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DDAL05-02 The Black Road (5e)
by Joshua N.
Publisher: Wizards of the Coast
Date Added: 08/19/2017 16:20:08
DDAL05-02 The Black Road (5e) Recommend Purchase: Yes. XP Range: 450-600 The Season 5 Hardcover (Storm King's Thunder) is an amazing sandbox that spans the entire northwest Swordcoast. Unlike seasons 1-3 these storyline modules actually occur in the same area and mesh well with the hardcover. This is the first season to include the digial certificate for permanent magic items. Before running any Season 5 module, you should download the following content from DMSGUILD and read it fully: - Season 5 Narrative: Parnast, Stagwick, & Beregost Sadly this was released only AFTER the season was over :( - A Guide to the Factions of Faerun Lots of Faction stuff in Season 5, so your players should be engaged with the Faction they've chosen....

Rating:
[4 of 5 Stars!]
DDAL04-14 The Darklord (5e)
by Joshua N.
Publisher: Wizards of the Coast
Date Added: 08/19/2017 15:54:44
DDAL04-14 The Darklord (5e) Recommend Purchase: Yes. XP Range: 4,500-6,000 The overall story woven between all fourteen modules is called 'Misty Fortunes and Absent Hearts' and is relatively strong overall, but suffers for a couple reasons. The final module probably wasn't written at the time the first was released, so they couldn't or didn't want to spill some of the meta information that DMs would have LOVED to have. In the early modules things would occur 'deus ex machina' and even the DM wouldn't have a clue as to why. If you're planning on running these, i HIGHLY recommend buying the bundle, reading the DDAL04-14 (The Dark Lord) Adventure Overview on pages 7-8 to see where everthing is heading ... and then reading each module's Overview in turn before running everything. This will help you greatly. If you start with the first module you'll have enough XP to level up, stay within the module tiers and make it all the way to the 14th module. Afterwards you could always play a few chapters of the Cu...

Rating:
[4 of 5 Stars!]
DDAL04-13 The Horseman (5e)
by Joshua N.
Publisher: Wizards of the Coast
Date Added: 08/19/2017 15:53:56
DDAL04-13 The Horseman (5e) Recommend Purchase: Yes. XP Range: 1,875-2,500 The overall story woven between all fourteen modules is called 'Misty Fortunes and Absent Hearts' and is relatively strong overall, but suffers for a couple reasons. The final module probably wasn't written at the time the first was released, so they couldn't or didn't want to spill some of the meta information that DMs would have LOVED to have. In the early modules things would occur 'deus ex machina' and even the DM wouldn't have a clue as to why. If you're planning on running these, i HIGHLY recommend buying the bundle, reading the DDAL04-14 (The Dark Lord) Adventure Overview on pages 7-8 to see where everthing is heading ... and then reading each module's Overview in turn before running everything. This will help you greatly. If you start with the first module you'll have enough XP to level up, stay within the module tiers and make it all the way to the 14th module. Afterwards you could always play a few chapters of the Cu...

Rating:
[5 of 5 Stars!]
DDAL04-12 The Raven (5e)
by Joshua N.
Publisher: Wizards of the Coast
Date Added: 08/19/2017 15:53:24
DDAL04-12 The Raven (5e) Recommend Purchase: Yes. XP Range: 1,875-2,500 The overall story woven between all fourteen modules is called 'Misty Fortunes and Absent Hearts' and is relatively strong overall, but suffers for a couple reasons. The final module probably wasn't written at the time the first was released, so they couldn't or didn't want to spill some of the meta information that DMs would have LOVED to have. In the early modules things would occur 'deus ex machina' and even the DM wouldn't have a clue as to why. If you're planning on running these, i HIGHLY recommend buying the bundle, reading the DDAL04-14 (The Dark Lord) Adventure Overview on pages 7-8 to see where everthing is heading ... and then reading each module's Overview in turn before running everything. This will help you greatly. If you start with the first module you'll have enough XP to level up, stay within the module tiers and make it all the way to the 14th module. Afterwards you could always play a few chapters of the Cu...

