Close
Close
Browse











Read What Others Are Saying
Chronicles of Blood - Solo War Game
by Johnnie W.
Publisher: Crystal Star Games
Date Added: 06/19/2016 14:04:22
Chronicles of Blood - Solo War Game Fairly simple rules for mass combat as solo play. Feels like it could have used a little more tweaking of the enemy AI. But as it it works and is not another fake solo game. Units move based on their strength and nearest target. This means you actually do need some strategy when fighting the AI forces! The combat system could be pared down a little or even a lot. But works as is.

Rating:
[4 of 5 Stars!]
Battle Quest
by Johnnie W.
Publisher: Crystal Star Games
Date Added: 06/19/2016 13:46:09
Battle Quest Battle Quest is a simple duneon crawler and is in no way an RPG. It uses some simmilar, but not the same, elements as in Warhammer Quest. But lacks the depth of combat. In fact the combat feels more akin to Tunnels & Trolls. but without even that systems depth. That said it is a viable little solo game that does not require a map even. I think that with a little more fleshing out it has potential. But if you want a relatively light no-board crawler then give it a whirl.

Rating:
[2 of 5 Stars!]
Polyhedral Dungeon
by John G.
Publisher: InfiniBadger Press
Date Added: 06/19/2016 13:42:57
Polyhedral Dungeon I think that I'm in love! If you are looking for something that hearkens back to the old days of D&D, but with a new twist, then you should check out Polyhedral Dungeon! It combines a simple core mechanic with a fast and easy system to great effect! Each attribute (and there are only four) is tied to a certain type of die (d4, d6, etc.). To make a check, simply roll the die associated with your attribute and compare it to the roll made by another player (or the Judge). High roll wins! I like the idea of using Advantage (similar to D&D 5e); roll 2 dice of the same type and take the higher roll. I positively LOVE the Uses mechanic, which applies a die type to consumables, such as torches. Each time you use the object, roll two dice of the die type indicated. If both die show the same number, then that consumable is used up. No more having to track ammo or torches! This is fantasy made simple! The system is easy enough for a ten-year old to learn, but robust enough to please the most jade...

Rating:
[5 of 5 Stars!]
Into the City: Building Maps [BUNDLE]
by Customer Name Withheld
Publisher: Crooked Staff Publishing
Date Added: 06/19/2016 12:56:33
Into the City: Building Maps [BUNDLE] Disappointed. The artwork is impressively detailed, but the buildings themselves are very small, even claustrophobic if you have more than a very few PCs and NPCs present. Very few rooms, so any encounter using these maps will necessarily be quite short. I'm not sure how or when I'll actually be able to adapt these to a campaign setting.

Rating:
[2 of 5 Stars!]
DEADLY MISSIONS: 3rd Edition: Return to Merlantis
by David O.
Publisher: Grey Matter Games
Date Added: 06/19/2016 11:26:29
DEADLY MISSIONS: 3rd Edition:  Return to Merlantis First off... there is SO much in this set to love. It's a complete system that is easy to pick up and has been lovingly playtested and developed over a long period of time. Everything from blasters and vehicles to monsters and aliens! It can do anything! You get some pretty amazing game tiles for gaming. That alone makes this worth picking up from many gamers. I could see an awesome James Bond adventure with the tiles making up the big bad's base. The minis are so fun! There is an anthropomorphic panda that is just amazing. It's my new favourite. Top down counters for monsters speed up the process and make it faster to get playing the game. All this and BLANK CARDS too. This lets you make custom characters to play the game. Another great set from Grey Matter Games!...

