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Beyond Damage Dice: New Weapon Options for 5th Edition
by Thilo G. [Featured Reviewer]
Publisher: Kobold Press
Date Added: 12/11/2017 04:55:04
Beyond Damage Dice: New Weapon Options for 5th Edition An Endzeitgeist.com review This supplement for 5e clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 7 pages of content, so let’s take a look! Of all components of any iteration of D&D, weapons are ultimately the most underdeveloped component, at least regarding the impact they have on gameplay. From different ACs versus different types of attacks in 2nd edition, to DR in PFRPG/3.X to 5e’s resistance/immunity-system, there have been many takes on the aspects; 5e does a lot right in my book, with its rock-paper-scissors approach to damage resistance and immunities, an approach that mirrors my own games in many ways; for example, attacking werewolves with anything that’s not silver is tantamount to suicide in my games. Similarly, materials and weaponry peculiarities allow you to create a sensible myth: E.g. making an attack against a skeleton with a piercing weapon only cause minimum damage, prior to DR/resistance etc, o...

Rating:
[3 of 5 Stars!]
CAL1 Calidar, In Stranger Skies
by Francesco D.
Publisher: Calidar Publishing
Date Added: 12/11/2017 04:25:04
CAL1 Calidar, In Stranger Skies A great campaign setting for fans of Mystara and Spelljammer and for anyone else too. Flying ships are the focus of the setting, but there is much more. Planets and moons, dragons and dragon knights, wilderlands really wilds, diverse human and not human cultures, very nasty humanoids, mortals earning immortality. Game designer Bruce Heard used well his past experiences to create an original and interesting setting. Highly recommended!

Rating:
[5 of 5 Stars!]
Blood on the Blade
by Ian R.
Publisher: STUDIUM CMLXV
Date Added: 12/11/2017 00:05:48
Blood on the Blade This one managed to surprise me in alot of ways despite being a veteran of the genre. It takes well known concepts and snaps them together in a unique fashion. Whether it's the (Potentially frustrating) chit draw initiative or the system for getting damage and hit rolls with one roll it manages to stand out. The core rules play well and lead to some genuinely interesting encounters. Each faction has it's own feel and they present unique challenges. This isn't to say that it's without a little clunkiness here and there, but the experience outweighed th eissues. The campaign play itself is pretty good. The character growth is fun and there's a great feeling of raising your warband. That said, It benefits from a bit of decision making from time to time. It'll help if you're not afraid to say things like "Oh, this ambush is related to my last quest so I'm facing -that- army". rather than always rolling for opposition. Overall, I've had a blast with this game and I highly recommen...

Rating:
[5 of 5 Stars!]
DDAL07-01 A City on the Edge (5e)
by Phillip N.
Publisher: Wizards of the Coast
Date Added: 12/10/2017 21:15:02
DDAL07-01 A City on the Edge (5e) A nice way to introduce players to both AL and Chult. It is easy for these modules to last over an hour, though. The overwhelmingly favorite module is the dinosaur races, which is nice and light hearted enough, and it helps ease players into the action.

Rating:
[4 of 5 Stars!]
Heroic Maps - Storeys: Scrivener Street
by Gary N.
Publisher: Heroic Maps
Date Added: 12/10/2017 19:54:15
Heroic Maps - Storeys: Scrivener Street The artwork, as in all Heroic Maps products, is astounding and truly adds to the feel of realism during game play. I love writing my own adventures for the small three-person group we have on Wednesday & Thursday nights, and Scrivener Street almost pens a story by itself! The incredible detail makes it easy to conjur up ideas & directions for adventurers to go without having to imagine thinmgs that aren't there. Even the great out-of-focus sreets and of lower ground level areas make it obvious to players that they're on an upper floor. I've got some work ahead of me as I put together an in-town adventure story, but that work is going to be easier because of the beautifully detailed art created by the people at Heroic Maps. My thanks to everyone there!...

Rating:
[5 of 5 Stars!]
Rogue Trader: Core Rulebook
by Jonathan M.
Publisher: Ulisses Spiele
Date Added: 12/10/2017 17:05:54
Rogue Trader: Core Rulebook This is a wonderful main book! I purchased the Drive Thru RPG PDF version as a backup to the physical book. The system is fantastically simple to understand and is all based on D10's! If you are looking for a space opera that is well written and has a very deep backstory to it...this is the game for you. The illustrations are well-drawn and provide the visual flavor to the system. I highly recommend this book!

Rating:
[5 of 5 Stars!]
Malevolent and Benign
by Brent W.
Publisher: Expeditious Retreat Press
Date Added: 12/10/2017 14:49:04
Malevolent and Benign This tome is one of the top three OSR 1e Monster books out there. I'm not saying it's perfect, but it's close enough. And it does stay true to it's name as it has a good blend of both malevolent and benign critters unlike a few other out there. It feels like it fits OSR like a well worn pair of Boots of Striding & Springing.

Rating:
[5 of 5 Stars!]
DDAL07-01 A City on the Edge (5e)
by Adam G.
Publisher: Wizards of the Coast
Date Added: 12/10/2017 12:27:34
DDAL07-01 A City on the Edge (5e) City on the Edge serves as a good introduction to Port Nyanzaru, a key location in Season 7 and Tomb of Annihilation. There is good variety, althought some of the encounters were pretty plain. I both played this and DM'd it in 4-hour slots (even though it is officially 5 hours of play), and it took significant planning to make the timing work. What I liked * The overall framing and some of the mini-adventures had good flavor. Players really get the feel of being in a large, steamy city on the edge of the jungle that has a wide variety of factions and political interests. I especially liked the flavor of mission 2 and mission 3, which were just different from the usual. * Lots of variety in locales and encounters. The party travels to different parts of the city and outside of the city. and encounters actually occur in diverse settings. * Some good roleplaying opportunity, especially with the faction heads. What I didn't like * The dinosaur race was confusing and got old quick...

