Close
Close
Recherche
Free StuffFour Horsemen Blog











Lire ce que Disent les Autres
The Living Cavern
par Rachel B.
Editeur: Plate Mail Games
Date Ajoutée: 01/17/2017 17:16:38
The Living Cavern This is a nice location kit with an attractive layout, pretty maps, and atmospheric music. The pages are packed with text. Each area is detailed with multiple ideas for monsters, healing ideas, and treasures you can adapt to your world. The maps are very nice and are indeed quite large. There are both GM and player copies. I plan to print the player copies out into several sections to lay down as needed and keep the GM copy on my tablet. Everything is very system-agnostic - even the area descriptions are written to the GM, not in a narrative style. You should expect to be writing your own narration and plot line. That\'s great for customizing your own campaign and making it special for your own play group. Just don\'t expect this to be ready-to-play. This is a jumping off place. If you like background sounds for your campaign - and I do - that\'s a place where this pack really shines. There are sounds for each general area, and they are generic enough to be useful in many...

Classement:
[5 sur 5 Etoiles!]
Dies Illa
par Customer Name Withheld
Editeur: Enigma Machinations
Date Ajoutée: 01/17/2017 15:33:52
Dies Illa I bought it, and played it, not I\'m very happy about both these decisions. Note: I know Apocalypse World a little, but I\'m not a fan. And I like Diablo 2 a lot. -unclear rules: what takes a turn and what doesn\'t? How ambush rules work, exactly (do all enemies attack me at once?). Can I just skip enemies and proceed to another level? Making a ruling once in a while is OK, but not when it\'s about the core mechanics of the game (especially since the game is GM-less). I don\'t know, maybe all is explained somewhere in the rules, but not easily found? Or maybe it all becomes clear once you are an Apocalypse World afficionado? -it\'s not a 1-player game. When you play alone, you get massacred (at least with 1 character per player). That\'s wouldn\'t be that much of a problem if only it was said anywhere in the rules (or better, in product description). -it\'s short. The tree with skills looks promising, but you won\'t get very far in it, since - spoiler alert - you get only 1...

Classement:
[1 sur 5 Etoiles!]
Swords Against Chaos Part 1: Crimson Curse
par Brett S.
Editeur: John R Davis
Date Ajoutée: 01/17/2017 15:26:13
Swords Against Chaos Part 1: Crimson Curse Crimson Curse is a fun starter adventure with an interesting problem to solve and a fun location to explore. Not the usual boring first level fare. I hope the other parts get published.

Classement:
[4 sur 5 Etoiles!]
The Last Days of Anglekite
par Steven W.
Editeur: Magpie Games
Date Ajoutée: 01/17/2017 11:11:00
The Last Days of Anglekite I am a big fan of Magpie Games, so feel free to tale my review with a grain of salt. Last Days of Anglekite is a fantastic adventure setting for Dungeon World, full of strange evocative monsters, NPCs, artifacts and locations. In fact, my main complaint is that there is too much going on in this book. Much more than I could fit into a single campaign. As someone who plays a number of games besides Dungeon World, I would also say that this would be a great campaign for a number of fantasy campaigns. I could definitely see converting it to a certain 5th edition game that is all the rage, or Savage Worlds, or Fate. Admittedly, the book does not give you a tactical level tour of the world - no town or city maps, for instance - but it does give you a city of demons and another of undead, pan-dimensional slavers, werewolves and vampires, and enough plots and motivations to understand how they all smash together to cause destruction only your heroes can stop. A great book. Buy it...

Classement:
[5 sur 5 Etoiles!]
The Black Hack
par SIMONE P.
Editeur: Gold Piece Publications
Date Ajoutée: 01/17/2017 11:09:11
The Black Hack It\'s a minimalist game and I like it for its semplicity. It\'s amazing how the D&D literally reborn through this thin manual: it seems to play to a totally new game. It\'s pretty easy to roll characters, make up a party and start to explore all in the same evening: it\'s a save-timing game. I have bought other Hacked products because I like this style to roleplaly with my friends.

