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		<title>RPGNow.com Hottest Items</title> 
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		<description>The leading source for indie RPGs</description> 
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		<item>
			<title><![CDATA[Mutants  and  Masterminds Power Profile #17: Morphing Powers]]></title> 
			<link><![CDATA[http://www.rpgnow.com/product_info.php?products_id=102189]]></link> 
			<pubDate>Mon, 14 May 2012 12:18:42 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rpgnow.com/images/536/102189-thumb100.jpg" border="0" alt="Mutants  and  Masterminds Power Profile #17: Morphing Powers" title="Mutants  and  Masterminds Power Profile #17: Morphing Powers" align="left" hspace="3" vspace="3"><b>Publisher</b>: Green Ronin<br /><p>Each Power Profile takes a look at a particular type of super-power in <i>Mutants  and amp; Masterminds</i> game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications associated with the power. It's a ready-made guide to creating new heroes and villains for your <i>M and amp;M</i> game!</p>
<h2>Power Profile #17: Morphing Powers</h2>
<p><b>Morphing Powers</b> provide literal flexibility, from being able to stretch and change your shape to shifting around all of your physical abilities at will. This profile looks at the Morph effect and the Transformed condition alongside powers from Stretching and Malleable Form to full-fledged Shapeshifting.</p>]]></description> 
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			<title><![CDATA[Eldritch Skies]]></title> 
			<link><![CDATA[http://www.rpgnow.com/product_info.php?products_id=102194]]></link> 
			<pubDate>Thu, 10 May 2012 22:48:51 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rpgnow.com/images/62/102194-thumb100.jpg" border="0" alt="Eldritch Skies" title="Eldritch Skies" align="left" hspace="3" vspace="3"><b>Publisher</b>: Battlefield Press<br /><p>It is 2030. The Gilman-Hawking drive has given us access to the stars. But we are not alone.</p>
<p>They're out there: aliens, gods and monsters. They're also down here. The Miskatonic Antarctic Expedition found the elder ones' city in 1931. The mi-go crashed in Roswell in 1947.</p>
<p>In 1958, as quietly as possible, not knowing what we were doing, we bent occult powers to our hands and took the step to Mars. The third time, the men who made that step could not step back. We fled back into our cave for a while.</p>
<p>But rocketry, and the Soviets, brought us back out soon enough. Competition took us to the moon. Uneasy teamwork saved the astronauts who would have died there among cyclopean, immemorial ruins.</p>
<p>In 1994, human scientists cracked alien technology and overcame the lightspeed barrier. They brought us the stars. They also brought us the madness that lies between them, the mind-twisting undarkness of hyperspace.</p>
<p>The future is here. Machine-made telepathy, augmentations, and unprecedented levels of automation have changed the face of Earth. But the science of sorcery, and our primitive understandings of what lies outside, have changed more than our minuscule planet. They've begun to let humanity out.</p>
<p>We walk amongst giants. Tread carefully.</p>
<p>This book is a complete role-playing game of Lovecraftian science fiction that uses the Cinematic Unisystem. It contains all rules needed to play, and requires no additional material beyond your imagination and a few dice.</p>]]></description> 
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			<title><![CDATA[Pocket Troll #0]]></title> 
			<link><![CDATA[http://www.rpgnow.com/product_info.php?products_id=102276]]></link> 
			<pubDate>Sun, 13 May 2012 17:15:36 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rpgnow.com/images/4505/102276-thumb100.jpg" border="0" alt="Pocket Troll #0" title="Pocket Troll #0" align="left" hspace="3" vspace="3"><b>Publisher</b>: Troll Hammer Press<br /><p>Welcome to <strong>Pocket Troll</strong>, a new Microzine for the Tunnels  and amp; Trolls RPG written by Ken St. Andre!</p>
<p>The #0 and nbsp;kickoff issue is an invitational, all creators were specially invited to contribute. Included are the works of:</p>
<p>Jeff Freels (cover art)</p>
<p>Ken St. Andre</p>
<p>'Mad' Roy Cram</p>
<p>Mike Eidson</p>
<p>Tom K. Loney</p>
<p>Mark Evans</p>
<p>Dan Hembree</p>
<p>Paul Ingrassia</p>
