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Ancient Adversaries 1: Varg & Obez'yana
by christopher m.
Publisher: Apokalyptic Publishing
Date Added: 11/21/2017 07:09:40
Ancient Adversaries 1: Varg & Obez'yana This is a great little suppliment for the GM on the go! The storyhooks at the end are especially helpful in portraying how a situation might play out with each race and the broader world, while still being setting flexible!

Rating:
[5 of 5 Stars!]
Red Markets: A Game of Economic Horror
by Jay M.
Publisher: Hebanon Games
Date Added: 11/20/2017 16:23:31
Red Markets: A Game of Economic Horror Well thought out, high production values, strong atmosphere. The best new game I've seen in a long time.

Rating:
[5 of 5 Stars!]
DDAL07-05 Whispers in the Dark (5e)
by Luke R.
Publisher: Wizards of the Coast
Date Added: 11/20/2017 16:09:12
DDAL07-05 Whispers in the Dark (5e) *Whispers in the Dark* is a really interesting and dangerous module that throws challenges at both the DM and players. My only real critique is that this is a module needs some smart prep to keep it under 2 hours. Between the complications that occur during the puzzle solving and the potentially brutal fight in the fane below, I spent almost 3 hours on this mod. I did not want to cut it short because it was my favorite in *The Jungle has Fangs* Trilogy and the fights were really interesting. I would suggest that if you're DMing this mod, to think about the way you balance the amount of zombies that flood out from the city toward the obelisk: Too much will mire your party in combat dragging out the puzzle solving and subsequently your total play time, too little and your players will keep trying to fight their way out. This fight became deadly for my group and they used up quite a bit of their utility upstairs before the big fight. They ended up begging for a short rest after get...

Rating:
[5 of 5 Stars!]
DDAL07-04 A Walk in the Park (5e)
by Luke R.
Publisher: Wizards of the Coast
Date Added: 11/20/2017 14:22:24
DDAL07-04 A Walk in the Park (5e) *A Walk in the Park* is mostly a filler module for the trilogy, *The Jungle has Fangs*, it's plagued by little issues that amount to a generally forgettable experience, but can be saved through a bit of preparation by the DM. My first issue with this mod as it introduces the emerald enclave to the party rather than continuing with Soggy Wren and the Harpers as *A Day at the Races* leaves you. It is unclear why Screaming Wind shows up out of no where. As a DM, you may want to stitch this connection by bringing in the co-operation between the factions in 07-01, *A City on the Edge* and say she was sent by Wren. In addition, you may also want to add hooks for Lords Alliance and Zhentarim while the characters are in the city too, that way they aren't blindsided by their involvement in *Whispers in the Dark*. The fishing kids adds a fun mechanic, although losing 1-10g may not be enough to motivate the players to chase orphans through the street. If you're DMing and aren't constrained...

Rating:
[3 of 5 Stars!]
Into the Breach: The Kineticist
by Jarryd W.
Publisher: Flying Pincushion Games
Date Added: 11/20/2017 13:20:16
Into the Breach: The Kineticist Lets get started then shall we… To be fair to all who read this I want to disclose that Flying Pincushion Games gave me my copy of “Into the Breach: The Kineticist” in exchange for this review. They requested I do not let this fact colour my view of the work and I intend to be as objective in my review as I can. **Conclusion** I really like this PDF. The quality of the crunch and the fluff is suburb. This book adds a bunch of really cool things you could never do before, and they are portrayed evocatively. The mechanics all seem to be well thought out and balanced. Honestly, if you find the current state of the kineticist to be slightly lacking, this book is pretty much a must. I would consider the content here to be on a par with the much acclaimed Kinetecists of Porphyra series. The only things that I find lacking is some of the art work, some of the more niche rules interactions not being spelled out, and a bit of a personal dislike of the Hellfire Kineteicist’s portray...

Rating:
[4 of 5 Stars!]
DDAL07-03 A Day at the Races (5e)
by Luke R.
Publisher: Wizards of the Coast
Date Added: 11/20/2017 12:56:47
DDAL07-03 A Day at the Races (5e) Really love the Trilogy! As a starting adventure for tier 1 play *A Day at the Races* delivers an interesting and different experience for players, but will require a creative and prepared DM to ensure a high caliber experience. I like the diversity of the experience, the betting, the race and the battle; however, each could use a bit more flavor. The experience of this adventure is almost completely in the hands of the DM. Without the DM adding flair to the races--having to fill in mechanical flaws, describing a short series of checks to add drama and coming up with more detail to add to the extremely general winning conditions--this adventure will most often fall flat for the players. I would suggest any DMs prepping this adventure to reuse or reference mechanics from 07-01's race to fill in the gaps, especially with the final stretch of the race. I also prepped some bookie/betting tickets to add some flair to the first part. If I had more time to prep I would have maybe m...

