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 Hottest Apocalypse World Engine, English, September Setting Sale

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The Last Days of Anglekite

The Last Days of Anglekite


The world is old. It has seen empires come and go. Its end approaches, and everyone knows it. Not least the residents of the last great mortal city—Anglekite, located in the Crater Basin. They don’t know when it will come, or how it will come, but they know that the end is nigh. Maybe it will come in the form of the Scourge Karkis, the corrupted giant marching toward Anglekite to exterminate...   [click here for more]
Magpie Games  $19.99 $9.99

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You have reached a page with Adult Content filtered from view. If you wish to view this content, you must log in and modify your account information Groundhoggoth Games   
Adventures on Dungeon Planet

Adventures on Dungeon Planet


WINNER: Indie RPG Awards, Best Indie Supplement 2013 "Nothing comes close to this wonderful, assured Dungeon World hack that encompasses the bravado of planetary romance and the gee-whiz fun of Gernsback-era sword and planet coolness. Totally rad." Adventures on Dungeon Planet is a science fantasy supplement for the award-winning role-playing...   [click here for more]
Red Box Vancouver  $7.00

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Wide World of 77

Wide World of 77


Spirit of 77 is back and bigger than ever with its follow-up expansion - Wide World of 77! We’re taking you from the dirty city streets to brand new destinations like the squared circle, thunder road raceways and brawl-for-it-all skating rinks along with new Roles, Stories and lots of surprises! We’ve also included three wild Spirit of 77 adventures that...   [click here for more]
Monkeyfun Studios, LLC  $10.00

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A Sundered World - A Dungeon World Campaign Setting

A Sundered World - A Dungeon World Campaign Setting


As the cathedral drifts before the angel gate the priests begin chanting prayers, beseeching it to open a path so that they may once again begin the Golden Pilgrimage. A ship loaded with firewater and other contraband from the City of Brass drifts silently through the Deep Astral, hoping to evade border islands...and whatever lurks in the darkness. As a kytheran...   [click here for more]
Awful Good Games  $14.99

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Inverse World - A Dungeon World Supplement

Inverse World - A Dungeon World Supplement


The Inverse World – so named by outsiders, who came from beyond the world’s crust. Inside, they found a massive, windy void, with a glowing star shining in the center. A ring of islands orbits this star, and far above lies a ceiling of stone. The Inverse World is on the inside of a planet, and could even be inside of an already existing campaign world, if you dig deep enough. The...   [click here for more]
Liberi Gothica Games  $15.00

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The Histories, Volume I: L'Empereur's Salon

The Histories, Volume I: L'Empereur's Salon


The gravest threats of Dungeon World do not always reside in a stinking lair, troglodyte cave, or windy ruin. Some are smiling faces in drawing rooms and salons, whispers in the wrong ear, and rendezvous by moonlight. Some are rough brigands upon the high road, or leering pirates on the briny deep. Welcome to L'Empereur's Salon! Within you'll...   [click here for more]
Four Horsemen Publishing  $2.99

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The Cold Ruins of Lastlife

The Cold Ruins of Lastlife


Towers extending up to the sky, made of alabaster, with gold filigree. Beautiful statues of gods and angels and heroes and kings. A people who found their deeds on a philosophy of hope. A civilization at the summit of its majesty.   All of it long gone.   The Cold Ruins are all that’s left. Broken towers. Shattered statues. Creeping undead vines grown...   [click here for more]
Magpie Games  $9.99 $6.89

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Den of Thieves

Den of Thieves


Den of Thieves is a small module for Dungeon World detailing a small thieves’ guild in the town of Overton. Led by an unapologetic sociopath named Belago, this particular crew are all thoroughly unpleasant – so you can use the guild as a dungeon in its own right if the player characters are of a justiceminded bent, or as rivals or threats if your game is more focused on...   [click here for more]
Certain Death  $1.99

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Strongholds - A Dungeon World Guidebook

Strongholds - A Dungeon World Guidebook


What do you think of when you imagine a stronghold? Typically, a stronghold is a fortified structure such as a castle or a keep but it can basically be anything you want; a temple or monastery, a tower, a cave complex, a mansion, an island, or even a giant hollowed tree. In Dungeon World terms, a stronghold is not a steading, it does not have its own economy nor a thriving population (although it could...   [click here for more]
Dwarfare Games  $3.25

