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DDAL04-08 The Broken One (5e)
by Customer Name Withheld
Publisher: Wizards of the Coast
Date Added: 06/24/2017 02:25:45
DDAL04-08 The Broken One (5e) Out of the NPCs from season 4, few are as Memorable as Luca. Fewer still are the adventures where you can actually avoid most of the fighting... but the broken one stands as one of those few. The final boss is pretty amazingly disturbing and this adventure leads well into the subsequent one, unlike some of the later adventures *Cough* the raven *Cough*.

Rating:
[5 of 5 Stars!]
DDAL04-14 The Darklord (5e)
by Customer Name Withheld
Publisher: Wizards of the Coast
Date Added: 06/24/2017 02:20:17
DDAL04-14 The Darklord (5e) For the culminating adventure, it was a bit underwhelming. The first bit of exposition and the first combat counter were pretty amazing. The castle was a bit meh, if you are going to make her have minions, make the minions relevent, don't just give her garbage and expect her to be memorable. The horseman would have made a better "final boss" than the Darklord. I will say if you switch out her minions for something that actually makes sense, say npc's from volos? Then you have one hell of a fight, but as it is written the entire thing is pretty lame....

Rating:
[3 of 5 Stars!]
DDAL04-13 The Horseman (5e)
by Customer Name Withheld
Publisher: Wizards of the Coast
Date Added: 06/24/2017 02:16:16
DDAL04-13 The Horseman (5e) Why? Why did you make the greatest boss fight out of any module I have played or ran (I have played or ran pretty much everything to include available CCCs and Baldman Games), and put him into a disposeable story. It would have been so easy to build up this fight, foreshadow stuff in earlier adventures, just someone mentioning in passing, hey there is this headless horseman dude. But no, instead you create one of the most memorable characters and fights and make him barely relevent to the overall storyline except for the out of the blue thing that he has that the party needs. If you get the chance to play this, I would definitely recommend it, but I would just note that it doesn't make a whole lot of sense within the overall season 4 storyline....

Rating:
[4 of 5 Stars!]
DDAL04-12 The Raven (5e)
by Customer Name Withheld
Publisher: Wizards of the Coast
Date Added: 06/24/2017 02:11:25
DDAL04-12 The Raven (5e) Skip it, it is like the person who wrote this module had no idea what was going on with the rest of the season and just did his own thing following the few guidelines given. There is a touch of story tie in, but the later modules have ways to explain not having done this quest and still having access to those story things. It isn't worth the time to play, it has a forgettable story and frustrating combats.

Rating:
[2 of 5 Stars!]
DDAL04-09 The Tempter (5e)
by Customer Name Withheld
Publisher: Wizards of the Coast
Date Added: 06/24/2017 02:08:45
DDAL04-09 The Tempter (5e) One of my favorite modules out of all seasons, decent role-play, decent combat, enduring consequences for player decisions. It has a little bit of everything, but still does it well. I would recommend this for almost any group were it not for the fact that it will get your character trapped in barovia and wind up either costing you downtime to get out, or it will take playing one of the later adventures. Still worth the play though.

Rating:
[5 of 5 Stars!]
DDAL05-12 Bad Business in Parnast (5e)
by Customer Name Withheld
Publisher: Wizards of the Coast
Date Added: 06/24/2017 02:06:02
DDAL05-12 Bad Business in Parnast (5e) A more investigational type adventure, with all the experience really tied to one brutal combat. Be careful to note the APL and how to scale as it is nearly impossible to have a very strong party. I Looked at the adventure wrong and I wound up killing everyone in the final fight. It is a decent module to play with a very popular reward.

Rating:
[3 of 5 Stars!]
DDAL06-02 The Redemption of Kelvan (5e)
by Customer Name Withheld
Publisher: Wizards of the Coast
Date Added: 06/24/2017 02:01:19
DDAL06-02 The Redemption of Kelvan (5e) I won't say so much as to spoil the mod, but it can be very combat light, and there are several twists and turns that have thrown off every group I have seen play through. I like puzzle mods, but for puzzle mods it only takes one person to spoil it for everyone.

Rating:
[5 of 5 Stars!]
Entartete Kunst
by Greg S.
Publisher: Zoid Enterprises
Date Added: 06/23/2017 23:36:02
Entartete Kunst It's perfectly understandable why the previous reviewers gave this game a bad review. But I think it's awesome.

Rating:
[5 of 5 Stars!]
Godbound: A Game of Divine Heroes (Free Edition)
by Carl A.
Publisher: Sine Nomine Publishing
Date Added: 06/23/2017 23:27:57
Godbound: A Game of Divine Heroes (Free Edition) In short, an ode to regular D&D rules without the all the races to deal with.

