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5E Mini-Dungeon #058: The Palace of Ahmad Sahir
by Thilo G. [Featured Reviewer]
Publisher: AAW Games
Date Added: 09/21/2017 04:09:36
5E Mini-Dungeon #058: The Palace of Ahmad Sahir An Endzeitgeist.com review This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Big plus: This mini-dungeon comes with a key-less .tif player map as well as a high-res GM map for VTT-use – kudos! Since this product line's goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great! This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. ... .. . Still here? All right! Ahmad Sahir was once a great wizard, devotee of the three goddesses of divination and oases, goddesses whom he rescued from a scrupulous sultan - and as such, the fantastic m...

Rating:
[5 of 5 Stars!]
Creepy Comic Conversion - Issue 2
by James Y.
Publisher: Savage AfterWorld
Date Added: 09/20/2017 19:43:48
Creepy Comic Conversion - Issue 2 Another great hook/adventure from Tim Snider, the comic itself is worth the price of admission (one measley dollar) Add to that a plot hook and stats that could be expanded into a campaign, later games having the adversaries teaming with some other mystic menace! Keep up the good work, sir!

Rating:
[5 of 5 Stars!]
Unknown Armies: Breaking Through: The Strygomancer
by Flo S.
Publisher: Atlas Games
Date Added: 09/20/2017 15:04:05
Unknown Armies: Breaking Through: The Strygomancer A generous ebook. A lot of interesting content. The school itself is strange, coherent, and very well developped. As a Cronenberg fan, I have to say I'm impressed as to how the author has managed to capture the essence of his movies. Spells are powerful, but it will be costly for Strygomancers to charge (not so difficult, but costly. Just read it!).

Rating:
[5 of 5 Stars!]
Mechanomancy Redux
by Flo S.
Publisher: Atlas Games
Date Added: 09/20/2017 14:57:55
Mechanomancy Redux Exactly what I needed for the villains in my mechanomancy-centered campaign! Even though I have all the books of the two previous editions as well as UA3, I think this Redux is still relevant, especially by adapting the school to the new set of rules, and by telling its current development.

Rating:
[5 of 5 Stars!]
UA3: Charmancy
by Flo S.
Publisher: Atlas Games
Date Added: 09/20/2017 14:52:56
UA3: Charmancy Wow, this little book is worth every penny and more. It's definitely got the same vibe & mojo than the "official" schools of magick. It's balanced, fun, and expertly written. Kudos to the author!

Rating:
[5 of 5 Stars!]
Handcrafted Dungeons:: Basic Dungeon Tiles set 2
by John G.
Publisher: Outland Arts
Date Added: 09/20/2017 12:54:55
Handcrafted Dungeons:: Basic Dungeon Tiles set 2 Handcrafted Dungeons (Both sets) are fantastic- i have had my eye on them for a while and just bought them and arranged for pro printing. The 'maker' quality of them is just beautiful. lighting, texture, doors, traps and details, plus all the printing and furnish level options. I can't recommend them highly enough. I am eager for the caves sets! If you buy only one set of tiles, buy two and make them HCD!

Rating:
[5 of 5 Stars!]
Mecha — A Field Guide
by Taylor H.
Publisher: Rising Phoenix Games
Date Added: 09/20/2017 12:40:35
Mecha — A Field Guide Mecha, A Field Guide is a Starfinder product attempting to add mecha and powersuits to the game. While the game certainly could benefit from rules for mecha, this product missed the mark for me and did not fullfill the potential that I had hoped it would reach. The problem doesn't come so much from the presented rules, but from a lack of following a pattern already present in Starfinder for starships. It gives rules for using mecha, and presents a couple options for what a mecha stat block could be, but it fails to offer a method for creating your own, much like how Starfinder did for starships. What is presented appears to be balanced and follows much of the same patterns and level balancing that Starfinder's Core Rulebook uses, and thus I would approve of the material at my table if I had a use for it. The art inside is nice and the layout is decent, with the exception of occasional overly large art and the broad header and footer. The writing could have used some work, but that migh...