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The End of Known Space

The End of Known Space


At the edge of the universe: a strange and alien world? A thousand unsolved mysteries: but who will find the answers. The End of Known Space is a collection of science fantasy monsters for Dungeon World (and Adventures on Dungeon Planet!), drawn from the Monthly Monsters patreon project. This book includes over two dozen monsters, two alien planets, an asteroid mining station,...   [click here for more]
Red Box Vancouver  $10.00

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The Green Law of Varkith

The Green Law of Varkith


The world is centered around the Jade City. Varkith is a city of success, corruption, democracy, and innovation, governed more than anything by the Green Law: “None in Varkith shall stand alone. The choice to be alone is the choice to be cast out.” To this city of guilds come countless immigrants, looking for new lives, for money and power and status on its many streets. And the statue...   [click here for more]
Magpie Games  $19.99 $9.99

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The plague Empire - A Roman quick start for Undying

The plague Empire - A Roman quick start for Undying


Rome 162 AD. The Empire, after reaching the apex of its territorial expansion under the lead of the emperor Traianus in 117 AD., is coming to an end. After a half century of peace, wealth, and development in artistic, urbanistic, cultural, and scientific fields, the specter of war looms once again over Rome, now ruled by emperors Marcus Aurelius and Lucius Verus, brothers in law. The failure of pointless...   [click here for more]
Federico Totti  $5.00 $3.45

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Toys for the Sandbox 118: The Way Station

Toys for the Sandbox 118: The Way Station


The Unnamed is at the Way Station. Commonwealth soldiers bivouacked there are disgusted. The Unnamed stinks. It stinks of fish and barnacles and human waste. They hold their noses, oblivious that the Unnamed is what they are actually there for. Best they don’t know. Best, even for you not to look closely – not to see the empty eye sockets lost in the hood, swirling a tapestry of...   [click here for more]
Occult Moon  $3.99

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The Model (Dungeon World)

The Model (Dungeon World)


Some adventure for wealth, some for power, and some to vanquish evil. Others see adventure as a way to express themselves. The bard may do this through story or song. The model does it through her physical appearance, poise, manner of dress, and pure attitude. She is the nonverbal to the bard’s verbal. The Model is a compendium class for Dungeon World....   [click here for more]
Nothing Ventured Games  $0.50

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Urban Shadows: Dark Streets

Urban Shadows: Dark Streets


THE DARKNESS RISES. WILL YOU JOIN IT? The hum of the city is an ever-present friend, a reminder that no place is safe from the politics of the concrete jungle. Will you rise to meet the wolves at the door? Or try to find some place safe to ride out the coming storm?   The choice is yours.    Dark Streets is the first supplement for Urban...   [click here for more]
Magpie Games  $9.99 $6.89

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World Wide Wrestling: International Incident

World Wide Wrestling: International Incident


World Wide Wrestling: International Incident explores the global wrestling styles of Mexican Lucha Libre, Japanese Puroresu, British Grappling and international Indie Wrestling. It adds 6 new Gimmicks, 2 new Roles and 7 new Match Stipulations inspired by these styles, in addition to new essays, optional rules and Creative advice, and the Season Two roster. This is a supplement for the World...   [click here for more]
ndp design  $8.00

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Something Stirs in the Blackscale Brakes - Print Edition

Something Stirs in the Blackscale Brakes - Print Edition


If you want to try before you buy, click here for the Pay What You Want pdf! The Brakes have never exactly been a good place to live: horrible food and real estate, flesh-eating lizardfolk, disease, poisonous animals, violent nature spirits, and more make day-to-day living a luxury. As bad as things seem however, they are about to get much, much worse because... something stirs...   [click here for more]
Awful Good Games  $3.00

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The Ninja - A Dungeon World Playbook

The Ninja - A Dungeon World Playbook


Have you ever wanted to pose as another person, only to reveal yourself at an opportune time? Shinobi, Monomi, Nokizaru. Hidden spies, assassins, and saboteurs. The Ninja gives you the opportunity to play a night-stalking master of disguise and subterfuge in Dungeon World, Anyone could be a ninja in disguise - the maid, a trusted bodyguard, even... you. Not sure if The...   [click here for more]
Lee's Lists  $2.00

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Baronica: A Dungeon World Campaign Front

