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INDEX CARD RPG Vol. 2
par Alan W.
Editeur: RUNEHAMMER GAMES
Date Ajoutée: 06/18/2017 13:36:01
INDEX CARD RPG Vol. 2 I love these cards!!! They have made running sessions amazing!!! Took a party of complete newbs (including me as the DM) from treating tabletop like making decisions in a video game to talking in tounges and accents and creating a rich a lively world to play in. The only thing I wish there was is the option to print the flavor text on the backs of the individual cards.

Classement:
[5 sur 5 Etoiles!]
INDEX CARD RPG Vol. 1
par Alan W.
Editeur: RUNEHAMMER GAMES
Date Ajoutée: 06/18/2017 13:35:44
INDEX CARD RPG Vol. 1 I love these cards!!! They have made running sessions amazing!!! Took a party of complete newbs (including me as the DM) from treating tabletop like making decisions in a video game to talking in tounges and accents and creating a rich a lively world to play in. The only thing I wish there was is the option to print the flavor text on the backs of the individual cards.

Classement:
[5 sur 5 Etoiles!]
DDAL05-11 Forgotten Traditions (5e)
par Thomas S.
Editeur: Wizards of the Coast
Date Ajoutée: 06/18/2017 11:37:03
DDAL05-11 Forgotten Traditions (5e) I liked this module. It has a lot of variety and lore built into it which is great if you run a group that like to delve into the story of a game. The alternative encounters are great for adding additional challenges to groups who are finding it too easy, and for tailoring the experience to your specific group. The final battle in this mod can be extremely challenging, and even overwhelming given your party composition, so be wary. The only downside to this mod is that it can feel dragged out given how many rooms there are with lots of lore and stories etched into the walls. Especially if your group doesn’t have characters who are interested in it, or can’t read it. ...

Classement:
[4 sur 5 Etoiles!]
Occult Rituals of the Necronomicon Vol. 1: Undead
par James E.
Editeur: Fat Goblin Games
Date Ajoutée: 06/18/2017 11:23:15
Occult Rituals of the Necronomicon Vol. 1: Undead Disclaimer: I received a free copy of this product for the purpose of this review. This is a 15-page, full-color PDF. Or, well... two PDFs, actually, but as far as I can tell they're exactly the same (not even a grayscale printing one... uploading error?). Nine pages are actual content, and after a brief bit of story, this product jumps straight into things. Helpfully, many of the references include online hyperlinks. Options present here focus on new Occult Rituals (the rules for which are introduced in Pathfinder Roleplaying Game: Occult Adventures). Don't be fooled by the similarity to spell blocks - these are not spells. Options include rituals like Unnatural Appetite (which push people towards cannibalism), Eternal Slumber (permanently stopping the decay of a body so resurrection can be done later), and the Ward of Pain (which creates an area that can constantly damage others). Most of these rituals are meant to be used by the GM, but clever (and mostly evil) player characte...

Classement:
[4 sur 5 Etoiles!]
CLASSifieds: The Time Assassin (New Base Class)
par James E.
Editeur: Fat Goblin Games
Date Ajoutée: 06/18/2017 11:08:40
CLASSifieds: The Time Assassin (New Base Class) Disclaimer: I received a free copy of this product for the purpose of this review. This is a 16-page, full-color (if mostly rather gray) PDF, with ten pages of rules material. The Time Assassin is a mid-BAB class with good Reflex saves, and 6+ skill points for level across a decent spread of class skills. The class itself is among the most straightforward you'll find, as there are few choices outside of picking weapon groups for proficiency at various levels. The class is also almost entirely Intelligence-based, eventually gaining the ability to apply their Int modifier to their attack rolls, damage rolls, AC, and even skill choices not normally triggering off of that stat. The main resource for the class is their Paradox Pool, which determines capacity by their class level plus their intelligence modifier (so, likely to be 5-6 points at the start of the game, depending on how high they were able to pump their Int score). The Paradox Pool can be used to apply a variety of smal...