<p>Included are two booklets, Issue 0a (articles) and 0b (a complete T and amp;T solo), and each booklet comes in two formats: a pocket-sized booklet that prints and nbsp;on a single page, and a traditional full-sized pdf, all included for one download price!</p>
<p>Tunnels  and amp; Trolls and T and amp;T are trademarks of and nbsp;Flying Buffalo Inc. and are used with permission.</p>]]></description> 
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			<title><![CDATA[Automata: Guide to the Awakened]]></title> 
			<link><![CDATA[http://www.rpgnow.com/product_info.php?products_id=102246]]></link> 
			<pubDate>Sat, 12 May 2012 07:44:56 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rpgnow.com/images/4518/102246-thumb100.jpg" border="0" alt="Automata: Guide to the Awakened" title="Automata: Guide to the Awakened" align="left" hspace="3" vspace="3"><b>Publisher</b>: Storm Bunny Studios<br /><p style="text-align: center;"><strong>Automata: Guide to the Awakened</strong></p>
<p style="text-align: center;"><strong><br /></strong>Automata: Guide to the Awakened offers steampunk fans four new construct races for use in the Pathfinder Roleplaying Game. Set in the evocative <em>Rhune: Dawn of Twilight</em> campaign setting, this guide gives GMs and players alike extensive information on how to treat constructs in the setting, as well as new rules for individual customization.</p>]]></description> 
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			<title><![CDATA[SGG Presents: Power Word Spells: Lore of the First Language]]></title> 
			<link><![CDATA[http://www.rpgnow.com/product_info.php?products_id=102328]]></link> 
			<pubDate>Tue, 15 May 2012 13:43:34 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rpgnow.com/images/97/102328-thumb100.jpg" border="0" alt="SGG Presents: Power Word Spells: Lore of the First Language" title="SGG Presents: Power Word Spells: Lore of the First Language" align="left" hspace="3" vspace="3"><b>Publisher</b>: Super Genius Games<br /><p>Welcome to <i>Power Word Spells: Lore of the First Language</i>, the latest product in the new Super Genius Presents line of books!</p>
<p>Power word spells are one of the most interesting elements of the  and ldquo;assumed setting and rdquo; described by the rules of the <i>Pathfinder Roleplaying Game Core Rulebook</i>. Though the power word spells do not have any description of how and why they are different from other spells, both their naming convention (each being  and ldquo;power word and rdquo; and then a single action or condition) and their unique game mechanics make it clear they are a different kind of magic.</p>
<p>It and rsquo;s also clear that while power words are enchantment (compulsion) [mind-affecting], they aren and rsquo;t limited to forcing a target to do something normally within the power of its conscious mind. There and rsquo;s no rule to suggest that characters can willingly go blind, become stunned, or kill themselves by will alone, yet the power word spells produce those effects. These are, on the other hand, the kinds of things that adventure fiction suggests that a creature and rsquo;s mind can do to itself subconsciously, either as a hypnotic suggestion or as result of trauma. Much as a creature can faint if sufficiently surprised or suffer hysterical blindness if subject to sufficient trauma, power words seem to be able to call upon the powers of the mind to do things beyond conscious control.</p>
<p>When considered from the perspective of adventure and fantasy fiction, it becomes reasonable to wonder what else power words can do. In the expanded spells below, the power of the mind to control the body is expanded to include spontaneous combustion, loss of senses, and potentially permanent changes of alignment and memory. While these are beyond the scope of most enchantment spells, they are certainly no less reasonable than suggesting a creature can will itself to drop dead, as <i>power word kill</i> does.</p>
<p>So, what makes power words different from other spells? Why do they focus their power into a single word that affects the minds of their targets, but don and rsquo;t even need to be heard to be effective? To answer those questions we first take an in-depth look at what we can learn from power word spells and rsquo; unique rules, then present a new game element  and ndash; the First Language.</p>]]></description> 
