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ZEITGEIST: The Gears of Revolution NPC Cards [Named]
by Nuno P.
Publisher: EN Publishing
Date Added: 08/14/2017 03:58:53
ZEITGEIST: The Gears of Revolution NPC Cards [Named] One of the best things, for me as GM, to create a good setting, is to have good handouts. What annoys me a bit is that only the PC cards for the first act is named, so you will lose consistency if you use these in stead of the others. Qualitywise, these are very good.

Rating:
[3 of 5 Stars!]
ZEITGEIST: The Gears of Revolution Premium Handouts (Act One)
by Nuno P.
Publisher: EN Publishing
Date Added: 08/14/2017 03:56:54
ZEITGEIST: The Gears of Revolution Premium Handouts (Act One) One of the best things, for me as GM, to create a good setting, is to have good handouts. These handouts are worth it.

Rating:
[5 of 5 Stars!]
ZEITGEIST: The Gears of Revolution Premium Handouts (Acts Two and Three)
by Nuno P.
Publisher: EN Publishing
Date Added: 08/14/2017 03:56:14
ZEITGEIST: The Gears of Revolution Premium Handouts (Acts Two and Three) One of the best things, for me as GM, to create a good setting, is to have good handouts. These handouts are worth it.

Rating:
[5 of 5 Stars!]
DDEX1-01 Defiance in Phlan (5e)
by Robert G.
Publisher: Wizards of the Coast
Date Added: 08/14/2017 00:35:14
DDEX1-01 Defiance in Phlan (5e) A great introductory adventure if not the introductory adventure. Both players and DMs will get a feel for how the AL is structured. These 5 mini adventures also offer and introducton to factions. They are literally introduced in this module. Each adventure gives renown for a certain faction rather than 1 point being given at the end of the 5 game module. It is not necessary to play this game before playing other Season One adventures, but it does a great job laying the groundwork for the party's "homebase"....

Rating:
[5 of 5 Stars!]
DDEX1-03 Shadows of the Moonsea (5e)
by Robert G.
Publisher: Wizards of the Coast
Date Added: 08/14/2017 00:24:08
DDEX1-03 Shadows of the Moonsea (5e) This is a key module to the Season One story line. Several key NPCs are introduced who play important roles in this and later seasons. The adventure does a good job giving the players a since of Phlan and then taking them out to the countryside. The adventure includes plenty of chances for interaction and combat.

Rating:
[5 of 5 Stars!]
DDEX1-02 Secrets of Sokol Keep (5e)
by Robert G.
Publisher: Wizards of the Coast
Date Added: 08/14/2017 00:10:47
DDEX1-02 Secrets of Sokol Keep (5e) I came to AL DMing two-hour adventures. If you are like me, returning to earlier seasons is a great way to see how the structure has evolved, but also familiarize yourself with the storyline and see how games like Sokol Keep play on nostalgia. After running this game, I had to immediately go back and re-read Pool of Radiance. I recommend reading the book before running the season. The early encounters in this module allow for discussion or combat. The module does a good job setting the scene for players' interactions in Phlan with a story reward that makes sure their reputation follows them around....

Rating:
[4 of 5 Stars!]
DDAL05-06 Beneath the Fetid Chelimber (5e)
by Robert G.
Publisher: Wizards of the Coast
Date Added: 08/13/2017 22:29:49
DDAL05-06 Beneath the Fetid Chelimber (5e) Fun Season 5 adventure, but feels out of place in the Parnast story line. This adventure does not wait for the PCs to take the hook, they start in the adventure. This can be seen as great, just make sure you follow the DM guidelines and still let PCs spend downtime and gold before the adventure starts. This can also be seen as shenanigans because the PCs are place right in the middle of an ambush. At least they are allowed to make perception checks. A savvy DM though, could rewind the beginning of the game a few frames and allow the party to see the first encounter. There is a fun chance for some role-playing, but then a weird section of random chance to get lost thrown in. Maybe adventures get lost. Travelling wide distances does not seem to be an issue in AL, but when they travel for an hour it does. The scaling for the last encounter could be seen as a little weird to a party. The monsters either hear each other or they don't no matter how big the distance is. The final par...

Rating:
[4 of 5 Stars!]
DDAL05-07 Chelimber's Descent (5e)
by Robert G.
Publisher: Wizards of the Coast
Date Added: 08/13/2017 22:19:13
DDAL05-07 Chelimber's Descent (5e) Fun to run, but needed some tweaking. I have very limited time to run games, so I enforce the time limit when I run modules. This is one of the few games other DMs have told me rarely, if ever, goes over the two hour mark. This module was both fun to play and to run. It has a nice balance of puzzles (with included handouts) and a fight or three. There are several traps, but they become a bit obvious once characters know what to look for. Before you run this game, you may want to tweak the elemental puzzles on the second floor. The version of this game I purchased seemed to have the riddles mixed up or at least not follow the same format from the room before (does the riddle refer to the room the party is in or the door they are facing). There is also some confusion on the rewards for this game. I know some of the exp and downtime issues were errata-ed, but there is still reference to Princes of the Apocalypse when it is probably meant to refer to Elemental Evil Players' Guide. ...

