Browse
Free Stuff











Read What Others Are Saying
INDEX CARD RPG Vol. 1
by Jesse R.
Publisher: RUNEHAMMER GAMES
Date Added: 06/23/2017 12:08:35
INDEX CARD RPG Vol. 1 Volume One... Alrighty Game Fans, of the Table-Top variety, this one is a must have in your library. Digital and Hardcopy. It's a good tool to have on hand for writing your adventures.

Rating:
[5 of 5 Stars!]
Occult Rituals of the Necronomicon Vol. 1: Undead
by Tyler E.
Publisher: Fat Goblin Games
Date Added: 06/23/2017 06:43:16
Occult Rituals of the Necronomicon Vol. 1: Undead Copies provided by Fat Goblin Games. Bloody, Gross, and I'm digging it. So, before I begin this I have a confession to make. I love the Occult Ritual system. Presented in Occult Adventures about 2 years ago, the ritual system has in my mind helped go a long way toward solving one of the greatest problems the magical system has in the OGL/3.5/Pathfinder system, that is, making magic feel well... magical again. As it stands, magic really doesn't have any unknown elements, there's no mystery or surprise inherent in casting a spell like magic missle or dumping a bag of diamonds on the floor and trying to raise your friend from the dead. Everything does exactly what it says on the can, nothing inherent to the spell causes a change, and everyone goes on about their lives. Now, this might be nice for new players but in my mind that makes it math, not magic. Magic needs chaos, it needs uncertainty, and it needs risk for it to FEEL like the spellcasting we all know from myths and storie...

Rating:
[4 of 5 Stars!]
Letters from the Flaming Crab: World Tree
by Thilo G. [Featured Reviewer]
Publisher: Flaming Crab Games
Date Added: 06/23/2017 06:06:17
Letters from the Flaming Crab: World Tree An Endzeitgeist.com review This installment of the impressive "Letters from the Flaming Crab"-series clocks in at 29 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 25 pages of content, so let's take a look! So, before you're asking - this is not a straight rehash of the classic idea of the world tree as known from Norse myths and the like; instead, we have a contextualization of the idea within the reality of the game. Touched by the dryad Endainne, the oak that was to grow into the colossal tree featured herein would grow, however, to proportions only dwarfed by the cosmic tree of said myths - at over 6000 feet height, this titanic environment contains wonder galore - and it obviously influences the environment, which is why we discuss the effects on forest, roots and the area around the branches. Climate and traveling are covered in similar ways and the bounty of the tree also allows for better use of local produce when used in conjunction with c...

Rating:
[5 of 5 Stars!]
Mythic Module Monsters: Red Throne 3
by Thilo G. [Featured Reviewer]
Publisher: Legendary Games
Date Added: 06/23/2017 06:00:27
Mythic Module Monsters: Red Throne 3 An Endzeitgeist.com review The third installment of the series of little pdfs providing mythic versions for the monsters originally featured in the bestiary sections of Curse of the Crimson Throne clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 6 pages, so let's take a look! This one has a bit of overlap with Mythic Monsters: India: The Upasunda Asura at CR 11/MR 4 and the amazing due of undead elephant (Rajput Ambari, CR 8/MR 3) and Rakshasa Maharaja (CR 25/MR 10) can all be found herein as well. The builds are all three amazing, but I have commented on all of them in my review of the big book. The so far not covered creatures would be the house drake at CR 3/MR 1 gains Flyby Attack and treats his natural attacks as silver and also has the second save ability versus mind-affecting effects. The second new creature herein would be the scarlet macaque swarm at CR 6/MR 2, who may filch items as a swift action, fling scarlet rage-in...

