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Save The Day: Heroes and Villains Set One
by Michael P.
Publisher: Okumarts Games
Date Added: 04/19/2017 20:58:55
Save The Day: Heroes and Villains Set One I'll be honest - I don't have a whole lot of use for superhero minis. But, I love Okumarts' sets of minis, and these don't disappoint. The set has 12 unique minis in the main PDF and another 11 minis in the 'bonus' PDF. (Some of the bonus minis are mirror images, but hey - they are BONUS minis!) All of the minis have front and back artwork - they aren't just mirrored or silhouetted. The main PDF has layers for other color variations. I personally almost never print with them, since the base color scheme looks so great. The art style captures a lot of movement, and the art is both simple enough and the colors are bright enough that the minis work really well from a distance on the table. The PDFs have registration marks to make life easier for folks with machine cutters, like me! I've made up cutfiles and have links to them over on the Okumarts forums (link to the forum is right on the PDF) so if you have a machine cutter, look for some cutfile goodness over there....

Rating:
[5 of 5 Stars!]
DDEX1-01 Defiance in Phlan (5e)
by Joshua C.
Publisher: Wizards of the Coast
Date Added: 04/19/2017 19:07:48
DDEX1-01 Defiance in Phlan (5e) This set of mini-adventures is a great way to introduce new players to the game; however, they are easily forgotten. There is a loose tie in with the cult of the dragon, and all of the adventurer's have a loose "dragon" theme in one way or another (eg. recover a dragon egg, this dead adventurer may have been a dragon in disguise, etc). There is no build up between each adventure and they are not connected in any meaningful way, except that they all begin at the same tavern.

Rating:
[3 of 5 Stars!]
Rifts Aftermath
by Derrick L.
Publisher: Palladium Books
Date Added: 04/19/2017 13:33:05
Rifts Aftermath RIFTS Aftermath is probably the most thorough description of the empires, kingdoms, places, and many of the various factions all across RIFTS Earth in a single book. While this book describes all of this following the post Siege on Tolkeen meta-plot, there is other world information here that is not found anywhere else. Although, if you need very detailed information about RIFTS England, your best overall bet is still to pick up the RIFTS England book. RIFTS Aftermath updates the general world information to the year 109 PA in the RIFTS setting. Very useful, and even moreso if you follow the world events of the Siege on Tolkeen....

Rating:
[4 of 5 Stars!]
Mutant Chronicles Players' Guide
by Mike W. S.
Publisher: Modiphius
Date Added: 04/19/2017 12:25:52
Mutant Chronicles Players' Guide the fact of this book have the same content (for players) of the core book isn't a problem, but that a printer friendly version is not available, is a problem.

Rating:
[1 of 5 Stars!]
DDAL05-11 Forgotten Traditions (5e)
by robert d.
Publisher: Wizards of the Coast
Date Added: 04/19/2017 10:51:48
DDAL05-11 Forgotten Traditions (5e) WHile I enjoyed running this one, I had major issues trying to tone it down to the group - they were mostly level 6, but the adjustments lead to a new TPK, and they ended up having to leave with out completing it (when you party of 6 has less then 15 hit points between them and no healing majic left, its time to call it a bust) the classic Crawl feel of this was appealing, and we are going to run again, after the group gets seasoned a bit more.

Rating:
[3 of 5 Stars!]
DDAL05-13 Jarl Rising (5e)
by robert d.
Publisher: Wizards of the Coast
Date Added: 04/19/2017 10:44:22
DDAL05-13 Jarl Rising (5e) Ran this with a group that was somewhat ill prepared, but the over all story and the combats were balenced well enough to avoid a TPK, but challanging enough to enourage the players to think and plan better next time. over all a good story line.

Rating:
[4 of 5 Stars!]
Legend
by Andrea G.
Publisher: Mongoose
Date Added: 04/19/2017 10:35:56
Legend It looks like a very solid game, and the art looks great too!

