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		<title>RPGNow.com Hottest Items</title> 
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		<description>The Leading Source for Indie RPGs</description> 
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			<title><![CDATA[d20pfsrd.com presents Open Gaming Monthly #3]]></title> 
			<link><![CDATA[http://www.rpgnow.com/product_info.php?products_id=114648]]></link> 
			<pubDate>Fri, 17 May 2013 01:18:37 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rpgnow.com/images/3865/114648-thumb100.jpg?language=fr" border="0" alt="d20pfsrd.com presents Open Gaming Monthly #3" align="left" hspace="3" vspace="3"><b>Publisher</b>: Fat Goblin Games<br /><p>d20pfsrd.com presents Open Gaming Monthly is your premier source for NEW content, articles, and news for your favorite Open Gaming Systems. This 96 page full color magazine presents content from all your favorite writers and game designers.</p>
<p>Here's some of the articles and columns!</p>
<p><strong>Featured</strong><br />P18 and nbsp; and nbsp; and nbsp; <span style="text-decoration: underline;">Merchants  and amp; Margins</span> If there and rsquo;s one thing that can be said for the average adventurer, it and rsquo;s that they and rsquo;ll do just about anything in the name of gold.</p>
<p>P42 and nbsp; and nbsp; and nbsp; <span style="text-decoration: underline;">Cinematic Combat</span> Opponents of the pure d20 system have long said that the simulated combat is not realistic enough.</p>
<p>P64 and nbsp; and nbsp; and nbsp; <span style="text-decoration: underline;">Harbour of Thieves</span> An epic hideout for dasterdly villains from Lord Zsezse Works. Map Included.</p>
<p>P72 and nbsp; and nbsp; and nbsp; <span style="text-decoration: underline;">Razor Coast Preview</span> Frog God Games takes us on a tour of their new book and all the dangerous locations that make up the Razor Coast.</p>
<p><strong>For Characters</strong><br />P38 and nbsp; and nbsp; <span style="text-decoration: underline;">Swashbuckling Feats</span> These feats emphasize the more unique elements of swashbuckling adventure.</p>
<p>P48 and nbsp; and nbsp; Learn to Spell An interesting set of spells for all your nautical adventures and high sea encounters!</p>
<p>P66 and nbsp; and nbsp; and nbsp; <span style="text-decoration: underline;">Parry  and amp; Reposte</span> A certain panache is associated with rapiers, and a fantasy fighter often enjoys a reputation based solely on his choice of weapon.</p>
<p>P70 and nbsp; and nbsp; and nbsp; <span style="text-decoration: underline;">The Rifleman</span> For some gunmen, the chaos of black powder combat and the rhythm of thundering gunfire and flintlock hammers hold little appeal.</p>
<p><strong>For Game Masters</strong><br />P15 and nbsp; and nbsp; and nbsp; and nbsp; <span style="text-decoration: underline;">Revenge Gazpacho</span> They say revenge, like gazpacho, is a dish best served cold.</p>
<p>P30 and nbsp; and nbsp; and nbsp; and nbsp; <span style="text-decoration: underline;">Creature Feature: Gearforged Steed</span> In a thunder of hoof beats, a massive metallic steed rushes into the thick of battle.</p>
<p>P58 and nbsp; and nbsp; and nbsp; <span style="text-decoration: underline;">Legendary Locations: Modani and rsquo;s Breath</span> For this most interesting locale, we turn to the ancient sea vessel known as Modani and rsquo;s Breath.</p>
<p><strong>Columns</strong><br />P32 and nbsp; and nbsp; and nbsp; and nbsp; <span style="text-decoration: underline;">World Craft: Port Parlay</span> Situated in the middle of the sea, Port Parlay was built over a long period of time, and the origins of its creation are lost to antiquity.</p>
<p>P82 and nbsp; and nbsp; and nbsp; <span style="text-decoration: underline;">The Good, The Bad, The Henchmen</span> New NPC and rsquo;s for Mutants  and amp; Masterminds</p>
<p>P88 and nbsp; and nbsp; and nbsp; <span style="text-decoration: underline;">Expanding on the Rules</span> We learn to build better ships.</p>]]></description> 
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			<title><![CDATA[Adventures Dark and Deep Game Masters Toolkit]]></title> 
			<link><![CDATA[http://www.rpgnow.com/product_info.php?products_id=114141]]></link> 
			<pubDate>Thu, 02 May 2013 19:15:04 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rpgnow.com/images/3728/114141-thumb100.png?language=fr" border="0" alt="Adventures Dark and Deep Game Masters Toolkit" align="left" hspace="3" vspace="3"><b>Publisher</b>: BRW Games<br /><p>What if Gary Gygax had not left TSR in 1985, and had been allowed to continue developing the world and rsquo;s most famous fantasy role-playing game?</p>
<p>Adventures Dark and Deep attempts to answer that question.</p>
<p>We will, unfortunately, never know exactly what it would have looked like, because Gary Gygax did leave TSR in that year, and others took over the job of designing the second (and subsequent) versions of the game. After that unfortunate episode, he was understandably reluctant to give any advice on how he would have carried the game forward.</p>
<p>However, he did leave behind hints as to the direction he would have taken the game. New character classes like the bard, jester, savant, mystic, and mountebank. Streamlined combat. New spells and magic items. Consolidated and re-worked monsters. We don and rsquo;t have many specifics, but we do have a fair number of  and ldquo;big picture and rdquo; ideas. All of these have been taken as inspiration for and nbsp;<em>Adventures Dark and Deep</em><em> and trade;</em>.</p>
<p>Bear in mind that we have no special insight into Gygax and rsquo;s mind on this subject other than what he himself wrote publicly, and certainly the game should not be taken as having any sort of official stamp, either from his estate or the corporations that have taken the game in new directions. All that has been done is to collect the hints he did leave, use them as inspiration, and take off in a wholly different direction than that which happened  and ldquo;officially and rdquo;.</p>
