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The Book of Many Things
by Christen S.
Publisher: Samurai Sheepdog
Date Added: 04/17/2018 16:48:17
The Book of Many Things I wasn't really sure what to expect when I got this. Previous work had led me to expect tight thematic packages that were very well developed and focused. Looking at the solicitaiton this was clearly kind of something more like a cornucopia or shotgun blast of random fun pieces. Usually such products are fields of debris with a few quality bits to really lock on to. The wall of content I got after the download was nearly intimidating, but I quickly realized that each piece was gathered into nice consumable sections and it is rapidly become one of my favorite things to browse. And it keeps getting updated through the course of the year! This collection simply floored me on release and then continued to get more and more valuable. The sheer tidal wave of content is amazing. Piles of interesting racial options, a dozen new classes. Dollar for dollar you can't find a value in mechanical crunch that touches this product. Here are a few favorites: * Accelerist - One of the coolest speedst...

Rating:
[5 of 5 Stars!]
DDAL06-02 The Redemption of Kelvan (5e)
by Aaron T.
Publisher: Wizards of the Coast
Date Added: 04/17/2018 16:16:21
DDAL06-02 The Redemption of Kelvan (5e) This is a VERY trap heavy adventure and is a lead in to one of the Classic Carnival Dungeons, White Plume Mountain. It's not bad, but could be tough to keep the attention of newer players.

Rating:
[3 of 5 Stars!]
DDAL06-01 A Thousand Tiny Deaths (5e)
by Aaron T.
Publisher: Wizards of the Coast
Date Added: 04/17/2018 16:12:49
DDAL06-01 A Thousand Tiny Deaths (5e) This is a great adventure and a perfect tie into Ruins of Khundrakar for Season 6. As a Player I was in a party of mostly 1st level characters, and it gave us a TPK, so it is extremely tough if you have a semi devious DM. As a Dungeon Master I love how this Author took Kobolds and made them EXTREMELY deadly and EXTREMELY devious.

Rating:
[5 of 5 Stars!]
Wild Magic
by James E.
Publisher: Drop Dead Studios
Date Added: 04/17/2018 16:00:46
Wild Magic **Disclaimer:** I received a copy of this book as part of the Patreon campaign that funded it. So! This is a little different from most of the Spheres of Power expansions, and as the name implies, it's all about magic going bonkers. Sometimes this is unintended, like when the GM has a 'wild magic zone' the characters get into. Other times it may be on purpose, as powers like the Cantrips feat can be used to deliberately trigger a minor magical effect. Much like the ultimate in wild magic - the Deck of Many Things - the actual effects can swing between amusing, beneficial, or harmful. This isn't just one or two tables, though - this PDF is 94 pages long for a reason. We start off with an introduction to Wild Magic, including details on chance, how effects stack (short answer, "yes"), and what to do with chances over 100%. There's also the chance of a major magical event if your risk goes too high and you're using that rule, and while it's not quite as bad as the Deck, there a...

Rating:
[5 of 5 Stars!]
DDAL07-03 A Day at the Races (5e)
by Stephanie B.
Publisher: Wizards of the Coast
Date Added: 04/17/2018 15:24:50
DDAL07-03 A Day at the Races (5e) (THIS REVIEW CONTAINS SPOILERS-- and tips for GMs preparing to run this adventure) My group of 4 level 3's played this over the weekend. It took a little over 3 hours to finish; I would budget at least 3 hours for a newish group of PCs. The introduction and betting fell a little flat. The main NPC has a dialect that is difficult to get around-- I worked it by simplifying the dialect a bit, and prefacing the RP with "this NPC has a difficult accent, and that's deliberate." I also had had pre-existing contacts between NPCs and the players-- Pock Marked Po made a return in this adventure to serve as an introduction. The betting scene was very basic-- the avarice-minded PC was into it, but nobody else really was. They all wanted to examine the animals before the race, partly for evaluating their bets, and largely because they thought there was a big cheating investigation plot they needed to pursue. They were doggedly pursuing as many clues and leads as they could, but the reality...

