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 Hottest Fantasy, Any system / system-agnostic, September Setting Sale

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100 Oddities for a Graveyard

100 Oddities for a Graveyard


Welcome to 100 Oddities for a Graveyard, the fourth entry in Skirmisher Publishing’s popular "Oddities" series! As roleplaying locales go, graveyards are classic, and can play a part in just about any type of game. As long as adventurers venture and people die, there will be graveyards. Fantasy, historical, urban, modern, horror, and even sci-fi or post-apocalyptic games...   [click here for more]
Skirmisher Publishing  $0.99 $0.69

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Mistborn Adventure Game Digital Edition

Mistborn Adventure Game Digital Edition


Rally Your Crew   Based on the best-selling novels by Brandon Sanderson and powered by an all new story-driven rules system, the Mistborn Adventure Game lets you explore, command, or liberate the oppressed world of Scadrial, battle the Lord Ruler's Inquisitors, and master the primal forces of Allomancy, Feruchemy, and Hemalurgy. It features new official fiction from Brandon...   [click here for more]
Crafty Games  $34.99 $14.99

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Parsantium: City at the Crossroads

Parsantium: City at the Crossroads


Parsantium: City at the Crossroads is a city sourcebook for use with all editions of the world’s bestselling fantasy RPGs. Parsantium is a melting pot, a cosmopolitan city where trade routes meet and great cultures collide. Inspired by real-life Byzantium with its rich Greco-Roman heritage, Parsantium is packed with characters, monsters and magic from the Tales of the Arabian...   [click here for more]
Ondine Publishing  $19.99 $11.99

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Deck O' Names - Japanese

Deck O' Names - Japanese


Tired of Japanese character names that sound like cars or food? Does your samurai character cry out for a name worthy of his expected honorable death? Generate Japanese names for persons and places on the fly! Use the Deck O' Names - Japanese to create authentic Japanese names. This set of 100 print-and-cut cards takes segments of authentic Japanese names and mixes them to provide...   [click here for more]
Tabletop Adventures, LLC  $7.50

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Sengoku: Revised Edition

Sengoku: Revised Edition


The award-winning Sengoku: Chanbara Roleplaying in Feudal Japan is a roleplaying adventure game set in 16th century Japan, the age of civil war. Sengokuis based on Japanese history and myth, and chanbara (Japanese "Swordplay" films) and jidai-geki (Japanese period films). Sengoku uses the Fuzion game system for the basic rules of play. Sengoku...   [click here for more]
Gold Rush Games  $14.95

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The Eternal Rest

The Eternal Rest


The Eternal Rest is an inn that treats its patrons to a most macabre experience. Staffed by animated skeletons and operated by an eccentric necromancer, the inn provides a complete, ready to use setting when the game master needs to serve up a quick meeting place or overnight stay for the party without resorting to "just another inn." This 19-page supplement is suitable for any game system....   [click here for more]
John Ross Rossomangno  $2.95 $2.04

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Uresia: Grave of Heaven (2nd Edition All-Systems Library)

Uresia: Grave of Heaven (2nd Edition All-Systems Library)


The gods have died, heaven has fallen, and man has rebuilt his world on the wreckage. The Elves belong to an ancient demon. The Dwarves can turn to smoke and walk on the wind. Men wage wars of trade for the emeralds which fuel the most powerful sorceries, and the Satyrs sail the high seas ... to stage panty-raids. Beneath it all, the dungeons are the crushed remains of heaven itself. This is Uresia,...   [click here for more]
Cumberland Games & Diversions  $19.95

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Captain's Logs from the Sandbox 01: The Relief Mission

Captain's Logs from the Sandbox 01: The Relief Mission


The New Anatolia system produces food for two important industrial colonies. A viral plague sweeps through New Anatolia, and the Galactic Confederation needs your ship to deliver the cure. But how can one virus afflict so many species? Maybe the nearby Carnifex Empire is to blame, or maybe the New Anatolian Independence League. The situation is tense, and many will die unless the crew intervenes. In...   [click here for more]
Occult Moon  $2.65

