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		<title>RPGNow.com Hottest Items</title> 
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		<description>The Leading Source for Indie RPGs</description> 
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			<title><![CDATA[d20pfsrd.com presents Open Gaming Monthly #3]]></title> 
			<link><![CDATA[http://www.rpgnow.com/product_info.php?products_id=114648]]></link> 
			<pubDate>Fri, 17 May 2013 01:18:37 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rpgnow.com/images/3865/114648-thumb100.jpg?language=de" border="0" alt="d20pfsrd.com presents Open Gaming Monthly #3" align="left" hspace="3" vspace="3"><b>Publisher</b>: Fat Goblin Games<br /><p>d20pfsrd.com presents Open Gaming Monthly is your premier source for NEW content, articles, and news for your favorite Open Gaming Systems. This 96 page full color magazine presents content from all your favorite writers and game designers.</p>
<p>Here's some of the articles and columns!</p>
<p><strong>Featured</strong><br />P18 and nbsp; and nbsp; and nbsp; <span style="text-decoration: underline;">Merchants  and amp; Margins</span> If there and rsquo;s one thing that can be said for the average adventurer, it and rsquo;s that they and rsquo;ll do just about anything in the name of gold.</p>
<p>P42 and nbsp; and nbsp; and nbsp; <span style="text-decoration: underline;">Cinematic Combat</span> Opponents of the pure d20 system have long said that the simulated combat is not realistic enough.</p>
<p>P64 and nbsp; and nbsp; and nbsp; <span style="text-decoration: underline;">Harbour of Thieves</span> An epic hideout for dasterdly villains from Lord Zsezse Works. Map Included.</p>
<p>P72 and nbsp; and nbsp; and nbsp; <span style="text-decoration: underline;">Razor Coast Preview</span> Frog God Games takes us on a tour of their new book and all the dangerous locations that make up the Razor Coast.</p>
<p><strong>For Characters</strong><br />P38 and nbsp; and nbsp; <span style="text-decoration: underline;">Swashbuckling Feats</span> These feats emphasize the more unique elements of swashbuckling adventure.</p>
<p>P48 and nbsp; and nbsp; Learn to Spell An interesting set of spells for all your nautical adventures and high sea encounters!</p>
<p>P66 and nbsp; and nbsp; and nbsp; <span style="text-decoration: underline;">Parry  and amp; Reposte</span> A certain panache is associated with rapiers, and a fantasy fighter often enjoys a reputation based solely on his choice of weapon.</p>
<p>P70 and nbsp; and nbsp; and nbsp; <span style="text-decoration: underline;">The Rifleman</span> For some gunmen, the chaos of black powder combat and the rhythm of thundering gunfire and flintlock hammers hold little appeal.</p>
<p><strong>For Game Masters</strong><br />P15 and nbsp; and nbsp; and nbsp; and nbsp; <span style="text-decoration: underline;">Revenge Gazpacho</span> They say revenge, like gazpacho, is a dish best served cold.</p>
<p>P30 and nbsp; and nbsp; and nbsp; and nbsp; <span style="text-decoration: underline;">Creature Feature: Gearforged Steed</span> In a thunder of hoof beats, a massive metallic steed rushes into the thick of battle.</p>
<p>P58 and nbsp; and nbsp; and nbsp; <span style="text-decoration: underline;">Legendary Locations: Modani and rsquo;s Breath</span> For this most interesting locale, we turn to the ancient sea vessel known as Modani and rsquo;s Breath.</p>
<p><strong>Columns</strong><br />P32 and nbsp; and nbsp; and nbsp; and nbsp; <span style="text-decoration: underline;">World Craft: Port Parlay</span> Situated in the middle of the sea, Port Parlay was built over a long period of time, and the origins of its creation are lost to antiquity.</p>
<p>P82 and nbsp; and nbsp; and nbsp; <span style="text-decoration: underline;">The Good, The Bad, The Henchmen</span> New NPC and rsquo;s for Mutants  and amp; Masterminds</p>
<p>P88 and nbsp; and nbsp; and nbsp; <span style="text-decoration: underline;">Expanding on the Rules</span> We learn to build better ships.</p>]]></description> 
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			<title><![CDATA[InfestAsia: A Savage Worlds mission set in the jungles of Evil]]></title> 
			<link><![CDATA[http://www.rpgnow.com/product_info.php?products_id=114732]]></link> 
			<pubDate>Mon, 20 May 2013 07:37:51 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rpgnow.com/images/2933/114732-thumb100.jpg?language=de" border="0" alt="InfestAsia: A Savage Worlds mission set in the jungles of Evil" align="left" hspace="3" vspace="3"><b>Publisher</b>: StoryWeaver<br /><p><strong>Vietnam 1968:</strong> As the Tet Offensive pushes forward and casualties mount, dark secrets are at play. Amongst the bloodshed, an ancient evil struggles to be reborn deep in the jungle. They say that in war, one can lose their mind to the hatred and violence... but there are worse things. Far, far worse. and nbsp;</p>
<p><strong>InfestAsia</strong> is a <strong>Savage Worlds</strong> adventure of grim horror set in the chaos of the Vietnam War. Played as a follow-on from the highly acclaimed <a target="_blank" title="Blood of the Innosent" href="http://rpg.drivethrustuff.com/product/65753/Blood-of-the-Innocent%3A-A-Savage-Worlds-mission-set-in-the-jungles-of-Evil?term=Blood+of+the+Inno"><strong>Blood of the Innocent</strong></a>, as a ready-to-go adventure for an existing modern military campaign, or as a single-shot game, InfestAsia drags your heroes kicking and screaming through the most dangerous and horrifying of war stories. Be warned... InfestAsia is not for the weak of heart.</p>
<p></p>
<p><img src="http://www.storyweaver.com/portals/0/Products/Product-Spread.jpg" alt="InfestAsia" title="InfestAsia" height="450" width="600" /></p>
<p></p>
<p></p>
<p><strong>Features:</strong> 33 pages of mayhem and terror, including...</p>
<ul>
<li>Detailed setting and descriptions</li>
<li>Printable area maps</li>
<li>Player characters to die for!</li>
<li>Dozens of fully developed extras  and amp; NPCs</li>
<li>Customizable character sheets</li>
<li>New monsters to battle</li>
</ul>
<p>Plus bonus 30+ pages of printable extras gives you everything you need to start playing right away!</p>
<ul>
<li>Printable battlemaps suitable for ANY mini's game.</li>
<li>Character tokens, featuring US troops, Vietcong and evil mountain tribes</li>
<li>Military area map.</li>
</ul>
<p style="text-align: center;"></p>
<p style="text-align: center;"> and nbsp;<strong>Compatible with Tour of Darkness</strong></p>]]></description> 
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			<title><![CDATA[Triumphant! Super Heroic Role Playing Game]]></title> 
			<link><![CDATA[http://www.rpgnow.com/product_info.php?products_id=114734]]></link> 
			<pubDate>Mon, 20 May 2013 09:13:52 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rpgnow.com/images/522/114734-thumb100.jpg?language=de" border="0" alt="Triumphant! Super Heroic Role Playing Game" align="left" hspace="3" vspace="3"><b>Publisher</b>: Beyond Belief Games<br />TRIUMPHANT! The Super Heroic Role Playing Game 

Superheroic role playing action at its best. 

