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Into The Breach: The Alchemist
by Thilo G. [Featured Reviewer]
Publisher: Flying Pincushion Games
Date Added: 08/28/2015 05:31:28
Into The Breach: The Alchemist An Endzeitgeist.com review The latest installment of the "Into the Breach"-series clocks in at 34 pages, 1 page front cover, 2 pages editorial, 1 page ToC, 1 page SRD, leaving us with 29 pages of content, so let's take a look! This review was moved up my queue as a prioritized review at the request of my patreons. As always, we begin this pdf with an array of archetypes, the first of which would be the Academician. These guys get all Knowledge-skills as class skills and Skill Focus for one of their choice at first level instead of Throw Anything. Instead of making regular bombs, academicians can create explosive traps they can place as standard actions that provokes AoOs - such traps can be triggered either via a timer, proximity or a remote detonation, the former requiring a swift action to be executed while within 10 ft. per class level. If a given trap is not detonated within 10 minutes per class level you have, it harmlessly expires. Perception and Disable Device-check...

Rating:
[4 of 5 Stars!]
Mini-Dungeon #020: Sepulchre of the Witching Hour's Sage
by Thilo G. [Featured Reviewer]
Publisher: AAW Games
Date Added: 08/28/2015 05:29:52
Mini-Dungeon #020: Sepulchre of the Witching Hour's Sage An Endzeitgeist.com review This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map (alas, sans player-friendly version) and all item/monster-stats hyperlinked to d20pfsrd.com's shop and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Since this product line's goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great! This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. Still here? All right! Sometimes, the PCs need answers at any cost. Thus, they enter a two-way portal in a cemetery near the ruins of an ancient civilization and enter the sepulchre - where they will soon notice that entering specific rooms may deal small amounts of ne...

Rating:
[5 of 5 Stars!]
Mythic Minis 68: Feats of Toughness
by Thilo G. [Featured Reviewer]
Publisher: Legendary Games
Date Added: 08/28/2015 05:28:22
Mythic Minis 68: Feats of Toughness An Endzeitgeist.com review All right, you know the deal - 3 pages - 1 page front cover, 1 page SRD, 1 page content, let's go! -Bludgeoner: No penalty when using melee weapons to deal non-lethal damage. +1/2 tier damage when inflicting nonlethal damage with a bludgeoning weapon. On a crit, expend one mythic power to add the effects of Staggering Critical; at 6th tier, Stunning Critical. Nice one. -Bolstered Resilience: DR applies to mythic tier attacks When it's increased, it treats DR as DR/epic in addition to the normal requirements to overcome it. Spend mythic power to deal your DR as damage to the weapon that hit you, ignoring DR and hardness equal to your tier. -Deathless Initiate: When in combat while at -1 hp, you do not take damage for taking move, standard or full-round actions and the bonus to atk and damage increases by 1, +1 for every 10 negative hit points. Pretty weak. -Deathless Master: Immunity to ability drain, damage, bleed and death effects whil...

Rating:
[4 of 5 Stars!]
George's Children, GMZero RPG 1
by Timothy H.
Publisher: post world games
Date Added: 08/28/2015 00:03:08
George's Children, GMZero RPG 1 What I like about Post World Games' GM Zero line is that you get to define the setting each time. They never get dull, they are always current. What other game out there can you say that about for $9.99. Next they are truely print and play, a glossy hardbound book would add little to the game itself, and frankly I like to highlight my PDF's and scratch notes directly onto the pages so... PDF's suit me fine. I played this first with some friends and my big brother. Everyone plays children in the game. My brother is a long time soldier first Marine, then Army airborne, and a three time Gulf war vet spanning both Gulf Wars. He suffers from PTSD. And suddenly we were kids again on an adventure. My brother ended up with the oldest child in the game group, which has an edge over the younger kids... his character lied to the other kids and sent us on a dangerous trek mostly because his character did not want to be alone. He helped us cross hazards, stood up for us in fights, but horded ...

Rating:
[5 of 5 Stars!]
Fantasy AGE Basic Rulebook
by Joey M.
Publisher: Green Ronin
Date Added: 08/27/2015 23:46:04
Fantasy AGE Basic Rulebook Very good generic fantasy system. same system used in the titans grave web series on geek and sundries. Although slightly modified it is also the core system in the Dragon Age roleplaying game. It's a good basic system. the real charm of the system is the stunt system. on a roll of doubles you get between 1 and 6 stunt points to spend on a menu of special maneuvers.

