All-in-One Character book
This character mechanism book has tools to help create characters, character behavior, dialogue topics, voice qualities, character motivation, character sensory data, emotions, body language, human physical descriptions, character knowledge, careers, subconscious dreams & interpretation, and circles of relationships.
The tools may be used separately,... [click here for more]|
|02.||Raging Sea Battles! Pillaging! Buried Treasure! Scary pirate action on the High Seas using familiar rules! Who wants to read through reams of text just to get to the action? No-one right? These rules assume you know how to role play. They assume you know about “Golden Age” comic book pirate adventures. (Adventurous rules through a retro lens). They assume you know how OSR products... [click here for more]|
|03.||Gut-ripping action! Spine-chilling exploits! Hair-raising thrills! Gruesome tales of combat and adventure using familiar rules! Who wants to read through reams of text just to get to the action? No-one right? These rules assume you know how to role play. They assume you know about “Golden Age” comic book pulp war fiction (heroic deeds through a retro lens). They assume you know how... [click here for more]|
|04.||The 2018 Tenth Anniversary Edition One Page Dungeon Compendium contains 161 "one page" dungeons and adventures! This is the largest compendium to date, with entries ranging from post apocalyptic village raidsand an alternative history 1950's town to classic fantasy dungeon delves and everything in-between.
A retrospective on the contest, written by Michael Curtis, is also included.
Two files are... [click here for more]|
|05.||Interested in the First Edition of the world's most popular tabletop fantasy roleplaying game, but put off by its seemingly random mechanics and design elements? Interested in trying some of the best known First Edition adventures with old school play but want to use the "better designed" D20-style mechanics you already know. The second edition of Microlite78 First Edition Lite... [click here for more]|
|06.||A Fifth Edition adventure for first and second level characters.
A sepulchral tomb.
Magical tricks and traps.
Brutish orcs guarding a vast underground treasure.
If that doesn't sound like a first-time fantasy adventure, I don't know what does.
Orcs in Tarodun’s Tomb is an adventure for first time players looking for a quintessential first-time D&D experience: orcs fill the role... [click here for more]|
|07.||Horror is a feeling, a place in your mind, and for some, a final destination. Some mad few wish to know the little terrors and the vast dead that populate the dark places between the light, be they candles or stars. The only thing between you and the fiends and fright contained within is the heartbeat that it takes to access the forbidden knowledge within.
If you have ever wanted to play in a 5th... [click here for more]|
|08.||City of Decay details the tragedy that befell Nessus, the First City, revealing the wonders and wealth the city held before its catastrophic collapse. In these pages, you’ll find details on the city as it stands now, covering the various locations of import, along with notable peoples, adventure ideas and more to make this strange and haunted place the perfect backdrop for your adventures... [click here for more]|
|09.||KNAVE is a rules toolkit by the creator of Maze Rats and The Alchemist's Repose for running old school fantasy RPGs without classes. Features include:
High compatibility with OSR games. If you have a library of OSR bestiaries, adventure and spell books, little or no conversion is needed to use them with Knave.
Fast to teach, easy to run. If you are introducing a group... [click here for more]|
|10.||The sixth Issue (September 2018) of the Back to BasiX fanzine, from Thom Wilson at ThrowiGames LLC.
This fanzine celebrates, highlights and supports one of the original roleplaying game systems of the 1980's, the Basic and Expert editions of Dungeons & Dragons. Each issue will provide or highlight content within the Holmes, Moldvay, Cook and Mentzer edited rules from TSR's... [click here for more]|
|11.||Thrills! Spills! Action! Adventure! Superheroic action using Light rules! Who wants to read through reams of text just to get to the action? No-one right? These rules assume you know how to role play. They assume you know about superheroes – especially those of the Golden Age. They assume you know how OSR products work. There, it’s done. You know how to play already. Just get on with... [click here for more]|
|12.||Characters behave and react to stimulus which may be found in the behavior engine. This behavior engine helps create behavior styles for games and stories. This behavior engine takes into account 9 personality types, 3 mindsets, 9 stat archetypes, 9 virtues, and 9 vices. It can use the Dialogue Generator, Motivation Generator, and Character Communicator primarily.
It has a small character exploring... [click here for more]|
|13.||Important Note: The PDF for the Fantastic Wilderlands Beyonde Guidebook is included in this product. You only need to buy the separate guidebook if you want a print copy of the guidebook.