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			<title><![CDATA[Threat Report]]></title> 
			<link><![CDATA[http://www.rpgnow.com/product_info.php?products_id=102331]]></link> 
			<pubDate>Tue, 15 May 2012 19:53:15 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rpgnow.com/images/536/102331-thumb100.jpg" border="0" alt="Threat Report" title="Threat Report" align="left" hspace="3" vspace="3"><b>Publisher</b>: Green Ronin<br /><p>The Silver Storm has turned Emerald City from a quiet Pacific Northwest metropolis to a hub of super-criminal activity, and AEGIS and mdash;the American Elite Government Intervention Service and mdash;is on the job. Threat Report presents profiles on dozens of the new supervillains endangering Emerald City and the world. From  and quot;stormers and quot; newly granted their powers to ancient and eldritch evils, from beneath Emerald City's streets to other dimensions and times, <i>Threat Report</i> gives you a plethora of villains to challenge your players. This book compiles most of Green Ronin's <i>Threat Report</i> series of electronic villain profiles, along with new content created just for this collection. You'll find a variety of villains ready-made for your <i>Mutants  and amp; Masterminds</i> game, from low-level mercenaries for hire to super-powered thugs and cosmic world-beaters, even gods pulling the strings from behind the scenes. Heroes get ready because the villains of Emerald City are on the loose!</p>
<p><b>Note:</b> This PDF is currently part of a <a href="http://www.greenronin.com/store/product/grr5505.html" target="_blank">print bundle offer at the Green Ronin Web site</a> and through participating brick-and-mortar retailers.</p>
<p><b>New in this collection:</b></p>
<ul>
<li><b>Arcanix:</b> Keeper of occult secrets, so determined he will do anything to protect them.</li>
<li><b>Dakuwanga:</b> Aquatic beast from the dawn of time, rampaging across the seas towards shore!</li>
<li><b>Hexenhammer:</b> Hunter of all things magical, determined to send them to meet the Devil!</li>
<li><b>Lady Vila  and amp; Treker:</b> A former Russian spy and her enthralled companion. Who else will fall under her spell?</li>
<li><b>Professor Jackanapes:</b> Mystic cursed with a monkey's form by his dark eldritch masters, he seeks to unleash them on Earth to regain his rightful body.</li>
<li><b>Redwood:</b> Sequoia-sized avenger of the natural world.</li>
<li><b>The Terror:</b> Mysterious monster that haunts the streets, feeding on fear.</li>
<li><b>Adventures!</b> Plus additional adventure content, including  and quot;The Scrolls of the Secret Circle and quot; involving Abracadaver and Arcanix, and  and quot;The Hammer and the Dragon and quot; featuring Hexenhammer vs. Dracula!</li>
</ul>]]></description> 
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			<title><![CDATA[Supers! Public Domain Supers 11]]></title> 
			<link><![CDATA[http://www.rpgnow.com/product_info.php?products_id=102256]]></link> 
			<pubDate>Sat, 12 May 2012 17:09:47 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rpgnow.com/images/3926/102256-thumb100.jpg" border="0" alt="Supers! Public Domain Supers 11" title="Supers! Public Domain Supers 11" align="left" hspace="3" vspace="3"><b>Publisher</b>: DM Studios<br /><h1 style="text-align: center;">Supers! Public Domain Supers 11</h1>
<p>Now you can bring the superheroes from the days of yore to your SUPERS! games.  and nbsp;This edition of Public Domain supers includes 9 Supers! both heroes and villains.</p>
<p>Included in this set are:</p>
<p><b>Red Rube, Billy Bounce, Brain Master, Bouncer, Crystal Queen, Boss, Crystal, Manx, and Bunny.</b></p>
<p>The art is original, and the text for each hero was adapted from the Public Domain Supers website. Don't forget to get the rest of the collection in the DMSTUDIOS store front. Issues 1,2,3,4,5, and 6 are all available now for the same low price of 99 cents each.</p>
<p>*you will need the core Supers! game from Beyond Belief Games, to use these characters.  and nbsp;</p>]]></description> 
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			<title><![CDATA[Golden Age Thrilling Action #1]]></title> 
			<link><![CDATA[http://www.rpgnow.com/product_info.php?products_id=102299]]></link> 
