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Situations For Tabletop Roleplaying
by Alan K.
Publisher: Levi Kornelsen
Date Added: 09/05/2014 16:11:42
Situations For Tabletop Roleplaying You want to look like a freakin' Gamemastering Genius? You'll need to work on that, but this product will certainly help! Levi breaks down a variety of dramatic plot structures for RPGs in a way that makes it easy to insert your own world and personae. I originally downloaded free versions of some of these templates, but this product packages them nicely and provides some improved presentation.

Rating:
[5 of 5 Stars!]
The Pirate GM's Taste of the Treasures
by Christian B.
Publisher: Black Shark Enterprises
Date Added: 09/05/2014 15:51:21
The Pirate GM's Taste of the Treasures It is only 4 pages of tables with ideas and information you might already have when your planning an nautical/piratical adventure. It only gives the very basic ideas and then falls very short on delivering any more. You cant really use this. Also it is kind of based on the real world, so many names (like: The Dutchmen) and locations are worthless if you want to aplly those into a fantasy background. Not really necessary in my point of view. However their other nautical products might be more suitable to create thrilling adventures at sea - containing also encounters and more information about ship classes....

Rating:
[1 of 5 Stars!]
V20 Rites of the Blood
by P. B.
Publisher: Onyx Path Publishing
Date Added: 09/05/2014 12:11:17
V20 Rites of the Blood First off, in the interest of full-disclosure, I did have a (very small) roll in bringing this book to fruition, as the Onyx Path open development process allows for varying degrees of involvement from folks who are not writers or artists or developers of a title. Second, know that the book I helped create (again, in a tiny way) is wonderful. In contrast to some earlier books on the subject of vampire magic that we've seen, Rites of the Blood aims more toward an exploration of the various schools and practitioners blood magic rather than being a "book of spells" and rules. Oh, do not worry, for there are PLENTY of spells and rules in there. There are also many questions asked, crazy and surprising mysteries presented, along with all sorts of new takes on what blood magic is and is not. Now, one may well ask: Do we REALLY need more Thaumaturgy in this game? The answer is a resounding: It depends on what you want in your game. Sure, it seems like every Kindred, Cainite, and their...

Rating:
[5 of 5 Stars!]
DN-02: The False Prophet
by Megan R. [Featured Reviewer]
Publisher: Drunken Nerdery
Date Added: 09/05/2014 12:01:38
DN-02: The False Prophet This adventure presents a straightforward investigation and 'puzzle dungeon' aimed at mid-level (8-10) characters. Set in an arid desert environment, it begins with an encounter where passing nomads save the day, and then invite the party to visit their village. Everything is well-described and atmospheric, with the scene being well-set by clear details and plenty of those little details that make everything come to life. Naturally, just as the party is getting to know people, something goes wrong during a traditional religious ceremony. Opportunities are presented for them to investigate and to talk to villagers before they are inevitably led towards the dungeon that awaits them... indeed, in many ways this is pretty 'old school' in concept. The dungeon itself is laid out in considerable detail, and hangs together well (essential if a 'puzzle' dungeon is going to work for the party). The GM is provided with an overview map and more detailed ones of particular areas, whilst a map...

Rating:
[4 of 5 Stars!]
Diaspora
by Pierre S.
Publisher: VSCA Publishing
Date Added: 09/05/2014 10:25:18
Diaspora DIASPORA came out in 2010 and is based on the FATE v.3 rule set (before FATE Core). [If someone had the oldest printing of the book or .pdf, there is an errata file from vsca.ca] Fate itself is quite a departure from the number/rolling RPG systems of the past, but by careful description of elements which matter to a hard science-fiction story, DIASPORA offers a satisfying framework. Like all FATE-derived games, it dispenses with the uninteresting minutiae of a game. The rules are well-organized, but those unfamiliar with FATE may want to pick up the FATE Core System because there the rules were EXTREMELY well-organized with side-bar reminders and page-number references throughout, to help people understand the new FATE concepts. Then you can work back to the slightly older version of DIASPORA. Diaspora incorporates rules to handle Social interactions and Platoon-level engagements (*cough* ALIENS *cough*) as mini-games within the overall structure. The star-systems are genera...

