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Shadowrun: Boundless Mercy
by Customer Name Withheld
Publisher: Catalyst Game Labs
Date Added: 09/17/2016 15:35:55
Shadowrun: Boundless Mercy I didn't have the opportunity to play any of these at convention and in retrospect that was probably a good thing. There are many other Con missions that are much more interesting and fun. I suppose I should have been suspicious based on the blatant hard-sell marketing for the physical copy but I didn't pick up on that. My first issue involves the 'how' premise for the Johnson here (I'm keeping this vague to avoid spoilers if you do decide to purchase it). How on earth is she financing these runs? Now it's easy enough to find a workaround but it's just the first of many that are required here. Earlier Missions were also very good at giving alternatives to combat and multiple ways of approaching things. Less so here and I hope it's not a trend for the future but I think it might be. For a long time, Missions were the best published adventures you could get but I'm afraid that's not the case any longer......

Rating:
[1 of 5 Stars!]
TrueTiles Base Dungeon Pack
by Customer Name Withheld
Publisher: Wyloch's Armory
Date Added: 09/17/2016 14:05:10
TrueTiles Base Dungeon Pack These are wonderful to print (fast!), uses less filament than others, look beautiful, are easy to use (like you have the corridor and don't have to use two side-tiles to get a 10ft corridor), and easy to paint. 10/10 would buy again.

Rating:
[5 of 5 Stars!]
Turn Tracker Initiative Cards
by Customer Name Withheld
Publisher: Amazing Rando Design
Date Added: 09/17/2016 13:44:21
Turn Tracker Initiative Cards I bought these for use with Fate games. Particularly, those that use Balsera-Style Initiative. AKA Elective Action Order, Marvel Action Order, or Popcorn Inititaive. (See here: http://www.deadlyfredly.com/2012/02/marvel/ and http://angrydm.com/2013/09/popcorn-initiative-a-great-way-to-
-adjust-dd-and-pathfinder-initiative-with-a-stupid-name/ ) For that purpose, they are perfect. Big text in bright colors makes it eash to tell who has and hasn't gone by just looking around the table. The included set of villian cards are an especially creative solution to the GM having multiple characters to not only track, but make their status obvsious to the players. Just the right product, at an easily accessible price point, with some nice touches. A well done accessory I plan on using frequently....

Rating:
[5 of 5 Stars!]
Lines of Power (Mage: The Awakening)
by Megan R. [Featured Reviewer]
Publisher: White Wolf
Date Added: 09/17/2016 13:15:20
Lines of Power (Mage: The Awakening) This is a complete ready-to-play adventure for Mage: The Awakening which can be dropped in to whatever else is going on in your chronicle with little difficulty, or used as a one-off. It uses the Storytelling Adventure System, which basically means that it's best run from the PDF as you get the advantage of extensive hyperlinking and the like. The adventure really only works if your cabal has an established Sanctum and Hallow, because the plot involves having to fight to defend it: if you want to weave this into an ongoing chronicle, make sure that they have reached this point first. It all begins when someone comes round invoking the Right of Hospitality - the bounden duty to aid a fellow mage in difficulties by letting them stay for a while - on the grounds that they are being attacked by whoever the cabal's current rivals might happen to be. From then on, things go downhill really fast. A lot of background material is provided about the people involved and what they are trying...

Rating:
[5 of 5 Stars!]
New Paths 9: the Priest (Pathfinder RPG)
by Megan R. [Featured Reviewer]
Publisher: Kobold Press
Date Added: 09/17/2016 13:03:22
New Paths 9: the Priest (Pathfinder RPG) If you've ever had dealings with real-world ministers of religion - be it a father or a vicar, an imam or a rabbi - you know they have very little in common with the average fantasy 'cleric' apart from devotion to their deity. This priest is a bit different from the clerics you're used to playing, and wouldn't dream of picking up a weapon to further his deity's ends (spells, however, are a different matter!). OK, so what do you get? Like any class, there's some descriptive text explaining what it's all about, the fundamental features of the class... and a rather good and dramatic drawing that suggests a spell is being cast. Then there is the usual game mechanical stuff: hit points, alignment, class skills and progression chart, then the class features are listed. Spellcasting is a bit interesting. The priest has to prepare his spells in advance, but once he has cast a given spell it's not 'gone' - he can cast it again provided he's not cast his full allowance of spells at that le...

Rating:
[5 of 5 Stars!]
Shadowrun: Shadows in Focus: Sioux Nation
by Lewis G. I.
Publisher: Catalyst Game Labs
Date Added: 09/17/2016 12:10:58
Shadowrun: Shadows in Focus: Sioux Nation Great job! My team really enjoyed playing through this. It has some good characters and plays smoothly. I love that they are touching on the Native American Nations. They do a great job adding scene and setting background so the GM can go in any direction they want.

