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DDAL05-11 Forgotten Traditions (5e)
by Jasmine L.
Publisher: Wizards of the Coast
Date Added: 02/13/2017 19:11:54
DDAL05-11 Forgotten Traditions (5e) (Spoiler warning) Yeah, this one was pretty good. Pretty standard linear dungeon-crawl with monsters and traps, but the environmental effects are a nice touch. I especially liked the unstable weave effects, which definitely made combat more interesting, although it was annoying that the dead magic and wild magic zones weren't marked on the maps! The cold dangers are nifty too, and put some decent pressure on the players to keep it moving and avoid resting for too long. And the boss is a doozy. It's entirely possible for it to be completely immune to damage if the party isn't properly equipped, since it's immune to nonmagical weapons and most types of energy. Also, it has like a bazillion abilities, with actions, reactions, passive abilities, legendary actions, and lair actions, and it has multiple options for all of them, which means it's a very complex and difficult monster to run—I had a lot of trouble keeping track of them all. Strongly advise you to study up on all its abilitie...

Rating:
[4 of 5 Stars!]
Explorer's Guide to Sa'mesh
by Customer Name Withheld
Publisher: Corefun Studios, LLC
Date Added: 02/13/2017 19:08:44
Explorer's Guide to Sa'mesh An excellent addition to the Solar Echoes lineup, this supplement provides a detailed look at the environment and culture of a world known throughout the galaxy for its deadly lifeforms. Adventure hooks are provided, as are pre-generated NPC’s, so running missions on this world should be easily done. There’s also plenty of “fluff” – from sneaky merchants to food most people wouldn’t eat on a dare – to make the world feel real. A full mission is provided as well, one that will test the bravery of the team of characters, as well as their trust. Highly recommended!...

Rating:
[5 of 5 Stars!]
The Arkham Gazette #0
by Sean M.
Publisher: Sentinel Hill Press
Date Added: 02/13/2017 18:55:42
The Arkham Gazette #0 The Arkham Gazettes add a nice touch of historic realism (even when the material is fictional) to any game based on Lovecraft country, as well as invaluable plot hooks to get your mind working. For example, in this issue there is a nice discussion on the Aylesbury Pike, a roadway that connects multiple towns featured in Lovecraft fiction that is described so well you would think it existed. There is also a short encounter involving a spectral being along this roadway and a bibliography of other published scenarios which feature the Pike, so that you could use the Phantom to gather your investigators before heading to other adventures or perhaps it is a waystop between scenarios. This and other issues provide the kind of detail that will immerse your players into the setting. ...

Rating:
[5 of 5 Stars!]
DDAL05-04 In Dire Need (5e)
by Jasmine L.
Publisher: Wizards of the Coast
Date Added: 02/13/2017 18:32:38
DDAL05-04 In Dire Need (5e) Very pleased with this one. The plot is fun, with clear objectives, a strong sense of urgency, and decent characterization for the NPCs. Good variety in the encounters, with lots of room for creative PCs to employ creative problem-solving. Also, unlike certain OTHER modules this season that I could name, the PDF file actually has bookmarks in it! Anyway, this was one of my favorites so far this season. Thumbs up. My main complaint is that I would have swapped it with DDAL05-05 in the story order! It leads nicely into DDAL05-11 with the [SPOILER REDACTED] at the end....

Rating:
[5 of 5 Stars!]
Hubris: A World of Visceral Adventure
by Angela W.
Publisher: DIY RPG Productions
Date Added: 02/13/2017 18:04:16
Hubris: A World of Visceral Adventure Highly imaginative setting and rules. Wish i could get it in hardback or paperback.