Triumphant! has straightforward character generation by dice allocation or determined randomly, if you prefer. 

Most of the powers you'd expect to see in a super heroic rpg - plus, it's simple to add more, if needed. 

Powers used to both attack and defend - zap down that power blast with your laser-eyes! 

Rules for hazards and disasters, vehicles, minions and more. 

A modest sample setting - Sovereign City with adventures ideas to get your own campaign under way in minutes.]]></description> 
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			<title><![CDATA[Adventures Dark and Deep Game Masters Toolkit]]></title> 
			<link><![CDATA[http://www.rpgnow.com/product_info.php?products_id=114141]]></link> 
			<pubDate>Thu, 02 May 2013 19:15:04 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rpgnow.com/images/3728/114141-thumb100.png?language=de" border="0" alt="Adventures Dark and Deep Game Masters Toolkit" align="left" hspace="3" vspace="3"><b>Publisher</b>: BRW Games<br /><p>What if Gary Gygax had not left TSR in 1985, and had been allowed to continue developing the world and rsquo;s most famous fantasy role-playing game?</p>
<p>Adventures Dark and Deep attempts to answer that question.</p>
<p>We will, unfortunately, never know exactly what it would have looked like, because Gary Gygax did leave TSR in that year, and others took over the job of designing the second (and subsequent) versions of the game. After that unfortunate episode, he was understandably reluctant to give any advice on how he would have carried the game forward.</p>
<p>However, he did leave behind hints as to the direction he would have taken the game. New character classes like the bard, jester, savant, mystic, and mountebank. Streamlined combat. New spells and magic items. Consolidated and re-worked monsters. We don and rsquo;t have many specifics, but we do have a fair number of  and ldquo;big picture and rdquo; ideas. All of these have been taken as inspiration for and nbsp;<em>Adventures Dark and Deep</em><em> and trade;</em>.</p>
<p>Bear in mind that we have no special insight into Gygax and rsquo;s mind on this subject other than what he himself wrote publicly, and certainly the game should not be taken as having any sort of official stamp, either from his estate or the corporations that have taken the game in new directions. All that has been done is to collect the hints he did leave, use them as inspiration, and take off in a wholly different direction than that which happened  and ldquo;officially and rdquo;.</p>
<p><em>Adventures Dark and Deep and trade;</em> and nbsp;is not a  and ldquo;retro-clone and rdquo;. It does not set out to re-create a particular set of rules from decades past, as do some other games (not that there and rsquo;s anything wrong with doing so!). Rather, it is a new creation, unique unto itself, and does not attempt to recreate any set of rules that has gone before.</p>
<p>The<i> </i><em>Game Masters Toolkit and nbsp;</em>contains rules, guidelines, and advice a game master needs to create a long-lasting campaign or run a one-shot adventure. It is the second of three core rulebooks for the game; the others are the <em>Players Manual</em> and <em>Bestiary</em>.</p>
<p>The rules are designed to be completely modular; take what you like, leave what you don't. Want mountebanks and savants but not the new combat system? No problem. and nbsp;</p>]]></description> 
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			<title><![CDATA[EABA v2.0 [augmented pdf]]]></title> 
			<link><![CDATA[http://www.rpgnow.com/product_info.php?products_id=114516]]></link> 
			<pubDate>Mon, 13 May 2013 13:28:43 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rpgnow.com/images/30/114516-thumb100.jpg?language=de" border="0" alt="EABA v2.0 [augmented pdf]" align="left" hspace="3" vspace="3"><b>Publisher</b>: BTRC<br /><p><span style="font-size: 12pt;"><strong></strong></span><strong>EABA v2</strong> is a technological and to some extent conceptual evolution of the first edition of <strong>EABA</strong> (or <strong>EABA v1</strong>). <strong>EABA</strong> is the self-mocking acronym for the <strong>E</strong>nd <strong>A</strong>ll <strong>B</strong>e <strong>A</strong>ll role-playing system, a universal system designed to work with any genre, level of realism or gamemaster style. <strong>BTRC</strong> has been at the bleeding edge of pdf development, with our first pdf gaming products actually predating the advent of places to sell them. <strong>EABA v2</strong> continues the tradition, in that it is designed from the start to be a tablet-friendly game, but it is also equally at home on the desktop, laptop or in print-it-yourself form. In its most sophisticated form, the pdf has:</p>
<p> and bull; pop-up navigation menus</p>
<p> and bull; fully hyperlinked</p>
<p> and bull; built-in dice roller</p>
<p> and bull; semi-automated character sheets</p>
<p> and bull; ability to import pictures directly into character sheet</p>
<p> and bull; on-screen mapping</p>
<p> and bull; one-click character creation</p>
<p> and bull; savable changes so you can have your own library of custom characters, NPC's, vehicles, maps and so on.</p>
<p>And all this is<em> in the pdf</em>, so you do not need anything other than a pdf app capable of implementing it. At the moment, the best choices are Acrobat Reader (desktop), PDF Expert (iOS) and qPDF Notes (Android). A free quickstart version with all the advanced features can be downloaded from <a href="http://www.btrc.net/eabav2-119/"><strong>here</strong></a>.</p>
<p><strong>Note:</strong> The augmented features are currently slow on Android and we recommend you test out the quickstart or free reference sheets first if the advanced features are a  and quot;make or break and quot; part of your purchase decision.</p>]]></description> 
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			<title><![CDATA[Dungeon of the Unknown]]></title> 
			<link><![CDATA[http://www.rpgnow.com/product_info.php?products_id=114330]]></link> 
			<pubDate>Tue, 07 May 2013 16:26:01 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rpgnow.com/images/2795/114330-thumb100.jpg?language=de" border="0" alt="Dungeon of the Unknown" align="left" hspace="3" vspace="3"><b>Publisher</b>: Lamentations of the Flame Princess<br /><p>Located near the coast of hex 2214 of the Isle of the Unknown, this dungeon enshrines the mysteries of the Isle and rsquo;s lost Minoan past. The module includes scaling information that allows it to be immediately and effortlessly used to challenge characters from 1st through 10th level. It features:</p>