			<pubDate>Mon, 14 May 2012 13:39:52 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rpgnow.com/images/3759/102299-thumb100.gif" border="0" alt="Golden Age Thrilling Action #1" title="Golden Age Thrilling Action #1" align="left" hspace="3" vspace="3"><b>Publisher</b>: Stark City Games<br /><p>This is the first issue of Golden Age Thrilling Action!</p>
<p>Written by Golden Age blogger and ICONS afficianado Joe Bardales and Line Artist for ICONS Dan Houser, this is a Golden Age character pack with a pair of characters from the classic public domain pulp comics of the 40s, and a sample battleground. and nbsp;</p>
<p>This supplement is to be used to either run a quick battle scene for one on one play, or to have a few more characters for your own personal ICONS universe! and nbsp;</p>
<p>And for only a buck! and nbsp;</p>
<p>This issue: and nbsp;</p>
<p><strong>Doctor Hugo Strange</strong> -- mighty man of science who's mission in life is to CRUSH CRIME beneath his boot</p>
<p><strong>Vs. and nbsp;</strong></p>
<p><strong>Faceless Phantom</strong> -- Desperate criminal, mad genius, and occultist looking to destroy his hated foe, Doc Strange! and nbsp;<br /><br />They battle one another aboard the Phantom's Flying Fortress on the Fourth Of July!<br />And what's MORE patriotic than sending a right hook into the jaw of villainy on a Nazi Zeppelin on the Fourth of July?</p>
<p>Get it today!  and nbsp;</p>
<p></p>]]></description> 
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			<title><![CDATA[100 Treasure Chest Contents]]></title> 
			<link><![CDATA[http://www.rpgnow.com/product_info.php?products_id=102198]]></link> 
			<pubDate>Fri, 11 May 2012 03:07:45 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rpgnow.com/images/2561/102198-thumb100.jpg" border="0" alt="100 Treasure Chest Contents" title="100 Treasure Chest Contents" align="left" hspace="3" vspace="3"><b>Publisher</b>: War Games South<br /><p>Surprise your players with these strange and oftentimes unusual contents for treasure chests</p>
<p></p>]]></description> 
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			<title><![CDATA[Caravan]]></title> 
			<link><![CDATA[http://www.rpgnow.com/product_info.php?products_id=102273]]></link> 
			<pubDate>Sun, 13 May 2012 16:10:21 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rpgnow.com/images/4513/102273-thumb100.jpg" border="0" alt="Caravan" title="Caravan" align="left" hspace="3" vspace="3"><b>Publisher</b>: paNik productions<br /><p><img src="http://panikproductions.com/hotlinks/harpy-statue.gif" alt="Harpy Statue" title="Harpy Statue" style="float: right; position: relative; margin-left: 5px;" height="150" width="204" />Set in 3000 B.C.E., a time without the myths and legends we now take for granted -- because they either haven't happend yet or are happening right now. Would-be gods and previously unheard-of monsters stalk the earth openly building armies and recruiting followers.</p>
<p>Explore ancient Mesopotamia and take part in the birth of empires and the dawn of civilization itself. In the process, the players will to protect a trade caravan as it travels from Ur to Nineveh. Along the way, they'll battle the desert sun, be attacked by bandits, and kicked by the camels they're supposed to be protecting.</p>
<p><img src="http://panikproductions.com/hotlinks/mesoMap_topographic.jpg" alt="Sample Map" title="Regional Terrain Map" style="float: left; position: relative; margin-right: 10px;" height="150" width="236" />While mostly adventure, this book is also a bronze-ages sourcebook for the Mesopotamian region, complete with a regional map, details on the cultures of the time, and minor rules and equipment modifications for bronze gear.</p>
<p>Thoroughly researched, Caravan is historically accurate, or at least as accurate as you can get while still having halflings running around underfoot.</p>
<p></p>
<ul>
<li>50 pages of text and illustrations</li>
<li>8 pages of maps</li>
<li>Compatible with 3 different RPG systems</li>
<ul>
<li>Savage Worlds</li>
<li>d20 OGL</li>
<li>True20</li>
</ul>
</ul>
<p><img src="http://panikproductions.com/hotlinks/gnoll-battle-final.gif" alt="Battling Gnolls" title="Attack of the Hyaena-men" style="vertical-align: middle;" height="150" width="161" /></p>]]></description> 
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			<title><![CDATA[Pirates: Set 2]]></title> 
