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The Esoterror Summoning Guide
by Thilo G. [Featured Reviewer]
Publisher: Pelgrane Press
Date Added: 01/18/2017 07:21:12
The Esoterror Summoning Guide An Endzeitgeist.com review This expansion book for The Esoterrorists (which is also useful for other GUMSHOE-games) clocks in at 44 pages, 1 page front cover, 1 page editorial, 1 page ToC, leaving us with 41 pages of content, so let\'s take a look! So, first things first - since I\'m trying to help retain this review\'s usefulness for folks not familiar with esoterrorists: The idea of this horror-game is pretty much brilliant. The PCs are part of a conspiracy, the Ordo Veritatis - and it is actually a benign one. You see, our world sports a membrane that separates us from the Outer Dark, a place of chaotic and infinite possibilities, pretty much all of which are horrific nightmare fuel - think of it as the desert of the real, as the horrific, chthonic truth of reality, where science and the laws of physics break down. Here\'s the thing - the membrane isn\'t a wall - it is elastic, regenerates slowly and can be ripped, torn...and it may be the collective unconscious of our speci...

Rating:
[5 of 5 Stars!]
Das Schwarze Auge 4 - Basisregeln (PDF) als Download kaufen
by Marco M.
Publisher: Ulisses Spiele
Date Added: 01/18/2017 07:20:09
Das Schwarze Auge 4 - Basisregeln (PDF) als Download kaufen Dem PDF fehlen leider brauchbare Bookmarks: Ich hätte hierarchisch gegliederte Bookmarks erwartet, die das Inhaltsverzeichnis wiederspiegeln. Stattdessen gibt es einen Sprungpunkt alle 20 Seiten. Das ist mir unverständlich, schliesslich ist das Inhaltsverzeichnis mit Sicherheit automatisch aus den Überschriften erstellt.

Rating:
[3 of 5 Stars!]
Mythic Minis 95: Clever Combat Feats II
by Thilo G. [Featured Reviewer]
Publisher: Legendary Games
Date Added: 01/18/2017 07:19:32
Mythic Minis 95: Clever Combat Feats II An Endzeitgeist.com review All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial (also contains 2 feats) , 1 page content, so let\'s go! -Lightning Draw: +2 to atk and damage with the first attack of a Lightning Draw weapon before the end of the turn. Only one weapon gets the benefit, if more are drawn. If you expend one mythic power, it costs no panache and the target is flat-footed versus the attack that receives the bonus. Nice. -Measure Foe: Increase bonuses granted by base feat by +1, learn about twice as many combat feats. If you expend mythic power and use Sense Motive after only one attack/full-round of watching the target, you suffer no penalty. While I loathe the base feat, this is a valid upgrade to mythic stature. -My Blade is Yours: Treat your blade as having all applicable special features. Cool: For mythic power, you may add your partnered ally\'s magic weapon property as well, with 1/2 mythic tier acting as cap a...

Rating:
[5 of 5 Stars!]
Mythic Minis 89: Clever Combat Feats
by Thilo G. [Featured Reviewer]
Publisher: Legendary Games
Date Added: 01/18/2017 07:17:35
Mythic Minis 89: Clever Combat Feats An Endzeitgeist.com review All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let\'s go! -But a Scratch: You can use the feat with ranged crits and the DC is reduced the farther the attacker is away. Shaken duration increases by +1 round per 2 mythic tier. I assume a minimum of 1, but am not sure here. However, being critically hit thereafter or subject to an ability that deals more than 1/5th of your maximum HP end the effect. 1/5th max HP is a petty inelegant benchmark cap here. -Cat and Mouse: When not attempting a riposte with the regular feat, the dodge bonuses are doubled. When expending mythic power in conjunction with parry and riposte and successfully parry, you gain these benefits without having to forego the riposte. The feat could be slightly clearer when the mythic power expenditure takes place. I assume upon activation of parry and riposte. -Circuitous Shot: When using the feat to bounce rang...

Rating:
[3 of 5 Stars!]
Always/Never/Now
by Loris G.
Publisher: Will Hindmarch
Date Added: 01/18/2017 07:11:52
Always/Never/Now An _excellent_ campaign that I strongly recommend !

