Browse Categories
Free Stuff













Read What Others Are Saying
DDEX03-13 Writhing in the Dark (5e)
by James U.
Publisher: Wizards of the Coast
Date Added: 02/21/2018 15:21:49
DDEX03-13 Writhing in the Dark (5e) This module is fun, but feels like it progresses slowly. The interesting thing is that it does not progress slowly, it just feels that it does. The final fight is tough and can turn into a TPK easily.

Rating:
[3 of 5 Stars!]
DDEX3-11 The Quest for Sporedome (5e)
by James U.
Publisher: Wizards of the Coast
Date Added: 02/21/2018 15:09:44
DDEX3-11 The Quest for Sporedome (5e) This module is ok. The major problem that I have with this module is that it is tough to engage the party with the Mycconids. The party does not really experience the creatures before they offer the quest. It makes the story a little rough to get started.Otherwise, the module is fairly quick and reasonably fun.

Rating:
[3 of 5 Stars!]
DDAL07-09 Unusual Opposition (5e)
by James U.
Publisher: Wizards of the Coast
Date Added: 02/21/2018 14:26:23
DDAL07-09 Unusual Opposition (5e) I enjoyed this module. There are a few issues that make it a bit less than stellar. The ship travel/ roc fight is clunky, both in mechanics and story. The seasickness is basically a random number generator that makes someone roll up to 13 times. Enough rolls and you will have a failure almost every time. The raksasha is a fun character and I would have enjoyed more story interactions with him. The encounter after the hags make their elixir is written a little strangely and it took me a second to realize that everyone saw the undead. I really liked that the author took the time to come up with a "If the characters fight the hags, then..." scenario. Unfortunately, my party was able to crush the last fight easily. There needs to be a few lair actions or a way to throw the party off with warding glyphs etc. All in all, it was enjoyable. I will run this again....

Rating:
[3 of 5 Stars!]
Epic Isometric Bundle
by Sarah R.
Publisher: WarDrumRPG
Date Added: 02/21/2018 07:00:05
Epic Isometric Bundle My first reaction when I saw this bundle in action on Roll20 was "that's not Roll20!" because everything felt entirely new. This made me think that the creator has essentially redefined the limits of graphical representation on VTTs ( Virtual Tabletops like Roll20, Fantasy Grounds or D20pro). The artwork is brilliant and maintains an authentic feel because its drawn by hand and then digitized. It takes very little effort to set it up and get it working flawlessly. The neat and crisp style makes visualizing the enviroment really easy and aesthetically pleasing, especially for new players and DMs. The best thing is the speed at which you can create encounter areas, even big ones, and have them look hand-drawn and pretty. The magic effects and the loot cards are an added bonus. This is a must-have bundle, especially for VTT users....

Rating:
[5 of 5 Stars!]
Pro RPG Audio: Skull Castle
by ET G.
Publisher: Plate Mail Games
Date Added: 02/21/2018 05:37:18
Pro RPG Audio: Skull Castle Fantastic background audio - very well-balanced mixtutre of sounds: souls/spirits, wind passing through and thunder, with subtle whispering voices and the occassional creature sound, too. I can see it working brilliantly for a haunted house, a graveyard, a mountain pass or a cavern as well. DM Tortoyse

Rating:
[5 of 5 Stars!]
Everyman Minis: Investigator Options
by Thilo G. [Featured Reviewer]
Publisher: Rogue Genius Games
Date Added: 02/21/2018 04:30:31
Everyman Minis: Investigator Options An Endzeitgeist.com review This installment of the Everyman Minis-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look! On the introductory page, we get the Inspired Objection feat: Whenever an opponent you can see attempts an opposed skill check that opposes your own skill checks, CMD or HD, you may spend an inspiration use to roll the inspiration die as a free action, even if it’s not your turn. The opponent takes the rolled result as a penalty to the check in question. You can’t spend inspiration this way if you already boosted your skill check or otherwise a check to oppose the roll. If you have combat inspiration, you may use the feat to penalize one atk roll as an immediate action. Ace attorney, anyone? Amazing! “OBJECTION!” The pdf contains two different archetypes, the first of which would be the far-shot sleuth. Instead of poison lore and poison resista...

Rating:
[5 of 5 Stars!]
Legendary Monks
by Thilo G. [Featured Reviewer]
Publisher: Legendary Games
Date Added: 02/21/2018 04:26:32
Legendary Monks An Endzeitgeist.com review This installment of the Legendary Heroes-series clocks in at 39 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 1 page advertisement, 1 page back cover, leaving us with 30 pages of content, so let’s take a look! As always, we begin with new archetypes, the first of which would be the Chakra Champion, who utilizes the Occult Adventures system, which, while interesting, ultimately falls short of what one can do with the premise…but that as an aside. What does the archetype do with it? The archetype replaces the 1st level bonus feat, providing Chakra Initiate, adding +1/2 monk level (minimum +1) to character level for the purpose of opening chakras. Later, the character may choose Chakra Adept and Master instead of bonus feats, ignoring prerequisites. This is a pretty big bumble in rules-integrity – the ability should specify that the archetype still has to select Chakra Adept be...

