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Accursed

Accursed


Monstrous Heroes Fight for Redemption... Witches have ruled the land since the last battles of conquest, but their Grand Coven has been sundered, leaving behind remnants of a once-mighty army. The survivors of the horde include captured citizens of the conquered nations that fought as the Witches’ shock troops. "I love it. Great graphics, great art, great writing,...   [click here for more]
Melior Via  $20.00 $13.80

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Accursed Player's Guide

Accursed Player's Guide


Monstrous Heroes Fight for Redemption... Witches have ruled the land since the last battles of conquest, but their Grand Coven has been sundered, leaving behind remnants of a once-mighty army. The survivors of the horde include captured citizens of the conquered nations that fought as the Witches’ shock troops. "I love it. Great graphics, great art, great writing,...   [click here for more]
Melior Via  $10.00 $6.90

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Sundered Skies - Setting Book

Sundered Skies - Setting Book


Sunderd Skies ebook - players guide and full setting! The people of the Skies survive, tested by an unimaginable apocalypse, struggling daily against ravenous beasts, sky pirates, and the effects of the inescapable voidglow! But the fate of the Skies is in danger! The magic of the glow is not the only taint in this unforgiving realm. Dark forces conspire to bring the Skies to the brink of an even...   [click here for more]
Triple Ace Games  $8.20 $5.74

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Caladon Falls (Savage Worlds)

Caladon Falls (Savage Worlds)


They came out of nowhere and started ripping the world apart, one city at a time. Using power on a scale never before seen, Warlocks, godlike leaders of the Wild army, are rampaging on Austeria with one goal: raise armies and annihilate the entire continent. Set in the fantasy realm of Relic, this book looks at warfare through the eyes of everyday people turned soldiers - soldiers whose side is losing...   [click here for more]
Savage Mojo  $24.99

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Dark Places of the Dominions

Dark Places of the Dominions


Welcome back to the Dominions! This sourcebook is about the most important part of any adventure: locations. Among these pages you will find a number of detailed, ready-to-play mysterious places of the Dread Sea Dominions, each of them ripe with interesting opportunities (and terrible dangers) for the heroes, which you can use in your campaign. An Instant Plot is also given for each of them, a pre-made...   [click here for more]
GRAmel  $9.32

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Jalizar, City of Thieves

Jalizar, City of Thieves


Jalizar, City of Thieves, the Rotten Flower of the North, is revealed to your eyes in this book! In its pages, you’ll learn the seedy ways of the Thieves’ Guild. You’ll smuggle goods into the city, fooling the Copper Helms, the corrupt city watch of Jalizar, vie for power with the Merchant Houses or, if you are really bold, venture into the dark Sewers of Jalizar where an age-old...   [click here for more]
GRAmel  $19.99 $9.99

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Kata Kumbas - Ambientazione

Kata Kumbas - Ambientazione


Italian Edition / Edizione Italiana Siete stufi dei soliti goblin e orchetti? Preferite le storie popolari italiane di astuti frati e prodi paladini alle saghe nordiche? Allora cosa aspettate a varcare la Porta di Livello e a inoltrarvi nelle lande di Laìtia, dove l’aria profuma di basilico e rosmarino e Fauni e Ninfe amoreggiano nei boschi? Questo manuale è...   [click here for more]
GGstudio  $35.19 $17.54

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Tattered Banners - Bandit Lords and Mercenary Captains

Tattered Banners - Bandit Lords and Mercenary Captains


Some of them are dirty, their weapons rusty, their bellies rumbling with hunger, but more deadly than snakes. Others are splendid in their shimmering bronze armor, their swords impressive, and are looking for glory and a reign for themselves. They are mercenaries and bandits, the scum and outcasts of the civilized lands, come to pillage the rich cities of the...   [click here for more]
GRAmel  $15.99 $9.99

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Accursed: Frost and Fang

Accursed: Frost and Fang


Frost and Fang Valkenholm’s history began as a colony of Steppengrad, but they soon outgrew the Tsar and his Grafs. Ever since it became independent, the two nations have maintained a strong rivalry. In the wake of the Bane War, both countries struggle to survive. Their homes were the core battlefront. Their land was devestated and countless lives lost. Now, they soldier on under the tyranny...   [click here for more]
Melior Via  $6.00 $4.14