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Encryptopedia

Encryptopedia


This is a systemless sourcebook for espionage in a fantasy genre game. Ravens in the sky. Whispers in the shadows. Things that go boom in the night. Ciphers and ‘crypts, signs and symbols, glyphs and sigils. The sigh of an informant as he’s found out. Secrets. What makes the power behind the throne? Secrets. The might of a religion? Secrets. The offer you can’t...   [click here for more]
Sam Chupp Media  $9.95 $7.46

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Big Book of Little Spaces: Haunts

Big Book of Little Spaces: Haunts


With eight different Little Spaces products out in the wild, it was time for a compilation product. The Big Book of Little Spaces: Haunts combines six different products (Ghostly Effects, Scary Basements, Abandoned Places, Gruesome Graves, Creepy Copses, and Horrid Hallways) and rolls them into a single book with an expanded list of descriptors for each of the five senses, expanded...   [click here for more]
Moebius Adventures  $3.99 $2.75

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City Builder Volume 10: Governmental Places

City Builder Volume 10: Governmental Places


City Builder Volume 10: Governmental Places is the tenth volume in a series of 11 complementary books designed to help guide Game Masters through the process of creating exciting and compelling urban areas and places within them for their campaigns. It is a universal resource that is not specific to any particular game system and is intended to be compatible with the needs of almost any ancient,...   [click here for more]
Skirmisher Publishing  $1.99

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City Builder Volume 6: Mercantile Places

City Builder Volume 6: Mercantile Places


City Builder Volume 6: Mercantile Places is the sixth offering in a series of 11 complementary books designed to help guide Game Masters through the process of creating exciting and compelling urban areas and places within them for their campaigns. It is a universal resource that is not specific to any particular game system and is intended to be compatible with the needs of almost any ancient,...   [click here for more]
Skirmisher Publishing  $1.99

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Encounters ~ Plots ~ Places

Encounters ~ Plots ~ Places


Encounters ~ Plots ~ Places is a source book for any fantasy role playing game. In it you will find Non-player characters, items, adventure hooks, encounters & beasties – all easily added to your campaign with a minimum of effort. 60 pages full of adventure, intrigue, danger and rewards. NPCs Detail descriptions and motivations, including suggestions...   [click here for more]
Troll in the Corner  $12.00 $3.99

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Instant Universe

Instant Universe


Exploring strange new worlds and alien civilizations is one of the most exciting aspects of science fiction. In many cases, though, these worlds are only slight variations of our own, with cultures and technology not much further advanced. =GALACTIC BAROQUE= INSTANT UNIVERSE will vastly expand your horizons. Not merely a rulebook for random solar system creation, this guide generates...   [click here for more]
Galactic Baroque Publishing  $5.00

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Karthun: Lands of Conflict

Karthun: Lands of Conflict


Karthun was once a land of peace and prosperity. Then the release of the Worldfire and the breaking of the planes ushered in the Age of Conflict. Now, rulers wage war against the legions of the Three Demon Kings, ravenous undead horrors…and each other. Karthun needs heroes to stand against the darkness, but to be a hero in Karthun is to be a legend, for even the gods can perish here. All that...   [click here for more]
Evil Hat Productions, LLC  $20.00 $15.00

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KOBOLD Guide to Magic

KOBOLD Guide to Magic


Kobolds Work a Little Magic The popular and wildly useful Kobold Guide series tackles the biggest subject in fantasy: Magic! What makes a fantasy fantastic? Magic, of course! Whether it’s unearthly beasts, scheming sorcerers, legendary swords or locales that defy logic and physics, a compelling fantasy story needs magical elements. The tricky part is that in order for the story to...   [click here for more]
Kobold Press  $24.99 $14.99

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KOBOLD Guide to Worldbuilding