In 1976, Bob Bledsaw and Bill Owen went into business as Judges Guild. Their initial offering was centered on a magnificent 34" by 44" map of the City State of Invincible Overlord. First appearing... [click here for more]|
Extra-planar beings come in many forms, and for outsiders hailing from the lower planes, almost every one of them comes in some shade of evil.
From the vicious malevolence of the demons of the Abyss, to the merciless schemes of the devils of Hell, to the psychopathic sadism of the yamadutas of the Naraka, the planes provide an unending parade of cruelty, immorality, corruption, and depravity.
Collected... [click here for more]|
|15.||IMPORTANT NOTE: If you plan to order the Fantastic Wilderlands Beyonde Color Maps. The PDF for the Guidebook is included in that purchase. The PDF only version of the Guidebook is for people who don't want to buy the color maps.
This product is the second in a series of four guidebooks covering the Wilderlands of High Fantasy setting.
In 1976, Bob Bledsaw and Bill Owen went into... [click here for more]|
|16.||A Pathfinder Roleplaying Game Compatible GM's Resource by John Bennet, Creighton Broadhurst, Greg Marks and Marc Radle
Come visit dismal Coldwater, plague-riddled Ashford or any of Ashlar’s other villages—Hard Bay, Kingsfell, Longbridge, Underdell, Thornhill, Wellswood, White Moon Cove and Woodridge—with Villages of Ashlar. Villages of Ashlar brings together for the first time every... [click here for more]|
|17.||A System Neutral Edition GM's Resource by Steve Hood
Monstrous Lair #17: Witch's Hovel provides you—the busy, time-crunched—with the details to effortlessly bring to life the witchs' hovels in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign to life?... [click here for more]|
|18.||Even in times of peace, the cold reaches of space pose many dangers and hazards to starships. Mechanical malfunction, rampaging space monsters, spatial anomalies, and destructive stellar events can threaten, damage, or destroy a ship without warning. As a result, the space lanes have become littered with countless derelict husks of spaceships. While the loss of a vessel represents a tragedy for her... [click here for more]|
|19.||over-supportive parent, volunteer member, popular student, snarky friend ...
This is already included in the new Character Mechanisms book of 15+1 tools. This is the sold separately version for those that did not purchase the 58 page PDF or prefer to have separate files.
This is intended to be a paid upgrade to work with Character Generator most directly.
This table shows with... [click here for more]|
|20.||El Cheapo Products© Presents: El Cheapo Minis Vol. 8: Space Port Folk!
Eight unique Space Port Folk with three variations each, for a total of TWENTY-FOUR minis! For your Sci-Fi tabletop game, presented in 3 formats. Patrons, Passengers, Punks, Muscle and Mercenaries, it's all here!
What you get:
12 Female Space Port Folk, with 4 unique poses
12 Male Space Port Folk,... [click here for more]|
|21.||For some reason or another, I was thinking, “Could I change D&D without changing the character sheet?” After a short while, I said, “Yeah. I could.”
— from the Introduction
Santa Vaca is a hack of the world’s most popular RPG. It includes all the “sacred cows” of the game, but all new mechanics for each. It includes:... [click here for more]|
|22.||Midderzine Issue 1
This is a fanzine for The Midderlands campaign setting for old school games. Although The Midderlands was written for Swords & Wizardry Complete, it works with all the old school games and retroclones with little or no conversion. Hell, you can even adopt it for any fantasy roleplaying game. Within this issue you can find news articles, information about locations, NPCs, monsters,... [click here for more]|
The “Arikara” variant is an unregistered modification of the popular Tomahawk-class armed courier (from the Lakota issue of Future Armada). This custom build was cobbled together by the Raevyn Marauders - a loose syndicate of raiders, pirates, and scavengers. The plans have been shared amongst the clans and so the sight of an approaching Arikara... [click here for more]|
|24.||Aeons before man arose from the primordial mire, ancient creatures descended from the stars or stepped through dimensional passages to inhabit the Earth. Whilst many of these Old Ones have since passed into inactivity, the secrets they carried with them have been shared with man and now terrible cults haunt the fringes of modern society. These ancient terrors thus still menace mankind... [click here for more]|
|25.||Missing dig teams. A fabled stronghold. An insidious peril.
Someplace in the dunes, near a dead city of the oldsters, stands Gun Station Gamma, once more emerging from the shifting sands. The intrepid excavators set out to investigate the fabled gun emplacement, having heard rumors of missing dig teams being taken there, of the vile humanoid occupants, of heartless slavers, and a great trove of relic... [click here for more]|
|26.||Bring H.P. Lovecraft’s Arkham to Life with a Lavish and Detailed in-world prop: a full cover-to-cover issue of the Arkham Advertiser from 1928.
