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Old School Dungeons : Dungeon Lava
Old School Dungeons : Dungeon Lava
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Mythos Tales #2: Unstill Waters
by Todd C.
Publisher: Reality Blurs
Date Added: 05/17/2013 10:27:48
Mythos Tales #2: Unstill Waters Pretty good so far. My players started doing Pinebox adventures "Skinwalker" and loved it for its investigation and full backstory. Same thing here. Tons of details in this adventure that are typically left out of combat heavy horror. Tonight the heroes save the day or see the beginning of the second flood!

Rating:
[4 of 5 Stars!]
Orpheus: Haunting the Dead (Novel)
by Flames R. [Featured Reviewer]
Publisher: White Wolf
Date Added: 05/17/2013 10:25:01
Orpheus: Haunting the Dead (Novel) Haunting the Dead features four novellas set in White Wolf’s World of Darkness featuring characters from the Orpheus game line. This is a break from the usual format that White Wolf uses when releasing a new game. Usually there is a fiction anthology featuring several short stories. The novellas in Haunting the Dead allow for more character development and (as with any good ghost story) more plot twists. This was a great idea and I hope White Wolf continues his trend. The first story, The Grass is Always Greener, by Stefan Petrucha, is the best of the bunch. This story introduces the reader to the world of Orpheus without forcing pages of information down our throats. The author takes through the mind of the main character as she deals with her inner demons while hanging out with a band of misfits. The tension continues up to the very end of the tale, keeping the reader hooked and wanting more. A difficult tale to follow, The Grass is Always Greener, starts off Haunting the Dead wit...

Rating:
[5 of 5 Stars!]
Deadlands: For a Few Dead Guys More
by Flames R. [Featured Reviewer]
Publisher: Pinnacle Entertainment
Date Added: 05/17/2013 10:23:55
Deadlands: For a Few Dead Guys More The combination of Horror and Westerns does take a little getting used to. The Foreword to this volume, written by Joe Lansdale, explains the appeal of both genres and how they might work when mixed together. Deadlands explores these themes, mixing elements from TV shows, movies and comic books in a bizarre, but workable, adventure. The fiction in this volume explores the living and the dead, good and evil, drama and humor. There is a nice two-page introduction to Deadlands just before the stories begin. It offers up information on the arrival of the Manitous and the points at which the supernatural invaded the West. This primer is invaluable for those unfamiliar with the backstory of the Deadlands and makes reading the stories much easier. The short stories that make up this volume are fitting to the world of Deadlands, and range in quality from very entertaining to pointless. Obviously part two of a three-part series of anthologies, some of the tales in this volume are continui...

Rating:
[3 of 5 Stars!]
The Giant - A Dungeon World Playbook
by Alexander L. [Featured Reviewer]
Publisher: Adrian Thoen
Date Added: 05/17/2013 05:51:43
The Giant - A Dungeon World Playbook Originally posted at: http://diehardgamefan.com/2013/05/17/tabletop-review-the-gia-
nt-a-dungeon-world-playbook/ DHGF: I recently played Dungeon World, a fantasy re-skin of Apocalypse World by Vincent Baker. There are some things I like about it, but I have to say it does feel a bit like 4th ed. Dungeons & Dragons. Maybe it was the scenario we played. The idea of “playbooks” is cool, as it makes character generation a breeze, and playing the game with a playbook in front of you makes it easy for you to access your moves and see what’s possible. In this review, I’m looking at a playbook for a giant. Not an “official” one, but a fan-made one. Physical Characteristics In general, the Giant is just like other characters – no big bonuses to strength or anything you might expect (there’s an explanation for this: the strength stat represents the Giant’s control over his might). However, there is a side effect to Giant strength: your “Larger Than Life” move gives you two successes AND t...

Rating:
[4 of 5 Stars!]
City of Clocks
by Tore N.
Publisher: Battlefield Press
Date Added: 05/17/2013 02:51:45
City of Clocks City of Clocks Review City of Clocks (CoC in the following) is a systemless industrial fantasy setting. I am reviewing the .pdf version. The physical thing The document is 176 pages of text and black & white illustrations. It loads and reads well off my small off-brand e-reader (with e-paper), as well as off my clanking old laptop. It feels as though it is made with the reader in mind. The editing seems to be pretty good, and I've not found any errors worth noting. There is no index, but the table of contents is very good and thorough. The art is mostly characters, with very few representations of the city itself. It would have been nice to have examples of buildings, streets and shops, but it is really a very minor complaint. The character art is very good in that it feels like representations of actual people. The characters have character I guess you might say. Chapter 1 The setting starts with a history chapter, or to be more specific a mythology chapter gradu...

