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Fires of Iskh
by Sarah R.
Publisher: The Arcane Library
Date Added: 02/18/2018 02:28:11
Fires of Iskh Firstly, finding a level 20 oneshot ( Tier 4 ) is pretty rare. Rarer still is finding one half as good as Fires of Iskh. I am not just saying this because I like seeing more women in gaming, but also because this is one of the most well-written and fun adventures I have ever come across. The emotional intensity and the gripping narrative are wonderfully complemented by the beautiful art and layout. Kelsey paints pictures with her words and there is never a dull moment in this adventure. Did I mention that this was written for a charity event - a fundraiser for children with cancer? If this does not pull at your heartstrings, you are probably Talus-Mir. Seriously, click that "Add to Cart" button....

Rating:
[5 of 5 Stars!]
ICv2's Internal Correspondence #92
by Jean-Sebastien D.
Publisher: ICv2
Date Added: 02/18/2018 00:40:24
ICv2's Internal Correspondence #92 I bought this issue because of the "Hobby Games Market Over $1.4 Billion in 2016" article, expecting to get deeper data than what was shown on ICv2's website, but all I found was a 3-pager with even less data than the website... Disappointing.

Rating:
[2 of 5 Stars!]
Better Mousetrap 3e
by Charles S.
Publisher: Misfit Studios
Date Added: 02/18/2018 00:37:51
Better Mousetrap 3e Want more options for building your M&M villains? It's in here. Need sample technology, lairs, archetypes and ways to torment your players? It's in here too. There's also a fully fleshed out evil organization built for you to drop into your campaign. I feel like "Better Mousetrap" is an essential resource that goes hand-in-hand with the Gamemaster's Guide by Green Ronin. I almost never pull one off the shelf without the other. It's just that good.

Rating:
[4 of 5 Stars!]
Mythic Role Playing
by Charles S.
Publisher: Word Mill
Date Added: 02/18/2018 00:32:29
Mythic Role Playing I bought this product years ago along with "Mythic Variations." I've read through it several times and it has some great advice for creative stories, running your game and keeping track of things whether you're using it as your game engine or just the GM Emulator part. Although I find the Mythic system intriguing I have never used it. I'm sure it would work perfectly well for running a game with. The main selling feature for me was the Game Master Emulator. I'm almost always the GM for the games I play, and the idea of being able to get a group together and join them as a player was very appealing. I've used it a few times with Mutants and Masterminds 3e and Savage Worlds and can say it works great. You need to know how your chosen gaming system works, and the GME does the rest of the work for you. I'd recommend Mythic for that alone! If you do want a generic system, you get that too...so it's a great purchase for folks looking for one or both of those things....

Rating:
[4 of 5 Stars!]
DDAL07-05 Whispers in the Dark (5e)
by Diana V.
Publisher: Wizards of the Coast
Date Added: 02/18/2018 00:29:59
DDAL07-05 Whispers in the Dark (5e) Overall an unsatisfying conclusion to a fairly weak trilogy. The seventh riddle is absurd. My table included two biologists and neither of them could figure it out, instead relying on process of elimination, which felt cheap and like they were "banging their heads against the wall". Similarly, it was unclear how the obelisk was supposed to descend to create the steps. The hordes of zombies just seemed fine for a larger table---they held them off effectively to the point where I just ignored the remainder of them and called the encounter done. The fight with the Venom Queen can be interesting, but the RP encounter beforehand is more frustrating than anything. If players aren't being forthcoming with questions and answers, or if they lie about wanting to assist in the rite to summon Dendar, it's hard to tell what the intent is. Is she attempting to summon Dendar? Does she have rites to do that? It's not clear what's going on here other than setting up Dendar as the boogeyman for this a...

Rating:
[2 of 5 Stars!]
DDAL07-09 Unusual Opposition (5e)
by David M.
Publisher: Wizards of the Coast
Date Added: 02/18/2018 00:10:34
DDAL07-09 Unusual Opposition (5e) Really enjoyed this module. First, it has more than a few fun NPCs to roleplay to guide you to the boss fight. Love playing Soggy Wren and … uhm… "Grandmothers" are a hoot to play. The Ramshackle King has a fun backstory and a good scene. Since Tier 3 modules are much less common than 1s and 2s, a lot of the monsters in this module were new to me - and to the players. I just wish this were a "very strong" table, so I could see their faces when given a third gargantuan foe to face in an early fight! I ran this today for a 4-person table, a Barbarian/Battlemaster 11, a Thief/Champion 11, a Light Cleric 13 and a Battlemaster 15. This table rated as a "weak" table and if I had to do it again, I'd probably give them the challenge of "average" or "strong" combats. Perhaps it was their hot dice and the fact that I kept rolling 3s for initiative, but my table didn't have too much of a threat during the battles. Since the module is generous with long rests, the characters were able to enter ...