			<link><![CDATA[http://www.rpgnow.com/product_info.php?products_id=102275]]></link> 
			<pubDate>Sun, 13 May 2012 16:24:21 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rpgnow.com/images/4347/102275-thumb100.jpg" border="0" alt="Pirates: Set 2" title="Pirates: Set 2" align="left" hspace="3" vspace="3"><b>Publisher</b>: PERMES<br /><h2><strong>Pirates: Set 2</strong></h2>
<h4>30mm front and back full color paper minis for RPG</h4>
<p><strong>This set includes: </strong>52 figurines total (8 basic poses + modifications):</p>
<p>-Captain Morgan x7 (various weapons and clothes)<br />-Mary Read x4 (various weapons and clothes)<br />-Porto Royale pirate x6 (with map, guns, various accessories and clothes) <br />-pirate shooter/rifleman x6 (various weapons, clothes, morion helmets)<br />-corsair skirmishers x5 (various weapons, banners and clothes)<br />-privateers x8 (various weapons and clothes)<br />-observer x5 (various weapons, clothes and accessories)<br />-abordaging buccaneers x4 (various weapons and clothes)</p>
<p>+ <strong>BONUS PAGE</strong> with 7 figurines: behind the scenes :)</p>
<p><img alt="Pirates 2 - preview" src="http://www.kartonowefigurki.pl/rpg/pmdh02_pirates2_preview1.jpg" width="600" height="400" /></p>
<p> and nbsp;<span style="text-decoration: underline;"><strong><img alt="Pirates 2 - preview 2" src="http://www.kartonowefigurki.pl/rpg/pmdh02_pirates2_preview2.jpg" width="600" height="400" /></strong></span></p>
<p><span style="text-decoration: underline;"><strong><img alt="Pirates 2 - preview 3" src="http://www.kartonowefigurki.pl/rpg/pmdh02_pirates2_preview3.jpg" width="600" height="400" /></strong></span></p>
<p><span style="text-decoration: underline;"><strong>Incoming Pirate issues:<br /></strong></span>Pirates #3 - Scarlet Buccaneers<br />Pirates #4 - Tortuga's Artillery Outpost including cannons, hovitzers, mortars</p>
<p><span style="text-decoration: underline;"><strong>Coming soon:</strong></span><br />2,5D Dragons - Dragon's Lair</p>
<p> and nbsp;</p>]]></description> 
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			<title><![CDATA[Faces of the Tarnished Souk: Po'Kesteros, the Lostling  (PFRPG)]]></title> 
			<link><![CDATA[http://www.rpgnow.com/product_info.php?products_id=102183]]></link> 
			<pubDate>Thu, 10 May 2012 18:06:21 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rpgnow.com/images/2373/102183-thumb100.jpg" border="0" alt="Faces of the Tarnished Souk: Po'Kesteros, the Lostling  (PFRPG)" title="Faces of the Tarnished Souk: Po'Kesteros, the Lostling  (PFRPG)" align="left" hspace="3" vspace="3"><b>Publisher</b>: Rite Publishing<br /><h1><i> and ldquo;All the luck in the world can't change the past. and rdquo;</i></h1>
<p>Many dreams are nightmares, and most fairy tales are gruesome tales of blood and betrayal, when you get right down to it. One little boy's ill-fated wish took him away to a land of make-believe and wonder... and, in a realm of madness and lies, that lost boy grew up. Lucky him. Now a tricksy old man in funny clothes walks the treacherous streets of Dream with a dagger in his hands, a haunting tune upon his lips, and shadow that curdles probability itself. Many wish he would've stayed lost.</p>
<p>This product provides Game Masters with details on a long-lost luckbringer found amongst the <em>Faces of the Tarnished Souk,</em> ready for immediate use in any campaign - but especially for use within the <em>Coliseum Morpheuon</em>. and nbsp; Each entry features ingenious stat-blocks from multiple OGL sources, history, motivation, secrets, and insight into the NPC and rsquo;s most carefully guarded dreams, along with complete game statistics for low, middle, and high levels of play.</p>
<p>Within you will find:</p>
<p>Po'Kesteros, a fey-faced fortune fiend who doesn't care about the  and ldquo;odds and rdquo;</p>
<ul>
<li>CR 20 Male fey trickster half-elf alchemist (vivisectionist) 1/luckbringer 14/ninja 2</li>
<li>CR 15 Male fey trickster half-elf alchemist (vivisectionist) 1/luckbringer 10/ninja 1</li>
<li>CR 7 Male fey half-elf alchemist (vivisectionist) 1/luckbringer 5</li>
<li>Including a host of variants using the adaptable, fey, preternatural, and trickster templates</li>
<li>Feats for luckbringers and sneak-attackers</li>
<li>The dream-shattering weapon enhancement, when killing a man just isn't enough</li>
<li>New magic items  and ndash; blades and blood and beast-wear, oh my!</li>