Classement:
[4 sur 5 Etoiles!]
DDAL05-05 A Dish Best Served Cold (5e)
par Thomas S.
Editeur: Wizards of the Coast
Date Ajoutée: 06/18/2017 10:35:30
DDAL05-05 A Dish Best Served Cold (5e) This is a great module for story development and RP. It has solid combat encounters as well as variety so you can run it multiple times with different encounters taliored to different groups. I like how it explored the divide between the giants and the little folk of Heartsvale, and showed a mutal distrust and eagerness to do battle. This tone can be carried over into other modules to help give the overall story for this tier and season.

Classement:
[5 sur 5 Etoiles!]
CLASSifieds: Astra (New Occult Class)
par James E.
Editeur: Fat Goblin Games
Date Ajoutée: 06/18/2017 10:25:55
CLASSifieds: Astra (New Occult Class) Disclaimer: I received a free copy of this product for the purpose of this review. This is a fourteen-page, full-color product, although only nine pages have actual rules content on them. (The rest is the usual OGL, cover, other legal stuff, et cetera). The Astra is a full-BAB class with a good Will save, unsurprisingly focused on dealing damage to their enemies. They're proficient with all simple and martial weapons, but that's mostly just a support for the fact that they can create an astral blade as any slashing or piercing weapon they're proficient with. Most players are likely to stick with one form they prefer, but the variable nature of the blade means they can adapt to some defenses. The blade automatically gains enhancement bonuses every four levels, and is always treated as possessing the Ghost Touch quality (<- important in games with lots of incorporeal enemies). That said, most Astras are likely to be Dexterity-focused characters, rather than Strength-based. The ...

Classement:
[3 sur 5 Etoiles!]
DDAL05-04 In Dire Need (5e)
par Thomas S.
Editeur: Wizards of the Coast
Date Ajoutée: 06/18/2017 10:19:00
DDAL05-04 In Dire Need (5e) It's very rare that you come across a module as well put together as this. It offers a dynamic, almost sandbox-ish story that has a real opportunity to get your players invested in what is going on around them. The obstacles presented in this story have a unique openness in how they can be handled. Often, the enemy they face is overwhelming, so the player have to out-think, or be selective in how they fight. This creates some truly dynamic encounters, and opens up great RP opportunities.

Classement:
[5 sur 5 Etoiles!]
Super Powered Bestiary
par Paul S.
Editeur: Rogue Genius Games
Date Ajoutée: 06/18/2017 10:15:22
Super Powered Bestiary (First of all for anyone that didn't know D&D type monsters were going to be in this book... Look at the review. Secondly, what kind of monsters were you looking for anyhow?) Because this book has tons and tons of MONSTERS. Yeah it's a collection of classic fantasy monsters converted over for M&M 3rd edition - and it is spectacular for it! 1. Great art. Solid all the way through and consistent. 2. Extremely useful for on the fly stats and minions. 3. You can dive into this book for endless ideas and opponents for your game. 4. Clear layout and organization. Absolutely stellar! 5 STARS....

Classement:
[5 sur 5 Etoiles!]
Castle Falkenstein: The Second Tarot Variation
par James E.
Editeur: Fat Goblin Games
Date Ajoutée: 06/18/2017 09:46:36
Castle Falkenstein: The Second Tarot Variation Disclaimer: I received a free copy of this product for the purpose of this review. The Second Tarot Variation is an alternative set of rules for Castle Falkenstein - namely, replacing the normal Fortune Deck with an expanded one that uses the 22-card tarot deck. This is generally something of a powerup, although the limit on how many cards a player can have in their hand at any time means they are giving up the normal benefits of the minor arcana. It's very much a player-focused system, as Hosts won't make much use of the tarot effects. The product itself is a six-page, full-color PDF. I'm actually rather fond of this addition, since it adds an additional level of spontaneity and excitement to drawing cards... and in the end, aren't people present to have fun? That said, being unpredictable also means the Host needs to be good at improvising. For example, the Emperor allows a player to discard a card from the Host's hand for awhile - which could throw a wrench into your plans - w...