Rating:
[3 of 5 Stars!]
Handcrafted Dungeons:: Basic Dungeon Tiles set 1
by John G.
Publisher: Outland Arts
Date Added: 09/20/2017 12:33:32
Handcrafted Dungeons:: Basic Dungeon Tiles set 1 I have looked at *tons* of dungeon tiles, computer rendered, painted, drawn, inked, and none come even close to these. The fellow who published them actually built them out of clay and other materials, lit them and took photos of them to make the tiles. The results are nothing less than spectacular. I can't say strongly enough how much i enjoy them, where using, planning or just admiring the craftsmanship that went into them. I've always liked the idea of 3d dungeons, but lacked the space to make or store them. This stuff solves that problem elegantly. If you buy only one set of tiles, make it Handcrafted Dungeons. Full Disclosure: I am in no way shape or form affiliated with HCD, they are just that awesome that I was willing to eat the Canadian $ exchange so you other folks can get a good price on a fantastic resource. I even printed them out on 11x17 paper to make them larger for my kids to move figures around on. ...

Rating:
[5 of 5 Stars!]
DDAL07-01 A City on the Edge (5e)
by Colin P.
Publisher: Wizards of the Coast
Date Added: 09/20/2017 08:56:24
DDAL07-01 A City on the Edge (5e) Overall, these five mini-adventures are pretty good for what they are: an opporunity to introduce players to Port Nyanzaru and give them a small taste of what lies ahead. The overarching scenario connecting them all is good fodder for low level players and introduces some of the groups of foes they will encounter throughout the season. The second adventure especially stands out for the race mechanic - very well-done! My only hard criticism is the character level rating. Some have applauded it being for levels 1-4, but from experience it's pretty boring if you are playing a level 3 or 4 character. This was written with level 1-2 characters in mind, so as a DM I would strongly discourage running this for (very) strong parties. The challenge level just doesn't scale well....

Rating:
[4 of 5 Stars!]
B/X Essentials: Core Rules
by Dylan R.
Publisher: Necrotic Gnome Productions
Date Added: 09/20/2017 08:41:55
B/X Essentials: Core Rules This book is like when one of thoes sunken treasure documentries take a ugly brown chunk of corroded, barnicle covered "treasures" that was hauld up from the seafloor after decaying in a shipwreck for 500 years and carefully removes all the crap and pollishes it up, revealing a actual beautiful treasure from days gone by. Except, the layout of this ruleset is even beter than the origional.

Rating:
[5 of 5 Stars!]
T4 Marc Miller's Traveller
by Paxton K.
Publisher: Game Designers' Workshop (GDW)
Date Added: 09/20/2017 06:53:02
T4  Marc Miller's Traveller I was playing D&D when a friend got the two book boxed set of Traveller for Christmas. I still have them. Owned all the "small" books, Mega, TNE and 2300. Even still have my copies of Twilight 2000 and its various incarnations. Absolutely, adored Space 1889. Unfortunately, 1889 occured WAY before the current Steampunk movement... Much like AD&D, Traveller seemed to suffer as they added to its universe; but I loved the suppliments. I remember rolling up Aslan names for the hell of it! Still waiting on the Basic expansion of Rogues... The "updated" versions of Traveller helped. There were other SF games; but I really loved the basic concept of Traveller. It was gritty SF were the super high tech "future" never really materialized was great. It wasn't the Star Wars RPG that I though of when I first watched Firefly!!! I couldn't imagine at the time that Wheaton had not played Traveller. If you have never played Traveller, T4 could be a rough start. The original 3 books summed up eve...

