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Mini Quest: Sword of the Archon
by ed n.
Publisher: Survive RPG
Date Added: 04/26/2017 10:38:22
Mini Quest: Sword of the Archon I have been DMing a campaign using all of David's mini Quests. They are all excellent, playable in a night or two and easy to GM. This is the first one I had to modify and I think it improved the playability for the last encounter. In the last encounter I added the ability to gate in additional Angels to Erimial (25% chance as a move action), each gated-in-angel could immediately attempt to gate in more angles (also 25% chance). The Elder shadow could dismiss the angels with a touch form his tentacles (25% chance) up to 4 a round. The players were given control of each angel when they arrived and decided weather they attacked or summoned. Eventually when all was almost lost they managed to summon a hoard of angles and turn the tide. It was very exciting end to a great quest!...

Rating:
[5 of 5 Stars!]
Trail of Cthulhu: Dreamhounds of Paris
by Megan R. [Featured Reviewer]
Publisher: Pelgrane Press
Date Added: 04/26/2017 07:42:07
Trail of Cthulhu: Dreamhounds of Paris If you are looking to get seriously weird with your Trail of Cthulhu game, this where you ought to be looking. The materials here are designed you to take the already-weird surrealist movement in 1930s France, mix in the Mythos and come up with something that is warped beyond all recognition. It's all about accessing the Dreamlands via occult means, meddling with them, then trying to repair the damage. And if the green fairy doesn't play a part, you will be wanting a glass or two by the time you are done. ('Green fairy', if you don't know, is a nickname of the time for absinthe, widely believed to have addictive and degenerative properties which led to it being banned in France in 1914, not being revived there until 2000! But I digress, back to this book.) This is a toolbox rather than a campaign or adventures. It starts by presenting a history of the surrealist movement including write-ups of leading figures as NPCs and complete with a timeline. Next comes material on creating surr...

Rating:
[5 of 5 Stars!]
DSA5 - Rüstkammer der Streitenden Königreiche (PDF)
by Soeren H.
Publisher: Ulisses Spiele
Date Added: 04/26/2017 01:58:57
DSA5 - Rüstkammer der Streitenden Königreiche (PDF) Ich finde, dass die Rüstkammern mit in den Regionalband gehören. Auf vieles in der Rüstkammer kann ich gut und gerne verzichten und die Hand voll Waffen hätten sicher noch irgendwo in dem Regionalband platz gefunden. Im zweifelsfall hätte man die Rüstkammer auch kostenlos für Käufer des Regionalbandes als PDF zur verfügung stellen können.

Rating:
[2 of 5 Stars!]
GATEWAY - The d20 Tabletop Roleplaying Game
by Jeff C. S.
Publisher: Aurican 's Lair
Date Added: 04/25/2017 19:30:20
GATEWAY - The d20 Tabletop Roleplaying Game This system would be a great and easy way to introduce non-gamers to the world of RPGs. Also, an easy way to start children playing the game. The rules are simple enough for anyone to pick up. The creator did a good job creating this 'Gateway' system to RPGs.

Rating:
[5 of 5 Stars!]
Heroic Fantasy
by Matthew O.
Publisher: Wordplay Games
Date Added: 04/25/2017 16:23:11
Heroic Fantasy I can defintiely reccomend. It fleshes out Black Hack enough to fit a lot of players needs for a more full fledged substitute for dungoen cralwing, with a little bit more dpeth to the characters and options while still being very light and easy. From expanded classes,to the aspects and armor system I like the advances made, and hope their will be asuppplement soon (I have a player who loves druids wanting to see your take on that). Creative use of the usage die in other subsystems too, I can reccomend it for an Black Hack fans wanting a few new tools....