Rating:
[5 of 5 Stars!]
Warlords of Alexander
by Christopher B.
Publisher: Zozer Games
Date Added: 06/19/2016 09:31:11
Warlords of Alexander A interesting D100 historical adventure setting in the world after Alerxander the Great. Will work with any system but created for D100

Rating:
[5 of 5 Stars!]
Fate Core System
by Allie G.
Publisher: Evil Hat Productions, LLC
Date Added: 06/19/2016 07:13:46
Fate Core System We haven't really played this yet, just test-drove it a little, but I think I love the rules system. But Holy moley they needed to take some of their Kickstarter money and hire a technical writer and an editor! The rulebook is is desperate need of editing. In several places the exact same paragraph is repeated within a page of the same location, and the whole book is so poorly organized that it's next-to-impossible to sift through and find the actual rules. This rulebook reminds me of a Depression-Era meatloaf: I can tell there's meat in there somewhere, but there's so much filler it's not possible to identify it. Did we really need pages and pages explaining the difference between game time and real time? Couldn't all the stuff having to do with skills be under one heading in one place instead of fifteen headings scattered throughout? Did the errors make it into the print edition, or is the problem with repeated pages limited to the electronic edition? This seems like an excellent...

Rating:
[4 of 5 Stars!]
S1 Tomb of Horrors (1e)
by Anthony W.
Publisher: Wizards of the Coast
Date Added: 06/19/2016 03:57:18
S1 Tomb of Horrors (1e) Decent scan - map is very clear. Text pages could have done with being flattened on the scanner more as you get a bit of page curl towards the centre staple fold, but everything is legible. You get two versions of the illustration booklet - one as scanned ( greyscale ) and one post-scan processed ( B&W ) The dungeon itself is ridiculously murderous - reads like something a socially awkward DM designs to take his life-frustrations out on unsuspecting players to make himself feel like he has some self-worth after all. Having said that, I cherish my dead-tree version from 1983!...

Rating:
[4 of 5 Stars!]
S2 White Plume Mountain (1e)
by Anthony W.
Publisher: Wizards of the Coast
Date Added: 06/19/2016 03:37:43
S2 White Plume Mountain (1e) Fairly decent scan - shame this is not the orange-cover reprint as that had extra internal artwork commisioned. Sadly the blue map is split into 2xLetter-size scans instead of 1 gatefold scan ( why can't the scanners get their heads around this ?! ) so the middle has a vertical break of a fraction of missing map up the centre if you join them together.

Rating:
[3 of 5 Stars!]
Injustice for All! v01 - Flechette
by Gerald S.
Publisher: Twin Flame Publishing
Date Added: 06/19/2016 01:40:35
Injustice for All! v01 - Flechette Disclaimer: I also publish 3rd party material for Supers!, and know the author because of that. I did not get a comp copy of this, but purchased it to support a fellow publisher. Flechette is an interesting her character. Her main power is the ability to user her nails as weapons. Not just to slash ala Wolverine's claws. She can also fire them at opponents like projectiles. She can also regenerate (and thus grow new nails to never run out of "ammo") The character is a thief, and is best used in scenarios involving robbing something. I used the character in a demo of The Heist (an intro scenario also by Twin Flame) to bolster the villains in that adventure (and to even the odds with the heroes played in that adventure). She wasn't a major part of the battle, but kept one player tied up the majority of the fight (neither could get the advantage on the other, so they just kept trading blows for most of the fight). That worked out well as that player had to leave during the middle of...

Rating:
[5 of 5 Stars!]
Injustice for All! v05 - Echo
by Gerald S.
Publisher: Twin Flame Publishing
Date Added: 06/19/2016 00:35:11
Injustice for All! v05 - Echo Disclaimer: I also publish 3rd party material for Supers!, and know the author because of that. I did not get a comp copy of this, but purchased it to support a fellow publisher. I picked this up to use with The Heist, an intro adventure also by Twin Flame, which I ran for Free RPG Day. I really like the character concept; She's not overly powerful, but the diversity of her abilities still makes her formidable. When I used the character in the scenario, they were effective in helping me move the adventure in the direction it needed to go to reach a satisfying conclusion for the players (by leading them to the main bad guy while bringing said villain an object Echo and other villains were hired to steal). The character can create duplicates of herself, and when duplicates are about, they have some super strength and super speed, which makes them good opposition for a short time. The character used this to good effect in the scenario, as the heroes couldn't tell the duplicates a...

