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Spheres of Might
by Talore V.
Publisher: Drop Dead Studios
Date Added: 10/13/2017 20:09:45
Spheres of Might Do you want to make a martial character that does something other than full attacking? Do you want easy access to unique and memorable abilities for both allies and enemies? Do you like fun? If you answered yes to any of these, Spheres of Might is worth your time.

Rating:
[5 of 5 Stars!]
DDAL05-04 In Dire Need (5e)
by Rachel S.
Publisher: Wizards of the Coast
Date Added: 10/13/2017 20:02:18
DDAL05-04 In Dire Need (5e) This was the first module I ran and I am a bit concerned that the bar has been set so high. lol. This was so much fun to run, and really fun for my players. They are a think-outside-the-box kind of group and had a lot of fun with the enronomental factors. :). I felt that the NPCs were given good groundwork personalities (DMs flesh it out of course), and the random encounters were well varied and all were interesting. I do have to say that my favorite thing in this module was rolling for the weather. lol. The sniper was on edge to see what that d4 read. Haha!...

Rating:
[5 of 5 Stars!]
DDEX2-08 Foulness Beneath Mulmaster (5e)
by Aaron N.
Publisher: Wizards of the Coast
Date Added: 10/13/2017 16:48:27
DDEX2-08 Foulness Beneath Mulmaster (5e) I love dungeon crawls! Or in this case - a sewer crawl. Nice straightforward mission, not much to side track the PCs. The twist at the end can be fun to mess with the party (not quite dead). My only gripe is only one map, or even lacking clear guidance on drawing the other areas. As a visual DM, I like to "see" what is going on, and I do not think I have ever run this the same way twice. Despite that, this is a fun one for combat heavy groups.

Rating:
[5 of 5 Stars!]
DDEX2-07 Bounty in the Bog (5e)
by Aaron N.
Publisher: Wizards of the Coast
Date Added: 10/13/2017 16:44:27
DDEX2-07 Bounty in the Bog (5e) A good solid "get out of the city" adventure module. If your party is weak on outdoor skills (survival, animal handling), then this can get messy. A fairly straight forward adventure, without a lot of potential side tracks for the party. I upped the final fight a bit (average to strong) as the party had not taken much damage up to the boss fight, and I wanted to give them more of a challenge. Good, but not great.

Rating:
[4 of 5 Stars!]
DDEX2-06 Breath of the Yellow Rose (5e)
by Aaron N.
Publisher: Wizards of the Coast
Date Added: 10/13/2017 16:40:45
DDEX2-06 Breath of the Yellow Rose (5e) At first read through, I thought this would be a boring adventure to run - but my party proved me wrong. I had a couple of rogues who hammed up the RP sections so much, that we could not help but have a blast. The investigation can go horribly wrong if the players do not RP well, but as a DM I love playing up the NPCs as basically movie characters. Need a questionable noble? Think any Bill Paxton role. Need a lordly type? Think Christopher Lee as Saruman. You can fit them in here and have lots of fun. And then the rogue says "I make herbal sleeping suppositories and stick them...."...

Rating:
[5 of 5 Stars!]
DDEX2-05 Flames of Kythorn (5e)
by Aaron N.
Publisher: Wizards of the Coast
Date Added: 10/13/2017 16:35:12
DDEX2-05 Flames of Kythorn (5e) A good module, but not a great module. I have both played and DMed this adventure. The first encounter could seriously damage the party if they become scattered and unfocused on the objective (I had someone "help" with NPC healing). This adventure does have a time limit of sorts built in - so if your party is the type to expend every resource and demand a long rest, then you will have a long session of grumpy players. Another set of Mulmaster nobles gets involved, so depending on how things go, they could become patrons, or enemies! I found the freeform nature of the final fight(s) challenging to run, but if you do not have a rules lawyer at the table then you can make it work....

Rating:
[4 of 5 Stars!]
DDEX2-02 Embers of Elmwood (5e)
by Aaron N.
Publisher: Wizards of the Coast
Date Added: 10/13/2017 16:28:37
DDEX2-02 Embers of Elmwood (5e) I love this adventure! A nice 4 hour intro to Season 2 - Mulmaster. This module gives you some great leeway in letting players go wild with the RP, but enough combat (especially the second combat - very scalable) to satisfy the bloodthirsty amongst your players. This module also gives the DM a lot of leeway in how to handle the RP.

Rating:
[5 of 5 Stars!]
Alien Evolution: Cosmic Race Guidebook
by James E.
Publisher: Fat Goblin Games
Date Added: 10/13/2017 15:58:36
Alien Evolution: Cosmic Race Guidebook *Disclaimer:* I was given a free copy of this product for the purpose of this review. As the name suggests, this 112-page, full-color book is a compilation of new races for the Starfinder Roleplaying Game. Just looking at the description above is enough to provide a good sense for the races contained within - and honestly, that's probably the best guide you're going to get. Unlike character options, which are suitable for a wide variety of games, people generally either want to play a race or they don't. The start of the book provides a brief explanation of its contents, a copy of the brief racial descriptions, and a vital statistics table should details like height and weight be relevant. Past that, each of the races follows the same basic format - name, ability score, and HP information on the first page, then a few pages that include the actual stats, unique racial abilities, and some flavor text to describe their homeworld, society, and relations with others. For example, Ab...

