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Conspiracy X 2.0 GM Screen
by Neil P.
Publisher: Eden Studios
Date Added: 08/26/2016 14:04:35
Conspiracy X 2.0 GM Screen It is exctly what you think: all the tables you need to run the game.

Rating:
[4 of 5 Stars!]
Ultimate Dice Tower
by Clayton G.
Publisher: Fat Dragon Games
Date Added: 08/26/2016 14:03:10
Ultimate Dice Tower Great product! Everything I've gotten from Fat Dragon Games has had great resolution, nice design, and wonderful instructions. There's a great online community for tips and tricks as well, if you need help or want cool solutions. I found these guys at GenCon 2016, saw their board setup displays, and had no regreats on any of my purchases!

Rating:
[5 of 5 Stars!]
Future Armada: Redux Beta
by Nick M.
Publisher: 0 hr: art & technology
Date Added: 08/26/2016 10:15:54
Future Armada: Redux Beta Another great set from Future Armada. Artwork is top notch as always - probably the best floorplans on the market. I already have the previous variants of the ships included in this set so I knew what to expect and all 3 vessels are different and fill a useful niche. The colony pods are really handy for my SF campaign. I hope more deckplans will follow soon.

Rating:
[5 of 5 Stars!]
Into the Necrobyss Fight Pit Freebie
by Hernan R. C.
Publisher: Aegis Studios
Date Added: 08/26/2016 10:11:47
Into the Necrobyss Fight Pit Freebie A nice map with great details. The artist clearly has talent. My only quibble is that the two halves (JPGs) don't come together well (they are slightly misaligned and the center gridline is missing). But it's a free product, so one can't really complain.

Rating:
[4 of 5 Stars!]
Reign of the Exarchs
by Megan R. [Featured Reviewer]
Publisher: White Wolf
Date Added: 08/26/2016 08:20:53
Reign of the Exarchs What happens when a mage gets kidnapped? The opening fiction tells of a roadtrip with an unwilling participant... an edgy and intriging conversation that ends in a collision with a big rig... that wasn't an accident. A compelling introduction to five loosely-connected plotlines, ready for you to weave into a chronicle that tells of the power of the Exarchs as it reaches into this fallen world and impacts on more than just the lives of the Awakened. Whilst interlinked, you can play some or just one of them, or even muddle up the order (although they work best in the sequence in which they are presented). The tales all tell of different powers of the Exarchs, and involve a collection of artefacts. However, whatever you decide to do, read through them first. Characters or clues from one episode may turn up in another, or you may wish to employ foreshadowing to draw interest along. The Exarchs are all about control. The trick is, working out who they are controlling. In these adventu...

Rating:
[5 of 5 Stars!]
The Cruel Empire of Tsan Chan
by Mark S.
Publisher: Chaosium
Date Added: 08/25/2016 22:02:53
The Cruel Empire of Tsan Chan A fascinating read, "The Cruel Empire of Tsan Chan" extrapolates a post-Cthulhu society from a few fragmentary mentions in Lovecraft's work. Witthout losing any of the stark horror of the Mythos, this monograph creates a decadant empire that hangs by a thread over a world gone mad. While it may not be for everyone, it will definite find a place in the heart of those who like exotic civilizations with a "Sword & Planet" feel to them. The lack of illustrations is the only thing keeping this product from earing a full five-stars. A world this rich and strange begs for an artist to render it in full....

Rating:
[4 of 5 Stars!]
Werewolf: the Forsaken 2nd Edition
by Chris L.
Publisher: Onyx Path Publishing
Date Added: 08/25/2016 21:10:02
Werewolf: the Forsaken 2nd Edition I read Apocalypse and Forsaken 1E, but didn't play either. This game, though, deserved to come down off the shelf and *stay off, dammit.* In Werewolf: the Forsaken 2nd Edition, you play the ultimate predator. You don't have a sacred mission as in Apocalypse--not really. You're just a killer with a sense of community. That sense of community is omnipresent in both the core book and the first supplement, *The Pack,* and it comes up organically when roleplaying, which is nice. Although I didn't have a lot of Werewolf experience, some of my players have, and they've noted with no small amount of pleasure a few differences here. In particular, they've hailed the changes to the Oath of the Moon over previous werewolf codes of honor. The meaning of *respect your prey* and *the low honor the high; the high respect the low* can be interpreted in enough ways to effectively be tailored to every group. For example, our *ithaeur* (shaman, effectively) is a smart-assed Brit that threatens sp...

Rating:
[5 of 5 Stars!]
Chronicles of Darkness
by Chris L.
Publisher: Onyx Path Publishing
Date Added: 08/25/2016 20:53:22
Chronicles of Darkness A much-needed update to the previous iteration of the World of Darkness. This review is targeted at people with some knowledge of nWoD 1E. Highlights: -Much better experience system that rewards participation and roleplay, while also simplifying trait purchase costs. -Social Maneuvering system that, while not perfect, provides a mechanical framework to schmoozing. GMing this aspect for social characters always felt a little like pulling stuff out of your ass before, but no longer! -New combat mechanics make firearms much better, which makes sense, while simultaneously widening the gap between humans and the supernatural templates. -The chapter on "Horrors" provides a great framework for creating antagonists that don't fit into one of the other supernatural settings. This is completely underappreciated, IMO, because it's a perfectly streamlined system that could be integrated into any Chronicles game, human PCs or otherwise. Biggest complaint: The Clue systems make for lazy ...

