|01.||Possibly the best campaign ever published…
A truly massive Traveller sandbox, the Pirates of Drinax is packed with enough adventures and source material to keep even the most dedicated group going for years!
In the Pirates of Drinax, the Travellers play a band of adventurers entrusted by the King of Drinax with a letter of marque, permitting them to prey on ‘illegal’ trade within... [click here for more]|
|02.||Starfleet Needs A New Crew!
Welcome to your new assignment, Captain. Your continuing mission, to explore strange new worlds, seek out new life and new civilizations, to boldly go where no one has gone before…
Star Trek Adventures takes you to the Final Frontier of the Galaxy, where new discoveries await keen explorers of Starfleet. Your... [click here for more]|
|03.||Spellcaster: The Frostgrave Magazine exists to bring new rules, scenarios, and gaming ideas for players of Frostgrave and Frostgrave: Ghost Archipelago.
This first issue contains:
* Rules for using black powder firearms
* Rules for horses in the Frozen City
* Rules for Knightly Orders which add variety to your knights and templars
* Alone in the Crypt –... [click here for more]|
|04.||It was hot, he was sweating heavily, and the exo felt bulky and unresponsive. He let the headlights of the suit sweep across the hull before him. The enormous ship was dark and looked abandoned.
The com crackled in his helmet and he heard Rouya’s distorted voice:
“Zebo, what do you see?”
He moved through the vacuum... [click here for more]|
|05.||Calling all adversaries!
Antagonists. Obstacles. Villains. Impediments. Call them what you will, but a great campaign needs opposition to create stirring conflict. The Fate Adversary Toolkit offers a variety of ideas, mechanics, and hacks to help you make the most out of every obstacle in your game. Explore what an adversary is in Fate terms, and always remember that everything is a character.... [click here for more]|
|06.||This book is the cornerstone of a bundle in support of Zach Best and his family. Zach is an RPG writer whose credits include BOLD, CRGE, UNO and TOSS. He is currently in hospice suffering from esophageal cancer. All proceeds from this book go directly to Zach to help deal with care and any other expenses.
Many generous publishers are donating their games to this bundle. Sending 10 bucks towards... [click here for more]|
|07.||Alien bugs have invaded Earth! Only 30% of humanity remains, desperately fighting against the Swarm in the name of survival. The gritty remnants of the Earth are a bloody battle ground of humans versus the hungry Swarm.
This Setting Kit provides an outline of a setting for the Gamemaster to use as they wish. This new format is designed to highlight just how much a group can do with the Savage Worlds... [click here for more]|
|08.||The essential gamemaster’s companion for adventure building in the weird and wondrous Ninth World
Mysterious, powerful, and usually dangerous, the vast ruins of the prior worlds contain secrets and marvels beyond imagining. Explore one such gigantic ruin—the Jade Colossus—in detail. Or create your own, using the Numenera Ruin Mapping Engine to create ancient sites large or small,... [click here for more]|
|09.||The City of Bergholt lies upon the southern shores of the Interzae. Her crumbling walls and ancient cobbled streets are little more than a backwater, controlled by powerful merchants and thieves. In these darkened streets and twisted alleys people claw their way to the top through violence and guile. In Bergholt, the fear lingers in every shadow.
In By Shadow of Night you’ll find a complete... [click here for more]|
|10.||The vocation of pilot is a perfect career for roleplaying. It provides an excellent and natural rationale for travel, exploration, and adventure. With this module, it becomes possible for PCs to go to sea and follow a career as pilot, pirate, or maritime trader. Of course, the distinctions between these occupations may be academic, since many PCs will dabble in all three.
This module, a republishing... [click here for more]|
|11.||A Stricken World
Shadows over Vathak blends the Otherworldly, Cosmic Horror themes of New England's Lovecraft, the Macabre Mysteries of Poe, and the sensibilities of Victorian, Gothic Horror Adventure into an original fantasy setting for the Pathfinder Roleplaying Game.
As players, your characters fight to survive in a land threatened with destruction by the rise of the... [click here for more]|
|12.||This is the final Illustrated Version 4 of ZWEIHÄNDER GRIM & PERILOUS RPG. If you previously downloaded the Illustrated Version 3 prior to June 6th 2017, grab the latest version here at DriveThruRPG.
As featured on Forbes.com and having raised over $90K on Kickstarter & CrowdOx, ZWEIHÄNDER Grim & Perilous RPG is a bloodier, grimmer... [click here for more]|
|13.||A hand-drawn single-sided character sheet in portrait format for Fifth Edition.