Rating:
[5 of 5 Stars!]
DDAL04-11 The Donjon (5e)
by Joshua N.
Publisher: Wizards of the Coast
Date Added: 08/19/2017 15:52:57
DDAL04-11 The Donjon (5e) Recommend Purchase: Yes. XP Range: 3,000-5,000 The overall story woven between all fourteen modules is called 'Misty Fortunes and Absent Hearts' and is relatively strong overall, but suffers for a couple reasons. The final module probably wasn't written at the time the first was released, so they couldn't or didn't want to spill some of the meta information that DMs would have LOVED to have. In the early modules things would occur 'deus ex machina' and even the DM wouldn't have a clue as to why. If you're planning on running these, i HIGHLY recommend buying the bundle, reading the DDAL04-14 (The Dark Lord) Adventure Overview on pages 7-8 to see where everthing is heading ... and then reading each module's Overview in turn before running everything. This will help you greatly. If you start with the first module you'll have enough XP to level up, stay within the module tiers and make it all the way to the 14th module. Afterwards you could always play a few chapters of the Cu...

Rating:
[5 of 5 Stars!]
DDAL04-10 The Artifact (5e)
by Joshua N.
Publisher: Wizards of the Coast
Date Added: 08/19/2017 15:52:32
DDAL04-10 The Artifact (5e) If you're only going to run one module from Season 4, make it this one. It is AMAZING! Recommend Purchase: Yes....Yes Yes YES! XP Range: 3,000-4,000 The overall story woven between all fourteen modules is called 'Misty Fortunes and Absent Hearts' and is relatively strong overall, but suffers for a couple reasons. The final module probably wasn't written at the time the first was released, so they couldn't or didn't want to spill some of the meta information that DMs would have LOVED to have. In the early modules things would occur 'deus ex machina' and even the DM wouldn't have a clue as to why. If you're planning on running these, i HIGHLY recommend buying the bundle, reading the DDAL04-14 (The Dark Lord) Adventure Overview on pages 7-8 to see where everthing is heading ... and then reading each module's Overview in turn before running everything. This will help you greatly. If you start with the first module you'll have enough XP to level up, stay within the module ti...

Rating:
[5 of 5 Stars!]
DDAL04-09 The Tempter (5e)
by Joshua N.
Publisher: Wizards of the Coast
Date Added: 08/19/2017 15:51:38
DDAL04-09 The Tempter (5e) Recommend Purchase: Yes. XP Range: 1,310-1750 The overall story woven between all fourteen modules is called 'Misty Fortunes and Absent Hearts' and is relatively strong overall, but suffers for a couple reasons. The final module probably wasn't written at the time the first was released, so they couldn't or didn't want to spill some of the meta information that DMs would have LOVED to have. In the early modules things would occur 'deus ex machina' and even the DM wouldn't have a clue as to why. If you're planning on running these, i HIGHLY recommend buying the bundle, reading the DDAL04-14 (The Dark Lord) Adventure Overview on pages 7-8 to see where everthing is heading ... and then reading each module's Overview in turn before running everything. This will help you greatly. If you start with the first module you'll have enough XP to level up, stay within the module tiers and make it all the way to the 14th module. Afterwards you could always play a few chapters of the Cur...

Rating:
[5 of 5 Stars!]
DDAL04-08 The Broken One (5e)
by Joshua N.
Publisher: Wizards of the Coast
Date Added: 08/19/2017 15:51:18
DDAL04-08 The Broken One (5e) Recommend Purchase: Yes. XP Range: 1,312-1750 The overall story woven between all fourteen modules is called 'Misty Fortunes and Absent Hearts' and is relatively strong overall, but suffers for a couple reasons. The final module probably wasn't written at the time the first was released, so they couldn't or didn't want to spill some of the meta information that DMs would have LOVED to have. In the early modules things would occur 'deus ex machina' and even the DM wouldn't have a clue as to why. If you're planning on running these, i HIGHLY recommend buying the bundle, reading the DDAL04-14 (The Dark Lord) Adventure Overview on pages 7-8 to see where everthing is heading ... and then reading each module's Overview in turn before running everything. This will help you greatly. If you start with the first module you'll have enough XP to level up, stay within the module tiers and make it all the way to the 14th module. Afterwards you could always play a few chapters of the Cur...

