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Planet Mercenary RPG
by Customer Name Withheld
Publisher: Hypernode Media
Date Added: 06/16/2017 11:12:53
Planet Mercenary RPG For anyone who is a fan of science fiction gaming, the SchlockMercenary comic, and/or fast action-driven / outcome-focused mechanics, I really cannot give this game a high enough recommendation. Even for fans of the comic who might never get a chance to play the game, the book is probably worth it for the setting information and humor alone. Howard Taylor's style and humor, and the spirit of the comic, really come through in the text. It's also full of other artist's takes on the characters and equipment and ships. The system itself looks quick and chaotic, so in feel it fits the Schlock Mercenary fiction. I did have some questions about the target numbers on the rolls and how the odds work out at various intersections of skill and difficulty, but it's a flexible system that small issues like that can easily be dealt with at the GC level (Game Chief, their term for Game Master). There are some instances where it appears the team favored creating a game with a freewheeling...

Rating:
[5 of 5 Stars!]
DDAL05-16 Parnast Under Siege (5e)
by Colin P.
Publisher: Wizards of the Coast
Date Added: 06/16/2017 10:50:48
DDAL05-16 Parnast Under Siege (5e) This is easily the most epic of all the Tier 1 modules to-date, and not just because it can be run as a mini-epic. The way the Tier 1 modules worked out for this season, they beg to be run in succession, and this is a great capstone to the event. There's a lot here, and I mean a lot. The challenge for the DM is to be economical and adhere to the mantra, "You cannot do everything as written" with this adventure. For example, while the Spineripper Den is a solid sub-plot encounter, you have to leave it out unless you are running this as a multi-table mini-epic. There's just not enough time, and the rest of the story requires the PCs focus their attentions elsewhere. Everything should be focused on preparing for the big battle and protecting your charge. The great things is these two plot threads alone will keep your party very busy and engaged. The mechanics are very well thought out and can be adjudicated fairly quickly whilst giving the DM and the PCs plenty of room to be creative ...

Rating:
[5 of 5 Stars!]
World of Farland Players Guide
by Jesse V.
Publisher: World of Farland
Date Added: 06/16/2017 09:17:39
World of Farland Players Guide Been playing farland for several years now. It is great to have lots of the information in one location. Now I just need to get it printed up. A few very minor formating spots but very well laid out and great to see the artwork mixed in.

Rating:
[5 of 5 Stars!]
The Book of Archetypes
by Megan R. [Featured Reviewer]
Publisher: Eden Studios
Date Added: 06/16/2017 08:07:16
The Book of Archetypes Thoughout the core rulebook and all sourcebooks, loads of so-called Archetypes - almost completely developed characters - have been presented, often tailored to fit a given setting or situation. The intention is that they should be used as examples or as a basis for a player-character, especially when the group is eager to start playing or someone turns up late or when a character dies and needs to be replaced mid-game. Here are some thirty-odd new Archetypes (many fan-generated) to pick through and possibly select as required. Add a name, personalise them to taste, and head off to find some zombies to flee from... There is a cautionary note that numbers may not be quite 'by the book' and that the characters may not be cross-compatible with other Unisystem games, this being an artefact of fan-sourcing the Archetypes. But that's a small price to pay - and if you're obsessive about getting things absolutely correct, by all means play about with the numbers - for such an entertaining g...

Rating:
[4 of 5 Stars!]
A Field Guide to Fantastic Flora
by Andrew J.
Publisher: Pink Dice Bag Publishing
Date Added: 06/16/2017 06:38:59
A Field Guide to Fantastic Flora I was disappointed that this book didn't have any artwork whatsoever. It contains 40 different types of plants, each of which gets a block of descriptive text and info on its in-game use/fantastical property. The book is also not very printer-friendly; the cover is what you see in the product image - a greyish leather-like texture - while the pages are all have a heavy-color tea-stained appearance. A lighter colored page would have been nicer, and would help the print stand out better, since it is fairly pale. Don't get me wrong, though, it is not difficult to read or to see the print, just lacking in the contrast department. The positives for the book, though, are that there aren't many - if any - other botanist-style books like this out there. In my games (I GM pathfinder), I like to incorporate a wide range of different plants, materials, and potential alchemical ingredients, so I am greatful for a new spread of 40 plants. I also like that when I say "plants", I don't just ...