Baronica: A Dungeon World Campaign Front


Adventure Awaits! Enter the mystical realm of Baronica... The High King is dead. Long live the King! But who will become the new High King? And what is the Purple Sorceress plotting? Finally, is there any truth to the rumors that the Dark Lord has risen again? Fight dragons! Rescue princesses (or even princes)! Follow the legendary Azure Unicorn and determine the fate of a kingdom!...   [click here for more]
Three Sages Games  $4.00

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Aluminium Wars

Aluminium Wars


A Malandros setting supplement by Mark Galeotti In 1991 the Soviet Union collapsed, and everything was up for grabs. In the industrial city of Krasnoyarsk, while the big beasts of the new gangster-businessman world fight it out for control of the local aluminium industry, corrupt cops, ambitious politicians, hustlers, thugs, and even a few idealists struggle to thrive and...   [click here for more]
Porcupine Publishing  $4.99

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Demons & Derringers, a fantasy noir

Demons & Derringers, a fantasy noir


The city is burning on the inside. Its masters, the gangs that plot the city's future, have the city in a cold, iron grip. They victimize the poor, they use politicians as puppets, and they prey on the souls of mortals. The Holder's Coffin, Dranac, the Sunless City, whatever you call it. This is demon country. You don't get ahead without playing by demon rules. Demons & Derringers is an inclusive,...   [click here for more]
Headpigeons Productions  $4.50 $3.11

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Down Paradise Row

Down Paradise Row


London’s East End, 1897 — a Malandros supplement by Paula Dempsey Down Paradise Row provides everything you need to bring your game to the old East End of London with this mini-supplement about ne'er-do-wells and honest folk, whether Cockney born-and-bred or from further afield. This PDF contains: Overview: London 1897 Industry Ethnicities...   [click here for more]
Porcupine Publishing  $4.99

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Ean Illiam's Cavern Stores

Ean Illiam's Cavern Stores


Find what you're looking for in Ean Illiam's Cavern Stores. Fully compatible with Dungeon World, this campaign location includes these excellent features: * Cartography by Matt Jackson that includes blank spaces * Not-too-complete descriptions of the cavern stores * Two adventure fronts * Stats and descriptions for the people, creatures, and animals found in the stores *...   [click here for more]
Spes Magna Games  $1.50 $1.00

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Interesting Inns

Interesting Inns


The party enters an inn. Now the players will probably be expecting one of two things: finding clues to advance the plot, or a chance to rest and renew resources. It’s all good and well, but sometimes these things are done with one or two dice rolls, just so we can get out of the inn and back into the “real” adventure. The inn is usually thought of as a place that provide a few needed...   [click here for more]
Up to Four Players  $1.00

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MASHED: Command Field Manual (Deluxe Workbook)

MASHED: Command Field Manual (Deluxe Workbook)


Thanks to backer demand, this deluxe workbook is now available for the MASHED RPG! This 23-page compilation of Commanding Officer workbooks 01, 02, and 03 includes the following: 1 quick-ref page for Agenda, Principles, CO Moves, and Sample Moves; 2 quick-ref pages for first session ideas with threats, events, morale, what the camp needs, bugout ideas, and more; 2 pages for tracking...   [click here for more]
Brabblemark Press  $0.99

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Sao Roque: a quickstart city setting

Sao Roque: a quickstart city setting


A setting supplement for Malandros, usable with any system. Sao Roque is a district in Rio de Janeiro where rich and poor live side by side. The PDF includes 12 major characters and details their often fractious relationships with the other eleven, with stats to use them as PCs in Malandros. Also included are a cast of supporting NPCs, 24 story seeds and a brief guide...   [click here for more]
Porcupine Publishing  $4.99

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Strange Market Stalls

Strange Market Stalls


The best stalls in town, only here, only today! The freshest merchandise, still has that juicy smell of something that lay in the sun for three months, until you finally came along and bought it. Here are a few suggestions for stalls of the kind you can find in villages or small towns. Each offers examples for the types of items offered, the seller, and what can be done with the stall in your game....   [click here for more]
Up to Four Players  $1.00

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The Metamorph - A Dungeon World Playbook

The Metamorph - A Dungeon World Playbook


Have you ever wanted to be a terrifying organic monstrosity, unbound by the laws of nature? Shapeshifters, Changelings, Skinwalkers. Adaptable heroes and foes of myth and legend. The Metamorph gives you the opportunity to play a mutable character in Dungeon World, A character that is not bound by race, a survivor, an adaptor, maybe even a destroyer. Do you harbor a greater...   [click here for more]
Lee's Lists  $2.00