Rating:
[5 of 5 Stars!]
Ship Files: RAX Type Protected Merchant
by Omer J.
Publisher: Moon Toad Publishing
Date Added: 09/17/2016 10:18:56
Ship Files: RAX Type Protected Merchant This product is what I want in a "proper", full-scale ship book - a detailed artistic and schematic layout of a starship with all sorts of details that makde things interesting for the players - from a side cutout to show how the decks connect to each other to detailed description of which stateroom belongs to which crewmember. The ship itself is a relatively "typical" Traveller-type starship, but in this case provided with detailed art and schematics above and beyonmd what most ship-books usually provide. Renders and deck-plans are high-res, clear, and professional. The only thing which could be improved in this product would be the addition of a default crew, and some "juicier" in-setting background, but those are optional given the wealth of information and art provided by this booklet....

Rating:
[5 of 5 Stars!]
[WOIN] Fantasy Core
by David D.
Publisher: EN Publishing
Date Added: 09/17/2016 10:07:21
[WOIN] Fantasy Core The 'Whats Old Is New' game system holds alot of promise. From the Kickstarter campaign: "These are crunchy games! You can spend hours tinkering with them, or just throw yourself straight in! Play itself is designed to be fast, but both games allow you to spend as long or little as you like on the "back end". So if you enjoy optimizing characters, or building starships, or designing planets, spells, magic items, settings, races, and careers, you can - and it all funnels down into easy rules in-game." The author states that these products are the result of years of tinkering and development. The Good: The prose and short fiction that accompanies the rules is excellent, evoking a fantastic world and the endless possiblities spread out before the reader. Both short story and examples of play are liberally scattered throughout the text. The core mechanic is pretty simple to grok, and game play can be smooth and enjoyable. Players have alot of options available to them courtesy ...

Rating:
[2 of 5 Stars!]
Ships of the Galaxy: Vegas-class Light Freighter
by Omer J.
Publisher: Blue Max Studios
Date Added: 09/17/2016 09:55:49
Ships of the Galaxy: Vegas-class Light Freighter There are literally dozens of sci-fi and space-opera trader-ship designs floating around the Internet, both commercial and fan-made. The Vegas-class Light Freighter does stand out among them. Why? Because unlike the large number of "aircraft-type" trader-ship designs with the engines at their "back wall", the Vegas is a "tail-sitter" - it's engines are under the "floor". The entire ship layout is thus unique among its many competitors, as its deck plans and overall structure are very interesting and a refreshing change. This book describes a 300-ton trader-ship for the 2d6 Sci-Fi OGL/Cepheus Engine/Mongoose Traveller sci-fi rules. It includes all the regular material - ship stats and deck descriptions. However, it also features an economic analysis of the design showing how it will be profitable when ferrying cargo and passengers even without speculative trade. It also has some very nice "fluff" allegedly written by the "Skipper" - a "professional" stowaway of sorts. The book fea...

Rating:
[5 of 5 Stars!]
New Paths 8: the Trickster (Pathfinder RPG)
by Thilo G. [Featured Reviewer]
Publisher: Kobold Press
Date Added: 09/17/2016 07:50:55
New Paths 8: the Trickster (Pathfinder RPG) An Endzeitgeist.com review of the Second Revision This second revised installment of the New Paths-series clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, leaving us with 9 pages of content, so let's take a look! This pdf was moved up in my review-queue at the request of my players. The trickster class presented herein receives d8 HD, a now reduced 4+Int skills per level, proficiency with simple weapons plus rapier, longsword, sap, short sword, shortbow, whip light armor and shields (excluding tower shields) and may freely cast spells while only wearing light armor and/or using a shield. The class receives 3/4 BAB-progression as well as good Ref- and Will-saves and gains spellcasting. Spellcasting of the trickster is slightly more tricky (I'll punch myself later for that one) than you'd expect: The trickster's spellcasting is governed by Intelligence and thus is prepared according to convention. However, spells prepared are not...