Rating:
[5 of 5 Stars!]
DDAL07-04 A Walk in the Park (5e)
by Diana V.
Publisher: Wizards of the Coast
Date Added: 02/18/2018 00:05:16
DDAL07-04 A Walk in the Park (5e) Overall, an interesting idea, but executed poorly. Chasing down Screaming Wind, while it seems possibly interesting, doesn't make a lot of sense: she's a contact for the Emerald Enclave in Port Nyanzaru, and this is a group of adventurers, and she just... runs? The fishhooks is another interesting encounter, but it generally left my players feeling like I was just being a jerk for no reason with it. The satchel shop interaction is... klunky, to say the least. It was a little unclear to my players why they should care about this, and I wasn't 100% sure how to handle that interaction, and my players seemed mostly bored by it. It's not clear how he's "supposed" (intended) to react if the characters just show him the satchel with the hidden compartment from Screaming Wind. On top of that, are the satchels for sale in AL play? I assume yes, but I'm not sure. This encounter just seems like a good way to waste time, and if they don't show him the Wanderlost, then there's no reason for Wa...

Rating:
[2 of 5 Stars!]
Ships of Clement Sector 16: Rucker-class Merchant
by Richard N.
Publisher: Gypsy Knights Games
Date Added: 02/17/2018 18:56:11
Ships of Clement Sector 16: Rucker-class Merchant Another gerat ship book from GKGs filled with several variants of the Rucker-class ship alogn with hisrtoy, stories, crews and adventure hooks. The detailed descriptions of each variant is great.

Rating:
[5 of 5 Stars!]
Ships of Clement Sector 1-3: Hub Federation Warships
by Richard N.
Publisher: Gypsy Knights Games
Date Added: 02/17/2018 18:53:22
Ships of Clement Sector 1-3: Hub Federation Warships Like other ship books for the Clement Sector this book contains much more than just a bunch of ships, deck plans, and specs. There are NPCs, adventure hooks, along with history of several ships.

Rating:
[5 of 5 Stars!]
Skull and Crossbones: Piracy in Clement Sector
by Richard N.
Publisher: Gypsy Knights Games
Date Added: 02/17/2018 18:51:39
Skull and Crossbones: Piracy in Clement Sector A great adventure with a colurful set of pre-generated characters. This is good for both a short adeventure (just do the race) or as part of a larger campaign. It outlines not only the other priate groups in the race, but some new ships and provides details for several systems. And as always teh Clement Sector books, there is plenty of story and background included in the book.

Rating:
[5 of 5 Stars!]
21 Pirate Groups
by Richard N.
Publisher: Gypsy Knights Games
Date Added: 02/17/2018 18:49:57
21 Pirate Groups Both entertaining and useful, what more can you want from a book? The 21 pirate groups outlined in the book, including the ships, motivations, and personalities of each group are a great addition to any campaign.

Rating:
[4 of 5 Stars!]
Ships of Clement Sector 4-6: Traders, Scouts and Small Craft
by Richard N.
Publisher: Gypsy Knights Games
Date Added: 02/17/2018 18:44:53
Ships of Clement Sector 4-6: Traders, Scouts and Small Craft With this book you get everything you would expect based upon the title and description, and then a whole lot more. * A plethora fo ships of differnet types and sizes? Check! * Deck plans for each ship? Check! * Detailed specs of each ship? Check! There are over 10 different classes of ships, many with veriations (like the 4 different fighters) with all the supporting documentation that you would expect. But then Gypsy Knight Games goes not one, but two steps futher. They provide stories, background, and hostories for many of the ships. There are NPCs named unique ships, plot hooks, and even adventure seeds in the book as well. For example there is the *Star Hawk* Jinsokuna Chirashi-class Yacht as seen on the populr vid shot *Superpirate!* along with a full crew, and adventure hooks. The book is well written and provides way more than a list of ships for you to use in your game. ...

Rating:
[5 of 5 Stars!]
The Beseeching Parliament
by Aleksi N.
Publisher: Floodhold Publishing
Date Added: 02/17/2018 15:01:10
The Beseeching Parliament An interesting and fresh take on a standard adventuring location! Instead of burgling an abandoned mansion, the owner (and his mother) are still home, and the PC's are encouraged to get the loot by wits and deception. The adventurers can seek employment and thus get a chance to scout the location and maybe even arrange a convenient accident. The module is well laid out, and I especially thank for the collected treasure table in the end of the book - it lists every valuable item in the mansion in one convenient table. There are even values given for the lumber, roof tiles and floorboards, if the players want to sell absolutely everything in the house! The room descriptions are arranged neatly in bullet points, so the important stuff is immediately available when needed. But because the module leans heavily on its NPC's, their actions, and motivations, I recommend the Referee to give it one thorough read-through before running it. The PDF is meticulously indexed and linked. The ad...

Rating:
[5 of 5 Stars!]
SO7 Shrine of the Titans
by Greg C.
Publisher: Starry Knight Press
Date Added: 02/17/2018 14:02:55
SO7 Shrine of the Titans This is a high-quality, quick advanture. The story is compelling and the art is fantastic. The map is high quality as well. It includes pre-gen PCs, which means a quick start to the game if desired. Highly recommended!

Rating:
[5 of 5 Stars!]
Star Trek Adventures: Core Rulebook
by George R. I.
Publisher: Modiphius
Date Added: 02/17/2018 13:49:48
Star Trek Adventures: Core Rulebook It is a very good product. I had purchased the hardbound white text on black pages and found it a little hard to read (I am getting older lol) so I thought it was nice to find a copy of black text on white pages. The book is easier to print specific pages for better viewing. I also spent the time to laminate the printed copy so it can last longer. It is a great deal in that you get three copies of the item for a good price.

Rating:
[5 of 5 Stars!]
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