<p><em>Adventures Dark and Deep and trade;</em> and nbsp;is not a  and ldquo;retro-clone and rdquo;. It does not set out to re-create a particular set of rules from decades past, as do some other games (not that there and rsquo;s anything wrong with doing so!). Rather, it is a new creation, unique unto itself, and does not attempt to recreate any set of rules that has gone before.</p>
<p>The<i> </i><em>Game Masters Toolkit and nbsp;</em>contains rules, guidelines, and advice a game master needs to create a long-lasting campaign or run a one-shot adventure. It is the second of three core rulebooks for the game; the others are the <em>Players Manual</em> and <em>Bestiary</em>.</p>
<p>The rules are designed to be completely modular; take what you like, leave what you don't. Want mountebanks and savants but not the new combat system? No problem. and nbsp;</p>]]></description> 
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			<title><![CDATA[Dungeon of the Unknown]]></title> 
			<link><![CDATA[http://www.rpgnow.com/product_info.php?products_id=114330]]></link> 
			<pubDate>Tue, 07 May 2013 16:26:01 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rpgnow.com/images/2795/114330-thumb100.jpg?language=fr" border="0" alt="Dungeon of the Unknown" align="left" hspace="3" vspace="3"><b>Publisher</b>: Lamentations of the Flame Princess<br /><p>Located near the coast of hex 2214 of the Isle of the Unknown, this dungeon enshrines the mysteries of the Isle and rsquo;s lost Minoan past. The module includes scaling information that allows it to be immediately and effortlessly used to challenge characters from 1st through 10th level. It features:</p>
<ul>
<li>2 Dungeon Levels</li>
<li>20 Legends</li>
<li>2 Wandering Monster Tables</li>
<li>6 Sample Goop Monsters and a Random Generator to Make Countless More</li>
<li>12 Treasures</li>
<li>12 Weird Locations</li>
<li>19 New Monsters</li>
<li>7 Human Encounters</li>
</ul>
<p>Along with the dungeon maps printed are keys that give an evocative appellation for each of the maps and rsquo; 75 encounter areas. The Referee can place the above 50 treasures, weird locations, new monsters, and human encounters in the blank spaces provided as he sees fit. Or, if he would rather, he can use the optional placements already given in the keys.</p>
<p><br />In any and all cases, the pontifical Referee is encouraged to add to, subtract from, and otherwise alter all within to suit his sovereign whims.</p>]]></description> 
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			<title><![CDATA[EABA v2.0 [augmented pdf]]]></title> 
			<link><![CDATA[http://www.rpgnow.com/product_info.php?products_id=114516]]></link> 
			<pubDate>Mon, 13 May 2013 13:28:43 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rpgnow.com/images/30/114516-thumb100.jpg?language=fr" border="0" alt="EABA v2.0 [augmented pdf]" align="left" hspace="3" vspace="3"><b>Publisher</b>: BTRC<br /><p><span style="font-size: 12pt;"><strong></strong></span><strong>EABA v2</strong> is a technological and to some extent conceptual evolution of the first edition of <strong>EABA</strong> (or <strong>EABA v1</strong>). <strong>EABA</strong> is the self-mocking acronym for the <strong>E</strong>nd <strong>A</strong>ll <strong>B</strong>e <strong>A</strong>ll role-playing system, a universal system designed to work with any genre, level of realism or gamemaster style. <strong>BTRC</strong> has been at the bleeding edge of pdf development, with our first pdf gaming products actually predating the advent of places to sell them. <strong>EABA v2</strong> continues the tradition, in that it is designed from the start to be a tablet-friendly game, but it is also equally at home on the desktop, laptop or in print-it-yourself form. In its most sophisticated form, the pdf has:</p>
<p> and bull; pop-up navigation menus</p>
<p> and bull; fully hyperlinked</p>
<p> and bull; built-in dice roller</p>
<p> and bull; semi-automated character sheets</p>
<p> and bull; ability to import pictures directly into character sheet</p>
<p> and bull; on-screen mapping</p>
<p> and bull; one-click character creation</p>
<p> and bull; savable changes so you can have your own library of custom characters, NPC's, vehicles, maps and so on.</p>
<p>And all this is<em> in the pdf</em>, so you do not need anything other than a pdf app capable of implementing it. At the moment, the best choices are Acrobat Reader (desktop), PDF Expert (iOS) and qPDF Notes (Android). A free quickstart version with all the advanced features can be downloaded from <a href="http://www.btrc.net/eabav2-119/"><strong>here</strong></a>.</p>
<p><strong>Note:</strong> The augmented features are currently slow on Android and we recommend you test out the quickstart or free reference sheets first if the advanced features are a  and quot;make or break and quot; part of your purchase decision.</p>]]></description> 
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			<title><![CDATA[BattleTech: Technical Readout: 3145 Capellan Confederation]]></title> 
			<link><![CDATA[http://www.rpgnow.com/product_info.php?products_id=114661]]></link> 
			<pubDate>Fri, 17 May 2013 14:53:58 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rpgnow.com/images/2216/114661-thumb100.jpg?language=fr" border="0" alt="BattleTech: Technical Readout: 3145 Capellan Confederation" align="left" hspace="3" vspace="3"><b>Publisher</b>: Catalyst Game Labs<br /><div>The great experiment that was the Republic of the Sphere has and nbsp; failed. Withdrawn behind the Fortress walls, the once-great and nbsp; power has become a silent, opaque remnant of its former glory. Without its influence, old hatreds have risen anew. As war once and nbsp; and nbsp; more rages across the Inner Sphere, new equipment strides across and nbsp; and nbsp; ancient battlefields. Technology, once stagnated by trade restrictions and peace treaties, now surges forward again, and nbsp; testing these new machines in the fierce crucible of war.</div>
<div><em><br /></em></div>
<div><em>Technical Readout: 3145 Capellan Confederation </em>introduces the wave of new battle armor, vehicle,  and lsquo;Mech, and aerospace units appearing across the Inner Sphere in the Dark Age era. Featuring new and matured technology, and presented in this series of faction-specific PDFs, these combat units will add excitement and variety to any game table.</div>
<div></div>