Rating:
[3 of 5 Stars!]
Gloamhold Campaign Guide
by Jacob C.
Publisher: Raging Swan Press
Date Added: 06/15/2017 22:29:58
Gloamhold Campaign Guide Let me start by saying this is a beautiful product and I am proud to support the publisher with my purchase. However, this comes with an important caveat. Allow me to explain... **The good:** A beautiful cross section and overland map, coupled with concise and compelling writing by the author. A deviously sinister web of plot potential and all the deathly goodness one could expect from an OSR style campaign. Roll tables are also generously included for "room dressing", random encounters, wandering monster actions, and local rumors. In general this guide contains probably some of the best advice i've come across for running a sandbox/old school megadungeon type of campaign. Let's not forget the excellent world 'fluff' and flavor text, both for Gloamhold and the greater Duchy of Ashlar itslef. Which presents a nice compact area that players can retreat to, explore, and rest whenever the dungeon becomes a grind. Though, the megadungeon of Gloamhold itself is precisely where...

Rating:
[4 of 5 Stars!]
UA3: Sunnywoods Wellness Center
by cody m.
Publisher: Atlas Games
Date Added: 06/15/2017 21:52:24
UA3: Sunnywoods Wellness Center Neat little add on. Nothing ground breaking but still nice enough too throw into any game if you need help with players going crazy. For two bucks totally worth it.

Rating:
[4 of 5 Stars!]
Golden Oceans: Core Rulebook 1
by Patrick C.
Publisher: Papposilenos Publishing
Date Added: 06/15/2017 21:30:17
Golden Oceans: Core Rulebook 1 WELL ROUNDED BOOK WITH GOOD THUROUGH RULES TO START YOU OFF ON AN ADVENTURE. CHARACTER CREATION IS AMAZING FOR A PURE ROLE PLAYING GAME NOT ONLY MAKING A CHARACTER SHEET BUT FLESHING OUT A CHARACTER IN THE PHYSICAL WORLD. GOLDEN OCEANS OFFERS A LOT OF INTERESTING WAYS YOUR CHARACTER CAN INTERACT WITH THE WORLD. I HIGHLY RECOMMEND THIS GAME FOR PEOPLE WHO WANT CONSISTENT GAMES FILLED WITH VIVID ROLE PLAYING AND ACTING AS WELL AS ROLLING DIE!!!

Rating:
[5 of 5 Stars!]
Planet Mercenary RPG
by Eric W.
Publisher: Hypernode Media
Date Added: 06/15/2017 18:11:16
Planet Mercenary RPG This game is amazing!!! I'm prepping for my sixth session of Planet Mercenary right now (Not that much preparation is neccessary with this system!). The Alan Bahr, Sandra and Howard Tayler created this awesome work, and their dedication to quality is shown in every page. Planet Mercenary runs like greased lightning, from the 3d6 (with MAYHEM!) skill system, and Fireteam mechanics (which speed up combat rather than bogging it down), to Character creation which takes mere minutes. The MAYHEM mechanic really sets this system apart, it throws variation into what could have been a standard "Stand and Deliver" test system. And there is enough swing in those cards to alter the very flow of the narrative. This is quite refreshing to a Game Master who has spent years running, the elephant in the room, Dungeons and Dragons. At first my players were afraid of MAYHEM, and spent all of the RiPPs to prevent those cards from being drawn, but they have quickly come to value them for the amazing ...

Rating:
[5 of 5 Stars!]
Game Over
by cody m.
Publisher: Atlas Games
Date Added: 06/15/2017 16:38:42
Game Over I was a little concerned at first that this would be too on the meta side and play itself for cheap laughts. I was wrong. This adept type is amazing. How they work and all the little quirks to each of their spells fits perfectly into the Uknown Armies setting. You can tell the writer must have had their own passion for it cause everything has the weird feel of core developed UA content. Amazing add on, 10/10, get this one.