Rating:
[4 of 5 Stars!]
DDEX1-04 Dues for the Dead (5e)
by Jim L.
Publisher: Wizards of the Coast
Date Added: 10/13/2017 14:44:28
DDEX1-04 Dues for the Dead (5e) Still new to DM'ing DDAL, but this was an awesome module to run. A straightforward dungeon crawl with interesting twists to direct at players who like to loot everything. Great small option for some festive RP in the middle of it all, plus some interesting traps/problem solving. A few of the rooms were freakin awesome to challenge the players with maniacal giggles (Sorry, no spoilers) played well with my DM style.

Rating:
[5 of 5 Stars!]
Death Frost Doom
by Joe R.
Publisher: Lamentations of the Flame Princess
Date Added: 10/13/2017 14:15:54
Death Frost Doom This adcenture fucking rules!! Your players need to be smart or else...

Rating:
[5 of 5 Stars!]
Dead by Dawn (Starting)
by Mark C.
Publisher: Schwalb Entertainment
Date Added: 10/13/2017 12:57:21
Dead by Dawn (Starting) Last night, we took a break from my Tamoachan DnD 5E game so that I could run a Halloween game. I chose to run Schwalb Entertainment's Dead By Dawn adventure written by Rob Wieland for Shadow of the Demon Lord. The adventure comes in at 6 pages and I spent about 20 minutes reading it the night before, making some notes for about 15 minutes the next day, and then a final pass about 5 mintues before we started playing later the same night. The set up is that the Players (all starting characters or 0 level in DnD) are staying at the Goathorne Inn (The two owners pronounce it differenty, by the way) close to a road winding through a foreboding forest. My opening scene was set a bit before dinner and gave the Players, an orc, a human ex-marine, a human student of religion and magic, and an inquisitive human healer, time to meet each other and introduce them to Gelda and Ananda, dwarven adventurers who have settled down to run the Inn and their empolyee, Bester, a fair-haired ...

Rating:
[5 of 5 Stars!]
Ebonclad - A Thieves' Guild Setting & Adventures
by Michael B.
Publisher: Dan Coleman Productions
Date Added: 10/13/2017 12:54:21
Ebonclad - A Thieves' Guild Setting & Adventures A Thieves Guild campaign setting...something I know a LOT of people have been hoping to find. It is VERY well thought out. It includes tables for random pickpocket gains based on the social status of the victem. It contains interactions between different levels of the guild, interactions between these different levels and the authorities, and how the populace reacts to them. Things are not as cut as dry as "steeling is bad, everyone reports it". It is NOT just about the rouge class, either, it includes the ability to be any class and still be in the guild, though it is obviously hard for some (you over there, in the shining armor, with a beam of light falling gently on you, teeth gleaming with the broad, easy smile and your god's name always poised on your lips...the Paladin, I am looking at you here) it still means it is not just a rogue only setting. Notable NPCs are here, city layout, and much more. It really is an immersive and complete setting for the DM and Players to ...

Rating:
[5 of 5 Stars!]
Rude Awakening
by David S.
Publisher: Gamer Printshop
Date Added: 10/13/2017 12:23:53
Rude Awakening Full disclosure I haven't had a chance to run this yet That being said I very much enjoy what I have seen. The traps seem organic to the setting. There is a wonderful sense of dread as the clock is running. Overall very excited to see what other adventures come out from Gamer Printshop.

Rating:
[5 of 5 Stars!]
Through the Breach RPG - Core Rules
by Cambria W.
Publisher: Wyrd Miniatures
Date Added: 10/13/2017 09:49:29
Through the Breach RPG - Core Rules For a couple years now I've been lugging every single physical book I had for the TTB/Malifaux universe to events. Now, I think I can make do with this. The new core rulebook clarifies, simplifies, and better organizes the information players need to know. In addition, the expanded bestiary and (slightly dense, but still great) timeline of the history of Malifaux make for a lot more material for writing your own campaigns. All the better to have the PDF; with this much content, you'll want to be able to search it digitally for what you're looking for. The one big drawback to this book is that the flavor so common to the original core and expansion books is somewhat lacking here. If you're looking to get a taste of what the world actually feels like, flip through the flavor stories and adventure hooks in the expansions, or listen to the Breachside Broadcast. It seems like Wyrd got down to brass tacks on this book, for better and for worse. Tl;dr version; Good looking PDF (a dig...

Rating:
[5 of 5 Stars!]
Shadowrun: Serrated Edge (Denver Adventure 1)
by Mikhail M.
Publisher: Catalyst Game Labs
Date Added: 10/13/2017 09:20:38
Shadowrun: Serrated Edge (Denver Adventure 1) So good! I cannot recommend this enough. This is probably my new favorite SR5 adventure. It gives you everything to run a truly dark, difficult, and engaging game. The plot is well-structured, the decisions the team has to make have actual dramatic weight attached to them, and the players have to think and plan to succeed. The adventure also shows just how dark and ruthless the Sixth World is. Love it! It is not without flaws, of course. The pay for most of the runs is weirdly low. The specific scenes are poorly organized - you have to read the whole scene before it starts to make sense. The Matrix part is written by someone stuck in the previous edition. But those are all really easy to fix. P.S. I have not run it yet, so I may need to adjust the review after I am done with this adventure....

Rating:
[5 of 5 Stars!]
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