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Accursed: Science and Sea

Accursed: Science and Sea


Science and Sea Manreia did not suffer any battles within its borders during the Bane War, but the nation still suffered grievous losses. She sent many soldiers and vast stories of supplies to aid the Army of Light in its battles. Since the war ended and Manreia surrendered, she has had to struggle under the Witches' tyranny, living in a turmoil that even Manreian ingenuity cannot overcome. Refugees...   [click here for more]
Melior Via  $6.00 $4.14

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Evernight Player's Guide

Evernight Player's Guide


This is the first 40 pages of the Evernight game book for Savage Worlds, a 144-page hardback from Pinnacle Entertainment Group (www.peginc.com). Purchasing this Player's Guide grants you, the Game Master, with a site license to print these pages for your entire group. No electronic distribution is authorized or implied. Players may also purchase their own copy, of course, and we certainly appreciate...   [click here for more]
Pinnacle Entertainment  $5.95 $4.46

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Hellfrost Land of Fire Realm Guide #10: Plains of Ash

Hellfrost Land of Fire Realm Guide #10: Plains of Ash


Once the home of the cakali, once a center of enlightenment and invention, once a green and pleasant land, the Plains of Ash is now a blasted wasteland, a testament to the unearthly might and fury of the jinn. To most it is a featureless waste, a stain on the landscape to be avoided out of fear of what might lurk there. To the cakali, it is their spiritual home, and a reminder that freedom requires...   [click here for more]
Triple Ace Games  $2.44

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Hellfrost Land of Fire Realm Guide #11: The Grazelands

Hellfrost Land of Fire Realm Guide #11: The Grazelands


Once a verdant landscape of grass and flowering plants, the Grazelands are slowly being swallowed by the relentless sands. Trade, which brought great wealth to the inhabitants, has declined sharply, though there is still some money to be made from making the long trip to the northern lands. The shrinking grass is placing the tribes under greater strain, and tensions are high. The times are changing,...   [click here for more]
Triple Ace Games  $2.44

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Hellfrost Land of Fire Realm Guide #1: Hekata

Hellfrost Land of Fire Realm Guide #1: Hekata


Once a rich and mighty empire, Hekata was brought to ruin by the pride and fear of its mightiest ruler. Had it not succumbed to corruption, it might have gone on to conquer the entire continent. But that was not its fate. Cursed by the gods and shunned by the living, Hekata is now a realm of death and damnation, a place where the wise do not tread. This supplement expands on material in the Hellfrost:...   [click here for more]
Triple Ace Games  $2.79

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Hellfrost Land of Fire Realm Guide #7: The Salt Basin

Hellfrost Land of Fire Realm Guide #7: The Salt Basin


The Salt Basin, a vast depression devoid of water and vegetation, ranks as one of the most inhospitable places in Al-Shirkuh. And yet there is life in this blistering hot wilderness. Strange creatures immune to the need for water haunt the interior, while slaves toil under the whip to extract slabs of precious salt for sale in the great markets. Inside you’ll find: * Expanded information on...   [click here for more]
Triple Ace Games  $2.44

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Hellfrost Land of Fire Realm Guide #8: The Empty Zone

Hellfrost Land of Fire Realm Guide #8: The Empty Zone


West of the Southern Trade Road lies the Empty Zone, so named because there are no oases and no permanent settlements. A desolate, arid wasteland of sand and ruins, it was once a vibrant center of civilization. For many who dare walk the shifting sands, all that awaits is death, and yet adventurers and opportunists are drawn here, for the countless ruins are supposed to hold wondrous treasures. Inside...   [click here for more]
Triple Ace Games  $2.44

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Hellfrost Land of Fire Realm Guide #9: The Great Dune Sea

Hellfrost Land of Fire Realm Guide #9: The Great Dune Sea


A land of howling wind, monstrous sand dunes, no standing water, and an ever-chang­ing landscape, the Great Dune Sea is widely regarded as a wasteland. Yet nomads make their home on the outskirts, tending their flocks on the sparse vegetation of the desert and eking a living as traders and guides. Within the dunes, so legends say, lie several ruined cities, mostly covered in sand, but occasionally...   [click here for more]
Triple Ace Games  $2.44

