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Read What Others Are Saying
Barrowmaze I
by Mark G.
Publisher: Greg Gillespie
Date Added: 06/29/2014 07:04:24
Barrowmaze I I'll have to pull out my copy and give more detail but wanted to give this product the 5-star review it deserves. It's one of the best ebooks I've ever bought and one of my fave dungeon crawls. Very very fun and if a GM (or DM in my experience) does a little work to integrate it and embellish it, it'd be even better. Thanks heaps!

Rating:
[5 of 5 Stars!]
W20 Wyld West Expansion Pack
by Marcin S.
Publisher: Onyx Path Publishing
Date Added: 06/28/2014 21:24:35
W20 Wyld West Expansion Pack This is a less than mediocre product. Instead of offering the players a one stop document they can use to update their old WWW characters to W20 it is just a collection of copy & paste from the old WWW main book. When it comes to things like new gifts, weapons, abilities or totems this pamphlet (can't call it a book, it's too small) brings almost nothing to the table, the weapons chart for example is widely spaced and big while offering only 14 randomly chosen guns compared with the old Frontier Secrets which offered 56 guns on only half a page more. The two new totems are copied almost verbatim from the old WWW core and Frontier Secrets, but they are also hit with the nerf stick for no apparent reason. Gifts are even worse off, a random grab bag that offers little excitement to old hands (some old favorites are absent). I could go one about the WWEP, but it would be like a broken gramophone record. If you want to play werewolf in the wild west don't buy this pamphlet, buy the old...

Rating:
[2 of 5 Stars!]
Mythic Mastery - Mythic Mummies
by Megan R. [Featured Reviewer]
Publisher: Necromancers of the Northwest
Date Added: 06/28/2014 12:22:05
Mythic Mastery - Mythic Mummies Diving straight in, we first meet the Dry Mummy. This is a mummified - or desiccated - animated corpse, rather than the bandage-trailing one familiar from countless movies, but they're no less friendly. For a start, they can desiccate YOU if they get too close! Apparently most are created by accident rather than by intent, from someone who has died in the right conditions to dry out their mortal remains in this manner. Interestingly, it is said that most arise from people who die of thirst in deserts rather than those killed by violence... and one really doesn't want to speculate what a necromancer might do if he wants to make one! Next up is his mythic cousin, the Mythic Dry Mummy. Needless to say, they are even nastier than the regular sort, with the particularly nasty ability of being able to turn anyone they kill into a Dry Mummy. Then there comes the Pitch Mummy and a Mythic Pitch Mummy. These ones do come in bandages, but dripping and oozing a foul black substance, thought...

Rating:
[4 of 5 Stars!]
Bombardier. A Dungeon World Playbook.
by Thomas d. P.
Publisher: Street Rat Games
Date Added: 06/28/2014 12:13:06
Bombardier. A Dungeon World Playbook. When I played this it blew my mind!! Pun intended. Seriously this is the best demolition class I've ever played! The abilities work well as combos, and your Bombardier has a very strong presence in fights. Making a back story can also be very entertaining. I once had the infamous Kain Hawk, an insane Bombardier, run rampant through my campaign until everyone else hated him enough to want him dead. It was easily the best session I've ever had with my friends. Seriously a brilliant class.

Rating:
[5 of 5 Stars!]
All Flesh Must be Eaten Revised
by Steven W.
Publisher: Eden Studios
Date Added: 06/28/2014 08:12:13
All Flesh Must be Eaten Revised A solid game backed up with extensive options to customise both characters and zombies. Its ideal for a quick pick-up game using the provided archetypes and one of the deadworlds contained within. The only downside is this product isn't bookmarked which would be useful to those gamers using a tablet to read it.

Rating:
[4 of 5 Stars!]
Dead Names: Lost Races and Forgotten Ruins
by Harry S.
Publisher: Sine Nomine Publishing
Date Added: 06/27/2014 23:50:54
Dead Names: Lost Races and Forgotten Ruins Dead Names: Lost Races and Forgotten Ruins is the latest offering by Sine Nomine Publishing for their excellent SciFi series - Stars without Number. Definitely the very best SciFi RPG with an Old School feel combined with creative innovation - Stars without Number is in my top 3 list for SciFi RPGs to read and play! As with all of Sine Nomine Publishing works Dead Names is top notch and an excellent companion to Relics of the Lost. In this book you will explore ancient ruins, find incredible artifacts and learn about the wonders of lost and forgotten civilizations. One of my favorite sections is the chapter on Broken Toys in which you will find a system for creating your own relics and several sample items to get you started! I wholeheartedly endorse this book and ALL of Sine Nomine Publishing's RPGs for purchase!...