<ul>
<li>2 Dungeon Levels</li>
<li>20 Legends</li>
<li>2 Wandering Monster Tables</li>
<li>6 Sample Goop Monsters and a Random Generator to Make Countless More</li>
<li>12 Treasures</li>
<li>12 Weird Locations</li>
<li>19 New Monsters</li>
<li>7 Human Encounters</li>
</ul>
<p>Along with the dungeon maps printed are keys that give an evocative appellation for each of the maps and rsquo; 75 encounter areas. The Referee can place the above 50 treasures, weird locations, new monsters, and human encounters in the blank spaces provided as he sees fit. Or, if he would rather, he can use the optional placements already given in the keys.</p>
<p><br />In any and all cases, the pontifical Referee is encouraged to add to, subtract from, and otherwise alter all within to suit his sovereign whims.</p>]]></description> 
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			<title><![CDATA[BattleTech: Technical Readout: 3145 Capellan Confederation]]></title> 
			<link><![CDATA[http://www.rpgnow.com/product_info.php?products_id=114661]]></link> 
			<pubDate>Fri, 17 May 2013 14:53:58 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rpgnow.com/images/2216/114661-thumb100.jpg?language=de" border="0" alt="BattleTech: Technical Readout: 3145 Capellan Confederation" align="left" hspace="3" vspace="3"><b>Publisher</b>: Catalyst Game Labs<br /><div>The great experiment that was the Republic of the Sphere has and nbsp; failed. Withdrawn behind the Fortress walls, the once-great and nbsp; power has become a silent, opaque remnant of its former glory. Without its influence, old hatreds have risen anew. As war once and nbsp; and nbsp; more rages across the Inner Sphere, new equipment strides across and nbsp; and nbsp; ancient battlefields. Technology, once stagnated by trade restrictions and peace treaties, now surges forward again, and nbsp; testing these new machines in the fierce crucible of war.</div>
<div><em><br /></em></div>
<div><em>Technical Readout: 3145 Capellan Confederation </em>introduces the wave of new battle armor, vehicle,  and lsquo;Mech, and aerospace units appearing across the Inner Sphere in the Dark Age era. Featuring new and matured technology, and presented in this series of faction-specific PDFs, these combat units will add excitement and variety to any game table.</div>
<div></div>
<div>For use with <em>BattleTech, Total Warfare, Tactical Operations, </em>and <em>Strategic Operations</em>.</div>]]></description> 
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			<title><![CDATA[AL 5: Stars in the Darkness [DCC]]]></title> 
			<link><![CDATA[http://www.rpgnow.com/product_info.php?products_id=113799]]></link> 
			<pubDate>Sun, 21 Apr 2013 18:19:22 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rpgnow.com/images/3367/113799-thumb100.jpg?language=de" border="0" alt="AL 5: Stars in the Darkness [DCC]" align="left" hspace="3" vspace="3"><b>Publisher</b>: Purple Duck Games<br /><p><strong>Purple Duck Games Presents!</strong></p>
<p><em>AL 5: Stars in the Darkness</em> by Daniel J. Bishop (Raven_Crowking).</p>
<p>In millennia past, the ancestors of the elves protected the stars as they followed their courses, for there are wolves in the outer dark.  and nbsp;Yet what manner of creature would dare to consume stars as though they were sheep in the field?  and nbsp;And what has become of the ancient starherds who once stopped such monsters?  and nbsp;For such a monster is back - Urstah, the Star-Drinker.  and nbsp;Stars are disappearing from the night sky, and with the loss of those stars, luck is being drained from the world.  and nbsp;Your luck.  and nbsp;Dare you enter the caverns, face the star-drinker, and release the stars in darkness?</p>
<p><i>Stars in the Darkness</i> and nbsp;is a DCC adventure designed for four to eight, third level characters, that can easily be dropped into your campaign.  and nbsp;In it, characters seek to stop an ancient evil from arising, with possibly devastating effects should they fail.  and nbsp;This is our largest, and most epic, adventure for DCC to date.</p>
<p>All products in the Adventure Locale line present one or more dungeons that can be quickly picked up and used for a session of the Dungeon Crawl Classics Role Playing Game.</p>
<p>This product is based on the Dungeon Crawl Classics Role Playing Game, published by Goodman Games. This product is published under license. Dungeon Crawl Classics and DCC RPG are trademarks of Good and shy;man Games. All rights reserved. For additional infor and shy;mation, visit www.goodman-games.com or contact info@goodman-games.com.</p>
<p><strong>Rules Set:</strong> DCC RPG<br /><strong>Writer:</strong> Daniel J. Bishop<br /><strong>Page Count:</strong> 38 pages<br /><strong>Artwork:</strong> and nbsp;Christopher Heilmann<br /><strong>Cartography:</strong> Kristian Richards</p>]]></description> 
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			<title><![CDATA[0one's Blueprints: Eerie Forest - Ruins of Spiderhaunt Manor]]></title> 
			<link><![CDATA[http://www.rpgnow.com/product_info.php?products_id=114730]]></link> 
			<pubDate>Mon, 20 May 2013 06:20:11 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rpgnow.com/images/61/114730-thumb100.jpg?language=de" border="0" alt="0one's Blueprints: Eerie Forest - Ruins of Spiderhaunt Manor" align="left" hspace="3" vspace="3"><b>Publisher</b>: 0one Games<br /><p><span>Eerie Forest</span> is a haunted forest you can place anywhere in your own campaign. The forest is dotted with suggestive locations and interesting places to explore.<br /> <br /> In this blueprint you will find the maps of the Spiderhaunt Manor (ground floor, first floor and rooftop) plus the cellar with the lab and a dungeon called  and ldquo;the Web and rdquo;, below the cellar itself.<br /> <br /> <span>Araknos was a scientist and a cleric. He bought Tramygon manor, which eventually became grisly known as  and ldquo;Spiderhaunt Manor and rdquo;, one of the most avoided places of the Eerie Forest. Nobody knows why the cleric scientist retired in such an isolate place. Whispers tell that he found a mighty artifact, which he wanted to hide from the rest of the world.<br /> The Eerie forest hermit, Digudus, swore the scientist was utterly mad and that the artifact was a religious relic able to contact the plane of the Spider Queen.<br /> One stormy night, the manor was hit by a fierce lightning bolt, but, instead crumbling to dust it was left mostly unharmed. The day after the manor was desert, no one was found inside. The caravan who usually brought supplies to the manor returned back with undelivered goods. Rumors tell that Araknos freed a terrible demon, which eventually managed to ban by immolating with him.<br /> Since then the manor was plundered by marauders and bandits, but no one dared to enter Araknos laboratory in the cellars.</span></p>