Rating:
[3 of 5 Stars!]
DDEX2-06 Breath of the Yellow Rose (5e)
by Adam G.
Publisher: Wizards of the Coast
Date Added: 12/10/2017 12:02:41
DDEX2-06 Breath of the Yellow Rose (5e) Breath of the Yellow Rose has great story content, an investigation, and lots of roleplay opportunities, but may be less interesting for players who prefer combat. It requires a reasonable amount of DM prep to keep track of the story and NPC threads, and the DM should plan ahead if time is limited. This can be a lot of fun with the right players and sufficient DM preparation. What I liked - * This adventure has exceptional roleplay opportunity. There is a good variety of NPCs, many that PCs need to get information out of. The author did a good job with gray boxes containing tips about roleplaying each of the NPCs. After running this adventure, I got super motivated to create my own PC hailing from Mulmaster. * The story and campaign tie-ins are strong. The adventure dives deep into politics and personalities in Mulmaster, and ties well in with other season 2 adventures. The cult that is the center of the adventure is both funny and sad, and most players should have context from m...

Rating:
[5 of 5 Stars!]
Fragged Empire - Core Rule Book
by Chris C.
Publisher: Design Ministries
Date Added: 12/10/2017 11:21:29
Fragged Empire - Core Rule Book Fragged Empire - Core Rule Book is a great game that is very simple to use. I am a huge fan of the "Theatre of the Mind" that the author has added into all his book to simplify combat and in my feeling makes the game less DM / Storyteller vs. Players. This is a great game and easy to start up with little to no time prep.

Rating:
[5 of 5 Stars!]
Fragged Seas
by Chris C.
Publisher: Design Ministries
Date Added: 12/10/2017 11:15:18
Fragged Seas Fragged Seas is very smartly done. The author wasted no space rehashing what was done in his core book. This book has all the story and everything you need to run a great game. It's worth the cost.

Rating:
[5 of 5 Stars!]
Beyond the Wall and Other Adventures
by Matt C.
Publisher: Flatland Games
Date Added: 12/10/2017 11:15:12
Beyond the Wall and Other Adventures I've played RPGs before, but had never been DM until last week. Beyond the Wall gave me the perfect starting point and framework to build plots and stories around, and the playbooks were helpful for players who were completely new to RPGs. The simplified rules (compared to traditional D&D of various editions and Pathfinder) I found massively helpful, while still containing elements that I found familiar and was expecting, like ability scores, alignment, etc. The premise of all the PCs knowing each other and all living in the same village was helpful too, and makes the world seem more real, while giving plenty of opportunities for plot hooks and motivations. I really liked this, and after purchase I downloaded the other free materials that contain plenty of ideas for future adventures, how to build encounters, monsters, villains, and the like. There are a few elements here and there that aren't explained perfectly from a new DMs point of view (I had to read through how hit dice...

Rating:
[4 of 5 Stars!]
Crimson Dragon Slayer
by Thomas D.
Publisher: Kort'thalis Publishing
Date Added: 12/10/2017 09:28:20
Crimson Dragon Slayer Unique story, brought me back to the early days when there were no limits.

Rating:
[5 of 5 Stars!]
The Curse Pole: A Vampire: The Dark Ages 20th One Page Chronicle Jumpstart: A SOURCEBOOK FOR VAMPIRE: THE DARK AGES 20TH ANNIVERSARY EDITION
by John M. S.
Publisher: White Wolf
Date Added: 12/10/2017 05:44:00
The Curse Pole:  A Vampire: The Dark Ages 20th One Page Chronicle Jumpstart: A SOURCEBOOK FOR VAMPIRE: THE DARK AGES 20TH ANNIVERSARY EDITION An excellent idea condensed into a very small package, and useable in just about any Dark Ages Chronicle you can think of. I have rated three rather than four as I don't feel it is a jumpstart as there is some ST intervention required before play. This isn't necessarily a bad thing (I think it is quite good) but it won't be for everyone. I have written a much more detailed review on my site on the following link where I explain that in more detail. https://itsmorethanjustgaming.com/2017/12/10/the-curse-pole--
a-storytellers-vault-review/ Given how reasonable the price is and how easy this is to plop into any chronicle I would suggest any ST give serious consideration...

Rating:
[3 of 5 Stars!]
DDAL07-06 Fester and Burn (5e)
by David M.
Publisher: Wizards of the Coast
Date Added: 12/10/2017 01:18:31
DDAL07-06 Fester and Burn (5e) This is a great adventure. One of the most fun I've run. Lots of room for humor and a fair amount of roleplay potential. I ran this in a game store on a Saturday afternoon when nobody had any time restraints, so I wasn't trying to keep to the 2-hour runtime. So, I ended up running it in 3 1/2 hours. I think it could pretty easily been a 2 1/2 hours or less if I was in railroad mode. But my table was having a blast, so I just let the adventure run its course. The geometry of the final battle could have made a pretty quick TPK if a couple of the more powerfull spells would have been cast in the first couple rounds of the combat (I'll leave it at that). My table was a "weak" table - I think I had 3 level 5s, a level 6 and a level 8. However, the players wanted it run as an "average" level party and it was a pretty fair fight. They could have even had a bit more of a challenge at the end. All in all, a very fun time and universally loved by the entire table. My highest recommendation. ...

Rating:
[5 of 5 Stars!]
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