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Legend
by Andrea G.
Publisher: Mongoose
Date Added: 04/19/2017 10:35:56
Legend It looks like a very solid game, and the art looks great too!

Rating:
[5 of 5 Stars!]
Deadly Gardens: Hypno-Lotus
by Thilo G. [Featured Reviewer]
Publisher: Rusted Iron Games
Date Added: 04/19/2017 06:36:29
Deadly Gardens: Hypno-Lotus An Endzeitgeist.com review This installment of the Deadly Gardens-series clocks in at 5 pages, 1 page front cover, 1/2 page SRD, leaving us with 3.5 pages of content, so let's take a look! The pdf begins, as always, with new magical items, the first of which would be the alluring everbloom crown, which is a high-priced item that allows the character wearing it to affect plants with mind-influencing effects and 3/day cast charm monsters, but only on plants. The second item would be the mowing scythe, a +2 plant bane scythe - the first attack each round with this scythe targets all plant creatures threatened by the wielder - which is powerful, but only works when all creatures threatened are plants. Additionally, 3/day, the wielder can attack ALL CREATURES in a 60-ft.-line, which is extremely powerful - 68K does offset that somewhat, but still...circumstantially, this can be insanely strong. We also get a total of 7 natural items: Accuser devil eyes can record visually every...

Rating:
[5 of 5 Stars!]
Runesmithing Expanded: Equipment Runes
by Thilo G. [Featured Reviewer]
Publisher: Interjection Games
Date Added: 04/19/2017 06:34:45
Runesmithing Expanded: Equipment Runes An Endzeitgeist.com review This expansion for Interjection Games' Ultimate Runesmithing system clocks in at 6 pages, 1 page front cover, 1 page SRD, leaving us with 4 pages of content, so let's take a look! I obviously expect you're familiar with Ultimate Runesmithing in my review of its expansion. If you haven't checked it out, you can read up on my review of that book. So, let's begin without further ado with the allaying mark - as passive benefits, the rune, inscribed upon armor, grants increasing amounts of temporary hit points that refresh each round. As far as active benefits are concerned, we add DR/- to the fray, with an amount equal to the temporary hit points granted. Nice one. The bladesong sigil is inscribed exclusively on melee weapons; the lesser passive benefit helps vs. disarm attempts. The greater one makes the first creature to attack with it hit itself instead, potentially autocritting itself. The grandmaster rune, finally,, duplicates the lesser benefit...

Rating:
[4 of 5 Stars!]
The Quickly Equipped MurderHobo
by Thilo G. [Featured Reviewer]
Publisher: Violent Media
Date Added: 04/19/2017 06:33:08
The Quickly Equipped MurderHobo An Endzeitgeist.com review This pdf clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page ToC (also including introduction notes) and 1 page SRD, leaving us with 4 pages of content. Additionally, there is a second pdf included, which is 3 pages strong if you take away the front cover. More on that one later. So, one strength of OSR gaming as opposed to more complex systems, would obviously be the easy to grasp rules - the entry barrier is very, very low. While PFRPG, 13th Age and similar systems require that you read a huge tome, OSR system basics, enough to play anything but spellcasters, can be explained in 5 minutes. There is one step during character creation (and if you play the same modules and games I do in the system, you'll be making your fair share of them...), which puts a bit of a brake on immediately starting the game. I am, of course, talking about the pregame shopping spree. This pdf tries to streamline that process, with the default assumed sys...

Rating:
[4 of 5 Stars!]
Strange Stars Fate Rule Book
by Dillard R.
Publisher: Hydra Cooperative
Date Added: 04/18/2017 23:04:34
Strange Stars Fate Rule Book Splendid. In the review of the Setting Book I stated that Art took precedence over content. Way more art in the first book than in this one. This book however is chock full of content. Everything is fully explained in Fate Core rules. The first section of the book is taken up with how Strange Stars differs from regular Fate (not much). You could even run a game without the Fate Core rules if you wanted (but why since you can get the Fate Core rules for free on this site?). The remaining sections cover character creation. You have High Concept, Trouble and Stangeness as your first three Aspects. Strangeness should add some weirdness to the mix. Life in the Strange Stars is going to leave you affected--maybe you have an unusual gadget, or ethos, what have you. Clade templates--Each clade is referenced with page number in the Setting Book. There are aliens galore in the Strange Stars and most of them are "human". Every clade mentioned in the Setting book is here and encouragem...