Rating:
[3 of 5 Stars!]
Death of Legends
by Carl A.
Publisher: Imaginary Empire
Date Added: 06/23/2017 23:21:19
Death of Legends This is more for actually tabeltop play than online. The cards in the last few pages of the pdf kind of suggests that to me, but it seems more for laying with kids' creativitiy. The rules are real simple to understand, which for me it's good, and setting up a legend in this case is easy to do. But this is probably also slated for one shots than for a long period of time.

Rating:
[3 of 5 Stars!]
ZWEIHÄNDER Grim & Perilous RPG (FULL VERSION)
by Timothy C.
Publisher: Grim & Perilous Studios
Date Added: 06/23/2017 19:51:42
ZWEIHÄNDER Grim & Perilous RPG (FULL VERSION) Gaming genius, not for the lighthearted, but please give me more. Life is bitterly hard, then you die!

Rating:
[5 of 5 Stars!]
Adepts of the Inward Eye
by Christen S.
Publisher: Total Party Kill Games
Date Added: 06/23/2017 19:13:34
Adepts of the Inward Eye Very few 3rd party publishers take the time to consider other 3rd Party publishers work let alone to design deliberate support. This book does and it does it exceptionally well. Multiclass combinations that simply weren't playable become viable and unique options. Games that wish to acknowledge psionic powers (Dreamscarred Press) and psychic magic (Occult Adventures) gain intriguing ways to blend both. While casual inspection might lead you to believe this product is only for psionic and other mental origin characters it has feat support and prestige classes for martial characters, spellcasters and many other character concepts. This one is a must for players who like multiclass characters and permissive GMs....

Rating:
[5 of 5 Stars!]
Secrets
by S. J. R.
Publisher: Chaosium
Date Added: 06/23/2017 18:29:05
Secrets The PDF (even graded on the curve of a scanned book) could be *greatly* improved on a technical level (contrast and alignment, bookmarks, print clarity, etc), but technical matters aren't the reason to buy (or not buy) this book. ***Secrets*** delivers exactly where you want it to, with evocative, reliable single-session adventures. The first in the collection, *A Love in Need,* is one I've GMed dozens of times for as many groups, not only as a ***CoC*** run but even adapting it to my ***Uresia*** campaigns. It's an entertaining and instructive example of an adventure designed so **(A)** the players have the freedom to create and explore their own solutions but **(B)** the adventure still ticks along with strong pacing and a certain conclusion ... because events at the Sanderson Boarding House operate on their own timetable. The *level* of interference with the horror underway is up to the PCs, and the *quality* of their interference is up to their investigative skills, boldness, and q...

Rating:
[5 of 5 Stars!]
Thousand Years of Night
by Alex G.
Publisher: Onyx Path Publishing
Date Added: 06/23/2017 16:52:25
Thousand Years of Night Basically, a book for players of Elders in Vampire: the Requiem, with rules which make them playable and challenging. Every aspect is covered, from the mechanical aspects of generating someone who's got a few centuries of unlife under their belt, to unique character generation rules. The book describes "new" Clans, but these will be familiar to you if you have other supplements such as VII, the Mekhet Clan Book and Requiem for Rome, namely the Akhud, the Hollow Mekhet and even the Julii. These are Second Edition V:tR mechanics for the originals, superseding their original writeups (and providing writeups for some for the first time). Similarly, the Covenants are brought under the spotlight, including one new Covenant purely for Elders, not seen or described before. A chapter is devoted to the relationship between Elders and time and history; how the passage of time changes them, and how they touch history. There are tie ins with the Dark Eras Chronicles, because this book desc...

Rating:
[5 of 5 Stars!]
Vampire: the Masquerade (V5 pre-alpha playtest)
by Adam D.
Publisher: White Wolf
Date Added: 06/23/2017 16:23:30
Vampire: the Masquerade (V5 pre-alpha playtest) i like the hunger dice, i can even deal with additional successes opposed to having a higher number then six that you need to get. as i have read it it seems like the whole world would not exist though. the original game is based on low generation older vamps having all the power with this new system, i feel , that a group would just take out the prince and take over, or just go on living normal lives. there is no individual need to try to lower your gen to get more powerful, you just need to be patient and role play a bunch of boring things to gain enough experience to challenge the prince. i am also against the attributes being reduced to three. one of the greatest aspects of this game is that you can literally make you as a vampire, and there are to many people who are intelligent, but nether witty or perceptive, extremely atractive but not manipulative. but dropping to just three sure you can take a specialty but you lose some customization On your character. bottom line it still n...

Rating:
[3 of 5 Stars!]
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