Classement:
[5 sur 5 Etoiles!]
DDEX1-02 Secrets of Sokol Keep (5e)
par Scott N.
Editeur: Wizards of the Coast
Date Ajoutée: 06/18/2017 09:38:37
DDEX1-02 Secrets of Sokol Keep (5e) The Secrets of Sokol Keep (DDEX1-2) adroitly balances exploration, investigation, and combat to create a compelling 4-hour Tier 1 adventure. One of the many adventures set in Phlan in the context of Season 1, Tyranny of Dragons, the adventure focusses the characters on uncovering the reasons behind the disabled lighthouse at Sokol Keep. While the beginning is pretty standard "you meet in a tavern" fare, there are enough unique elements within the Laughing Goblin episode to keep it fresh. There are some colorful characters, some mercenaries that can provide some backstory through role playing, and the scene culminates in a bar brawl. All of these offer several engaging routes to gaining the necessary background information to hook the characters into investigating the keep on Thorn Island. After the minor combat and role playing in the Laughing Goblin and getting to the island, the focus shifts to investigating the cause of the disabled lighthouse and finding clues to the disappe...

Classement:
[5 sur 5 Etoiles!]
Castle Falkenstein: Babbage’s Engine
par James E.
Editeur: Fat Goblin Games
Date Ajoutée: 06/18/2017 09:26:30
Castle Falkenstein: Babbage’s Engine Disclaimer: I received a free copy of this product for the purpose of this review. Babbage's Engine is a 28-page, full-color adventure for the Castle Falkenstein system with a generous helping of art sprinkled throughout. After a brief introduction to the main NPCs - there aren't many, so they'll be easy enough to keep track of - this product jumps right into the meat of the adventure. To avoid spoilers, I won't be describing the plot in too much detail - the description above should suffice for that. The adventure itself is broken up into four chapters and an epilogue, most no more than a few pages at most. It's entirely playable as a standalone adventure, but the story is such that it's also a pretty good chance to set up future plot threads and introduce NPCs the players might meet in other games. Some advice on doing this is provided, along with several notable figures (Jules Verne, Mark Twain, etc.) who might be aboard. Following the adventure, Babbage's Engine offers six...

Classement:
[5 sur 5 Etoiles!]
Shadow of the Demon Lord
par Robin L.
Editeur: Schwalb Entertainment
Date Ajoutée: 06/18/2017 06:37:31
Shadow of the Demon Lord Wonderfully grim setting with a simple system. The bastard child of Call of Cthulhu and D&D is a true spiritual successor to WFRP. Loved it.

Classement:
[5 sur 5 Etoiles!]
DDAL04-05 The Seer (5e)
par Timothy K.
Editeur: Wizards of the Coast
Date Ajoutée: 06/18/2017 03:19:14
DDAL04-05 The Seer (5e) Great adventure!!! The adventure has plenty of social interaction, a fun bit of lore that introduces the characters to the Vistani people, and some interesting combats that make for an engaging experience for the players and the DM. My one issue with the adventure is that the insentive the PCs start off with is very small and they don't have too much of a reason to pursue the quest. This, however, is easily remedied through use of RP. The adventure can be easily done in 2 hours (designated time) and states it's for APL of 4 but it's more like a 3. Enjoy!...

Classement:
[5 sur 5 Etoiles!]
Profane Miracles
par Ramon N. P.
Editeur: Pelgrane Press
Date Ajoutée: 06/18/2017 00:53:27
Profane Miracles A rather serviceable adventure, that shows a simple mistery set in modern day LA/Hollywood. It's a bit more action - oriented than other Esoterrorists adventures, because the PCs are expected to deal themselves with any nastiness instead of being able to call the Special Forces of the OV to do the cleaning for them. Anyway, most of the action scenes can be avoided through carefully play, wich is positive. There are some things missing, as one of the comments point out: if the PCs can, at the beginning of the game, see footgae of the millionaire's resurrection, there should be a description of how it was performed. Some other small details are missing too, and the GM will have to create descriptions for them. Nothing major, anyway. At this price, the adventure is a good purchase. This adventure can provide a couple of interesting sessions, despite the simplicity of the adventure. It does not need much work on the part of the GM. If your players are new to Esoterrorists, it can be ...

Classement:
[3 sur 5 Etoiles!]
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