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Savage Insider Deluxe Issue #1: Modularity
Savage Insider Deluxe Issue #1: Modularity
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Top 100 des Produits
This is a listing of products ranked by copies sold divided by days on sale.
01.Triumphant! Super Heroic Role Playing Game

Triumphant! Super Heroic Role Playing Game

TRIUMPHANT! The Super Heroic Role Playing Game Superheroic role playing action at its best. Triumphant! has straightforward character generation by dice allocation or determined randomly, if you prefer. Most of the powers you'd expect to see in a super heroic rpg - plus, it's simple to add more, if needed. Powers used to both attack and defend - zap down that power blast with your ...   [click here for more]
02.InfestAsia: A Savage Worlds mission set in the jungles of Evil

InfestAsia: A Savage Worlds mission set in the jungles of Evil

Vietnam 1968: As the Tet Offensive pushes forward and casualties mount, dark secrets are at play. Amongst the bloodshed, an ancient evil struggles to be reborn deep in the jungle. They say that in war, one can lose their mind to the hatred and violence... but there are worse things. Far, far worse.  InfestAsia is a Savage Worlds adventure of...   [click here for more]
03.d20pfsrd.com presents Open Gaming Monthly #3

d20pfsrd.com presents Open Gaming Monthly #3

d20pfsrd.com presents Open Gaming Monthly is your premier source for NEW content, articles, and news for your favorite Open Gaming Systems. This 96 page full color magazine presents content from all your favorite writers and game designers. Here's some of the articles and columns! Featured
P18    Merchants & Margins If there’s one thing that can be ...   [click here for more]
04.Folklore: A Rules-Light Roleplaying Game

Folklore: A Rules-Light Roleplaying Game

Folklore is a complete rules-light generic roleplaying game designed to be playable after about ten minutes of reading, with enough structure to keep your adventures running smoothly. If you and your friends want to slay dragons and save princesses with little to no prep-time, Folklore just may be the game for you. This game has been trimmed down to the point that the entire rules set fits into a...   [click here for more]
05.Gygax magazine issue #1

Gygax magazine issue #1

The premiere issue of Gygax magazine - the quarterly adventure gaming magazine. Contents for issue #1: The cosmology of role-playing games by James Carpio Still playing after all these years by Tim Kask Leomund's Secure Shelter by Len Lakofka The ecology of the banshee by Ronald Cornclick here for more]
06.BareBones Fantasy Role Playing Game

BareBones Fantasy Role Playing Game

It may be small, but this game is a complete and unique fantasy role playing game. Add pencils and dice and you’ll have everything you need! Create your character and embark on an epic journey wrought with peril and rewards limited only by your imagination. Flip through the pages and you’ll see: Classic character races: Elf, Dwarf, Halfling, and Human. Eight character skills: Cle...   [click here for more]
07.Legend

Legend

The Legend RPG - for just $1! Using the core rules from RuneQuest II, Legend is a new fantasy roleplaying game that serves as the basis for a multitude of settings and worlds. 100% compatible with all previous RuneQuest II books, including Elric of Melnibone, Deus Vult and Wraith Recon, Legend repackages the rules into a new digest-sized format. RPG fans will not be dissappointed in the a...   [click here for more]
08.Adventures Dark and Deep Game Masters Toolkit

Adventures Dark and Deep Game Masters Toolkit

What if Gary Gygax had not left TSR in 1985, and had been allowed to continue developing the world’s most famous fantasy role-playing game? Adventures Dark and Deep attempts to answer that question. We will, unfortunately, never know exactly what it would have looked like, because Gary Gygax did leave TSR in that year, and others took over the job of designing the second (and subsequent) v...   [click here for more]
09.D&D Basic Set Rulebook (Basic)

D&D Basic Set Rulebook (Basic)

This is the 1981 edition of the D&D Basic Rulebook, which was sold as part of the boxed D&D Basic Set and also on its own. It was the first true standalone edition of what became "Basic D&D" as previous editions had instead been based on OD&D play. Product History The Dungeons & Dragons Basic Rules (1981), by Tom Moldvay, was the second edition of Basic D&...   [click here for more]
10.High Space Core Rules (v1.0)

High Space Core Rules (v1.0)

Fast, Furious Fun… in the Far Future! “The final ruleset is here! If you are looking for a game that delivers epic, galaxy-spanning space opera, with rules that keep the action coming at light-speed, then look no further. High Space blends the very best sci-fi tropes with Savage Worlds, giving you freedom to play humans, robots, aliens… even starships!  A...   [click here for more]
11.Dungeon World

Dungeon World

Golden Geek RPG of the Year 2012 Combining high-action dungeon crawling with cutting-edge rules, Dungeon World is a roleplaying game of fantasy adventure. You and your friends will explore a land of magic and danger in the roles of adventurers searching for fame, gold, and glory. Dungeon World’s rules are easy to learn and always drive the action forward in unexpected ways.  A missed ...   [click here for more]
12.EABA v2.0 [augmented pdf]

EABA v2.0 [augmented pdf]

EABA v2 is a technological and to some extent conceptual evolution of the first edition of EABA (or EABA v1). EABA is the self-mocking acronym for the End All Be All role-playing system, a universal system designed to work with any genre, level of...   [click here for more]
13.D&D Expert Set Rulebook (Basic)

D&D Expert Set Rulebook (Basic)