“It may be that centuries of dark brooding had given to crumbling, whisper-haunted Arkham a peculiar vulnerability as regards such shadows …” – H.P. Lovecraft, “The Shadow Out Of Time”
—♦—... [click here for more]|
Adversaries is a series of short supplements featuring new villains to use in your campaigns. The theme of this "issue" is villains who work for hire.
C.A.S.T., Iron Maiden, Prism & Short Fuse
A renegade soldier (and Cartel plant) wearing a prototype Battle Suit...
A former supervillain turned metahuman for hire...
A technical prodigy with a light refracting suit who... [click here for more]|
|28.||Enjoy fantastic savings during our Fall Sale. Get barbaric and get into battle with Battle Axe: Barbarians. Battle Axe: Barbarians brings you everything you need to create barbarian characters and take them into battle, including character creation, combat and core rules, Skill cards, Equipment cards and more. Battle Axe is a fantasy combat and adventure game for two or more players.... [click here for more]|
|29.||Enjoy fantastic savings during our Fall Sale. Get your grudge on with Battle Axe: Dwarves. Battle Axe: Dwarves brings you everything you need to create dwarf characters and take them into battle, including character creation, combat and core rules, Skill cards, Equipment cards and more. Battle Axe is a fantasy combat and adventure game for two or more players. In Battle Axe, you’ll... [click here for more]|
|30.||MUSHROOM MANS ASCENDANT
Beneath the Earth, under a Subterranean Sun, is a realm of ambulatory toadstools, scheming and machinating and living their cute little toadstool lives.
Sometimes, they explore the surface.
This book gives all the details of these underworld interlopers in order to enrich your not-in-a-Mushroom-Kingdom campaign.
Sounds of the Mushroom Kingdom: "Putting... [click here for more]|
|31.||The eternal empire of Velzeal consisted of thirteen cities sheltered from their world’s twin suns by the tall shadows of the surrounding Titanfang mountains. This civilization of a reptilian race was ruled by Emperor N’taka the wise.
The gentle Kingdom of the moon of Nibu was in the 15th year of peace with the neighbouring tribes of ice barbarians, its aerial hawk-knights flew only as... [click here for more]|
|32.||Weird! Baffling! Terrifying! Rousing tales of macabre adventure using familiar rules! Who wants to read through reams of text just to get to the action? No-one right? These rules assume you know how to role play. They assume you know about “Golden Age” comic book pulp mystery fiction. (Thrilling adventures through a retro lens). They assume you know how OSR products work. There, it’s... [click here for more]|
|33.||Spellcaster: The Frostgrave Magazine exists to bring new rules, scenarios, and gaming ideas for players of Frostgrave and Frostgrave: Ghost Archipelago.
This first issue contains:
* Rules for using black powder firearms
* Rules for horses in the Frozen City
* Rules for Knightly Orders which add variety to your knights and templars
* Alone in the Crypt –... [click here for more]|
|34.||Spellcaster: The Frostgrave Magazine exists to bring new rules, scenarios, and gaming ideas for players of Frostgrave and Frostgrave: Ghost Archipelago.
This issue contains:
* Rules for Dragons in Frostgrave, including a co-operative scenario.
* Traps in Ghost Archipelago, including a solo scenario.
* Frostgrave Mech War, rules and a scenario for fighting... [click here for more]|
|35.||Important Note: The PDF for the Wilderlands of High Fantasy Guidebook is included in this product. You only need to buy the separate guidebook if you want a print copy of the guidebook.
In 1976, Bob Bledsaw and Bill Owen went into business as Judges Guild. Their initial offering was centered on a magnificent 34" by 44" map of the City State of Invincible Overlord. First appearing... [click here for more]|
|36.||Thrills! Spills! Action! Adventure! Superheroic action using Light rules! Who wants to read through reams of text just to get to the action? No-one right? These rules assume you know how to role play. They assume you know about superheroes – especially those of the Golden Age. They assume you know how OSR products work. There, it’s done. You know how to play already. Just get on with... [click here for more]|
|37.||Characters will often ask around for rumours and information. Sometimes this information will be relevant to the matter at hand, sometimes it will not. This is a collection of thirteen different detailed rumours that characters could discover. If the characters just listen to the rumour, that will be all, but each also comes with a description of the truth behind the rumour. Characters can find out... [click here for more]|
|38.||Solidly built, four-armed giants, the Kaylethon resemble nothing so much as hoary skinned rhinoceroses. Powerful, broad, squat and strong the Kaylethon are built – in temperament as well as physique – for the life of warriors and they have a fearsome reputation as such, tempestuous, strong, and unwavering, bound up in a system of honor that can make them quick to turn in anger to defend... [click here for more]|
|39.||Spellcaster: The Frostgrave Magazine exists to bring new rules, scenarios, and gaming ideas for players of Frostgrave and Frostgrave: Ghost Archipelago.