<li>Featuring the reality-bending luckbringer class</li>
</ul>]]></description> 
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			<title><![CDATA[Gods of Aruneus]]></title> 
			<link><![CDATA[http://www.rpgnow.com/product_info.php?products_id=102187]]></link> 
			<pubDate>Thu, 10 May 2012 19:39:37 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rpgnow.com/images/3250/102187-thumb100.jpg" border="0" alt="Gods of Aruneus" title="Gods of Aruneus" align="left" hspace="3" vspace="3"><b>Publisher</b>: Troll in the Corner<br /><p>Aruneus is a source book for the Pathfinder Role Playing Game detailing the world, politics, and lives of those living in a high fantasy world one hundred years after a cataclysmic zombie apocalypse.</p>
<p>The Gods of Aruneus gives the divine backdrop in which the zombie apocalypse was formed. Have the gods abandoned this world?</p>
<ul>
<li>Six gods</li>
<li>Six new Domains</li>
<li>A new threat for the world of Aruneus</li>
</ul>]]></description> 
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			<title><![CDATA[A11 - Wild Thing]]></title> 
			<link><![CDATA[http://www.rpgnow.com/product_info.php?products_id=102309]]></link> 
			<pubDate>Mon, 14 May 2012 21:07:33 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rpgnow.com/images/4409/102309-thumb100.png" border="0" alt="A11 - Wild Thing" title="A11 - Wild Thing" align="left" hspace="3" vspace="3"><b>Publisher</b>: Adventureaweek.com, LLP<br /><p><strong>A Pathfinder/3.5 Compatible Adventure for 4 PCs of levels 5-7</strong></p>
<p><span><b>Adventureaweek.com PDFs are fully supported by Hero Lab files (included in download), minimum requirement: Pathfinder core system.</b></span></p>
<p>The PCs are hired by the Black Gold Consortium to track down passengers of the Wasp, a ship which has wrecked somewhere in the Vast Swamp. One passenger in particular interests the consortium more than any other: a woman named Sandalia. Sandalia is known by every citizen of Cherrian and rsquo;s Rest as the most beautiful woman in the city, she was recently hired to train as a diplomat for the powerful Black Gold Consortium. Now Sandalia has gone missing and the consortium wants her back.</p>
<p>What starts out as a simple rescue mission suddenly takes a turn for the worst when a love struck wild thing leads the PCs on an all out chase through the swamp. The would-be rescuers travel through haunted bogs and fields of fire to a final confrontation which may just be the oddest conclusion anyone has ever experienced.</p>
<p><strong>Also included in  and quot;Wild Thing and quot;:</strong></p>
<ul>
<li>Choice of 3 vessels with special swamp navigation rules</li>
<li>New swamp bugs and diseases</li>
<li>Environmental/Meteorlogical/Bestial Randomization chart for swamp travel</li>
<li>1 new Monster: the Bog Troll!</li>
<li>2 new Magical Items!</li>
<li>7 new Traps!</li>
<li>A new city: Cherrian's Rest and the powerful Black Gold Consortium which runs the region with financial influence</li>
<li>Multiple ways to complete the primary quest</li>
<li>HERO LAB files for everything contained within the adventure</li>
</ul>
<p><b><br /></b></p>]]></description> 
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			<title><![CDATA[Hael Soundscapes - Untamed Sounds]]></title> 
			<link><![CDATA[http://www.rpgnow.com/product_info.php?products_id=102289]]></link> 
			<pubDate>Mon, 14 May 2012 04:41:06 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rpgnow.com/images/2933/102289-thumb100.jpg" border="0" alt="Hael Soundscapes - Untamed Sounds" title="Hael Soundscapes - Untamed Sounds" align="left" hspace="3" vspace="3"><b>Publisher</b>: StoryWeaver<br /><h1 style="text-align: center;"><strong>HEAR THE DRUMS OF WAR!</strong></h1>
<p>Add even more atmosphere to your <a href="http://www.rpgnow.com/product/101214/Hael-Core-Rules">HAEL campaigns</a> with six evocative background-music tracks that capture the unique setting of <a href="http://www.rpgnow.com/product/101214/Hael-Core-Rules">HAEL</a> - where the Daeorcs (descendants of the Orcs) and Yaena (children of the Gnolls) prepare for war after centuries of peace, spurred on by strange Alien beings with their own agendas.</p>