This is the 1981 edition of the D&D Expert Rulebook by Dave Cook, which was sold as a counterpart to the Moldvay D&D Basic Set. Product History The Dungeons & Dragons Expert Rules (1981), by David "Zeb" Cook, was released simultaneously with the second edition Basic Rules (1981) in January 1981. For the first time ever, it offered the opportunity to achieve levels 4-...   [click here for more]
14.Dungeon of the Unknown

Dungeon of the Unknown

Located near the coast of hex 2214 of the Isle of the Unknown, this dungeon enshrines the mysteries of the Isle’s lost Minoan past. The module includes scaling information that allows it to be immediately and effortlessly used to challenge characters from 1st through 10th level. It features: 2 Dungeon Levels 20 Legends 2 Wandering Monster Tables 6 Sample Goop Monsters and a Random Gene...   [click here for more]
15.Nova Praxis [Augmented PDF]

Nova Praxis [Augmented PDF]

See trailer and download a preview here!
This is the PDF version of Nova Praxis, but it is not just a fully bookmarked and linked PDF version of the book. The Augmented PDF has gone through an entirely separate layout process, developed from the ground up to run on widescreen laptop screens and tablets.  The Augmented PDF also features a n...   [click here for more]
16.Basilisk!

Basilisk!

The town of Cayhill needs your help... They've been living their lives blindfolded... Basilisk! is an adventure compatible with Folklore: A Rules-Light Roleplaying Game, but can be used in any game that you prefer! In the same way that Folklore is a rules-light game, Basilisk! is a light adventure. What that means is that instead of finding intricate point by point plot deta...   [click here for more]
17.Mutants & Masterminds Gadget Guide: Heavy Weapons

Mutants & Masterminds Gadget Guide: Heavy Weapons

Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys ...   [click here for more]
18.BattleTech: Technical Readout: 3145 Capellan Confederation

BattleTech: Technical Readout: 3145 Capellan Confederation

The great experiment that was the Republic of the Sphere has  failed. Withdrawn behind the Fortress walls, the once-great  power has become a silent, opaque remnant of its former glory. Without its influence, old hatreds have risen anew. As war once   more rages across the Inner Sphere, new equipment strides across   ancient battlefields. Technology, once stagnated by...   [click here for more]
19.AL 5: Stars in the Darkness [DCC]

AL 5: Stars in the Darkness [DCC]

Purple Duck Games Presents! AL 5: Stars in the Darkness by Daniel J. Bishop (Raven_Crowking). In millennia past, the ancestors of the elves protected the stars as they followed their courses, for there are wolves in the outer dark.  Yet what manner of creature would dare to consume stars as though they were sheep in the field?  And what has become of the ancie...   [click here for more]
20.High Adventure Role Playing Fantasy

High Adventure Role Playing Fantasy

HARP FANTASY
- the new road to High Adventure Heroes Wanted, No Previous Experience Required. On the Job Training Provided. Flexible Hours. Travel Opportunities. Profit Sharing. Health Plan. You Kill it, you Loot it.

Are you ready for action, excitement and adventure? Then you're ready for High Adventure Role Playing: Fantasy.

HARP Fantasy brings you all th...   [click here for more]
21.0one's Blueprints: Eerie Forest - Ruins of Spiderhaunt Manor

0one's Blueprints: Eerie Forest - Ruins of Spiderhaunt Manor

Eerie Forest is a haunted forest you can place anywhere in your own campaign. The forest is dotted with suggestive locations and interesting places to explore.

In this blueprint you will find the maps of the Spiderhaunt Manor (ground floor, first floor and rooftop) plus the cellar with the lab and a dungeon called “the Web”, below the cellar itself.

Araknos wa...   [click here for more]
22.The Herbalist Base Class [PFRPG + OGL 3.5]

The Herbalist Base Class [PFRPG + OGL 3.5]

Have you ever killed a man with a handful of grass? She has. While some individuals, the druids and rangers of the world, learn to coexist and be one with nature, other individuals, the alchemists of the world, learn to harness nature and force it to do their bidding. The herbalists of the world take a path between these two extremes. Herbalists see the natural world as a too...   [click here for more]
23.World of Darkness: The God Machine Chronicle

World of Darkness: The God Machine Chronicle

"Here’s the question: Do you really want to know? Because it’s not like it’s a secret. It's just like your car - it doesn’t run by magic but it might as well, for all you know when you look under the hood." – Wesley Cote, AKA The Key What Has Risen May Fall What is the God-Machine? That question doesn't have a sing...   [click here for more]
24.ICONS: Great Power

ICONS: Great Power

With Great Power... Comes great fun! Great Power is a complete super-powers sourcebook for the Icons Superpowered Roleplaying game, taking the powers from the game to new heights, with more details, more options, more depth, and more ... power! In its pages you will find: New Power Generation Tables covering all of the powers in the book, and pluggi...   [click here for more]
25.0 hr: Renegade

0 hr: Renegade


RENEGADE
Corsair The Renegade class of starships was designed as a multipurpose vessel capable of hauling cargo, moving passengers, exploration, reconnaissance, and light combat duty. As with many such designs the ship is adequate for a variety of roles but particularly excels at none. The small crew requirement and ease of maintenance have made the...   [click here for more]
26.Battlemap - The Plane of Havoc

Battlemap - The Plane of Havoc

Win this map! All you need to do is like the Lord Zsezse Works facebook page if you do not already and then share the post called "Would you like to WIN a map?" on your wall (it is the higlighted post).  One fan of the Lord Zsezse Works facebook page will be selected at random on 22th May 2013.

