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Top 100 Small Press Items
01.100 Corpses to Find in a Dungeon

100 Corpses to Find in a Dungeon
by Azukail Games

Dungeons often contain bodies, whether these be of slain foes or those of previous adventurers who succumbed to the dangers. These can simply be described as being a corpse, perhaps of a particular race, or they can be given a more detailed description This supplement contains 100 different corpses. Many are descriptions that can be added to any desired body whilst some relate to specific races and...   [click here for more]
02.Spellcaster: The Frostgrave Magazine #2

Spellcaster: The Frostgrave Magazine #2
by Joseph A. McCullough

Spellcaster: The Frostgrave Magazine exists to bring new rules, scenarios, and gaming ideas for players of Frostgrave and Frostgrave: Ghost Archipelago. This issue contains: * Rules for Dragons in Frostgrave, including a co-operative scenario. * Traps in Ghost Archipelago, including a solo scenario. * Frostgrave Mech War, rules and a scenario for fighting...   [click here for more]
03.The Hermit of Castle Ruins

The Hermit of Castle Ruins
by Azukail Games

The Hermit of Castle Ruins is a small, drop-in location. In a ruined building near a port town lives an old hermit, believed to be a monster or even an undead creature by the locals, who have tried to kill it once already. They are still offering a reward for the creature's destruction. The characters can investigate, and perhaps claim the reward. This is aimed at d100 systems but is generic enough...   [click here for more]
04.Sly Flourish's Fantastic Adventures

Sly Flourish's Fantastic Adventures
by SlyFlourish

Sly Flourish's Fantastic Adventures is a book of ten short adventures for the fifth edition of the world's most popular roleplaying game. Each adventure is written for 2nd to 5th level and is designed so GMs can drop them into any fantasy campaign world. Whether you run a homebrew setting or a published game world, these adventures will fit in as either main adventure hooks or side quests to be undertaken...   [click here for more]
05.CASTLE OLDSKULL - Oldskull Dungeon Bestiary

CASTLE OLDSKULL - Oldskull Dungeon Bestiary
by Kent David Kelly

This is the tome of dragons deep, This is the book of the orcish blade ... Bloodied leer of cavern troll, Canticle of the underworld. Graven by the hand of Fate, Beheld by Balor's crimson eye ... This is the jeweled crown and key, Death chant of the dungeon beast. A major companion work to the well-received CLASSIC...   [click here for more]
06.CASTLE OLDSKULL - Monsters & Treasures Level 1

CASTLE OLDSKULL - Monsters & Treasures Level 1
by Kent David Kelly

AND SO YOU DARE to open the dungeon door, delving deeper into the upper ruins of nefarious Castle Oldskull. The door opens with a groan, puffing moldy spores into the air. Some evil creature cackles in the dark. You grip your sword, thrust your torch into the murky shadows, and … What do you find? Snarling orcs? Skulking goblins who worship the fire demon who reigns in the Abyss? Dark elves...   [click here for more]
07.Spellcaster: The Frostgrave Magazine #1

Spellcaster: The Frostgrave Magazine #1
by Joseph A. McCullough

Spellcaster: The Frostgrave Magazine exists to bring new rules, scenarios, and gaming ideas for players of Frostgrave and Frostgrave: Ghost Archipelago. This first issue contains: * Rules for using black powder firearms * Rules for horses in the Frozen City * Rules for Knightly Orders which add variety to your knights and templars * Alone in the Crypt –...   [click here for more]
08.White Box Arcana [Swords & Wizardry]

White Box Arcana [Swords & Wizardry]
by Barrel Rider Games

Tap into the Arcane! Magic-users are more than just fragile spell-slingers! With White Box Arcana you'll bring new options to your arcane apprentices and exceptional archmages! Inside this 32-page supplement you'll find all kinds of simple, yet exciting resources to your magic-user, including: Latent Spellcasters: Now other classes can have a touch of...   [click here for more]
09.FrontierSpace Referee's Handbook

FrontierSpace Referee's Handbook
by DwD Studios

A Referee is many things: host, writer, actor, and judge. While players play, you have to do everything else. It’s almost like work, and isn’t for everyone. But you’re different; you LIKE the job. It’s a big job to do, and your toolkit should stack up to the size of your job. The Referee’s Handbook is the essential toolkit for the FrontierSpace...   [click here for more]
10.FrontierSpace Player's Handbook

FrontierSpace Player's Handbook
by DwD Studios

Among the stars in a distant galaxy there exists a region of densely populated habitable worlds. It is here your story begins, a place commonly called "the frontier" where people dwell and tales unfold. The Galactic Federation's power now wanes as corporations rise to fill the void left behind by the loss of their protection and authority. Citizens push on against...   [click here for more]
11.High-Space 2nd Edition Game Master Screen Inserts

High-Space 2nd Edition Game Master Screen Inserts
by StoryWeaver

HIDE THE SECRET STUFF... FIND THE IMPORT STUFF FAST THE HIGH-SPACE GAME MASTER SCREEN INSERTS With beautiful inserts to fit both Pinnacle's landscape GM screens and a range of other portrait GM screens, this set of quick sheets gives you everything you need to speed up your games. What you get: Inserts for: Savage Worlds combat and actions High-Space weapons and protection Starship movement...   [click here for more]
12.Dyson Logos Commercial Map Pack 1

Dyson Logos Commercial Map Pack 1
by ZERObarrier

170 hand-drawn maps by Dyson Logos, all available for your commercial use under a royalty-free license. Dating back to the original commercial releases on Dyson's Dodecahedron, the majority of these maps are 300 dpi jpgs, with the most recent maps in the package being 1200 dpi PNGs. All are available for royalty-free commercial use, including the right to edit, mash, mangle, convert, change and modify...   [click here for more]
13.Infinite Space: Equipment Quirks and Flaws (SFRPG)