Rating:
[5 of 5 Stars!]
Dying Memoryes, GMZero RPG 2
by Timothy H.
Publisher: post world games
Date Added: 08/27/2015 23:27:25
Dying Memoryes, GMZero RPG 2 Can't believe it has taken me so long to get back and review this great GM Zero game. This game really does work great with no GM, as the characters and narrative moves around the table. The fact that this works and works well would be enough for it to stand out, but in addition to no dedicated Game master this it is truly Zero prep. to play. It manages to pull it of by building a story, like a jigsaw puzzle in which the pieces are all relevant, but their relation only becomes clear as the picture nears completion. The GM zero rules are a framework guiding you from one scene into the next. Those playing will do better and enjoy the game more if they familiarize themselves with the rules and game mechanics before hand. Especially since everyone will get opportunities to direct scenes. Home, Duty, and Survival are all strong themes in the game. Print and play or save a tree and play off the PDF....

Rating:
[5 of 5 Stars!]
Spheres of Power
by Brian P.
Publisher: Drop Dead Studios
Date Added: 08/27/2015 20:00:03
Spheres of Power One of the aspects of D&D I've never really liked, and part of the reason I drifted away from the game for almost a decade, is the magic system. You can't really talk about "realism" in magical systems without sounding like a pretentious idiot, so about the best justification I can offer is that it didn't match the expectations I had developed from reading The Wheel of Time and Darkover and The Dark is Rising, and all the ways I found to fix it either increased the disparity between casters and martial characters--spell points being the most obvious example--or required a ton of work, like rewriting all the spell lists. Well, I'm sure that Spheres of Power required a ton of work, but I didn't have to do it. And it provides a completely new magic system that turns D&D's magic from "lighting candles to literally doing anything" to one that requires casters to focus on a few specific areas. Gone is the arcane/divine split. Gone are long lists of spells. Instead, there are twenty sph...

Rating:
[5 of 5 Stars!]
FERNEWELT: Fast-paced Rules for Story Gaming!
by Kathrin R.
Publisher: Andre Eberlei
Date Added: 08/27/2015 14:31:04
FERNEWELT: Fast-paced Rules for Story Gaming! Schönes, einfaches System zum sofortigen Losspielen! Klasse :)

Rating:
[5 of 5 Stars!]
The Pyromancer - A Dungeon World Playbook
by Connor G.
Publisher: Role Cast Die Productions
Date Added: 08/27/2015 12:15:57
The Pyromancer - A Dungeon World Playbook Dude, This class is epic and very well balanced. It pulls off all of the core concepts very nicely and really gives you the destructive feel of actually playing with fire. I'm going to be honest I did a "try before you buy" method (thank you for letting me do that Role Cast Die) and even after just simply looking at the sheet I knew that I wanted to throw money at them at the earliest possible convenience so that they could keep making more great content! 100% worth putting money towards.

Rating:
[5 of 5 Stars!]
Alleys of Zobeck (Pathfinder RPG)
by Megan R. [Featured Reviewer]
Publisher: Kobold Press
Date Added: 08/27/2015 11:49:34
Alleys of Zobeck (Pathfinder RPG) This work is a collection of additional enhancements for those using Streets of Zobeck (or indeed the Zobeck Gazetteer) in their campaign. It opens with a short scenario 'Nothing to Declare' which should be run the first time that the party arrives in the Free City of Zobek, an adventure that sets the scene and flavour of the place ready for whatever you have planned for later. It's a neat introduction to a place which runs on favours and reeks of corruption, and provides a lead-in to whichever of the adventures from Streets of Zobeck you intend to run. This escapade is followed by a selection of rules material, each keyed to one of the Streets of Zobeck adventures but of potential use in their own right whether or not you are going to run the adventure in question. Clerics may appreciate the Lust domain - whichever deity they worship does NOT require celibacy of devotees! There are creatures, templates, the odd encounter... plenty to spice up whatever adventure you are running in Z...

Rating:
[4 of 5 Stars!]
Eldritch Role Playing System (Revised)
by Thilo G. [Featured Reviewer]
Publisher: Crossroads Games
Date Added: 08/27/2015 02:42:54
Eldritch Role Playing System (Revised) An Endzeitgeist.com review This massive book clocks in at 201 pages, 1 page front cover, 1 page inside front-cover, 1 page editorial, 2 pages of ToC,1 blank page at the end, leaving us with 195 pages of content, so let's take a look, shall we? This massive core-book for the revised edition of Eldritch Roleplaying (ERP) begins with an introduction that sums up several of the virtues of this system - adequately so, I should mention. At the same time, though, personally, I felt this component to be somewhat overblown, much like a sales-pitch when the very presence of the book clearly does not necessitate this component - this may be a personal pet-peeve of mine, but I do not think games should try to tell their readers how awesome they are and instead stand on the virtue of their own merits - but let's see whether this works, shall we? The default assumption of this system is a world of fantasy, obviously. We begin with a glossary of terms and what they mean - since the follo...

