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Top 100 Small Press Items
01.0-hr: Crucible

0-hr: Crucible
by 0-hr

CRUCIBLEProcessing Station The Crucible-class is a medium-sized station designed to convert raw materials into finished goods. Some stations are used as industrial ore processing stations or gas mines. Others are employed as military academies or civilian training facilities - transforming recruits into professionals. Still others may process nothing...   [click here for more]
02.Space: 1889 - Mercury (Sourcebook)

Space: 1889 - Mercury (Sourcebook)
by Clockwork Publishing

Once, no man on Earth thought that life on Mercury was possible since the planet is locked with one side perpetually facing the Sun. Scorching heat on one side and eternal darkness on the other seemed to guarantee that Mercury must be uninhabitable. But when the inhabitants of Earth first started to voyage through the Ether, some daring explorers also turned towards Mercury—and discovered how...   [click here for more]
03.Mortzengersturm, The Mad Manticore of the Prismatic Peak

Mortzengersturm, The Mad Manticore of the Prismatic Peak
by Hydra Cooperative

After turning himself into a manticore, the self-style wizard-artiste, Mortzengersturm, moved to the crystalline peak of Mount Geegaw to practice his transformation magic without interference. You've been hired to snatch his most prized artifact, the Whim-Wham Stone--or at least some of its eldritch light. A menagerie of magic hybrids, a self-absorbed vampire, more than a few hippogriffs, and of course,...   [click here for more]
04.100 Irrelevant Clues to Bamboozle Players

100 Irrelevant Clues to Bamboozle Players
by Azukail Games

When searching a room or building players will often be looking for clues that something may be out of the ordinary or have been hidden. Signs of wrongdoing or secret compartments. Hidden or removed evidence. Seeing as they are looking for such, it seems a shame not to give them something to find, so here are 100 different such signs that they can find. None of the are relevant to what they are looking...   [click here for more]
05.CASTLE OLDSKULL - The Classic Dungeon Design Guide II

CASTLE OLDSKULL - The Classic Dungeon Design Guide II
by Kent David Kelly

The sequel to the Classic Dungeon Design Guide is here ... Have you read every dungeon design book out there, but you’re still hungry for great ideas to amaze your players? Would you like to possess the tools to generate countless millions of randomized results for bizarre rooms and shrines, dungeon doors, magical laboratories, skeletons, Lovecraftian abominations,...   [click here for more]
06.Map of Gor

Map of Gor
by Postmortem Studios

A map of Gor to accompany Tales of Gor and World of Gor. ...   [click here for more]
07.Nemezis: Hunt for the Hercules

Nemezis: Hunt for the Hercules
by GRAmel

Hunt for the Hercules is a one-shot adventure for Nemezis set in the freezing wastelands of Cor, allowing your heroes to test their mettle in a clash with an insane experimental cyborg! You can play it using the cyborg rules http://www.rpgnow.com/product/168409/Nemezis-Cyborgs or use a party of experienced humans to take down the super-human Hercules! If you want to see what Nemezis cyborgs are capable...   [click here for more]
08.Tequendria: Fantastical Roleplaying

Tequendria: Fantastical Roleplaying
by Trollish Delver Games

Welcome to TEQUENDRIA, a world where desert cities move through the sands like a snake, where ancient gods threaten to rise from the ocean, and where legends are forged in magic and steel. TEQUENDRIA is a fantastical roleplaying game inspired by the works of Lord Dunsany, the grandfather of modern fantasy. In this game you may become a...   [click here for more]
09.Expanded Worlds

Expanded Worlds
by Monte Cook Games

Where will your campaign take you? What worlds will you build? The dusty, ruined remains of a post-apocalyptic wasteland. The black expanse of a hard-SF solar system. The gritty streets of film noir. Wherever your vision takes you, the Cypher System can take your campaign. Building on the genres explored in the Cypher System Rulebook, Expanded Worlds gives you tailored rules, advice,...   [click here for more]
10.V20 Lore of the Bloodlines

V20 Lore of the Bloodlines
by Onyx Path Publishing

The Clans are not the only vampires that strut, if I might steal from the Bard, upon this great stage of fools. There are the errant Kindred inaccurately collected under the sobriquet of “bloodlines.” While their role in the eternal conflict between the childer of Caine is small, it is often incredibly impactful.    As such, I provide this corollary to my original...   [click here for more]
11.The Dark Creed: Cultists

The Dark Creed: Cultists
by GRAmel

The universe of Nemezis is a technological one. Omnipresent global networks and advanced technologies, including genetic engineering and nanoid treatments, redefine humanity and its limits. People are great at self-destruction. This sourcebook is about those humans who are against main characters from Nemezis Core Rulebook - cultists of the Dark Gods. In this pdf you will find: - Goals of Cults,...   [click here for more]
12.Robotech® The Zentraedi Sourcebook, 1987 Edition