Rating:
[5 of 5 Stars!]
Dungeon World
by Michael B.
Publisher: Sage Kobold Productions
Date Added: 05/16/2013 23:13:22
Dungeon World This game is almost exactly what I was looking for. And I didn't even know it. It's a ruleset that was designed to play the way I had been hacking other versions of D&D to play for decades. I've said in the past, Castles & Crusades is the best version of D&D ever written. Well, this game is probably the best non-D&D iteration I've seen. Unlike C&C that looks feels and smells like classic AD&D, but with all the pointy bits filed smooth, this game plays just like you remember D&D playing when you were 10 years old, because, well you had no idea what the heck you were doing. Other reviewers have done a great job of explaining just how the rules work, how they're unique and why they're fun. So go read those reviews. Then buy this book. (or, avoid the mistake I made, and buy the hardback first, because at the time of this review, it comes with the PDF for free and I think you're going to want a hardcopy if you're like me)....

Rating:
[5 of 5 Stars!]
The Guide to Karth
by christopher c.
Publisher: Audio Samurai Games
Date Added: 05/16/2013 20:38:19
The Guide to Karth First off let me preface this by saying I don't own the Hands of Fate rule-set that this game is a campaign setting for. That being said I will say that I truly enjoyed this read and think it is a great product for what it is. As an introduction to the setting it does a fine job of creating atmosphere and gives the reader a decent sense of immersion that most setting books are missing. I would have liked to have seem some artwork here and there, but I understand from reading the writers own webpage that he's not a great artist...something I can totally relate too. The fact that he had the foresight to not clutter the book up with weak art is a good thing. The only thing that I didn't care for was that there were only a few references to the mechanics and no really detailed important people. I would have liked to see some more examples of individuals statted out and such so I could understand how people, races, and places relate to one another. Although as a free product I can ...

Rating:
[4 of 5 Stars!]
Type A Far Trader "Easy Money"
by Aaron H.
Publisher: Scrying Eye Games
Date Added: 05/16/2013 19:35:50
Type A Far Trader "Easy Money" The following review was originally posted at Roleplayers Chronicle and can be read in its entirety at http://roleplayerschronicle.com/?p=35263. Your characters have checked out of the SciFi Bar, eaten at the SciFi Diner, and blown up the Reactor. It’s time to leave, and what better way than in the Type A Far Trader ? This is a well-depicted battlemat of a small two-level spaceship. Those familiar with the Traveller RPG will feel right at home, but this works well for any space-related gaming venue. The outside of the hull is included as well, perfect for scrabbling over the surface in zero-G or blasting away in the spaceport before struggling into the ship! OVERALL The Type A Far Trader is an excellent battlemat, allowing the players to indulge in mayhem on the inside or outside of a sci-fi spaceship. It is complete with an upper upper deck, lower deck, air raft bay, and top outer surface of the ship. RATINGS Publication Quality: 10 out of 10 Scrying Eye Games has done...

Rating:
[5 of 5 Stars!]
Savage Worlds A5 Character Sheet
by SJ B.
Publisher: Gold Piece Publications
Date Added: 05/16/2013 17:13:49
Savage Worlds A5 Character Sheet Print this sheet onto the back of a 5x8 index card and you have yourself the perfect character sheet IMO. The only thing I wished it included was a score box for Sanity, especially since the Horror Companion has the Sanity rules now (not just Realms of Cthulhu).

Rating:
[5 of 5 Stars!]
One Night Stands - Curse of Shadowhold - Pathfinder Edition
by Peter I. [Featured Reviewer]
Publisher: Frog God Games
Date Added: 05/16/2013 15:25:20
One Night Stands - Curse of Shadowhold - Pathfinder Edition One Night Stand - Curse of Shadowhold is a Pathfinder RPG adventure for 10th level characters. In this adventure the PCs are requested to assist an elven village in breaking an ancient curse that holds sway in the forest surrounding their village. In doing so, the PCs get to uncover an even more sinister secret, that will change the lives of the elves forever. This very neatly presented adventure is set in a generic frontier wilderness, and should be adaptable to any campaign setting. Frog God Games have long been one of my favourite adventure publishers, and the reasons are quite simple - they present professional products, with excellent attention to detail, and good background stories with solid adventure material. If there's a sidetrek that the PCs can go on, it's mentioned, for example, or if there is a contingency in the adventure that can come about, they provide advice on how to deal with it. Sometimes this comes across as forcing the PCs on a given path, but the illusion of...