<p><img src="http://www.0onegames.com/images/product_pres/blu98/shot01.jpg" alt="" border="0" /></p>
<p><b>Ground Floor</b></p>
<p><img src="http://www.0onegames.com/images/product_pres/blu98/shot02.jpg" alt="" border="0" /></p>
<p><b>The Cellar</b></p>
<p><strong>Features<br />  and bull; </strong>Rule the Dungeon<strong>.<br />  and bull; </strong>Enhanced customization (choose which features are visible)<strong><br />  and bull; </strong>Alternative hexagonal grid<strong><br />  and bull; </strong> and quot;North and quot; mark available and orientable<strong><br />  and bull; </strong>Master control panel allows you to control all the maps at once<strong><br />  and bull; </strong>Buttons for printing only blue maps or black and white maps</p>
<p><span style="color: red; font-size: xx-small;">WARNING: you must use Adobe Acrobat 6+ in order to use all the features of this product</span></p>
<p><span><b>Welcome to  and Oslash;one and rsquo;s Blueprints!<br /> </b>The Blueprints product line offers you old-fashioned blue printed maps for using in your adventures and campaigns. For each map you get a blueprint version and a standard black and white version. The maps are all vector-based so you will get maximum print resolution. Despite their old fashioned appearance each map offers you a degree of customization, using the pdf technology at its best. A button (which will not be printed) on each map allows you to turn on and off the grid, eliminate the room numbers, get the walls filled, don and rsquo;t show doors and furniture and many other options, depending on the kind of map.<br /> Each product features a classic fantasy adventure location: a dungeon, a keep, a temple complex, a thieves guild and so on. You can use these map as reference to build your own adventures or simply take them at hand in case your players go in an unexpected direction during the campaign.<br /> While offering you the best quality, these products are really inexpensive.</span></p>
<p></p>]]></description> 
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			<title><![CDATA[The Herbalist Base Class [PFRPG + OGL 3.5]]]></title> 
			<link><![CDATA[http://www.rpgnow.com/product_info.php?products_id=114729]]></link> 
			<pubDate>Mon, 20 May 2013 02:55:50 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rpgnow.com/images/3827/114729-thumb100.jpg?language=de" border="0" alt="The Herbalist Base Class [PFRPG + OGL 3.5]" align="left" hspace="3" vspace="3"><b>Publisher</b>: Interjection Games<br /><p align="center"><strong>Have you ever killed a man with a handful of grass? She has.</strong></p>
<p><em>While some individuals, the druids and rangers of the world, learn to coexist and be one with nature, other individuals, the alchemists of the world, learn to harness nature and force it to do their bidding. The herbalists of the world take a path between these two extremes. Herbalists see the natural world as a tool to be revered, a cornucopia of plenty that needs to be properly exercised to extract full benefit from it. From the smallest shelf mushroom to the greatest of flora, the herbalist knows the inner secrets of all things that grow upon this earth.</em></p>
<p>Designed to play as an assassin / rogue / chaos druid, the herbalist uses the plants around her as a substitute for spells per day. As such, she is dependant upon her surroundings as a means of power acquisition. That is to say, if she is in the forest, the plants she can acquire are vastly different from those in the desert. Each biome (desert, forest, grasslands, mountains, tundra, underground, and wetlands) has been carefully balanced to provide healing, support, offensive, and defensive capabilities regardless of where the herbalist is.</p>
<p>Now, the idea of randomly generating  and quot;plants per day and quot; may seem a bit daunting. Fear not! All the complexity has been boiled down to a few rolls on one of a set of simple tables. What's more, each biome has been summarized on a single sheet, including the functions of each herb in that biome, and each summary sheet contains a handy column for recording just how many of that herb the herbalist has.</p>
<p><i> and quot;Alright, but what about moving from biome to biome? Won't I lose access to the plants I like? and quot;</i></p>
<p>Well, yes and no. Though an herbalist will lose access to going out and picking a biome's herbs if not in that biome, she always has the option to plant her favorite plants in terra cotta pots that she hauls around, thus letting her always be sure that certain tactical options will ALWAYS be available, no matter how strange her daily plants pool may be. Further, an herbalist can carry over a small subset of her plants per day to the next day, allowing her to benefit from a glut of an herb she particularly enjoys and giving her the ability to survive the lack of an herb she leans upon heavily.</p>
<p><i> and quot;Fine, but isn't the idea of having everything an entire biome can do small enough to fit on a page rather limiting? and quot;</i></p>
<p>Again, no! The herbalist can cook down her herbs using recipes to create new and exciting concoctions, some of which are wildly different from what they started out as!</p>
<p><i> and quot;What if I end up somewhere that isn't one of your biomes? What if there are no plants at all? and quot;</i></p>
<p>The notion of an area with no plants is addressed within the class mechanics. If a new and exciting biome comes along, the very system used to create the standard biomes in the first place is presented in its entirety at the back of the document, including the raw, editable tables used to make the tables within the supplement in the first place! It shouldn't be too hard to mix the herbs up and make it yourself with that kind of support.</p>
<p>This product includes:</p>
<ul>
<li>The Herbalist base class</li>
<li>The Conservationist archetype</li>
<li>The Flowerchild archetype</li>
<li>Eight pages of biome find herbs tables</li>
<li>The Herb Log, containing 69 herbs with physical descriptions and, for many, art</li>
<li>The Recipe Book, containing 22 recipes.</li>
<li>Eight pages of biome summary tables</li>
<li>Complete rules and formulae for creating your own biomes, including the unitless point values used to assign relative power levels to the herbs in the seven standard biomes</li>
