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Stars Without Number: Revised Edition
by Leo R.
Publisher: Sine Nomine Publishing
Date Added: 04/16/2018 04:29:09
Stars Without Number: Revised Edition 5 Stars without a doubt. The amount of content you can find within the pages of this book is simply amazing. GM tools for creating your space sandbox (and running it), elegant but simple rules for important scifi tropes/scenarios (mechs, AI, starships, tech equipment, cyberware, drugs, hacking, etc.) and finally a simple method of character creation with lots of options and opportunities for diversification. This is the working mans' space RPG, with a system simple enough not requiring you to spend hours on preparation yet with enough customizability that not every character/situation at the table feels the same after a few gaming sessions. SWN is not a product without its problems though, don't get me wrong. While the authors creativity is unparalleled (at least from my point of view) and they clearly know how to write functional and elegant rules for their game, the presentation of those rules ist somewhat unoptimized. Often one sentence clearly states a rule, while the following pa...

Rating:
[5 of 5 Stars!]
Mini-Dungeon #079: The King of Infinite Space
by Thilo G. [Featured Reviewer]
Publisher: AAW Games
Date Added: 04/16/2018 04:28:01
Mini-Dungeon #079: The King of Infinite Space An Endzeitgeist.com review This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Oh, and the series now comes in an archive that also contains...*drumroll* a .jpg-version of the map! Yeah, that's pretty amazing! Better yet: GM-friendly version of the jpg's included as well! Since this product line's goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great! This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. ... .. . Still here? All right! Urkkia, a deadly gnome spy with serious magical talent, has managed to create this place and attra...

Rating:
[5 of 5 Stars!]
Dread
by Robin B.
Publisher: The Impossible Dream
Date Added: 04/16/2018 01:21:38
Dread Awesome game! Very innovative. My first Dread story was a sci-fi horror adventure that featured characters that were a security detail from the Star Trek universe... aptly titled "Red Shirts". I'm sure you get the drift :-) All my players had a great time... next up, a gothic horror story featuring characters from the Scooby-Doo universe... only a lot less silly and funny and a lot more real and gritty!

Rating:
[5 of 5 Stars!]
Age of Steel
by Patrick S.
Publisher: Isolation Games
Date Added: 04/16/2018 00:50:34
Age of Steel As a Dieselpunk-Fan, i was pleasantly surprised to find a new RPG in this vein. I was even more happy when i realised that this game has an awesome setting and an easy to grasp traditional system with some advanced modern aspects. The weird, eldritch parts of the setting are easy to ignore, if you prefer a more grounded background. For me Age of Steel falls into the same positive category of relatively unknown little gems like Warbirds, Barbarians of Lemuri or Covert Ops. Gems which deserve way more attention. I hope Age of Steel sells well, so that Isolation Games can feed us more of this goodness. So why no 5 stars then? Unfortunately there are countless spelling, grammar and punctuation mistakes all over the book. In fact there are so many that you can find several on every single page. The worst of these are the many missing commas, which at times can make sentences very hard to read. The whole book reads like as there was abolutely no editorial work done. The illustrati...

Rating:
[4 of 5 Stars!]
DDAL05-16 Parnast Under Siege (5e)
by Brandon C.
Publisher: Wizards of the Coast
Date Added: 04/15/2018 22:28:05
DDAL05-16 Parnast Under Siege (5e) This module is fun to run and has a great set of opportunities for roleplaying as the adventurers recruit allies to the fight, and combat as they face down the hordes of Bad Fruul. Although the arc of the adventure is fun, and the urgency of completing preparations within an unclear time window is fun, the adventure is tough to run and the concept of siege points is tough to follow. It is often unclear how many and what kind of siege points to award for certain objectives, and the sections concerning siege points are spread out and in different fonts, making it tough to find sometime. Section 2 should end with a table that indicates what events the players completed and how many points they get and of what kind. My version would be: Defend in Parnast or old parnast - 5 or 10 fortification points, advantage on training or fortification checks, respectively Fortify town - X Fortification points Train villagers - X Training points Scout environs - X Scouting points Feed orc...

Rating:
[4 of 5 Stars!]
DDAL06-02 The Redemption of Kelvan (5e)
by Carole O.
Publisher: Wizards of the Coast
Date Added: 04/15/2018 21:15:44
DDAL06-02 The Redemption of Kelvan (5e) This is actually one of my favorite AL modules that I've run to date and a wonderful break from the combat heavy, go and retrieve a person or kill an objective type modules so prevalent this season. Run as the adventure hook to WPM, it was extremely effective at motivating the party to go inside after "Kelvan". A lot of memorable moments-my players are still talking about the room of gears.

Rating:
[5 of 5 Stars!]
DDAL06-01 A Thousand Tiny Deaths (5e)
by Carole O.
Publisher: Wizards of the Coast
Date Added: 04/15/2018 21:12:48
DDAL06-01 A Thousand Tiny Deaths (5e) My players loved this adventure, especially all the quirky kobold "inventions". The scorpion on a stick almost drew blood from the players over who would take it (for the remainder of the adventure). It's too bad the flavor of that item wasn't added to a permanent magical item at the end. My only criticism is that the guidance for the kobolds moving after the alarm is tripped is confusing. The first room is supposed to be empty, with kobolds in the walls, but also kobolds move to that room after the alarm. I had the moving kobolds ambush the party there. How the kobols moved in the walls was also a little unclear, and I would have appreciated a little more clear guidance on that aspect as well with advice as to how players can interact with the wall-bolds....