!! Please select the Public options next to the Share butt...   [click here for more]
27.Mutants & Masterminds Gadget Guide: Energy Weapons

Mutants & Masterminds Gadget Guide: Energy Weapons

Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys ...   [click here for more]
28.Tome of Munitions 2: True Grit

Tome of Munitions 2: True Grit

Show Us Your Grit! When the chips are down, you're out of ammo, and death is looming over your head, giving in to despair is natural. Death is a natural part of life. So, do you accept it, or do you fight kicking and screaming? For those who spit on the first choice, move beyond fear and throw their empty weapon in death's face with maniacal laughter, we have this simple offering...   [click here for more]
29.Barrowmaze I

Barrowmaze I

UPDATE (Sept 2012): Barrowmaze has been edited and revised with new internal and back cover art and new maps. Barrowmaze II, the Barrowmaze I and II Illustration booklets, and the poster maps of BM I and II are all now available on RPGnow. Local villagers whisper of a mysterious place deep in the marsh - a place shrouded in mist and dotted with barrow mounds, ruined columns, and sta...   [click here for more]
30.SlaughterGrid

SlaughterGrid

Created by genocidal halflings aeons ago, SlaughterGrid is a strange and gruesome dungeon, avoided by all save the bravest or most foolhardy of adventurers. This module features:
* An 18-area mini-hexcrawl to start you off
* A three-level dungeon with 55 encounter areas
* 32 new monsters, including stygiacs, gold-whores, progenitors, and necro-otyughs
* Weird treasure, dangero...   [click here for more]
31.Astonishing Swordsmen & Sorcerers of Hyperborea

Astonishing Swordsmen & Sorcerers of Hyperborea

ASTONISHING SWORDSMEN & SORCERERS of HYPERBOREA is sword-and-sorcery role-playing at its pinnacle. Play an Amazon fighter, Atlantean magician, Esquimaux shaman, Hyperborean warlock, Ixian necromancer, Keltic barbarian, Kimmerian cataphract, Pictish thief, Viking berserker, or one of many other possibilities. The heroes of a HYPERBOREA campaign delve the mazes and l...   [click here for more]
32.DC ADVENTURES Universe

DC ADVENTURES Universe

The DC Universe is yours to play in! The fourth and final book of the DC Adventures superhero roleplaying game gives you an entire universe to explore. DC Adventures: Universe is a comprehensive guide to the ultimate superhero setting, taking you on a journey from the famous cities and hidden places of Earth to out amongst the stars and even to parallel realities and "elseworlds." In its...   [click here for more]
33.Genius Guide to Apeiron Staves

Genius Guide to Apeiron Staves

What In The World Are Apeiron (pronounced a-pay-ron) Staves? Simply put, they are to spellcasters what a magic sword is to a fighter. They are weapons of war used by the magically inclined to blast away that which ails them. Where the swordmaster passes down his blade to his favorite student, so too does the master wizard pass his apeiron stave down to his star apprentice. Apei...   [click here for more]
34.Magic Emporium

Magic Emporium

Features One of the most detailed buildings in our product line yet. The Magic Emporium has a dynamic roof design including a new cone roof feature, wall dormers, chimney and a balcony for miniature encounters. The kit also comes with “filler’ steps to support miniatures on the stairs as well.   NEW Gaming Details Inside the Detailed Instructions Guide you will...   [click here for more]
35.Keranak Kingdoms Fantasy Setting

Keranak Kingdoms Fantasy Setting

This setting book details the Keranak Kingdoms, a collection of provinces called home by many races and cultures.  Beset by political turmoil and moral instability, it is a realm where a sharp sword or a well-timed spell can make a commoner a legend. Destiny has betrayed the kingdoms.  Gods who once walked shoulder-to-shoulder with mortal races are now banished, their power waning.&nb...   [click here for more]
36.Trouble Brewing

Trouble Brewing

Relaxing at a tavern in Tenkar, shedding the dust of the trail from your boots and clothes, you stumble upon a danger that threatens the peace of this town. The local constable and his deputies are too busy dealing with its symptoms to address the cause. Are you and your friends ready to deal with the sinister secret beneath Tenkar?  This is a rank 1 adventure for the BareBones Fantasy&t...   [click here for more]
37.101 Variant Monsters (PFRPG)

101 Variant Monsters (PFRPG)

Use your favorite monsters but change the game! Make your monster new again without changing its Challenge Rating. No templates to apply, just switch out the monsters existing abilities for the new ones. This saves you time while instilling a sense of dread and wonder of the unknown back into the game, even for those jaded players who have memorized the Bestiary. Do more than just make cosmetic c...   [click here for more]
38.B2 The Keep on the Borderlands (Basic)

B2 The Keep on the Borderlands (Basic)