<li>Raw .png files for all of the biome summary tables, as well as a blank biome summary table and blank biome find herbs table.</li>
<li>The blank Microsoft Publisher 2003 tables so you can make your own biomes look as good as possible.</li>
</ul>]]></description> 
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			<title><![CDATA[World of Darkness: The God Machine Chronicle]]></title> 
			<link><![CDATA[http://www.rpgnow.com/product_info.php?products_id=113340]]></link> 
			<pubDate>Tue, 30 Apr 2013 13:54:53 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rpgnow.com/images/1/113340-thumb100.jpg?language=de" border="0" alt="World of Darkness: The God Machine Chronicle" align="left" hspace="3" vspace="3"><b>Publisher</b>: White Wolf<br /><p style="text-align: justify;"> and quot;Here and rsquo;s the question: Do you really want to know? and nbsp;Because it and rsquo;s not like it and rsquo;s a secret. and nbsp;It's just like your car - it doesn and rsquo;t run by magic but it might as well, and nbsp;for all you know when you look under the hood. and quot;</p>
<p><em> and ndash; Wesley Cote, AKA The Key</em></p>
<p><strong>What Has Risen May Fall</strong></p>
<p style="text-align: justify;"><span>What is the God-Machine? That question doesn't have a single, easy answer, but that doesn't stop people from asking. The World of Darkness is layer upon layer of mystery, but what is the mechanism that keeps it all moving? Is there a design in play? And what happens to those who think to use the Machine for their own ends? and nbsp;</span></p>
<p style="text-align: justify;"><strong>What Has Fallen May Rise Again</strong></p>
<p><strong>A Chronicle Book for and nbsp;the World of Darkness<sup><span style="font-size: 8px;"> and copy;</span></sup> and nbsp;</strong></p>
<ul>
<li><span></span>A  and quot;default and quot; chronicle, a way to introduce new players to the World of Darkness and experience one of its greatest mysteries</li>
<li><span></span><span></span>Choose the depth of madness that's right for your group, from local to cosmic!</li>
<li><span></span><span></span>A modular approach to building a chronicle, 20 different stories that fit together to form  and quot;chronicle tracks and quot;</li>
<li><span></span>Revisions of many of the core rules from the <span>World of Darkness Rulebook</span></li>
</ul>
<p style="text-align: left;">Check out the <a href="http://www.drivethrufiction.com/product/108003?src=GoDMachineRPG">God Machine Chronicle Fiction Anthology</a>, a collection of terrifying insights into the God Machine and its effect on the inhabitants of the World of Darkness<strong><sup><span> and copy;</span></sup></strong>.</p>
<p style="text-align: left;"><strong>Note:</strong> Requires the core World of Darkness Rulebook.</p>
<p style="text-align: left;"><strong>Note:</strong> the Print editions of this book will be available soon.</p>]]></description> 
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			<title><![CDATA[ICONS: Great Power]]></title> 
			<link><![CDATA[http://www.rpgnow.com/product_info.php?products_id=114170]]></link> 
			<pubDate>Sat, 04 May 2013 10:30:44 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rpgnow.com/images/4166/114170-thumb100.jpg?language=de" border="0" alt="ICONS: Great Power" align="left" hspace="3" vspace="3"><b>Publisher</b>: Ad Infinitum Adventures<br /><h2><strong>With Great Power...</strong></h2>
<p><span>Comes great fun! <b>Great Power</b> is a complete super-powers sourcebook for the <b>Icons Superpowered Roleplaying</b> game, taking the powers from the game to new heights, with more details, more options, more depth, and more ... <i>power!</i> In its pages you will find:</span></p>
<ul>
<li><span><b>New Power Generation Tables</b> covering all of the powers in the book, and plugging directly into the hero creation rules in the core <b>Icons</b> book. Create heroes in minutes with just a few die rolls!</span></li>
<li><span><b>New Power Options:</b> Expansions of the core <b>Icons</b> power descriptions to include new extras and limits and details on using them. and nbsp;</span></li>
<li><span><b>Power  and ldquo;Skins and rdquo;:</b> Ways of using existing powers, including the new options from this book, to create even <i>more</i> powers, from Acid and Android Body to Water Breathing and Wings, <b>Great Power</b> offers quick guidelines to help you find the power you want.</span></li>
<li><span><b>Dazzling Devices:</b> Information on items that provide powers, from fairly mundane equipment to cybernetics, magic items, utility belts, vehicles, and more.</span></li>
</ul>
<p><span>All this plus notes on using <b>Great Power</b> and <b>Icons</b> in conjunction with the popular <b>Fate Core</b> system from Evil Hat Productions!</span></p>
<p><span>Take your <b>Icons</b> game and heroes to a new level with <b>Great Power</b>!</span></p>
<h2><span><b>The Power Is Yours!</b></span></h2>
<div><span><b><br /></b></span></div>]]></description> 
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			<title><![CDATA[Battlemap - The Plane of Havoc]]></title> 
			<link><![CDATA[http://www.rpgnow.com/product_info.php?products_id=114695]]></link> 
			<pubDate>Sun, 19 May 2013 07:26:54 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rpgnow.com/images/3154/114695-thumb100.jpg?language=de" border="0" alt="Battlemap - The Plane of Havoc" align="left" hspace="3" vspace="3"><b>Publisher</b>: Lord Zsezse Works<br /><h3><strong>Win this map!</strong><span> </span></h3>
<p><span>All you need to do is like the Lord Zsezse Works facebook page if you do not already and then share the post called  and quot;<span>Would you like to WIN a map?</span> and quot; on your wall (it is the higlighted post). and nbsp; One fan of the Lord Zsezse Works facebook page will be selected at random on 22th May 2013. <br /><br /><span>!! Please select the Public options next to the Share button if you would like to win! If you do not we will not be able to see you in the list. Thank you!</span><br /></span></p>
<p>Details on our facebook page: <a>https://www.facebook.com/lordzsezseworks</a><br />The lucky one will get his/her copy of this map via DrivethruRPG.com.<br />-------------------------------------------------------------------------------------------<br /><br /> and nbsp; After the great battle fought inside the Temple of Abaddon, your adventuring company realized that in order to save your world, you would need to go through the gate that imprisoned the Angel of Destruction and destroy it from the other side.</p>