Rating:
[5 of 5 Stars!]
DDAL05-07 Chelimber's Descent (5e)
by James M.
Publisher: Wizards of the Coast
Date Added: 04/18/2017 21:12:11
DDAL05-07 Chelimber's Descent (5e) I just started DM'ing during the SKT season and man did this module throw me for a loop! First puzzle is easy as can be and then the whole first floor of the dungeon had all of my players confused on what they were or weren't supposed to do and just started to do random stuff so they could feel like they were doing something. I at first thought it was something I was doing wrong, but after talking to other DMs they shared the same issues. The whole resistance thing really confused me too as there are no rules on resistance with # value (3/5). ...

Rating:
[2 of 5 Stars!]
Magitech Archetypes
by Vladimir C.
Publisher: Legendary Games
Date Added: 04/18/2017 18:45:58
Magitech Archetypes DISCLAIMER: This review is based on a free PDF provided by the author and the publisher, which in no way had an influence on the final score. Magitech Archetypes is a sci-fi/fantasy fusion-themed book by Legendary Games. As all books by the publisher, this one includes amazing layout and art, but they are not only beautiful; they are handy for players because of the many electronic links it includes, so you get a lot of information interconnected. What’s inside? 21 pages of content, which include: -7 archetypes: Astrologers are mesmerist who study the stars, and exchange many of their tricks for star-flavored abilities, even creating miniature satellites to attack their foes or travel to and survive in another planet! Delvers are wizards who are very at home in the underground and, in exchange for their arcane bond, get many abilities useful in dungeons and ruins, and can also summon some underground creatures (ending with neothelids!). Engram channelers are spiritualists tha...

Rating:
[4 of 5 Stars!]
DDAL04-04 The Marionette (5e)
by Jay E.
Publisher: Wizards of the Coast
Date Added: 04/18/2017 18:05:47
DDAL04-04 The Marionette (5e) The first four-hour DDAL adventure for the Curse of Strahd storyline season, the party has to deal with a threat to the village of Orasnou, and learn that there is more to the events of the past few weeks than meets the eye. **RUNNING THE GAME:** There are three major parts to the adventure: a visionquest where the party can start to learn the secrets behind the events of *DDAL04-02 The Beast*, and *DDAL04-03 The Executioner*; the attack on the village by the minions of a powerful undead; and the exploration of Falinescu Manor. It's a four-hour adventure, which gives you more time than the previous two in the series, but it's still possible to come up short. The visionquest is my favorite scene in the adventure and could benefit from the most time. If you want to give the the party more time for the visionquest then you could do the introduction *in media res*, with the party returning from an ill-fated attempt to rescue some missing villagers. The attack on the village is ha...

Rating:
[4 of 5 Stars!]
In Volo's Wake (5e)
by Dirk S.
Publisher: Wizards of the Coast
Date Added: 04/18/2017 12:48:27
In Volo's Wake (5e) while some may seem railroady and downright lethal, I found this set of adventures gives a great tour of DnD with some of the most iconic DnD monsters and enemies. I played this with both savvy and experienced players as well as those who have only started playing a couple of months ago. The savvy players shat their pants in technicolor once I pulled out the Mindflayer adventure and pitted them versus the Beholders. The new player loved the whimsical nature of the Fey themed adventure as well as the one where they needed to sacrifice the hostages. I found it an excellent tour of DnD's greatest hits while allowing people to quickly get ready for the real stuff. In terms of levelling you can quickly get to lvl 3 almost 4 with an adequate amount of gold and a great start in terms of items and downtime days. It won't beat the longer way round in terms of benefits, but it will certainly ensure you can keep up in the next tier. The only reason it's not absolutely perfect is that it d...

Rating:
[4 of 5 Stars!]
Trail of Cthulhu: The Final Revelation
by Megan R. [Featured Reviewer]
Publisher: Pelgrane Press
Date Added: 04/18/2017 11:59:35
Trail of Cthulhu: The Final Revelation Although this book contains four previously-published adventures - The Dying of St Margarets, The Watchers in the Sky, The Dance in the Blood, and The Rending Box - this is more than a mere compilation. The work begins with a short additional scenario called The Final Revelation. Its purpose is to provide a framework that can allow the other four to be played as a short campaign in the Purist mode. If you know the other adventures, you may be scratching your head at this point: although they are all set in the same time period and take place around the United Kingdom, there isn't anything else to link them together. If you use the pre-generated characters (who are ideally suited to the scenario for which they are provided) they do not carry over well, and even if you generate your own it is hard to come up with Investigators who would be interested enough in all four situations to get involved. The solution is ingenious in the extreme. You start playing The Final Revelation and a...