Infinite Space: Equipment Quirks and Flaws (SFRPG)
by LPJ Design

When adventurers seek weapons, armor, and other equipment, they need look no further than the nearest specialty store, arms dealer, or illegal market. For the most part, the plasma rifle or grav car offered for sale at one locale is the same plasma rifle or grav car found at any shop or dealer throughout the galaxy. Weapons, armor, and other equipment vary by level, price, and statistics, but otherwise...   [click here for more]
14.Genesys Core Rulebook

Genesys Core Rulebook
by Fantasy Flight Games

Face down a dragon as a brave knight, hack into a corporate security system as an elite runner, set sail in your airship. Unlimited adventure awaits you in Genesys, a new roleplaying system designed for a variety of settings and limited only by your imagination. The Genesys experience begins with the Genesys Core Rulebook, which features an explanation of the innovative...   [click here for more]
15.Dyson Logos' Fifth Edition Character Sheets

Dyson Logos' Fifth Edition Character Sheets
by ZERObarrier

A hand-drawn single-sided character sheet in portrait format for Fifth Edition. This package includes eight files: 1. Standard sheet 2. Alternate format sheet 3. Standard sheet with hand-lettering 4. Spellbook sheet 5-8. The above sheets in form-fillable versions ...   [click here for more]
16.Mythic Variations 2

Mythic Variations 2
by Word Mill

Introducing new rules variations to power your Mythic adventures! Mythic Variations 2 is a collection of rules modifications for Mythic Role Playing and Mythic Game Master Emulator, giving players a new way to experience GM-less and solo role playing. Mythic Variations 2 expands on the core Yes/No mechanic of Mythic, splitting questions into 5 separate types of questions, or Checks, including: ...   [click here for more]
17.Astonishing Swordsmen & Sorcerers of Hyperborea (Second Edition)

Astonishing Swordsmen & Sorcerers of Hyperborea (Second Edition)
by North Wind Adventures

ASTONISHING SWORDSMEN & SORCERERS of HYPERBOREA is sword-and-sorcery role-playing at its pinnacle. Play an Amazon fighter, Atlantean magician, Esquimaux shaman, Hyperborean warlock, Ixian necromancer, Keltic barbarian, Kimmerian cataphract, Pictish thief, Viking berserker, or one of many other possibilities. The heroes of a HYPERBOREA campaign delve the mazes and labyrinths...   [click here for more]
18.High-Space 2nd Edition

High-Space 2nd Edition
by StoryWeaver

HIGH-SPACE 2nd Edition The follow up to the HUGELY POPULAR High-Space first edition! In this thrilling new RPG, YOU play the renegade and reluctant hero fighting unimaginable threats to an ultra-high tech utopian world... just for kicks. Imagine living in a super-advanced, ultra high-tech civilization...a utopia of boundless harmony, abundance, and encompassing hundreds of species and worlds....   [click here for more]
19.Quill: White Box

Quill: White Box
by Trollish Delver Games

Quill: White Box is a new way to play the award-winning Quill letter-writing solo roleplaying game, inspired by the original version of the famous fantasy game. For the first time, create a classic fantasy character from classes like fighter, cleric, thief, elf and dwarf, each with its own special ability to help you on your letter-writing adventures. Use the same character through...   [click here for more]
20.Thrill of the Thirties! 2D6 Adventure in the Pulp Era

Thrill of the Thirties! 2D6 Adventure in the Pulp Era
by Michael Brown

Pulp fiction (often referred to simply as "pulps") were stories published in cheap magazines from before the turn of the century to the 1950s. The term “pulp” didn’t describe a genre; it was simply slang for the cheap wood pulp paper on which the magazines were printed. Such works were descendants of the 19th century penny dreadfuls and dime novels, and the direct ancestor of the...   [click here for more]
21.Lion & Dragon

Lion & Dragon
by DOM Publishing

Lion & Dragon is a Medieval Authentic OSR game. Until now, you only thought you were playing "medieval fantasy"! With Lion & Dragon, the rules of the original tabletop RPG have been adapted to create a more historically authentic medieval experience, to reflect the grittier and yet more mythic world of a magical medieval Europe. L&D includes new rules governing social class and materials...   [click here for more]
22.B/X Essentials: Classes and Equipment

B/X Essentials: Classes and Equipment
by Necrotic Gnome Productions

The B/X Essentials line is a restatement of the classic Basic/Expert fantasy adventure gaming rule set, given a fresh, new presentation focused on usability: Basic and Expert rules seamlessly combined. Streamlined presentation optimised for ease of reference during play. Meticulously researched; a guaranteed 100% accurate rendition of the classic rules of yesteryear. Carefully...   [click here for more]
23.White Star: Galaxy Edition [Swords & Wizardry]

White Star: Galaxy Edition [Swords & Wizardry]
by Barrel Rider Games

ADVENTURE ACROSS THE GALAXY! Ace Pilots, dead-eyed Gunslingers, and irrepressible Star Squirrels blast off across the stars to save the galaxy from the horrors of the Void! Hellfire Mecha march across the battlefield, leaving carnage in their wake! From the galactic center of Omega Consor to the Manrash System on the edge of the universe, the galaxy needs heroes! Endless galactic...   [click here for more]
24.The Savage World of Flash Gordon: Archetypes

The Savage World of Flash Gordon: Archetypes
by Pinnacle Entertainment

Get to the action faster using our “print and play” pregenerated Archetype characters! These ready-to-play archetypes for the Flash Gordon™ RPG include: Dwarf — “Flisk” Giant – “Jaqamobah” Hawkman – “Ryla” Earthling – “Captain Artie Scott” Lion Man – “Themba” Lizard...   [click here for more]
25.B/X Essentials: Core Rules

