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Campus Blocks
by Jason S.
Publisher: DramaScape
Date Added: 12/10/2014 16:26:21
Campus Blocks This is a nice map thats going to get a lot of use in a superheroes game I'm running. I like that its pretty dang big so it can accommodate multiple encounters and scenarios without getting overly repetitive.

Rating:
[4 of 5 Stars!]
The Lizardmen of Illzathatch
by Darrick D.
Publisher: 3 Toadstools
Date Added: 12/10/2014 16:04:33
The Lizardmen of Illzathatch A short, satisfying, no-nonsense "dungeon". While most of the encounters are what I would call "standard", The Lizardmen of Illzathatch has a certain naive or simplistic charm. This would probably be a good introductory adventure for basic D&D and similar OSR roleplaying games. However, I wish it had something else going on... a twist or totally unexpected monster, magic item, NPC, or environment to really set it apart from its brethren.

Rating:
[4 of 5 Stars!]
Book of the Warlord
by Roberto M.
Publisher: Nocturnal
Date Added: 12/10/2014 15:43:04
Book of the Warlord The usual high-quality book from Greg Stafford's mind. A highly modular book, where every GM will find something useful to enrich his/her campaign. I recommend it!

Rating:
[5 of 5 Stars!]
Wisdom from the Wastelands Issue #6: Factions
by Eric F.
Publisher: Skirmisher Publishing
Date Added: 12/10/2014 11:17:07
Wisdom from the Wastelands Issue #6: Factions I admit I've been a bit reluctant to get into issue #6 of Wisdom From The Wastelands, the reason is simple. I used to play a ton of Gamma World and Cryptic Alliances are a very iconic part of the game. This issue focuses on Factions which are basically Alliances with their serial numbers filed off but updated and expanded with the Mutant Future game in mind. The Gaians are a group of mutant and genetically altered plant based mutants made up a group of at least four different cells that each have their own agenda. And this is one of the facets of this product vs. the old Gamma World second edition style of articles from TSR and Dragon. These factions have cells within them that each has their own agendas. Some of the these cells actively work for or against each other. And we're not really given a huge amount of detail because this product is being made as a genric old school post apocalyptic set of really guidelines. The Gaians for example have an outline to their agendas, goals,et...

Rating:
[4 of 5 Stars!]
HT 1 - The Perils of Cinder Claws (DCC)
by Thilo G. [Featured Reviewer]
Publisher: Purple Duck Games
Date Added: 12/10/2014 03:44:37
HT 1 - The Perils of Cinder Claws (DCC) An Endzeitgeist.com review This supplement clocks in at 32 pages of content, 1 page front cover, 1/2 page editorial, 1.5 pafes of SRD, leaving us with 29 pages of content, so let's take a look, shall we? This is officially my most delayed review EVER. It came out last year in December and I didn't get it done in time for holidays and after that...it just felt odd. So, with about one year delay, here's finally the review! This being said, this being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. All right, still here? In medias res - the characters find themselves in a feast hall of Christmas-themed decorations...and things immediately become ODD - silvery tinsel spiders, intelligent fruitcakes that never leave your system, dreaming of strange aeons - yeah, we're in for some nasty, far-out creative awesomeness here. Deadly snowmen and tiny reindeer that each have unique abilities (like Rudolph's red pu...

Rating:
[5 of 5 Stars!]
Random Encounters: Wilderness II
by Thilo G. [Featured Reviewer]
Publisher: Raging Swan Press
Date Added: 12/10/2014 03:42:36
Random Encounters: Wilderness II An Endzeitgeist.com review This pdf clocks in at 23 pages, 1 page front cover, 1 page advertisement, 1 page editorial, 1 page ToC (with statblocks by CR), 1 page author bios (nice!), 1 page SRD, 1 page back cover, leaving us with 16 pages of content, so let's take a look, shall we? Now this is a collection of encounters that resulted from Raging Swan Press' open call for freelancers by various authors and come with +/- 1 EL scaling information. The encounters herein can easily be plugged into a given campaign, so from here on SPOILERS will show up. If you're a player, please jump to the conclusion. The first encounter fits perfectly into the desolation of a desert with a minor dressing table, providing one nasty adversary for low levels PCs - a were-vulture ranger and his raptor companions. While only CR 4, be assured that this guy can be lethal - I once killed off 3(!!!) PCs with a harpy-sniper and that did not have the buff-suite and smart tactics of the ranger - a...