Rating:
[4 of 5 Stars!]
Powerchords: Music, Magic & Urban Fantasy
by Jason P.
Publisher: Quiet Thunder Productions
Date Added: 04/17/2018 13:42:17
Powerchords: Music, Magic & Urban Fantasy In my view, the best part of this book is the path it illustrates from conceptualization of the character to expression of the character in terms of mechanics and rules. It does a remarkable job of illustrating that the duality of "crunch vs fluff" is not a foregone conclusion, and that you can find a balance between them in such a way that the roleplaying experience is enhanced.

Rating:
[5 of 5 Stars!]
Knights in the Sky
by mik m.
Publisher: Polaris Games
Date Added: 04/17/2018 10:50:37
Knights in the Sky My friend bought Hunters in the sky. It is the only game in the series I have played. I then bought Knights in the sky and Mig hunters. This game provides the ability to play WW1 aircraft games in a **simple** but not too simple game which actualy allows you to get on someones tail and shoot them down. The three titles I have mentioned use the same system scaled to suit the time period and allowing for technology growth. The game is easy and fun to play, with optional advanced rules. When you can play Knights of the air you can play Hunters in the sky or Mig hunters. I had to buy Mach speed hunters to complete the set and give me the opertunity to play in any time period. Mach speed hunters is a bit more complex having to allow for radar and missile combat but having played hunters in the sky for a total of about 3.5 hrs I am confident I could play any of the four sets without trouble. My recomendation is buy them all. Mik Marandola...

Rating:
[5 of 5 Stars!]
DCC Lankhmar: Through Ningauble's Cave
by Megan R. [Featured Reviewer]
Publisher: Goodman Games
Date Added: 04/17/2018 09:36:03
DCC Lankhmar: Through Ningauble's Cave This is a rather strange supplement. It's not an adventure, yet it can feature in your games. It's a location and an individual, drawn from the world of Lankhmar, and in a way serves as an introduction to this wonderful place. If you want, for example, to move an existing campaign to Lankhmar you can have the party discover the entrance to the cave somewhere in the current campaign world... The first part provides a description of both the cave and its owner, a wizard by the name of Ningauble of the Seven Eyes. If you know Lankhmar already you are probably familiar with him, if not suffice to say that he is a... well, it's a bit difficult to describe really. Somewhere within the caves squats something, something that appears man-like, cloaked, with all that you can see of his features being seven glowing eyes. He's one of the two most powerful sorcerers in Nehwon, opinions are varied as to whether he's the most powerful one. (He thinks he is, and it's probably best not to argue, cer...

Rating:
[5 of 5 Stars!]
RPG Fantasy Creature, Male, Minotaur
by Kevin G.
Publisher: Claudio Casini Art
Date Added: 04/17/2018 09:19:27
RPG Fantasy Creature, Male, Minotaur A wonderful piece of art, this is exactly what I was looking for when I started working on some minotaur content for my new book.

Rating:
[5 of 5 Stars!]
Torg Eternity Mission Generator
by Carl M.
Publisher: Ulisses Spiele
Date Added: 04/17/2018 02:29:22
Torg Eternity Mission Generator Excellent GMs aid and highly recommended. Lots of work and thought has gone into it. Well worth throwing a few shekels to the author.

Rating:
[5 of 5 Stars!]
White Star: White Box Science Fiction Roleplaying [Swords & Wizardry]
by David D.
Publisher: Barrel Rider Games
Date Added: 04/17/2018 00:38:50
White Star: White Box Science Fiction Roleplaying [Swords & Wizardry] An excellent OSR take on space opera. 7 Classes to choose from including 'Robot' and 2 kinds of Alien the 'Alien Brute' and 'Alien Mystic' Very smooth, but combat focused, OSR gameplay. Check out the 'White Star Companion' for an easy way to make the mechanics less combat focused. Excellent starship combat system and a large galley of example ships. Psychic powers included in 2 flavours. Alien Gifts and 'Meditations of the Way' for 'Star Knights' A very strong 'How to GM Space Opera' section with several example campaign modes A large bestiary of aliens and adversaries. An example star sector and intro adventure. Black and white art throughout. The PDF is bookmarked....