Rating:
[5 of 5 Stars!]
DDAL05-17 Hartkiller's Horn (5e)
by Customer Name Withheld
Publisher: Wizards of the Coast
Date Added: 04/25/2017 16:18:34
DDAL05-17 Hartkiller's Horn (5e) I really wanted this to be a 5/5 module, this season has been filled with fantastic modules and after running the Tier 1 season finale I had high hopes but after reading through this module and listening to other DMs who have run it and recorded their games it is obvious that the module fails in several areas. Thankfully, I haven't run it yet, and I plan on making modifications to fix the obvious issues I've found so far to the extent that Adventure’s League allows me to. SPOILERS: The players are confronted with their Kobiashi Maru situation, they cannot possibly defeat Jarl Ryndolg who has come to destroy/enslave the Hartsvale and instead the players find themselves investigating a beast that Ryndolg has summoned which turns out to be Hartkiller himself(ancient good-aligned giant who still wishes to see giants take control of worldly affairs through force if necessary), the players are ambushed along the way but the combat should be relatively easy at this point and aside from ...

Rating:
[3 of 5 Stars!]
DDAL05-09 Durlag's Tomb (5e)
by Wrich P.
Publisher: Wizards of the Coast
Date Added: 04/25/2017 16:03:16
DDAL05-09 Durlag's Tomb (5e) There are some solid traps here, and quite deadly if the party is not ready for Tier3 level of play. This mod continues it's prequle's journey into the Dwarven Pantheon, but I almost fear it will not stick, as it focuses on four different gods. The mission plays well until the end fight- which tends to be either too easy, or too nasty, depending on the compsition of the party. The addition of the EE secret mission seems nonsensical, as thought it was forced into the mod. While the author attempted to add flavor to the magic item, it is of too little practical value to make much of a splash on the play for the item, and a better secondary ability should have been chosen to keep this item away from Fai Chen's a bit longer. ...

Rating:
[3 of 5 Stars!]
DDEX2-10 Cloaks and Shadows (5e)
by Wrich P.
Publisher: Wizards of the Coast
Date Added: 04/25/2017 15:57:06
DDEX2-10 Cloaks and Shadows (5e) I have run this adventure many times, and played it nearly as many. It remains one of my favorite, and a favorite of others in my area. Not only does it have an exceptionally useful magic item, the mystery that surrounds the entire mod is fun, and it quickly draws you into the web being cast by Littlewing (the antagonist.) There are so many paths, with so many different memorable NPCs, you rarely play the mod the same way twice. It helps a DM make Mulmaster real, and there is little better that a mod can do, but to help the DM make the world come alive. ...

Rating:
[5 of 5 Stars!]
DDAL05-08 Durlag's Tower (5e)
by Wrich P.
Publisher: Wizards of the Coast
Date Added: 04/25/2017 15:51:43
DDAL05-08 Durlag's Tower (5e) The first part of the adventure places most of the action outside, I would say Durlag's Land would be a better title. It has an interesting set of varied puzzles to be able to open the tower, and the fights are mostly quick and not particularly lethal. The mod does a nice job introducing some of the dwarven gods, and it continues on with the lessons in the next mod- as Dieties are so important in FR, I am almost surprised it took this long. I find the alternate treasure at the end....not compelling or interesting, and it's restrictions overly punishing, considering there are actual items which do what you get with much less downside....

Rating:
[4 of 5 Stars!]
DDEX2 Elemental Evil Complete Bundle [BUNDLE]
by Wrich P.
Publisher: Wizards of the Coast
Date Added: 04/25/2017 15:44:37
DDEX2 Elemental Evil Complete Bundle [BUNDLE] Without a doubt, the best season AL has offered. The stories are compelling and it builds nicely on season 1. An excellent addition to any campaign.

Rating:
[5 of 5 Stars!]
DDEX2-04 Mayhem in the Earthspur Mines (5e)
by Wrich P.
Publisher: Wizards of the Coast
Date Added: 04/25/2017 15:41:08
DDEX2-04 Mayhem in the Earthspur Mines (5e) I actually see this mod as Sword of Selfaril part 1. It sets up the next important link in the chain so well, it makes the adventures seem thematic and actually planned. The setting starts once again in Mulmaster, but quickly takes you to a group of new allies, and very deadly enemies. The Mines themselves are an elemental haven of a type, and continued digging there may bring riches, but the cost will be too high if the party does not help in time. The layout is innovative, and the storyline compelling. It gives you a sense of place- like folks actually worked at the mine, rather than as an afterthought. You could develop an entire campaign based around Mayhem and Selfaril. Highly recommended. ...

