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Remember Tomorrow
by Johnnie W.
Publisher: BoxNinja
Date Added: 05/20/2016 22:54:13
Remember Tomorrow This is NOT a GM-less RPG. Each player takes turns being the GM. Thus it is very much a GMed RPG with a plot spenditure system akin to Universalis. Except it is not much of an RPG either. It is predominantly a storytelling game. And one which bandies about terms like "the Fiction". Has potential. And there are some interesting ideas in there. But it is not what was advertised as.

Rating:
[1 of 5 Stars!]
Morts • A World of Adventure for Fate Core
by Quin L.
Publisher: Evil Hat Productions, LLC
Date Added: 05/20/2016 20:56:53
Morts • A World of Adventure for Fate Core Morts is a nice addition to the Fate Core Series. You get a descent build for your future stories and a "reason" for your players to go nuts while keeping them under control. Zombie removal is for the insane, ecentric, and poor/desprite. You get three new races/builds to play around with and this is one of those "zombie worlds" where society already collapsed and just picked itself back up again. While the material they give you is a little bit short... it's an addition to my RPG library that I gladly recomned to someone else if only to see another group have a skelton, human, and ghost all argue about if it would be culturally insentive to start singing the ghost buster theme song while they are shooting zombies in the face lead by an undead specetor that wishes to destory their town... over a parking ticket....

Rating:
[4 of 5 Stars!]
e-Adventure Tiles: Dungeons Vol. 1
by Dana V.
Publisher: SkeletonKey Games
Date Added: 05/20/2016 20:49:39
e-Adventure Tiles: Dungeons Vol. 1 Very nice. Lightyears better than those bland squares I have been using. Mounting mine on 1/2 inch MDF board (Modge Podge glue), cuts fairly easly (jigsaw) and some belt sander work to smooth the sides (goes very quickly). I then paint the edges a red (acrylic from AC Moores - the cheap stuff), lightly sand it when done (smoothes the rough edges), then spray a protective finish over them. Very nice looking !! My only wish would be to see several straight pieces on one page - allows for some variety in the artwork, also allows quick printing of several pieces at once. Same for the other smaller pieces. Power tools - be careful with them. The jigsaw cutting is difficult for the smaller pieces, even with a clamp. Not for the faint hearted or inexperienced....

Rating:
[5 of 5 Stars!]
Heroic Maps - Modular Kit: Egyptian Tomb Chambers
by Kurt B.
Publisher: Heroic Maps
Date Added: 05/20/2016 17:52:35
Heroic Maps - Modular Kit: Egyptian Tomb Chambers a little more detail on the floors than a generic dungeon. good color, prints well, color palette is a little more "Egyptian Sandstone" than some others so it may not match up with some others but it's a minor issue.

Rating:
[5 of 5 Stars!]
Heroic Maps - Modular Kit: Dungeon
by Kurt B.
Publisher: Heroic Maps
Date Added: 05/20/2016 17:45:10
Heroic Maps - Modular Kit: Dungeon fairly flexible and quite a bit of variety in the tiles. I am using it with the 5e princes of the apocalyse module and it translates very well, just a little bit of tweaking on the senario side to accomidate it. good color, prints well. no complaints.

Rating:
[5 of 5 Stars!]
Werewolf The Dark Ages
by Customer Name Withheld
Publisher: White Wolf
Date Added: 05/20/2016 16:33:05
Werewolf The Dark Ages I love it. Great addition to my library of PDF. Would love to see it as a PoD option as well as I love having my books as well as my PDFs :D

Rating:
[5 of 5 Stars!]
Mind's Eye Theatre: Werewolf The Apocalypse Delta Slice Playtest Rules
by Steve L.
Publisher: By Night Studios
Date Added: 05/20/2016 14:45:04
Mind's Eye Theatre: Werewolf The Apocalypse Delta Slice Playtest Rules A new and much needed extension on the gama slice. These new systems make every tribe "Combat effective" but removes the incentive to play a Get of Fenris. Teses slice make play testing possible but leave many questions open. The new system is worlds better than the old system since it was a combination of native American mystic believes meets captain planet. The rank system left more questions than answers. But I do like the fact that of you spend rank in social situations it hurts your re-Nown pools for rank advancement. It is not mentioned if fleeting Re-Nown is like fleeting status in masquerade where it refreshes after each game session. Now in gaining re-nown ST's should be very careful in eliminating player bias. If Mr. Get kills the worm by himself but is not part of the OOC "cliq" he gets no re-nown at the next moot. Since these games are designed to all be played in the same LARP at the same time using the same rules systems I have reached out to the By Night team...