Rating:
[4 of 5 Stars!]
The Magnificent Joop van Ooms
by Thilo G. [Featured Reviewer]
Publisher: Lamentations of the Flame Princess
Date Added: 02/21/2018 04:25:16
The Magnificent Joop van Ooms An Endzeitgeist.com review This supplement clocks in at 19 pages, 1 page front cover, 1 page editorial/ToC, 1 page back cover; additionally, the absolutely GORGEOUS artwork on front- and back-cover has been reproduced in total as a final page, so you can marvel at this Jason Rainville’s masterpiece in full. This leaves us with 15 pages of content, so let’s take a look! This review was requested by one of my patreons. We begin this supplement with a recap of Dutch history and their current place in the world, leading up to the assumed starting date of the supplement, namely 1615 AD, with currently a truce with Spain and a few overseas settlements existing. Tactics and warfare are mentioned, and by the status of morals back then, the Dutch were rather progressive and permissive, as is the wont with centers of culture and progress. This mentality obvious centers on Amsterdam, and thus, we get some dressing and supplemental material focusing on the city: We get, for example, 5...

Rating:
[3 of 5 Stars!]
Can't Anyone Save The World?
by Lachlan H.
Publisher: KR Game Studios
Date Added: 02/21/2018 00:57:53
Can't Anyone Save The World? This is a review of the base game of CASTWorld, including character creation and gameplay. The adventure modules will be covered in later reviews. I played this over Discord using text with one other person who was GMing and playing at the same time. The entire game session lasted 2 and a half hours with actual gameplay lasting about an hour. CHARACTER CREATION Character creation is somewhat clumsy and time consuming with having to roll 3d6 for 8 stats, many of which are entirely useless after you’ve finished making your character. The elemental affinity stat, while interesting in its potential, is entirely unused. At the end of character creation I had made a Privateer and the GM had made a Cleric. The Privateer is a basic rogue class, with bonuses to lockpicking and such, which are never used in the course of any of the modules. Cleric, however, can choose the favour of a god right off the bat, and one of those favours sticks out immediately. Choosing the god of comedy allow...

Rating:
[1 of 5 Stars!]
D&D Rules Cyclopedia (Basic)
by Cory D.
Publisher: Wizards of the Coast
Date Added: 02/20/2018 19:44:04
D&D Rules Cyclopedia (Basic) Just got the POD ersion last week and finally had a chance to review, the pront is verry blurry amd some pges so blurry that it gives me a headache to read.

Rating:
[1 of 5 Stars!]
The Wizardarium of Calabraxis
by Jacob J.
Publisher: Kill It With Fire
Date Added: 02/20/2018 19:40:10
The Wizardarium of Calabraxis For one, you'd be hardpressed to find a better deal on a fine DCC adventure. The author has done much for the DCC community in general, and this is by no means the smallest favor. I appreciate the way this adventure seeds signifcant adventure and future hooks in a minimalist approach that is quick to read and unpack. Like any good adventure, it leaves several things open to haunt (or not) the adventurers long after they have finished plundering the dungeon. I wrote a partial account of my group's bumbling through this adventure [here](http://hexenhammergames.blogspot.com/2017/05/dungeon--
crawl-classics-session-2.html) if you want an idea of what you're in for (spoilers for sure though). Overall, if you're looking for a easy to insert and prepare low-level adventure, you've come to the right place!...

Rating:
[5 of 5 Stars!]
DDAL05-06 Beneath the Fetid Chelimber (5e)
by john j.
Publisher: Wizards of the Coast
Date Added: 02/20/2018 19:34:37
DDAL05-06 Beneath the Fetid Chelimber (5e) It is a good module to introduce players to both 5th edition and Adventure league. Very combat focused. It would been better to run with both parts to provide a more balanced module.

Rating:
[3 of 5 Stars!]
A Little Bit of Thievery
by Joshua C.
Publisher: Ten Red Crows Press
Date Added: 02/20/2018 19:06:55
A Little Bit of Thievery A great one shot that gives your players something out of the ordinary for 1st level. The players can tackle this so many different ways! Just be prepared to do a lot of improv because your players won't do what you might think they will!

Rating:
[5 of 5 Stars!]
INDEX CARD RPG Core Set
by Jens S.
Publisher: RUNEHAMMER GAMES
Date Added: 02/20/2018 18:34:08
INDEX CARD RPG Core Set This kind of blew my mind. ICRPG is a pretty rules light game, so if you want tons of different rules for everything THIS IS NOT FOR YOU. However rules light does not necessary mean mechanics light if that makes any sense to you. Hankrin (or if you wanna be technical Brandish) has some really interesting design ideas but what stands out to me the most is the GM chapter. If you're not interested in the system I'd still say get the book just for the GM stuff alone wich tbh is the main reason for me to buy RPG books in the first place: more GM Ideas. But where most RPGs come to the GM chapter and basicly just say hey you're a GM, go do GM-things, ICRPG actually gives you guidelines on how to GM. Holy fly that GM chapter. I dont think I've seen a GM chapter before that was that gave you that many mechanical ideas about how to make your game faster and more dramatic. (apart from maybe some PbtA stuff but those are usually more focused on giving you narrative tips) The session-end...

Rating:
[5 of 5 Stars!]
A Spark in Fate Core
by Adam L.
Publisher: Genesis of Legend Publishing
Date Added: 02/20/2018 17:50:19
A Spark in Fate Core I've been looking for a way to build a world that my friends would be invested in to introduce them to Fate and stumbled upon this in a google+ group. After reading it I definitely can't wait to put this to use and get some inspiration from my group! The suggested method is clear and concicely written with excellent illistrative examples. Highly recommended for an aspiring GM like myself

Rating:
[5 of 5 Stars!]
Displaying 76 to 90 (of 54263 reviews) Result Pages: [<< Prev]   1  2  3  4  5  6  7  8  9 ...  [Next >>] 
0 items
 Hottest Titles
 Gift Certificates
Powered by DrivethruRPG