Rating:
[5 of 5 Stars!]
Castle Falkenstein: Curious Creatures
by Thilo G. [Featured Reviewer]
Publisher: Fat Goblin Games
Date Added: 02/13/2017 10:44:50
Castle Falkenstein: Curious Creatures An Endzeitgeist.com review This massive bestiary for Castle Falkenstein clocks in at an impressive 146 pages, 1 page front cover, 2 pages of editorial, 2 pages of ToC, 1 page advertisement, 1 page back cover, leaving us with a truly impressive 139 pages of content, so let's take a look! It has been a long time since Castle Falkenstein, beloved by many, has seen any proper support - which is, in itself, a surprise, considering its presence among many a favorite RPG-list...but it is also not surprising: Pioneering high adventure in the Edwardian and early Victorian age of an alternate world, it managed to miss both the rise of grimdark aesthetics and preceded the latter steampunk boom, which provided a slew of ill-conceived fads and sloppy prose - prose that would, had more people taken the time, paled before Castle Falkenstein's merits as a novel as well as a game. Castle Falkenstein's framing narrative of Tom Olam being stranded in this allotopia has always been a great selling...

Rating:
[5 of 5 Stars!]
Mythic Minis 98: Intrigue Feats II
by Thilo G. [Featured Reviewer]
Publisher: Legendary Games
Date Added: 02/13/2017 10:42:08
Mythic Minis 98: Intrigue Feats II An Endzeitgeist.com review All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let's go! Wait, one more thing - the SRD-page does contains two feats...don't forget about them! -Cat and Mouse: Double dodge bonuses when not riposting. Also, when using parry and riposte, you may expend mythic power to successfully parry sans having to forego the riposte attempt. Slight complaint - it could be clearer when exactly the mythic power expenditure takes place - I assume upon activating parry and riposte. -Drunkard's Recovery: Gain surge die + Con mod hit points when dying and drinking alcohol and also gain polypurpose panacea and which benefit of it applies. As a standard action, you can expend mythic power to convey the benefits of the feat to another character while giving him alcohol. Additionally, you can use mythic power to make alcohol act as lesser restoration or make the cure spells you receive mythic. VERY cool...

Rating:
[5 of 5 Stars!]
Mythic Minis 97: Intrigue Feats I
by Thilo G. [Featured Reviewer]
Publisher: Legendary Games
Date Added: 02/13/2017 10:40:59
Mythic Minis 97: Intrigue Feats I An Endzeitgeist.com review All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let's go! -Agent of Fear: Caps bonus opponents can get versus Agents of Fear at +4. As a swift action, you can use mythic power to reset the bonus at +0 for a single target within 60 ft. Also eliminates being alerted to you if the creature can't detect you anymore. LOVE it! -Darkness Trick: use illumination-based weapon even when it's not active - flames shed no light etc. Additionally, you can use mythic power to make the weapon radiate darkness or generate a dazzling flash. Amazing feat!! -Enrage Opponent: Enrage opponents with low Int-scores, but at penalty. Also eliminates the maximum number of enraged opponents-cap. Also lets you use mythic power to eliminate the panache cost for 1 minute. -Feign Curse: Use it as a swift action or immediate action when rendered unconscious, killed, knocked out, etc. When used as a stand...

Rating:
[5 of 5 Stars!]
Faserip
by Customer Name Withheld
Publisher: Gurbintroll Games
Date Added: 02/13/2017 08:38:41
Faserip I've never played the system this is based on, so I don't know how well they compare. I've read the original rule book to try and compare them; from this surface scan, they look close enough. If you liked the prior system, you'll like this. Taking FASERIP on its own merits, it has problems. Most of those problems are cloned point for point from this prior system. However, I will not be excusing FASERIP from them just because they part of the cloning. One feature I know it copied faithfully is the giant action resolution chart. The clunky, hard to use, action resolution chart. I have nothing kind to say about this chart. There has to be a better way. On a brighter note, the list of powers is very solid. The system of Flexibilities confused me (and still does); it feels like those should cost something but I couldn't find a cost anywhere. To the elephant in the room, near-totally random character creation. A neat idea but I've yet to see it done well. This is the closest I've seen ...

Rating:
[2 of 5 Stars!]
Cogs, Cakes & Swordsticks - Steampunk RPG - FREE PREVIEW
by Henrik E.
Publisher: Modiphius
Date Added: 02/13/2017 01:19:41
Cogs, Cakes & Swordsticks  - Steampunk RPG - FREE PREVIEW Although I haven't tried it yet it looks refreshing and very well produced. And I love the cute drawings.