This package includes eight files:
1. Standard sheet 2. Alternate format sheet 3. Standard sheet with hand-lettering 4. Spellbook sheet 5-8. The above sheets in form-fillable versions ... [click here for more]|
|14.||More Than Magick
For mages who think they have everything, this trove of treasures expands upon the wealth of material presented throughout Mage: The Ascension’s 20th Anniversary Edition. New Traits, new rules, essays, answers, information… the Secrets are revealed within.
Enter the Annex
Building upon the M20 core rulebook, this Book... [click here for more]|
|15.||Make More Monsters!
The Genius Guide to the Talented Bestiary is more than just another book of monsters (though we have that too!). The monster creation rules detail the step by step streamlined process for determining a monster’s base statistics. These allow you to quickly and easily design a monster of any size and challenge rating, making unique and balanced threats for your... [click here for more]|
Nail down the furniture, and hide the children… the fey are coming!
The Faerie Ring is here! Welcome to the worlds of the fey. You'll meet fey lords and their servitors and travel to strange, far-away lands.
Most cultures easily rattle off stories of the fey, portraying them in the most colorful of ways. On the surface, the tales seem little more than entertainment and whimsy, perhaps... [click here for more]|
|17.||Welcome to Bree and The Inn of the Prancing Pony!
Nestled at the foot of the ancient landmark of the Bree-hill, Bree and The Prancing Pony provide a welcome respite from the trials of the road. With a wisdom all of its own, Bree has endured for centuries, minding its own business and serving passing travellers with good food and better beer.
Surrounded by deserted and dangerous lands,... [click here for more]|
|18.||A Style Guide with Style
Writing With Style: An Editor’s Advice for RPG Writers presents 45 pages of concise tips on simple ways to make your roleplaying game writing cleaner and clearer. This guide doesn’t show you how to structure adventures, build stat blocks, or create worlds. Instead, Ray Vallese looks at some of the most common and easily fixable grammar and style issues he’s... [click here for more]|
|19.||Hârndex is an alphabetical, general reference source book for gamemasters using HârnWorld. It includes the following information:
Geographical Entries Every settlement shown on the Hârn Regional Map is listed, as are some that are not on the map. Entries give the name of the holder, the liege, and approximate population, plus historical and biographical... [click here for more]|
|20.||Pip System Corebook
The Pip System is designed from the ground up as a genre-bending rules system for any roleplaying game! Create your own setting, convert and existing one, or pick up one of our amazing worlds, like Mermaid Adventures, Infestation: An RPG of Bugs and Heroes, or A Kid's Guide to Monster Hunting.... [click here for more]|
|21.||The Eaves of Mirkwood and Loremaster's Screen is an invaluable accessory pack for the Loremaster, aimed to introduce players to Adventures in Middle-earth.
It contains: • The Eaves of Mirkwood: a 32-page adventure that makes a perfect introduction to Adventures in Middle-earth for new players, or a handy episode to drop into your existing campaign. The Company... [click here for more]|
|22.||Melderyn, Hârn's oldest kingdom, is named for the island off the southeast coast of Hârn on which it was founded. The many strange goings-on and mystical persons attributed to the island, which is commonly called "The Wizards' Isle," have given the realm a reputation as a place of mystery and enchantment.
Melderyn is an exciting kingdom for your Hârn campaign. The kingdom... [click here for more]|
|23.||(2017 ENNIE nominations for Best Monster/Adversary, Best Rules, Best Writing, and Product of the Year!)
THE ENDLESS DESCENT
At the deepest point of the dungeon, behind the throne, beyond the rooms where the battles took place, after everything is done and the enemy dead, there is a crack. A black... [click here for more]|
|24.||Caleme Abbey is the seat of the Laranian archbishop of Kaldor and center of the church's temporal and ecclesiastical power in the kingdom. Held by the Order of the Spear of Shattered Sorrow from the king, Caleme’s beautiful temple, supported by massive flying buttresses, is one of the finest examples of temple architecture on Hârn and has influenced builders and bishops alike.
In addition... [click here for more]|
|25.||The Rhovanion Region Guide is an invaluable resource for Adventures in Middle-earth further describing the lands of the River and the Forest – the rolling Vales of Anduin and the trackless forest of Mirkwood. It expands on the descriptions given in the core Guides, offering new sanctuaries and new perils for Player-heroes to discover. Each region is described in detail, listing... [click here for more]|
|26.||This book provides a complete Science Fiction Roleplaying game featuring starships, aliens, lasers, robots and much, much more.