This module includes a cover folder with maps and a complete description booklet to form a ready-made scenario for DUNGEONS & DRAGONS® Basic Set. It has been specially designed for use by beginning Dungeon Masters so that they may begin play with a minimum of preparations. Within are many features to aid novice players and Dungeon Masters: legends, history and background informa...   [click here for more]
39.rpgKids Adventure Pack I

rpgKids Adventure Pack I

Get ready to embark on more adventures with your kids with the rpgKids Adventure Pack I for the rpgKids Role-Playing Game! Included in this pack are four adventures that will take the young heroes to far off places and pit them against fearsome adversaries. The Curse of the Sleepy Mist - The evil wizard Geleron has released a magical mist that has put the entire tow...   [click here for more]
40.rpgKids (v1.5)

rpgKids (v1.5)

Introduce children to the hobby of a lifetime with rpgKids, the simple-to-play game of fantasy adventures. rpgKids was originally published at the ENnie-nominated (2010) blog, NewbieDM.com, and was included in Open Game Table: The Anthology of Roleplaying Game Blogs, Vol. 1. This new edition (v1.5) incorporates feedback from dozens of sessions of play and adds new rules to enhance ...   [click here for more]
41.Crawl! fanzine no. 7

Crawl! fanzine no. 7

Crawl! No.7: Tips, Tricks and Traps!

Tips and Tricks for playing DCC RPG! And making Traps more brutal! Run Mazes! Creative Skill Checks! Unique Ogres! A Chaotic Sword! and Crit Tables for Traps! About Crawl! fanzine Crawl! f...   [click here for more]
42.Crawl! fanzine no.1

Crawl! fanzine no.1

CRAWL! No.1 at an introductory price! The debut issue of Crawl! a fanzine dedicated to Dungeon Crawl Classics Role Playing Game features: The first ever new 3rd party Patron! Simple tips & tricks for running Sword & Sorcery campaigns! Converting Old-School Spells! New skill systems! And a few other new rules to mix things up! Bo...   [click here for more]
43.The Genius  Guide to More Rogue Talents

The Genius Guide to More Rogue Talents

Rogue talents are a crucial part of the core rogue class. They received an overhaul (adding the categories of edges and grand talents and combining the assassin, ninja, and rogue into one flexible stealth-and-trickery class) in The Genius Guide to the Talented Rogue, and this book is designed as a follow-up to that product. However, to use these new talents with the ninjas and rogues from...   [click here for more]
44.Flesh & Blood - BBFRPG Accessory

Flesh & Blood - BBFRPG Accessory

In this official supplement to the BareBones Fantasy role-playing game, you'll find 20 playable character races fully defined.  Beautifully illustrated and ready to drop into an existing campaign setting.  If you're playing in the Keranak Kingdoms you're in luck; each race is given cultural information on how and where it fits into the kingdoms.  If you're a GM running kingdom...   [click here for more]
45.Teratic Tome

Teratic Tome

This enchiridion of entities should only be used by DMs inclined towards malfeasance, sadism, and base wrongdoing. Torn from the pages of the Books of Pandemonium, these horrific fiends -- including the grotesquely talented Curhadac, the sadistic Eremite, and the death-singing Acronical -- will test the mettle of any adventuring party. Teratic Tome is an OSRIC-compatible bestiary featuring: ...   [click here for more]
46.Midgard Adventures 5: Beyond the Ghostlight Reef

Midgard Adventures 5: Beyond the Ghostlight Reef

What Really Happens Out on Ghostlight Reef? The scholar Balack Giolan has long been intrigued with the odd women working the Ghostlight Reef, who extract its dream coral and delve its depths. His own hardened mercenaries fear to explore the Reef, but these women bring back arcane treasures, including the ebonsrib squid-ink Balack wants. He’s been spying on their leader to gauge her tr...   [click here for more]
47.Crawl! fanzine no. 6

Crawl! fanzine no. 6

Crawl! No.6: Classic Class Collection!

New classes for Dungeon Crawl Classics RPG as chosen by the DCC RPG community: The Talented Bard! The Tricky Gnome! The faithful Paladin! The survivalist Ranger! Plus a New Spell And Custom Thieves! ...   [click here for more]
48.NeuroSpasta - 4E

NeuroSpasta - 4E

The city of Archon. The most cosmopolitan, technologically advanced metropolis the world has ever seen, where the nations of the world have at last come together to lay aside their differences. Will it be our last hope for a peaceful future or the chilling harbinger of a totalitarian dystopia?    It falls to the members of the Division of Public Safety to protect ...   [click here for more]
49.The Crying Mother

The Crying Mother

It should have been an easy job: a rich merchant, his fatty purse, a dagger in the night and spending the ill gained loot in one of the worst taverns of Jalizar.
But life in the City of Thieves isn’t easy. 
Even a simple theft can have nightmarish consequences, if among the stolen loot there is an ancient gift from a mother sto her beloved son.
Rooftops chases, terrible n...   [click here for more]
50.AL 4 - The Waystation (DCC)

AL 4 - The Waystation (DCC)

AL 4: The Waystation by Dave Przbyla, for the Dungeon Crawl Classics roleplaying game. The Dwarves of Upanesh were prosperous and widespread; their transport/mining system was efficient and admirable.  Their ancient downfall was tragic, but not without its heroes. Minoc Manshield and his mystical hammer Stone Fist, tools of the great god Upan saved many of his people and took many inv...   [click here for more]
51.Crawl! fanzine no. 5

Crawl! fanzine no. 5

Between your ADVENTURERS and what they think is their TREASURE are MONSTERS. Monsters, and more Monsters!

