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Colonial Gothic: Rulebook Second Edition
par Robert F.
Editeur: Rogue Games, Inc
Date Ajoutée: 09/18/2016 20:44:50
Colonial Gothic: Rulebook Second Edition I actually really like this setting and system, it's very unique in its execution of character building and advancement. There are a few major typo's here and there such as the 45 a tribute points and the constant reference to willpower strength and dexterity as atributes(which is why I rated it 4 instead of 5) but otherwise I am very pleased with this game so far. I do hope rules for mechanical invention could be added at some point, so that players could design such things as the Turtle submarine and such, but one can only hope....

Classement:
[4 sur 5 Etoiles!]
Popular Adult Names in 1930’s America
par Customer Name Withheld
Editeur: dicegeeks.com
Date Ajoutée: 09/18/2016 20:18:07
Popular Adult Names  in 1930’s America A handy tool for any GM. Tons of names, from the everyday to the nearly extinct. Choose or roll randomly if you are in a hurry.

Classement:
[5 sur 5 Etoiles!]
Lurian Trailing Cluster - Book 1
par Jay W.
Editeur: Stellagama Publishing
Date Ajoutée: 09/18/2016 15:10:57
Lurian Trailing Cluster - Book 1 This is the 1st book of a trilogy that will detail the Lurian Trailing Cluster for the Star Withou Number (SWN) RPG. Before I continue with my review I will mention that the publisher did update the PDF shortly after it was released so my review is going to be based on the updated one. It starts off with a simple intro of what books are needed and which additional ones are recommended. The only one you definitely need according to the intro is the basic SWN rule book. Suns of Gold and a copy of Skyward Steel are also recommended as the detailed systems it gives give material for use with some of the rules in them. A short history of the cluster is given along with some info on the deluge, which is what the scream is called in this area. 2 new Tech Level are covered next, though these levels appear in Expanded World Generation product. A table covering the main worlds, tags they have is next, followed by a GMs map, and a brief description of the major world. The pl...

Classement:
[5 sur 5 Etoiles!]
Axolote Tiles - Fantasy Expansion
par Roger S.
Editeur: Axolote Gaming
Date Ajoutée: 09/18/2016 12:46:34
Axolote Tiles - Fantasy Expansion I LOVE the fact that you guys are selling 3D printable accessories for my RPG's!!!!!!!! THIS is WHY I bought a 3d Printer in the first place!!!!!!!

Classement:
[5 sur 5 Etoiles!]
Profession-less and Level-less Gaming with Rolemaster Classic
par Ingo H.
Editeur: PPM
Date Ajoutée: 09/18/2016 11:14:47
Profession-less and Level-less Gaming with Rolemaster Classic This short collection of house rules tries to de-complicate the RoleMaster rules, and it succeeds. The approach that is presented is a bit comparable to Runequest-based systems. Apart from minor things like spelling/grammar ("their" vs "there"), I found it a bit hard to follow the text as written - in the end, everything becomes clear, but while in the middle of it, some things are a bit confusing.

Classement:
[3 sur 5 Etoiles!]
The Assassin: A Modular, Momentum Maneuvers Base Class
par Thilo G. [Featured Reviewer]
Editeur: Interjection Games
Date Ajoutée: 09/18/2016 09:55:51
The Assassin: A Modular, Momentum Maneuvers Base Class An Endzeitgeist.com review This base class, commissioned via Interjection Games' patreon by Brandon Funderburgh, clocks in at 36 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 33 pages, so let's take a look! An assassin-class? Another one? Why would anyone care? Well, there *IS* a reason and this one was crafted by Bradley Crouch, so I'll expect something rather unique here...so please continue reading. What does the assassin class get? Chassis-wise, the class gains d8 HD, 4 + Int skills per level, 3/4 BAB-progression, good Fort- and Ref-save progression and proficiency with simple weapons, blade boot, hand crossbow, katana, kukri, rapier, sap, scimitar, short sword, shortbow (including composite), shuriken and wakizashi as well as light armor. The class begins play with sneak attack +1d6 and increases sneak attack damage by +1d6 every 3 levels thereafter. As a minor nitpick, the table lacks the "+" before sneak attack, but is at least consist...