Rating:
[5 of 5 Stars!]
DDEX2-15 Black Heart of Vengeance (5e)
by Wrich P.
Publisher: Wizards of the Coast
Date Added: 04/25/2017 15:32:31
DDEX2-15 Black Heart of Vengeance (5e) Black Heart of Vengance is an important module for several reasons: 1) It acts as a type of resting place for a very important NPC from season 1. While I disagree with the eventual outcome of the plot, I do feel the writing on the mod is top notch. 2) It teaches you MORE about the city of Mulmaster, that dangerous den on the Moonsea. 3) It advances several important plot elements needed to show the scope of the two seasons, particularly the involvement of the Elemental Cults. It is one of the better mods in terms of story you will encounter for the whole of AL, and it would take a heart of stone to not be sad at the ending of the mod. ...

Rating:
[5 of 5 Stars!]
DDEX2-14 The Sword of Selfaril (5e)
by Wrich P.
Publisher: Wizards of the Coast
Date Added: 04/25/2017 15:27:20
DDEX2-14 The Sword of Selfaril (5e) This is one of my favorite modules of all time, because it gives the players a direct IMPACT in the world in which they live- going beyond a simple slash and loot, but tossing in politics, and smart play as elements is always a major + for me. You are part of a team who can help return a High Blade to his position (one that he lost about 150 years ago.) You have to not only fight, but make the right choices on who to recruit for your alliance. This mission serves as an overview for all of the factions and subfactions inside the city, and slightly outside the city as well. So, get your sewer wading boots on...and don't forget, you can subdue an Otyugh...and they are an important part of any sewersystem ecology.......

Rating:
[5 of 5 Stars!]
Games of Divinity
by Brian P.
Publisher: White Wolf
Date Added: 04/25/2017 15:25:17
Games of Divinity Much like Scavenger Sons, Games of Divinity was one of the books that really defined how Exalted was different than other games. It's not just that it had a vibrant spiritual ecology, though that was a major part of it--it's true that animism has always been missing from D&D other than incorporeal undead, but plenty of games like Glorantha or, indeed, other White Wolf games like Mage: the Ascension had a vibrant spirit world. It's that the spirit world was so petty. Back when the Primordials ruled and dinosaurs walked the earth, Creation was run by the Celestial Bureaucracy in which everyone had their place and performed their function or else. After the Primordial War, the gods gave over rule of Creation to the Exalted and some them relaxed into playing the titular Games of Divinity, but everything still worked. Then the Solar Exalted were overthrown and things have steadily gotten worse. Many of the gods now require bribes to perform their duties, or can be bribed to favor certain...

Rating:
[5 of 5 Stars!]
Elminster's Ecologies (2e)
by Derek H.
Publisher: Wizards of the Coast
Date Added: 04/25/2017 14:52:49
Elminster's Ecologies (2e) I purchased the POD and am happy with the results. There are a few pages that are a little light, but overall it is more than good enough to read. The only minor issue with the print version is the order of the booklets. The Explorer's Manual is described as the first one to read and has the list within its pages- but one reading this will not find that out until they get to the fourth booklet within the print version. I honestly don't care as the information it provides isn't vital to understanding and enjoying the product as a whole. Just to warn others who do by the POD option. As for the contents, there are nine booklets written by four authors in nine different styles- each has a different fictional author (Elminster does the Explorer's Manual only). Some are better than others, but none of them are remotely bad. They cover a lot of different habitats and most of it can easily be applied to other settings. Some of them cover the human inhabitants a bit too much in my opinion...

Rating:
[4 of 5 Stars!]
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