<div>For use with <em>BattleTech, Total Warfare, Tactical Operations, </em>and <em>Strategic Operations</em>.</div>]]></description> 
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			<title><![CDATA[Mutants  and  Masterminds Gadget Guide: Heavy Weapons]]></title> 
			<link><![CDATA[http://www.rpgnow.com/product_info.php?products_id=114617]]></link> 
			<pubDate>Thu, 16 May 2013 10:31:28 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rpgnow.com/images/536/114617-thumb100.jpg?language=fr" border="0" alt="Mutants  and  Masterminds Gadget Guide: Heavy Weapons" align="left" hspace="3" vspace="3"><b>Publisher</b>: Green Ronin<br /><p>Each <b>Gadget Guide</b> in the series takes a look at a particular type of devices in <i>Mutants  and amp; Masterminds</i> game terms, putting together the effects and modifiers from the <i>Hero's Handbook</i> to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for your <i>M and amp;M</i> game!</p>
<h2><b>Heavy Weapons</b></h2>
<p>When giant monsters or rampaging super-villains attack the city, it and rsquo;s time to pull out the big guns. This Guide looks at the heavy weapons used by military forces, from machine guns to missiles and beyond to nuclear weapons and planet-busting bombs.</p>]]></description> 
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			<title><![CDATA[AL 5: Stars in the Darkness [DCC]]]></title> 
			<link><![CDATA[http://www.rpgnow.com/product_info.php?products_id=113799]]></link> 
			<pubDate>Sun, 21 Apr 2013 18:19:22 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rpgnow.com/images/3367/113799-thumb100.jpg?language=fr" border="0" alt="AL 5: Stars in the Darkness [DCC]" align="left" hspace="3" vspace="3"><b>Publisher</b>: Purple Duck Games<br /><p><strong>Purple Duck Games Presents!</strong></p>
<p><em>AL 5: Stars in the Darkness</em> by Daniel J. Bishop (Raven_Crowking).</p>
<p>In millennia past, the ancestors of the elves protected the stars as they followed their courses, for there are wolves in the outer dark.  and nbsp;Yet what manner of creature would dare to consume stars as though they were sheep in the field?  and nbsp;And what has become of the ancient starherds who once stopped such monsters?  and nbsp;For such a monster is back - Urstah, the Star-Drinker.  and nbsp;Stars are disappearing from the night sky, and with the loss of those stars, luck is being drained from the world.  and nbsp;Your luck.  and nbsp;Dare you enter the caverns, face the star-drinker, and release the stars in darkness?</p>
<p><i>Stars in the Darkness</i> and nbsp;is a DCC adventure designed for four to eight, third level characters, that can easily be dropped into your campaign.  and nbsp;In it, characters seek to stop an ancient evil from arising, with possibly devastating effects should they fail.  and nbsp;This is our largest, and most epic, adventure for DCC to date.</p>
<p>All products in the Adventure Locale line present one or more dungeons that can be quickly picked up and used for a session of the Dungeon Crawl Classics Role Playing Game.</p>
<p>This product is based on the Dungeon Crawl Classics Role Playing Game, published by Goodman Games. This product is published under license. Dungeon Crawl Classics and DCC RPG are trademarks of Good and shy;man Games. All rights reserved. For additional infor and shy;mation, visit www.goodman-games.com or contact info@goodman-games.com.</p>
<p><strong>Rules Set:</strong> DCC RPG<br /><strong>Writer:</strong> Daniel J. Bishop<br /><strong>Page Count:</strong> 38 pages<br /><strong>Artwork:</strong> and nbsp;Christopher Heilmann<br /><strong>Cartography:</strong> Kristian Richards</p>]]></description> 
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			<title><![CDATA[ICONS: Great Power]]></title> 
			<link><![CDATA[http://www.rpgnow.com/product_info.php?products_id=114170]]></link> 
			<pubDate>Sat, 04 May 2013 10:30:44 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rpgnow.com/images/4166/114170-thumb100.jpg?language=fr" border="0" alt="ICONS: Great Power" align="left" hspace="3" vspace="3"><b>Publisher</b>: Ad Infinitum Adventures<br /><h2><strong>With Great Power...</strong></h2>
<p><span>Comes great fun! <b>Great Power</b> is a complete super-powers sourcebook for the <b>Icons Superpowered Roleplaying</b> game, taking the powers from the game to new heights, with more details, more options, more depth, and more ... <i>power!</i> In its pages you will find:</span></p>
<ul>
<li><span><b>New Power Generation Tables</b> covering all of the powers in the book, and plugging directly into the hero creation rules in the core <b>Icons</b> book. Create heroes in minutes with just a few die rolls!</span></li>
<li><span><b>New Power Options:</b> Expansions of the core <b>Icons</b> power descriptions to include new extras and limits and details on using them. and nbsp;</span></li>
<li><span><b>Power  and ldquo;Skins and rdquo;:</b> Ways of using existing powers, including the new options from this book, to create even <i>more</i> powers, from Acid and Android Body to Water Breathing and Wings, <b>Great Power</b> offers quick guidelines to help you find the power you want.</span></li>
<li><span><b>Dazzling Devices:</b> Information on items that provide powers, from fairly mundane equipment to cybernetics, magic items, utility belts, vehicles, and more.</span></li>
</ul>
<p><span>All this plus notes on using <b>Great Power</b> and <b>Icons</b> in conjunction with the popular <b>Fate Core</b> system from Evil Hat Productions!</span></p>
<p><span>Take your <b>Icons</b> game and heroes to a new level with <b>Great Power</b>!</span></p>
<h2><span><b>The Power Is Yours!</b></span></h2>
<div><span><b><br /></b></span></div>]]></description> 
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			<title><![CDATA[World of Darkness: The God Machine Chronicle]]></title> 
			<link><![CDATA[http://www.rpgnow.com/product_info.php?products_id=113340]]></link> 
			<pubDate>Tue, 30 Apr 2013 13:54:53 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rpgnow.com/images/1/113340-thumb100.jpg?language=fr" border="0" alt="World of Darkness: The God Machine Chronicle" align="left" hspace="3" vspace="3"><b>Publisher</b>: White Wolf<br /><p style="text-align: justify;"> and quot;Here and rsquo;s the question: Do you really want to know? and nbsp;Because it and rsquo;s not like it and rsquo;s a secret. and nbsp;It's just like your car - it doesn and rsquo;t run by magic but it might as well, and nbsp;for all you know when you look under the hood. and quot;</p>