Rating:
[5 of 5 Stars!]
Deadly Gardens: Hypno-Lotus
by Thilo G. [Featured Reviewer]
Publisher: Rusted Iron Games
Date Added: 04/19/2017 06:36:29
Deadly Gardens: Hypno-Lotus An Endzeitgeist.com review This installment of the Deadly Gardens-series clocks in at 5 pages, 1 page front cover, 1/2 page SRD, leaving us with 3.5 pages of content, so let's take a look! The pdf begins, as always, with new magical items, the first of which would be the alluring everbloom crown, which is a high-priced item that allows the character wearing it to affect plants with mind-influencing effects and 3/day cast charm monsters, but only on plants. The second item would be the mowing scythe, a +2 plant bane scythe - the first attack each round with this scythe targets all plant creatures threatened by the wielder - which is powerful, but only works when all creatures threatened are plants. Additionally, 3/day, the wielder can attack ALL CREATURES in a 60-ft.-line, which is extremely powerful - 68K does offset that somewhat, but still...circumstantially, this can be insanely strong. We also get a total of 7 natural items: Accuser devil eyes can record visually every...

Rating:
[5 of 5 Stars!]
Runesmithing Expanded: Equipment Runes
by Thilo G. [Featured Reviewer]
Publisher: Interjection Games
Date Added: 04/19/2017 06:34:45
Runesmithing Expanded: Equipment Runes An Endzeitgeist.com review This expansion for Interjection Games' Ultimate Runesmithing system clocks in at 6 pages, 1 page front cover, 1 page SRD, leaving us with 4 pages of content, so let's take a look! I obviously expect you're familiar with Ultimate Runesmithing in my review of its expansion. If you haven't checked it out, you can read up on my review of that book. So, let's begin without further ado with the allaying mark - as passive benefits, the rune, inscribed upon armor, grants increasing amounts of temporary hit points that refresh each round. As far as active benefits are concerned, we add DR/- to the fray, with an amount equal to the temporary hit points granted. Nice one. The bladesong sigil is inscribed exclusively on melee weapons; the lesser passive benefit helps vs. disarm attempts. The greater one makes the first creature to attack with it hit itself instead, potentially autocritting itself. The grandmaster rune, finally,, duplicates the lesser benefit...

Rating:
[4 of 5 Stars!]
The Quickly Equipped MurderHobo
by Thilo G. [Featured Reviewer]
Publisher: Violent Media
Date Added: 04/19/2017 06:33:08
The Quickly Equipped MurderHobo An Endzeitgeist.com review This pdf clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page ToC (also including introduction notes) and 1 page SRD, leaving us with 4 pages of content. Additionally, there is a second pdf included, which is 3 pages strong if you take away the front cover. More on that one later. So, one strength of OSR gaming as opposed to more complex systems, would obviously be the easy to grasp rules - the entry barrier is very, very low. While PFRPG, 13th Age and similar systems require that you read a huge tome, OSR system basics, enough to play anything but spellcasters, can be explained in 5 minutes. There is one step during character creation (and if you play the same modules and games I do in the system, you'll be making your fair share of them...), which puts a bit of a brake on immediately starting the game. I am, of course, talking about the pregame shopping spree. This pdf tries to streamline that process, with the default assumed sys...

Rating:
[4 of 5 Stars!]
Strange Stars Fate Rule Book
by Dillard R.
Publisher: Hydra Cooperative
Date Added: 04/18/2017 23:04:34
Strange Stars Fate Rule Book Splendid. In the review of the Setting Book I stated that Art took precedence over content. Way more art in the first book than in this one. This book however is chock full of content. Everything is fully explained in Fate Core rules. The first section of the book is taken up with how Strange Stars differs from regular Fate (not much). You could even run a game without the Fate Core rules if you wanted (but why since you can get the Fate Core rules for free on this site?). The remaining sections cover character creation. You have High Concept, Trouble and Stangeness as your first three Aspects. Strangeness should add some weirdness to the mix. Life in the Strange Stars is going to leave you affected--maybe you have an unusual gadget, or ethos, what have you. Clade templates--Each clade is referenced with page number in the Setting Book. There are aliens galore in the Strange Stars and most of them are "human". Every clade mentioned in the Setting book is here and encouragem...