The game system is the same as Advanced Fighting Fantasy and is fast and easy to play and provides a huge number of options to allow almost any style of game, from gritty alien hunting on derelict spacecraft to deep space exploration to desperate rebels fighting an evil... [click here for more]|
|27.||Dungeons & Dragons has always been a game about bravery and heroism, an adventurer fighting to survive in a world beset by magic and evil. It's a very short trip from there to the world of superheroes.
D&D games and superhero fiction have a lot in common. They are both tales
of powerful, extraordinary individuals, some heroic, some definitely not, who go out and have adventures. Saving... [click here for more]|
|28.||Critical Role has taken the roleplaying world by storm. Now, you can join the adventure!
Until now, the wondrous and dangerous lands of Tal’Dorei have been the sole stomping grounds of the show’s adventuring company, Vox Machina. But now, you can explore these realms in a tome from the pen of Game Master Matt Mercer himself!
Will you find one of the revered Vestiges... [click here for more]|
Blood and Bone is a dark and gritty fantasy roleplaying game.
Play as a ragtag company of sellswords, a savage band of raiders, or a gang of outlaws and thieves in the unique and deadly world of Ossura.
Create rich characters, driven by human desires in stories fueled by war, intrigue, and exploration.
The core mechanic is a simple, streamlined d20 based system... [click here for more]|
|30.||“RPG Tales from the Loop lets you channel Stranger Things and ET.” The Verge
“Tales From The Loop could very well be the RPG phenomenon of 2017.” Geek & Sundry
The landscape was full of machines and scrap metal connected to the facility in one way or another. Always present on the horizon were the colossal cooling towers, with their green obstruction lights. If you... [click here for more]|
|31.||Big, bad, and awesome
They can call you a trog. Sure they can. Let ’em think it’s smear. Let them show you what they don’t know. Let them ignore history, the great accomplishments orks and trolls have made in every field in the Sixth World, the homes and enclaves they’ve built out of nothing. There’s enough talent in the trog population to punch, hack, rig, charm, or... [click here for more]|
The heavenly hosts do not often interfere in the affairs of mortals. Some, however, are given the duty to be bound as partners to people of pure heart and strong faith. These people are trained in the art of war, honed as instruments of the gods against the forces of evil upon the material plane. They are then given a divine eidolon that can be summoned to fight by their side. Together, celestial... [click here for more]|
|33.||"...at the dawn of the Age of Gorgons, the great continent was torn asunder and in place of its once earthy heart was naught but the endless sea. There arose Men, the grand-children of the gods, and Fate would set there hands to many grreat and terrible things..."
Step into a world of heroic sword-and-sorcery, a realm that never was always should have been. Here there are barbarous warriors,... [click here for more]|
|34.||The Adventurers Almanac
365 days of adventure and plot hooks, plus so much more!
Set a date for adventure with The Adventurer’s Almanac! An entire year’s worth of adventure awaits you inside its pages, complete with magical items, interesting personalities, strange festivals, and dangerous sites to explore, all presented in a system-neutral format suitable for any... [click here for more]|
|35.||Just because they're strange doesn't mean they can't make items! Strange Magic Items introduces magical equipment compatible with the ethermagic, truename magic, and musical composition systems laid out in Strange Magic 1.
The modularity and freedom of choice that is the hallmark of Strange Magic makes its way into this item codex with crazy mechanics, such as the following:
1 - Create... [click here for more]|
|36.||Cosmic terrors for every table!
OLD ONES RISING compiles issues 18 through 21 of The Unspeakable Oath, the Ennie Award-winning magazine of Cthulhu Mythos role-playing games. It includes:
Eight ready-to-play scenarios:
For Call of Cthulhu, “Dog Will Hunt,” “Suited and Booted,” “She Just Couldn’t Stay Away (No, No),” and... [click here for more]|
|37.||Your Avatar Awaits!
• Standing from seven to sixteen meters tall, and weighing from twenty to one hundred tons • Powered by an armored and shielded fusion reactor • Skeleton of honeycombed, foamed aluminum core wrapped with stressed silicon carbide monofilament and sheathed by a rigid, titanium-steel shell • Locomotion generated via bundles of polyacetylene-fiber... [click here for more]|
|38.||The Travellers are hired by an eminent anthropologist to prove that local legends of ‘sea gods’ are true. This requires a descent into the depths of the world’s oceans as well as an investigation of what seems to be a mysterious ancient temple. Along the way, the Travellers much contend with hostile islanders and harsh weather before deciding whether their conclusions should be released... [click here for more]|
RUN A COMPLETE FANTASY CAMPAIGN WITH THIS VERSATILE TABLETOP GAME OF HEROIC FANTASY ADVENTURE!