Rating:
[3 of 5 Stars!]
Dispatches from the Raven Crowking IV
by Thilo G. [Featured Reviewer]
Publisher: Purple Duck Games
Date Added: 09/20/2017 03:52:17
Dispatches from the Raven Crowking IV An Endzeitgeist.com review The fourth of Daniel J. Bishop‘s Dispatches on the nature of gaming, structures etc. clocks in at 50 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 46 pages of content. These pages are laid out for digest-size (A5 or 6’’ by 9’’) and thus, you can fit up to 4 of them on a given sheet of paper if your eye-sight’s good enough and you need to conserve ink/toner. We begin this installment with a historic recap of the concept of a mega-dungeon – in both the context of Appendix N, literature and, well, gaming – similarly, we take a look at the development of so-called balance of encounters and it is here that the growth of the series is readily apparent. Instead of antagonistic opinions, we receive a well-reasoned recap of the development of monster/encounter-balance over the course of various editions – and the sentiment expressed, namely that encounters do not need to be level-appropriate, is one that I wholeheartedly ...

Rating:
[5 of 5 Stars!]
Everyman Minis: Spells of Comedy
by Thilo G. [Featured Reviewer]
Publisher: Rogue Genius Games
Date Added: 09/20/2017 03:51:02
Everyman Minis: Spells of Comedy An Endzeitgeist.com review This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look! As always, we begin with a bit of supplemental material after the introduction, which, this time around, would be the Tricky Spell metamagic feat, which increases the spell level in question by two: In short, the feat lets you make a dirty trick attempt against ALL targets of the spell in question, substituting caster level for BAB and governing spellcasting attribute for Strength. Feats that enhance dirty tricks apply here as well, but only creatures you either hit or that have failed their saving throw are affected. All creatures targeted by one spell share the same dirty trick effect. I like this feat, though personally, I’d value the flexibility Dirty trick offers higher, at +3 spell levels, considering the less flexible metamagic feats that occupy a precious feat slot an...

Rating:
[4 of 5 Stars!]
The Genius Guide to Homophone Spells
by Thilo G. [Featured Reviewer]
Publisher: Rogue Genius Games
Date Added: 09/20/2017 03:49:37
The Genius Guide to Homophone Spells An Endzeitgeist.com review This Genius Guide clocks in at 10 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 5 pages of content, so let’s take a look! Okay, after a brief and humorous introduction, we move right on to the spells in question – which btw. do take the occult classes, ACG classes etc. into account regarding their availability. The first of these would be Ade, which generates a refreshing beverage that quenches thirst for a day and prevents needing to succeed Constitution checks to avoid nonlethal damage from thirst. At 1st level, that trivializes travel hazards a bit early…and as an aside, personally, I become more thirsty when drinking ade – whether it’s Power- or Gator-ade…perhaps I’m just not used to the chemicals and the sugar/sugar-substitutes… Brake enchantment refers to itself, erroneously, as “break enchantment” in its text and makes stopping vehicles easier. Fey’s door opens a gateway to the First World. Flair makes the clothes...

Rating:
[3 of 5 Stars!]
DDEX2-02 Embers of Elmwood (5e)
by Jasmine L.
Publisher: Wizards of the Coast
Date Added: 09/20/2017 01:58:04
DDEX2-02 Embers of Elmwood (5e) Spoiler warning! Players, do not read! I really love the amount of agency players have in this module. The High House of Suffering gives you a straightforward objective and a ton of leeway in how to accomplish it, giving the players an opportunity to show off their creativity and problem-solving skills. Culkin Manor presents a difficult problem where multiple encounters can occur simultaneously in different sections of the building (potentially splitting the party), and the players have to think about what their objectives and priorities are. It can also be a very interesting battle if you use a grid for it, as enemies can move between rooms to reinforce each other, and parts of the building may be set on fire to create an environmental hazard. The Chapterhouse of the Eternal Flame brings it back to a simpler, more linear track, but it's a decent mini-dungeon. Some notes from running it: * The High House of Suffering is meant to be a relatively short section. If the players are ...

Rating:
[5 of 5 Stars!]
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