In this issue be Monsters! Monsters with Class-like features! The ORC as a monsterous Player Class! A cheat sheet for quick monster stats! Different takes on some standard monsters! ...   [click here for more]
52.T1-4 Temple of Elemental Evil (1e)

T1-4 Temple of Elemental Evil (1e)

A sinister force, long thought destroyed, stirs from the black hole that spawned it. Like an ebony darkness it prowls the land and safety is but an illusion, for it watches from every shadow and ponders possibilities.

What began years ago, with the introduction of the players to the quiet village of Hommlet and the amazing lands of Greyhawk, at last is complete. Here is the l...   [click here for more]
53.Shadow World: The Cloudlords of Tanara

Shadow World: The Cloudlords of Tanara

A classic module of Shadow World, set in the east of the continent of Jaiman, and updated by Terry Amthor for play in both its original time era and the current Shadow World timeline. The original Cloudlords of Tanara was set over three thousand years before the present time of 6056 in the Third Era. Some things are the same, but many things have changed. Groups dormant for ages have awakened a...   [click here for more]
54.Crawl! fanzine no.2

Crawl! fanzine no.2

The 2nd issue of Crawl!, the fanzine dedicated to Dungeon Crawl Classics Role Playing Game. 

This issue features:  Treasure Tables, Lucky and Legendary Items! New weapons and equipment by Colin Chapman! A merchant from the Sunken City by Jon Marr! New art from new artists! (And our awesome regular ones ...   [click here for more]
55.Crawl! fanzine no. 4

Crawl! fanzine no. 4

The 4th issue of Crawl! is an adventure module by Yves Larochelle and art by Scott Ackerman. It features: A complete adventure for 4 to 8 5th-level characters! A detailed village full of interesting locals but with a hidden secret! A nearby forest full of unique beasts including a dragon! A deadly dungeon with click here for more]
56.In the Prison of the Squid Sorcerer

In the Prison of the Squid Sorcerer

The Mermaids from Yuggoth Attack!
Your players have ransacked dungeons and slain mighty beasts, rescued the helpless and thwarted the sinister plans of demons. But they have never seen anything like the strange items, blasphemous rituals, or horrors that await within these pages.

Lurking herein are twelve short encounters for the Dungeon Crawl Cl...   [click here for more]
57.E-Z DUNGEONS: Deluxe Edition

E-Z DUNGEONS: Deluxe Edition

The easiest 3D dungeon model set just got easier! Fat Dragon Games is proud to present E-Z DUNGEONS: Deluxe Edition, the all new successor to our award winning E-Z Dungeons: Basic Set. This new model set features richly detailed graphics, new items, new layout and attachment techniques, and even more builder-friendly assembly designs. This set utilizes our all new 'E-Z Layout' designs, allowing yo...   [click here for more]
58.Adventures Dark and Deep Players Manual

Adventures Dark and Deep Players Manual

What if Gary Gygax had not left TSR in 1985, and had been allowed to continue developing the world’s most famous fantasy role-playing game? Adventures Dark and Deep attempts to answer that question. We will, unfortunately, never know exactly what it would have looked like, because Gary Gygax did leave TSR in that year, and others took over the job of designing the second (and subsequent) v...   [click here for more]
59.Storm of the Century: A Spirit of the Century Adventure

Storm of the Century: A Spirit of the Century Adventure

A THRILLING (AND CHILLING) TALE OF METEOROLOGICAL PERIL! When two of the Century Club’s most dangerous foes join forces, Summer turns to Winter overnight in the Windy City!  Will the brave heroes of the Century Club unravel the mystery in time to save the city—and the world—from the dawn of a new Ice Age?  It’s up to you!...   [click here for more]
60.Crawl! fanzine no.3

Crawl! fanzine no.3

The 3rd issue of Crawl! features:Simple Spell System for NPCs! The Magic Wand spell by RavenCrowking! A Magical Kobold by Sean Ellis! Anti-Magic Items by Jon Wilson! Expanded Familiar entries by Colin Chapman! The long-awaited click here for more]
61.Guide to the City State (1976)

Guide to the City State (1976)

From our glorious first year, 1976, this is the original Guide to the City State. All 54 pages have here been scanned from Bob Bledsaw's own in-house copy (some cleaning of minor coffee-stains was required) but she is good as gold! Out of print for over 30 years, this was the foundation of what later became a benchmark of fantasy role-playing, and our best-seller, City State of the Invincible Over...   [click here for more]
62.Lamentations of the Gingerbread Princess

Lamentations of the Gingerbread Princess

Sometimes you want to play an adventure where you can recapture that feeling of childlike innocence. And, sometimes, wishes do come true.
LotFP presents more hard biting horror: Now with unicorns, gumdrops and rainbows!

By Zzarchov Kowolski (Gnomes of Levnec, A Thousand Dead Babies)

For character levels 1-4.