Rating:
[4 of 5 Stars!]
In Volo's Wake (5e)
by Robert G.
Publisher: Wizards of the Coast
Date Added: 08/13/2017 22:10:50
In Volo's Wake (5e) This module is a must buy and a must play. One thing I enjoy about the adventure's league are the short but fulfilling adventures. This module includes six of those - all an hour long (three of them you can actually run in an hour, but the latter three might run into two hours). From a DM's standpoint, this module is a great value. Six games. They can be used as a direct sequel to Lost Mines. Easy to prep and scale. As a player you get great rewards for these games. Magic items in a one hour game? Renown? Yep. Buy this for your DM to run. Or buy it and run it for your DM. They need a break, too....

Rating:
[5 of 5 Stars!]
Pocket Fantasy RPG
by David M.
Publisher: Brandon Goeringer
Date Added: 08/13/2017 20:05:01
Pocket Fantasy RPG Thank you so much for this game. A gem of a game and free to boot. I am going to make a vid talking about the nice lil' game you have here.

Rating:
[5 of 5 Stars!]
DDAL04-03 The Executioner (5e)
by Customer Name Withheld
Publisher: Wizards of the Coast
Date Added: 08/13/2017 17:16:48
DDAL04-03 The Executioner (5e) It's not great, but it's not quite as bad as the concensus would imply. The main issue is that the connection between the scenes is a little lax, especially the "petty larceny" part mentioned earlier. The assumption that the party's a bit on the murder-hobo side makes it harder to connect the scenes together when the party isn't... But nothing that can't be solves by playing up the jerkishness of some people a bit.

Rating:
[3 of 5 Stars!]
DDAL04-02 The Beast (5e)
by Customer Name Withheld
Publisher: Wizards of the Coast
Date Added: 08/13/2017 17:13:20
DDAL04-02 The Beast (5e) Of course, this has all the usual issues of a season-4 module called "just run them all together, and/or as interludes during the module" But outside of that, there's a story that exists outside the PCs. The PCs actions impact that. The story's theme is in line with the season ("you can't always get what you want"). There's tragedy to discover, and tragedy to mitigate.

Rating:
[4 of 5 Stars!]
Arcane Codex Grundregelwerk
by Thomas S.
Publisher: Nackter Stahl Verlag
Date Added: 08/13/2017 16:15:25
Arcane Codex Grundregelwerk Da ich DSA etwas überdrüssig war/bin, wollte ich etwas anderes ausprobieren. Da die 3 Leute mit denen ich das Spiel ausprobieren wollte Deutsch bevorzugen, machte ich mich auf die Suche. Aus Sprachgründen viel dann die Wahl relativ schnell auf Arcane Codex. Das folgende Review ist mehrheitlich meine Meinung, darin sind aber auch die Verhaltensweisen von 3 Spielern eingeflossen, mit denen ich inzwischen 4 Abende Arcane Codex gespielt habe. Negativ: - Oft wird auf andere Abschnitte verwiesen, dazu fehlen aber Seitenzahlen, als im PDF auch Hyperlinks. - Im PDF fehlt ein Inhaltsverzeichnis als auch generell jede Art von Hyperlinks (im Inhalt oder Index). - Das PDF hat keine Layer, ich muss also wenn ich etwas ausdrucken will dass immer mit allen Details machen. Auch den Charakterbogen am Ende, wird wohl kaum jemand so ausdrucken. - Seitenzahl im PDF stimmt nicht der beschriebenen Seitenzahl überein. - Es werden immer wieder Abkürzungen verwendet ohne die vorher zu erklären (Beisp...

Rating:
[4 of 5 Stars!]
DDEX3-09 The Waydown (5e)
by Customer Name Withheld
Publisher: Wizards of the Coast
Date Added: 08/13/2017 15:23:04
DDEX3-09 The Waydown (5e) The main problem is that the adventure is a series of encounters/things that happen, and not a story. There isn't a central conflict: it's just "some things that happened on the way to the underdark" The best bit is the 1st sequence: "Party should get past the gatehouse full of guards, somehow". But don't do it the "official" way unless you're a party of nothing but cha/dex scoundrels of some type ... otherwise the charisma check DCs are too high. Don't do it the murder-hobo way unless you WANT to run long, because 40 v. 7 is just going to take a really really long time, even if you can win (and the right party can, easily. The wrong party will struggle). The freedom is excellent, but the adventure doesn't help the DM understand the conflicts, and doesn't help the party find various approaches that would work. After that, it's a railroad of encounters, none of which seem to have much significance, but many of which will be long and/or hard. Until the end, when there's a sc...

Rating:
[2 of 5 Stars!]
DDAL06-01 A Thousand Tiny Deaths (5e)
by Kyle M.
Publisher: Wizards of the Coast
Date Added: 08/13/2017 14:24:36
DDAL06-01 A Thousand Tiny Deaths (5e) Dungeons & Dragons Adventurers League Season 6 (*Tales from the Yawning Portal*) mostly consists of the hardcover by that name plus three DDAL adventures. All of these serve as lead-ins to one of the dungeons in the book (*Forge of Fury, White Plume Mountain,* and *Against the Giant*s). In effect, they provide expanded hooks. DDAL06-01 *A Thousand Tiny Deaths* is thus the only Tier 1 adventure for Season 6 outside of the book. Warning: this review includes spoilers. If you’re going to play through the adventure, don’t read further. ## What I liked This dungeon provides **lots of challenge.** The opening encounter can get really rough if the kobolds fight with any tactical ability, and they should. In one of the instances I ran this (with three level 3s and one level 1), one character dropped to 0 HP in the first round. A second one followed on the next round. While the adventurers still won the encounter, at no point did they feel like the kobolds were pushover enemies or XP f...

Rating:
[5 of 5 Stars!]
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