Rating:
[5 of 5 Stars!]
The Heist - An Introductory Adventure for Use with Supers! Revised Edition
by Gerald S.
Publisher: Twin Flame Publishing
Date Added: 06/19/2016 00:25:01
The Heist - An Introductory Adventure for Use with Supers! Revised Edition Disclaimer: I am a 3rd Party Publisher for Supers! material myself, and thus know the author from the Supers! forums. I was given a comp copy of this, as I had given the author some advice as they were putting this together. I ran this adventure for Free RPG Day, only adding in 2 more villains Twin Flame released (Echo & Flechette from their Injustice for All series of villains) to compensate for having more heroes than the scenario suggests the adventure works best with. The Heist is a fairly straightforward adventure that makes a great introductory scenario for anyone running Supers! for the first time. The villains have a precise goal, and their powers range from fairly standard to some nice power sets mechanic wise (to me anyway). The mastermind behind them is an interesting villain, and a diverse set of powers that makes him a challenge even for a small group of heroes. He was able to defend against four heroes easily in the demo I ran, which had them sweating for awhile (a...

Rating:
[5 of 5 Stars!]
Scars: An Earthdawn Novel
by Niels S.
Publisher: FASA
Date Added: 06/18/2016 18:42:21
Scars: An Earthdawn Novel The story is nicely written though the ending is a bit arupt. It offers a nice view into the lands of Barsaive and how a Horror would torment one of its victims. Since this is the first of three (SR: Worlds without Ends is the third) it really begs for the second, Little Treasures, to be released in English. Please make it happen!

Rating:
[4 of 5 Stars!]
Warhammer Fantasy Roleplay 2nd Edition: Realms of Sorcery
by Michael D. S.
Publisher: Fantasy Flight Games
Date Added: 06/18/2016 15:56:47
Warhammer Fantasy Roleplay 2nd Edition: Realms of Sorcery This is one of the best RPG resource-books I've ever picked up. I was already extremely well-versed in the lore of Warhammer Fantasy, so I didn't think I would get much out of this except for an expanded collection of spells and magic items. In that regard, this expansion does not disappoint. It just about triples the amount of spells for each of the lores in the Core Rulebok, and adds several pages of new magic items. What I loved the most about this book, however, was just how rich and interesting the flavour of magic came across. From short stories and quotations, everything comes alive. The essence and nature of magic in the Warhammer Fantasy world have never, to my knowledge, been so thoroughly detailed, complete with excellent notations and suggestions for how to incorporate different thematic elements into your game mechanically. To top it all off, there are very complete descriptions of each of the colleges of magic, and interesting rules for runic magic that Dwarfs...

Rating:
[5 of 5 Stars!]
Forgotten Magical Items Volume II (1000 Miscellaneous Magic Items)
by David G.
Publisher: Stainless Steel Dragon
Date Added: 06/18/2016 15:32:47
Forgotten Magical Items Volume II (1000 Miscellaneous Magic Items) I will be the first to say that this holds a ton of useful and usable items. It sometimes seems, however, that for every excellent item, there's a broken one. I got this for my D&D games, and it said that this would work reasonably well "with “any” fantasy role-playing game system that utilizes magic items, and manages characters with skills and attributes." And there are a good number of items which certainly work perfectly well, and I've incorperated them into my campaign I'm running. But i doubt that there are any systems out there who could function properly when you can basically buy a magic house for only 1000 gold. The cart of wonder is basically a bag of holding that functions as a normal cart that can magically seat fifty people comfortably inside. If I stripped all the walls and furinture out of my real-life house, I might be able to sit fifty people. This means that i can buy a magical moving house for less than an actual bag of holding! (The smallest can only hold 250lbs up...

Rating:
[3 of 5 Stars!]
Displaying 106 to 120 (of 44691 reviews) Result Pages: [<< Prev]   1  2  3  4  5  6  7  8  9 ...  [Next >>] 
0 items
 Hottest Titles
 Gift Certificates
Powered by DrivethruRPG