Rating:
[5 of 5 Stars!]
DDAL06-01 A Thousand Tiny Deaths (5e)
by Sebastian H.
Publisher: Wizards of the Coast
Date Added: 06/15/2017 15:56:14
DDAL06-01 A Thousand Tiny Deaths (5e) A Thousand Tiny Deaths, DDAL06-01, is an Adventure League Module for Tier 1 (levels 1-4) characters; particularly a part of four 3rd level characters. In this adventure, players must contend with a creature that is as ubiquitous in the game as goblins, dragons, and treasures are: the kobold. These tiny little mischief-makers, often pawns in the grand schemes of others, have fallen before the might of players in countless adventures. The writer took a closer look at the kobold and artfully took their strengths and made them a player’s worst nightmare. The kobolds take center stage as player’s expected encounter with the little scaly ones turn into something more. The first thing to note is the portability of the adventure. It is originally cast as an alternate hook for the hardcover adventure The Forge of Fury; found in the book Tales of the Yawning Portal. However, it can easily serve as an intro for practically any larger-based adventure, especially those that incorporate a dragon...

Rating:
[4 of 5 Stars!]
The Devil's Due
by Seth W.
Publisher: John Wick Presents
Date Added: 06/15/2017 15:10:22
The Devil's Due A helpful resource for pirate adventures. Almost a must have if you plan to use The Devil Jonah as an important element in your campaign.

Rating:
[5 of 5 Stars!]
Dresden Files Accelerated
by Charles M.
Publisher: Evil Hat Productions, LLC
Date Added: 06/15/2017 15:04:56
Dresden Files Accelerated Warning: The information in the book will spoil the plots of the Dresden books through Skin Game. If you don't like spoilers, tread lightly. The PDF weighs in at 64 MB but doesn't feel like it. I tried it in Adobe Reader, EZ PDF Reader, and Moon+ PDF. It was smooth and quick in all three. It's fully hyperlinked not only within the TOC and the index, but also within the text. If you see a reference to another page it's hyperlinked. All chapter and subheadings appear in the PDF bookmarks table. The text is in a single column format with margin-notes - which makes it idea for reading on a handheld device such as a phone or tablet. Text is black, Subheadings are purple. Chapter titles are in white on a purple background. Page margin contain the chapter title of the page, so you don't get lost. The game is presented as a RPG game written by Ivy (the oracle) with notes from Kinkade (her hit man). It's cute. The art is dresden-appropriate and not excessive. Th...

Rating:
[5 of 5 Stars!]
Noble Cause, Bloodied Hands (PF/5E)
by Abraham Z.
Publisher: Total Party Kill Games
Date Added: 06/15/2017 13:16:35
Noble Cause, Bloodied Hands (PF/5E) A nice pace that combines a little investigation with deadly encounters, this adventure will show you just what kind of nasty things shady guilds can do to you, when you stick your nose where it doesn't belong. Not as dark as other adventures by William Tucker, it still manages to be quite ruthless and gritty. Pick it up if you like messing with ruthless thieves guilds.

Rating:
[5 of 5 Stars!]
One of the Living
by Megan R. [Featured Reviewer]
Publisher: Eden Studios
Date Added: 06/15/2017 10:46:51
One of the Living You're alive, and wanting to stay that way. You believe your brain belongs between your ears, not in a zombie's mouth. This book, the Player's Handbook for All Flesh Must Be Eaten goes some way to aiding your survival. The opening fiction, though, takes a slightly different angle, with the protagonists reminising about their life before the zombie apocalypse, times when exam results and promotions at work (not to mention your love life) felt like life and death. Then Chapter 1: Introduction continues this theme by commenting that plenty of people's initial reaction to this game was 'Cool, we get to fight zombies!' but that they didn't see the potential for a long-running game, just a session of mayhem before they got back to more serious role-playing. To be fair, this game works well in that mode - but if you want, there's scope for more. As well as brains-craving undead, zombies can be a metaphor, a zombie story represents how any society stands or falls based on the decisions of its ...

Rating:
[5 of 5 Stars!]
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