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100 Oddities for a Viking Encounter
by Heath F.
Publisher: Skirmisher Publishing
Date Added: 10/13/2017 08:10:12
100 Oddities for a Viking Encounter Skirmisher Publishing present another solid piece of DM/GM resource! "100 Oddities for a Viking Encounter" is their tenth in the series and delivers more good (and fun!) content than it's predecessors! In fact, it includes an extra 50 oddities! And whose game doesn't need a good Viking encounter or three??

Rating:
[5 of 5 Stars!]
20 Things #15: War-Ravaged Land (System Neutral Edition)
by Thilo G. [Featured Reviewer]
Publisher: Raging Swan Press
Date Added: 10/13/2017 04:24:44
20 Things #15: War-Ravaged Land (System Neutral Edition) An Endzeitgeist.com review This installment of Raging Swan Press' system-neutral #20-series clocks in at 12 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let's take a look! As the PCs wander a war-ravaged land, as the butchery and death have abated, they may wander the fields of war - and as such, 10 detailed pieces of battlefield dressing kickstart this installment of the 20 Things-series, depicting feasting crows,, ragged and blood-spattered standards and worse. Tragedy stalks these fields and the pdf's flavorful entries capture its facets well. The next section is all about signs of war - for this scourge leaves its traces on the landscape, as smoke smudges the horizon and bloody remnants speak of minor skirmishes in yet another great little selection of 10 such signs. From here, we move on to 20 things you can see in war-ravaged villages: From collapsed buildings to gaunt dog...

Rating:
[5 of 5 Stars!]
Purple Duck Storeroom: Heroic Rings
by Thilo G. [Featured Reviewer]
Publisher: Purple Duck Games
Date Added: 10/13/2017 04:22:55
Purple Duck Storeroom: Heroic Rings An Endzeitgeist.com review This installment of Purple Duck Games‘ inexpensive pdfs clocks in at 6 pages, 1 page front cover, 1 page SRD, leaving us with 4 pages of content. It should be noted that the content is formatted for digest-size – you can fit 4 pages on a sheet of paper when printing this. Let’s take a look! We begin with the extremely potent (over 3K price) circle of the sage sentinel – it may only be used by someone with a trait, ability etc. that grants a bonus to saves vs. fear or immunity to fear, The ring nets the benefits of mage armor, overland flight at will and several X/day abilities, ranging from 10/day magic missile to 1/day crushing/grasping/forceful hand – as a minor complaint: Their activation could be clearer - I assume defaults, but one could argue otherwise. The ring requires that the wearer swears anew to uphold the ideals of justice each day, charging the ring with light – yep, this is a variant of the Green lantern ring. Fans of Star Trek wil...

Rating:
[4 of 5 Stars!]
Gareth Karte (PDF) als Download kaufen
by Customer Name Withheld
Publisher: Ulisses Spiele
Date Added: 10/13/2017 01:50:54
Gareth Karte (PDF) als Download kaufen Die durchaus hübsche Karte wird in verschiedenen Versionen als PDF geliefert mit Legende - soweit sogut. Meine eher schlechte Bewertung bezieht sich auf den realen Nutzen am Spieltisch. Informationen: 1.) Man kann die Karte nur im Ganzen auf einem PDF Reader öffnen. Ein Ausdrucken ist somit unmöglich in einer üblichen Home-PC-Drucker Umgebung. 2.) Meistens benötigt man nur wenige Strassenzüge für einen Plot. Zoomt man aber herein, verpixelt die Karte sehr stark. Die Auflösung ist für Feinheiten zu gering. Keiner sollte erwarten, dass man hier auf einzelne Strassen, Häuser oder Strassenzüge gehen kann. 3.) Man kann die Karte nicht zerschneiden, oder bearbeiten (zB um plotrelevante Dinge einzutragen oder auch nur einen Strich, Kreuz...etc.) da als komplett gesperrtes PDF geliefert. Vorschläge: 1.) Auflösung min. 9600 dpi., besser Kurvenpdf... dafür würde ich auch das 5fache zahlen. 2.) Eine digitale Karte, die am Spieltisch eingesetzt werden soll, muss in einem Graph...