[Download a 12-page preview!]
Stoic rangers track their prey across the unkempt wilderness. Shining knights with sword and lance charge heroically at their foes. Weathered watchmen investigate a murder in a scummy tavern. Masters of the... [click here for more]|
|40.||Ivinia is a group of islands off the northwest coast of the Lythian continent, roughly 200 leagues northeast of Hârn. It is a land brimming with warring kingdoms, icy fjords, and bold mariners. The Ivinians' tough, seaworthy ships enable them to range further than any other people and they have planted colonies throughout western Lythia. They are also canny traders but are best known for the... [click here for more]|
|41.||The easiest 3D dungeon model set just got easier! Fat Dragon Games is proud to present E-Z DUNGEONS: Deluxe Edition, the all new successor to our award winning E-Z Dungeons: Basic Set. This new model set features richly detailed graphics, new items, new layout and attachment techniques, and even more builder-friendly assembly designs. This set utilizes our all new 'E-Z Layout' designs, allowing you... [click here for more]|
VOYAGE INTO THE FAR FUTURE IN THIS VERSATILE TABLETOP GAME OF SCIENCE FICTION ADVENTURE
[Download a 23-page preview!]
Bounty hunters track down outlaws hiding in trader towns on worlds at the fringe of the galaxy. Starships explore unknown worlds, going where nobody has gone before. Great generational... [click here for more]|
|43.||The Shorkyne region in northwest Lythia lies between the Sea of Ivae and the island of Hârn to the west, Trierzon to the south, Ivinia to the north, and Quarphor to the east. The region is dominated by high mountain ranges and fertile river valleys and includes all or part of the kingdoms of Shorkyne, Chelemby, and Harbaal, and the petty fiefdoms of Hurisea.
This colorful 22×34-inch map... [click here for more]|
|44.||The Trierzon region in northwest Lythia is bordered by the Gulf of Ederwyn to the west, the Azeryani Empire in the east, Shorkyne to the north, and the Venarian Sea to the south. The region includes the kingdoms of Trierzon, Palithane, Emelrene, and southern Shorkyne.
This colorful 22×34-inch map shows the roads, vegetation, and topography of the region and is dotted with hundreds of castles,... [click here for more]|
|45.||“THERE ARE NO SAFE PATHS IN THIS PART OF THE WORLD. REMEMBER YOU ARE OVER THE EDGE OF THE WILD NOW, AND IN FOR ALL SORTS OF FUN WHEREVER YOU GO.”
A failed robbery, the daring of two Hobbit brothers, a terrible crime, the flight of the Elves, the affairs of Wizards, black treachery, an ancient threat - seven stories await to be told in the Twilight of the Third Age. Seven adventures... [click here for more]|
|46.||Enter the CORE! ICRPG CORE is finally here, with a full rule book and miniature set to get YOUR game table kicking ass!
>>You REALLY want this PDF! ICRPG is a living game, growing and improving all the time with the help of awesome player's and GM's! BE SURE TO GET A PDF COMBO to receive new updates and expansions monthly! Also, you need the PDF to get character... [click here for more]|
|47.||Kanday is a feudal kingdom in southwestern Hârn. This edition is major expansion of the original kingdom article.
Kanday is an exciting kingdom for your Hârn campaign. Characters could become involved in the border skirmishes between the Checkered Shield and Copper Hook, explore the Ternu Heath seeking a lost city, or immerse themselves in court intrigue in Dyrisa.
Additional locations... [click here for more]|
|48.||War To End All Wars
By 2821, the “Great Succession War” has ground to a halt, the participants seeking desperate respite and to forge a new peace and hope for mankind. Yet not everyone shares this ideal and soon secret machinations undermine the peace efforts and propel the Inner Sphere into a new round of violence. Soon brother will be set against brother and madness... [click here for more]|
|49.||The Horrors of Ravenloft
The world of Ravenloft holds many secrets that not even its night prowlers may learn. Some are too horrible for common minds to comprehend. Others simply lie in malignant mists, forgotten by the denizens of the world. Only those with the valor or foolishness to confront them can deliver their revelations to the world.
Sinister Tricks for Wicked... [click here for more]|
|50.||3Deep is a fast and simple role playing game intended to allow play in any world setting but designed to emulate the episode structure of classic TV and movie Sci Fi and Fantasy. It does this by making even beginning characters capable of handling the great variety of situations that the plot lines and story arcs can throw at a character or team of characters. 3Deep’s flexibility means that you... [click here for more]|
|51.||Need to add more power to your Heroes Wear Masks games. Think your heroes are under powered or that the villains need a bit more POW! Well Avalon is here to help. Yep, Avalon has a new power system for HWM, and its a great big blast.