Rating:
[5 of 5 Stars!]
01AA02 - Saga RPG Adventure Arc: Darkwood #2 - The Tormented and the Twisted (PFRPG) PDF
by Thilo G. [Featured Reviewer]
Publisher: SagaRPG
Date Added: 09/17/2016 07:36:35
01AA02 - Saga RPG Adventure Arc: Darkwood #2 - The Tormented and the Twisted  (PFRPG) PDF An Endzeitgeist.com review The massive second installment of the Darkwood Adventure Arc clocks in at 128 pages, 1 page front cover, 2 pages of editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 122 (!!!) pages of content, so let's take a look! All right, so in case you haven't read my reviews of the first full module and excursion, please wait a second and even if you don't want to play a full sequence of modules, please continue reading, all right? So, what makes these modules unique? Number one would be aesthetics: A central draw of these modules lies in the aesthetic and the truly fresh feeling that is based on taking aesthetics and tropes of classic Wild West, blending them with a healthy dose of weird fantasy and applying them to a fantasy scenario. Basically, this feels like a medieval Wild West that never was, suffused with a healthy dose of new school game design of the best kind. The mutating, complex disease first introduced in the first Darkwo...

Rating:
[5 of 5 Stars!]
ASA: Picnic at Forest Cove
by Thilo G. [Featured Reviewer]
Publisher: Playground Adventures
Date Added: 09/17/2016 07:34:37
ASA: Picnic at Forest Cove An Endzeitgeist.com review This revised edition of the module intended for younger audiences clocks in at 9 pages, 1 page front cover, leaving us with 8 pages of content, so let's take a look! In case you're new to the product line - this module is intended for play with kids, to be completed in one session after school...and impart some knowledge unobtrusively while playing. All right, got that? Great! This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. ... .. . All right, still here? Only GMs around? The PCs are accompanying Master Michele, in charge with wizard education towards a famous picnic spot, and en route, the wizard utilizes potions of speak with animals to allow the kids the chance to converse with a badger family, who are currently heading for greener pastures - obviously, something has forced them to relocate from their home. (And yes, the pdf does note what's inside their picnic baske...

Rating:
[5 of 5 Stars!]
Mythic Module Monsters: Rune Lords 6
by Thilo G. [Featured Reviewer]
Publisher: Legendary Games
Date Added: 09/17/2016 07:33:16
Mythic Module Monsters: Rune Lords 6 An Endzeitgeist.com review This inexpensive little pdf clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 10 pages of content, so let's take a look! What exactly is in here? Well, know how the AP-installment have a couple of monsters in the back? This book converts the beasts in the back of the furious finale of RotRL, Greg A. Vaughan's "Spires of Xin-Shalast", into mythic critters, so let's take a look and check whether this holds up! The thread of the weird as a subtext of Golarion was featured in the existence of the denizens of Leng prominently, who have been translated to CR 10/MR 4. The strange circulation of these beings now features toxic blood and the abilities of the being complement well the planar weirdness of these beings. Similarly associated with Mythos and folklore, the CR 21/MR 8 Wendigo with its cannibal compulsion is cool - but, OMG, really cool would be the defensive withdraw that leaves a fetish-double that fakes d...

Rating:
[5 of 5 Stars!]
Samurai Castle Builder: Gates and Walls
by Andrew W.
Publisher: Papierschnitzel
Date Added: 09/17/2016 07:32:56
Samurai Castle Builder: Gates and Walls A must have for all Samurai gamers. The level of detail and authenticity is simply stunning. The walls have integral bases giving a very stable structure. Most of the construction is very easy, with the exception of the roof on the large gate. This roof has the option of decorative trim to match the tower roof (the extra effort is worthwhile for the beautiful results). As with the tower model, a pleasing variety of roof tile colours and surface details makes for a versatile model. What makes this set even more versatile than the tower, is the option of walls with or without firing ports. The plain walls will work equally well with Christopher's Asian Temple or represent a Japanese (or even Chinese) walled city. Unreservedly recommended....

Rating:
[5 of 5 Stars!]
Mythic Module Monsters: Rune Lords 5
by Thilo G. [Featured Reviewer]
Publisher: Legendary Games
Date Added: 09/17/2016 07:32:06
Mythic Module Monsters: Rune Lords 5 An Endzeitgeist.com review This inexpensive little pdf clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 9 pages of content, so let's take a look! What exactly is in here? Well, know how the AP-installment have a couple of monsters in the back? This book converts the beasts in the mega-dungeon-centric issue of the first AP into mythic iterations. The lowest power-level here is CR 5/MR 2, the ercinee to be more precise: The critter can use mythic power to increase its light to blinding levels, spatter nearby foes with luminous fluid and lull foes into sleep or screech them into confusion. Solid! The CR 10/MR 4 marsh giant may make use of huge gaffs and drag foes into the drowning depths and 1/day transform into a brineborn abomination form that lends some seriously needed unique identity to the none-too intriguing base creature. Nice! The most powerful critter herein is the demonic engine of destruction that is the CR 20/MR 8 shem...

Rating:
[5 of 5 Stars!]
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