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Things That Went Wrong While You Were Away

Things That Went Wrong While You Were Away


While you were away all sorts of things went wrong. The King was assassinated and the council of merchants now rules the town, your family was banished to the sewers, and that unused magical sword you sold to the item shop is revealed to be cursed and haunted, and now its new owner wishes to take over the world. What can we say, an adventurer’s life is always filled with, well, adventures. When...   [click here for more]
Up to Four Players  $1.00

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Toys for the Sandbox 115: The Old Bridge

Toys for the Sandbox 115: The Old Bridge


It was on his birthday that Gotrain dreamed and saw the prognostication of his death. His witch soothed him “No worries,” she lied. But she had seen death too in the bones of halfling children and the livers of squalling cats. It didn’t matter that Gotrain depended on her. The Storms had chosen her to get him to the Black Flame Bridge and manipulate events to the will of the...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 116: Executioner's Square

Toys for the Sandbox 116: Executioner's Square


The executioner’s mask is black and looks like flame. There’s not even an eye hole, so you’ll never glimpse the guy behind it. Attendance at executions is compulsory and more ominous still? You’ll feel whatever the condemned feels – the bite of the ax, the fear, the helplessness. Now it’s Meldonia’s turn to die. She got ripped into slavery very young...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 117: Forest of the Giants

Toys for the Sandbox 117: Forest of the Giants


From the first, the forest wasn’t perfect for these sad, old ancients. They got washed ashore, after all. No choices. Good hearted ents came and stayed with them, but times later the giants died and the ents - caregivers by nature - were left out of whack with the rest of the world. The ents got put to work as smuggler helpers, making the Forest of the Giants feared and shunned by just...   [click here for more]
Occult Moon  $3.99

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Toys for the Sandbox 119: The Dread Pit

Toys for the Sandbox 119: The Dread Pit


There is another version of the world, a sinister version where dark gods plot conquest. The Dread Pit is their portal and, though the pit has been sealed off for some time, Ambostus finds it. The portal is a clockwork construct with winding and unwinding springs. He slides a lever into the slowly moving gears and that unseals it. They say the Dread Pit was used to kill a god and that may be...   [click here for more]
Occult Moon  $3.99

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Toys for the Sandbox 122: The Creshe of the Storm Elves

Toys for the Sandbox 122: The Creshe of the Storm Elves


All storm elves get born in a crèche - but don’t think Christmas and Jesus in the manger. Think vats of harvested body parts in amniotic fluid, primed with heroes’ blood. You’ll meet the Harvester in #122. He’s a cool guy. Always happy and a master of his work. He keeps his scalpels sharp, and carves to prolong life as long as possible. Nothing wrong with that,...   [click here for more]
Occult Moon  $3.99

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Toys for the Sandbox 123: The Low Road

Toys for the Sandbox 123: The Low Road


The Grootslag has been a power below the Horidian Waste for eons, but the Low Road takes you through his domain and you’re going to have to deal with him. Pulling down magical energy from the waste above and from the ulgdain spirits he wallows in, the Grootslag has been making clumsy, elephant-headed spider troops for ages. But no worry, they are not smart, and Mowdain the Red will be...   [click here for more]
Occult Moon  $3.99

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Toys for the Sandbox 124: The Apiary

Toys for the Sandbox 124: The Apiary


What could be sweeter than honey? Magical honey, of course. Only problem is, it’s only made in Weeping Crater jungle. Very, very dangerous place there, so if you have the where-with-all, don’t harvest it yourself. Send someone else – a slave maybe and send Chethrean along to fight off the bandits. She’s available to the highest bidder and if you want tough, Chethrean...   [click here for more]
Occult Moon  $3.99

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Toys for the Sandbox 125: The Sky Prison

Toys for the Sandbox 125: The Sky Prison


Execution isn’t an option in the Commonwealth. As a work around, the nation suspends really bad guys - dangles them down below Sky City. They think this method is foolproof. But, really? Not so much. Nobody can lock up the truth, so when they suspend a traitorous priest, they find his ideas have wings. His body, though still needs rescuing. You could do it. You’ve got a pretty good...   [click here for more]
Occult Moon  $3.99