Rating:
[4 of 5 Stars!]
Shadowrun: Tödliche Fragmente
by Roger L. [Featured Reviewer]
Publisher: Pegasus Press
Date Added: 09/05/2014 07:28:31
Shadowrun: Tödliche Fragmente http://www.teilzeithelden.de/2014/08/28/rezension-shadowrun--
5-toedliche-fragmente/ Mit dem Abenteuerband Tödliche Fragmente setzt Pegasus nach dem Grundregelwerk ein weiteres Ausrufezeichen im Hause Shadowrun. Schwere Kämpfe und tiefe Infiltration bringen viel Spaß. Ein Setting für Anfänger wie Fortgeschrittene, welches die Grundfeste der Sechsten Welt erschüttern wird und einiges an Überraschungen parat hält. Rezension: Shadowrun 5 - Tödliche Fragmente Als alter Cthulhu- und Dungeons & Dragons-Hase einfach mal so eine Runde Shadowrun zu meistern, war keine leichte Aufgabe. Nach der Kampfansage von Pegasus – "Grundregelwerk für knapp zwanzig Euro zu haben" –, war klar, dass der Verlag es ernst meint. Kurz nach Veröffentlichung dessen ist Ende 2013 das erste große „Einstiegs“-Abenteuer erschienen und trägt den vielversprechenden Namen Tödliche Fragmente. Was meine Gruppe und ich in Seattle alles erlebt haben, welche Schwierigkeiten sich beim Leiten des Abenteuers, aber auch beim ...

Rating:
[5 of 5 Stars!]
Races of Obsidian Apocalypse: Flesh and Iron (PFRPG)
by Thilo G. [Featured Reviewer]
Publisher: LPJ Design
Date Added: 09/05/2014 05:38:39
Races of Obsidian Apocalypse: Flesh and Iron (PFRPG) An Endzeitgeist.com review This racial supplement clocks in at 15 pages, 1 page front cover, 1 page editorial/SRD, leaving us with 13 pages of content, so let's take a look! We kick of this book with the Prometheans. These guys and gals thankfully have nothing to do with the ridiculously bad sci-fi movie and its clumsily disguised anti-science propaganda, but rather hearkens to the standard set by White Wolf to describe Prometheans as an euphemism for the created/artificial species - -or rather, for golem-like races. Here, we make a distinction between cobbled-together Flesh Prometheans in the vein Frankenstein's Monster, who receive +2 Con adn Int, -2 Wis, can sniff out carrion (and those severely wounded), have darkvision 60 ft, ferocity, may 1/day tap into old memories of one of their parts to get an insight bonus equal to their character level to a skill, get +2 to saves versus diseases and poisons and are healed by negative energy and harmed by positive energy a...

Rating:
[4 of 5 Stars!]
Village Backdrop: Prayer's Point
by Thilo G. [Featured Reviewer]
Publisher: Raging Swan Press
Date Added: 09/05/2014 05:35:45
Village Backdrop: Prayer's Point An Endzeitgeist.com review This Village Backdrop clocks in at 10 pages, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving 5 pages of content, so let's take a look! This village is named after the legendary meditation spot of a powerful paladin of yore, and its idyllic waters glow like gold in the new rays of the sun - and even law and order is enforced by an aasimar paladin - the village sports a population of more than 1/3 of the total villagers sporting this exalted bloodline. As a nice piece of crunch, we get said paladin's full stats, though the statblock faultily denotes his alignment as LN, when it should be LG. The village comes with full-blown rumors, sample events etc. and provides some cool components for low level adventure - animals start to vanish from the nearby forests and there have been sightings of werefoxes. Whoever knows Alexander Augunas might suspect the true culprits here and their rather ...

Rating:
[5 of 5 Stars!]
Mythic Minis 22: Mythic Martial Arts II
by Thilo G. [Featured Reviewer]
Publisher: Legendary Games
Date Added: 09/05/2014 05:31:30
Mythic Minis 22: Mythic Martial Arts II An Endzeitgeist.com review All right, you know the drill - 1 page front cover, 1 page editorial/SRD, 1 page content, so let's take a look! This Mythic Mini about martial arts provides 6 new mythic martial arts, so what do we get? -Boar Style: Tear flesh more than once per round, also versus multiple adversaries, provided you hit the target twice. Expend mythic power to deal con damage. Ouch! Awesome! -Boar Ferocity: Add 1/2 tier to Boar ferocity's demoralize duration. Additionally, if the target would be shaken for 4 rounds or more, you may exchange 4 of these for 1 round of the nauseated condition. Use mythic power to make the target frightened instead. AWESOME! That's what I'm talking about! -Boar Shred: +1/2 mythic tier bleed, use mythic power for con-bleed. Nasty! -Crane Style: Better defense, enter crane style as if fighting defensively as an immediate action. Keep threatening AoOs, but at -2 to atk. Neat. -Crane Riposte: +1/2 myt...

Rating:
[5 of 5 Stars!]
Forest Terrain Tiles
by Anne T.
Publisher: CB Jones
Date Added: 09/05/2014 03:30:23
Forest Terrain Tiles These are terrific outdoor map tiles, worth far more than the publisher is charging for them (currently $0.50, down from the original $1.50 IIRC). Reminiscent of early Fat Dragon Tiles, they are of good resolution (zooming in at 2-3X print size they still would look nice), lovely textures, and colour depth that will look nice on the table without draining your ink or toner tank too quickly. These are not layered PDFs, instead the publisher has included variations on the same few tiles. The set consists of 32 map tiles; 16 tiles repeated in two versions: grid-less, or with a subtle 1" square grid. Each version includes map-tiles of 2 empty grass/dirt, 6 grass with 1-3 trees (trunk, leafy shadow), 3 streams (including 1 with a small island), 5 streams with trees. I will happily be using them for Pathfinder, D&D5E, and Song of Blades and Heroes games, and to supplement my already substantial collection of battle-maps and map-tiles. 5 of 5 stars, even at 5 times the price...