This issue contains:
* Expanded rules for rangifer, including rangifer shamans with their own spell list, new rangifer soldier types, and a two-scenario solo campaign.
* Rules for making deals with thieves’ guilds in... [click here for more]|
|40.||Everywhen brings the action and adventure of the Barbarians of Lemuria (BoL:ME) roleplaying system to all times and places!
Everywhen is a stand alone game based on BoL:ME and contains expanded rules for vehicles, chases, mass battles, investigations, social conflicts, psionics suitable for any campaign, and allows GMs and players to get going immediately with their own settings or using one of the... [click here for more]|
|41.||A comprehensive system for creating and stocking wilderness and dungeon environments.
Within these pages you’ll find rules for randomly generating terrain in wilderness, including settlements and ruins, as well as random encounter tables you can either use as-is or use as inspiration for your own encounter tables.
Encounter tables are provided for every combination of eight different terrain... [click here for more]|
|42.||We have gathered all the feedback and are happy to release this expanded rules for the Ghost Ops RPG. To use this book you will need a copy of Ghost Ops.
This PDF includes the following information:
Four new Backgrounds
New and Optional rules
So grab a copy today and expand your covert operations.... [click here for more]|
|43.||Designed for the Pathfinder Roleplaying Game and the Spheres of Power system, this PDF features an entirely new Nature package: Air!
With a full base package, 11 new talents and 1 Advanced Talent, this new package brings a whole new dimension to the Nature sphere.
Go beyond the basics with Spheres Apocrypha! ... [click here for more]|
|44.||Thrills! Spills! Action! Adventure! Sci fi space action using familiar rules! Who wants to read through reams of text just to get to the action? No-one right? These rules assume you know how to role play. They assume you know about “Golden Age” comic book science fiction. Sci-fi rules through a retro lens. They assume you know how OSR products work. There, it’s done. You know... [click here for more]|
BEHOLD the Underworld in all its bewildering majesty as titanic Chaos Godlings and their unsavory cults make genocidal war upon each other!
SEIZE eldritch artifacts and treasures far above your lowly station!
THRILL as you throw the gauntlet of your life into the smug face of the unknowable and embark upon OPERATION UNFATHOMABLE!... [click here for more]|
Do NOT buy this product if you want:
Highly detailed maps.
Long, complicated adventures that can last for several sessions of play.
Long, detailed descriptions of encounters and rooms.
DO buy this product if you want:
20 simple dungeons with easy to read, node-based maps for quick referencing.
Short adventures to fill up sandboxes or run quick one-shot sessions.
Unique... [click here for more]|
|47.||Infinigrad roils over a corrupted and mutated plane of intersecting multiverses, a situation brought on by wanton abuse of magically weaponry during the Alleyway Conflagration.
After long eons of fighting, The Law was introduced. The Law is a curse that prevents any of The Guilds directly raising arms against one another.
Only The Adventurers, those... [click here for more]|
|48.||IMPORTANT NOTE: If you plan to order the Wilderlands of High Fantasy Color Maps. The PDF for the Guidebook is included in that purchase. The PDF only version of the Guidebook is for people who don't want to buy the color maps.
In 1976, Bob Bledsaw and Bill Owen went into business as Judges Guild. Their initial offering was centered on a magnificent 22" by 34" map of the City State... [click here for more]|
EXPERIENCE ADRENALINE-FUELED ACTION IN THIS VERSATILE TABLETOP GAME OF MODERN ADVENTURE!
[Download a 12-page preview!]
EXPERIENCE ADRENALINE-FUELED ACTION IN THIS VERSATILE TABLETOP GAME OF MODERN ADVENTURE!
Elite spies fight ninjas on snow-covered rooftops.
Martial-artists... [click here for more]|
|50.||77 “one page dungeons” are contained within the compendium ranging from classic fantasy dungeons and wilderness hex crawls to transdimensional waystations and WWII submarines.