Not suitable for Children of any age....   [click here for more]
63.Ten Exotic Clubs

Ten Exotic Clubs

LET'S GO CLUBBING! This Document Features Ten New Magical Clubs For Use With The Pathfinder Roleplaying Game. These clubs range in value from 9000 gp to 40,000 gp, making them ideal for mid level gaming. Each club features a unique array of powers including several that are useful outside of combat. · Athletic Club · Club for Growth ...   [click here for more]
64.The Genius Guide to the Talented Rogue

The Genius Guide to the Talented Rogue

Rogues are the iconic masters of stealth and subterfuge, with access to both a number of powerful set class features (primarily relating to traps, evasion, and sneak attacks) and a flexible set of customizable talents. While this gives them a wide range of options, it can also lead to characters with specific sneak, criminal, or adventurer concepts having abilities they don’t need, such as a...   [click here for more]
65.The Mystic Archer

The Mystic Archer

The bow is an instrument of focus and harmony. It is an instrument of calm perfection – when the archer draws her bow and nocks an arrow, a sense of stillness falls over her. She waits for the perfect moment, her senses focused and honed on a single point. When she releases her arrow, there is no hesitation – the reaction takes but an instant. The bow is the perfect weapon in the mind of the ...   [click here for more]
66.Ultimate Three Kingdoms Guide (Savage Worlds)

Ultimate Three Kingdoms Guide (Savage Worlds)

The Three Kingdoms period of ancient China was born from the decentralization of the Chinese government and the rise of regional warlords. With the fall of the Han Dynasty, these warlords ruled their over their provinces and battled for control of the land. After only three remained, the three kingdoms of Wei, Wu and Shu were formed, but the battles did not end. These new three kingdoms continued ...   [click here for more]
67.KOBOLD Guide to Worldbuilding

KOBOLD Guide to Worldbuilding

The Essential Elements for Building a World Roleplaying games and fantasy fiction are filled with rich and fascinating worlds: the Forgotten Realms, Glorantha, Narnia, R'lyeh, Middle-Earth, Barsoom, and so many more. It took startling leaps of imagination as well as careful thought and planning to create places like these: places that readers and players want to come back to again and again. Now...   [click here for more]
68.The Unspeakable Oath 22

The Unspeakable Oath 22

Arc Dream Publishing is proud to present The Unspeakable Oath, a more-or-less quarterly digest of tools, scenarios, and reviews to make your Cthulhu Mythos games more terrifying than ever. The Unspeakable Oath 22 includes: “The Dread Page of Azathoth,” an editor’s column. Guest columnist Kenneth Hite pays tribute to Lynn Willis. click here for more]
69.ICONS Superpowered Roleplaying

ICONS Superpowered Roleplaying


A Triple ENnie-Award Nominee!

• Best Rules
• Best New Game
• Best Game


What kid hasn’t pretended to be a superhero at some point: worn a cape, “flown” around, bounced imaginary bullets, or shot “blasts of power”? Why not? After all, the superhero is the perfect modern fantasy: powerful, respected, and lov...   [click here for more]
70.Vornheim: The Complete City Kit

Vornheim: The Complete City Kit

Vast is Vornheim, The Grey Maze… …but I'm not here to bore you with that. This book is not about Vornheim, it’s about running Vornheim – or any other city – in a fantastic Medieval setting. And about running it with a minimum of hassle – so you and your players can get to the good stuff…That’s why we called it a ‘Kit’ &n...   [click here for more]
71.Legend: Song of the Beast-Gods

Legend: Song of the Beast-Gods

The follow-on from the acclaimed Spider-God's Bride, the Song of the Beast-Gods contains another set of thrilling sword & sorcery adventures. The land of Yar-Ammon is old, and even older are its gods. From the dawn of time, when bands of hunter-gatherers roamed the land, men and women shared a sacred bond with the beasts they hunted. The primal people bowed before colossal statues of wild bea...   [click here for more]
72.d20pfsrd.com presents Open Gaming Monthly #1

d20pfsrd.com presents Open Gaming Monthly #1

d20pfsrd.com presents Open Gaming Monthly is your premier source for NEW content, articles, and news for your favorite Open Gaming Systems. This 96 page full color book presents content from all your favorite writers and game designers. Here's some of the articles and columns! 16 WorldCraft: Grigoria Perry Fehr brings us the first location in our 100% shared setting! 26 Briarborn Complete r...   [click here for more]
73.Starships & Spacemen 2e

Starships & Spacemen 2e

Boldly explore the galaxy in search of alien civilizations! You take the role of a Military Officer, Technical Officer, Science Officer, or Enlisted Man in the Galactic Confederation. Travel in a starship under your command, on missions of first contact, rescue, exploration, and more in a galaxy full of hostile aliens. Try to maintain the tenuous truce with the militaristic Zangid, and fight the V...   [click here for more]
74.Savage Worlds Deluxe

Savage Worlds Deluxe

Savage Worlds is a Fast! Furious! and Fun! rules system for any genre of roleplaying game. Create your own setting, convert an existing one, or pick up one of our amazing worlds like Deadlands, Slipstream, or Weird War II.The rules give players plenty of depth to create their characters and keep bookkeeping to a minimum for the game master. If you're looking for a game ...   [click here for more]
75.Better Angels

Better Angels

A demon gave you superpowers and it demands EEEEVIL! In Better Angels, you play a supervillain trying to control the demon that gives you amazing powers—and you play the demon for the player next to you, pushing that player’s supervillain to greater and greater acts of supervillainy. Do too much evil and the demon might take control. Too lit...   [click here for more]
76.Gaming in the 'Verse: a Firefly RPG Preview Pre-Order

Gaming in the 'Verse: a Firefly RPG Preview Pre-Order

Gaming in the ‘Verse: Gen Con 2013 Exclusive is a Firefly RPG convention special that will debut at the Margaret Weis Productions booth during Gen Con: Indianapolis from August 15 through the 18th.
 