Rating:
[5 of 5 Stars!]
Prestige Archetype: The Arcane Archer
by Thilo G. [Featured Reviewer]
Publisher: Purple Duck Games
Date Added: 12/10/2014 03:40:53
Prestige Archetype: The Arcane Archer An Endzeitgeist.com review This installment of the Prestige Archetype-series clocks in at 10 pages, 1 page front cover, 1 page SRD, ~1/2 a page of editorial, leaving us with 7 1/2 pages of content, so let's take a look! First question - what are prestige archetypes? Well, they are essentially a breakdown of a regular PrC into a full-blown 20-level spanning class - so no, these classes don't necessarily mean that you'll have a universal archetype (wouldn't have worked in this context, I think), instead providing a retooled playing experience so you don't have to work your way up to the PrC via classes you don't want to play. So that's definitely a pro-side. On the con-side, *personally*, I treat PrCs as very much tied to organizations etc., emphasizing the "prestige"-component as opposed to archetypes, which are more traditions in my game. I'm not the target audience of these books, but I will take a stab at them anyways. Each of the classes has classes listed as "bui...

Rating:
[3 of 5 Stars!]
Ogres and Underworlds Monster Sample Pack
by Warren H.
Publisher: New Realms Publishing
Date Added: 12/09/2014 23:53:09
Ogres and Underworlds Monster Sample Pack Description A 2 page PDF consisting of a cover and a page describing a monster for Ogres and Underworlds. Why should I look at this? If you are trying to decide on whether to purchase Ogres and Underworlds this PDF has a 4th level monster in it you can compare to Quillar the elf from the Character sample. It is only an entry from the Monsterous Encounters product so you can see what the GM has to track during a combat and that the system will easily allow every monster to be different as it is a skill based system and the monster use skills as well. Unlike other systems monsters are not full blown characters so take less to create and handle. As a teaser product it is effective and meets everything promised in the blurb. Warren Henderson...

Rating:
[4 of 5 Stars!]
Ogres and Underworlds Character Sample Pack
by Warren H.
Publisher: New Realms Publishing
Date Added: 12/09/2014 23:37:43
Ogres and Underworlds Character Sample Pack Description A 3 page PDF consisting of a cover and 2 pages of content. The content is some promo text for Ogres and Underworlds RPG, design notes and a sample character. Why should I look at this? The design notes tell you what the designer had in mind when writing his own game and why he decided to write it in the first place. This can help you decide if the game is one you might want to play. The sample character has a short back story and a completed character card. There are a few paragraphs generally talking about what is on the card and possibilities for the future but not enough to get a feel for the rules beyond knowing the game has levels; skills and special abilities. If you are thinking you want to try a new game this will give you a feel for the tone of Ogres and Underworlds and a feel for what the designer had in mind. It isn't a quick start and doesn't try to be it is just a sample character and a 30,000 foot view of a game so you can decide if you want to look any ...

Rating:
[3 of 5 Stars!]
Monster Movie Matinee
by Sean H. [Featured Reviewer]
Publisher: Fat Goblin Games
Date Added: 12/09/2014 21:28:56
Monster Movie Matinee Monster Movie Matinee provides ten new monsters plucked from horror and other movies and able to be dropped into a Pathfinder campaign. While some are probably best suited to one-shot adventures, others could be woven into an ongoing campaign. Pretty much, this product does what it says on the tin, if you want some movie monsters to bedevil your players, this is for you. Monster Movie Matinee by Fat Goblin Games is a monster sourcebook for Pathfinder featuring versions of famous movie monster for use in your campaign. The monsters range from CR 3 to 11, a good spread, and while most are lone threats several can operate in groups providing a wide range of encounter options. Each monster gets a two-page spread complete with full color illustration and it is an interesting collection of famous movie creatures and part of the fun is matching the creature to the source (though there is a watching list in the back that spoils all that). The adaption of movie abilities to Pathfinder...

Rating:
[5 of 5 Stars!]
Fate of the Norns: Ragnarok- Denizens of the North
by Douglas N.
Publisher: Pendelhaven
Date Added: 12/09/2014 20:32:37
Fate of the Norns: Ragnarok- Denizens of the North Denizens, like Fate of the Norn:Ragnarok itself, is an amazing book. Lets start with the art. If you think the art in FOTN is excellent, DOTN will blow you away. From the mock-wood print style in the history section to the dark brooding style of the Pre-generated characters to the border work on all the character and monster boards, it is good end to end. The book itself would be worth it on the art alone. But then you get a truly fascinating system out of it as well. No dice, totally different mechanics than many things that you may have played, and a fascinating world story straight out of the sagas. It sort of feels like vikings meet anime, complete with ghostly shield maidens protecting you from fiery blasts, giants of truly preposterous sizes swinging clubs the size of ships, berserkirs that shapechange into giant bears and leap 50' and druids that summon up portals to the nine worlds connected by Yggdrasil. DOTN does much to complete what was started in FOTN. It introdu...