Rating:
[5 of 5 Stars!]
Steamscapes: North America
by John Y.
Publisher: Four-in-Hand Games
Date Added: 06/27/2014 14:34:17
Steamscapes: North America I have been for sometime looking for a steampunk Reconstruction era game that would infuse every aspect of the actual history of the American Civil War and also act as a perfect canvas for game play in the Wild Wild West. This game is EXACTLY that. If you want the Cowboys-Indians, post civil war, America industrial revolution feel I highly suggest you get this game. While many of the notable people from American history are present there are some missing, but this is due to the fact that instead of wars and fighting a great deal of the history is more bent on compromise and cooperation. I also bought this product based on the fact that the game mechanics are the Savage World system. It is easy to use and understand for both new and veteran RPG players. Thank you Mr Simon and everyone at Four-in-Hand Games, I hope you continue the Steamscapes universe and expand upon your brilliantly written product. I hope that Europe is next!...

Rating:
[5 of 5 Stars!]
Geist: The Sin-Eaters
by Chris C.
Publisher: White Wolf
Date Added: 06/27/2014 14:13:43
Geist: The Sin-Eaters The good, the bad, and the ugly: Man, this was a hard review to put together. Geist: The Sin Eaters has some really outstanding elements and some absolutely embarrassingly awful elements. To be kind, I’m going to start with the good. 1. If you’re a fan of Garth Nix’ Abhorsen Trilogy, the show Dead Like Me, or horror movies about ghosts, you’ll probably dig this a lot. I like all of those things, so I was willing to tackle the massive storyteller project that came with the setting (see below). 2. The really interesting part of Geist is its Morality system, which centers around ghosts rather than the living. This lets players do some horror movie-esque things that would cause Morality rolls with a lot of the other systems. Ethically, it’s a very interesting system. And now the bad. Note that this is a longer list. 1. Right off the bat, experienced storytellers will notice that the setting seems to be comprised of “content chunks” and that they don’t fit together really w...

Rating:
[2 of 5 Stars!]
Glimpse the Beyond
by Franklin G.
Publisher: Aegis Studios
Date Added: 06/27/2014 13:00:39
Glimpse the Beyond I want to make this clear, I am reviewing based almost solely on the rules contents of the book. I love trying out new RPG's, and I purchase a number of them just to give them a spin without intending to ever run a full multi-session campaign. This book was purchased on a whim because I had previously purchased both editions of Contagion, another game-line from Aegis, and liked it. I was, overall, less pleased with Glimpse the Beyond. The crunch of the book was mostly well written, the rules are clear and concise, character creation isn't too unwieldy, and overall, the flow of a game session should work well with the rules. A few questions came up during our trial run, but overall, it works well. The fluff of the book is a little sparse. I feel that the author is trying to give a basic setting that can be incorporated into style urban fantasy story. What we're given works well for that, and further books in the line, which I have not yet purchased, seem to give more concrete set...

Rating:
[4 of 5 Stars!]
Fantastic Heroes & Witchery
by James C.
Publisher: DOM Publishing
Date Added: 06/27/2014 11:52:50
Fantastic Heroes & Witchery Fantastic Heroes & Witchery is the Holy Grail of Old School D&D. It takes the simplicity of B/X, the flavor of 1st edition, the multitude of options from 2nd edition, and combines them with the more rational, consistent mechanics of 3rd edition. Much like Labrynth Lord with the Advanced Edition Companion, Fantastic Heroes & Witchery provides a streamlined game engine with a plethora of options that is broadly compatible with any edition of The Game published in the 20th century. Where Labrynth Lord sought to faithfully emulate B/X (with the AEC providing additional options from 1st edition), Fantastic Heroes & Witchery has taken the same simple, robust base and replaced some less intuitive bits. For example instead of Attack Matrixes or THAC0, FH&W uses ascending AC and BtH. Saving Throws, instead of being the oddly specific five categories, is a single number, modified by an ability score and possibly class or race (depending on the type of threat), best of all the book contai...

