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DSA5 - Verräter & Geächtete (PDF) als Download kaufen
by Roger L.
Publisher: Ulisses Spiele
Date Added: 12/05/2017 14:44:42
DSA5 - Verräter & Geächtete (PDF) als Download kaufen http://www.teilzeithelden.de Drei Geschichten, die an drei verschiedene Orte in Aventurien führen: Die Mark Greifenfurt, Rashdul und Havena können in diesem Sammelband besucht werden, der drei Abenteuer beinhaltet, die als kleine Szenarien begannen und nun überarbeitet wurden. Ob das gelungen ist? Finden wir es heraus! In diesem Sammelband befinden sich drei Abenteuer. Adel, Recht und Edelmut von Nicolai Hoch führt in die Markgrafschaft Greifenfurt und die Helden direkt in einen Streit zwischen Rittern und Raubrittern. Diebische Träumerei von Marie Mönkemeyer spielt in der tulamidischen Stadt Rashdul und lässt die Helden an eine Diebesbande geraten. Himmelsfeuer von Alex Spohr findet schließlich im Umfeld des Sternenfalls statt und dreht sich um einen wertvollen Brocken Sternenmetall, der in der Nähe der albernischen Hauptstadt Havena niedergeht. Der ersten beiden Abenteuer waren vor einigen Jahren für den Test des DSA 5-Beta-Regelwerks gedacht. Himmelsfeuer war ein Botenszenario...

Rating:
[3 of 5 Stars!]
Entropic Gaming System
by Jeff C.
Publisher: Mystical Throne Entertainment
Date Added: 12/05/2017 13:51:33
Entropic Gaming System I keep buying new “generic” rpg systems in the vague hope of finding ‘The One.’ Much like dating or finding the job, I’ve gone through a lot of different rpg’s that didn’t quite make it. I raised an eyebrow when I saw the Entropic Game System. It has a lot of things I like about a generic game and Mystical Throne Entertainment about a game company for the most part. I bought the pdf +print copies of the EGS Core Rulebook, Science Fiction, and Fantasy. Generally speaking the art, layout and typesetting on all three were top-notch. I like the use of sidebars. The length of each book was appropriate to its price. The depth of information in the Core rulebook was very appropriate to a generic rulebook. In other words- not too much crunch, not too much fluff, and enough pertinent info to start a campaign in any given genre without having to fill in all the blanks yourself. Still, there was plenty of room after the Core Rulebook to fill in those blanks for any given genre, which is nice ...

Rating:
[3 of 5 Stars!]
DDEX1-01 Defiance in Phlan (5e)
by Cheryl R.
Publisher: Wizards of the Coast
Date Added: 12/05/2017 12:50:39
DDEX1-01 Defiance in Phlan (5e) Wish I would have started DMing with this one. The mini-missions can feel overwhelming to a time-crunched table, but if this is your first time-and you have plenty of time to run these-they're great.

Rating:
[4 of 5 Stars!]
DDEX1-06 The Scroll Thief (5e)
by Cheryl R.
Publisher: Wizards of the Coast
Date Added: 12/05/2017 12:48:28
DDEX1-06 The Scroll Thief (5e) This was one of the first modules I ever ran for a group of people who had never played D&D before. It's roleplay heavy, with a variety of combat and exploration. A great introduction to the game. There was some back research that I had to do because I ran this first, but that was my choice. Between this module and others in the series, some NPCs change race/gender, but it's easy enough to gloss over.

Rating:
[5 of 5 Stars!]
Hex Kit + 2 Tilesets [BUNDLE]
by Markus D.
Publisher: cone of negative energy
Date Added: 12/05/2017 01:49:41
Hex Kit + 2 Tilesets [BUNDLE] These tiles are beautiful ( 5 stars), and the editor is very helpful especially as you can import hexes from other publishers and I also love the random map creator. There is ONE DOWNSIDE, though: the random map creator creates a map only on the base layer and so you can't move this layer up or down. But with GIMP or PHOTOSHOP you still can work around that "error" - it just takes additional time. When this feature gets fixed it will be perfect. Absoulutely recommended, even with random map basic layer fault a 5star rating!...