KOBOLD Guide to Worldbuilding


The Essential Elements for Building a World Roleplaying games and fantasy fiction are filled with rich and fascinating worlds: the Forgotten Realms, Glorantha, Narnia, R'lyeh, Middle-Earth, Barsoom, and so many more. It took startling leaps of imagination as well as careful thought and planning to create places like these: places that readers and players want to come back to again and again. Now,...   [click here for more]
Kobold Press  $19.99 $14.99

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Old Shanghai Sourcebook

Old Shanghai Sourcebook


Old Shanghai, "The Gateway to China", "Paris of the East" and "Pearl of the Orient". In the thirties, Shanghai had many names. It was a city where politics, business and crime whirled with a glitzy nightlife full of Jazz, creating a dark but sparkling metropolis. Old Shanghai is a resource provided to bring Old Shanghai into your favorite game. " As the passenger...   [click here for more]
Horrido Publishing  $10.00

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Places of Power: Tumblestone Inn (SNE)

Places of Power: Tumblestone Inn (SNE)


A System Neutral Edition Compatible GM's Resource by Creighton Broadhurst Built atop the ruin of a fallen borderland keep, Tumblestone Inn stands amid the wilderlands, far from civilisation’s comforts. Within its stout walls can be found warmth, good cheer and a hearty welcome; without lies little but howling wilderness, marauding orcs and other lurking dangers. Here, gather mercenaries,...   [click here for more]
Raging Swan Press  $2.45

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Town Backdrop: Dunstone (SNE)

Town Backdrop: Dunstone (SNE)


A System Neutral Edition GM’s Resource supplement by John Bennett Dunstone’s granite walls sprawl lazily across a hilltop south of the massive Mottled Spire. In bygone times, monsters sallied from the Mottled Spire’s twisted canyons, their onslaughts only stopped by the brave Dunstonian forces. Now after generations of quiet, the town’s once formidable moat is used by grazing...   [click here for more]
Raging Swan Press  $3.45

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A Cookbook of the Realms: Volume 1

A Cookbook of the Realms: Volume 1


This incredible REAL cookbook and game supplement includes: 41 pages of lore, recipes, game mechanics, locations, and plot hooks from the campaign worlds of Absolute Tabletop 14 real recipes for delicious delicacies from Svirburgers to spire lime pie Actual game mechanics for 21 mythical meals, ingredients, and tools of the trade 18 fun and original restaurant ideas, ready for...   [click here for more]
Absolute Tabletop  $5.95

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Alloy of Law Digital Edition

Alloy of Law Digital Edition


Secure Your Vials and Strap on Your Six Guns! It’s 300 years after the fall of the Lord Ruler. The Final Empire is a distant memory, and the heroes who brought it down are legend. The rebels and thieving crews of old have been replaced with gunslingers, bounty hunters, shysters, and lawkeepers, and around every corner is a land of wild adventure, unlimited opportunity, ancient...   [click here for more]
Crafty Games  $34.95 $14.95

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Anyburg and the Lands Thereabout

Anyburg and the Lands Thereabout


The complete guide to designing a town or city for use in any roleplaying game. Clear and concise guidance on calculating a town's population and area, assigning occupations to its citizens and designing its layout and defences. Includes historical examples and a full sample town for you to adapt for use in your current campaign. ...   [click here for more]
Draken Games  $4.95

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Astulae

Astulae


A campaign setting in a twisting megadungeon of alternate realities. Imagine that your dungeon is not a series of rooms connected together with cobweb-ridden corridors deep underground, but instead, each “room” is a splinter of reality taken from across a grand ensemble of possible parallel realities. Every Astula (a room) can have its own laws of physics, its own peculiarities,...   [click here for more]
Sequestered Industries  $19.99

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City Builder Volume 1: Communities

City Builder Volume 1: Communities


City Builder Volume 1: Communities is the first in a series of 11 complementary books that will help guide Game Masters through the process of designing exciting and compelling urban areas and places within them for their campaigns. It is not specific to any particular game setting and is designed to be compatible with the needs of any ancient, Dark Ages, Middle Ages, Renaissance, or fantasy...   [click here for more]
Skirmisher Publishing  $3.99