Rating:
[5 of 5 Stars!]
Land of the Giants - from the RPG & TableTop Audio Experts
by Chris H. [Featured Reviewer]
Publisher: Ambient Environments
Date Added: 09/04/2014 19:33:49
Land of the Giants   - from the RPG & TableTop Audio Experts The titular giants apparently live in a rocky, windswept clime. The track gives us wind, but I hear no rustling of trees. The overall effect makes me think of tundra, or maybe a place with the terrain Arizona's or New Mexico's canyon country, but a lot colder. I'm not quite sure why the track suggests such a northern reach to me; maybe it's that the wind sounds so much like the wind in Gil Luna's explicitly arctic soundscapes. The percussion in this piece could just be a way to provide a sense of menace, but it makes me think of giants beating drums, or throwing rocks at each other. Hill giants, stone giants, and maybe frost giants populate my mind while this track plays; fire giants and storm giants, not so much. The piece is great for exploration of giants' territory or negotiation with said giants. I would not recommend it for a combat scene; the pace is too slow for that....

Rating:
[5 of 5 Stars!]
Mage Tower - from the RPG & TableTop Audio Experts
by Chris H. [Featured Reviewer]
Publisher: Ambient Environments
Date Added: 09/04/2014 18:51:55
Mage Tower   - from the RPG & TableTop Audio Experts Soft, vague instrumental and vocal music swirl around each other in this piece, creating an air of mystery. Sounds to me like the wizard is either quasi-friendly or not at home. I don't get a sense of menace or danger, unless some of those vocals come from ghosts who will later turn out to be hostile. The track would make great backing for an exploration or interaction scene; it's definitely not the right mood for a fight scene. Even though the title refers to a wizard's (or alchemist's or sage's) tower, I think the audio is much more flexible than that. The track would feel right at home under a scene set in a mystical forest glade, or under water, or any number of places. It would also work just fine for a visit to an alien planet in a sci-fi game, or even in a Cthulhu-themed game when you want to evoke a sense of wonder (you know, before the ghastly horror of the situation dawns on the victims, er, PCs)....

Rating:
[5 of 5 Stars!]
Spec Ops Team vs Mi-Go - from the RPG & TableTop Audio Experts
by Chris H. [Featured Reviewer]
Publisher: Ambient Environments
Date Added: 09/04/2014 18:23:43
Spec Ops Team vs Mi-Go - from the RPG & TableTop Audio Experts Soldiers armed with automatic weapons and grenades throw down against strange insect-like monsters from outer space. That’s what the title promises, and that’s what the audio delivers. There is enough difference between this track and "Spec Ops Team vs Otherworldly Being" (a.k.a. "Spec Ops Team vs Large Entity") that the two tracks aren't redundant, but they're enough alike that if staging a firefight between soldiers and aliens is rare for you, you could probably get by with just one. The big difference is that this track implies a larger number of smaller enemies, and the other track implies one larger enemy. This track is very good at setting the tone its title suggests, but it presents a dilemma. If you play it loud enough to be "realistic," it may interfere with the gaming conversation at the table. If you play it softly enough to be unobtrusive, it may sound like the fight is far away....

Rating:
[4 of 5 Stars!]
Malleus Monstrorum
by MG T.
Publisher: Chaosium
Date Added: 09/04/2014 16:58:13
Malleus Monstrorum The pdf download is missing huge sections of text as well as some graphics, as compared to the hard copy... a very sloppy job of conversion! I think I deserve either a refund or an updated pdf as soon as possible!

Rating:
[1 of 5 Stars!]
Arms & Armor v3.5
by Richard A.
Publisher: Bastion Press
Date Added: 09/04/2014 15:11:07
Arms & Armor v3.5 1st off let me state I own almost every Bastion press book ever printed so I am a huge fan but I need to share some frustrations. I also want to state, You SHOULD buy this book, but I am going to get into a deeper review of it for not just those that are die hard Fans like myself but those that read and write these things in the future. I own the 3.0 as well as this 3.5 PDF (bought here or I couldn't review it) Although there is a Great addition to content its as the sacrifice of so much detail and information. The Original was in Color and the artwork was fantastic and the equipment and art was leveraged to that. This new version is in B&W and some of the art work is just HORRIBLE now. Its a color pic that was meant to be Color and is now B&W and looks like crap. Sure this is probably due to 'File Size' of some other junk but in this day and age no one would blink at a 30MB PDF and the Original scanned was 50+ without Boarders and some trimming it would have been manageabl...

Rating:
[4 of 5 Stars!]
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