Rating:
[5 of 5 Stars!]
DDAL07-07 Rotting Roots (5e)
by Jasmine L.
Publisher: Wizards of the Coast
Date Added: 12/05/2017 01:09:34
DDAL07-07 Rotting Roots (5e) (Spoilers within.) Oh my god the intro scene is FANTASTIC. I love it. And the boss fight is great too—challenging and memorable. The middle bits of the module are not quiiite at the same level. There's a random travel encounter, which is okay, but nothing special (I like the bridge), and a setpiece encounter that feels very railroaded. Then there's some aarakocra, and a character who is important to the next mod in the trilogy is introduced in passing, probably without making any real impact on the players (mine barely even noticed the guy). Then there's an acid cave combat with some zombies, which is a joke, as the zombies are just not a threat to a T2 party. One of the faction missions is *supposed* to complicate this encounter, but in practice, it's not clear to the players that they need to take action for that here. It's a little awkward. On the whole, though, although there's room for improvement, I must heartily approve of this mod!...

Rating:
[4 of 5 Stars!]
Star Patrol Micro
by William G.
Publisher: Diceman Games
Date Added: 12/04/2017 20:48:59
Star Patrol Micro A very challenging game for a single page microgame. I ran four patrols, and I was only able to finish one patrol with my ship intack. The rules are simple to learn, but you will need to strategize on when to fight and when to run. If you can run. On some patrols you wish you had a few more missles.

Rating:
[4 of 5 Stars!]
Babylon - Hospital Green
by Kenneth N.
Publisher: Dave Graffam Models
Date Added: 12/04/2017 18:44:06
Babylon - Hospital Green Definitely a good buy, I have thoroughly enjoyed building these models, and have subscribed to the Dave Graffam FB page to show off some of my buildings, and get inspiration from other builders. Dave Graffam is very responsive to input, he sent me a missing panel file as soon as I told him about it. Very pleased with both the product, and the service.

Rating:
[5 of 5 Stars!]
Gatekeepers
by Sidney C.
Publisher: Lagging Dice LLC
Date Added: 12/04/2017 17:19:21
Gatekeepers I grabbed the PDF and bought the print to play game box from thegamecrafter website as I am too lazy to print things back when this released, but was only just able to run a game with it. The thing I liked best about this game is the fact that it requires zero prep time from players or DM (other than the DM having read the rules) if you do not want to. Though I strongly encourage any DM planning to run this game to read through stance changing and the healing rules carefully as for me that was the parts I got a bit mixed up on in my first read through. I only realized it after I was glancing at the rules during our first battle scene and had one of those "Oh I am sorry, forget what I said a turn ago... going forward we will do it right". You can literally just grab the game off the shelf like a board game and go immediately into playing a tabletop RPG. You COULD build a character planning cards and working with the DM, or you could just get dealt cards as listed in the game, pic...

Rating:
[5 of 5 Stars!]
DDAL07-04 A Walk in the Park (5e)
by Customer N.
Publisher: Wizards of the Coast
Date Added: 12/04/2017 15:17:42
DDAL07-04 A Walk in the Park (5e) Let’s just say that this is a module that, if I wasn’t running the trilogy from DDAL07-03 to DDAL07-05, I wouldn’t have ran 07-04 as an individual adventure. The module did its job as the plot connection between the discovery of wanderlust at the end 07-03, followed the lead to the Grung village, and found out the Yuan-ti are behind this, and eventual brings us to 07-05. So it did well in fulfilling its purpose. Other than the necessary plot progression through the trilogy, there really isn’t any highlight worth mentioning in the module. The satchel shop felt more clunky than a fun Easter egg to me, the travel through the jungle was kinda mundane, and the characters’ venture into the village didn’t leave a lot of room for fun RP interactions. The only notable RP moment I can find is when the characters first spoke to the Yuan-ti pureblood and they were asked to state their business. But regardless of what excuses they made up to visit the village, the final fight was inevitable a...