Rating:
[5 of 5 Stars!]
Castle Gargantua
by J.S.A. L.
Publisher: Kabuki Kaiser
Date Added: 01/18/2017 05:19:33
Castle Gargantua This is a wonderful little toolkit for building your own megadungeon, and I can say from personal experience that it works really well at the table to generate a dungeon on-the-fly. Some caveats: I would recommend reading the whole thing through first and being very familiar with the material. Also, there is a really nifty \"roll all the dice\" mechanic to generate each room, and that eliminates the problem of rolling on multiple tables. However, I would highly recommend using different brightly-coloured dice to make reading the results as smooth as possible. From experience, it also helps to tell the players that the dungeon is randomly-generated ahead of time. Also: There is a great \"snakes and ladders\" worksheet that helps generate different-flavoured environments within the dungeon. I would print that out and put it in front of the players, so they can see the mechanics at work. It means breaking immersion slightly, but I believe it\'s worth it; showing players what\'s going o...

Rating:
[5 of 5 Stars!]
The Living Cavern
by Rachel B.
Publisher: Plate Mail Games
Date Added: 01/17/2017 17:16:38
The Living Cavern This is a nice location kit with an attractive layout, pretty maps, and atmospheric music. The pages are packed with text. Each area is detailed with multiple ideas for monsters, healing ideas, and treasures you can adapt to your world. The maps are very nice and are indeed quite large. There are both GM and player copies. I plan to print the player copies out into several sections to lay down as needed and keep the GM copy on my tablet. Everything is very system-agnostic - even the area descriptions are written to the GM, not in a narrative style. You should expect to be writing your own narration and plot line. That\'s great for customizing your own campaign and making it special for your own play group. Just don\'t expect this to be ready-to-play. This is a jumping off place. If you like background sounds for your campaign - and I do - that\'s a place where this pack really shines. There are sounds for each general area, and they are generic enough to be useful in many...

Rating:
[5 of 5 Stars!]
Dies Illa
by Customer Name Withheld
Publisher: Enigma Machinations
Date Added: 01/17/2017 15:33:52
Dies Illa I bought it, and played it, not I\'m very happy about both these decisions. Note: I know Apocalypse World a little, but I\'m not a fan. And I like Diablo 2 a lot. -unclear rules: what takes a turn and what doesn\'t? How ambush rules work, exactly (do all enemies attack me at once?). Can I just skip enemies and proceed to another level? Making a ruling once in a while is OK, but not when it\'s about the core mechanics of the game (especially since the game is GM-less). I don\'t know, maybe all is explained somewhere in the rules, but not easily found? Or maybe it all becomes clear once you are an Apocalypse World afficionado? -it\'s not a 1-player game. When you play alone, you get massacred (at least with 1 character per player). That\'s wouldn\'t be that much of a problem if only it was said anywhere in the rules (or better, in product description). -it\'s short. The tree with skills looks promising, but you won\'t get very far in it, since - spoiler alert - you get only 1...

Rating:
[1 of 5 Stars!]
Swords Against Chaos Part 1: Crimson Curse
by Brett S.
Publisher: John R Davis
Date Added: 01/17/2017 15:26:13
Swords Against Chaos Part 1: Crimson Curse Crimson Curse is a fun starter adventure with an interesting problem to solve and a fun location to explore. Not the usual boring first level fare. I hope the other parts get published.

Rating:
[4 of 5 Stars!]
The Last Days of Anglekite
by Steven W.
Publisher: Magpie Games
Date Added: 01/17/2017 11:11:00
The Last Days of Anglekite I am a big fan of Magpie Games, so feel free to tale my review with a grain of salt. Last Days of Anglekite is a fantastic adventure setting for Dungeon World, full of strange evocative monsters, NPCs, artifacts and locations. In fact, my main complaint is that there is too much going on in this book. Much more than I could fit into a single campaign. As someone who plays a number of games besides Dungeon World, I would also say that this would be a great campaign for a number of fantasy campaigns. I could definitely see converting it to a certain 5th edition game that is all the rage, or Savage Worlds, or Fate. Admittedly, the book does not give you a tactical level tour of the world - no town or city maps, for instance - but it does give you a city of demons and another of undead, pan-dimensional slavers, werewolves and vampires, and enough plots and motivations to understand how they all smash together to cause destruction only your heroes can stop. A great book. Buy it...