Rating:
[5 of 5 Stars!]
DDAL4-01 Suits of the Mists (5e)
by Jay E.
Publisher: Wizards of the Coast
Date Added: 04/18/2017 11:32:22
DDAL4-01 Suits of the Mists (5e) In a series of five 1-hour sessions, the party helps the occupants of an inn track down a family that has stolen items from them. But not all is what it seems, and the party may find themselves in a very different place from where they began. An Introduction to the Curse of Strahd storyline season. **RUNNING THE GAME:** Running 1-hour games can be tough for inexperienced DMs, especially in an organized play setting where you might might have an enforced time limit. The missions in Suits of the Mists are straightforward enough that they should fit comfortably within a 1-hour slot, though you might miss out on some good character interation in Mission 2 (Coins) and Mission 4 (Glyphs). Because they must be short, the plots of the individual missions aren't very in-depth; my personal favorite is Mission 2 for the interaction with the NPCs and the choices that can be made. If you can run the entire thing as a 4- or 5-hour adventure—maybe with a break or two between missions—that might...

Rating:
[5 of 5 Stars!]
100 Privateer and Freelancer Spaceship Names
by Stephen Y.
Publisher: SciFi Ideas
Date Added: 04/18/2017 11:18:08
100 Privateer and Freelancer Spaceship Names 2 pages of spaceship names (in alphabetical order). I liked the first one (African Queen). Reminded me of an old film. Definately helpful in a tight spot if the GM is looking for such names. Just roll 1D100, and off you go. At 0.48p/0.60c, it's worth purchasing.

Rating:
[4 of 5 Stars!]
Rocketships of Pulp Destruction
by Matteo G.
Publisher: LPJ Design
Date Added: 04/18/2017 10:21:16
Rocketships of Pulp Destruction In its current state, this product is not well made, for a simple reason, it wasn't checked enough and so it wasn't corrected. For instance, the table detailing the venusian starship weapons is wrong, a literal copy paste of the chronian starship weapons table, this mistake leaves one of the three races without any weapons for their vessels. This error should be easy to correct, the second chronian table should be substituted with the correct venusian weapon table. The product is otherwise interesting, it expands the rules for the starships from d20 modern, using them in a different setting, inspired by the old pulp novels, i really like it and i think it could be valued at least 4 stars out of five, but only if the reported error will be corrected....

Rating:
[1 of 5 Stars!]
Eclipse Phase: Panopticon
by Christopher J.
Publisher: Posthuman Studios LLC
Date Added: 04/18/2017 10:19:49
Eclipse Phase: Panopticon I have a love/hate relationship with these books. On the one hand, they are insanely comprehesive and well written, and the setting is fantastic and unique (even where it borrows from other novels, games, etc, it does so in such a way that it's with love and not a blatant ripoff). On the other hand, science aside (which is always plausible and well thought out) the authors exhibit careless, lazy thinking when it comes to extrapolation of future culture, economics, politics, and social structure. Basically anything the hard sciences don't address. At first, I had attributed this to the in-character voices of the narrators, but after purchasing a ton of their PDFs and hardbacks I've come to realize that this is not the case. It's the writers' own wishful thinking and biases seeping through. This is not good sci-fi. This has nothing do with whether I agree or disagree with said biases, that's irrelevant. If you want to use sci fi to comment on the human condition or as a fanciful refle...

Rating:
[4 of 5 Stars!]
Encounter Pages IV
by Thilo G. [Featured Reviewer]
Publisher: Purple Duck Games
Date Added: 04/18/2017 09:10:24
Encounter Pages IV An Endzeitgeist.com review This pdf clocks in at an impressive 35 pages, 1 page front cover, 2 pages of SRD, leaving us with a pretty weighty 32 pages of content, so let's take a look! This pdf contains a total of 15 detailed encounters to throw at your players and spice up traveling, with every single one of them featuring an impressive, well-done full-color picture of the respective adversaries featured. CR-wise, we have 3 CR 3, 1 CR 4, 2 CR 5, 1 CR 6, 1 CR 7, 2 CR 8 and one encounter each for the CRs ranging from 9 to 13 herein, situating the pdf, level-range-wise, in the low- to medium level-range. The encounters all feature suggested environments and often highlight/showcase some of the amazing creatures that can be found in the seriously underrated Monsters of Porphyra II tome - but fret not: All relevant information for using the encounters, from statblocks to flavor, is included. Structure-wise, each of the encounters features a brief summary of the area they take ...

Rating:
[4 of 5 Stars!]
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