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Village Backdrop: Needlebriar (SNE)
by Thilo G. [Featured Reviewer]
Publisher: Raging Swan Press
Date Added: 02/14/2018 05:22:23
Village Backdrop: Needlebriar (SNE) An Endzeitgeist.com review This installment of Raging Swan Press‘ Village Backdrop-series clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look! Needlebriar is an isolated community, situated in a remote region of a duchy; it is also, in a nice change of pace, a Halfling community. The village takes its name from the rows upon rows of thorny hedgerows that can be found in and around the place, providing a natural series of borders. The red flowers of the hedgerow, as some claim, bloom in this vibrant a color due to the local custom of folks burying their dead beneath them. This rumor, though, is incorrect – like a full half of the rumors circulating around, for a veil of secrecy suffuses the place: The climate is warm and humid, with most Halflings walking through the settlement in heavy cloaks, which may raise a few eyebrows. The supplement, as alwa...

Rating:
[5 of 5 Stars!]
Village Backdrop: Needlebriar (5e)
by Thilo G. [Featured Reviewer]
Publisher: Raging Swan Press
Date Added: 02/14/2018 05:19:32
Village Backdrop: Needlebriar (5e) An Endzeitgeist.com review This installment of Raging Swan Press‘ Village Backdrop-series clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look! Needlebriar is an isolated community, situated in a remote region of a duchy; it is also, in a nice change of pace, a Halfling community. The village takes its name from the rows upon rows of thorny hedgerows that can be found in and around the place, providing a natural series of borders. The red flowers of the hedgerow, as some claim, bloom in this vibrant a color due to the local custom of folks burying their dead beneath them. This rumor, though, is incorrect – like a full half of the rumors circulating around, for a veil of secrecy suffuses the place: The climate is warm and humid, with most Halflings walking through the settlement in heavy cloaks, which may raise a few eyebrows. The supplement, as alwa...

Rating:
[5 of 5 Stars!]
Mystical: Kingdom of Monsters (Pathfinder)
by Thilo G. [Featured Reviewer]
Publisher: Northwinter Press
Date Added: 02/14/2018 05:14:58
Mystical: Kingdom of Monsters (Pathfinder) An Endzeitgeist.com review of the revised edition This revised edition of Mystical: Kingdom of Monsters clocks in at 206 pages, 1 page front cover, 1 page editorial, 3 pages of ToC, 1 page advertisement, 2 pages of SRD, 1 page credits, 1 page back cover, leaving us with 196 pages of content, so let’s take a look! This review is based on the version 11-01, which is the most current one – NOT the one that reads “finished” at the end. So what is this book? In one sentence: Pokémon for Pathfinder. As such, the book begins with a pretty concise introduction to be then supplemented by easy to grasp fast-play rules. These include the notion of “heart” – which represents a benefit to the monster’s stats based on CR faced. This captures, to an extent, how power-levels of characters in Anime tend to fluctuate with the challenges faced. The result of this rule is that lower level creatures have a higher chance of being capable of contributing in fights against more potent adversaries...

Rating:
[3 of 5 Stars!]
Cave of Seiljua
by Thilo G. [Featured Reviewer]
Publisher: GM Games
Date Added: 02/14/2018 05:13:15
Cave of Seiljua An Endzeitgeist.com review This is a one-page-dungeon; as such, the dungeon and all text literally fit on, well, one page. There are no stats here, with monster-names bolded instead; the map is hand-drawn, in full-color, and surprisingly well-done – while a player-friendly, key-less version on a second page would have been appreciated, I still was positively surprised by the map. As per usual, I don’t expect a pdf of this brevity to provide earth-shaking stories or the like. The adventure assumes a gold standard. Spells and magic items are not perfectly formatted. This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . Okay, only GMs around? Great! The adventure assumes a loosely Nordic backdrop; Skorri, a huscarl, wants his name cleared of an accusation made by Ragnar…who promptly failed to appear before the Thing (or, originally, þing – the proto-parliament/court/etc.). The jarl of the husc...

Rating:
[4 of 5 Stars!]
vs. Stranger Stuff Adventure: Lucky's Curse
by Thilo G. [Featured Reviewer]
Publisher: Fat Goblin Games
Date Added: 02/14/2018 05:10:04
vs. Stranger Stuff Adventure: Lucky's Curse An Endzeitgeist.com review This short module for the vs. Stranger Stuff-game clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page character sheets, 1 page SRD, leaving us with 6 pages of content. The pages are laid out in digest style (6’’ by 9’’/A5), allowing you to theoretically print up to 4 pages on a sheet of paper, if you’re conscious about your use of paper/ink/toner. Now, this review is focused on taking a look at how well this module works within the context of season 2 of the vs. Stranger Stuff-game. The adventure has originally been released for the first season of the RPG, and as such should be retroactively be declared “easy mode.” Anyway, what may not be immediately apparent for you would be that this is basically a holiday module of sorts – this is a module centered around St. Patrick’s Day, and as such, players that show up in all green get either Good Stuff Lucky or an extra use of the ability. Once per encounter, this lets you redraw cards....