Rating:
[4 of 5 Stars!]
KOBOLD Guide to Worldbuilding
by Danilo K.
Publisher: Kobold Press
Date Added: 08/26/2015 20:14:55
KOBOLD Guide to Worldbuilding The Kobold Guide to Worldbuilding is a very good and useful book. It contains essays written by the top professionals of the tabletop gaming industry, and it does deliver on it's promise, which is to help you make your own world. But I think that the book could benefit from a bit deeper insight on many of the topics, although some (religion, for example) are already excellently covered. Also the first essay makes it look like a detailed history for your world is unnecessary, but the later essays seem to contradict this. All in all, a good book, and I recommend it to all who are currently in the process of worldbuilding, or soon will be....

Rating:
[4 of 5 Stars!]
Ruins & Ronin
by Frank F.
Publisher: Hydra Cooperative
Date Added: 08/26/2015 19:06:00
Ruins & Ronin I am excited to see this game is getting support, and will be buying the revised edition when it comes out. I have hope that the writer of this series will make another great game or, at worst, an adequate game. I am currently running a campaign in R&R and I do have to say that my group really enjoys the setting. If this changes at a later point, I will be writing a different review. In my campaign I am using some AD&D 1st ed. Oriental Adventures systems for Family ancestry, inheritance, and the honor system (with the extra stat points for a new character, if the dead character had any honor), which keeps my players from making like sociopathic samurai who just kill everything without proper reason. I have experience GMing OD&D (BEMCI / Rules Cyclopedia), AD&D 2nd ed. Advanced, D&D 3.5, and Palladium's Rifts. I am hoping to run C.o.C. at some point. The first thing that came to mind when designing my campaign world was the 2nd ed. Birthright setting which has heavily influenced ...

Rating:
[4 of 5 Stars!]
Bad Moon Rising
by Christopher H. [Featured Reviewer]
Publisher: Privateer Press
Date Added: 08/26/2015 18:16:32
Bad Moon Rising Bad Moon Rising is the latest pre-written adventure for Iron Kingdoms RPG from Privateer Press. The adventure, like many of those produced by Privateer Press, consist of a number of scenes, mixing social and combat encounters. And while many think IKRPG is a combat heavy game, Bad Moon Rising has a lot of roleplaying chances as the player characters get to interact with many NPCs. Bad Moon Rising takes the form of a horror murder mystery. So expect some spoilers coming up and if you are players in a campaign, perhaps totally stop reading this review now. The adventure centres around the attacks in a Khadoran outpost by the Circle of Orboros, and in particular the increasing number of vicious attacks by a monster - a Warpwolf. Over a number of nights, the convergence of the 3 moons of Caen progresses, and the ferocity of the Warpwolf attacks increase. The Circle mount more and more attacks from outside of the fort, and all the while a harsh snow storm blows. The characters are of co...

Rating:
[4 of 5 Stars!]
Iron Kingdoms Unleashed: Skorne Empire
by Christopher H. [Featured Reviewer]
Publisher: Privateer Press
Date Added: 08/26/2015 18:15:14
Iron Kingdoms Unleashed: Skorne Empire This strange race of humanoids comes from the far east of Immorean, past the Storm Lands and deserts, and past the Abyss. They are an ancient race, with an equally age old enmity with the Elves. They are a warrior race, with a society that focuses on slavery, torment, pain and torture. Their design and look is clearly inspired by aspects of Japanese Samurai culture, and ancient Persia. And as for their physical form, they are pale, with bony rigged foreheads, and pointed ears. On face value alone they could be considered the equivalent of Dark Elves from that other war gaming company, but then you would be wrong. The Skorne Empire book really lifts the lid off this ancient empire. We learn of their rise from a nomadic culture around the time the ancient Elven empire was destroyed, and their warring between city states, and the eventual formation of a unified empire, first under the exiled king, Vinter Raelthorne of Cygnar, and then under the Supreme Archdomina Makeda. Read the...

Rating:
[5 of 5 Stars!]
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