Classement:
[5 sur 5 Etoiles!]
Church of the Prophets
par Megan R. [Featured Reviewer]
Editeur: John Wick Presents
Date Ajoutée: 01/17/2017 08:59:11
Church of the Prophets It is the nature of human beings to seek after the meaning of life and for many that means a belief in higher beings, deities if you will. The people of Théah are no different, and this work discusses their beliefs and explores how they can be used to effect in your game. To start with, people found solace and guidance from many gods until a man came declaring himself to be the Prophet of Theus, whom he said was the one true god and creator of everything. This caught people\'s attention and a whole religion grew up around his teachings, one which grew, flourished and fragmented over the centuries. Four main branches of this church are reviewed herein: Vaticine, Objectionism, Ussuran Orthodoxy and a newcomer, the Church of Avalon. Chapter 1: The Word begins with a history of the Vaticine Church. It all began with the First Prophet, a fairly mysterious fellow, who travelled around with Nine Witnesses explaining about Theus and how he wanted people to study his creation and avoid sorce...

Classement:
[5 sur 5 Etoiles!]
Deep Magic: Chaos Magic for 5th Edition
par Megan R. [Featured Reviewer]
Editeur: Kobold Press
Date Ajoutée: 01/17/2017 08:57:00
Deep Magic: Chaos Magic for 5th Edition So, what is chaos magic? Some would say magic is inherently chaotic, others say such wildness is the purview of the sorcerer and other spell-casters are a bit more ordered. Yet some wizards (and some bards) tread a narrow path in which they manipulate raw energy, affect chance, and teter on the edge of madness. There are dangers, one being the chaos magic surge. When one of those occurs anything could happen - maybe the sun is suddenly eclipsed or the caster grows a long purple moustache! (Yes, there is a wonderful random table to roll on.) For wizards there is a School of Chaos Magic to study, whilst bards can opt for the College of Entropy, home of natural gamblers, the sort of people who rely on luck as much as on knowledge and skill. Each provides various advantages as characters rise in level. After the aforementioned Chaos Magic Surge table, which makes entertaining reading, there\'s a chaos magic spell list which is available to bards, sorcerers with the wild magic bloodli...

Classement:
[5 sur 5 Etoiles!]
Party of One [5E]
par Todor P.
Editeur: EN Publishing
Date Ajoutée: 01/17/2017 06:43:16
Party of One [5E] This is the biggest heap of useless, disconnected drivel that I have ever spent money on. The material offers no guidelines for scaling campaigns and adventures to a smaller party or a single PC, no mechanical advice, not even 5E-specific advice - why is this even tagged as 5E? It includes literally NOTHING specifically related to 5E, just general advice and largely useless generalities. You get 3 pages beyond the preview page and it\'s all completely useless if you have even a tiny bit of sense as a DM. You can get the same or better advice by googling the topic and clicking on free, far more expansive articles....

Classement:
[1 sur 5 Etoiles!]
Places of Power: The Mistfall Refuge
par Thilo G. [Featured Reviewer]
Editeur: Raging Swan Press
Date Ajoutée: 01/17/2017 04:14:25
Places of Power: The Mistfall Refuge An Endzeitgeist.com review This installment of the Places of Power-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let\'s take a look! Averin Steelhammer and his dwarven clan did not have the best of times - driven from their ancestral lands by a horde of demons (guess they dug too deep), they aimlessly wandered the foreboding Greyspire Mountains - until they found the echoing cliffs of the eponymous mistfall refuge, etched with protective runes and magical obfuscation, the enterprising dwarves figured it would be a perfect place to start anew - turns out they were right. The lore pertaining this fabled place is suitable obscure (read: High DCs) and entry is only gained via invitation and by paying a hefty entrance fee - but once there, whoever had to vanish...is gone, proofed against the magical espionage of the vizier crossed and the vengeance of the king fo...

Classement:
[5 sur 5 Etoiles!]
10 Monsters - A Basic Bestiary - V.1
par Thilo G. [Featured Reviewer]
Editeur: Purple Duck Games
Date Ajoutée: 01/17/2017 04:12:55
10 Monsters - A Basic Bestiary - V.1 An Endzeitgeist.com review This little bestiary clocks in at 13 pages, 1 page front cover, 1 page editorial/monsters by type/CR, 1 page SRD, leaving us with 10 pages of content, so let\'s take a look! We begin this pdf with the blessed ring at CR 6 - an immobile ring of Large mushrooms that may not move...but it *can* spray devastating bursts of acid at foes. After entering the ring, it generates a dome to rest in, so yeah, sniping into camp is impeded as well. Sounds like your average adventuring nightmare? Nope, for there is a twist: These plants are actually good, can detect alignments and only assault evil creatures - they represent basically a powerful safe zone to rest and recuperate for the good guys. Creepy? Yup. But also damn cool. Oh...and they don\'t make much difference between things - if one being inside is evil, the digestion routine begins...ouch. The cadavalier at CR 9 is a pun worthy of yours truly; it is also an undead, quasi-centauric entity with retrib...