Rating:
[5 of 5 Stars!]
Stars Without Number: Original Core Edition
by David D.
Publisher: Sine Nomine Publishing
Date Added: 04/17/2018 00:33:28
Stars Without Number: Original Core Edition Stars Without Number is a great accomplishment. Not just for an OSR, but for any RPG. 3 classes (Warrior, Psychic, Expert) supplemented by training and background packages (1 of each) to produce varied characters. A strong selection of scifi gear and ships. With solid subsystems for customizing your own starship. The mechanics are a bit clunky by modern standards but smooth by OSR standards. Very playable. The setting is intriguing but minimal. A galaxy emerging from a dark age. A second chance to create a human Imperium among the stars. Sector, Planet, Faction, Adventure, and Alien creation subsystems. A wonderful toolbox to build almost anything a GM might need. A small bestiary and example sector. A really excellent 'How to GM' section focusing on Sandbox Style play. Black and white art throughout, very high quality. The PDF is bookmarked. ...

Rating:
[5 of 5 Stars!]
Bulldogs! (d20 Edition)
by David D.
Publisher: Galileo Games
Date Added: 04/17/2018 00:21:18
Bulldogs! (d20 Edition) 40 pages of setting. 160 pages of d20 rules. A by-the-book d20 product A very small basic setting. A large cast of playable species mainly drawn from tolkien (space elves! space dwarves! space orcs! space drow!) or beastmen. A few of the species were suitably 'alien' for a more serious scifi game. A collection of action oriented classes in classic d20 fashion. Don't look for scientists or diplomats here. Just lots of fighters and rogues. Each with their own wacky class features and speciifc combat niche to fill. Basic equipment and starship rules A few ideas on how to run pulp space adventures The PDF is NOT bookmarked. Mostly black and white, but a few colour pieces. Excellent art quality throughout. ...

Rating:
[3 of 5 Stars!]
Ink & Color: Adult Coloring Book Vol. 1
by Joel L.
Publisher: Fat Goblin Games
Date Added: 04/16/2018 20:26:28
Ink & Color: Adult Coloring Book Vol. 1 I am a big fan of Rick Hershey/Fat Goblin Games and his artwork. This book is pretty awesome and I have enjoyed coloring several of the sheets since I have bought it. Here is what I like about it: * Each sheet prints wonderfully crisp in black and white * Each sheet has a nice frame around the main piece of art which makes it suitable to hang or display * There are right at 40 different sheets to color * Coloring is a very good stress reliever. Being a fan of his art I have really enjoyed coloring and destressing out after a hard week or day of work. Also, he has a very cool patreon I support if you really like his artwork-> https://www.patreon.com/fatgoblingames/...

Rating:
[5 of 5 Stars!]
Pokéthulhu Adventure Game (3rd Edition)
by Akav A.
Publisher: Cumberland Games & Diversions
Date Added: 04/16/2018 20:12:03
Pokéthulhu Adventure Game (3rd Edition) Pokethulhu is a very humorous and low-prep game, great for one-shots. However, there are a few issues that stand in the way of using it for an extended campaign, mainly lack of rules for things such as catching new Pokethulhu, non-1v1 combat, and Devolution. Also, all of the players need to be familiar with at least either Pokemon OR Lovecraftian monsters, though both is preferable and semi-required for the Owner (GM). As it is, I would say the game is well worth the time spent reading the witty rulebook, and makes a great back-up for when you can't continue your usual game....

Rating:
[5 of 5 Stars!]
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