Rating:
[5 of 5 Stars!]
Meltdown and the AlphEx Corporation (Savage Worlds)
by Megan R. [Featured Reviewer]
Publisher: Sneak Attack Press
Date Added: 06/27/2014 10:55:19
Meltdown and the AlphEx Corporation (Savage Worlds) A neat little package which is more than a supervillain or three but less than a full-blown adventure - and full of ideas to get your creative juices flowing. It starts by describing the history and present state of the AlphEx Coporation from its humble beginnings as a small coal mining company to the current sprawling conglomerate headed by CEO Sebastian Gallows. Secretly, Gallows thinks it is time that corporations took over running the world from governments and if this should happen he's determined that AlphEx will be in the forefront of the new world order. He's been looking into the superpower phenomenon as a possible route to power... Cue Meltdown, a former security officer who was involved in a radiation accident and survived with the ability to store radioactivity like a battery. Gallows is forcing the poor soul to commit crimes, mostly to further the prospects of AlphEx - industrial espionage and the like. Full stats and background are provided for both Meltdown and Ga...

Rating:
[5 of 5 Stars!]
Sentai Sequel!
by Curt M.
Publisher: Skortched Urf' Studios
Date Added: 06/27/2014 10:50:40
Sentai Sequel! Rarely do I print out the PDFs I buy on rpgnow. This series is an exception. It contains a lot more options and some nice advice for integrating Fursona. Even if you don't play d20 / Pathfinder, there's some good genre emulation here that could port well into other games. A great follow-up would be a Fursona-style rubber suit kaiju / giant robot builder.

Rating:
[5 of 5 Stars!]
Crimson Blades: Dark Fantasy RPG
by James J.
Publisher: Beyond Belief Games
Date Added: 06/27/2014 10:17:40
Crimson Blades: Dark Fantasy RPG Crimson Blades does what it does very well. The game mechanics are very good, I enjoy the d6 take on Swords and Wizardry. The power level of the game keys well with mechanics of the game. Characters are created by old school means of 3d6 each attribute in order. Attributes are each significant to the game but due to the nature of the mechanics modifiers related to mechanics are not overwhelming. Saving throws and major action needing dice rolls are all directly tied to attributes and these are only slightly modified by level as a character grows. The classes are a familiar mix that fit the presented and implied setting very well. Barbarians don't trump Fighters but are still recognizably Barbarians of gaming and fantasy fiction. The thief is the master burglar of classic FRP but is not alone among rogues in the game as there are also Mountebanks the clever flim-flam con-men who steal with using their wits. Sorcerers are similar to old school magic-users and use the familar pseu...

Rating:
[4 of 5 Stars!]
Circle of Darkness (2e)
by David L.
Publisher: Wizards of the Coast
Date Added: 06/27/2014 09:42:32
Circle of Darkness (2e) So close and then falls apart at the end. The good: I have always found Yagno one of the worst darklords. He always struck me as an idiot darklord who probably spent his days eating his own feces. This adventure changed that making him an interesting, complex and almost sympathetic villain. The adventure managed to keep Yagno from either of the two most common evil cleric tropes: insane madman or political opportunist. G'henna may not be the scariest domain, but it is possibly the most unsettling domain, since it represents a collective madness. The encounters in the city include a lot of interesting roleplaying challenges like how the players will handle people willingly starving themselves to death. The adventure manages to double as a sourcebook for G'henna without sacrificing any pages of the adventure. Rather than using heavy handed tactics to force the players through encounters like a lot of second edition adventures, the module simply gives the players the ro...

Rating:
[3 of 5 Stars!]
Dark of the Moon (2e)
by David L.
Publisher: Wizards of the Coast
Date Added: 06/27/2014 09:07:31
Dark of the Moon (2e) An adventure that both misuses a good darklord and shows some of the worst tendencies of ravenloft adventures. the good: the use of inclement weather is extremely well done (even if the rules have to be heavily modified in order to use it In non-2nd edition). In fact the inclement weather is so well done that if they had made it the focus rather than the werewolves this adventure might have been an all time great. Some of the encounters while the players are in the head village are moderately interesting. the bad: They take a villain and domain and fast forward it 18+ years for the sole purpose of stripping the interesting parts off the villain and turning him into a generic mustache twirling nemesis. Like a lot of Ravenloft adventures (the created, adams wrath, hour of the knife among others) this adventure uses heavy handed tactics to force the players into certain encounters. Modern day players are far more likely to get angry at the tactics rather than enjoy the advent...

Rating:
[2 of 5 Stars!]
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