This new power system really just an add-on to the core system, but allows for more options and more powers at even the lowest levels. We hope you will enjoy this... [click here for more]|
|52.||Araka-Kalai is the dwelling of the god Ilvir. Located in the isolated Misyn region, the site's dominant feature is a huge limestone sinkhole known as the Pit of Araka-Kalai. An ancient tower stands on a rocky island in the Pit, surrounded by a liquefied, fermenting sludge with a stench that puts to shame all other offensive smells. Beneath this crumbling tower, in dank, endless caverns, the Accursed... [click here for more]|
|53.||KING OF THE BATTLEFIELD
On February 5, 2439, the Mackie obliterated all opposition during its first combat trial, ushering in a new era of warfare. The BattleMech—King of the Battlefield—was born. BattleMechs reached their pinnacle during the golden age of the Star League. The fall of the Star League and the Succession Wars that raged for centuries afterward took their toll and by the... [click here for more]|
|54.||Chronicles of Darkness: Dark Eras reveals the world throughout its long and storied past.
Through sixteen eras, you’ll learn the secret history of the world, from the flame-lit tales of the Neolithic to the drug-fueled rebellion of the 1970s. Delve into the past, and learn that the Chronicles of Darkness began long before the modern nights.
Dark Eras: Lily, Sabre, and Thorn... [click here for more]|
|55.||Karthun was once a land of peace and prosperity. Then the release of the Worldfire and the breaking of the planes ushered in the Age of Conflict. Now, rulers wage war against the legions of the Three Demon Kings, ravenous undead horrors…and each other. Karthun needs heroes to stand against the darkness, but to be a hero in Karthun is to be a legend, for even the gods can perish here. All that... [click here for more]|
|56.||Hybrid Classes Vol. 3 collects 6 hybrid classes together in one volume. Including a few of our best selling classes along with two brand new hybrids. Bring wonder to your tabletop game today!
Comedian-bard/witch that uses heckles to demoralize his foes and entertain his enemies.
Empath-cleric/psychic who harnesses raw emotion to power her abilities.... [click here for more]|
|57.||The world of Freeport is a perilous one, as any swab can attest. Sailors face monsters like ocean wyrms and sail dragons, explorers must deal with ghost eaters and harpoon crabs, and city dwellers may be surprised by burnlings and flayed men. You’ll find all these creatures and many more in the Freeport Bestiary for the Pathfinder Roleplaying Game!
This 180-page full color... [click here for more]|
|58.||Hubris is a weird fantasy setting that uses the awesome Dungeon Crawl Classics rules! In this book you will find 10 territories filled with tables and charts to generate interesting locations and encounters, new occupations, 4 new classes, 5 new playable races, 3 new spells, 4 new patrons, including 3 patrons spells for each, 11 new and terrible gods, 14 tables and charts for a GM to use to aid them... [click here for more]|
|59.|| If we look too deeply into the roiling chaos of reality, chaos may look back.
The Olympian Holobeam Array, funded in part by the U.S. Department of Energy, was built to delve into a fringe theory of physics. It uses highly classified technology that its parent company developed in conjunction with the U.S. military.
A few hours ago, the Holobeam Array went online. A few minutes ago, it went offline... [click here for more]|
|60.||Islands long shrouded in mystery, with a history of nature itself stepping in to defend them from outsiders, Japan has been viewed as an exotic and enchanting place by the rest of the world since the Europeans first contacted them. Even in the era of Marco Polo, and others who contacted the Mongols or the Chinese, tales were told of the islands that lay in the sea, full of dedicated warriors and a... [click here for more]|
|61.||Glory & Gold Won by Sorcery & Sword
You’re no hero.
You’re an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have... [click here for more]|
A never ending adventure!
Welcome to 8-Bit Adventures! Do you yearn for a simpler time, when video games scrolled right and you only had to deal with 2 buttons at a time? An era where blocky, colorful, vaguely recognizable shapes made up heroes that battled odd and often confusing villains with little to no context? Then Fat Goblin Games has you covered!
Not only... [click here for more]|
|63.|| Silver Ennie Award winner for Best Supplement, 2016.
WELCOME TO THE APOCALYPSE
Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia,... [click here for more]|
|64.||COMBAT IN FANTASY SPACE!