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City Builder Volume 5: Tradesman Places

City Builder Volume 5: Tradesman Places


City Builder Volume 5: Tradesman Places is the fifth offering in a series of 11 complementary books designed to help guide Game Masters through the process of creating exciting and compelling urban areas and places within them for their campaigns. It is a universal resource that is not specific to any specific game system and is intended to be compatible with the needs of almost any ancient, Dark Ages,...   [click here for more]
Skirmisher Publishing  $1.99

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City Builder Volume 7: Service Places

City Builder Volume 7: Service Places


City Builder Volume 7: Service Places is the seventh offering in a series of 11 complementary books designed to help guide Game Masters through the process of creating exciting and compelling urban areas and places within them for their campaigns. It is a universal resource that is not specific to any particular game system and is intended to be compatible with the needs of almost any ancient,...   [click here for more]
Skirmisher Publishing  $2.99

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City Builder Volume 8: Scholarly Places

City Builder Volume 8: Scholarly Places


City Builder Volume 8: Scholarly Places is the eight offering in a series of 11 complementary books designed to help guide Game Masters through the process of creating exciting and compelling urban areas and places within them for their campaigns. It is a universal resource that is not specific to any particular game system and is intended to be compatible with the needs of almost any ancient,...   [click here for more]
Skirmisher Publishing  $2.99

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City Builder Volume 9: Religious Places

City Builder Volume 9: Religious Places


City Builder Volume 9: Religious Places is the ninth volume in a series of 11 complementary books designed to help guide Game Masters through the process of creating exciting and compelling urban areas and places within them for their campaigns. It is a universal resource that is not specific to any particular game system and is intended to be compatible with the needs of almost any ancient,...   [click here for more]
Skirmisher Publishing  $1.99

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City Builder: A Guide to Designing Communities

City Builder: A Guide to Designing Communities


City Builder: A Guide to Designing Communities is a manual specifically designed to help guide Game Masters through the process of creating exciting and compelling urban areas and other sorts of communities and places within them for their campaigns. It is a universal resource that is not specific to any particular game system and is intended to be compatible with the needs of almost any ancient,...   [click here for more]
Skirmisher Publishing  $19.99

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Drakonheim: City of Bones

Drakonheim: City of Bones


Why are we nicknamed the City of Bones?   People first started calling us that when the city's founder killed the dragon Ignomia and used her bones to build the walls of Drakonheim.    It took on new meaning after the Empire fell. The marble palaces became skeletal remains of a dead civilization.    Now there is...   [click here for more]
Sneak Attack Press  $5.99

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Dwarvish Subterranean City - Fantasy Floorplans

Dwarvish Subterranean City - Fantasy Floorplans


A comprehensive collection of over 40 maps of the incredible underground Dwarvish city that is Dolg. Over 2000 rooms, chambers and halls, over 17 levels. This is the ultimate 'dungeon' setting for classic medieval fantasy roleplaying games. It is 'generic' and can be used for any RPG system, including D&D, C&S, Pathfinder and many more. Includes a listing of the original use/inhabitant of every...   [click here for more]
Dreamworlds  $8.99

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Erenoth: The Wayward Wanderer

Erenoth: The Wayward Wanderer


This incredible supplement includes: 20 pages of inspiring content. Three unique adventure hooks. Three ready-to-use NPCs. Three remarkable magic items. A multitude of menu items from the tavern itself. A roll table with 50 random tavern patrons. A bounty of history and lore to invigorate your game. A companion video further exploring the history of the location! Erenoth: an...   [click here for more]
Absolute Tabletop  $4.95

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Fief: A Look at Medieval Society from its Lower Rungs

Fief: A Look at Medieval Society from its Lower Rungs


Enjoy a trip to a world where powerful priests can charge sinners with the death penalty, and where knights gather for illegal combat sports ... where thieves can thumb their nose at the authorities from within the walls of a church, and where a foraging band of the king's own soldiers is more dangerous than a pack of brigand outlaws. In the midst of all this, ordinary people survived to work the...   [click here for more]
Cumberland Games & Diversions  $19.95