Rating:
[4 of 5 Stars!]
Mythic Module Monsters: Red Throne 2
by Thilo G. [Featured Reviewer]
Publisher: Legendary Games
Date Added: 06/23/2017 05:59:08
Mythic Module Monsters: Red Throne 2 An Endzeitgeist.com review The second installment of the series of little pdfs providing mythic versions for the monsters originally featured in the bestiary sections of Curse of the Crimson Throne clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages, so let's take a look! The first creature herein would be the Leukodaemon at CR 11/MR 4, whose diseases become airborne (YES!) and his contagion is upgraded. Beyond mythic path abilities and their detachable skills and mere presence can make the area more infectious - amazing! If you already have the Mythic Monsters: Daemons-file, you'll already be familiar with this guy, though. At one CR less, the daughter of the dead gains Allied Spellcaster and may share teamwork feats with nearby divine spellcasters. Her ectoplasmic innards fortify her versus crits and precision damage and her shroud may conceal her from the living, granting a miss chance and the option to use mythic power-based...

Rating:
[5 of 5 Stars!]
Mythic Module Monsters: Red Throne 1
by Thilo G. [Featured Reviewer]
Publisher: Legendary Games
Date Added: 06/23/2017 05:58:01
Mythic Module Monsters: Red Throne 1 An Endzeitgeist.com review The first installment of the series of little pdfs providing mythic versions for the monsters originally featured in the bestiary sections of Curse of the Crimson Throne clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 6 pages, so let's take a look! We begin with the Mythic Devilfish at CR 5/MR 2, who infuses tainted blood that can render nonevil creatures sickened and it also gains reactive camouflage and can increase the miss-chances it gets from it via mythic power expenditure. Really cool, though this guy will be familiar if you already have Mythic Monsters: Sea Monsters. At the same CR/MR, the carrion golem (including the Self-Repairing Construct feat, reprinted for your convenience) receives a more virulent plague and the limb ripper ability, which lets the monster...surprise, rip off limbs of targets it has hit, provided it has mythic power left. Nice, though a bit of a pity that we don't cover the va...

Rating:
[4 of 5 Stars!]
Vacant Ritual Assembly #6
by Sophia B.
Publisher: Red Moon Medicine Show
Date Added: 06/23/2017 02:00:31
Vacant Ritual Assembly #6 [Original review on the blog.](http://dieheart.net/vra-zine-six/) Vacant Ritual Assembly \#6 delivers flavorful and thematic content for *Lamentations of the Flame Princess (LotFP)*. Or other OSR games. It is choke-full of grisly locations, adventures, encounters, and factions. And it comes with an interview that introduced me to another interesting old school game. *Spoiler Alert!* First, you'll get **Grigoro's Wonders Untold**. It is a traveling circus full of weirdos. It comes with some background info that could add plot hooks for your players. But nothing very obvious. You have orange siamese yeti, a demon that is charmed by human society and the enslaved ghost of the owner. Next is an island adventure by Kathryn Jenkins called **From Dunnholt It Rises**. It has a dark tone and horror theme with the plague, rats, witches and an island's heart that can be eaten. I like the two evil factions that play against each other: the witches vs. The Good Doctor. But the adventure...

Rating:
[5 of 5 Stars!]
Satanic Panic: Playtest Documents
by Carl A.
Publisher: Third Act Publishing
Date Added: 06/23/2017 00:17:31
Satanic Panic: Playtest Documents This is nice playtest to read on, but my question is why the Exocist has the most HP than the rest of the group? Also I like how to gain skills with currency, but what I dont get is can they do it on the fly or only when going back to base? If it's the latter then that's great and not having them trying to stop in the middle of a fight to get skills now. Last the instructions can use some touch up on how to describe the rules. After reading this, I felt like this is pretty much the whole core book itself without how to make your own card....

Rating:
[3 of 5 Stars!]
Ambrosia - A gathering of souls
by Carl A.
Publisher: Red Eyed Rabbit
Date Added: 06/22/2017 23:43:32
Ambrosia - A gathering of souls After skimming thru this pdf, I have come to say I probably going to need a better clarification of how the ability scores come to be. Like do they roll something or is it pre-destined scores that as soon as you pick your race here are your scores? That's all I'm trying to figure out, but I like how there's also a way for the GM to punish "troll-players" in this game as well with the soul system.