Rating:
[5 of 5 Stars!]
DDAL04-07 The Innocent (5e)
by Joshua N.
Publisher: Wizards of the Coast
Date Added: 08/19/2017 15:50:54
DDAL04-07 The Innocent (5e) Recommend Purchase: Yes. XP Range: 2,625-3,500 The overall story woven between all fourteen modules is called 'Misty Fortunes and Absent Hearts' and is relatively strong overall, but suffers for a couple reasons. The final module probably wasn't written at the time the first was released, so they couldn't or didn't want to spill some of the meta information that DMs would have LOVED to have. In the early modules things would occur 'deus ex machina' and even the DM wouldn't have a clue as to why. If you're planning on running these, i HIGHLY recommend buying the bundle, reading the DDAL04-14 (The Dark Lord) Adventure Overview on pages 7-8 to see where everthing is heading ... and then reading each module's Overview in turn before running everything. This will help you greatly. If you start with the first module you'll have enough XP to level up, stay within the module tiers and make it all the way to the 14th module. Afterwards you could always play a few chapters of the Cu...

Rating:
[5 of 5 Stars!]
DDAL04‐06 The Ghost (5e)
by Joshua N.
Publisher: Wizards of the Coast
Date Added: 08/19/2017 15:50:32
DDAL04‐06 The Ghost (5e) Recommend Purchase: Yes. XP Range: 1,275-1,700 *(+3,000 Mid-Season Award) The overall story woven between all fourteen modules is called 'Misty Fortunes and Absent Hearts' and is relatively strong overall, but suffers for a couple reasons. The final module probably wasn't written at the time the first was released, so they couldn't or didn't want to spill some of the meta information that DMs would have LOVED to have. In the early modules things would occur 'deus ex machina' and even the DM wouldn't have a clue as to why. If you're planning on running these, i HIGHLY recommend buying the bundle, reading the DDAL04-14 (The Dark Lord) Adventure Overview on pages 7-8 to see where everthing is heading ... and then reading each module's Overview in turn before running everything. This will help you greatly. If you start with the first module you'll have enough XP to level up, stay within the module tiers and make it all the way to the 14th module. Afterwards you could always p...

Rating:
[4 of 5 Stars!]
DDAL04-05 The Seer (5e)
by Joshua N.
Publisher: Wizards of the Coast
Date Added: 08/19/2017 15:50:03
DDAL04-05 The Seer (5e) Recommend Purchase: Yes. XP Range: 635-850 The overall story woven between all fourteen modules is called 'Misty Fortunes and Absent Hearts' and is relatively strong overall, but suffers for a couple reasons. The final module probably wasn't written at the time the first was released, so they couldn't or didn't want to spill some of the meta information that DMs would have LOVED to have. In the early modules things would occur 'deus ex machina' and even the DM wouldn't have a clue as to why. If you're planning on running these, i HIGHLY recommend buying the bundle, reading the DDAL04-14 (The Dark Lord) Adventure Overview on pages 7-8 to see where everthing is heading ... and then reading each module's Overview in turn before running everything. This will help you greatly. If you start with the first module you'll have enough XP to level up, stay within the module tiers and make it all the way to the 14th module. Afterwards you could always play a few chapters of the Curse ...