<p><em> and ndash; Wesley Cote, AKA The Key</em></p>
<p><strong>What Has Risen May Fall</strong></p>
<p style="text-align: justify;"><span>What is the God-Machine? That question doesn't have a single, easy answer, but that doesn't stop people from asking. The World of Darkness is layer upon layer of mystery, but what is the mechanism that keeps it all moving? Is there a design in play? And what happens to those who think to use the Machine for their own ends? and nbsp;</span></p>
<p style="text-align: justify;"><strong>What Has Fallen May Rise Again</strong></p>
<p><strong>A Chronicle Book for and nbsp;the World of Darkness<sup><span style="font-size: 8px;"> and copy;</span></sup> and nbsp;</strong></p>
<ul>
<li><span></span>A  and quot;default and quot; chronicle, a way to introduce new players to the World of Darkness and experience one of its greatest mysteries</li>
<li><span></span><span></span>Choose the depth of madness that's right for your group, from local to cosmic!</li>
<li><span></span><span></span>A modular approach to building a chronicle, 20 different stories that fit together to form  and quot;chronicle tracks and quot;</li>
<li><span></span>Revisions of many of the core rules from the <span>World of Darkness Rulebook</span></li>
</ul>
<p style="text-align: left;">Check out the <a href="http://www.drivethrufiction.com/product/108003?src=GoDMachineRPG">God Machine Chronicle Fiction Anthology</a>, a collection of terrifying insights into the God Machine and its effect on the inhabitants of the World of Darkness<strong><sup><span> and copy;</span></sup></strong>.</p>
<p style="text-align: left;"><strong>Note:</strong> Requires the core World of Darkness Rulebook.</p>
<p style="text-align: left;"><strong>Note:</strong> the Print editions of this book will be available soon.</p>]]></description> 
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			<title><![CDATA[Mutants  and  Masterminds Gadget Guide: Energy Weapons]]></title> 
			<link><![CDATA[http://www.rpgnow.com/product_info.php?products_id=114615]]></link> 
			<pubDate>Thu, 16 May 2013 10:28:17 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rpgnow.com/images/536/114615-thumb100.jpg?language=fr" border="0" alt="Mutants  and  Masterminds Gadget Guide: Energy Weapons" align="left" hspace="3" vspace="3"><b>Publisher</b>: Green Ronin<br /><p>Each <b>Gadget Guide</b> in the series takes a look at a particular type of devices in <i>Mutants  and amp; Masterminds</i> game terms, putting together the effects and modifiers from the <i>Hero's Handbook</i> to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for your <i>M and amp;M</i> game!</p>
<h2><b>Energy Weapons</b></h2>
<p>Since the days of pulp heroes armed with  and quot;ray guns and quot; various types of directed energy weapons have been part of the superhero genre. Heroes and villains are frequently armed with them, and minions from uniformed agents to robots wield them. This Guide looks at energy weapons from lasers to blasters and energy blades.</p>]]></description> 
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			<title><![CDATA[SlaughterGrid]]></title> 
			<link><![CDATA[http://www.rpgnow.com/product_info.php?products_id=114494]]></link> 
			<pubDate>Sun, 12 May 2013 22:23:38 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rpgnow.com/images/2623/114494-thumb100.jpg?language=fr" border="0" alt="SlaughterGrid" align="left" hspace="3" vspace="3"><b>Publisher</b>: Neoplastic Press<br /><p>Created by genocidal halflings aeons ago, SlaughterGrid is a strange and gruesome dungeon, avoided by all save the bravest or most foolhardy of adventurers.</p>
<p><span>This module features:</span><br /><span>* An 18-area mini-hexcrawl to start you off</span><br /><span>* A three-level dungeon with 55 encounter areas</span><br /><span>* 32 new monsters, including stygiacs, gold-whores, progenitors, and necro-otyughs</span><br /><span>* Weird treasure, dangerous magic items, and unpleasant surprises</span><br /><span>* Rules for thieving abilities, schemes, and weaponized monsters</span></p>
<p>If you thought Teratic Tome was pleasurably vile, then you will like this adventure module. If you are not sure that you want to experience something that is  and quot;pleasurably vile, and quot; then this is probably not for you.</p>]]></description> 
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			<title><![CDATA[Magic Emporium]]></title> 
			<link><![CDATA[http://www.rpgnow.com/product_info.php?products_id=114440]]></link> 
			<pubDate>Fri, 10 May 2013 14:39:15 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rpgnow.com/images/4933/114440-thumb100.jpg?language=fr" border="0" alt="Magic Emporium" align="left" hspace="3" vspace="3"><b>Publisher</b>: Mystic Mountain Productions<br /><p><img src="http://mysticmountainproductions.com/jjensen/Magic%20Emporium/PD-Magic%20Emporium.jpg" alt="PD Magic Emporium" title="PD Magic Emporium" height="465" width="600" /></p>
<p><b>Features</b></p>
<p>One of the most detailed buildings in our product line yet. The Magic Emporium has a dynamic roof design including a new cone roof feature, wall dormers, chimney and a balcony for miniature encounters. The kit also comes with  and ldquo;filler and rsquo; steps to support miniatures on the stairs as well.</p>
<p> and nbsp;</p>
<p><b>NEW Gaming Details</b></p>
<p>Inside the Detailed Instructions Guide you will find unique role playing details to help bring this model to life in your games. There and rsquo;s enough information for Game Masters to tailor the model setting to their needs.</p>
<p> and nbsp;</p>
<p><b>Scalable Model</b></p>
<p>The model is scaled at the standard 28mm for tabletop gaming; however a scalable printing chart is available in the Detailed Instructions Guide.</p>
<p> and nbsp;</p>
<p><strong>Model Dimensions:</strong> (base included  and ndash; measured in U.S. decimal inches)<br /> Length: 9 and rdquo;<br /> Width: 12 and rdquo;<br /> Height: 8.125 and rdquo;<br />  and nbsp; and nbsp; and nbsp; w/chimney: 8.937 and rdquo; and nbsp;</p>