The worlds of fantasy space are legion. Not all are friendly. The spider-like Neogi slavers, the cold and calculating Mind Flayers, the savage Scro, and others all build great ships of war to catch the magical currents of space. Now YOU can face the perils of deadly combat in the depths of the void. This game accessory gives you the chance to storm enemy ships or brave... [click here for more]|
|65.||This essential supplement is a companion to Faiths & Avatars and Powers & Pantheons, which detailed the rules by which deities function in the Realms.
Demihuman Deities describes the demihuman relgions and powers of the Realms: those of the elves (including the drow), the dwarves, the gnomes and the halflings. Each entry includes information about a deity's appearance, personality, worshipers,... [click here for more]|
|66.||More than just powerful wizards, divine temples, and wise kings comprise the Realms. For every beacon of light there exists a shadow; and shadows conceal much. Those who work in secret wield much power in Faerun: Groups as diverse as the Harpers and the Zhentarim all live and work in the shadows of the Realms. Here, for the first time, is detailed information on these groups' areas of influence,... [click here for more]|
|67.||The Deck of Beasts: Low-Level Creatures includes over 90 creatures from the innovative Tome of Beasts in a portable format that is easy to clip to a DM Screen or tuck into your module notes! Featuring all the creatures up to and including challenge rating two, the deck includes the hijinx-loving Alehouse Drake, time-twisting Eonic Drifter, and the poison-brewing Moss Lurker. Several mid-level creatures... [click here for more]|
|68.||As game masters, we've all spent time designing our dungeon adventures to the fullest detail only to see our players spend a considerable amount of time in the local shops looking for goodies. We don't always plan out those parts of our adventure and usually have to improvise. What if we had a few generic or named shops with details on inventory, the shopkeeper and even a few side quest adventure... [click here for more]|
|69.||Need sea-faring, pirate, or port adventure ideas for a one-shot or to build a campaign? Use our SideQuest Decks: High Seas, Pirates, & Ports. Each card is a dynamic adventure!
Whether your campaign is classic fantasy or set in the swashbuckling era, these adventure outlines are easy to adapt to your setting.
How to use them:... [click here for more]|
|70.||Geldeheim is the seat of Alegar II, King of Orbaal and valhakar of Clan Taareskeld. The castle is Orbaal's strongest fortification and sits on the south shore of the Geldesfjord, the most populous region of the kingdom. Geldeheim's rulers are warlike viking invaders from Ivinia who, despite conquering far northern Hârn more than 50 years ago, remain vastly outnumbered by the oppressed indigenous... [click here for more]|
|71.||A missing mage... A ruthless band of kidnappers... A sinister conspiracy... Night Below, the first epic campaign adventure for the AD&D game, is designed to take the player characters from 1st level to 10th level and beyond. The PCs start as beginning adventures on a routine courier mission who soon become drawn into combating a sinister plot that menaces the pleasant land of Haranshire.... [click here for more]|
|72.||This book is a perfect accessory for the Advanced Fighting Fantasy RPG based upon the original classic Sorcery Spell Book. Two hundred and fifty five herbs and plants! Sample Archetypes New Plant Monsters Original Fighting Fantasy Illustrations New Rules for Herb Use Great for players and Directors alike, this book will become an invaluable reference for your Advanced Fighting Fantasy game. ... [click here for more]|
|73.||HârnWorld is a detailed, realistic, flexible, and system-neutral setting for fantasy role-playing games. Since 1983, HârnWorld has been used by thousands of people across the world to run a wide array of medieval fantasy adventures. HârnWorld can accommodate whatever style of campaign you are looking for, whether your player characters are knights, mages,... [click here for more]|
|74.||A Horde of New 5th Edition Monsters!
DM: “A collection of hundreds of eyes floats down the corridor toward you, trailing ganglia and dripping caustic fluid that sizzles when it hits the ground. What do you do?”
PLAYER: “I retire, and become a farmer.”