<p>Suitable for any fantasy gaming environment, but inspired by the rich world setting of <a href="http://www.rpgnow.com/product/101214/Hael-Core-Rules">HAEL</a>, these six tracks provide a range of distinct moods for game play, adding extra flavor, while not being overpowering.</p>
<p><b>A Military Engagement:</b> The drums of war are beating as the Daeorc armies of the Dominion march south towards the Empire. <i>Mood:  and nbsp;Majestic. Proud. Magnificent. Preparation for war. and nbsp; (7:20)</i></p>
<p><b>Cavern of the Soul</b>:  and nbsp;The echoes of past battles, of bloodshed and pain and terror, millennia past, still reverberate in the depths of the Bloodpits. Deep in the earth, in the grave-cold darkness, restless spirits watch over their secrets and brood and hellip; a reckoning will come. <i>Mood: Powerful. Tense. Clashing echoes in deep caverns. (3:43)</i></p>
<p><b>Chant for the Dry Bones:</b> and nbsp; In the wastelands, the untamed desert dwellers (Humans and Halflings) weave their strange powers of the mind. What aberrations are they planning? Why are the Yaena Warpacks sniffing the hot night air? <i>Mood: Dessert heat. Prayer. and nbsp; (2:25)</i></p>
<p><b>Danger in the Forest: and nbsp; </b>The untamed Human and Kirene Druids practice dark, bloody rituals in the moonlight as they prepare their brethren. and nbsp; The turmoil presented by the arrival of the Strangers offers a long-awaited opportunity to wreck vengeance on their ancient enemies. <i>Mood: Organic. Rhythmic. A post-modern call to prayer. </i>(4:43)</p>
<p><b>Journey of the Warlord:</b> and nbsp; The Yaena Mistress of the Warpack looks over the battlefield... she sees the banners waiving the noon-day heat, troops and animals waiting in their resplendent war paints. At a simple wave of her hand and tone of her voice, a tidal wave of violence will be set in motion and hellip; and nbsp; such a simple gesture. Just waiting on her. <i>Mood: Battlefield. Primitive drums.</i> (4:20)</p>
<p><b>Kirene Dreams: </b>The Kirene are masters of the exotic martial arts, dangerous poisons, and blood magic. and nbsp; Even though they sided with the pitiful humans in the Great Wars, they have not fallen into ruin, but rather grown stronger, and stranger. And their memories are long.. their intentions unclear. <i>Mood: Asian. Martial arts training. Enigmatic.</i> and nbsp; (10:03)</p>
<p> and nbsp;</p>
<p><b>Bonus Track:</b> An introduction to HAEL. and nbsp; Want a statement to introduce your players to their world of HAEL in dramatic style and hellip; then just play them this bonus track!</p>]]></description> 
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			<title><![CDATA[Shadowrun: Mission: 04-08: Brothers United]]></title> 
			<link><![CDATA[http://www.rpgnow.com/product_info.php?products_id=102306]]></link> 
			<pubDate>Mon, 14 May 2012 19:50:20 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rpgnow.com/images/2216/102306-thumb100.jpg" border="0" alt="Shadowrun: Mission: 04-08: Brothers United" title="Shadowrun: Mission: 04-08: Brothers United" align="left" hspace="3" vspace="3"><b>Publisher</b>: Catalyst Game Labs<br /><div><strong>Fates Worse Than Death</strong></div>
<div></div>
<div>A girl is missing. Finding her would be a nobler mission than most shadowrunners normally pursue, which means there must be a catch. And there is. The runners and rsquo; job starts at a talismongers and then brings them to a Barrens orphanage. If they and rsquo;re observant enough, they and rsquo;ll be launched on a journey that will take them through dark tunnels, past dangerous entities, and, eventually, to a supposedly abandoned building that holds at least two dark secrets. If they and rsquo;re lucky, they and rsquo;ll find Ruth alive. If they and rsquo;re unlucky, they and rsquo;ll find her alive and transformed.</div>
<div></div>
<div>In <em>SRM 04-08: Brothers United</em>, runners have some difficult obstacles and tough opponents to face if they want to reach their final goal. Along the way, they may discover that there are indeed some fates worse than death, but they and rsquo;ll also get a reminder that death is bad enough.</div>
<div><em><br /></em></div>
<div><em>SRM 04-08: Brothers United</em> is the latest in the <em>Shadowrun Missions</em> living campaign, giving players the chance to be involved in pivotal events shaping the Sixth World. It is for use with <em>Shadowrun, Twentieth Anniversary Edition.</em></div>]]></description> 