The dungeons/ adventures were produced by members of the gaming community as entries in the 2017 One Page Dungeon Contest, and are licensed under the Creative Commons Attribution-Share Alike 3.0 license.
By design,... [click here for more]|
|51.||angel or demon, fate, blade weapon, malaria ...
It is intended to be a paid upgrade to work with Flash RPG and Plot Generator most directly.
This table shows threats with twelve foes for each category including vs monster, vs creature, vs natural disaster, vs ND & epidemics, vs supernatural, vs paranormal, vs enemy personality, vs enemy career, vs society, vs self, vs technology weapons, and... [click here for more]|
|52.||A Fifth Edition adventure for level 3 characters.
The villages on the edge of the jungle used to be wealthy: they gathered fruits and exotic hardwoods from within the jungle and sold them as wines and furniture to regular merchant caravans in exchange for grains and other staples.
But caravans do not make it through anymore. A handful of tattered survivors have made it back to the city and reported... [click here for more]|
|53.||Vikingr noun. Any of the Scandinavian pirates who plundered the coasts of Europe from the 8th to 10th centuries. This book contains a complete OpenD6-based Roleplaying game of raiding, plunder and longships.
Hero creation, warband battles, shipbuilding, Trading, Gods, runes, omens and visions are all included and provide every tool needed for almost any type of Viking-themed... [click here for more]|
|54.||Please Note: This Deluxe and Revised Edition of the Platinum Best-Selling Game World Generator is actually two books in one. It is a fully expanded, reformatted, re-illustrated, and re-edited version of the original Game World Generator, along with a new 70,000-word book -- my requested City State Design Guide -- which is featured as a part herein, where the previous edition ended... [click here for more]|
|55.||48 pages. Full color interior. Written by Donn Stroud, Fiona Maeve Geist, and Sean McCoy Art by Sean McCoy and Stephen Wilson
There is a planet that no ship escapes. A place where death calls like a beacon amongst the waves of the living. This is the DEAD PLANET. Dead Planet is the first module for the MOTHERSHIP Sci-Fi horror roleplaying game by Tuesday Knight Games. It's packed to the brim wtih... [click here for more]|
|56.||About the Game
Passage is a bit of a weird one, as the subtitle probably suggests. I began designing this game (or brainstorming tool, or abstract divination system, or whatever you wish to call it) as a sort of challenge, an experiment to see if I could (I did ask myself whether or not I should, and ultimately decided that yes, probably, why not, what else was I going to be doing... [click here for more]|
|57.||Two star-crossed lovers have gone missing. Their families are at each other’s throats. After some investigation, the PCs learn that teenagers plan to elope to the fey-infested Runewild, where a mysterious figure called the Bishop promises to unite any couple. But the Bishop has other plans. The Marriage at Midsummer is an adventure for three to five 1st-level characters, designed to be played... [click here for more]|
|58.||Welcome to 0one's Blueprints Singles!
The Blueprints Singles product feature a single map, larger than the one you can find in a standard Blueprint. Each Blueprints Singles map is as large as two US Letter sheets, side by side. You can print it on two US letter page, or just in one sheet by using the “fit to page”
Welcome to the endless dwarven realm! This Blueprints... [click here for more]|
|59.||Children of the Sky - The Kio Sourcebook
Isolated in the far off and exotic region known as the Western Lands, the kio are an inscrutable race, their complex and strange culture bewildering many. Now the veil is lifted on their rich and wondrous culture as the Children of the Sky‘s secrets are exposed. From their byzantine political system, and their complex, but sophisticated dueling code,... [click here for more]|
|60.||The wizard’s staff hums with the power of an unleashed spell.
The assassin’s cybernetic arm ejects a hidden blade.
The super-powered defender of New York melts the robots to slag with his heat vision.
The intrepid investigator stands firm against the mind wrenching eldritch horror before him.
... [click here for more]|
|61.||When designing a fantasy setting, the biology of our home world can provide a wonderfully rich resource for generating a new world and the creatures inhabiting it. But a world creator should not forget the fantasy aspect, or feel restricted to using Earth’s biosphere as an unyielding template, and otherwise excellent resources often suffer from just this flaw and apply real-world ecology to fantasy... [click here for more]|
|62.||Strange! Ghostly! Mysterious! Rousing tales of action and adventure in a wild west that never was. Who wants to read through reams of text just to get to the action? No-one right? These rules assume you know how to role play. They assume you know about “Golden Age” comic book pulp western fiction. (Thrilling cowboy adventures through a retro lens). They assume you know how OSR products... [click here for more]|
|63.||De l'aimable brownie au terrifiant nuckelavee, Bestiaire Faérique décrit trente-deux créatures inspirées du folklore britannique, ainsi que de nombreuses variantes.