Rating:
[4 of 5 Stars!]
Shadowrun, Fifth Edition Preview #2
by Sora M.
Publisher: Catalyst Game Labs
Date Added: 05/16/2013 14:58:48
Shadowrun, Fifth Edition Preview #2 Quality work, guys! Just enough wit to keep the crunch interesting, and there's definitely a very-appreciated new emphasis on clarity (in, for example, the difference between spending and burning Edge, which I'm ashamed to admit I apparently had been misunderstanding for several years now). Lots of production values, too-- the art's good, and the aesthetic of the book is just glorious. Love the chart and sidebar borders. Not sure I'm crazy about the new test notation, which seems kind of verbose... I'm probably going to end up shortening it to something like Mechanic + LOG [M, 18, 1h] instead of Mechanic + Logic [Mental] (18, 1 hour), but I can understand not wanting to scare off new players with a bunch of really complicated acronyms and notation. Overall? If the rest of the book is half this good, I'm gonna be a happy GM. (Also, found two typos you might want to fix: p 49, sidebar, last sentence: "primer runner" p 55, Contacts, third paragraph, last sentence: "BThe Loyalty...

Rating:
[5 of 5 Stars!]
The Widening Gyre
by Eric W.
Publisher: BlackWyrm Games
Date Added: 05/16/2013 13:33:00
The Widening Gyre Good quality PDF with legible text and useful illustrations. Reads like a genre book for Steam Punk as much as a specific campaign setting. Provides a good overview and useful examples including inspirational quotes from sources from the Victorian era and from contemporary works set in it. I appreciated all the content, and only wished there were more. Many of the sections could benefit from expansions and added detail and samples. I hope the sales justify supplementary books in the future.

Rating:
[4 of 5 Stars!]
Labyrinth Lord: Revised Edition (no-art version)
by Nohn N.
Publisher: Goblinoid Games
Date Added: 05/16/2013 13:24:50
Labyrinth Lord: Revised Edition (no-art version) I got LL because it is closer to 1st/2nd ed fantasy than most competitors. Having started playing with 3rd, I was curious what I had missed. Basically I had missed simplicity and fun in the pursuit of killer feat/class combos. LL brings you back to basic. If you are a 3e person like me, the AC seems wierd, although I have played enough Call of Chthulu that percentile based skills were plenty comfortable. The way the saves are laid out eliminates annoying math, although you have to hunt for your attack bonus...just like the 1st ed books I have seen. It also has the inevitable "unplayable" characters that so many older players complained to me about. Namely, a 1st level Rogue is freakin useless! No HP, and the skill that are it's forte fail more than they succeed. But then I have almost never played any D20 based game starting at 1st level, because most 1st levels of any D20 game are somewhat sucky. LL like 3rd ed is best played from 5th to 15th levels, and then it is a lot of simple e...

Rating:
[4 of 5 Stars!]
Mutants & Masterminds Gadget Guide: Heavy Weapons
by Megan R. [Featured Reviewer]
Publisher: Green Ronin
Date Added: 05/16/2013 10:39:24
Mutants & Masterminds Gadget Guide: Heavy Weapons OK, heavy weapons are not the first things that spring to mind when you think of superheroes (most of them are more lethal than that with their powers!), however when the likes of Godzilla or a supervillain is on the rampage local law enforcement or the military are liable to reach for anything from machine guns to missiles and beyond to nuclear weapons and even planet busting bombs.. We start off with rules for targeting and effect before looking at some more specific weapons: machine guns, artillery, missiles, nuclear weapons and a wonderful catch-all, super-science weapons. For each weapon type there is a fair bit of specific detail to enable you to adjudicate and describe their effects when used. A lot of this is quite over-the-top, verging on weapons of mass destruction, and may have no place in your game. In a way, it's not really what superheroes are all about. However, it is easy to imagine how panicked governments - particularly if they are unaware of the capabilities o...

Rating:
[4 of 5 Stars!]
ELVES Set 1 - Forest Ambush
by Alastair M.
Publisher: PERMES
Date Added: 05/16/2013 06:42:09
ELVES Set 1 - Forest Ambush Probably the cream of the Permes fantasy figure range so far, this set shows off both the scope of what can be achieved with paper miniatures, and the quality of the Permes artwork and design. That artwork alone is superb, with clarity and precision in line and colour, the forms all anatomically correct and nicely animated, with complete front and rear views. Armaments for the troops are roughly half bows, including both command figures, half a wide range of melee weapons. While billed as Elves, aside from their pointed ears, not visible through hoods and helmets on many, these figures could equally pass for fantasy humans. Perhaps most interestingly, except for ten too heavily-robed and hooded to tell, the Elves are female, so could be used for mythological Amazon-type troops as well. No two are quite the same, thanks to variations in posture, colour scheme, weaponry or kit, while if you need more options, there are spare shields and shield fronts to add as desired, plus one figure wh...

Rating:
[5 of 5 Stars!]
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