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			<title><![CDATA[Toys for the Sandbox 19: The Abandoned Mine]]></title> 
			<link><![CDATA[http://www.rpgnow.com/product_info.php?products_id=102236]]></link> 
			<pubDate>Fri, 11 May 2012 14:26:06 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rpgnow.com/images/3977/102236-thumb100.jpg" border="0" alt="Toys for the Sandbox 19: The Abandoned Mine" title="Toys for the Sandbox 19: The Abandoned Mine" align="left" hspace="3" vspace="3"><b>Publisher</b>: Occult Moon<br /><p style="text-align: justify;">Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history and a few simple thoughts on how to stat them for whatever game you are playing. There are also 6 plot hooks each with 3 ways to twist them. Added to that there is usually a table or two filled with rumors and encounters.</p>
<p style="text-align: justify;"><b><span>This week we delve into an abandoned mine that used to be owned by a pair of second generation adventurers. We have awakened evil, strange singing, blood cults, and more precious stones then you will know what to do with. Come to the Abandoned Mines for the treasure, stay for the Dragon God.</span></b></p>]]></description> 
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			<title><![CDATA[100 Taverns  and  Inns]]></title> 
			<link><![CDATA[http://www.rpgnow.com/product_info.php?products_id=102255]]></link> 
			<pubDate>Sat, 12 May 2012 16:52:51 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rpgnow.com/images/2561/102255-thumb100.jpg" border="0" alt="100 Taverns  and  Inns" title="100 Taverns  and  Inns" align="left" hspace="3" vspace="3"><b>Publisher</b>: War Games South<br /><p>Characters spend as much time in taverns as they do dungeons or on adventures and its a good idea to have names on hand when they wander into a new town.</p>
<p></p>]]></description> 
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			<title><![CDATA[Steampunk Musha Explorer's Guide]]></title> 
			<link><![CDATA[http://www.rpgnow.com/product_info.php?products_id=102244]]></link> 
			<pubDate>Sat, 12 May 2012 01:56:09 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rpgnow.com/images/3865/102244-thumb100.jpg" border="0" alt="Steampunk Musha Explorer's Guide" title="Steampunk Musha Explorer's Guide" align="left" hspace="3" vspace="3"><b>Publisher</b>: Fat Goblin Games<br /><h1 style="text-align: center;"><strong>Steampunk Musha Explorer's Guide</strong></h1>
<p>Steampunk Musha was created by professional illustrator Rick Hershey (Art Director for Adamant Entertainment's Far West, Art Director for Fat Goblin Games, owner of Empty Room Studios) over 8 years ago as a collection of all the content he wanted in his  and quot;dream and quot; adventure game.</p>
<p>The Explorer's guide gives you an in-depth look at the island of Rosuto-Shima and the many details of the Steampunk Musha Roleplaying Game. We hope you enjoy this preview of the setting and will choose to back our kickstarter.</p>]]></description> 
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			<title><![CDATA[Public Domain Super Hero Clip Art 13]]></title> 
			<link><![CDATA[http://www.rpgnow.com/product_info.php?products_id=102203]]></link> 
			<pubDate>Fri, 11 May 2012 07:36:10 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rpgnow.com/images/3926/102203-thumb100.jpg" border="0" alt="Public Domain Super Hero Clip Art 13" title="Public Domain Super Hero Clip Art 13" align="left" hspace="3" vspace="3"><b>Publisher</b>: DM Studios<br /><h1 style="text-align: center;">Public Domain Super Hero Clip Art 13</h1>
<p>Now you can use art from Supers! Public Domain Supers #9 in your own creative endeavours. This art comes in 2 graphic formats (jpeg/ transparent tiff) and in color and black and white for a total of 40 images. You may use this art work in your personal, professional, or commerical endeavours.</p>
<p>The following characters are included in this product:<br /><br /><b><b>Superfiend, Algie, Power Nelson, Gorvak, Beauty, Doll Man, War Nurse, Blue Lady, Sceptre, and Gimp</b></b></p>
<p>The only requirement is that you keep my signature attached to all the images.</p>
<p>ALSO don't forget to pick up the rest of the Supers! Public Domain Supers Clip Art for only $0.99 each.</p>
<p><br /><br /></p>]]></description> 
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