Rating:
[5 of 5 Stars!]
Psychopod
by Bill D.
Publisher: Rarr! I'm A Monster Publishing
Date Added: 02/12/2017 22:35:22
Psychopod Psychopod is very cool. I just DL'd and read it and haven't had a chance to run yet but it's awesome. The product itself is very thematic, written as a mental infodump from the Psychopod motherbrain-thing that is currently assimilating you. It's chilling and very cool. There are rules for enhancements (leveling up) so this can be played as a campaign. Psychopod will take some getting used to, which is one of its best qualities. Oh, and your PC is a sphere. :-) Psychopod is a deliciously weird sci-fi romp. Just buy this, it's awesome....

Rating:
[5 of 5 Stars!]
Ten Buried Blades: An Adventure for Godbound
by Customer Name Withheld
Publisher: Sine Nomine Publishing
Date Added: 02/12/2017 22:15:24
Ten Buried Blades: An Adventure for Godbound Even though I've only just started playing Godbound, and haven't really tried Ten Buried Blades yet, I did buy and read through the adventure. I have to say: this is a really impressive, detailed, and fun read. I mean, technically, it's not so much a linear adventure than "here's the different people and events. Do them at your leisure", but I guess that's a part of Sandbox-style gaming-just going around, doing the things you want and skipping over what you don't want (if that be anything). The main story behind *Ten Buried Blades* is that the characters are going to a village in Dulimbai- a heavily East Asian (mainly Chinese)-themed land for those who haven't bought the main game yet-and dealing with problems like a corrupt, but also bankrupt and desparate, government official, an exiled monk who wants to achieve immortality through forbidden magic, a bandit leader who is attacking the townsfolk, and a spirit of a dead warrior who has rised to (basically) minor godhood and wants to...

Rating:
[5 of 5 Stars!]
Ancient Arena Map (Squares = 5 Feet)
by Hannah G.
Publisher: Universe of Action, LLC
Date Added: 02/12/2017 16:01:50
Ancient Arena Map (Squares = 5 Feet) Nicely designed, this map give the perfect flavor for the arena my players are currently trapped in. I am running a long-standing 4e D&D game, which makes the grid useful. It is a bit small for 4e style combat considering range and movement, but it would be easy to split the existing grid squares into 4 to make the arena bigger. 5e DMs and other gridless system users can still enjoy this map easily. (A useful addition from the map maker might be to provide the map twice, once with the grid and once without it). This map download is a PDF, so if you are planning to import into some place like Roll20, you may have to do some technological finagling to get the picture and then import it. If you are printing it for table play, the map will print on a 8.5 x 12 piece of paper....

Rating:
[4 of 5 Stars!]
DDAL05-12 Bad Business in Parnast (5e)
by Stephen L.
Publisher: Wizards of the Coast
Date Added: 02/12/2017 12:50:33
DDAL05-12 Bad Business in Parnast (5e) The Good: - Very cool whodunit. Leads to lots of "Ahah!" moments for players. - Plenty of choice for players. They can go in many directions. The Bad: - No electronic Bookmarks - Editing could be better. Saw some typo issues. - The biggest problem is that with a scenario this complex with so many different moving parts, the information the GM needs is scattered all over. It is fine to create a complex scenario; however the author needs to collect and condense that information so the GM isn't scrambling to remember what happens for every given choice the players make. A flowchart of the sequences of events (or a table works too) would have gone a long way to speeding up the play....

Rating:
[3 of 5 Stars!]
DDAL05-11 Forgotten Traditions (5e)
by Stephen L.
Publisher: Wizards of the Coast
Date Added: 02/12/2017 12:14:58
DDAL05-11 Forgotten Traditions (5e) The good: - Fights that give players a real sense of danger but can still be overcome with teamwork and bravery. - Interesting flavor. Gives players lots of background history on giants, rather than hiding background away that only the GM can see. - High replayability due to several options to change up fights and traps. The bad: - Scenario is made to look like a multi-choice dungeon crawl but is in fact extremely linear. - Scenario is very large and complex but NO ELECTRONIC BOOKMARKS. Trying to flip back and forth between the sections (and you WILL do that constantly) without bookmarks is a nightmare....

Rating:
[3 of 5 Stars!]
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