B/X Essentials: Core Rules
by Necrotic Gnome Productions

The B/X Essentials line is a restatement of the classic Basic/Expert fantasy adventure gaming rule set, given a fresh, new presentation focused on usability: Basic and Expert rules seamlessly combined. Streamlined presentation optimised for ease of reference during play. Meticulously researched; a guaranteed 100% accurate rendition of the classic rules of yesteryear. Carefully...   [click here for more]
26.0-hr: Exeter B

0-hr: Exeter B
by 0-hr

Exeter B Tramp Freighter / Troop Transport Exeter is a rugged, Durance-class cargo ship that supports a crew of 4 to 8. She comes with a shuttle as well as a all-terrain buggy; is well armed for when things get rough, and carries a complement of escape pods as a last resort. With a spacious cargo bay and a 10-cabin passenger deck, this ship has something for everyone and room...   [click here for more]
27.One Page Dungeon Compendium: 2017 Edition

One Page Dungeon Compendium: 2017 Edition
by Shattered Pike Studio

77 “one page dungeons” are contained within the compendium ranging from classic fantasy dungeons and wilderness hex crawls to transdimensional waystations and WWII submarines. The dungeons/ adventures were produced by members of the gaming community as entries in the 2017 One Page Dungeon Contest, and are licensed under the Creative Commons Attribution-Share Alike 3.0 license. By design,...   [click here for more]
28.Blade and Lockpick. A game engine for solo and two player games

Blade and Lockpick. A game engine for solo and two player games
by Nordic Weasel Games

Blade & Lockpick is a role playing engine written with the following goals: To present a group-oriented resolution system where the party act as a group, not a collection of individuals. To provide a universal resolution system that could handle combat, mountaineering and research projects equally well. To allow an interesting game where one player can easily handle a group of characters....   [click here for more]
29.Megadungeon #1

Megadungeon #1
by Hack & Slash Publishing

The first issue of Megadungeon is upon us! Dungeon adventures, NPC's, and resources suitable for any campaign! Dual-statted for B/X and 5e. Come explore Numenhalla, the god halls. Learn about the altars and the logos, see the ettercop lair. Articles on the pillars of megadungeon play, and using 5e and the megadungeon! Heavily illustrated by the talented OSR artists, Sam Mameli, Todd McGowan,...   [click here for more]
30.Spores of the Sad Shroom

Spores of the Sad Shroom
by Karl Stjernberg

Welcome to the Fungal Kingdom! A spore-filled series of caves where everyone is sad, sad, sad! Console sad fungoids, argue with a gargoyle, risk getting your skin melted off and replaced by a moist, spongy matter! All that and more, in Spores of the Sad Shroom! Spores of the Sad Shroom features: A mushy, 11-room dungeon adventure! More than 20 hand-drawn illustrations! Random...   [click here for more]
31.CASTLE OLDSKULL - Oldskull Adventure Generator

CASTLE OLDSKULL - Oldskull Adventure Generator
by Kent David Kelly

The world’s ultimate adventure creation tool. Infinite possibilities await you in dungeons, the wilderness, the seas, skies, netherworld, and the planes of existence. Whither are you bound? Years in the making, mega-supplement GWG2: OLDSKULL ADVENTURE GENERATOR is the “Rosetta Stone” of the Castle Oldskull system, the one master system which binds all of the...   [click here for more]
32.Midlands Low Magic Sandbox Setting

Midlands Low Magic Sandbox Setting
by Low Fantasy Gaming

THE MIDLANDS The Midlands PDF is 365 pages of low magic, low prep, customisable sandbox, in a “points of light” medieval fantasy realm. The setting is written for the Low Fantasy Gaming RPG system (free PDF at the LFG site), a d20 variant under the OGL, but is easily adapted to any fantasy RPG. The Midlands is half setting, half DIY toolkit (per the Contents in the preview);...   [click here for more]
33.Stalkers of the Elder Dark

Stalkers of the Elder Dark
by Olde House Rules

Lovecraft and his friends were on to something. But here's the REAL story... Stalkers of the Elder Dark is a rules-lite game of cosmic horror set in the pulp era and pitting a motley assortment of academics and artists, criminals and explorers against ancient and powerful things from beyond the Void. These are complete rules for horrific narratives and include the following in Olde House Rules'...   [click here for more]
34.City State of the Invincible Overlord, Color Map

City State of the Invincible Overlord, Color Map
by Bat in the Attic Games

In 1976, Bob Bledsaw and Bill Owens went into business as Judges Guild. Their initial offering was centered on a magnificent 22" by 34" map of the City State of Invincible Overlord. First appearing at Gen Con IX, it was sold literally out of the trunk of a car during the convention. Now forty years later that map has been redrawn in full color. It preserves all the original detail while...   [click here for more]
35.Remarkable Races Submerged: The Kvol

Remarkable Races Submerged: The Kvol
by Alluria Publishing

Remarkable Races is going beneath the waves in a new series called "Remarkable Races Submerged." These new racial supplements will add an aquatic flair to our beloved Remarkable Races line, transforming many of your favorite races for use with the Cerulean Seas Campaign Setting, as well as introducing a few new ones. Ever want to play a PC race with swarm-like traits? The kvol is a hive-mind...   [click here for more]
36.Dark Side of Loridian

Dark Side of Loridian
by DwD Studios

The Barrington Tor is (or rather was) a corporate transport ship used by Nebula Vista Corporation to ferry high value cargo and representatives across the frontier. When the ship went missing two weeks ago it made interstellar news. Last week a satellite located its remains on the dark side of Loridian (in the Kassel System), and an expensive search was undertaken by local rescuers...   [click here for more]
37.White Star: White Box Science Fiction Roleplaying [Swords & Wizardry]

White Star: White Box Science Fiction Roleplaying [Swords & Wizardry]
by Barrel Rider Games