Classement:
[5 sur 5 Etoiles!]
Borderland Provinces Player's Guide
par Thilo G. [Featured Reviewer]
Editeur: Frog God Games
Date Ajoutée: 09/18/2016 09:50:37
Borderland Provinces Player's Guide An Endzeitgeist.com review This book clocks in at 18 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page back cover, leaving us with 14 pages of content, so let's take a look! So, what kind of player's guide is this? The answer is simple: It's the type of guide you read because you want to read it. The theme is relatively simple - instead of just confronting players with a dry synopsis of the respective regions, this pdf is written to emulate a collection of letters/correspondences and documents of characters that are traveling the borderland provinces that will be the adventuring location for the players. The intriguing component with this approach is that this approach actually not only manages to shine diverging focuses upon the things going on and thus highlight different aspects of the regions: We can get a glimpse of intrigues and politics through the motivations of nobility; we can witness a character fall to the devil opium and slowly sink int...

Classement:
[5 sur 5 Etoiles!]
Borderland Provinces Journey Generator
par Thilo G. [Featured Reviewer]
Editeur: Frog God Games
Date Ajoutée: 09/18/2016 09:48:54
Borderland Provinces Journey Generator An Endzeitgeist.com review One central component of any sandbox campaign worth its salt is the component of the journey - whether because wine and wenches await in a far-off place or because something needs to be delivered - whether a secret missive, a caravan or something altogether different. The problem that a GM does have here is that it is hard to come up with meaning full journeys - enter this book and its 2 different types of journey generation: Number one creates journeys focused on getting to the adventure, whereas the second generator creates journeys that represent the main meat of the adventuring experience in question. It should be noted that this book, obviously, focuses on the Borderland Provinces - hence, we get a total of 12 tables, one for each of the respective provinces and a table that features a variety of patrons and supplemental motivations for the patrons. The patron tables could have been a little more versatile, though: A lot of diplomatic missions, task...

Classement:
[3 sur 5 Etoiles!]
Borderland Provinces Player's Gazetteer
par Thilo G. [Featured Reviewer]
Editeur: Frog God Games
Date Ajoutée: 09/18/2016 09:47:39
Borderland Provinces Player's Gazetteer An Endzeitgeist.com review This booklet clocks in at 22 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page back cover, leaving us with 18 pages of content, so let's take a look! The Borderland Provinces Player's Guide took a rather brave and evocative step by focusing exclusively on the atmosphere created, on providing a book that conveys properly the unique flavor of the Borderland Provinces. At the same time, this book alone would some tables leave wanting the harsh facts, the breakdown of the lands to be found in this illustrious region and notes on the history of the place - after all, when you have lived here for a while, you will probably know a bit about this place, right? So, as opposed to the player's guide, which provides the totality of the atmosphere and leitmotifs of adventuring in the provinces, this one focuses on instilling the overview information. To be more precise, we get a *MASSIVE* chronology of the lands here, with 3 different calendars!...

Classement:
[5 sur 5 Etoiles!]
Gladiators of the Dominion
par Olivier S.
Editeur: GRAmel
Date Ajoutée: 09/18/2016 08:58:00
Gladiators of the Dominion Have your players something to do in an arena ? If no, this book is not for you. If yes, buy it ! As far as I know, this is the only RPG book dealing with this topic with so much depth. (Some D&D 3.5 supplements had only a few rules). You can think first that nothing is easier than opposing your playing characters -gladiators to a few other warriors inspired from what you found in history books on Antiquity and to some wild beasts and monsters. But before your players gain their freedom after thirty victorious fights, all of this shall soon turn boring. Fortunately, U.Pignatelli has poured into this book all the ingredients that will make each encounter unique. As always, different types of pit fighters are introduced, beyond the classical models of the myrmidion and the retiarius, not forgetting the special edges and hindrances that go with. Setting rules are excellent : personalities of the arena, how to manage one's fame (or disrepute... if you survive long enough !), "after t...

Classement:
[5 sur 5 Etoiles!]
Blacksand
par Jason W.
Editeur: Arion Games
Date Ajoutée: 09/18/2016 06:53:39
Blacksand It is everything I had hoped it would be and more!