Rating:
[5 of 5 Stars!]
Changeling: The Lost
by Chris L.
Publisher: White Wolf
Date Added: 08/25/2016 20:31:08
Changeling: The Lost This review is of FIRST EDITION CtL, not the upcoming (as of Aug 2016) second edition compatible with the God Machine Chronicles/Chronicles of Darkness. Changeling is a game about stolen lives and beautiful madness, as the tagline says, but it actually supports a surprisingly broad array of moods. One game might be silly, with clockwork doll-girls and an ogrish professor. Another might be rooted in gore horror, with a cannibal chef on the loose. You could run a modern day retelling of legends of old, wherein a hero must go on an epic quest through desert kingdoms of dream to save the soul of his firstborn, which was stolen by trickery. My year-long chronicle focused more on the arcane nature of the Wyrd, the promise-binding source of fae power with a fickle and unknowable consciousness. All of these are equally valid tales in the CtL framework. One thing that sets apart CtL from many other Chronicles settings is the uniqueness of its primary antagonists: the True Fae. True Fae ...

Rating:
[5 of 5 Stars!]
Elven Alliance [BUNDLE]
by William B.
Publisher: Mayhem in Paper
Date Added: 08/25/2016 19:23:46
Elven Alliance [BUNDLE] LOVE. MAYHEM. IN PAPER. Bought five bundles including this one, and they PERFECT for what I was looking for. I hope they continue to make new lines. I am brand new to wargaming (Kings of War) and these are just awesome.

Rating:
[5 of 5 Stars!]
Exalted 3rd Edition
by Pasi L. 7.
Publisher: Onyx Path Publishing
Date Added: 08/25/2016 18:47:16
Exalted 3rd Edition So far the only issues with this book that I have spotted thus far, are fourfold. First and formost are the combat mechanics, I find that there is truthfully no reason for there to be both withering and decisive attacks, that just makes things more confusing than they need to be, and players will often forget to mention they'll be using one or the other, in my opinion it needs to go, easy enough to house rule I suppose, it just means that the combat charms will have to be taken from the earlier additions. Don't get me wrong it's an interesting thought, but having played dissidia, I feel like that game has influenced the combat of the 3rd edition way too much. Secondly is the crafting, crafting has become the second most complicated thing to play with aside from the combat mechanics, these "white, gold, silver, etc" points are well fluff if nothing else. They need not exist, and in my opinion are way too complicated for players to get around, as they will, if they wish to play a cra...

Rating:
[4 of 5 Stars!]
MajiMonsters: The Monster-Catching Role-playing Game
by Jerry M.
Publisher: Late Knight Games
Date Added: 08/25/2016 18:05:24
MajiMonsters: The Monster-Catching Role-playing Game Like Kevin I participated in Kickstarting the game and watched it's updates. Sadly I missed out on the chance to playtest it. For the last few days though I've been going over the book and even created a character just to see how hard it was. It's not. It was slow at first because it was a new system, but the more I look at it the quicker I expect it to go. I've tried to make game nights using other systems for very similar types of play, but this is the first game I've ever seen that does it *perfectly.* If you want to represent any kind of game where you control monsters, this is the one to use. Without a shadow of a doubt this system is well made, well thought out, and just plain fun. I look forward to running MajiMonster games for my friends and even my nieces....

Rating:
[5 of 5 Stars!]
A Festival of Blades: A Cavaliers of Mars Jumpstart
by umberto p.
Publisher: Onyx Path Publishing
Date Added: 08/25/2016 15:22:30
A Festival of Blades: A Cavaliers of Mars Jumpstart I'm a sucker for Mars settings and this one looks very evocative. Interesting ruleset too and nice, clean layout. Hope to see the final game soon!

Rating:
[5 of 5 Stars!]
Delta Green: Agent's Handbook
by Customer Name Withheld
Publisher: Arc Dream Publishing
Date Added: 08/25/2016 15:17:40
Delta Green: Agent's Handbook Delta Green has always been my go-to game for modern horror role playing since it first slithered into my life in the mid-1990’s. Back then, it was some of the most well-written source material for the Call of Cthulhu RPG. Now, with the release of the Delta Green: Agent’s Handbook, it is a fully self-contained rules system built around the same great setting that has been updated to the current era. All the things familiar about the Basic Roleplaying system are still there, but streamlined and geared specifically towards the Delta Green setting. Everything you need to start playing right away is here, without having to wait for more books to come out. Chapters on overview, playing the game, character generation, combat, equipment/weapons, agencies, and tradecraft/terminology are all presented in an easy-to-follow format. Sprinkled throughout the chapters are immersive, vignettes of doomed Delta Green agents and affiliates -- a nice touch to give you an idea of what may be in store ...

Rating:
[5 of 5 Stars!]
Kineticists of Porphyra III
by Vladimir C.
Publisher: Purple Duck Games
Date Added: 08/25/2016 08:22:26
Kineticists of Porphyra III N. Jolly follows up his outstanding design from the two previous kineticist-focused books in ths third entry of the KoP series. Unlike the previous two, this one doesn’t include new elements, which was a good decision. There is so much you can do with new stuff, but there is always more you can do with the old. As usual in the series we get some fluff for the Porphyra campaign setting. After that we get straight to the Archetypes: Corpse Puppeteers are the necromancers among the kineticists. They exchange a couple of infusions wild talents for the opportunity to have corpse companion that works similar to a druid’s animal. Interesingly, chaokineticists raise them as undead, while corpokineticists raise them as constructs! Also, they can do some bioengineering and can make their corpses evolve, in the summoner’s eidolon meaning of evolve! One thing that the archetype doesn’t mention is, when you finally get Expanded Element at 15th level (you lose the 7th level instance of the abilit...

Rating:
[5 of 5 Stars!]
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