Rating:
[2 of 5 Stars!]
Cthulhu Live 3rd Edition Companion Suite
by William T.
Publisher: Skirmisher Publishing
Date Added: 10/12/2017 22:06:58
Cthulhu Live 3rd Edition Companion Suite It's hard to go wrong with a 100+ page latin Necronomicon PDF. That's what first caught my attention in the CL3 Companion Suite, which is a nifty grab bag of resources for Keepers looking to run Cthulhu Mythos LARPs. There is a litte bit of everything, from printable props like the Necronomicon, to several LARP scripts, pre-made characters, and other thins to make the Keeper's job essier. Several of the scripts, like "Preacher Man" and "The Auction" were originally published for Cthulhu Live 2nd Edition, but Skirmisher took the time to update them for the current 3rd Edition, and the scripts alone make the Companion Suite a worthwhile purchase. I know from my own experience that writing a solid Cthulhu Mythos LARP script can take some time, so haveing 10 ready to go is a real time saver, especially if your running a LARP track at a convention. The pre-writen investigators are useful as a generic resource as they contain little in the way of character background, but hacing stats for a ...

Rating:
[5 of 5 Stars!]
100 Oddities for a Viking Encounter
by Richard P.
Publisher: Skirmisher Publishing
Date Added: 10/12/2017 20:31:52
100 Oddities for a Viking Encounter Fantastic product, worthy brother to the previous ones by Skirmisher. Art is superb. Was not expecting places and people as well so that was a nice surprise.

Rating:
[5 of 5 Stars!]
Blood Dark Thirst
by Chance P.
Publisher: Kort'thalis Publishing
Date Added: 10/12/2017 19:50:52
Blood Dark Thirst **Explanation:** Although Blood Dark Thirst is meant as a homage/heartbreaker of first edition Vampire: the Requiem, I've never actually played it or read it all of the way through, so this review is unbiased by how well it fufills this role. **System:** As mentioned above, this new iteration of Blood Dark Thirst uses the VSd6 system. What this means is that for every action you roll a certain number of dice based on how skilled you are and the highest number is your score, with multiple 6s only counting for attacks. You are skilled at three things, which you roll 3d6 for, you are bad at one thing, which you roll 1d6 for, and for everything else you roll 2d6. If the challenge is fairly easy, you add a die, and if it's hard, you subtract a die. If you should have 0d6, you simply roll 2d6 and take the lowest. **Character Creation** In addition to picking three skills and one weakness, you also pick three (out of 20) personality flaws, such as pacifist, insecure, and greedy, a name,...

Rating:
[5 of 5 Stars!]
100 Oddities for a Viking Encounter
by Tom H.
Publisher: Skirmisher Publishing
Date Added: 10/12/2017 18:53:24
100 Oddities for a Viking Encounter Anotherr great supplement and addition to the 100 Oddities series by Skirmisher. I really loved a lot of the content in this entry, being quite taken with Viking mythology. There are suggestions for themed encounters which can be cherry picked or randomly rolled using the d100 mechanic. There are also good suggestions for flavour which can be worked into any ongoing fantasy campaign/adventure with a little tweaking depending on rules system prefernces. A lot of the offerings are really good idea generators; I especially love the crone's pie warming on a window sill. As with all of the 100 Oddities series, you are getting a lot of good material in a very compact and reasonably priced product. Well done Skirmisher :) Keep them coming....