Rating:
[4 of 5 Stars!]
City of Mist Starter Set Rulesbook
by Carl A.
Publisher: Amit Moshe
Date Added: 06/22/2017 22:58:38
City of Mist Starter Set Rulesbook Well seeing that this website wont let me give a rating, I'll just write a review for it. I already have brought this book and literally at my time with it, I can't seem to put it down but also can't wait to get to play this soon when the core book becomes available. I have already pre-order this and I will say I like this really well and sorry I can't give a concrete review yet. Once I'm fully understand the rules better, I will come back to give a different review. So if you like this much, don't hesitate to pay for it and help them get known out there....

Rating:
[5 of 5 Stars!]
Golden Oceans: Core Rulebook 1
by Jon N.
Publisher: Papposilenos Publishing
Date Added: 06/22/2017 21:48:57
Golden Oceans: Core Rulebook 1 Great RPG with neat, innovative mechanics. This is a must try for every gamer!

Rating:
[5 of 5 Stars!]
Advanced Dungeonpunk Dungeonmetal
by Derek W.
Publisher: Eldrad Wolfsbane
Date Added: 06/22/2017 18:59:28
Advanced Dungeonpunk Dungeonmetal I got charged a dollar for someone's first draft of their world-building project. Meh.

Rating:
[2 of 5 Stars!]
Light City: One Shot - The Sidekick
by Royce R.
Publisher: Halls of the Nephilim
Date Added: 06/22/2017 17:23:55
Light City: One Shot - The Sidekick THIS IS LIGHT CITY and tonight its citizens are perhaps sleeping a little easier with the appearance of strong, stouthearted young fellows, and a few young ladies, who are trying to take some of the weight of the safety of our city from our costumed champions and settle it onto their own untried shoulders. Some are costumed and some are not; some are perfectly normal kids heedless of the danger they are involved in, while others have strange powers that compliment or contrast the powers of their adult mentiors. For all of them we offer our prayers for their safety, as well as for the safety of our uniformed heroes half a world away fighting the Axis to make a safer and better world for all the ones they left behind. GOOD NIGHT FROM LIGHT CITY. (With apologies to Edward R. Murrow.)...

Rating:
[5 of 5 Stars!]
N1 Against the Cult of the Reptile God (1e)
by Preston H.
Publisher: Wizards of the Coast
Date Added: 06/22/2017 16:48:47
N1 Against the Cult of the Reptile God (1e) If it concerns you, I do spoil some of the endgame information of the module, so be warned. I think this really is one of the best starting adventures for D&D. You get a town, a mystery, some wilderness exploration, and some not-too-big dungeon crawls. This being an older adventure for 1e, it *will* require some not insignificant fixes and tweaks. You'll need to figure out stats for NPCs like Father Abramo, Misha Devi, the evil monks, and others, and you'll need to make some serious tweaks to either the 1e spirit naga or the 5e spirit naga to make the final fight both fair and challenging. Fortunately, conversions do exist online that you can use to aid this process. Additionally, the module probably will have more magic items than your players will know what to do with if you leave it unchanged. While I don't think you should excise them all, as I think even low level player characters should have a handful of interesting magic items in order to evoke excitement and awe at the w...

Rating:
[5 of 5 Stars!]
DDEX1-04 Dues for the Dead (5e)
by JEFFREY C.
Publisher: Wizards of the Coast
Date Added: 06/22/2017 16:30:12
DDEX1-04 Dues for the Dead (5e) I ran this for the first time a week ago and my party had a great time! I do appreciate that there was consequences for just going in and murdering everything and stealing all the treasure. The undead encounters are fun as well as the final room. The module is a bit more combat centric but people had a great time.

Rating:
[5 of 5 Stars!]
Displaying 91 to 105 (of 49759 reviews) Result Pages: [<< Prev]   1  2  3  4  5  6  7  8  9 ...  [Next >>] 
0 items
 Hottest Titles
 Gift Certificates
Powered by DrivethruRPG