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Shaintar Guidebook: Goblinesh

Shaintar Guidebook: Goblinesh


What does it mean to be goblinesh? One answer would be that it means other folk take one look at you and make certain assumptions... Another goblinesh may answer the question thus; "I am part of a patchwork nation..." For a people like the goblinesh, in the end, all we really have is each other... when I am with...   [click here for more]
Savage Mojo  $5.99

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Steamscapes: North America

Steamscapes: North America


North America in 1871 is a land of adventure, opportunity, and conflict. Inventors from the American Consolidated Union supply automatons and steam-powered machinery to the oil fields of Texas and the mines of the Rocky Mountain Republic. Wells Fargo airships and steam carts compete with the Southern Pacific's monopoly on transcontinental rail travel. Native saboteurs raid across the borders from their...   [click here for more]
Four-in-Hand Games  $14.99 $9.99

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Tricarnia: Land of Princes and Demons

Tricarnia: Land of Princes and Demons


Tricarnia, the land of the haughty Priest Princes, awaits you in this book! In these pages you’ll learn the ways of the Sons of Keron, forged from betrayal, lust and age-old sorceries, and you will enjoy the decadent ways of highborn lords and be pampered by legions of slaves. But don’t be fooled! Hidden in ancient ruins, you’ll hear the arcane invocations which were old ages...   [click here for more]
GRAmel  $29.99 $9.99

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Accursed: Bone and Barrow

Accursed: Bone and Barrow


Bone and Barrow Cairn Kainen and the Outlands were the first casualties of the Bane War. Neither could mount an effective defense against the Witch Armies, though for very different reasons. In both cases, their early collapses provided the Witches with the resources they needed to push the battle into Morden's other surviving nations. Now, both regions suffer under tyranny, long after the Witch...   [click here for more]
Melior Via  $6.00 $4.14

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East Texas University - Edizione Italiana

East Texas University - Edizione Italiana


Edizione Italiana - Italian Editio Studia, Fai Baldoria, Salva il Mondo! L’East Texas University vi offre docenti prestigiosi, ex-alunni influenti, lo splendido clima di Pinebox in Texas... e compagni di camera fastidiosi, professori che vogliono la vostra morte (in senso letterale) e creature che si aggirano nel cuore della notte. Iscrivetevi a vostro rischio e pericolo....   [click here for more]
GGstudio  $11.71 $8.09

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Hellfrost Land of Fire Realm Guide #12: The Mirrorsands

Hellfrost Land of Fire Realm Guide #12: The Mirrorsands


The Mirrorsands is one of the holiest sites in Al-Shirkuh. Here Suleiman single-hand­edly defeated the jinn, bringing an end to the War of Copper Jars. Pilgrims flock here in great numbers, but the journey is not without hardships. Glare so bright it can sear one’s eyes, a total lack of food and water, and blistering heat test the spirit as well as the physical strength of those who wish...   [click here for more]
Triple Ace Games  $2.44

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Hellfrost Land of Fire Realm Guide #13: Jadid, City of Trade

Hellfrost Land of Fire Realm Guide #13: Jadid, City of Trade


Welcome, noble strangers, to the City of Trade! Portrayed by storytellers as a city of endless opportunity, Jadid, City of Trade and Gateway to the Jade Empire, is nothing of the sort. A few citizens have prospered on the blood and sweat of others, and it is they who have the only voice. For most, Jadid is like any other city—a place to live, work, and die a pauper. It is not a city without...   [click here for more]
Triple Ace Games  $2.09

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Hellfrost Land of Fire Realm Guide #14: The Scorpion Lands of Old

Hellfrost Land of Fire Realm Guide #14: The Scorpion Lands of Old


Older than the race of men, the scorpionmen have haunted the wide valley and steep hills for millennia. Countless times they have risen to power and fallen into slavery. Once again they are on the ascent, for a new power has arisen, one whose will has united the divided tribes under his banner. Once again, the shadow of the scorpion has fallen across the central desert. Few outsiders explore the realm,...   [click here for more]
Triple Ace Games  $2.44

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Hellfrost Land of Fire Realm Guide #15: The Salt Marsh