This PDF pre-order is for the digital, full-color version of this exclusive and will be available to fans worldwide. Gaming in the 'Verse will include p...   [click here for more]
77.Werewolf: The Apocalypse 20th Anniversary Edition

Werewolf: The Apocalypse 20th Anniversary Edition

These are the final days-
The signs are clear:
Even our pups know
That this is the age of the Apocalypse!
Werewolf the Apocalypse roared into hobby games in 1992, inspiring a generation of fans to stand up and howl their defiance at a corrupted world in a battle they knew they were doomed to lose. WtA presented the Garou: creatures at once both man and wolf, and fille...   [click here for more]
78.Fantastic Maps - Iconic Town

Fantastic Maps - Iconic Town

Where the Streets Have No Name... The Iconic Town, a new offering from Jonathan Roberts (Fantastic Maps, George R.R. Martin's The Lands of Ice and Fire), gives you an archive of images more packed than a country lane on Market day! This elegant, coastal town is anything but simple with labeled and spoiler-free unlabeled versions, gorgeous color and printer-friendly black & ...   [click here for more]
79.Nemezis

Nemezis

The ancients foresaw the coming of vile beasts. Monstrosities born at the dawn of the universe that would awaken from their millennia-long slumber to destroy the Earth and humankind. These monsters were dubbed the Dark Gods by the forgotten prophets of days past; according to their grim vision, nothing could stop these beings from destroying the human race.

The prophecies were all true....   [click here for more]
80.Warscapes: Star Base Trench-Run

Warscapes: Star Base Trench-Run

When your tabletop space fleet gets the call to war, WARSCAPES: Star Base Trench-Run is the perfect setting for your next battle. This PDF contains fifteen 8 inch by 10 inch terrain tiles recreating the surface of a massive space station for use with your favorite starship miniatures. Simply print them, trim them out, and start playing.

SkeletonKey Games’ Warscapes is a series of p...   [click here for more]
81.Parsely #1: Action Castle

Parsely #1: Action Castle

> LOOK ACTION CASTLE Parsely #1: Action Castle is the first in a new line of games called “Parsely Games.” Now you can “GO EAST” and “LIGHT LAMP” with the best of them. Canst thou master Action Castle before death claims thee? Parsely games are inspired by Ye Olde Text Parsers from days of yore, but substituting a live human for the comput...   [click here for more]
82.Dungeon Crawl Classics Role Playing Game (DCC RPG)

Dungeon Crawl Classics Role Playing Game (DCC RPG)

Glory & Gold Won by Sorcery & Sword You’re no hero. You’re an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall hav...   [click here for more]
83.Dagger: Supplemental Rules for Classic Role-playing with Kids

Dagger: Supplemental Rules for Classic Role-playing with Kids

DAGGER is a simple, fast and fantastic tool for classic, old-school role-play gaming with Kids!   By Jimm Johnson with John Adams Art by Mark Allen  DAGGER is designed to introduce kids 5 years and over to classic-style fantasy role-playing. It is compatible with most old-school fantasy role-playing game...   [click here for more]
84.Mutants & Masterminds Gadget Guide: Guns

Mutants & Masterminds Gadget Guide: Guns

Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys ...   [click here for more]
85.X1 The Isle of Dread (Basic)

X1 The Isle of Dread (Basic)

Hundreds of miles from the mainland, surrounded by dangerous waters, lies an island known only as the Isle of Dread. Dark jungles and treacherous swamps await those who are brave enough to travel inland in search of the lost plateau, where the ruins of a once mighty civilization hold many treasures - and many secrets!

The Isle of Dread is the first in a series of adventures f...   [click here for more]
86.B10 Night's Dark Terror (Basic)

B10 Night's Dark Terror (Basic)

Barely one day's march from Kelven, the uncharted tracts of the Dymrak forest conceal horrors enough to freeze the blood of civilized folk. Those who have ventured there tell how death comes quick to the unwary - for the woods at night are far worse than any dungeon.

But you are adventurers, veterans of many battles, and the call of the will is strong. Will you answer the...   [click here for more]
87.Maps for The Witch of Wydfield

Maps for The Witch of Wydfield

This product is a set of maps, but you find its adventure here: Click!


Or check out the Bundle below and buy booth products at once. This set includes the following: - Huge maps broken into pages (10x7 inch for the easier printing), and poster sized color jpg images
- "Bird's eye" view of map
- 200 dpi sized color jpg images for online rpg p...   [click here for more]
88.d20pfsrd.com presents Open Gaming Monthly #2

d20pfsrd.com presents Open Gaming Monthly #2

d20pfsrd.com presents Open Gaming Monthly is your premier source for NEW content, articles, and news for your favorite Open Gaming Systems. This 96 page full color magazine presents content from all your favorite writers and game designers. Here's some of the articles and columns! Features
18 Describing The Colors Out of Space and Time
Skeeter Green brings us ...   [click here for more]
89.Perils of the Sunken City (DCC RPG)

Perils of the Sunken City (DCC RPG)

Most find death in the crumbling ruins that stretch beyond sight into the mists south of the Great City; once rich districts now claimed by swamp and dark denizens. But for the desperate folk of the city, the ruins offer treasures the Great City denies them: fortune, glory, and a fighting chance! 
The massive crumbling ruins of the swamp-ravaged Sunken Cityclick here for more]
90.Inked Adventures Hand Drawn Large Geomorph Tiles (25/28/30mm scale)