<p> and nbsp;</p>
<p><strong>Printing</strong></p>
<p>This is a multi-layered model and is compatible with Adobe Acrobat Reader 7.0 or later. The layer textures include:</p>
<p> and nbsp; and nbsp; and nbsp;  and nbsp;Stone</p>
<p> and nbsp; and nbsp; and nbsp;  and nbsp;Plaster</p>
<p> and nbsp; and nbsp; and nbsp;  and nbsp;Tudor Wood</p>
<p> and nbsp; and nbsp; and nbsp; and nbsp; Optional windows</p>
<p> and nbsp; and nbsp; and nbsp;  and nbsp;3 different textures for the roof (wood, blue and orange tile)</p>
<p> and nbsp; and nbsp; and nbsp; and nbsp; Different shop signs (or left blank to create your own)</p>
<p> and nbsp; and nbsp; and nbsp; and nbsp; Ground or stone base with lots of new optional textures</p>
<p> and nbsp; and nbsp; and nbsp; and nbsp; Ground Magic Runes that can be  and lsquo;active and rsquo; or  and lsquo;inactive and rsquo;</p>
<p> and nbsp; and nbsp; and nbsp; and nbsp; Optional base grid</p>
<p> and nbsp;</p>
<p><b>Model Image Portfolio</b></p>
<p><b><img src="http://mysticmountainproductions.com/jjensen/Magic%20Emporium/Magic%20Emporium%2010.jpg" alt="Profile View" title="Profile View" height="225" width="301" /> and nbsp; and nbsp; and nbsp; and nbsp; <img src="http://mysticmountainproductions.com/jjensen/Magic%20Emporium/Magic%20Emporium%2008.jpg" alt="Left Profile View" title="Left Profile View" height="226" width="301" /></b></p>
<p><img src="http://mysticmountainproductions.com/jjensen/Magic%20Emporium/Magic%20Emporium%2004.jpg" alt="Rear Profile View" title="Rear Profile View" height="225" width="300" /> and nbsp;  and nbsp; and nbsp; <img src="http://mysticmountainproductions.com/jjensen/Magic%20Emporium/Magic%20Emporium%2013.jpg" alt="Front Display" title="Front Display" height="225" width="300" /></p>]]></description> 
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			<title><![CDATA[101 Variant Monsters (PFRPG)]]></title> 
			<link><![CDATA[http://www.rpgnow.com/product_info.php?products_id=114492]]></link> 
			<pubDate>Sun, 12 May 2013 19:53:01 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rpgnow.com/images/2373/114492-thumb100.jpg?language=fr" border="0" alt="101 Variant Monsters (PFRPG)" align="left" hspace="3" vspace="3"><b>Publisher</b>: Rite Publishing<br /><h1>Use your favorite monsters but change the game!</h1>
<p><span style="font-size: 10px;">Make your monster new again without changing its Challenge Rating. No templates to apply, just switch out the monsters existing abilities for the new ones. This saves you time while instilling a sense of dread and wonder of the unknown back into the game, even for those jaded players who have memorized the Bestiary. Do more than just make cosmetic changes, use a variant monster whose new abilities transform the very nature of encounters. However, don and rsquo;t think we have forgotten the alterations to appearance, habitat, and behavior, because want to inspire truly evocative and innovative encounters.</span></p>
<p><span style="font-size: 10px;">From the lowliest Brownie to the Mighty Tarrasque, this book covers 5 variants for each CR from 1-20, plus a CR 25, which makes it useful for Game Masters at all levels of play. and nbsp;Brought to you by the same author Steven D. Russell who brought you <em>Book of Monster Templates</em> and <em>101 Not So Simple Monster Templates</em>.</span></p>
<p><span style="font-size: 10px;">Check out the full-sized preview or get your copy today!</span></p>]]></description> 
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			<title><![CDATA[Trouble Brewing]]></title> 
			<link><![CDATA[http://www.rpgnow.com/product_info.php?products_id=113966]]></link> 
			<pubDate>Thu, 25 Apr 2013 18:14:24 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rpgnow.com/images/3515/113966-thumb100.jpg?language=fr" border="0" alt="Trouble Brewing" align="left" hspace="3" vspace="3"><b>Publisher</b>: DwD Studios<br /><p><img style="display: block; margin-left: auto; margin-right: auto;" src="http://dwdstudios.com/files/bbones/BBF-TITLEColor400px.png" height="133" width="400" /></p>
<p></p>
<p>Relaxing at a tavern in Tenkar, shedding the dust of the trail from your boots and clothes, you stumble upon a danger that threatens the peace of this town. The local constable and his deputies are too busy dealing with its symptoms to address the cause. Are you and your friends ready to deal with the sinister secret beneath Tenkar? and nbsp;</p>
<p>This is a rank 1 adventure for the BareBones Fantasy and trade; role-playing game. It is set in the Keranak Kingdoms and trade;, but could be placed anywhere in any setting. Written by Michael Wall, this is the first in a multiple part story arc which is continued in <em>Slimy Trail of the God-Snail</em>.</p>
<p></p>
<p></p>
<p></p>
<div style="display: block; width: 200px; float: right; border: 1px blue solid; margin: 10px; padding: 10px;">Notice: DwD Studios is unassociated with the similarly-named product Bare Bones Multiverse. If you came here searching for that product, please click <a href="/index.php?manufacturers_id=2435">here</a>.</div>
<p></p>
<p></p>
<p></p>
<p><br />Within this zip file you should have:</p>
<ul>
<li>Readme file</li>
<li>TroubleBrewing.pdf</li>
<li>TroubleBrewing-SewersLevel1.jpg (printable map)</li>
<li>TroubleBrewing-SewersLevel1-Player.jpg (printable map)</li>
<li>TroubleBrewing-SewersLevel2.jpg (printable map)</li>
<li>TroubleBrewing-SewersLevel2-Player.jpg (printable map)</li>
</ul>
<p></p>
<p>And because we like saving ink:</p>
<ul>
<li>TroubleBrewing-Print Friendly.pdf</li>
</ul>
<p></p>
<p></p>
<p></p>
<p><br />Please join the site over at www.dwdstudios.com/barebones and get involved. and nbsp; This game was written under a creative commons license, meaning YOU can write stuff too. and nbsp; We already have several great promising adventure modules submitted, and we're excited to see what you add to the mix.<br /><br />See you there!</p>
<p></p>
<p><br /><br /></p>]]></description> 
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			<title><![CDATA[DC ADVENTURES Universe]]></title> 
			<link><![CDATA[http://www.rpgnow.com/product_info.php?products_id=113903]]></link> 