Rating:
[5 of 5 Stars!]
DDAL05-07 Chelimber's Descent (5e)
by James M.
Publisher: Wizards of the Coast
Date Added: 04/18/2017 21:12:11
DDAL05-07 Chelimber's Descent (5e) I just started DM'ing during the SKT season and man did this module throw me for a loop! First puzzle is easy as can be and then the whole first floor of the dungeon had all of my players confused on what they were or weren't supposed to do and just started to do random stuff so they could feel like they were doing something. I at first thought it was something I was doing wrong, but after talking to other DMs they shared the same issues. The whole resistance thing really confused me too as there are no rules on resistance with # value (3/5). ...

Rating:
[2 of 5 Stars!]
Magitech Archetypes
by Vladimir C.
Publisher: Legendary Games
Date Added: 04/18/2017 18:45:58
Magitech Archetypes DISCLAIMER: This review is based on a free PDF provided by the author and the publisher, which in no way had an influence on the final score. Magitech Archetypes is a sci-fi/fantasy fusion-themed book by Legendary Games. As all books by the publisher, this one includes amazing layout and art, but they are not only beautiful; they are handy for players because of the many electronic links it includes, so you get a lot of information interconnected. What’s inside? 21 pages of content, which include: -7 archetypes: Astrologers are mesmerist who study the stars, and exchange many of their tricks for star-flavored abilities, even creating miniature satellites to attack their foes or travel to and survive in another planet! Delvers are wizards who are very at home in the underground and, in exchange for their arcane bond, get many abilities useful in dungeons and ruins, and can also summon some underground creatures (ending with neothelids!). Engram channelers are spiritualists tha...

Rating:
[4 of 5 Stars!]
DDAL04-04 The Marionette (5e)
by Jay E.
Publisher: Wizards of the Coast
Date Added: 04/18/2017 18:05:47
DDAL04-04 The Marionette (5e) The first four-hour DDAL adventure for the Curse of Strahd storyline season, the party has to deal with a threat to the village of Orasnou, and learn that there is more to the events of the past few weeks than meets the eye. **RUNNING THE GAME:** There are three major parts to the adventure: a visionquest where the party can start to learn the secrets behind the events of *DDAL04-02 The Beast*, and *DDAL04-03 The Executioner*; the attack on the village by the minions of a powerful undead; and the exploration of Falinescu Manor. It's a four-hour adventure, which gives you more time than the previous two in the series, but it's still possible to come up short. The visionquest is my favorite scene in the adventure and could benefit from the most time. If you want to give the the party more time for the visionquest then you could do the introduction *in media res*, with the party returning from an ill-fated attempt to rescue some missing villagers. The attack on the village is ha...

Rating:
[4 of 5 Stars!]
In Volo's Wake (5e)
by Dirk S.
Publisher: Wizards of the Coast
Date Added: 04/18/2017 12:48:27
In Volo's Wake (5e) while some may seem railroady and downright lethal, I found this set of adventures gives a great tour of DnD with some of the most iconic DnD monsters and enemies. I played this with both savvy and experienced players as well as those who have only started playing a couple of months ago. The savvy players shat their pants in technicolor once I pulled out the Mindflayer adventure and pitted them versus the Beholders. The new player loved the whimsical nature of the Fey themed adventure as well as the one where they needed to sacrifice the hostages. I found it an excellent tour of DnD's greatest hits while allowing people to quickly get ready for the real stuff. In terms of levelling you can quickly get to lvl 3 almost 4 with an adequate amount of gold and a great start in terms of items and downtime days. It won't beat the longer way round in terms of benefits, but it will certainly ensure you can keep up in the next tier. The only reason it's not absolutely perfect is that it d...

Rating:
[4 of 5 Stars!]
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