Rating:
[4 of 5 Stars!]
Tortle Package (5e)
by Carole O.
Publisher: Wizards of the Coast
Date Added: 04/15/2018 21:09:10
Tortle Package (5e) The Tortle Package has been my AL group's favorite part of TOA so far. The adventures they had on the island frequently come up in conversation. The variety and uniqueness of each area of the island provides something for every type of player. The exploration adventure hook was easy to remember and reorient the group when they tried to remember what they needed to be doing. The challenges were tier appropriate without being over or underwhelming and the guidance provided in the module was accurate and helpful. I will definitely replay this adventure....

Rating:
[5 of 5 Stars!]
DDAL07-01 A City on the Edge (5e)
by Carole O.
Publisher: Wizards of the Coast
Date Added: 04/15/2018 21:08:41
DDAL07-01 A City on the Edge (5e) Very solid introductory adventure that gives characters an overview of what to expect from Chult and Tomb of Annihilation. The adventures can very easily stretch more than 1 hour. They were fine for 2.5 hours with a new group.

Rating:
[4 of 5 Stars!]
DDAL07-06 Fester and Burn (5e)
by Carole O.
Publisher: Wizards of the Coast
Date Added: 04/15/2018 20:51:52
DDAL07-06 Fester and Burn (5e) I really enjoyed running this module for my table and they enjoyed it too. The final combat was very intense and it was almost a relief when they destroyed the flesh mote instead. I love the flameskull dragonchess encounter; it was awesome to see that gaming proficiency actually come into use. There are two suggestions I would make for this module. One is that the undead caster villain could have used more of a backstory. I realize there was a time crunch that was important to the adventure hook but the nature of their enemy was not clearly understood and the party was left wondering why this all happened in the end. The second is that it would have been nice to have more concrete negative consequences for letting the faction agents die in the catacomb collapse. My party excercised their flaws to run brilliantly but in the end, everyone is just "oh you did what you could, thanks anyway." I'm going to try to work their failure to rescue them into a negative consequence in the follow...

Rating:
[4 of 5 Stars!]
Faith and Fire
by Zachary B.
Publisher: White Wolf
Date Added: 04/15/2018 20:30:57
Faith and Fire The book contains great content but this version is trash to say the least, plus the entry for the book states its an electronic original is as false as it gets, its a scanned image and a super poor one at that. If they'd actually put up the electronic original or at least change the listing I'd improve the rating but the fact that its not even accurate is why it takes a big hit from me.

Rating:
[1 of 5 Stars!]
Caverns of the Fish-Folk
by Shannon H.
Publisher: Casey Hoekstra
Date Added: 04/15/2018 20:00:46
Caverns of the Fish-Folk What a fun and delightfully written adventure! I don't typically enjoy modules, I like to run my own worlds so I can more easily modify it on the fly, but the author's "two cents" throughout were really helpful tips on how to make a module your own. I appreciated that the author understood that adaptability is something a lot of us are looking for. The illustrations are incredible and help build a complete experience for GM and player alike. The character descriptions, again, are detailed but open enough that you can riff off of them easily and tweak them for your players' styles. This module is a hoot and for $5 you'd be silly not to buy it. Silly. ...

Rating:
[5 of 5 Stars!]
DDAL07-02 Over the Edge (5e)
by Kevin H.
Publisher: Wizards of the Coast
Date Added: 04/15/2018 19:57:12
DDAL07-02 Over the Edge (5e) These are five very solid adventures, but this should be listed as five two hour adventures not one hour each. They have rich role play potential, dampened by the time constraints.

Rating:
[4 of 5 Stars!]
DDAL07-10 Fire, Ash, and Ruin (5e)
by Carole O.
Publisher: Wizards of the Coast
Date Added: 04/15/2018 19:41:37
DDAL07-10 Fire, Ash, and Ruin (5e) As other reviewers have said, this module is not a tier 3 challenge. I ran this at a convention over the weekend and our ranger 1-shot the final boss. However, the story is intriguing and with some massaging I think you can make the adventure fun. The tweaks I made consisted of having Cyndreath approach the party directly and tell them to look for allies in the ruins. This let them ignore the door to the Balor's pit and fully explore the ruins. I made the lieutenants have petty squabbles with one another (a la Klarg and the goblin in LMOP) and try to get the party to kill the other lieutenants, leaving that lieutenant in charge of the ruins. This led to some fun gameplay interactions with the demons and made them more memorable than they otherwise would have been. My biggest suggestion for this module would be to beef up the demon lieutenant fights into significantly greater challenges, remove the other weenie fights, and change the wizard spirits to offer aid by round or as needed ...

Rating:
[2 of 5 Stars!]
Ryuutama : Natural Fantasy Roleplay
by Patrick M.
Publisher: KOTODAMA HEAVY INDUSTRIES
Date Added: 04/15/2018 18:47:16
Ryuutama : Natural Fantasy Roleplay Aesthetic- This book looks great, and really fills your mind with the feeling of the subject matter (the honobono/fantasy anime atmosphere). The artwork ranges from adorable sketches to gorgeous, and really inspire. Theme- The overall theme of the game, that of a series of journies between small fantasy towns by "normal" sorts of fantasy characters is novel in a market full of either high gonzo fantasy or grim and bloody sword and sorcerery. Nature plays a large role in the theme of this game and overall I think it achieves the "Miyazaki's Oregan Trail" nickname it is often given. Rules- I wouldn't call it "rules light" so much as being in the bottom range of "medium". It's got some crunch to it, though all rolls are always made by combining two skills (or one skill rolled twice together) and so should be easy for anyone to pick up. The gathering, crafting, camping, animal, and other such rules makes the journey itself the main thing a given session should be about. Combat for...

Rating:
[5 of 5 Stars!]
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