Rating:
[5 of 5 Stars!]
The Black Hack
by SIMONE P.
Publisher: Gold Piece Publications
Date Added: 01/17/2017 11:09:11
The Black Hack It\'s a minimalist game and I like it for its semplicity. It\'s amazing how the D&D literally reborn through this thin manual: it seems to play to a totally new game. It\'s pretty easy to roll characters, make up a party and start to explore all in the same evening: it\'s a save-timing game. I have bought other Hacked products because I like this style to roleplaly with my friends.

Rating:
[5 of 5 Stars!]
Church of the Prophets
by Megan R. [Featured Reviewer]
Publisher: John Wick Presents
Date Added: 01/17/2017 08:59:11
Church of the Prophets It is the nature of human beings to seek after the meaning of life and for many that means a belief in higher beings, deities if you will. The people of Théah are no different, and this work discusses their beliefs and explores how they can be used to effect in your game. To start with, people found solace and guidance from many gods until a man came declaring himself to be the Prophet of Theus, whom he said was the one true god and creator of everything. This caught people\'s attention and a whole religion grew up around his teachings, one which grew, flourished and fragmented over the centuries. Four main branches of this church are reviewed herein: Vaticine, Objectionism, Ussuran Orthodoxy and a newcomer, the Church of Avalon. Chapter 1: The Word begins with a history of the Vaticine Church. It all began with the First Prophet, a fairly mysterious fellow, who travelled around with Nine Witnesses explaining about Theus and how he wanted people to study his creation and avoid sorce...

Rating:
[5 of 5 Stars!]
Deep Magic: Chaos Magic for 5th Edition
by Megan R. [Featured Reviewer]
Publisher: Kobold Press
Date Added: 01/17/2017 08:57:00
Deep Magic: Chaos Magic for 5th Edition So, what is chaos magic? Some would say magic is inherently chaotic, others say such wildness is the purview of the sorcerer and other spell-casters are a bit more ordered. Yet some wizards (and some bards) tread a narrow path in which they manipulate raw energy, affect chance, and teter on the edge of madness. There are dangers, one being the chaos magic surge. When one of those occurs anything could happen - maybe the sun is suddenly eclipsed or the caster grows a long purple moustache! (Yes, there is a wonderful random table to roll on.) For wizards there is a School of Chaos Magic to study, whilst bards can opt for the College of Entropy, home of natural gamblers, the sort of people who rely on luck as much as on knowledge and skill. Each provides various advantages as characters rise in level. After the aforementioned Chaos Magic Surge table, which makes entertaining reading, there\'s a chaos magic spell list which is available to bards, sorcerers with the wild magic bloodli...

Rating:
[5 of 5 Stars!]
Party of One [5E]
by Todor P.
Publisher: EN Publishing
Date Added: 01/17/2017 06:43:16
Party of One [5E] This is the biggest heap of useless, disconnected drivel that I have ever spent money on. The material offers no guidelines for scaling campaigns and adventures to a smaller party or a single PC, no mechanical advice, not even 5E-specific advice - why is this even tagged as 5E? It includes literally NOTHING specifically related to 5E, just general advice and largely useless generalities. You get 3 pages beyond the preview page and it\'s all completely useless if you have even a tiny bit of sense as a DM. You can get the same or better advice by googling the topic and clicking on free, far more expansive articles....

Rating:
[1 of 5 Stars!]
Places of Power: The Mistfall Refuge
by Thilo G. [Featured Reviewer]
Publisher: Raging Swan Press
Date Added: 01/17/2017 04:14:25
Places of Power: The Mistfall Refuge An Endzeitgeist.com review This installment of the Places of Power-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let\'s take a look! Averin Steelhammer and his dwarven clan did not have the best of times - driven from their ancestral lands by a horde of demons (guess they dug too deep), they aimlessly wandered the foreboding Greyspire Mountains - until they found the echoing cliffs of the eponymous mistfall refuge, etched with protective runes and magical obfuscation, the enterprising dwarves figured it would be a perfect place to start anew - turns out they were right. The lore pertaining this fabled place is suitable obscure (read: High DCs) and entry is only gained via invitation and by paying a hefty entrance fee - but once there, whoever had to vanish...is gone, proofed against the magical espionage of the vizier crossed and the vengeance of the king fo...

Rating:
[5 of 5 Stars!]
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