Hellfrost Land of Fire Realm Guide #15: The Salt Marsh


The verdant landscape of the Salt Marsh has lured many a curious traveler to his death. For sure it is rich in ruins untouched by human hands, but it is also home to fierce gator­men whose ancient civilization is threatened by civil war, as well as more dangerous foes. Inside you’ll find: * Insight into the problems besetting the gatormen. * An overview of the many perils facing explorers....   [click here for more]
Triple Ace Games  $2.44

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Hellfrost Land of Fire Realm Guide #16: Realm of the Medusae

Hellfrost Land of Fire Realm Guide #16: Realm of the Medusae


For thousands of years the medusae have slumbered beneath the Statue Hills, waking only once every century or so to check on their minions and put their long-term plans into action. The return of the ophidae has given them new hope, for now it is possible to sire a new generation. Soon their eggs will hatch. Soon the hatchlings will grow to adulthood. Soon the medusae will emerge from the subterranean...   [click here for more]
Triple Ace Games  $2.09

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Hellfrost Land of Fire Realm Guide #17: The Snakelands of Old

Hellfrost Land of Fire Realm Guide #17: The Snakelands of Old


For two millennia the snakemen of old have been spoken of only as ghosts, for it has long been known they were destroyed by the armies of mighty Hekata. If only such tales were true. Entering a state of self-imposed exile, the ophidae have waited patiently for the signal for them to emerge once and rebuild their once glorious empire. At long last the stars have aligned. Nomads in the surrounding regions...   [click here for more]
Triple Ace Games  $2.09

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Hellfrost Land of Fire Realm Guide #19: The Al-Wazir Sultanate

Hellfrost Land of Fire Realm Guide #19: The Al-Wazir Sultanate


Welcome one and all to the Al-Wazir Sultanate, the physical manifestation of Suleiman’s dream! For just a few dinars this marvellous guide book will detail the many delights of our great cities, introduce you to many illustrious persons, and explore our wise and benevolent culture! Within these pages you will find stories of danger and glory, learn about the mysterious jinn, and find fuel enough...   [click here for more]
Triple Ace Games  $9.09

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Hellfrost Land of Fire Realm Guide #2: The Jinn Lands of Old

Hellfrost Land of Fire Realm Guide #2: The Jinn Lands of Old


For 800 years the Jinn Lands were the center of a vast, aggressive, magic-rich empire. For 800 years they were the home of countless slaves, forced into servitude by their unearthly masters. But now they are a land of blasted ruins and distant memories, of lone caravanserais and remote oases. Although their cities are gone, reduced to dust by the rebellious slave, the jinn still lurk here in small...   [click here for more]
Triple Ace Games  $2.44

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Hellfrost Land of Fire Realm Guide #3: The Great Northern Desert

Hellfrost Land of Fire Realm Guide #3: The Great Northern Desert


Although considered a desolate wasteland by the settled races, the Great Northern Des­ert is the cradle of many civilizations. Although now considered separate lands, the spheres of influence of the gatormen, ophidae, scorpionmen, not to mention fallen Hekata, rose, clashed, and fell here. Even the jinn lorded over the northern desert once. Yet for each of these known ancient cultures a dozen more...   [click here for more]
Triple Ace Games  $2.44

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Hellfrost Land of Fire Realm Guide #4: The Great Southern Desert

Hellfrost Land of Fire Realm Guide #4: The Great Southern Desert


The area encompassing the Great Southern Desert may be but a fraction of the continent, but it remains a vast, largely unexplored realm. While the ruins common in the Great Northern Desert are scarce, there are still many places where men have not trodden in centuries, and many dangers awaiting the unwary traveler. This supplement explores the origins of the sand goblins, expands the cult of Marqod...   [click here for more]
Triple Ace Games  $2.44

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Hellfrost Land of Fire Realm Guide #5: The Southern Oceans

Hellfrost Land of Fire Realm Guide #5: The Southern Oceans


Due to the geographic layout of Al-Shirkuh, trade between the disparate major regions is carried across the burning interior. Yet the turbulent seas remain a vital link between cities sharing the same coastline, well-travelled routes along which men and cargoes are ferried. Despite their skill as navigators, the mariners of Al-Shirkuh avoid the deep ocean, for here dwell fearsome giants, voracious...   [click here for more]
Triple Ace Games  $2.79