Whether you need dungeon vermin or a world-shaking personification of evil, the Tome of Beasts has it.... [click here for more]|
|75.||Deep Carbon Observatory is an adventure for Dungeons and Dragons. The adventure takes players from a town devastated by an unexpected flood, through a drowned land where nature is turned upside down and desperate families cling to the roofs of their ruined homes, hiding from the monstrous products of a disordered world, through the strange tomb of an ancient race, to a profundal zone, hidden for millennia... [click here for more]|
|76.||The Year is 2090. The Tendril Access Processor—or TAP—connects humanity to the Global DataNet, allowing interaction with Hyper Reality and all the Global DataNet has to offer, for better or worse. Malware, viruses, and hackers are as much of a threat as they ever were, and now your personal computer is woven into your cerebrum. The human genome is an open book to science, one that can be... [click here for more]|
The Things We Leave Behind is an anthology of 6 modern day scenarios for the Call of Cthulhu roleplaying game published by Chaosium, Inc, edited by Jeff Moeller, and written by Brian M. Sammons, Scott Dorward, Simon Brake, Oscar Rios, and Jeff Moeller with art by Davide Como, Badger McInnes, Dean Engelhardt, and Stephanie McAlea. We are proud to announce that The Things We Leave... [click here for more]|
|78.||Shiran is Hârn’s smallest city. Located on the north bank of the Thard River near Lake Benath, it is the second-largest settlement in the Thardic Republic and capital of Shiran Province, one of six in the Republic. Shiran is one of the Republic’s economic and cultural centers. The city has a reputation for corruption and hedonism and is known throughout Hârn as the “City... [click here for more]|
|79.||Blades in the Dark is a tabletop role-playing game about a crew of daring scoundrels seeking their fortunes on the haunted streets of an industrial-fantasy city. There are heists, chases, occult mysteries, dangerous bargains, bloody skirmishes, and, above all, riches to be had — if you’re bold enough to seize them.
You and your fledgling crew must thrive amidst the threats of... [click here for more]|
|80.||HARP FANTASY - the new road to High Adventure
Heroes Wanted, No Previous Experience Required. On the Job Training Provided. Flexible Hours. Travel Opportunities. Profit Sharing. Health Plan. You Kill it, you Loot it. Are you ready for action, excitement and adventure? Then you're ready for High Adventure Role Playing: Fantasy. HARP Fantasy brings you all the flexibility, simplicity,... [click here for more]|
HârnMaster Religion Religion is pervasive is all levels of Hârnic society. The churches are very powerful and influential. No roleplaying campaign is complete without them. HârnMaster Religion is compatible with both the second and third editions of HârnMaster.
Cleric Character generation Extensive rules and background for generating and running a cleric character... [click here for more]|
|82.||In Adventures in Middle-earth™ the greatest fantasy setting of all time comes to the world's favourite roleplaying game rules! Take your gaming group to Middle-earth with this thematic and atmospheric, OGL-compatible setting guide.
“It's a dangerous business, Frodo, going out your door. You step onto the road, and if you don't keep your feet, there's no knowing where you might... [click here for more]|
|83.||The magic has returned! Spell Law, the heart of the Rolemaster magic system is back with more power. Re-edited, reorganised, this new edition of Spell Law gives your favourite spellcaster the punch they need to take on the villains or extra punch if they are the bad guys. Explore new realms of power and plumb the depths of magic without sacrificing playability. Why settle for less... [click here for more]|
|84.||Far to the east lie the cursed islands of Kaidan. There the dead rest uneasy, the undying rule with absolute power, cruel samurai oppress the people, savage demons roam the wilderness, shapeshifting creatures fill the forests and not even death is an escape. Locked in an broken cycle of death and rebirth, Kaidan is a land in need of light. It is a land in need of heroes.
Kaidan is a fantasy role-playing... [click here for more]|
|85.||HârnWorld Bestiary Hârn is a rugged, wild, dangerous island where pockets of civilization are surrounded by large tracts of wilderness. It is a land of feudal kingdoms, noble knights, religious turmoil, wild tribesmen, and savage creatures. There is even a god who creates hundreds of unique creatures called the Ivashu. Bestiaries are a useful source of creatures to help or hinder... [click here for more]|
The Second Age of Man is a savage time of sorcery and bloodshed, where strong men and beautiful women battle with warlords, priests, magicians and gladiators to carve a bloody path to the Throne of Lemuria...
Barbarians of Lemuria is a heroic role-playing game set firmly in the sword-and-sorcery genre. Lemuria is a post-apocalyptic world thousands of years in the future and unrecognisable... [click here for more]|
|87.||Incoming Intelligence Brief, Captain!
It is often said that war is 90% information and, in 24th century Clement Sector, it is no different. While most governments have intelligence agencies which provide this sort of information, the general public relies on Wendy's Naval Weekly as the premier source of naval information. Most starship captains have Wendy's Naval... [click here for more]|
|88.||HARLEM UNBOUND Investigate Mythos mysteries in 1920s NYC’s Harlem Renaissance! An RPG sourcebook for Call of Cthulhu and GUMSHOE.
PICTURE THIS... New York City in the 1920s: Prohibition is in full swing, and bootleggers are living high. African Americans flee the oppressive South for greener pastures, creating a new culture in Harlem. The music of Fats Waller and Duke Ellington pours out of... [click here for more]|
|89.||37 Fantasy spot illustrations!