<p> and nbsp; The gate stands between two worlds, between our dimension and the one above our reality. Your team needs to enter the astral plane and destroy the gate and trap Abaddon in his pocket dimension. and nbsp; After you step through the portal, you arrive in a world that is different from anything you have ever seen. A strange green and white mist covers everything, anything farther away than a stone and rsquo;s throw blurs in the distance.</p>
<p>What will you do to stop him? and nbsp; Would you destroy the last known gate, or attempt to find a better way?<br />The map is ready; the adventure now depends upon you!</p>
<p>This set includes the following:</p>
<ul>
<li>The big map broken into pages and poster sized color jpg images</li>
<li>Orthographic view of map</li>
<li>Isometric visual aid</li>
<li>200 dpi sized color jpg images for online roleplayers</li>
</ul>
<p>Image format:</p>
<ul>
<li>1 and quot; game tiles</li>
<li>Size: 20 and quot;x42 and quot;</li>
<li>PDF: U.S. Letter, 200 dpi</li>
<li>JPG: 200 dpi</li>
</ul>
<p><img src="http://www.lordzsezseworks.com/sample/the_Plane_of_havoc_battlemap_sample1.jpg" alt="The Plane of Havoc battlemap" title="The Plane of Havoc battlemap" height="451" width="560" /><br /><img src="http://www.lordzsezseworks.com/sample/the_Plane_of_havoc_battlemap_sample2.jpg" alt="The Plane of Havoc battlemap" title="The Plane of Havoc battlemap" height="560" width="560" /></p>
<p>If you are interested in the previous maps from this series you will find them here:</p>
<p><a href="/product_info.php?products_id=91755"><img src="/images/3154/91755.jpg" height="141" width="100" /></a> and nbsp; <a href="/product_info.php?products_id=92360"><img src="/images/3154/92360.jpg" height="141" width="100" /></a> and nbsp; <a href="/product_info.php?products_id=92581"><img src="/images/3154/92581.jpg" height="141" width="100" /></a> and nbsp; <a href="http://www.rpgnow.com/product/107654/Battlemap---Temple-of-Abaddon and amp;affiliate_id=362786%20"><img src="http://www.rpgnow.com/images/3154/107654.jpg" alt="Temple of Abaddon battle map rpg" title="Temple of Abaddon battle map rpg" height="141" width="109" /></a></p>
<p>This map is available in a Bundle with the other maps in the  and quot;Under the Castle and quot; series:<br />(click on the picture)<br /><a href="http://www.rpgnow.com/product/92366/Under-the-castle-%5BBUNDLE%5D"></a><a href="http://www.rpgnow.com/product/92366/Under-the-castle-[BUNDLE] and amp;affiliate_id=362786%20"><img src="http://www.lordzsezseworks.com/sample/Under_the_castle_map_bundle.jpg" alt="under the castle bundle" title="under the castle bundle" height="236" width="400" /></a><br />Buy them together and save your money and the world!</p>
<p>Have a good game!</p>
<p>If you like this, write a review, if you have any problems or ideas, send them to us by click the  and quot;contact publisher and quot; link on the right side.<br />This is a map, not an adventure!<br />For personal use only.</p>]]></description> 
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			<title><![CDATA[Mutants  and  Masterminds Gadget Guide: Heavy Weapons]]></title> 
			<link><![CDATA[http://www.rpgnow.com/product_info.php?products_id=114617]]></link> 
			<pubDate>Thu, 16 May 2013 10:31:28 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rpgnow.com/images/536/114617-thumb100.jpg?language=de" border="0" alt="Mutants  and  Masterminds Gadget Guide: Heavy Weapons" align="left" hspace="3" vspace="3"><b>Publisher</b>: Green Ronin<br /><p>Each <b>Gadget Guide</b> in the series takes a look at a particular type of devices in <i>Mutants  and amp; Masterminds</i> game terms, putting together the effects and modifiers from the <i>Hero's Handbook</i> to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for your <i>M and amp;M</i> game!</p>
<h2><b>Heavy Weapons</b></h2>
<p>When giant monsters or rampaging super-villains attack the city, it and rsquo;s time to pull out the big guns. This Guide looks at the heavy weapons used by military forces, from machine guns to missiles and beyond to nuclear weapons and planet-busting bombs.</p>]]></description> 
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			<title><![CDATA[Tome of Munitions 2: True Grit]]></title> 
			<link><![CDATA[http://www.rpgnow.com/product_info.php?products_id=114690]]></link> 
			<pubDate>Sun, 19 May 2013 00:33:15 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rpgnow.com/images/3461/114690-thumb100.jpg?language=de" border="0" alt="Tome of Munitions 2: True Grit" align="left" hspace="3" vspace="3"><b>Publisher</b>: Little Red Goblin Games<br /><p><strong>Show Us Your Grit!</strong></p>
<p>When the chips are down, you're out of ammo, and death is looming over your head, giving in to despair is natural. Death is a natural part of life. So, do you accept it, or do you fight kicking and screaming? For those who spit on the first choice, move beyond fear and throw their empty weapon in death's face with maniacal laughter, we have this simple offering of true grit.</p>
<p>We included all the core classes (+ anti-paladin) with grit-based archetypes:</p>
<ul>
<li>Barbarian: Shock Trooper</li>
<li>Bard: Mercenary of Metal</li>
<li>Cleric: Favored One</li>
<li>Druid: Beastman</li>
<li>Fighter: Versatilist</li>
<li>Monk: Pit Combatant</li>
<li>Paladin: Pillar of Divinity</li>
<li>Ranger: Targeteer</li>
<li>Rogue: Career Scoundrel</li>
<li>Sorcerer: Legendary Bloodline</li>
<li>Wizard: Self-Taught Wizard</li>
<li>Anti-Paladin: Exemplar of Evil</li>
</ul>
<p>AND 30+ grit based feats, new firearm weapons, explosive enchantments and magic items that will give more than just a bang for your buck. More of a low rumbling  and quot;boom and quot; you hear in neighboring countries.</p>
<p>This book is a must have for any aspiring gunslinger or grit-based character!</p>
<p><strong>Included:</strong></p>
<p>* <strong>30 and nbsp;page document</strong><br />* and nbsp;<strong>Bookmarked and PDF optimized</strong></p>
<p><strong><br /></strong></p>]]></description> 
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			<title><![CDATA[Genius Guide to Apeiron Staves]]></title> 
			<link><![CDATA[http://www.rpgnow.com/product_info.php?products_id=114438]]></link> 
			<pubDate>Fri, 10 May 2013 13:48:11 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rpgnow.com/images/97/114438-thumb100.jpg?language=de" border="0" alt="Genius Guide to Apeiron Staves" align="left" hspace="3" vspace="3"><b>Publisher</b>: Super Genius Games<br /><p align="justify"><strong>What In The World Are Apeiron (pronounced a-pay-ron) Staves? </strong></p>