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Hellfrost Land of Fire Realm Guide #6: The Heart of Fire

Hellfrost Land of Fire Realm Guide #6: The Heart of Fire


In the center of Al-Shirkuh lies a burning wasteland of choking ash, boiling mud pools, chocking sulfur, scorching winds, and rivers of bubbling lava. In the core lies a vast crater, fed by lava rivers, its heat the enemy of flesh, its glow a beacon that illuminates the desert for countless leagues. Never conquered, it is home only to fire giants, elemental beings, and a handful of hardy orc tribes....   [click here for more]
Triple Ace Games  $2.44

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Hellfrost: Local Customs

Hellfrost: Local Customs


Faith is inseparable from daily life in the eyes of the citizens of the frozen north. From major holy days celebrated across the land to minor holy days honored in just a single settlement, their calendar is awash with religious holidays. This product details 50 minor religious festivals in which characters can partake during their travels. Although written for the Hellfrost setting, the...   [click here for more]
Triple Ace Games  $2.79

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Hellfrost: Matters of Faith Standard Edition

Hellfrost: Matters of Faith Standard Edition


YOUR PRAYERS HAVE BEEN ANSWERED! While the denizens of the frozen north are divided by race and culture, the pantheon of 24 major gods is a universal concept. Though forbidden from direct interference, the gods are not removed from the world, making their presence felt through their paladins and priests, divine heralds, and natural events. Whether they pay lip service to many gods, attend infrequent...   [click here for more]
Triple Ace Games  $11.19

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Hellfrost: Resource Miracles

Hellfrost: Resource Miracles


Clerics are well-known for invoking miracles, channeling the power of the gods into the mortal realm. For the most part, these are short-lived effects and of little consequence in the grand scheme of things. While a bolt may strike down a king, he is but one man. But there are more powerful miracles known to clerics, miracles whose workings can affect entire communities for as long as a year....   [click here for more]
Triple Ace Games  $2.79

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Kata Kumbas - Avventure per Laitia

Kata Kumbas - Avventure per Laitia


Italian Edition / Edizione Italiana Bentornati viandanti, sulle magiche strade di Laìtia, dove l’aria profuma di rosmarino e maggiorana!   In questo volume troverete otto avventure, a spasso per varie contrade dell’Italia fantastica, scritte da alcuni degli autori più famosi del panorama ludico nazionale! Riuscirete a scoprire cosa...   [click here for more]
GGstudio  $35.19 $17.54

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Pirates of the Dominions

Pirates of the Dominions


Notice: Due to a long title, which didn`t fit to spine, this book has a very small spine text. I hope that you will understand this and accept this :) Welcome back to the Dominions! In this sourcebook you’ll find plenty of info on one of the biggest tropes of Sword and Sorcery: pirates! Among these pages you’ll find stories ancient and new of sea and sail, freedom and betrayal, gold...   [click here for more]
GRAmel  $24.99 $14.99

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Primeval Thule Campaign Setting for Savage Worlds

Primeval Thule Campaign Setting for Savage Worlds


Primeval Thule is a sword-and-sorcery campaign setting now redesigned for Savage Worlds in conjunction with Ross Watson and Sean Patrick Fannon of Evil Beagle Games! (For other game systems, go back to our publisher page and select the version you want.) Welcome to Thule, a primordial land of fierce barbarians, elder horrors, and savage wilderness. In this ancient age, humankind is a young race,...   [click here for more]
Sasquatch Game Studio  $19.95 $13.77

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Savage Worlds - Edizione Italiana

Savage Worlds - Edizione Italiana


Edizione Italiana - Italian Edition Savage Worlds Deluxe: Explorer Edition è l'ultima edizione del gioco di ruolo più rapido, furibondo e divertente che ci sia in circolazione! Comprende suggerimenti e commenti raccolti in un decennio di gioco, aggiornamenti delle regole, nuove meccaniche di gioco ed esempi. Lasciate la vostra immaginazione libera di viaggiare verso...   [click here for more]
GGstudio  $15.24 $7.00

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Shaintar Guidebook: Magic & Cosmology (Vol I)

Shaintar Guidebook: Magic & Cosmology (Vol I)