PREVIEW PDF DEMO HERE
Spot Art Set 8 Our biggest spot art set yet! Within this pack of 37, 300 dpi tiffs you will find the following images:
• Pig faced orc running and portrait version
• Orc bust in helmet
• Running skeletal warrior
• Gargoyle head
• Helmet wearing man
•... [click here for more]|
|90.||Judges and jury.
Delta Green's Task Force T.I. screwed up. They were in Myanmar, deep in the undeveloped hinterlands. The operation went south, people died, and something unnatural and monstrous escaped -- perhaps with the aid of an agent from the task force.
Now they're the operation for a new team of agents. The player characters must hear testimony from the survivors of Task Force T.i.,... [click here for more]|
|91.||Local villagers whisper of a mysterious place deep in the marsh - a place shrouded in mist and dotted with barrow mounds, ruined columns, and standing stones. The tomb-robbers who explore beneath the mounds - or rather the few who return - tell tales of labyrinthine passages, magnificent grave goods, and terrifying creatures waiting in the dark. Are you brave (or foolish) enough to enter the Barrowmaze?... [click here for more]|
|92.||Ptolus: Monte Cook's City by the Spire
A full-color illustrated fantasy city sourcebook
Either in print or in PDF, Ptolus is the most deluxe and useful roleplaying product ever produced. This landmark fantasy setting offers an in-depth treatment of hundreds of city locales and characters straight from the 3rd Edition playtest campaign of Monte Cook, one of the system's designers. Inside these... [click here for more]|
|93.||A Nineties rave drug called Reverb is back on the streets, better and stronger than ever. Now, its users and dealers have started vanishing. The Agents must identify and stop the source of the unnatural drug before anyone else falls prey to it.
This scenario is meant to introduce new players and new Agents to Delta Green. It focuses on concepts that may be familiar to old... [click here for more]|
|94.||Hello all, this one is short and sweet: It's a 26-page old school Gygaxian OSR Non-Player Character (NPC) generator, designed to help you create NPC concepts in a very short timeframe. You can use this book between sessions or even at the table to improv a character during a sandbox game. Extensive tables are included to help you in determining an NPC's name, mythos/homeland, sex, race, class, experience... [click here for more]|
|95.||This collection of eleven 1 on 1 Adventures is now available in 1 tome-now powered by Pathfinder Roleplaying Game!
1 on 1 Adventures #1: Gambler's Quest 1 on 1 Adventures #2: The Star of Olindor 1 on 1 Adventures #3: The Forbidden Hills 1 on 1 Adventures #4: The Sixth Cavalier 1 on 1 Adventures #5: Vale of the Sepulcher 1 on 1 Adventures #6: The Shroud of Olindor 1 on 1 Adventures #6.66: The Pleasure... [click here for more]|
|96.||First published in 1981, B2, The Keep on the Borderlands by Gary Gygax as been played by more people than any other roleplaying adventure, providing an introduction to the hobby for hundreds of thousands of gamers. Now, almost twenty years later, the Keep has declined into a sleepy outpost settlement. The trained warriors once stationed here and the experienced adventurers who once flocked to the... [click here for more]|
|97.||The Mentalist’s Handbook is an expansion to the Mind sphere from the Spheres of Power magic system. Inside these pages you’ll fi nd new talents, new feats, new class options, and more for making the most of Mind magic in your games.
The Mentalist’s Handbook is book 10 in a multi-part series. ... [click here for more]|
|98.||Imrium Castle stands on a rocky crag in the shadow of the Rayesha Mountains, The castle is held by the Imrium Cohort of the Thardic Republic's Gerium Legion and protects a town made wealthy by its role in the salt trade, the source of much of the republic's income.
The Imrium Castle article describes the settlement's history, government, religion, and economics, with special attention to... [click here for more]|
|99.||Aross the scorched heat of the barren desert lie the jungled hills of Shoma, where the crazed queen of a lost tribe jealously guards a mine that contains untold riches. But in the quest for the buried gold, what terrors might be awakened that slumber in the prehuman vaults beneath the mine...?
This edition of the classic adventure by Xoth.net is converted for use with the Barbarians of Lemuria: Mythic... [click here for more]|
|100.||A New Land in Shadow by Darren Pearce
On the coast of the Auroral Ocean, almost directly opposite from the Pirate Isles to the east, stands Dis, the City of Chains. One of the member states of the Confederacy of Nine Cities, it sits on the eastern shore of Rûl, perfectly situated at the intersection of several major land and sea trade routes. While nominally a trading city, it is... [click here for more]|