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GM'S COOKBOOK: Random Events #1

GM'S COOKBOOK: Random Events #1


System: Any, contains no rules-specific material. While the scenario, the ongoing quest, provides the meat in any campaign, a good Gamemaster needs more ingredients to add substance to the adventure, she occasionally needs to spice up slower parts of a gaming session. With that in mind Big Finger Games offers the GM’s Cookbook line of pdfs. GM’S COOKBOOK: Random Events...   [click here for more]
Big Finger Games  $0.75

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Instant Aliens

Instant Aliens


Finally! An alien life creator that builds plausible ecosystems from microbes up to plant, animal, and sapient species. Alien encounters are some of the most exciting aspects of science fiction. In many cases, though, the beings depicted are only slight variations of our own species, often with barely a thought given to the other creatures that populate the native...   [click here for more]
Galactic Baroque Publishing  $10.00

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Medieval Domestic Buildings - Fantasy Floorplans

Medieval Domestic Buildings - Fantasy Floorplans


A collection of nineteen original and unique medieval domestic building plans, ideal settings for fantasy roleplaying games, including floorplans, room descriptions, notes on construction and inhabitants. Based on traditional historic medieval plans, includes; a roadside inn, mud hut, stone hut, bothy, cottages, long house, passage house, yeoman's house, middling farmhouse, dairy farm, tithe barn,...   [click here for more]
Dreamworlds  $2.99

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PaperCraft Legions: Titanic Clash!

PaperCraft Legions: Titanic Clash!


The Age of Heroes-when the gods trod the Earth and walked among the people, when monsters crept through the night and hid in the dark places of the world, and when men and women, through the power of their own deeds, could rise above their mortal station to become legends as everlasting and influential as the gods themselves. PaperCraft Legions: Titanic Clash is a collection...   [click here for more]
Rogue Genius Games  $3.99

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Places of Power: Beacon Promontory (SNE)

Places of Power: Beacon Promontory (SNE)


A System Neutral Edition GM's Resource by Mike Welham Beacon Promontory arose from the watery grave of Beacon Cove after a ferocious storm submerged the village. The handful of doughty northerners rebuilt their homes around Beacon Lighthouse, which lights the way for passing ships, many of which used to make the former village a port of call. Many consider the holdouts insane for staying, considering...   [click here for more]
Raging Swan Press  $2.45

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Places of Power: Fraywrack (SNE)

Places of Power: Fraywrack (SNE)


A System Neutral Edition GM's Resource by Jacob W. Michaels When a flight of harpies, beset by a relentless demonic menace from beneath the dark seas, used their captivating song to lure a ship to ruin, they sought allies instead of food. Thus, was born Fraywrack, a war camp created by the strange alliance of man and monster against a far greater threat. Now, hidden by the broken remains of their...   [click here for more]
Raging Swan Press  $2.45

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Places of Power: Raveneye Sanatorium (SNE)

Places of Power: Raveneye Sanatorium (SNE)


A System Neutral Edition GM's Resource by David N. Ross A castle near a backwoods crossroad may be the only hope for the cursed and possessed, but not everything is as it seems where magic and madness intertwine. The doors open for anyone suffering a magical malady or struggle with their own minds, but those deemed too far gone are locked up for their own safety and the safety of those around them....   [click here for more]
Raging Swan Press  $2.45

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Ronden Marr Player's Guide

Ronden Marr Player's Guide


Two hundred years ago, the surface world was burned away in an event known as The Calamity. Several races found refuge in the dwarven kingdom of Mornfaruhm. Things have not gone well for the survivors- riots, starvation, cannibalism, genocide, and more. Alliances have shifted, and new factions rise and fall. Dwarves, goblins, humans, and others must put aside their animosity to survive...   [click here for more]
Morgajel  $1.99

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Steamfunk (Mini-Campaign Setting)