Robotech® The Zentraedi Sourcebook, 1987 Edition
by Palladium Books

Robotech® The Zentraedi Sourcebook, 1987 Edition An in-depth look at the giant Zentraedi and their war machines, including stats and floor plans of several Zentraedi battle cruisers. Diagrams, floor plans, key Zentraedi leaders, and combat suggestions round out this adventure sourcebook. 5 Battle Cruisers with floor plans and stats. Notes on the Robotech Factory. Zentraedi...   [click here for more]
13.The Hearty Golddigger Tavern

The Hearty Golddigger Tavern
by Ironspine

The Hearty Golddigger is a tavern built in an old outpost. The tavern is popular amongst the local golddiggers who come there to gamble and drink their gold and gems. The tavernkeeper is an old sailor who has connections to smugglers in a nearby city. The tavernkeeper uses their connections to smuggle gems and other goods (sometimes even people – dead or alive) in barrells through...   [click here for more]
14.The Weird That Befell Drigbolton

The Weird That Befell Drigbolton
by Necrotic Gnome Productions

Something fell. A sickly gloaming lit up the night like mock daylight, just for a monent, and then the hills trembled. Now, an alien entity lies brooding in a crater gouged out of the moor. Local folk are enraptured with the toothsome jelly exuded by this being, but are blind to the true nature of the events unfolding in their rustic little backwater. The Weird That Befell Drigbolton...   [click here for more]
15.Microlite74 Ultimate Edition Digest/Epub

Microlite74 Ultimate Edition Digest/Epub
by RetroRoleplaying

These Microlite74 Ultimate Edition rules are based on the 1974 0e edition of the world’s most popular fantasy roleplaying game with its supplements and material from 0e magazine articles, some 0e third party material, some of the house rules the author used in the 1970s, and selected ideas from other roleplaying games. This book is the ultimate version of Microlite74...   [click here for more]
16.NPC Portraits Deck: Monsters

NPC Portraits Deck: Monsters
by Inkwell Ideas

Need a quick NPC? Whether the PCs just captured a cowardly kobold, need to be tempted by a demoness, or your campaign needs a powerful lich, this deck is filled with imaginative NPCs. Of course you're also free to change a character's background to fit the adventure. Or use them as "face" cards and develop the NPC with your own background, personality & other details from scratch. The...   [click here for more]
17.Starjammer: Core Rules

Starjammer: Core Rules
by d20pfsrd.com

Welcome to the Void. Welcome to Starjammer! Some people look to the stars and wonder what they are, what they mean, and what is out there. Your characters are about to find out. Welcome to Starjammer, a wild ride through the void built upon and compatible with the Pathfinder Roleplaying Game. This tome is over 200 pages of star-exploring options, including: Four new player character...   [click here for more]
18.Super Powered Legends: Asmodeus

Super Powered Legends: Asmodeus
by Rogue Genius Games

Dark Lord of the Nine Hells Asmodeus is the ruler of the extradimensional realm known as the Nine Hells. His ultimate goal is to capture mortal souls to gain power, especially those of the good and the noble. Asmodeus has tried numerous times to collect the souls of Pendragon and Jupiter, but has failed every time. Super Powered Legends. Because sometimes what you need is a character everyone will...   [click here for more]
19.0one's Blueprints: Singles - Valley of the Lost Tombs

0one's Blueprints: Singles - Valley of the Lost Tombs
by 0one Games

Welcome to 0one's Blueprints Singles! The Blueprints Singles product feature a single map, larger than the one you can find in a standard Blueprint. Each Blueprints Singles map is as large as two US Letter sheets, side by side. You can print it on two US letter page, or just in one sheet by using the “fit to page” The Valley of the Lost Tombs provides you a large isometric...   [click here for more]
20.Savage Species: Aliens

Savage Species: Aliens
by Tricky Troll Games

Savage Species: Aliens is a racial supplement for the Savage Worlds roleplaying game. Inside this PDF you will find statistics for 20 playable races all alien in origin. The races in this product are designed to be used in almost any Sci-Fi setting. So prepare your imagination with Savage Species: Aliens! ...   [click here for more]
21.White Star: White Box Science Fiction Roleplaying [Swords & Wizardry]

White Star: White Box Science Fiction Roleplaying [Swords & Wizardry]
by Barrel Rider Games