Every story has a beginning. The beginning of the story of Shaintar is an epic all its own... "As vast and imposing as the Kal-A-Nar Empire is to the people of Shaintar, it is but a speck in the eye of the giant that was the Empire of the Starfather. Seven stars and a least a dozen inhabited planets, united by Starfall Gates and Arcdrive Ships, fell under the eternal, generally benevolent...   [click here for more]
Savage Mojo  $5.99

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Shaintar Guidebook: Malakar Dominion

Shaintar Guidebook: Malakar Dominion


A federation bound in rebellion. A country forged in freedom. A nation seething in intrigue... It would be a utopia, if you didn't have to sleep with a dagger under your pillow. Welcome to the Malakar Dominion, the first of many Guidebooks for the Epic High Fantasy setting that is Shaintar. Written by the remarkable Eddy Webb,...   [click here for more]
Savage Mojo  $5.99

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Shaintar Guidebook: Serenity

Shaintar Guidebook: Serenity


Then did the Wise King found a city that remains the envy of all others. Not the largest, nor the richest, but by far the most useful, it is the beating heart of the Southern Kingdoms, the jewel of the Wildlands, and the one place no person of lively wits who harbors a love of life and savors intrigue should miss visiting. Such a place is Serenity, where the unsleeping traderoads meet. When...   [click here for more]
Savage Mojo  $5.99

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Steamscapes: Asia

Steamscapes: Asia


See where else Steampunk can take you… Asia in 1872 has thrown off the yoke of colonialism and embraced the industrial age. The nations of the Indian Alliance unite the subcontinent with railroads. Buddhist apothecaries from Viet Nam spread advanced medicinal learning throughout the region. Japanese war automatons sweep into Chinese territory while the Qing Dynasty responds with its terrifying...   [click here for more]
Four-in-Hand Games  $19.99

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Sticks & Stones Prehistoric-ish Role-Playing Setting for Savage Worlds

Sticks & Stones Prehistoric-ish Role-Playing Setting for Savage Worlds


Sticks & Stones Prehistoric-ish Role-Playing Setting for Savage Worlds Sticks & Stones is a romp through a prehistory that time forgot. Players choose from among a variety of races struggling for survival and dominance at the dawn of humanity. To stay alive, you’ll have to use everything you’ve got: shamanic powers, mighty beasts, brutal weapons, cunning inventions, shiny...   [click here for more]
Jade Tower Studio  $0.99

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Sundered Skies - Players Guide

Sundered Skies - Players Guide


The people of the Skies survive, tested by an unimaginable apocalypse, struggling daily against ravenous beasts, sky pirates, and the effects of the inescapable voidglow! But the fate of the Skies is in danger! The magic of the glow is not the only taint in this unforgiving realm. Dark forces conspire to bring the Skies to the brink of an even greater catastrophe. Can you survive long enough to discover...   [click here for more]
Triple Ace Games  $10.49

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Tunse'al Quick Starts and Side Tracks Savage Worlds

Tunse'al Quick Starts and Side Tracks Savage Worlds


This is Tunse'al Quick Starts and Side Tracks for Savage Worlds. While it is not a "quick start rules" product, it can be used in a similar fashion if you just want an idea of what Tunse'al is without first buying the Tunse'al Setting Guide. All Tunse'al products are made in a second, systemless version, too. Tunse'al Quick Starts and Side Tracks is best used...   [click here for more]
Obatron Productions  $4.00

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Western Town

Western Town


Western Town DramaScape makes maps and miniatures for use with any game system with a focus on fantasy, horror, modern, and science fiction settings. This product is the usual DramaScape map but also comes with a Savage Worlds Adventure, it can be used with or without the adventure. This product is a 48 x 30 inch map of a Western Town, it comes...   [click here for more]
DramaScape  $5.99 $4.13

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Hellfrost: Resource Management

Hellfrost: Resource Management


Your characters may be able to slay dragons, but do they have what it takes to govern a village, command a mercenary company, or lead a temple? Although Hellfrost is primarily a game about adventuring and heroic deeds, it also rewards characters who have invested in the Noble, Rich, or Filthy Rich Edges, or achieved positions of power through roleplaying. This supplement takes a look at...   [click here for more]
Triple Ace Games  $3.49

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