Classement:
[4 sur 5 Etoiles!]
Mythic Minis 88: Feats of Misdirection
par Thilo G. [Featured Reviewer]
Editeur: Legendary Games
Date Ajoutée: 01/17/2017 04:09:04
Mythic Minis 88: Feats of Misdirection An Endzeitgeist.com review All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let\'s go! -Blustering Bluff: You can use the feat to reduce the penalty of impossible lies by 5. Creatures fooled also do not automatically realize they were fooled, only becoming cognizant of the deception when presented with evidence or contradictory claims. Nice! -Confabulist: After botching Bluff, you can follow up with Diplomacy to admit to the lie; on a success, you gain +5 to the second Bluff check. Additionally, 1/day, you may expend mythic power to retry an otherwise impossible to retry Bluff check. -Cutting Humiliation: The penalties of the feat\'s effects are doubled. Additionally, you never become humiliated when failing to use the feat. You may also expend mythic power prior to making the check to deliver a memorable humiliation instead; this one remains in effect for 1 month per tier, as it becomes the gossip. Humi...

Classement:
[4 sur 5 Etoiles!]
Mythic Minis 87: Feats of Diplomacy
par Thilo G. [Featured Reviewer]
Editeur: Legendary Games
Date Ajoutée: 01/17/2017 04:07:39
Mythic Minis 87: Feats of Diplomacy An Endzeitgeist.com review All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let\'s go! -Call Truce: Add mythic tier to Diplomacy checks made; on a failure, you may not use Diplomacy again with a creature entreated with for 1d4 minutes rather than hours; during the round you are calling a truce, you gain the defense bonuses of total defense as well as +1/2 tier to saves versus mind-affecting effects. For mythic power expenditure, you can use it with creatures with whom you do not share a language as well as gaining + tier to Bluff, Linguistics and Sense Motive to communicate across the language barrier for 1 round. Has a minor, purely aesthetic hiccup, a reference to Diplomacy that is not capitalized. -Entreating Critical: When you confirm a crit versus a creature, you may choose to deal lethal or nonlethal damage; if you choose nonlethal, you gain crit multiplier to Diplomacy with the creature for 24 hours. A...

Classement:
[3 sur 5 Etoiles!]
HarnManor
par Rob K.
Editeur: Columbia Games Inc.
Date Ajoutée: 01/16/2017 19:35:45
HarnManor A great resource for your Hârn game. This is also good for depth to any other fantasy setting. The Hârn world is about role playing, not roll playing.

Classement:
[5 sur 5 Etoiles!]
DDAL05-06 Beneath the Fetid Chelimber (5e)
par Dave Z.
Editeur: Wizards of the Coast
Date Ajoutée: 01/16/2017 18:00:33
DDAL05-06 Beneath the Fetid Chelimber (5e) I\'m a little surprised by some of the low ratings for this adventure. It thought it was interesting, easy to run, and made sense. It may not be groundbreaking, but overall, I really liked it. I\'ve certainly played and DMed much worse AL adventures.

Classement:
[5 sur 5 Etoiles!]
Olympus, Inc Character Sheet
par Ron R.
Editeur: Fabled Environments
Date Ajoutée: 01/16/2017 17:03:58
Olympus, Inc Character Sheet Great sheet! Is there anyway that we can get a form-fillable version of this? (That would bump it up to the 5 stars!)

Classement:
[4 sur 5 Etoiles!]
Affichage 76 de 90 (sur 47348 critiques) Pages de Résultats: [<< Prec]   1  2  3  4  5  6  7  8  9 ...  [Prochain >>] 
0 article
 Derniers Produits
 Gift Certificates
Powered by DrivethruRPG