Rating:
[3 of 5 Stars!]
D3 Vault of the Drow (1e)
by Dale W.
Publisher: Wizards of the Coast
Date Added: 05/20/2016 14:35:01
D3 Vault of the Drow (1e) After owning this module for years and finding it had mysteriously disappeared after many movs, I was delighted to obtain it once again, at a very reasonable cost - the scaning was excellent, and the map and writing was impeccable. I was able to contact my local UPS Store to have them print and bind it into a very servicible module fit to fill my needs. Two thumbs up!!!

Rating:
[5 of 5 Stars!]
Trapsmith (Pathfinder RPG)
by Carl C.
Publisher: Kobold Press
Date Added: 05/20/2016 14:29:03
Trapsmith (Pathfinder RPG) This is an excellent book - on a rather narrow subject. If you are looking for a book of traps, this is a very good book. Several different sets of traps with different authors and slightly different moods. Even a cute little scenario featuring everyone's favorite draconic humanoids. What rates this bookless than top grade is that I had hoped for more behind-the-scenes materials on traps, how they are made, from an in-game perspective. It does feature notes for how the GM can incorporate traps into the gam. Overall it is a very GM-focused book....

Rating:
[4 of 5 Stars!]
Swashbuckling Adventures
by Benjamin W.
Publisher: John Wick Presents
Date Added: 05/20/2016 13:42:08
Swashbuckling Adventures 7th Sea is a story of larger than life heroes that defy conventional concepts of character design. By adding a class system and attempting game balance, the game misses the point of itself. Stick to the original 7th Sea. It's jagged and unbalanced, yes, but it conveys the spirit of swashbuckling adventure, dashing heroes, and mustache twirling villains far better.

Rating:
[2 of 5 Stars!]
BattleTech: Isle of the Blessed
by Trevor R.
Publisher: Catalyst Game Labs
Date Added: 05/20/2016 13:31:30
BattleTech: Isle of the Blessed Excellent compilation novel, one of the best I've read from the BattleTech universe in a long time. I like the conflicting view points of the Fed and Wobbies forces.

Rating:
[5 of 5 Stars!]
Cities & Towns
by Joseph C.
Publisher: Dan Coleman Productions
Date Added: 05/20/2016 13:30:16
Cities & Towns Great bunch of maps! Beautiful and functional. Using them in my current campaign.

Rating:
[5 of 5 Stars!]
Pirates: Ye Olde Core Rules
by Alexander M.
Publisher: New Dimension Games
Date Added: 05/20/2016 12:54:19
Pirates: Ye Olde Core Rules Given that I am a d20 System and Pathfinder player, I didn't buy this book for the rules, but for the flavor. I wanted to put a Pirate movie style campaign ahead using d20 rules and Pirates! as inspiration. In seeking that goal, this book serves admirably. The Good Very solid basis for quasi-historical fantasy. Roleplaying is stressed, with simple advice on how to play several different archetypes. Even from the perspective of playing this as Pathfinder, offering bonus XP or Hero Points rewards instead of Adventure Points makes perfect sense when following this game's advice on how to reward players who understand their archetypes and play well. There is a system in place for adjudicating ships, crewmen, and goods that makes sense in the context of the game world. Unlike in Pirates! or the later game Uncharted Waters, you can't store goods in the hold for as long as you need to get them sold. One really does need to be mindful of what one is storing, and like in Pirates!, one must b...

Rating:
[5 of 5 Stars!]
Sight Unseen
by Marc P.
Publisher: Monte Cook Games
Date Added: 05/20/2016 12:22:52
Sight Unseen Sight Unseen is intended for use with the Cypher System Rulebook in games of modern investigation and horror. It's a resource for player and GMs looking to run games not of supernatural horror, but of the subtle conspiracy sort where the players uncover the horrifying truths that are being kept from the average Joe by the powers that be. These characters may soon find themselves in too deep, and with too much knowledge of dark things. Sight Unseen provides: Twenty-seven new Cyphers Five new Descriptors Three new Foci Let's tackle those in reverse order (because I am contrary). The new Foci focus (foci focus) on investigation. These are Interrogates, Seeks the Truth, and Wields Science. If you want to play the bad cop, the guy who uses whatever methods are required to get the information the team needs, you may want to consider Interrogates, which does pretty much what you would expect. Seeks the Truth and Wields Science are pretty much the Mulder and Scully foci (respectively)...

Rating:
[4 of 5 Stars!]
Tales from the Laughing Dragon Inn
by Jean G.
Publisher: Wayward Rogues Publishing
Date Added: 05/20/2016 11:52:28
Tales from the Laughing Dragon Inn Reading the stories from " Tales of the Laughing Dragon Inn", I loved it, it drew me in with the fantasy and characters. I would reccomend this to friends :)

Rating:
[5 of 5 Stars!]
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