Rating:
[5 of 5 Stars!]
DDAL04-04 The Marionette (5e)
by Joshua N.
Publisher: Wizards of the Coast
Date Added: 08/19/2017 15:49:33
DDAL04-04 The Marionette (5e) Recommend Purchase: Yes. XP Range: 900-1,200 The overall story woven between all fourteen modules is called 'Misty Fortunes and Absent Hearts' and is relatively strong overall, but suffers for a couple reasons. The final module probably wasn't written at the time the first was released, so they couldn't or didn't want to spill some of the meta information that DMs would have LOVED to have. In the early modules things would occur 'deus ex machina' and even the DM wouldn't have a clue as to why. If you're planning on running these, i HIGHLY recommend buying the bundle, reading the DDAL04-14 (The Dark Lord) Adventure Overview on pages 7-8 to see where everthing is heading ... and then reading each module's Overview in turn before running everything. This will help you greatly. If you start with the first module you'll have enough XP to level up, stay within the module tiers and make it all the way to the 14th module. Afterwards you could always play a few chapters of the Curs...

Rating:
[5 of 5 Stars!]
DDAL04-03 The Executioner (5e)
by Joshua N.
Publisher: Wizards of the Coast
Date Added: 08/19/2017 15:49:07
DDAL04-03 The Executioner (5e) Recommend Purchase: Yes. XP Range: 225-300 The overall story woven between all fourteen modules is called 'Misty Fortunes and Absent Hearts' and is relatively strong overall, but suffers for a couple reasons. The final module probably wasn't written at the time the first was released, so they couldn't or didn't want to spill some of the meta information that DMs would have LOVED to have. In the early modules things would occur 'deus ex machina' and even the DM wouldn't have a clue as to why. If you're planning on running these, i HIGHLY recommend buying the bundle, reading the DDAL04-14 (The Dark Lord) Adventure Overview on pages 7-8 to see where everthing is heading ... and then reading each module's Overview in turn before running everything. This will help you greatly. If you start with the first module you'll have enough XP to level up, stay within the module tiers and make it all the way to the 14th module. Afterwards you could always play a few chapters of the Curse ...

Rating:
[2 of 5 Stars!]
DDAL04-02 The Beast (5e)
by Joshua N.
Publisher: Wizards of the Coast
Date Added: 08/19/2017 15:48:28
DDAL04-02 The Beast (5e) Recommend Purchase: Yes. XP Range: 225-300 The overall story woven between all fourteen modules is called 'Misty Fortunes and Absent Hearts' and is relatively strong overall, but suffers for a couple reasons. The final module probably wasn't written at the time the first was released, so they couldn't or didn't want to spill some of the meta information that DMs would have LOVED to have. In the early modules things would occur 'deus ex machina' and even the DM wouldn't have a clue as to why. If you're planning on running these, i HIGHLY recommend buying the bundle, reading the DDAL04-14 (The Dark Lord) Adventure Overview on pages 7-8 to see where everthing is heading ... and then reading each module's Overview in turn before running everything. This will help you greatly. If you start with the first module you'll have enough XP to level up, stay within the module tiers and make it all the way to the 14th module. Afterwards you could always play a few chapters of the Curse ...

Rating:
[4 of 5 Stars!]
DDEX2-07 Bounty in the Bog (5e)
by Customer Name Withheld
Publisher: Wizards of the Coast
Date Added: 08/19/2017 15:47:28
DDEX2-07 Bounty in the Bog (5e) This is a good and straight forward adventure that is easy to run. The beginning choice on if the party will tell the gnomes of the danger is easy to miss for them, but can be a good oppurtunity to allow inspiration along with the extra reward. The lizardfolk and wasp can be very short if the party is willing to talk. I ran this game where one character was a lizardfolk, making the whole part easy. I recommend removing the fungi in the cave entrance. One the party is told they are purple, they will assume it's suspious and attack them. The gray ooze with the mud mephits is a good encounter as it can emphasis the importance of magical weapons and armor. For the final fight, a large party can wipe them out if given a surpirse round. I recommend having at least the devourer's aware of the party's arrival via mud mephits deaths and the monks spread out to avoid an anti-climatic sleep spell. The devourer is a good addition to the fight as it introduces the possibility of instant death. If s...

Rating:
[5 of 5 Stars!]
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