Rating:
[4 of 5 Stars!]
Turtle Tyrants: Army Pack
by Ben D.
Publisher: Trash Mob Minis
Date Added: 11/20/2017 10:13:52
Turtle Tyrants: Army Pack I picked up the Turtle Tyrants paper minis. Even with regular paper, once folded and glued, they seem sturdy enough. I think that on card stock, they'll be even better. Trash Mob Minis does good art. It's a little on the cartoony side, but, thats what I like about it.

Rating:
[5 of 5 Stars!]
GATEWAY - The d20 Tabletop Roleplaying Game
by Libedrator E.
Publisher: Aurican 's Lair
Date Added: 11/20/2017 09:04:14
GATEWAY - The d20 Tabletop Roleplaying Game Pretty good system, with easy to introduce rule-base to new players. When you download it you will notice that they put extra effort in making this product a reality. I would recommend it to everyone. You will want to donate when you understand the quality it contains .

Rating:
[5 of 5 Stars!]
Tangible Taverns: The Hut (5e)
by Thilo G. [Featured Reviewer]
Publisher: Dire Rugrat Publishing
Date Added: 11/20/2017 08:10:36
Tangible Taverns: The Hut (5e) An Endzeitgeist.com review This installment of Dire Rugrat Publishing’s cool Tangible Taverns-series clocks in at 22 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 17 pages of content, so let’s take a look! This review was moved up in my reviewing-queue as a prioritized review at the request of my patreons. So, fans of the Wayfinder magazine may be familiar with the basic set-up here; the Hut was featured originally in that publication, though in a basic version – and for the first time, this time around, we get the establishment with all shiny 5e-rules! Amidst the marshy expanse, propped up by stilts, there is a weathered hut awaiting the weary traveler; several mooring posts allow for the safe tying of boats for the travelers and from its inside, delicious smells waft forth – smells I can almost taste. The steps leading up may seem rickety, but they are safe – and inside a weathered woman ushers gues...

Rating:
[5 of 5 Stars!]
Star Log.EM-002: Shadowdancer
by Thilo G. [Featured Reviewer]
Publisher: Rogue Genius Games
Date Added: 11/20/2017 08:08:34
Star Log.EM-002: Shadowdancer An Endzeitgeist.com review This little expansion for Starfinder clocks in at 6 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look! All right, so archetypes in Starfinder have been streamlined, which makes them, per definition, more flexible – as such, this concept does benefit the relatively broad theme of the shadow dancer, which never thoroughly felt right as something limited to rogues, at least to me. The Shadowdancer presented herein grants alternate class features at 2nd, 6th and 9th level, with 12th and 18th level being optional choices. 2nd level provides Shadowed Sneak, which nets both Sleight of Hand and Stealth as class skills (or when you get one later as a class skill or from another source, a 1/day double roll, taking the better result). You also gain darkvision 60 ft. or increase its range by +30 ft. 6th level provides the option to use Stealth while within 10 ft. of an area of dim light ...

Rating:
[4 of 5 Stars!]
Call to War
by Thilo G. [Featured Reviewer]
Publisher: Wayward Rogues Publishing
Date Added: 11/20/2017 08:06:56
Call to War An Endzeitgeist.com review The fifth installment of the „Whispers of the Dark Mother“-series clocks in at 23 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 1 page back cover, leaving us with18 pages of content, so let’s take a look! As always in the series, we do receive a deity-write-up – this time around, this would be Rullux, god of tyrants, treachery, violence and war – 4 domains, 3 subdomains. As always, the deity does come with extended notes regarding the role of priests, shrines, etc. – all in all, a decent write-up. The pdf sports 3 full-color maps; 2 of these, alas, are so small that printing them out is problematic: They only take up part of the map, which is puzzling. Considering that they’re pretty player-friendly. The pdf also sports a full-page map of the final environment – which is just as full-color and nice as the others, but unfortunately sports numbers, disqualifying it as a player-map. Frustrating, to say the least. The pdf sports a ...