Un chapitre entier est dédié aux créatures proches du "petit peuple"(fées, lutins, etc.). Il fournit non seulement des informations sur leur comportement et leurs interactions... [click here for more]|
|64.||This pdf file contains all the textures you'll need to create the dungeon tiles featured in the video below: So grab them for free, or pay as little (or as much) as you like! ... [click here for more]|
|65.||WARNING: This is the Savage Worlds version of this product.
The Known Lands are a broad and diverse place, where most cultures and peoples have been identified long ago. But there are few who brave the inexplicably turbulent seas that surround the continent, and those who do know the truth: there are oddities beyond imagining found on the islands only a short distance from the mainland.
Paradise... [click here for more]|
|66.||Looking for a simple and effective way to keep track of combat initiative order? These initiative trackers from Brian Patterson allows players and GMs to print and customize their trackers with quick-glance info such as hit points, armor class, and saving throws, as well as space for additional notes and character illustrations for any artists at the table.
This PDF contains an easy-to-print sheet... [click here for more]|
|67.||Instant Adventure Upgraded!
In Untold Adventures: Deluxe Edition you'll find all the material previously released in Untold Adventures and Unsung Heroes, as well as a short introductory adventure -- all combined into a single volume. In addition, the book has been illustrated throughout by William McAusland and features cover art by Jim Wampler!
Untold Adventures:... [click here for more]|
|68.||Characters will often spend a substantial amount of time in taverns, whether following up leads, meeting contacts, resting or looking for clues and information. Some of the people met may be important for whatever quest the characters are currently undertaking. But what about the others? Taverns and inns are not frequented just by people who are immediately needed. They will have other customers and... [click here for more]|
|69.||A hand-drawn single-sided character sheet in portrait format for Fifth Edition.
This package includes eight files:
1. Standard sheet 2. Alternate format sheet 3. Standard sheet with hand-lettering 4. Spellbook sheet 5-8. The above sheets in form-fillable versions ... [click here for more]|
|70.||A Galaxy of Adventure!
Whether a noble Star Knight protecting the universe from galactic tyranny, a hot shot pilot in the cockpit of the fastest stunt fighter in space, or an enigmatic Alien Mystic, classic science fiction adventure awaits you with White Star: White Box Science Fiction Roleplaying.
Based on Swords & Wizardry WhiteBox,... [click here for more]|
|71.||It usually begins with random dissections of farm animals, such as pigs, cattle, and even horses. After that, the children go missing—the foolish or the unwanted, the strays and orphans who won’t be quickly missed. Soon, though, they’re found in the same condition as the mutilated livestock, precisely divided into so many oddly shaped parts, spread out and arranged in mysterious patterns,... [click here for more]|
|72.||Ironsworn Lodestar is your quick reference guide for the Ironsworn tabletop roleplaying game. It includes the essential rules, moves, and oracles. It's everything you need to keep your story moving.
Character creation walkthrough
New stat options to fine-tune the tone of your game
The essential rules and mechanics, summarized
All... [click here for more]|
|73.||The Book of Worlds is a comprehensive guide to building fantasy worlds.
Starting from scratch, this book will show you how to map continents, design cities, build adventuring regions, and more. You may also generate characters, civilizations, religions, magical systems, dungeons, creatures, natural wonders, dynamic plots, and other elements to create your own lore and adventure-filled world.... [click here for more]|
|74.||Under the demon sun lies a desert wasteland of desolate barrens where seven warlords rule seven oases of savage beauty. Amid the dunes, brutal scavengers battle for survival against desperate raiders and monsters born of demonic corruption. This is Cinderheim, a blasted hellscape of barbarism, sandstorms, and unrelenting heat.
In Cinderheim, freedom beckons to those strong enough... [click here for more]|
|75.||The most comprehensive GM screen resource ever created for classic (BX) editions of the original RPG and comparable retro-clones. Includes:
Five art panels (including cover) featuring artwork by the legendary artist Arthur Rackham
Seven GM screen content pages with all the pertinent information any Classic (BX/LL) GM needs to run their game.