			<pubDate>Wed, 24 Apr 2013 10:10:08 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rpgnow.com/images/536/113903-thumb100.jpg?language=fr" border="0" alt="DC ADVENTURES Universe" align="left" hspace="3" vspace="3"><b>Publisher</b>: Green Ronin<br /><p>The DC Universe is yours to play in! The fourth and final book of the DC Adventures superhero roleplaying game gives you an entire universe to explore. DC Adventures: Universe is a comprehensive guide to the ultimate superhero setting, taking you on a journey from the famous cities and hidden places of Earth to out amongst the stars and even to parallel realities and  and quot;elseworlds. and quot; In its pages you will find:</p>
<ul>
<li>History! From the dawn of time to the present day, including famous historic DC characters like Arion, Lord of Atlantis, the Enemy Ace, and Sgt. Rock.</li>
<li>Locations! From Gotham and Metropolis to Atlantis and Gorilla City, exploring every part of the modern day world of the DC Comics.</li>
<li>Characters! DC ADventures write-ups of over two hundred additional characters, including the New Gods, Batman Beyond, the Time Trapper, and the Amazing Zoo Crew!</li>
<li>Space! Out beyond the Earth to distant worlds with the Lantern Corps, to the Vega System of the Omega Men, and the realms of the Khunds and the Dominators.</li>
<li>Time! Into the future, from the Legion of Super-Heroes in the 31st century to the Justice Legions of the year One Million to the Vanishing Point at the end of time itself!</li>
<li>...And Beyond! Across the Bleed to alternate Earths, the higher planes of the Fifth Dimension, the realms of the Endless, and the gates of Heaven and Hell.</li>
</ul>
<p>DC Adventures: Universe also features a foreword by comics industry living legend Marv Wolfman! Home to over 75 years of the greatest tales in comic book history, the DC Universe is now yours as a setting for endless adventures. With DC Adventures: Universe, you too can hold worlds in the palm of your hand.</p>]]></description> 
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			<title><![CDATA[Crawl! fanzine no. 7]]></title> 
			<link><![CDATA[http://www.rpgnow.com/product_info.php?products_id=114349]]></link> 
			<pubDate>Fri, 10 May 2013 03:02:00 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rpgnow.com/images/4955/114349-thumb100.png?language=fr" border="0" alt="Crawl! fanzine no. 7" align="left" hspace="3" vspace="3"><b>Publisher</b>: STRAYCOUCHES PRESS<br /><p><b>Crawl! No.7: Tips, Tricks and Traps!</b><br /><b><br /></b><b>Tips and Tricks for playing DCC RPG! And making Traps more brutal!</b></p>
<ul>
<li>Run <strong>Mazes!</strong></li>
<li><strong>Creative Skill Checks!</strong></li>
<li>Unique <strong>Ogres!</strong></li>
<li>A <strong>Chaotic Sword!</strong></li>
<li>and <strong>Crit Tables for Traps!</strong></li>
</ul>
<ul></ul>
<hr></hr>
<p><strong>About Crawl! fanzine</strong></p>
<p><em><strong>Crawl!</strong></em> fanzine is a zine for <strong>Dungeon Crawl Classics RPG</strong>. It's made by fans, for fans, in the classic style of punk-rock zines found in record shops and info-shops.</p>
<p><strong>Now available as a PDF Digital Edition!</strong></p>
<p>The zine was formerly available only as a printed, folded  and amp; stapled product. Each issue will continue to be locally printed and snail-mailed and available at select FLGSs. That tradition will continue, as that is the zines' main point and charm. Paper is expensive, but nothing beats a physical book in your hands full of useful stuff to make your game awesome at the table. Physical copies can still be purchased directly from crawlfanzine.com.</p>
<p>Each creation, submission, art  and amp; what-not, belongs to their respective artists  and amp; authors. Credits and contact information will be made available for each contribution. If you would like to include, copy or use a derivative of the work you find in <em><strong>Crawl!</strong></em> please contact the original creator.</p>
<p><em><strong>Crawl!</strong></em> is created to support the DCC RPG and its community of players and judges. This also includes publishers and developers that support DCC RPG. Contact crawl@straycouches.com for more info.</p>
<p><strong>Some Generous Reviews!</strong></p>
<ul>
<li><em> and quot;...one issue is often enough to weed out the good from the not so good...Crawl! is most certainly in the good column. and quot;</em> - <a href="http://www.tenkarstavern.com/2012/05/mini-review-crawl-first-issue-dungeon.html">Tenkar's Tavern</a></li>
<li><em> and quot;Issue #1 starts with a hilarious twist...This is just the sort of gaming quirk that makes collector history. and quot;</em> - A forum review on <a href="http://www.acaeum.com/forum/viewtopic.php?f=10 and amp;t=12719">Acaeum.com</a></li>
<li><em> and quot;This is the epitome of cool. I love the old-school style 'zines and Dak has done a great job with the first issue. and quot;</em> - <a href="http://dndborderlands.blogspot.com/2012/05/crawl-fanzine-coolness.html">The Borderlands and nbsp;</a></li>
<li><em> and quot;...the usefulness of this material is going to vary depending upon your needs, but all of the content is top quality. and quot;</em> - <a href="http://earthlightacademy.blogspot.com/2012/05/crawl.html">The Earthlight Academy</a> and nbsp;</li>
<li><em> and quot;Running contrary to the classic zine aesthetic, Crawl! is a well designed little book. and quot;</em> - <a href="%20http://save.vs.totalpartykill.ca/review/crawl-fanzine/">Save vs. Total Party Kill</a></li>
<li><em> and quot;Crawl[!] in my opinion is the Maximum Rock and Roll of gaming mags. Pick it up and check it out. and quot;</em> - <a href="http://hexgeneration.com/?p=122">Hex Generation</a> and nbsp;</li>
<li><em> and quot;I can't stress this enough: if you're playing DCC RPG and not getting Crawl!, you're really missing out. and quot;</em> - <a href="http://earthlightacademy.blogspot.com/2012/08/crawl-3-arrives.html">The Earthlight Academy and nbsp;</a></li>
<li><em> and quot;If you play the Dungeon Crawl Classics RPG, you should check Crawl! out if you have not already. and quot;</em> - <a href="http://irontavern.com/2012/09/19/review-crawl-issue-4-2/">Iron Tavern</a> and nbsp;</li>
<li>And Raven Crowking writes a brief rundown of the first few issues - <a href="http://ravencrowking.blogspot.com/2012/11/everyone-else-vii-crawl-fanzine.html">Raven Crowking</a> and nbsp;</li>