Rating:
[2 of 5 Stars!]
DDAL00-04 Winter's Flame (5e)
by Robert S.
Publisher: Wizards of the Coast
Date Added: 02/14/2018 01:17:26
DDAL00-04 Winter's Flame (5e) This was a fun introduction for the start of the new campaign I am running. It illustrated to my new player how skill checks work with the carneval games. It detailed combat with a very easy to run encounter, and had ways to complete the objectives instead of outright killing. This is an excellent module to run, and the fun items were, and still are a huge hit with my players.

Rating:
[5 of 5 Stars!]
Made Men - Welcome to the Family
by Jesse R.
Publisher: Mad Moon Rackets
Date Added: 02/13/2018 22:14:11
Made Men - Welcome to the Family Worth the money. I used to own a hardcopy version of this game, but it went missing. I am glad I was able to find a copy here. This is an excellent game that is easy enough to pick up and fun enough to stick with.

Rating:
[5 of 5 Stars!]
American Vehicles of World War II
by Customer Name Withheld
Publisher: Mongoose
Date Added: 02/13/2018 21:11:08
American Vehicles of World War II Some pictures are inaccurate which a novice should have caught. I would appreciate which Traveller system this supplement applies to. But overall quite satisfied with the purchase. Modern supplements for Cold War I would hapoily purchase.

Rating:
[5 of 5 Stars!]
The Tomb of Tulikak
by Adam L.
Publisher: Leo Winstead
Date Added: 02/13/2018 20:34:32
The Tomb of Tulikak Really enjoying these solo adventures to help get my mind around the the basics of running a scenario in Fate. The scenario itself is pretty interesting and the explanation of the rules is very helpful. My only complaint and reason for cutting one star after having plaid Tomb of Tulikak five times is that I find the way you can suddenly be taken out as the result of a single roll to be a bit frustrating. I would much rather the events that lead to being taken out inflict stress/consequences instead. It is frustrating to be 20 minutes into an adventure, feeling like the story is rolling along nicely and then BAM because of one bad roll it is all over. When this happens I usually just go back and continue on as if I hadn't missed that one roll. A gradual build of up stress/consequencies until finally being taken out would do a lot more for building tension and keeping the story rolling....

Rating:
[4 of 5 Stars!]
INDEX CARD RPG Vol. 2
by Jonathan M.
Publisher: RUNEHAMMER GAMES
Date Added: 02/13/2018 20:33:47
INDEX CARD RPG Vol. 2 Absolutely essential if you are an ICRPG fan, if you are not, still a very useful collection of high quality paper minis and scenics at an excellent price. Hank's art style is awesome.

Rating:
[5 of 5 Stars!]
INDEX CARD RPG Vol. 1
by Jonathan M.
Publisher: RUNEHAMMER GAMES
Date Added: 02/13/2018 20:32:11
INDEX CARD RPG Vol. 1 Absolutely essential if you are an ICRPG fan, if you are not, still a very useful collection of high quality paper minis and scenics at an excellent price. Hank's art style is awesome.

Rating:
[5 of 5 Stars!]
ICRPG WORLDS
by Jonathan M.
Publisher: RUNEHAMMER GAMES
Date Added: 02/13/2018 20:24:12
ICRPG WORLDS A meaty and worthy follow-up to the ICRPG core rules. Not a source book for just one world, oh no, three playable universes have sprung from the fevered mind of our hero at Runehammer. So many story hooks here for DMs plus beautiful world maps. Players have not been ignored, a new brilliant path system is introduced to help flesh-out and power up your character. ICRPG has turned all of my preconceptions of RPGs upside down and it's a very good thing.

Rating:
[5 of 5 Stars!]
Beckett’s Vampire Folio 1: Carna’s ReBellion
by Carrie K.
Publisher: White Wolf
Date Added: 02/13/2018 19:42:53
Beckett’s Vampire Folio 1:  Carna’s ReBellion Of course, the best way to use this is in conjunction with Beckett's Jyhad Diary. If not, it can still be used as a statistic (and small bio) update for the various characters throughout the series' many suppliments. As for the book itself, it does a good job with the material and is worth the low price.

Rating:
[4 of 5 Stars!]
DDAL07-06 Fester and Burn (5e)
by Joris v. d. O.
Publisher: Wizards of the Coast
Date Added: 02/13/2018 19:01:56
DDAL07-06 Fester and Burn (5e) It does have a solid idea but the adventure really bogs down in the combat. For us it was a slog that would have TPKed the party with ease if played as intended and even when the spellcasters did not make optimal choices they still could have easily slaughtered the entire party. The RP sections are interesting but also felt a bit inconsequential. It barely had any impact on what you do for most of the adventure and did not weigh up against the hit back and forth damage of the first combat. And that was after the flameskul ran off due to a turn undead. Admittedly the session we ran had quite a bit of bad rolls from the players but the combat feels really unsuited for party compositions that do not follow the traditional setup. Which occurs fairly frequently with smaller tables and varying amounts of players. The battles really needed to be powergamed to stand a chance. If you don't act on player knowledge of what monsters do (Regen and what stops it? Do you have a player trained ...

Rating:
[2 of 5 Stars!]
INDEX CARD RPG Core Set
by Jonathan M.
Publisher: RUNEHAMMER GAMES
Date Added: 02/13/2018 17:57:20
INDEX CARD RPG Core Set A great ruleset that has inspired me to bring my kids into the role playing hobby. One or two turns and everyone gets the rules and we can get on with the story!

Rating:
[5 of 5 Stars!]
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