A Galaxy of Adventure! Whether a noble Star Knight protecting the universe from galactic tyranny, a hot shot pilot in the cockpit of the fastest stunt fighter in space, or an enigmatic Alien Mystic, classic science fiction adventure awaits you with White Star: White Box Science Fiction Roleplaying. Based on Swords & Wizardry WhiteBox,...   [click here for more]
38.Swords & Wizardry Continual Light

Swords & Wizardry Continual Light
by Triumvirate Tavern Publishing

You remember, don't you? The sounds of battle heard through the clatter of dice? The shuffling of character sheets? The war stories shared with fellow campaigners? There is a longing in the soul of every adventurer and though it sometimes fades to a whisper, you still hear it. Swords & Wizardry Continual Light marks your return to fantasy roleplaying - or if you're curious what fantasy...   [click here for more]
39.ZWEIHÄNDER Grim & Perilous RPG - Core Book

ZWEIHÄNDER Grim & Perilous RPG - Core Book
by Grim & Perilous Studios

ZWEIHÄNDER Grim & Perilous RPG is a bloodier, grimmer and grittier version of classic tabletop role-playing games you may already familiar with. The community calls this style of gaming the “pathetic aesthetic”, but we simply call it grim & perilous gaming. ZWEIHÄNDER Grim & Perilous RPG is a retro-clone spiritual successor to Warhammer Fantasy Roleplay,...   [click here for more]
40.Lizards vs. Wizards

Lizards vs. Wizards
by Random Order Creations

The human world was blowed to bits in the Great Big Blammo way back in the Longago Days. Now is the Squam. There are monsters. There are wizards. There are lizards. You are a lizard. Good luck. This is a little rpg about playing talking lizards in a post-apocalyptic world. The world is not defined or described in any way. It can be after...   [click here for more]
41.Non Gratus Rodentum: A solitaire dungeon crawl inspired by the tunnel rats in Vietnam

Non Gratus Rodentum: A solitaire dungeon crawl inspired by the tunnel rats in Vietnam
by Diceman Games

Not Worth a Rat Beneath the battlefields of the Vietnam War massive tunnel networks contain everything from living spaces and storages rooms to command headquarters. This is where the rats come in. Volunteers willing to go underground in search of valuable intelligence and systematically rigging the tunnel for destruction. But to do that they must navigate the claustrophobic...   [click here for more]
42.Hinterland: a Guide to the Wilds

Hinterland: a Guide to the Wilds
by Roan Studio

Part guide, part adventure, Hinterland: a Guide to the Wilds introduces you to the backcountry of the Bay of Spirits. The rugged wilderness extending beyond the rocky coastline remains untamed, beckoning for adventurers and explorers. It is a land of woodsfolk, Goblins, Elves, and the wild creatures that dwell within. Beyond the comforts of village life and the crackling fire of a roadside inn...   [click here for more]
43.Xeno File Issue 5: Monsters as BIG as Starships!

Xeno File Issue 5: Monsters as BIG as Starships!
by Amora Game

Monsters as BIG as Starships!! XENO FILE Issue 5: Our 5th issue contains three very large, living starships that traverse the Void. Egocentric elemental asteroids, electric-loving jellyfish, and mischievous space dolphins make their debut in the Xeno’verse. We introduce stat blocks of magnitude and include encounters for each...   [click here for more]
44.Delta Green: The Way It Went Down

Delta Green: The Way It Went Down
by Arc Dream Publishing

Lovecraftian cosmic terror meets modern-day conspiracy in these 33 brief tales of horror and personal apocalypse. The Key The Junk Shop Into the West Inside At the Shore In the Back Seat Kay’s Voice The Witness Dear Cind The Phone Man and I The Lady of the Rock Between Here and Forever It Was Not Her Words End of the World of the End What the Voice Said Water Town The Last...   [click here for more]
45.Adventure Theory

Adventure Theory
by Dancing Lights Press

Any System! Any Setting! Adventure is the Third Pillar of Fantasy Storytelling This book is about story. I named it Adventure Theory because it’s a more compelling title for tabletop roleplaying gamers, but it’s only one component of a great fantasy adventure. To have a compelling adventure, you need solid characters and an interesting setting as well as a moderately coherent plot and...   [click here for more]
46.Thrilling Tales 2e: Pulp Villains - Lord Kongo

Thrilling Tales 2e: Pulp Villains - Lord Kongo
by Adamant Entertainment

Adamant Entertainment is pleased to present the latest in our new line of Thrilling Tales products: Pulp Villains! Each Pulp Villains release will detail a nefarious non-player-character, ready to be dropped into your pulp-genre Savage Worlds game, fully statted, with details on their methods, motives, special gear, henchmen,...   [click here for more]
47.Print & Paste Dungeon textures: Floors & Walls

Print & Paste Dungeon textures: Floors & Walls
by Crooked Staff Publishing

This pdf file contains all the textures you'll need to make the dungeon tiles featured in video below. So grab them for free, or pay as little (or as much) as you like! ...   [click here for more]
48.Bite Me! Weresharks

Bite Me! Weresharks
by Misfit Studios

Deadly ocean predators walking among us! Implacable hunters seeking to sate their endless hunger on land as well as in the sea! Weresharks are the ultimate predators, able to move on land and underwater with equal ease. Some never rise above the endless hunting and eating of their shark side, but others, it's rumored, infiltrate civilized society, becoming more dangerous by hiding their terrifying...   [click here for more]
49.V&V 3.0 Mighty Protectors

V&V 3.0 Mighty Protectors
by Monkey House Games

You can combat the forces of evil! Find their hidden enclaves with your super-senses, and bust your way in with powerful fists! Use your incredible agility or invulnerability to ward off their attacks as you blast away...   [click here for more]
50.Tiny Dungeon: Second Edition

Tiny Dungeon: Second Edition
by Gallant Knight Games

Minimalist Fantasy is back! Tiny Dungeon: Second Edition is the newest iteration of the minimalist fantasy roleplaying game! Powered by the TinyD6 engine, with streamlined mechanics that utilize only one to three single six-sided dice on every action, characters that can be written 3x5 notecard, and easy to understand and teach rules, Tiny Dungeon 2e is great...   [click here for more]
51.The Black Hack