Rating:
[5 of 5 Stars!]
Across the Realms: Artifacts and Items #0 The Bracers of Barakus
by Warren H.
Publisher: New Realms Publishing
Date Added: 12/09/2014 19:01:15
Across the Realms: Artifacts and Items #0 The Bracers of Barakus Description: The free sample for the Artifacts and Items line it gives a couple paragraphs of background story for a pair of magic arm guards. It gives a set of powers in semi-agnostic terms but easily used with most fantasy RPG sets. Followed by 6 rumors about the item and three brief adventure hooks based on the above rumors. 3 page pdf one being the cover followed by a page of content ending with a full page add for other items. Why should you get it? Why review something that is free people will download it or not anyways right? I like the New Realms Publishing stuff and out of appreciation I will spend the time to do this also I know I read reviews of free products just because someone felt strongly enough to write one. You can't really go wrong downloading this whether you use the item or not. You get 2 historical names and a general sense of past events you can steal for fluff. If you do use it the bracers are neat but not AD&D DMG Artifact artifacts and actually have a cou...

Rating:
[4 of 5 Stars!]
Achtung! Cthulhu: Trellborg Monstrosities - Call of Cthulhu
by Megan R. [Featured Reviewer]
Publisher: Modiphius
Date Added: 12/09/2014 08:15:37
Achtung! Cthulhu: Trellborg Monstrosities - Call of Cthulhu In this adventure, intrepid investigators are sent to the frozen wastes north of the Arctic Circle in 1943 to hunt for mysteries behind enemy lines in Norway and Finland. Resistance reports have alerted the British intelligence services to unusual activity - and the presence of a well-known German occultist - in the vicinity of the village of Trellborg in Finland. After an outline of what is going on, the mission briefing is supplied in two versions: one for military characters (who could be the pre-generated ones provided) and one for non-military investigators - who will find themselves being sent on a crash course in winter survival, canoeing and Nordic skiing before they are sent on the mission. They also meet a mysterious specialist who will accompany them whose name is Seraph and who is indeed 'on the side of the angels'. The adventure itself is a reasonably linear narrative that builds to an epic climax, but there's plenty of flexibility built in to give characters freedom...

Rating:
[4 of 5 Stars!]
Winds of the Ice Forest
by Damon D.
Publisher: Random Order Creations
Date Added: 12/09/2014 06:56:06
Winds of the Ice Forest Winds of the Ice Forest is a winter-themed adventure module for Labyrinth Lord suited for first to third level characters, and is structured as a series of random encounters, with several possible goals and adventure hooks to get the party started. It is very unlikely that players will experience everything this adventure has to offer; there are multiple adventure hooks that each provide unique goals and NPCs, and encounters which change depending on those goals, and the order in which they are experienced. While written as an old-school adventure, it isn't quite as unforgiving as the modules of old. There are plenty of mechanisms within the adventure that allow characters to recover hit points at a decent rate, though combat can still be very lethal if players don't use their wits, and one trap in particular will one-hit kill a first level character if used as written. The art isn't brilliant, but provides enough flavor and detail to establish the atmosphere of the adventure. An...

Rating:
[4 of 5 Stars!]
KOBOLD Guide to Combat
by Damon D.
Publisher: Kobold Press
Date Added: 12/09/2014 06:17:19
KOBOLD Guide to Combat While by no means a bad book, the Kobold Guide to Combat is far from the series' best. Overall, it feels like the publishers were hard pressed for content. Many of the articles, while interesting in their own right, are either too broad or limited in scope, or are only tenuously relevant to fantasy role playing games. Having read most of the articles, and having skimmed the rest, I don't get the impression that the subject of combat justified the length, if the seemingly hodgepodge collection of articles is any indication. If you are a long time fan of the Kobold Guides, you can do a lot worse than picking this one up, but if you've never picked up a book from this series, I'd highly suggest checking out the Kobold Guide to Game Design, or the Kobold Guide to World Building, first or skip this one altogether....

Rating:
[3 of 5 Stars!]
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