8 Master Character Sheets (1 Generic Sheet + 7 Class-specific... [click here for more]|
|76.||The easiest 3D dungeon model set just got easier! Fat Dragon Games is proud to present E-Z DUNGEONS: Deluxe Edition, the all new successor to our award winning E-Z Dungeons: Basic Set. This new model set features richly detailed graphics, new items, new layout and attachment techniques, and even more builder-friendly assembly designs. This set utilizes our all new 'E-Z Layout' designs, allowing you... [click here for more]|
|77.||“One Starry Night” in Arkham, celestial bodies align and cause revelations from a lost city, a stolen artifact, and predictions of impending apocalypse to come together in horrifying and deadly ways.
This scenario is designed for use both with Skirmisher Publishing’s Platinum-bestselling Cthulhu Live live-action role-playing game (LARP) and Chaosium’s Call of Cthulhu... [click here for more]|
|78.||Rotted Capes Threat Dossier - The Chairman
When Z-Day occurred, humans were not the only ones to suffer from the zombie plaugue. Vampires, existing only in the shadows, suddenly found their food supply threatened. In desperation, the Council of Blood outed themselves and set up their own enclave to protect humanity. Now the survivors must choose between a quick... [click here for more]|
|79.||Dungeons are not necessarily quiet places. Even those with unliving occupants can still be full of sounds. These noises may be from the dungeon itself or from those living or travelling in it. Such sounds may be disconcerting or a sign of potential trouble. Some may be irrelevant, but the players will not know that. This is a list of 100 different sounds that could be heard by characters in a dungeon.... [click here for more]|
|80.||The Interjection Games Assassin base class makes use of the Momentum Engine, in which performing certain maneuvers builds up a counter that enables the use of point-consuming "hot" techniques at break points of 1, 2, 3, and 4. In addition to this combo counter mechanic, assassins have a pool of technique points that power "cold" techniques that are generally used out of combat, as well... [click here for more]|
|81.||In the midst of the 3rd Nilfgaardian War Geralt of Rivia, the White Wolf, scours the Continent for traces of his lost love! But this is not the only tale. A million other stories play out across the vast continent and you are right in the middle of one of them! The Witcher Pen & Paper RPG allows you to tell your own story in the world of The Witcher! Adventure across the Continent, interacting... [click here for more]|
|82.||The Legend RPG - for just $1!
Using the core rules from RuneQuest II, Legend is a new fantasy roleplaying game that serves as the basis for a multitude of settings and worlds. 100% compatible with all previous RuneQuest II books, including Elric of Melnibone, Deus Vult and Wraith Recon, Legend repackages the rules into a new digest-sized format.
RPG fans will not be dissappointed in the... [click here for more]|
|83.||The Gamemaster's Worldbuilding Journal is perfect for game designers, novelists, and especially gamemasters. Build nations, design kingdoms, explore the geography of your realms with this collection of forms, documents, and sheets created to cover all aspects of world design.
Use this tome to nicely print your notes and ideas in a clean compilation, or treat the journal as a scrapbook and write in... [click here for more]|
|84.||Dripping and dolloping into view comes the latest issue of this old school RPG zine chock full of nasty goodies for your classic fantasy games!
In this issue you'll see ipzees and orbii, you'll learn aromatic charms, you'll find weapons of magic, many strange people will offer their services for your adventuring party, and you will absolutely encounter some cackling ice witches.
Monsters, treasure,... [click here for more]|
|85.||The Black Hack is a super-streamlined roleplaying game that uses the Original 1970s Fantasy Roleplaying Game as a base, and could well be the most straightforward modern OSR compatible clone available. If speed of play and character creation, compatibility, and simple - yet elegant rules are what you yearn for. Look no further!
The Black Hack is a fast playing game and the rules can be picked... [click here for more]|
|86.||If on your travels through the woods you should hear inhuman voices approaching, close your eyes. Shut them tight until the clangor passes, until the promises of magic and wonder fade and the forest falls silent once again. Don’t peek, not even for a moment. For if you do, you may find yourself transported to the Goblin Market
The Goblin Market describes a... [click here for more]|
Among the stars in a distant galaxy there exists a region of densely populated habitable worlds. It is here your story begins, a place commonly called "the frontier" where people dwell and tales unfold.
The Galactic Federation's power now wanes as corporations rise to fill the void left behind by the loss of their protection and authority. Citizens push on against... [click here for more]|
|88.||This dialogue engine helps create dialogue topics, voice qualities, and personality-based dialogue styles for games and stories. This dialogue engine takes into account 3 moods, 9 personality types, 3 mindsets, and 7 vocal qualities using six-sided dice.