</ul>
<hr></hr>
<p><em>This product is based on the Dungeon Crawl Classics Role Playing Game, published by Goodman Games. This product is published under license. Dungeon Crawl Classics and DCC RPG are trademarks of Good and shy;man Games. All rights reserved. For additional infor and shy;mation, contact info@goodman-games.com.</em></p>]]></description> 
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			<title><![CDATA[Genius Guide to Apeiron Staves]]></title> 
			<link><![CDATA[http://www.rpgnow.com/product_info.php?products_id=114438]]></link> 
			<pubDate>Fri, 10 May 2013 13:48:11 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rpgnow.com/images/97/114438-thumb100.jpg?language=fr" border="0" alt="Genius Guide to Apeiron Staves" align="left" hspace="3" vspace="3"><b>Publisher</b>: Super Genius Games<br /><p align="justify"><strong>What In The World Are Apeiron (pronounced a-pay-ron) Staves? </strong></p>
<p align="justify">Simply put, they are to spellcasters what a magic sword is to a fighter. They are weapons of war used by the magically inclined to blast away that which ails them. Where the swordmaster passes down his blade to his favorite student, so too does the master wizard pass his apeiron stave down to his star apprentice.</p>
<p align="justify">Apeiron staves are magical implements whose most basic function can be used without draining their magical reserves. While they are staff shaped, are magical, and have charges, that is where the comparison between an apeiron staff and a regular magical staff ends. Apeiron staves do not cast spells, but rather offer a number of augmentations to their basic effect. These augmentations do drain a separate reservoir, but even when this pool is empty, the apeiron staff can still be activated to use its basic effect.</p>
<p><strong>Thanks! Now That I Know What They Are, Tell Me Why I Need An Apeiron Staff?</strong></p>
<p align="justify">In the core rules, staves are treated as  and ldquo;spells-in-a-can and rdquo;  and ndash; a delivery mechanism for a specific number of abilities the user likely already possesses. Yes, they let you create impressive effects, but at the end of the day they are simply a different way to cast a spell. We already have potions, wands, scrolls, and a multitude of command-word items to do this. Why should the vast majority of magic item categories simply be different ways to cast a spell? That and rsquo;s where apeiron staves come in.</p>
<p align="justify">While most apeiron staves are offensively oriented, a fair number also exist to assist your allies. No longer shall a support character be faced with the question of what to do on some rounds. They can help give orders to their allies, boost their offensive capabilities, lift the burdens ailing their compatriots, and much more.</p>
<p align="justify"><strong>Cool! Last Thing... Apeiron Is A Crazy-Weird Word, Did You Just Make It Up?</strong></p>
<p align="justify">Nope. The word apeiron is Ancient Greek for  and ldquo;infinite and rdquo; or  and ldquo;unlimited and rdquo;, or more literally  and ldquo;without limit and rdquo; or  and ldquo;without end and rdquo;. Perhaps its most famous user was the 6th century B.C. Greek natural philosopher Anaximander, which he used in his response to the Pre-Socratic natural philosophers of his age who were debating which element, Earth, Wind, Air, or Fire, was the basis of reality. Anaximander proposed that the basis of reality was actually the apeiron, or the infinite, and attributed a divine-like aspect to it. And so, much like how these staves create magic, he proposed that the universe was itself a creation of the apeiron. And that's why we think the name  and ldquo;apeiron staves and rdquo; is appropriate for a type of magical staff that can continuously create a basic magic effect.</p>
<p align="justify">Besides, it just sound cool when you can have your character say  and quot;Fear not this savage horde my friends, now that we have recovered my <i>Apeiron Staff of the Spectral Hero</i>, a mighty champion of legendary Mar'Kan shall fight with us this day! and quot;</p>]]></description> 
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			<title><![CDATA[Ultimate Three Kingdoms Guide (Savage Worlds)]]></title> 
			<link><![CDATA[http://www.rpgnow.com/product_info.php?products_id=114137]]></link> 
			<pubDate>Thu, 02 May 2013 15:09:40 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rpgnow.com/images/3683/114137-thumb100.png?language=fr" border="0" alt="Ultimate Three Kingdoms Guide (Savage Worlds)" align="left" hspace="3" vspace="3"><b>Publisher</b>: Mystical Throne Entertainment<br /><p>The Three Kingdoms period of ancient China was born from the decentralization of the Chinese government and the rise of regional warlords. With the fall of the Han Dynasty, these warlords ruled their over their provinces and battled for control of the land. After only three remained, the three kingdoms of Wei, Wu and Shu were formed, but the battles did not end. These new three kingdoms continued their quest for control of the lands until only one remained, ushering in the next dynasty.</p>
<p><em>Ultimate Three Kingdoms Guide</em> is a detailed look at the kingdoms and warriors of the Three Kingdoms period in ancient China. This period was a chaotic time between the beginnings of the fall of the Han Dynasty to the rise of the Jin Dynasty, roughly from 184 to 280 CE, commonly known as the Three Kingdoms period. Step into the fray as the Kingdoms of Wei, Wu and Shu vie for control of the lands.</p>
<p><em>Ultimate Three Kingdoms Guide</em> includes:</p>
<ul>
<li>Historical equipment utilized during the Three Kingdoms period</li>
<li>A look at the three kingdoms</li>
<li>A listing of Chinese commanders and generals</li>
<li>A comprehensive timeline of battles during the Three Kingdoms period</li>
<li>New Character Options for making Chinese warriors</li>
<li>A Savage Tale</li>
<li> and hellip; and more!</li>
</ul>
<p><em>Ultimate Three Kingdoms Guide</em> is your source for building warriors like those of history, or building the foundations of a historical or alternate history game set during the Three Kingdoms period.</p>]]></description> 