The Black Hack
by Gold Piece Publications

The Black Hack is a super-streamlined roleplaying game that uses the Original 1970s Fantasy Roleplaying Game as a base, and could well be the most straightforward modern OSR compatible clone available. If speed of play and character creation, compatibility, and simple - yet elegant rules are what you yearn for. Look no further! The Black Hack is a fast playing game and the rules can be picked...   [click here for more]
52.2016 Dodecahedron Cartographic Review

2016 Dodecahedron Cartographic Review
by ZERObarrier

The 2016 Dodecahedron Cartographic Review is a 107-page curated collection of most of the maps and descriptions thereof that appeared on Dyson's Dodecahedron throughout 2016. Designed to be a letter-sized spiral bound book, this digital edition also includes a second version of the book where many of the maps have been resized (larger) to better fit the page once all the text has been removed. Like...   [click here for more]
53.The Forbidden Caverns of Archaia

The Forbidden Caverns of Archaia
by Greg Gillespie

A new megadungeon from Barrowmaze author Dr. Greg Gillespie! The lost city of Archaia - an ancient ruin sunken into the earth - lies deep in the badlands. In recent years, caravans from Eastdale have come under attack from orcs, goblins, and worse. Some say these blood-thirsty warbands have made lairs in the deep caves and ruins. Sill others say the ancient halls are filled with magnificent treasures...   [click here for more]
54.Through Dungeons Deeper: A Survival Guide For Dungeoneers As Written By A Survivor

Through Dungeons Deeper: A Survival Guide For Dungeoneers As Written By A Survivor
by InfiniBadger Press

InfiniBadger Press Presents IBP2044 THROUGH DUNGEONS DEEPER A Survival Guide For Dungeoneers As Written By A Survivor 150 pages (145 content, 1 note, 2 covers, 2 blank) Have you ever wanted a primer on dungeon delving and dungeoneering? Ever wanted to know the stuff that real experts know about how to survive and thrive while looting dungeons of everything they...   [click here for more]
55.CASTLE OLDSKULL - Oldskull Dungeon Generator

CASTLE OLDSKULL - Oldskull Dungeon Generator
by Kent David Kelly

Hello all, this supplement features an immense Gygaxian OSR random dungeon generator system, crammed into 83 pages. It’s focused on empowering you to create the sprawling level 1 of any mega-dungeon, or any smaller dungeon set to challenge adventurers of experience levels 1 to 3. The challenge levels of the monsters, traps, tricks, and treasures all reflect that difficulty level. You can use...   [click here for more]
56.Low Country

Low Country
by Schwalb Entertainment

An imperial backwater by almost any definition, Low Country earns its importance by being the Empire's breadbasket. Widely regarded as a sleepy place where little happens, Low Country hides its share of secrets and intrigues, especially now as the Empire unravels. Thanks to the tireless efforts of halfling settlers, Low Country has shaken off its origins as an uninhabited wilderness to become an...   [click here for more]
57.The Children of the Sun, an Umerican Gazetteer (DCC)

The Children of the Sun, an Umerican Gazetteer (DCC)
by Shield of Faith Studios

WELCOME TO THE KINGDOM OF THE SUN! Herein lies a detailed treatise on what was once the Valley of Mexico, where the People of the Sun forgo the use of all technology and return to the way of life led by the tribes that dwelt there thousands of years ago. Rules for creating People of the Sun characters, including new occupations and two new classes: The Half-Blood and the Jaguar Knight Information...   [click here for more]
58.CASTLE OLDSKULL - The Classic Dungeon Design Guide

CASTLE OLDSKULL - The Classic Dungeon Design Guide
by Kent David Kelly

Deep dwarven cities of the underworld,   Infested by conquering orcs,   Enslaved by demons of skull and pyre ...   Black labyrinths of mad demigods,   Proving grounds for daring adventurers   And graveyards for greedy fools ...   Twisting passages, all alike,   Where...   [click here for more]
59.Wormskin Issue 7

Wormskin Issue 7
by Necrotic Gnome Productions

d30 name generators for the most common Dolmenwood races (humans, elves, moss dwarfs, grimalkin, and woodgrues). Henchman generator, including guidelines on hiring henchmen in Dolmenwood. Descriptions of seven hexes to the east of the town of Prigwort, in central Dolmenwood. Descriptions of seven hexes around the hamlet of Drigbolton, in the north. Descriptions of seven hexes around the road...   [click here for more]
60.Supergame: Super-Powered RPG (3rd Edition)

Supergame: Super-Powered RPG (3rd Edition)
by Precis Intermedia

Watch Out, Super-Villains! Originally published in 1980, Supergame was one of the earliest roleplaying games specifically designed for super-powered heroes. This all-new, third edition provides quick and exciting gameplay without straining your budget. Create your own hero in minutes that can be recorded on an index card. Use a wide range of powers with...   [click here for more]
61.The Mystic

The Mystic
by BRW Games

The mystic is an initiate of an inner mystery tradition that seeks direct communion with the multiverse in order to achieve enlightenment. Insight, awareness, and a deep connection with ultimate reality are the hallmarks and ultimate goals of the mystic. Do you need a stand-alone mystic class for your Old School game? Are you playing a mystic and want a quick reference book for the table without...   [click here for more]
62.Deadly Missions 4th Edition: Guardians of Oz

Deadly Missions 4th Edition: Guardians of Oz
by Grey Matter Games

DEADLY MISSIONS: Guardians of Oz is the fifth expansion for Deadly Missions 4th Edition and is a tribute to L. Frank Baum's Wizard of Oz. This set features eight high quality hand-drawn figures featuring front and rear artwork, and 5 different computer rendered...   [click here for more]
63.N.E.W. The Science Fiction Roleplaying Game v1.2