This meant to aid or take the place of a Gamemaster (GM) for creating dialogue. Dialogue may vary by culture or region of the world.
This tables... [click here for more]|
The presence of a new threat has just revealed. An alien race calling itself The Shadow has made itself known and has come to conquer us. As with most new threats a course of action needs to be taken to combat it. The problem is that The Shadow cannot be seen by the naked eye. They live at a slightly different vibrational pattern to be able to move amongst us undetected.... [click here for more]|
|90.||ADVENTURE ACROSS THE GALAXY!
Ace Pilots, dead-eyed Gunslingers, and irrepressible Star Squirrels blast off across the stars to save the galaxy from the horrors of the Void! Hellfire Mecha march across the battlefield, leaving carnage in their wake! From the galactic center of Omega Consor to the Manrash System on the edge of the universe, the galaxy needs heroes!
Endless galactic... [click here for more]|
|91.||ZWEIHÄNDER Grim & Perilous RPG is the Gold ENnie Award-winning Best Game and Product of the Year for 2018!
As featured on Forbes, ranked in the top 20 best selling, Platinum Rated on DriveThruRPG and having sold over 26,000 physical copies and 62,000 digital copies worldwide, ZWEIHÄNDER Grim & Perilous RPG is a bloodier, grimmer... [click here for more]|
|92.||Magical treasures, when found, can often be very boring in nature. Not so much Glamdring and Orcrist, as was found in The Hobbit, but longswords +1. These are completely uninteresting and make magic commonplace rather than exotic. This supplement has 100 different histories and legends for magic items. Some items are singular, with past owners given,... [click here for more]|
|93.||Whether on the road or travelling through the wilderness, characters can encounter other people, creatures and oddities. Some may be friendly or helpful, some may be hostile or dangerous and some may simply be strange. Some could be used as ideas for side treks or adventures. Rather than glossing over treks between places, this list can be used to add random events to the journey. This PDF supports... [click here for more]|
|94.||herbalist, public health official, MMA fighter, soldier, biologist,archaelogist ...
This table shows most career categories with one to twelve or more careers/classes/professions for each category including information, sports, wealth, philosophy, home, health, psychology, paranormal, religion, history, geography, anthropology, business, social science, politics, law, music, fine arts, art, language,... [click here for more]|
|95.||Of all the creatures found guarding hoards of lost treasure, Golems — constructs created by powerful spell casters from specific sorts of materials — are among the most interesting and dangerous. Some might even constitute treasure in and of themselves.
Golems crafted from materials like clay, flesh, stone, iron, amber, bone, bronze, and wood are familiar to the players of OGL-based... [click here for more]|
|96.||This mini-supplement for Leagues of Adventure expands on the Globetrotters' Guide to Cads & Cultists, adding more dastardly foes for your Leagues of Adventure and Leagues of Gothic Horror campaigns.
* Four new cads (Clockwork Copper, Delphine LaLaurie, Henrietta Waverley, and The Jester) * Five new vile organizations (The Frighteners,... [click here for more]|
|97.||In the not-too-distant future, changing your genes is like changing your name: tricky, but available for the right price.
Dozens of companies market gene-modding lines that allow the customer to take on characteristics drawn from animals or fantastical creatures. Popular packages have led to pockets of genetic divergence that some are hesitantly classifying as new “races.” Some... [click here for more]|
|98.||You are trained to be the best. To do the impossible ... and you can not fail.
In this issue you will find:
How to build secret agencies;
How to create conflicts between secret organizations;
How to create spy characters in Fate;
How to create missions and adventures using the Fate Fractal rule;
How to play spy style from the 1990s.
Fate Plus is... [click here for more]|
|99.||This includes 4 example maps to show how the maps should be set up. Includes are 139 houses and accessories that can be used to build your city anyway you want. You have multiple grass images to use to place your city tiles down on. There are roads and brown dirt overlays for barracks. This includes walls and structures to create defenses.
This is a zip file and when you download it all files will... [click here for more]|
|100.||Every fantasy hero campaign needs magical treasures for the adventures to find.
This series houses information on varies information on just such treasures.
Belts, Cloaks, Sashes & Girdles – Every adventurer wants to have wand to help them in their adventures. Here you will find over 30 items to add to your Fantasy Hero campaign. From a Belt that has many handy pockets to a Sash that... [click here for more]|