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Toys for the Sandbox 127: The Giant's Grave

Toys for the Sandbox 127: The Giant's Grave


“I am the gods’ anger,” Dagrum proclaims rising up from the Giant’s Grave. It doesn’t bode well that he’s imbued with the teachings of the ancients and able to work malevolent miracles. It’s not so good either that he speaks like a human and practices human ways. He never did have any positive potential, but the psychological studies a wizard did on...   [click here for more]
Occult Moon  $3.99

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Toys for the Sandbox 128: The Necromancer's Fortress

Toys for the Sandbox 128: The Necromancer's Fortress


Still proudly wearing his tattered grave clothes, Karsis, Mummy Caliph of the Necromancers is returned from the grave. Having successfully sought out and conquered death, he has taken as his fortress a lighthouse that stands amongst brutal seas on a skinny finger of land. From there he abducts apprentices and breaks the ones he can. Like the Captain of the Ship of Bones – she was always...   [click here for more]
Occult Moon  $3.99

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Toys for the Sandbox 129: The Timeless Waste

Toys for the Sandbox 129: The Timeless Waste


When time stands still you don’t have to sleep and you don’t have to eat. That means travel light - leave your bed roll behind. Just bring yourself to the Timeless Waste where you’re needed to keep the world on an even keel. You’ve got a bad disease like lycanthropy? Then timelessness is a good thing. You won’t have another full moon to suffer through. But timelessness...   [click here for more]
Occult Moon  $3.99

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Toys for the Sandbox 130: The Lasting Victory

Toys for the Sandbox 130: The Lasting Victory


It’s a lie. Elves aren’t superior. Long ago elves kicked halflings out of their homeland with that powerful lie and built consensus on the battlefield, making everybody believe it. But as far as the halflings are concerned, nothing’s settled yet. They want a just and lasting victory - one that lets them go home. Halflings are mostly assimilated in Iron Wall and run a thriving...   [click here for more]
Occult Moon  $3.99

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Toys for the Sandbox 131: The Screaming Valley

Toys for the Sandbox 131: The Screaming Valley


Below the Screaming Valley and its population of Mudmen, the Dragon of Mercy sleeps. Veronica has been called to wake him. She was just a mousy girl - so much smaller than her place in history - until she got tapped for this job by the God of Magic. Now armored up, with hair sun-bleached and flying, Veronica is changing the tempo of history. #131 is a consolidating and seminal issue. The...   [click here for more]
Occult Moon  $3.99 $2.99

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Toys for the Sandbox 132: The Grand Gardens

Toys for the Sandbox 132: The Grand Gardens


The Grand Gardens were built as a place where the elves could remember who they are. But recently protesters demanding the integration of elven society with the other races have overrun the gardens. The Master Gardener sides with the protestors, but everything about the whole situation worries the senators. Just recently a protestor self-immolated in the Twilight Garden and now his fiery specter...   [click here for more]
Occult Moon  $3.99

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Toys for the Sandbox 133: The Lighting Waste

Toys for the Sandbox 133: The Lighting Waste


The Godslayer got banished to Pirate Island when he killed a god, but that doesn’t mean he can’t see all futures and just about everything else as well. But there is one place the Godslayer can’t see – just one. That’s the Lightning Waste where the Thunderbird sits on a nest of lightning bolts shooting down corruption. That rankled the Godslayer so he instigated...   [click here for more]
Occult Moon  $3.99

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Toys for the Sandbox 134: The Glassworks

Toys for the Sandbox 134: The Glassworks


Deep into old age, Brighton Shaterhamer is trying to connect with his grandson, the glass artist Rosalni, only to find him missing. Also disappeared is Brighton’s collection of Rosalni’s work. There’s magic here nobody quite understands. Take Ghost Whisper, the glass longsword. What enchantments it holds, you’ll have to discover, but the aura of the specter within it...   [click here for more]
Occult Moon  $2.99

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Toys for the Sandbox Remasterd #1

Toys for the Sandbox Remasterd #1


Toys has taken some amazing turns in the last hundred-plus issues and, at bargain prices, hot summer days beg for a revisit to some of its roots. In this four issue Toys treasury, the Apothecary introduces what becomes an ongoing theme of herbs and poisons and spells. Supernatural creatures arrive in the first issues as well and holy men and prophecy announce themselves....   [click here for more]
Occult Moon  $1.99

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