N.E.W. The Science Fiction Roleplaying Game v1.2
by EN Publishing

VOYAGE INTO THE FAR FUTURE IN THIS VERSATILE TABLETOP GAME OF SCIENCE FICTION ADVENTURE [Download a 23-page preview!] Bounty hunters track down outlaws hiding in trader towns on worlds at the fringe of the galaxy. Starships explore unknown worlds, going where nobody has gone before. Great generational...   [click here for more]
64.CASTLE OLDSKULL - 1,000 Rooms of Chaos

CASTLE OLDSKULL - 1,000 Rooms of Chaos
by Kent David Kelly

"Ah, yes. And what do we find here? Why, the dark harlequin of the underworld neath Castle Oldskull, Groohlz-Drakha, has brought you his cruelest and most luscious map of the nether: Herein you will find 1,000 Rooms of Chaos, direct from the most secret lore of Darkseraphim’s own Castle Oldskull. But here in this codex, which I now grant you, lieth only the names of the...   [click here for more]
65.O.L.D. The Fantasy Heroic Roleplaying Game

O.L.D. The Fantasy Heroic Roleplaying Game
by EN Publishing

RUN A COMPLETE FANTASY CAMPAIGN WITH THIS VERSATILE TABLETOP GAME OF HEROIC FANTASY ADVENTURE! [Download a 12-page preview!] Stoic rangers track their prey across the unkempt wilderness. Shining knights with sword and lance charge heroically at their foes. Weathered watchmen investigate a murder in a scummy tavern. Masters of the...   [click here for more]
66.ICONS: Origins

ICONS: Origins
by Ad Infinitum Adventures

Secret Origins Uncovered! Icons Origins offers additional expanded resources, options, and tools for hero creation for use with Icons Superpowered Roleplaying, helping you to create the hero you want to play quickly and easily. It includes: Archetypes! Thirteen ready-to-play hero archetypes, each with six variations, for a total of over a hundred...   [click here for more]
67.One Page Dungeon Compendium: 2016 Edition

One Page Dungeon Compendium: 2016 Edition
by Shattered Pike Studio

More than sixty “one page dungeons” are contained within the compendium ranging from classic fantasy dungeons and wilderness hex crawls to horror-intrigue and dismantled star ships. The dungeons/ adventures were produced by members of the gaming community as entries in the 2016 One Page Dungeon Contest, and are licensed under the Creative Commons Attribution-Share Alike 3.0 license. By...   [click here for more]
68.CASTLE OLDSKULL - Game World Generator

CASTLE OLDSKULL - Game World Generator
by Kent David Kelly

Wolf-haunted wastelands of frigid tundra,   Veiling lost cities sunken and frozen into the ice …   Mist-wreathed mountains teeming with orcs,   Goblins, demons and dwarven underworlds …   Burning battlefields, reigned over   By imperious and ancient dragons …   ...   [click here for more]
69.The Mutant Race (Pathfinder Roleplaying Game)

The Mutant Race (Pathfinder Roleplaying Game)
by Skirmisher Publishing

Crawling out from the wreckage of nuclear, biological, and chemical warzones, created in the laboratories of misguided geniuses, and spawning in realms contaminated by wild magic, mutants are both a race unto themselves and no race at all. Viewed with a mixture of contempt and pity by members of more clearly defined species, mutants are united in desperation by the abnormalities which separate them...   [click here for more]
70.GM's Maps #39: Wealthy Suburban House

GM's Maps #39: Wealthy Suburban House
by Gethsemane Games

Map making can be time-consuming and sometimes frustrating for GMs, especially GMs with limited time to begin with. In our new 'GM's Maps' range, we will be providing a range of pre-made maps for you to use in your games. The map presented in this product depicts an expensive suburban house, the sort that might be owned by an upper-middle-class family. The detached five bedroom house provides a...   [click here for more]
71.Sentinel Comics: The Roleplaying Game Starter Kit

Sentinel Comics: The Roleplaying Game Starter Kit
by Greater Than Games, LLC

In the Sentinel Comics Roleplaying Game, you and your friends play as comic-book heroes - either from the pages of Sentinel Comics or from your own imagination! Join forces against terrible villains and fight in dangerous environments, all in a tabletop roleplaying game! The Sentinel Comics Roleplaying Game Starter Kit comes with everything you need to play your first entire super-heroic campaign!...   [click here for more]
72.rpgKids (v1.5)

rpgKids (v1.5)
by Highmoon Games

Introduce children to the hobby of a lifetime with rpgKids, the simple-to-play game of fantasy adventures. rpgKids was originally published at the ENnie-nominated (2010) blog, NewbieDM.com, and was included in Open Game Table: The Anthology of Roleplaying Game Blogs, Vol. 1. This new edition (v1.5) incorporates feedback from dozens of sessions of play and adds new rules to enhance...   [click here for more]
73.d30 Sandbox Companion

d30 Sandbox Companion
by New Big Dragon Games Unlimited

d30-based Mechanics, Charts, and Tables to Support and Simplify the Role of the DM The d30 Sandbox Companion is the ideal right-hand man for the DM who wants to avoid his sandbox campaign running him. Whether starting an adventure from scratch, filling in the details of a campaign world, or just struggling to keep up with players, this compilation of d30-based mechanics, charts,...   [click here for more]
74.Veins of the Earth

Veins of the Earth
by Lamentations of the Flame Princess

(2017 ENNIE nominations for Best Monster/Adversary, Best Rules, Best Writing, and Product of the Year!) THE ENDLESS DESCENT At the deepest point of the dungeon, behind the throne, beyond the rooms where the battles took place, after everything is done and the enemy dead, there is a crack. A black...   [click here for more]
75.2015 Dodecahedron Cartographic Review