Classement:
[5 sur 5 Etoiles!]
Steelforge: Book 1
par Thilo G. [Featured Reviewer]
Editeur: Dreamscarred Press
Date Ajoutée: 09/18/2016 04:54:39
Steelforge: Book 1 An Endzeitgeist.com review The first installment of Steelforge clocks in at 16 pages,. 1 page front cover, 1 page editorial, 2/3 of a page SRD, 1 page advertisement, leaving us with 12 1/3 pages of content, so let's take a look! After a brief foreword by the authors, we dive right into the respective items contained herein and the first item-class already makes pretty much clear that this is NOT a standard magic item book - we begin with 3 inexpensive types of auto-loader magazines for crossbows. What do they do? Well, they make crossbows on par with bows. Thank you. That being said, I am a more than a bit weary of the ability to copy enchanted bolts in an infinite capacity - once you insert a bolt, the magazine copies the bolt's properties on other bolts contained herein - insert mundane bolt, add one powerful magic bolt, get infinite copies of the powerful bolt. This would be utterly broken, were it not for the VERY smart caveat of it being impossible to taking any bolts out ...

Classement:
[5 sur 5 Etoiles!]
Call to Arms: Tomes of Power (revised)
par Thilo G. [Featured Reviewer]
Editeur: Fat Goblin Games
Date Ajoutée: 09/18/2016 04:52:30
Call to Arms: Tomes of Power (revised) An Endzeitgeist.com review This installment of the Call to Arms-series clocks in at 44 pages,1 page front cover, 2 pages of editorial/introduction, 1 page ToC, 1 page SRD, 1 page advertisement, leaving us with 38 pages of content, so let's take a look! Knowledge is power. This sentence has become a bit of a cliché. Okay, it *IS* a huge cliché. It is true nonetheless. From Latin to runes, language as a means of transporting knowledge in a written form is exceedingly powerful and ideas, ultimately, are the most powerful weapons of all. As has become the tradition with the Call to Arms-series, we thus begin the pdf with a complex array of ruminations on the nature of text, its functions and components, not shirking e.g. the issues of copying and translation. (And anyone who has ever compare e.g. Shakespeare, Baudelaire or Goethe translations with the original will certainly attest a cringe-worthy quality that can result here...) In a fantastic context, the concept is similarl...

Classement:
[4 sur 5 Etoiles!]
Bite Me! Wererats
par Thilo G. [Featured Reviewer]
Editeur: Misfit Studios
Date Ajoutée: 09/18/2016 04:49:23
Bite Me! Wererats An Endzeitgeist.com review This installment of the Bite Me!-series clocks in at 27 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, 3 pages of advertisement, leaving us with 19 pages of content, so let's take a look! This time around, we take a look at wererats, now reimagined as part of the Bite Me!-series. They get +2 Dex and Con, -2 Wis, the two bloods racial feature (making you count as a parent race as well as a shapeshifter for purposes of being affected by effects), low-light vision, +2 to Perception and Survival. Beast Form works is presented in a rather precise wording construct that takes temporary hit points, equipment and the like into account and the odd formatting discrepancies gone - no complaints. In beats or hybrid form, DR 2/silver is gained and increases by +2 every odd level gained to a maximum of DR 10/silver. The wererat gains wolfsbane vulnerability and silver vulnerability. Wererats also gain Weapon Finesse as a bonus feat. That m...

Classement:
[3 sur 5 Etoiles!]
Poppin's Guide to Storm Hollow
par James H.
Editeur: Escapade Games
Date Ajoutée: 09/18/2016 02:16:47
Poppin's Guide to Storm Hollow This is a very fresh, clever, fantasy setting that is truly system-neutral (something that I've seen many setting guides claim to be despite tacking on stats for some edition of The World's Most Popular Fantasy Game or related simulacrum) and has *astonishingly* high production values for something on offer for free. I've been looking for something that is a far cry from your typical D&D-ish setting (I'm getting a little burned out on those) and have found it in the world of Storm Hollow. It is fairy tale fantasy that blends together high adventure with an air of childlike innocence in a most satisfying way. If you like fantasy in the vein of The Dark Crystal, The Chronicles of Prydain, or Neil Gaiman's Stardust, you will find something to love in the Poppin's Guide to Storm Hollow....

Classement:
[4 sur 5 Etoiles!]
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