Rating:
[5 of 5 Stars!]
DDAL07-01 A City on the Edge (5e)
by Gail D.
Publisher: Wizards of the Coast
Date Added: 10/12/2017 17:53:18
DDAL07-01 A City on the Edge (5e) These are perhaps my favorite intro adventures to an AL season thus far. Whilst I agree that the experience does not necesarily lend itself to just 5 hours of play, these are fantastic missions that can be run as a set or individually side by side with hardcover adventures in Chult. When run as a set, the first hour of 7-01 usually seems to be spent getting introduced to Port Nyanzaru and the other players in the party. There are so many sights and sounds, out and about, that to rush this first glimpse of Chult would do it a disservice. Following that the missions hit their stride and allow for relatively quick gameplay. Still, I would schedule 2 4hr sessions to run 7-01. The players may only get to level 2, but what they lack in experience, they make up for in roleplay/development of their PCs and balancing group dynamics. I adore the detail and focus on location, npcs and flora and fauna. 7-01 imbues its adventures with just the right about of Chult flavor to get players excite...

Rating:
[5 of 5 Stars!]
BattleTech: NAIS Fourth Succession War Military Atlas, Volume 1
by Jason T.
Publisher: Catalyst Game Labs
Date Added: 10/12/2017 16:15:07
BattleTech: NAIS Fourth Succession War Military Atlas, Volume 1 Decent quality, but PDF is missing pages 61-64. What a rip off.

Rating:
[1 of 5 Stars!]
The Sense of the Sleight-of-Hand Man: A Dreamlands Campaign for Call of Cthulhu
by Erik B.
Publisher: Arc Dream Publishing
Date Added: 10/12/2017 14:26:26
The Sense of the Sleight-of-Hand Man: A Dreamlands Campaign for Call of Cthulhu This so called campaign, I'd say more of a grand private dimension of descriptive brainstorming about how both horrid and beautiful the Dreamlands can be, is made in a way as if David Lynch (the Twin Peaks director) would've suddenly decided to write a Call of Cthulhu setting and meandering story for the game of the same name. BUT. The really fantastic thing above all is how astonishing the photo-realistic drawings are! I cannot begin to emphasize enough how those drawings (or paintings?) add to the overall feeling of the book and its written contents. I am breathless. If the book had been made without the drawings/paintings it would still rank highly as an atmospheric text on the setting and general lands of dreams, and doubly so as it also conveys new and constructive ideas on how RPG rules on dreaming can be constructed to actually convey a true feeling of doing just that! But as the book also includes the pictures, it makes the weird and otherworldly feelings of the place bleed off...

Rating:
[5 of 5 Stars!]
One Grung Above (5e)
by Greg M.
Publisher: Wizards of the Coast
Date Added: 10/12/2017 13:02:21
One Grung Above (5e) I've had the file opened for 30 seconds and already have great ideas for both new characters and new adventures!

Rating:
[5 of 5 Stars!]
Treasure of the Rio Grande
by Brandon N.
Publisher: Monte Cook Games
Date Added: 10/12/2017 12:46:50
Treasure of the Rio Grande This will become part of our campaign in The Strange. Upon the initial read-through, I wish I was a player in this recursion! The details are what makes this so amazing. From the "what X knows about Y" in the town description to the period weapon charts (and penny slots), this is a complete product.

Rating:
[5 of 5 Stars!]
One Grung Above (5e)
by Lysa C.
Publisher: Wizards of the Coast
Date Added: 10/12/2017 12:08:24
One Grung Above (5e) A great race for those creative players who really enjoy roleplaying quirky characters! Notably, the grung's poisonous skin and ability to speak only Grung seem like they could lead to some FUN TIMES. The descriptions of the One Grung Above characters are a nice touch as backstory inspiration and as insight into what it means to be grung.

Rating:
[5 of 5 Stars!]
Spheres of Might
by Trent H.
Publisher: Drop Dead Studios
Date Added: 10/12/2017 10:48:08
Spheres of Might So I've been following this since the playtest, and I gotta say, it's every bit as good as I expected. I was hoping for combat to get fixed, but with spheres of might, we've got so many options and ways to do that with tons of utility that you won't see in core. The math on it is also solid, making it play well at just about any table, as well as being super newbie friendly. This is my new combat system along with spheres of power, and I could honestly just see using these two books for any game I run....

Rating:
[5 of 5 Stars!]
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