2015 Dodecahedron Cartographic Review
by ZERObarrier

The 2015 Dodecahedron Cartographic Review is an 88-page curated collection of most of the maps and descriptions thereof that appeared on Dyson's Dodecahedron throughout 2015. Designed to be a letter-sized spiral bound book, this digital edition also includes a second version of the book where many of the maps have been resized (larger) to better fit the page once all the text has been removed. Unlike...   [click here for more]
76.Peripheral Code: Writing in the Margins of Ars Magica, Issue 3 (Autumn 2017)

Peripheral Code: Writing in the Margins of Ars Magica, Issue 3 (Autumn 2017)
by Perambulations Press

80-Page Giant! The third issue of Peripheral Code is bigger and better than ever, packed with adventures and campaign ideas for your Ars Magica game. The Siege of Bedford, a complete sandbox adventure A Bonisagus mystery cult A mythic location, the Covenant of the Green Knight Saga ideas for the Rhine Tribunal The adventures of Heron Moros, an apprentice of House Tremere,...   [click here for more]
77.7th Sea: The New World

7th Sea: The New World
by John Wick Presents

Change has come to the people of Aztlan. The Theans arrived one hundred years ago and failed in their ambitions of conquest, but their words and desires changed everything. For the first time in thousands of years, the Aztlani people speak of a unified land. The three old nations vie for dominance of their splintered empire, and their ambitions consume all who walk these lands. This book contains...   [click here for more]
78.The Midderlands Additions II

The Midderlands Additions II
by MonkeyBlood Design

******WARNING: Contains strong language******* Even More Midderlands Stuff! This product will make way more sense if you have the main The Midderlands - An OSR Mini-setting & Bestiary book. It's not essential. I'm just saying. This additional book contains: A wealth of information concerning the caves and recesses beneath the renowned Brig Tor in Brignorth. Five new...   [click here for more]
79.No Questions Asked

No Questions Asked
by Azukail Games

No Questions Asked is an adventure for Cepheus Engine and other role playing games using a 2d6 mechanic, including the Original Science Fiction Role Playing Game. An expansion of an adventure hook from A Baker's Dozen of Inhabited Worlds, the characters are asked to smuggle a shipment to a rebel group on one planet that is oppressed by its neighbour. The rebels and characters are not the only interested...   [click here for more]
80.The Dragon Role Playing System Main Rulebook

The Dragon Role Playing System Main Rulebook
by Ken Zieger Games

The Dragon Role Playing System is a generic system designed to be quick to learn and easy to play. With it, you can create any setting or character imaginable. Whether for a quick one-shot game or an on-going campaign, the system will help you have the most fun at the table. Originally formatted for eBook readers, this rulebook can be used and easily read on a multitude of devices. The book is written...   [click here for more]
81.Adventure Framework 19: It Came From The Sewers

Adventure Framework 19: It Came From The Sewers
by Low Fantasy Gaming

Welcome to $1 Adventure Frameworks! $1AF makes sweet mini adventures - or more accurately what I like to call "Adventure Frameworks" - stand alone, drop in adventure 'skeletons', made to facilitate sandbox style play - for $1. Each adventure framework is set in a generic medieval or ancient fantasy location, with enough meat to enable the GM to improvise...   [click here for more]
82.Friday Freebie Enhanced Map: 01-19-2018

Friday Freebie Enhanced Map: 01-19-2018
by Paratime Design

This PDF contains the January 19, 2018 Enhanced Friday Freebie Map with multiple layers allowing the options of white or black backgrounds, numbered or non-numbered areas, and secret doors on or off (for ease with Virtual Tabletop programs). The free version can be found here: http://paratime.ca/ff01-19-2018.html ...   [click here for more]
83.Infinite Space: Stellar Cartography 00 – Black Holes and Hyperspace

Infinite Space: Stellar Cartography 00 – Black Holes and Hyperspace
by LPJ Design

Space is a dangerous place. It’s wondrous, with treasures to satiate desires both subtle and gross. And you play amazing space battles if the Infinite Space Stellar Cartographer series. Infinite Space Stellar Cartographer takes your Starfinder game into outer space and the stars providing you with exciting visually stunning maps for your gaming table. Infinite Space Stellar Cartographer gives...   [click here for more]
84.Hostile

Hostile
by Zozer Games

Print on Demand available for HOSTILE at Lulu.com Oh, God... it's getting inside. GET IT OUT! GET IT OUT! SOMEBODY PLEASE HELP ME! Somebody help me ... GET IT OUT OF MY SUIT! HOSTILE is a gritty, near future roleplaying setting for the 2D6 Cepheus Engine rules that is inspired by movies like Outland and Alien. It is a universe of mining installations, harsh...   [click here for more]
85.CASTLE OLDSKULL - The Classic Dungeon Design Guide II

CASTLE OLDSKULL - The Classic Dungeon Design Guide II
by Kent David Kelly

The sequel to the Classic Dungeon Design Guide is here ... Have you read every dungeon design book out there, but you’re still hungry for great ideas to amaze your players? Would you like to possess the tools to generate countless millions of randomized results for bizarre rooms and shrines, dungeon doors, magical laboratories, skeletons, Lovecraftian abominations,...   [click here for more]
86.100 Water Sources and Features to Find in a Dungeon

100 Water Sources and Features to Find in a Dungeon
by Azukail Games

Dungeons are a staple of fantasy settings and they - and, for that matter, other locations - often have water in them, whether this be drinkable or otherwise. There are many different sources of water and water features that could be found in a dungeon, from small to large and portable to fixed. These can be a source of scenery or, for the odder ones, puzzlement, or they can be used to hide useful...   [click here for more]
87.CASTLE OLDSKULL - The Classic Dungeon Design Guide III