Steamfunk (Mini-Campaign Setting)


Imagine if all the most interesting parts of the 1800s were slammed together. Early industrialism blends with Gilded Age monopolies. H.G. Wells mixes with Edgar Allen Poe. Tesla, Edison, and Babbage merge with the Pinkertons and colonial politics. All of it maintains an outer facade of Victorian sensibilities, but on any deeper investigation it is as rotten as the worst parts of Jack the Ripper's Whitechapel...   [click here for more]
Ignitus Innovation  $5.00

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The Forever Diamonds (Encryptopedia Campaign)

The Forever Diamonds (Encryptopedia Campaign)


The Forever Diamonds is a fantasy espionage campaign-level sourcebook for creating and running a series of sequential campaign-style game sessions using the support material found in Encryptopedia. Encryptopedia gave you a general background on how to add espionage to your fantasy genre game, or add fantasy to your espionage game. The first adventure for the sourcebook, “Live & Let Dye,”...   [click here for more]
Sam Chupp Media  $7.99 $5.99

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The Lord's Kennel

The Lord's Kennel


Known for the finest hunting dogs in all the realms, The Lord’s Kennel is a destination for any adventurer seeking a well-trained guardian. What training secrets does Master Dunwalt use to produce such excellent animals? Whether they seek secrets or pets, the Lord’s Kennel is a curious destination designed to pique the curiosity of adventurous characters.<o:p></o:p> City...   [click here for more]
Generic Universe Publishing  $1.99

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Town Backdrop: Dulwich (SNE)

Town Backdrop: Dulwich (SNE)


A System Neutral Edition GM’s Resource supplement by John Bennett The growing trade town of Dulwich looms over the Great Salt Mire in the Duchy of Ashlar. A veritable torrent of lumber from the nearby forest enriches its citizens’ coffers and emboldens the growing merchant class. Dulwich’s lord, Wido Gall, resists the merchants’ efforts to topple his rule while coveting the...   [click here for more]
Raging Swan Press  $3.45

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Town: A City-Dweller's Look at 13th to 15th Century Europe

Town: A City-Dweller's Look at 13th to 15th Century Europe


Enjoy a trip to a world where powerful priests can charge sinners with the death penalty, and where knights gather for illegal combat sports ... where thieves can thumb their nose at the authorities from within the walls of a church, and where a foraging band of the king's own soldiers is more dangerous than a pack of brigand outlaws. In the midst of all this, ordinary people survived to work the...   [click here for more]
Cumberland Games & Diversions  $24.95

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Toys for the Sandbox 04: Hermit's Island

Toys for the Sandbox 04: Hermit's Island


Out in the storm-lashed waters of the northwestern ocean is a small island not too far off the coast. Years ago the island was home to a monastery until the accident. After that night the monks fled the island never to return. Stories tell of a strange old hermit living on the island. Others speak of seeing camp fires in the night. What secrets does the hermit's Island hold? Find out in Toys for...   [click here for more]
Occult Moon  $0.99

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Toys for the Sandbox 06: Cursed Catacombs

Toys for the Sandbox 06: Cursed Catacombs


In a special supersized issue of Toys from the Sandbox we return to the Hermit’s Island. Below the ruins of the old monastery are the old catacombs that once served as a reliquary and burial chamber for the monks who made their home on the island. Now filled and consumed with a dark energy these caverns have many secrets, some of which may soon reach the mainland. Come along with us and explore...   [click here for more]
Occult Moon  $0.99

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Uresia: Caravel

Uresia: Caravel


She set sail in 1351, an accursed ship. Her crew never survived, but the vessel did. Her current captain might be a rogue nobleman who caused an island to vanish. Her crew includes a Magic Maid, a Red Metal Golem, a tale-telling Satyr, a giant Bandit Slime, a hold full of clever rats, and an Aracor tending the ghosts who haunt the sails. There's a kitten aboard, on the verge...   [click here for more]
Cumberland Games & Diversions  $7.95

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