<p align="justify">Simply put, they are to spellcasters what a magic sword is to a fighter. They are weapons of war used by the magically inclined to blast away that which ails them. Where the swordmaster passes down his blade to his favorite student, so too does the master wizard pass his apeiron stave down to his star apprentice.</p>
<p align="justify">Apeiron staves are magical implements whose most basic function can be used without draining their magical reserves. While they are staff shaped, are magical, and have charges, that is where the comparison between an apeiron staff and a regular magical staff ends. Apeiron staves do not cast spells, but rather offer a number of augmentations to their basic effect. These augmentations do drain a separate reservoir, but even when this pool is empty, the apeiron staff can still be activated to use its basic effect.</p>
<p><strong>Thanks! Now That I Know What They Are, Tell Me Why I Need An Apeiron Staff?</strong></p>
<p align="justify">In the core rules, staves are treated as  and ldquo;spells-in-a-can and rdquo;  and ndash; a delivery mechanism for a specific number of abilities the user likely already possesses. Yes, they let you create impressive effects, but at the end of the day they are simply a different way to cast a spell. We already have potions, wands, scrolls, and a multitude of command-word items to do this. Why should the vast majority of magic item categories simply be different ways to cast a spell? That and rsquo;s where apeiron staves come in.</p>
<p align="justify">While most apeiron staves are offensively oriented, a fair number also exist to assist your allies. No longer shall a support character be faced with the question of what to do on some rounds. They can help give orders to their allies, boost their offensive capabilities, lift the burdens ailing their compatriots, and much more.</p>
<p align="justify"><strong>Cool! Last Thing... Apeiron Is A Crazy-Weird Word, Did You Just Make It Up?</strong></p>
<p align="justify">Nope. The word apeiron is Ancient Greek for  and ldquo;infinite and rdquo; or  and ldquo;unlimited and rdquo;, or more literally  and ldquo;without limit and rdquo; or  and ldquo;without end and rdquo;. Perhaps its most famous user was the 6th century B.C. Greek natural philosopher Anaximander, which he used in his response to the Pre-Socratic natural philosophers of his age who were debating which element, Earth, Wind, Air, or Fire, was the basis of reality. Anaximander proposed that the basis of reality was actually the apeiron, or the infinite, and attributed a divine-like aspect to it. And so, much like how these staves create magic, he proposed that the universe was itself a creation of the apeiron. And that's why we think the name  and ldquo;apeiron staves and rdquo; is appropriate for a type of magical staff that can continuously create a basic magic effect.</p>
<p align="justify">Besides, it just sound cool when you can have your character say  and quot;Fear not this savage horde my friends, now that we have recovered my <i>Apeiron Staff of the Spectral Hero</i>, a mighty champion of legendary Mar'Kan shall fight with us this day! and quot;</p>]]></description> 
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			<title><![CDATA[Magic Emporium]]></title> 
			<link><![CDATA[http://www.rpgnow.com/product_info.php?products_id=114440]]></link> 
			<pubDate>Fri, 10 May 2013 14:39:15 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rpgnow.com/images/4933/114440-thumb100.jpg?language=de" border="0" alt="Magic Emporium" align="left" hspace="3" vspace="3"><b>Publisher</b>: Mystic Mountain Productions<br /><p><img src="http://mysticmountainproductions.com/jjensen/Magic%20Emporium/PD-Magic%20Emporium.jpg" alt="PD Magic Emporium" title="PD Magic Emporium" height="465" width="600" /></p>
<p><b>Features</b></p>
<p>One of the most detailed buildings in our product line yet. The Magic Emporium has a dynamic roof design including a new cone roof feature, wall dormers, chimney and a balcony for miniature encounters. The kit also comes with  and ldquo;filler and rsquo; steps to support miniatures on the stairs as well.</p>
<p> and nbsp;</p>
<p><b>NEW Gaming Details</b></p>
<p>Inside the Detailed Instructions Guide you will find unique role playing details to help bring this model to life in your games. There and rsquo;s enough information for Game Masters to tailor the model setting to their needs.</p>
<p> and nbsp;</p>
<p><b>Scalable Model</b></p>
<p>The model is scaled at the standard 28mm for tabletop gaming; however a scalable printing chart is available in the Detailed Instructions Guide.</p>
<p> and nbsp;</p>
<p><strong>Model Dimensions:</strong> (base included  and ndash; measured in U.S. decimal inches)<br /> Length: 9 and rdquo;<br /> Width: 12 and rdquo;<br /> Height: 8.125 and rdquo;<br />  and nbsp; and nbsp; and nbsp; w/chimney: 8.937 and rdquo; and nbsp;</p>
<p> and nbsp;</p>
<p><strong>Printing</strong></p>
<p>This is a multi-layered model and is compatible with Adobe Acrobat Reader 7.0 or later. The layer textures include:</p>
<p> and nbsp; and nbsp; and nbsp;  and nbsp;Stone</p>
<p> and nbsp; and nbsp; and nbsp;  and nbsp;Plaster</p>
<p> and nbsp; and nbsp; and nbsp;  and nbsp;Tudor Wood</p>
<p> and nbsp; and nbsp; and nbsp; and nbsp; Optional windows</p>
<p> and nbsp; and nbsp; and nbsp;  and nbsp;3 different textures for the roof (wood, blue and orange tile)</p>
<p> and nbsp; and nbsp; and nbsp; and nbsp; Different shop signs (or left blank to create your own)</p>
<p> and nbsp; and nbsp; and nbsp; and nbsp; Ground or stone base with lots of new optional textures</p>
<p> and nbsp; and nbsp; and nbsp; and nbsp; Ground Magic Runes that can be  and lsquo;active and rsquo; or  and lsquo;inactive and rsquo;</p>
<p> and nbsp; and nbsp; and nbsp; and nbsp; Optional base grid</p>
<p> and nbsp;</p>
<p><b>Model Image Portfolio</b></p>
<p><b><img src="http://mysticmountainproductions.com/jjensen/Magic%20Emporium/Magic%20Emporium%2010.jpg" alt="Profile View" title="Profile View" height="225" width="301" /> and nbsp; and nbsp; and nbsp; and nbsp; <img src="http://mysticmountainproductions.com/jjensen/Magic%20Emporium/Magic%20Emporium%2008.jpg" alt="Left Profile View" title="Left Profile View" height="226" width="301" /></b></p>
<p><img src="http://mysticmountainproductions.com/jjensen/Magic%20Emporium/Magic%20Emporium%2004.jpg" alt="Rear Profile View" title="Rear Profile View" height="225" width="300" /> and nbsp;  and nbsp; and nbsp; <img src="http://mysticmountainproductions.com/jjensen/Magic%20Emporium/Magic%20Emporium%2013.jpg" alt="Front Display" title="Front Display" height="225" width="300" /></p>]]></description> 