Inked Adventures Hand Drawn Large Geomorph Tiles (25/28/30mm scale)

Inked Adventures are very proud to present this printable set of figure-scale tabletop dungeon plan geomorphs which were requested by fans and customers of the handy-sized 3.2in/8cm Hand Drawn Geomorph Tiles  (which were ideal for planning and demonstrating dungeon maps, but not large enough to use with 25/28/30mm where 1inch equals 5feet on the gaming map). click here for more]
91.NeuroSpasta - Pathfinder

NeuroSpasta - Pathfinder

>>>NOW FOR PATHFINDER!!<<< The city of Archon. The most cosmopolitan, technologically advanced metropolis the world has ever seen, where the nations of the world have at last come together to lay aside their differences. Will it be our last hope for a peaceful future or the chilling harbinger of a totalitarian dystopia?   click here for more]
92.Fractal Mapper v8.0

Fractal Mapper v8.0


"Powerful Mapping Made Easy!" Fractal Mapper 8 raises the bar in terms of power, flexibility, and ease of use. Whether you need to whip up a quick dungeon or battle map, or craft your campaign world in the finest detail, Fractal Mapper 8 will be the map making tool you'll want to turn to!

>>> Download the Fractal Mapper 8.0 Trial Version <<<click here for more]
93.B4 The Lost City (Basic)

B4 The Lost City (Basic)

Lost in the desert! The only hope for survival lies in a ruined city rising out of the sands. Food, water, and wealth await heroic adventures inside and ancient pyramid ruled by a strange race of masked beings.

This module includes a cover folder with maps, and a descriptive booklet with a ready-made adventure for the Dungeons & Dragons Basic game. It also includes enough informat...   [click here for more]
94.Roll XX: Double Damage

Roll XX: Double Damage

What's the automaton's origin?
Who else seeks the treasure within this dungeon?
What was found at the base of the obelisk?
What has the disgraced priest summoned? Roll XX: Double Damage is a book of random tables for fantasy role-playing games. Packed with adventure seeds, dungeon encounters, NPCs, magic items, treasure, and locations, Roll XX fe...   [click here for more]
95.Mutants & Masterminds Gadget Guide: Asian Weapons

Mutants & Masterminds Gadget Guide: Asian Weapons

Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys ...   [click here for more]
96.Tenra Bansho Zero: Heaven and Earth Edition

Tenra Bansho Zero: Heaven and Earth Edition

Almost a decade ago, Japanese artist and game designer Junichi Inoue sat down to create what was, in his own words, a uniquely and unmistakably "Hyper Asian" Japanese world: a world of magic and technology, of samurai and Taoist sorcery, of powerful mecha and cultured geisha. The world was named Tenra, and the game was named Tenra Bansho, or "Everything in He...   [click here for more]
97.Strands of Fate

Strands of Fate

An aging gunslinger seated on his horse scans the town below... The brash young pilot guns his craft through the asteroid field... A professor scours the dusty book shelves for the ritual of summoning... An assassin holds his breath as he gently squeezes the trigger... Strands of Fate contains everything you need to tell stories of adventure, action, horror, and int...   [click here for more]
98.Aethos v1.0 [augmented pdf]

Aethos v1.0 [augmented pdf]

Nine hundred and thirty-five years ago, the Aeth attacked Earth. They abducted millions of humans. Not just humans, though. The Aeth arrived with a ship bigger than Earth and took entire chunks of the planet with them, setting them down like sod on the surface of their worldship. They never communicated with us, made no demands, they just did it, and then their worldship slowly a...   [click here for more]
99.Character Workbook: Wizard for PFRPG

Character Workbook: Wizard for PFRPG

Character creation and leveling up can be confusing, even for experienced players. There’s a lot of keep track of, including abilities to choose and statistics to be recalculated.

The Character Workbook: Wizard for the Pathfinder Roleplaying Game is a game aid designed for that keystone arcane spellcaster class, walking you through the process of character creation and help you k...   [click here for more]
100.Wild Cards SCARE Sheet 4: Righteous Djinn

Wild Cards SCARE Sheet 4: Righteous Djinn

SCARE Sheets, written by John Jos. Miller, with game material and notes by Steve Kenson, is an expansion to our Wild Cards sourcebook, looking at the epic shared world setting changed forever when an alien virus mutates some of humanity into super-powered aces and twisted and deformed jokers. SCARE Sheets look at the characters of the new generation of Wild Cards books,...   [click here for more]
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d20pfsrd.com presents Open Gaming Monthly #3

01.d20pfsrd.com presents Open Gaming Monthly #3
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03.Gygax magazine issue #1
04.InfestAsia: A Savage Worlds mission set in the jungles of Evil
05.Triumphant! Super Heroic Role Playing Game
06.Tome of Munitions 2: True Grit
07.BareBones Fantasy Role Playing Game
08.Adventures Dark and Deep Game Masters Toolkit
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11.0one's Blueprints: Eerie Forest - Ruins of Spiderhaunt Manor
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13.D&D Basic Set Rulebook (Basic)
14.Legend
15.BattleTech: Technical Readout: 3145 Capellan Confederation
 
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