A great example of taking a great system and making it fit an idea for a world. Using 5E as a basis and taking the level of magic down a notch and starting the characters at lower power brings the low magic, high danger Warhammer style setting to life. From there you gain power over 10 levels per class at a faster rate per level than 5e. The magic system is changed to better fit the level of power in a lower magic world, while still being powerful within the setting and more dangerous to use. When I bought this product I thought it might be good for things to add to my 5e game. Instead I find that I would rather run this game on its own when on a 5e break. That is reason enough to give it 5 stars....
While this game bears some parallels with what you'd expect to find in an RPG ruleset, once you dig in, you'll find there are a lot of unique features. I like to think of it as GURPS on steroids in some ways. The game is designed to be both flexible and simple and it does a pretty good job of walking that tightrope. If you're an experienced GM, you'll appreciate how you can pick and choose what parts of the character development you want your PCs to develop and if you're an inexperienced player, you'll appreciate how simple it is to get started. Best of all, you can easily develop characters for any type of setting.
The game design relies on using common sense to roleplay characters. You want to try to shoot something? Aim your gun and make an attempt roll. You want to try to solve a puzzle? You can make another attempt roll. One of the more unique twists it employs is that rolls are based on a Standard Deviation (SD) distribution rather than the simple curve that something like 3d6...
This is a pretty good booklet, well worth the cost. I'm only halfway done, but it's helping me make a lot of connections between fiction writing and creating scenarios for player-directed RPG.
But, seriously, guys, do we need the F word in the title?
Certainly well worth the money. Skaalhaft is playable and reasonably original, with lots of detail. Needs a better map, perhaps at a larger scale, but this will make a nice headquarters for a party exploring a suitable area.
If they can stand the smell.
Great 2 hour module. Simple and fun. I recommend really prepping for the last fight since Tier 1 characters can kind of curb stomp the finale if they are a strong or level 3 or 4 party.
Creepy setting and some puzzles.
Best part was running Elisande and her creepy bayou ways. She is always a hit.
I gotta say I really enjoyed this module. Classic kobolds: traps, and ambushes and pack tactics. The final fight was EPIC for this Tier of play. Even describing the magic item reward was fun to see the players faces sour at the description of a clearly useful items.
Great transistion from the kobolds in Sunless Citadel to the Forge of Fury.
Thumbs up for this fine 2 hour module!
This was a complete surprise. I have been thinking about making an RPG simulating survival after being shipwrecked. I discovered this audio completely by accident. I'm sure glad I did. It's very atmpospheric and really puts me in the feeling of being lost on the open sea, trying to survive. Very nice!
Great game! I like the selection of weapons. It's easy to make up new characters, which gives you a lot of options to add more replayability to the game. I like options! I also like the combat system. It's strategic, without being too thinky. Definitely looking forward to getting deep into this one.
Very well done even for a preview of a game setting and campaign. I would highly recommend it to the dnd and rpg community as well as new dms and gms. This would be just as good as a resource to use to build random maps for other games as it is for this one.
Overall an excellent resource for 5e D&D, adding four new PC playable races with good background information and more than 40 new spells - all as official supplements to the adventure, Princes of the Apocalypse.
Fantastic artwork for all you lumpy-headed sci-fi lovers. I don't know about you, but I am much more comfortable writing fantasy adventures than sci-fi. Hank's drawings genuinely help me come up with ideas and set the flavor/tone of his settings.