Rating:
[2 of 5 Stars!]
Deluxe Tunnels & Trolls gamemaster Screen
by Kenneth W.
Publisher: Flying Buffalo
Date Added: 12/04/2017 14:34:59
Deluxe Tunnels & Trolls gamemaster Screen Incredibly useful information. It saves me so much time to be able to have the ranged attack save tables at hand, as well as basic equipment and treasure generator.

Rating:
[5 of 5 Stars!]
Evocraft Space
by Pierre S.
Publisher: Evocraft RPG
Date Added: 12/04/2017 13:37:15
Evocraft Space Evocraft Space is an 83-page book which carries over some of the same systems from the Evocraft game. Evocraft is an extensive 400+ -page text principally concerned with world-creation and development of a society through any or all of five eras (Primitive, Medieval, Renaissance, Modern and Post-Apocalypse). It also has game rules so that characters generated (in any era) could be played using a dice-pool system. What it did not have was any provision for spacefaring outside the home world, so that's what the current book addresses. Evocraft Space has a similar rules system. Players' characters have a small list of main skills, utility skills and derived stats which define their character. Characters also have a defined science-fiction Trade which allows them to do specific functions with specific Tools (only major pieces of equipment are defined, and each adds more dice to the pool depending on character level in the Trade). For any action, determine the pertinent skill of t...

Rating:
[4 of 5 Stars!]
DDAL07-03 A Day at the Races (5e)
by Customer N.
Publisher: Wizards of the Coast
Date Added: 12/04/2017 12:57:19
DDAL07-03 A Day at the Races (5e) Definitely a rather unorthodox module amongst AL, with the majority of the module set in the Grand Prix race event instead of your usual investigate the surroundings and talk to NPCs. Which made for a challenging experience as a DM (because no one is used to running mods that are races), but it was challenging in a fun way, so I did appreciate the creativity. Definitely use a lot of liberty when you DM this mod. For instance, I changed the word puzzle into having them solve a riddle. With the word puzzle, you can just work out all the combination in due time, which isn’t very fun in my opinion, and can also take forever (until the characters can no longer hold their breath). With a riddle, it’s less time consuming, and it gives off a better sense of achievement that the players actually did something (instead of trying all possible combinations until they found the right answer). I also made the final leg of the race into a spellcasting competition, where I had the spellcasters on t...

Rating:
[4 of 5 Stars!]
Planes of Chaos (2e)
by Jason M.
Publisher: Wizards of the Coast
Date Added: 12/04/2017 10:47:36
Planes of Chaos (2e) This is a reivew of the Print on Demand version: Overall I'm happy with it. Print-wise, this is the best I've seen Planescape text outside of original printings. Extremely easy to read. The paper stock feels great. And I prefer to have the box set material collected in one volume. The art is washed out, but still looks pretty good (I'd say 7 out of 10). That was explained by DTRPG before purchase. The maps are reprinted in the back and would be hard to use without breaking the spine. I'd recommend the PDF for reprinting maps for use. Speaking of the maps, there are still a couple that have been swapped as noted by others in the comments section. Don't expect this to be fixed from the previous version. I'd definitely buy the other box sets once they have the option....

Rating:
[4 of 5 Stars!]
Rune Cards
by ian o.
Publisher: Stormforge Productions
Date Added: 12/04/2017 08:43:37
Rune Cards These were really fun. I use them to give to players, but I also used one for Lost Mines of Phandelver for the shrine in the main town. I used it as a kind of substory quest, originating from the shrine and connecting to the banshee encounter.

Rating:
[4 of 5 Stars!]
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