			<price></price>
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			<title><![CDATA[Trouble Brewing]]></title> 
			<link><![CDATA[http://www.rpgnow.com/product_info.php?products_id=113966]]></link> 
			<pubDate>Thu, 25 Apr 2013 18:14:24 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rpgnow.com/images/3515/113966-thumb100.jpg?language=de" border="0" alt="Trouble Brewing" align="left" hspace="3" vspace="3"><b>Publisher</b>: DwD Studios<br /><p><img style="display: block; margin-left: auto; margin-right: auto;" src="http://dwdstudios.com/files/bbones/BBF-TITLEColor400px.png" height="133" width="400" /></p>
<p></p>
<p>Relaxing at a tavern in Tenkar, shedding the dust of the trail from your boots and clothes, you stumble upon a danger that threatens the peace of this town. The local constable and his deputies are too busy dealing with its symptoms to address the cause. Are you and your friends ready to deal with the sinister secret beneath Tenkar? and nbsp;</p>
<p>This is a rank 1 adventure for the BareBones Fantasy and trade; role-playing game. It is set in the Keranak Kingdoms and trade;, but could be placed anywhere in any setting. Written by Michael Wall, this is the first in a multiple part story arc which is continued in <em>Slimy Trail of the God-Snail</em>.</p>
<p></p>
<p></p>
<p></p>
<div style="display: block; width: 200px; float: right; border: 1px blue solid; margin: 10px; padding: 10px;">Notice: DwD Studios is unassociated with the similarly-named product Bare Bones Multiverse. If you came here searching for that product, please click <a href="/index.php?manufacturers_id=2435">here</a>.</div>
<p></p>
<p></p>
<p></p>
<p><br />Within this zip file you should have:</p>
<ul>
<li>Readme file</li>
<li>TroubleBrewing.pdf</li>
<li>TroubleBrewing-SewersLevel1.jpg (printable map)</li>
<li>TroubleBrewing-SewersLevel1-Player.jpg (printable map)</li>
<li>TroubleBrewing-SewersLevel2.jpg (printable map)</li>
<li>TroubleBrewing-SewersLevel2-Player.jpg (printable map)</li>
</ul>
<p></p>
<p>And because we like saving ink:</p>
<ul>
<li>TroubleBrewing-Print Friendly.pdf</li>
</ul>
<p></p>
<p></p>
<p></p>
<p><br />Please join the site over at www.dwdstudios.com/barebones and get involved. and nbsp; This game was written under a creative commons license, meaning YOU can write stuff too. and nbsp; We already have several great promising adventure modules submitted, and we're excited to see what you add to the mix.<br /><br />See you there!</p>
<p></p>
<p><br /><br /></p>]]></description> 
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			<title><![CDATA[DC ADVENTURES Universe]]></title> 
			<link><![CDATA[http://www.rpgnow.com/product_info.php?products_id=113903]]></link> 
			<pubDate>Wed, 24 Apr 2013 10:10:08 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rpgnow.com/images/536/113903-thumb100.jpg?language=de" border="0" alt="DC ADVENTURES Universe" align="left" hspace="3" vspace="3"><b>Publisher</b>: Green Ronin<br /><p>The DC Universe is yours to play in! The fourth and final book of the DC Adventures superhero roleplaying game gives you an entire universe to explore. DC Adventures: Universe is a comprehensive guide to the ultimate superhero setting, taking you on a journey from the famous cities and hidden places of Earth to out amongst the stars and even to parallel realities and  and quot;elseworlds. and quot; In its pages you will find:</p>
<ul>
<li>History! From the dawn of time to the present day, including famous historic DC characters like Arion, Lord of Atlantis, the Enemy Ace, and Sgt. Rock.</li>
<li>Locations! From Gotham and Metropolis to Atlantis and Gorilla City, exploring every part of the modern day world of the DC Comics.</li>
<li>Characters! DC ADventures write-ups of over two hundred additional characters, including the New Gods, Batman Beyond, the Time Trapper, and the Amazing Zoo Crew!</li>
<li>Space! Out beyond the Earth to distant worlds with the Lantern Corps, to the Vega System of the Omega Men, and the realms of the Khunds and the Dominators.</li>
<li>Time! Into the future, from the Legion of Super-Heroes in the 31st century to the Justice Legions of the year One Million to the Vanishing Point at the end of time itself!</li>
<li>...And Beyond! Across the Bleed to alternate Earths, the higher planes of the Fifth Dimension, the realms of the Endless, and the gates of Heaven and Hell.</li>
</ul>
<p>DC Adventures: Universe also features a foreword by comics industry living legend Marv Wolfman! Home to over 75 years of the greatest tales in comic book history, the DC Universe is now yours as a setting for endless adventures. With DC Adventures: Universe, you too can hold worlds in the palm of your hand.</p>]]></description> 
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			<title><![CDATA[101 Variant Monsters (PFRPG)]]></title> 
			<link><![CDATA[http://www.rpgnow.com/product_info.php?products_id=114492]]></link> 
			<pubDate>Sun, 12 May 2013 19:53:01 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rpgnow.com/images/2373/114492-thumb100.jpg?language=de" border="0" alt="101 Variant Monsters (PFRPG)" align="left" hspace="3" vspace="3"><b>Publisher</b>: Rite Publishing<br /><h1>Use your favorite monsters but change the game!</h1>
<p><span style="font-size: 10px;">Make your monster new again without changing its Challenge Rating. No templates to apply, just switch out the monsters existing abilities for the new ones. This saves you time while instilling a sense of dread and wonder of the unknown back into the game, even for those jaded players who have memorized the Bestiary. Do more than just make cosmetic changes, use a variant monster whose new abilities transform the very nature of encounters. However, don and rsquo;t think we have forgotten the alterations to appearance, habitat, and behavior, because want to inspire truly evocative and innovative encounters.</span></p>
<p><span style="font-size: 10px;">From the lowliest Brownie to the Mighty Tarrasque, this book covers 5 variants for each CR from 1-20, plus a CR 25, which makes it useful for Game Masters at all levels of play. and nbsp;Brought to you by the same author Steven D. Russell who brought you <em>Book of Monster Templates</em> and <em>101 Not So Simple Monster Templates</em>.</span></p>
<p><span style="font-size: 10px;">Check out the full-sized preview or get your copy today!</span></p>]]></description> 
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