CASTLE OLDSKULL - The Classic Dungeon Design Guide III
by Kent David Kelly

Enchanted fountains shadowed by gargoyle sentries,   Tricksy nymphs cavorting in crystal pools,   Unholy altars, sacred shrines,   Undiscovered treasure vaults,   Thousands upon thousands of wondrous rooms   Filled with treasure, tricks, magic and eldritch horror,   All awaiting...   [click here for more]
88.Prince Valiant

Prince Valiant
by Nocturnal Media

Outstanding for both beginners and experienced players, Prince Valiant® The Storytelling Game is a roleplaying game set in the Arthurian world of Hal Foster’s masterpiece comic strip. The game is by world-renowned game designer Greg Stafford (Runequest, King Arthur Pendragon). Like the majority of Greg’s games, the original edition of this game released in 1989...   [click here for more]
89.Prince Valiant Episodes Book

Prince Valiant Episodes Book
by Nocturnal Media

A companion book to the Prince Valiant Storytelling Game, this scenario book features short scenarios that can be used by Storytellers to run adventures or inspire new and exciting stories of their own! Some of the exceptional authors and scenarios included within this tome are: The Lost Library by Shannon Appelcline The Dán of Glenshire by Emily Care Boss Too...   [click here for more]
90.Hellfrost Resource Management 2nd Edition

Hellfrost Resource Management 2nd Edition
by Triple Ace Games

WHAT SORT OF RULER WILL YOU BE? Whether you want to adopt a noble title and run a village, take up the mantle of high priest in a temple, command a loyal mercenary company, or invest your hard-earned savings in running an inn, this book is for you! This expanded sourcebook for Hellfrost includes: * Creating a Resource and growing in through business, diplomacy, and warfare through Ruler Actions....   [click here for more]
91.The Bard

The Bard
by BRW Games

The bard is a performer; a minstrel, jongleur, poet, and storyteller all rolled into one. Bards are able to cast spells through their songs, and have some skill at thievery as well. In addition, they are, or can become, repositories of lore and languages, picking up snippets of odd knowledge here and there in the form of rhymes, songs, legends, etc., which may become useful in the most unexpected of...   [click here for more]
92.The Jester

The Jester
by BRW Games

The jester, a subclass of the bard, possesses a combination of magical, spoken, and acrobatic (tumbling, juggling, etc.) skills. In combat, they are particularly skilled at those weapons which are thrown or tossed, this carrying over from their juggling skills. Their abilities to convince others of various things, distract, etc., through their verbal patter is of great use when dealing with intelligent...   [click here for more]
93.The Mountebank

The Mountebank
by BRW Games

The mountebank is a sub-class of the thief, an inveterate con-man and huckster, relying more on his skills of misdirection and confusion than on physical pilfering, but not entirely unskilled in many of the more traditional thiefly arts as well. Mountebanks also have a small amount of knowledge of magic, which they use to aid in their confidence games. Do you need a stand-alone mountebank class for...   [click here for more]
94.The Savant

The Savant
by BRW Games

The savant is a specialist in knowledge, divination, and detection. At higher levels, their knowledge of all things arcane gives them significant prowess when dealing with creatures from other planes of existence, and their erudition and education give them access to spells that are normally only the province of clerics. Do you need a stand-alone savant class for your Old School game? Are you playing...   [click here for more]
95.CC1 Creature Compendium

CC1 Creature Compendium
by New Big Dragon Games Unlimited

Remember those flashes of inspiration that electrified your brain when you first picked up that hardback volume of monsters all those years ago? The countless nights you sat up thinking of how to use those monsters, where to put them, and when your players would meet them? Those unceasing waves of joy that swam over you and your players as you unleashed those creatures,...   [click here for more]
96.Remarkable Races Submerged: Trueforms

Remarkable Races Submerged: Trueforms
by Alluria Publishing

Remarkable Races is going beneath the waves in a new series called "Remarkable Races Submerged." These new racial supplements will add an aquatic flair to our beloved Remarkable Races line, transforming many of your favorite races for use with the Cerulean Seas Campaign Setting, as well as introducing a few new ones. Chomp like a shark, swim like an otter, wiggle like an octopus, and jiggle...   [click here for more]
97."Dark Cities" - 100+ scenarios for urban adventures!

"Dark Cities" - 100+ scenarios for urban adventures!
by Alex "Earin Shaad " Petrovic

Welcome to "Dark Cities", a collection of over 100 plothooks and storyseeds for RPGs! "Cities are beacons of civilization and order. But sometimes the strongest light casts the darkest shadows." This book contains dozens and dozens of scenarios and scenario ideas for adventures urban settings, suited for nearly all imaginable kinds of fantasy RPGs. If your game has settlements...   [click here for more]
98.Deep Carbon Observatory

Deep Carbon Observatory
by False Machine Publishing

Deep Carbon Observatory is an adventure for Dungeons and Dragons. The adventure takes players from a town devastated by an unexpected flood, through a drowned land where nature is turned upside down and desperate families cling to the roofs of their ruined homes, hiding from the monstrous products of a disordered world, through the strange tomb of an ancient race, to a profundal zone, hidden for millennia...   [click here for more]
99.Seven Worlds Setting Guide

Seven Worlds Setting Guide
by Intellistories

In the year 2217 Humanity's greatest achievement is the colonization of the nearby star systems now known as the Seven Worlds. Here Humanity lives, thrives, and prepares the next great wave of space exploration. The Seven Worlds. This is the story of how we lost them, and of the heroes who tried to avert their fall. An Epic realistic Science-Fiction Setting and Campaign...   [click here for more]
100.Hard to Kill: Feats and Talents for the d20 System

Hard to Kill: Feats and Talents for the d20 System
by NUELOW Games

Surviving: It’s not just about hit points and defense rating any more. Want to play a character who can laugh in the face of certain death and be likely to walk away from it? The feats and talents in Hard to Kill are what you’re looking for. Whether his or her uncanny ability to live through events that would splatter another person over a quarter of a mile is...   [click here for more]
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