Rating:
[1 of 5 Stars!]
The Caravan City of Azul
by Megan R. [Featured Reviewer]
Publisher: Alderac Entertainment Group
Date Added: 11/20/2017 07:44:42
The Caravan City of Azul Trade is the lifeblood of nations and peoples, and this book presents a temporary trading settlement that springs up and opens for business with just two core rules: stay out of trouble and don't close your purse strings too tightly. Sounds ideal for weary adventurers wanting to offload loot and stock up on supplies... The DM's background tells you more. The Azulites are often derided as gypsies or vagabonds, but see themselves as a 'travelling village'. The reasons why are laid out for you. Following this is a description of the standard layout used by the travelling village and details of some of the main inhabitants and the goods and services that they offer. These include an illusionist who puts on spectacular entertainments with the help of three acrobat brothers and the local bard, the bard himself, and an elf who is an exceptional cook - she'd probably have a couple of Michelin stars if such were awarded on your world! Whilst this isn't an adventure per se, more of a setti...

Rating:
[5 of 5 Stars!]
Cold & Dark Quickguide (Free)
by Roger L. [Featured Reviewer]
Publisher: Modiphius
Date Added: 11/20/2017 04:52:24
Cold & Dark Quickguide (Free) http://www.teilzeithelden.de Wollte man die Geschehnisse des Sci-Fi- und Horrorklassikers Event Horizon – Am Rande des Universums am Spieltisch erleben, so wäre Cold & Dark in Sachen System und Setting das Mittel der Wahl: düster, beklemmend, schonungslos. Ressourcenkriege, der Kampf gegen die bestialischen Ripper und die endlose Leere des Weltraums fordern ihren Tribut. Vorstellung: Cold & Dark Quickstart Guide – Schwerelose Horrortrips für Anfänger Wollte man die Geschehnisse des Sci-Fi- und Horrorklassikers Event Horizon – Am Rande des Universums am Spieltisch erleben, so wäre Cold & Dark in Sachen System und Setting das Mittel der Wahl: düster, beklemmend, schonungslos. Ressourcenkriege, der Kampf gegen die bestialischen Ripper und die endlose Leere des Weltraums fordern ihren Tribut. Im Gegensatz zu dem umfangreichen Grundregelwerk enthält der Quickstart Guide von Cold & Dark eine abgespeckte Version der Regeln, die einen schnellen Einstieg in das System ermöglicht. So w...

Rating:
[4 of 5 Stars!]
Darkmoor Role-Playing Game
by Roger L. [Featured Reviewer]
Publisher: Acchiappasogni
Date Added: 11/20/2017 04:04:14
Darkmoor Role-Playing Game http://www.teilzeithelden.de Computerspiele kommen immer mehr im Mainstream an und rücken das klassische Rollenspiel in die Ecke? Na gut, haben sich die Macher von Darkmoor gedacht, dann drehen wir den Spieß eben um – und liefern Videospielaction als Pen&Paper. Das funktioniert trotz Brachialhumor und Beat ‘em up-Kampfsystem leider nur bedingt. In Zeiten, in denen LARP und digitale Medien dem klassischen Tischrollenspiel immer größere Konkurrenz machen, kommt es auf gute Ideen an. Warum also nicht das Spielgefühl eines Prügelspiels mit den erzählerischen Elementen des Rollenspiels verbinden? Dazu noch ein ordentlicher Schuss Comedy und schon sollte man etwas ziemlich Einzigartiges geschaffen haben. Wie setzt Darkmoor dieses Rezept um? Die Spielwelt Darkmoor bietet keine komplett ausgearbeitete Welt. Vielmehr handelt es sich um einen geschichtlichen Rahmen, mit ein paar ausgearbeiteten Orten. Die Geschichte ist schnell erzählt. Der durch und durch böse Lord Blackmoor, auch al...

Rating:
[3 of 5 Stars!]
Zero Level Character Micro-Sheets: The PDF Edition — INNER HAM
by Christopher J.
Publisher: Inner Ham
Date Added: 11/20/2017 01:13:16
Zero Level Character Micro-Sheets: The PDF Edition — INNER HAM I used this for running a con. The players wanted to roll their own characters rather than generate them. My only note and reason for the four stars over five is that cards don't come with the notes and DCC image on a back sheet it's only the front. Anyway it worked great for zero level characters.

Rating:
[4 of 5 Stars!]
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