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			<title><![CDATA[NeuroSpasta - Pathfinder]]></title> 
			<link><![CDATA[http://www.rpgnow.com/product_info.php?products_id=114369]]></link> 
			<pubDate>Sun, 12 May 2013 21:10:52 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rpgnow.com/images/2363/114369-thumb100.jpg?language=fr" border="0" alt="NeuroSpasta - Pathfinder" align="left" hspace="3" vspace="3"><b>Publisher</b>: Dias Ex Machina Games<br /><p><img src="http://www.diasexmachina.com/Images/Neurospasta-White.jpg" width="600" height="377" /></p>
<p></p>
<p style="padding-left: 30px;"><strong> and gt; and gt; and gt;NOW FOR PATHFINDER!! and lt; and lt; and lt;</strong></p>
<p style="padding-left: 30px;">The city of Archon.</p>
<p></p>
<p style="padding-left: 30px;">The most cosmopolitan, technologically advanced metropolis the world has ever seen,</p>
<p></p>
<p style="padding-left: 30px;">where the nations of the world have at last come together to lay aside their differences.</p>
<p></p>
<p style="padding-left: 30px;">Will it be our last hope for a peaceful future or the chilling harbinger of a totalitarian dystopia?</p>
<p></p>
<p> and nbsp;<strong> and nbsp;</strong><img src="http://www.diasexmachina.com/Images/X-FinancialDistrict.jpg" width="600" height="388" /></p>
<p></p>
<p>It falls to the members of the Division of Public Safety to protect Archon and its inhabitants from threats from both without and within.  and nbsp;<br />But which is the greater threat?  and nbsp;<br />In a future of ambiguous ethnicity and rampant cyberization,<br />what use is there for obsolete national borders and political beliefs?  and nbsp;<br />The boundaries separating man and machine are not only blurred, but utterly erased.  and nbsp;<br />The conflict in this new-fledged world is not between nations or between law and order <br />but between millennia-old traditions and an inevitable shift in consciousness,<br />with the very meaning of 'humanity' and even 'identity' placed in the crosshairs.<br />Will Archon be the beacon of a shining future, or will its enemies bring it crashing to the ground.</p>
<p></p>
<p><strong><i>NeuroSpasta</i> and nbsp;is a cyberpunk/transhumanist setting using Pathfinder and nbsp;rules.  and nbsp;In this book, you and rsquo;ll find and hellip;</strong></p>
<p></p>
<p><strong>*Four new races based on the blend of flesh and technology.</strong></p>
<p><strong>*Fifteen new traits. Nine new core classes. Sixteen new prestige classes.</strong></p>
<p><strong>*Over a hundred new feats.</strong></p>
<p><strong>*Buy, modify, and control robots.</strong></p>
<p><strong>*Hundreds of new weapons, armor, and gear.</strong></p>
<p><strong>*Dozens of cybernetics from basic implants to total body replacements.</strong></p>
<p><strong>*Purchase and build programs to help yourself or cripple enemies.</strong></p>
<p><strong>*New adversaries including robots, cyborgs, and supercomputers.</strong></p>
<p><strong>*Includes the adventure, Dreams of Man.</strong></p>
<p> and nbsp;<img src="http://www.diasexmachina.com/Images/X-OGRE.jpg" width="350" height="453" /></p>
<p></p>
<p></p>
<p></p>
<p><img src="http://www.diasexmachina.com/Images/X-DefensePlatform.jpg" width="350" height="453" /></p>
<p></p>
<p>(POD Edition Coming Soon!)</p>
<p><img src="http://www.diasexmachina.com/PathfinderLogo.jpg" width="694" height="236" /></p>]]></description> 
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			<title><![CDATA[Legend: Song of the Beast-Gods]]></title> 
			<link><![CDATA[http://www.rpgnow.com/product_info.php?products_id=114508]]></link> 
			<pubDate>Mon, 13 May 2013 10:32:34 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rpgnow.com/images/45/114508-thumb100.jpg?language=fr" border="0" alt="Legend: Song of the Beast-Gods" align="left" hspace="3" vspace="3"><b>Publisher</b>: Mongoose<br /><p>The follow-on from the acclaimed Spider-God's Bride, the Song of the Beast-Gods contains another set of thrilling sword  and amp; sorcery adventures.</p>
<p>The land of Yar-Ammon is old, and even older are its gods. From the dawn of time, when bands of hunter-gatherers roamed the land, men and women shared a sacred bond with the beasts they hunted. The primal people bowed before colossal statues of wild beasts, and the priests of Yar-Ammon wore animal masks in imitation of their gods. Each beast had its own cult; each city its own idol.</p>
<p>In the city of Khadis, where the hyena was sacred, the Great Red Sphinx was placated every year with offerings of treasure and blood. The people heaped silver and gold at the feet of the sphinx and feasted on the intoxicating wines prepared by the priests. And then the drunken revelers fell upon the city and rsquo;s criminals and prisoners of war and hurled them over the city walls to the hyena packs waiting below.</p>
<p>But things are different today. Before his death two and twenty years ago, the High King of Yar-Ammon instituted the worship of an (until then) unknown god, called the First One, and known variously as Zothur, Zoth-Ur, or Xoth-Ur. Taking the title of Kingpriest and Prophet of the First One, the king sent his new priests from Amenti to all the lesser cities of the land, and demanded that the old ways of beast-worship be abandoned.</p>
<p>The emissaries of the Kingpriest were not well received everywhere, but in Khadis, the petty king Akhtesh had recently lost his queen while she was giving birth to Nathifa, the second of the king and rsquo;s daughters. Akhtesh meekly accepted the Kingpriest and rsquo;s decrees, as announced by the sinister priests of Zothur: As a sign of his will to break with the old ways, Akhtesh was forced to exile the priests of the hyena-cult, deface the Great Red Sphinx, and sacrifice his oldest daughter, Nekhtra, who had been groomed to become high priestess of the hyena-cult since early childhood.</p>
<p>But the king and rsquo;s chief steward, Hykshah, was a secret priest of the hyena-cult. He dressed up a slave-girl as Nekhtra and handed her over to suffer death at the hands of the priests of Zothur, while the real princess was taken into the desert and left in the care of a tribe of wild nomads.</p>
<p></p>
<p>Fully revised for the Legend rules system.</p>]]></description> 
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