A Galaxy of Adventure! Whether a noble Star Knight protecting the universe from galactic tyranny, a hot shot pilot in the cockpit of the fastest stunt fighter in space, or an enigmatic Alien Mystic, classic science fiction adventure awaits you with White Star: White Box Science Fiction Roleplaying. Based on Swords & Wizardry WhiteBox,...   [click here for more]
22.Wormskin Issue 5

Wormskin Issue 5
by Necrotic Gnome Productions

A full revelation (for the eyes of DMs only!) of the secrets and machinations of the Drune, that cabal of sinister sorcerers who haunt the Wood. Guidelines and random tables for use in Dolmenwood adventures of the hex-crawl mode. 7 hexes around the region known as Hag's Addle. A boggy adventure locale: the lair of the Hag. Monsters of the Wood: boggin, brambling, drune, flammbraggyrd. A bonus...   [click here for more]
23.CASTLE OLDSKULL - Game World Generator

CASTLE OLDSKULL - Game World Generator
by Kent David Kelly

Wolf-haunted wastelands of frigid tundra,   Veiling lost cities sunken and frozen into the ice …   Mist-wreathed mountains teeming with orcs,   Goblins, demons and dwarven underworlds …   Burning battlefields, reigned over   By imperious and ancient dragons …   ...   [click here for more]
24.The Black Hack

The Black Hack
by Gold Piece Publications

The Black Hack is a super-streamlined roleplaying game that uses the Original 1970s Fantasy Roleplaying Game as a base, and could well be the most straightforward modern OSR compatible clone available. If speed of play and character creation, compatibility, and simple - yet elegant rules are what you yearn for. Look no further! The Black Hack is a fast playing game and the rules can be picked...   [click here for more]
25.Rifts® Game Master Guide

Rifts® Game Master Guide
by Palladium Books

Rifts® Game Master Guide The ultimate Rifts® reference and sourcebook All the weapons, equipment, body armor, power armor, robots, vehicles, skills and psionics from Rifts® World Books 1-22, Sourcebooks 1-4, and Siege on Tolkeen 1-6, collected into one big reference. Plus maps, lists of O.C.C.s and R.C.C.s, and more. 503 weapons, including explosives, plus E-Clips and...   [click here for more]
26.A Baker's Dozen of Dungeon Rooms

A Baker's Dozen of Dungeon Rooms
by Azukail Games

Commercially produced classic dungeons and megadungeons often have rooms that aren't detailed. These may be intentionally left blank, or for the GameMaster to flesh out. This is a collection of thirteen different rooms that can be dropped into such a dungeon, or used to help build your own. Each is described in detail, and some have threats or potential threats listed. The rooms are system neutral...   [click here for more]
27.KOBOLD Guide to Gamemastering

KOBOLD Guide to Gamemastering
by Kobold Press

Decades of GMing Experience at Your Fingertips! “Kobold Press builds on its excellent track record with another great release—new and provocative.” —Mike Mearls Whether it’s advice from grognards who were running games at the dawn of RPGs, or suggestions from the new generation of game designers, these 21 essays by experts are here to help you improve your...   [click here for more]
28.CASTLE OLDSKULL - The Classic Dungeon Design Guide

CASTLE OLDSKULL - The Classic Dungeon Design Guide
by Kent David Kelly

Deep dwarven cities of the underworld,   Infested by conquering orcs,   Enslaved by demons of skull and pyre ...   Black labyrinths of mad demigods,   Proving grounds for daring adventurers   And graveyards for greedy fools ...   Twisting passages, all alike,   Where...   [click here for more]
29.Strange Stars OSR Rule Book

Strange Stars OSR Rule Book
by Hydra Cooperative

It's the far future, Old Earth is lost and shrouded in legend, and the children of paleo-humanity have long ago populated the stars, branching into new forms and strange cultures. Adventure is measured in light-years! STRANGE STARS is a setting where modern transhuman science fiction meets classic 70s space opera. Now you can explore the STRANGE STARS...   [click here for more]
30.Return to Fel'Valashar [Swords & Wizardry]

Return to Fel'Valashar [Swords & Wizardry]
by Sundered Blade Games

Written in celebration of Swords and Wizardry Appreciation Day 2017, Return to Fel’Valashar picks up where Dungeons of Fel’Valashar left off. In this book is a collection of mini dungeon adventures with a small region called Fel’Valashar that they take place within. Each of these adventures is written in such a way that they don’t have any ties to each other or to Fel’Valashar....   [click here for more]
31.One on One Adventures Compendium Two

One on One Adventures Compendium Two
by Expeditious Retreat Press

This second collection of ten 1 on 1 Adventures is now available in one tome — powered by the Pathfinder Roleplaying Game! 1 on 1 Adventures #11: Unbound Adventures 1 on 1 Adventures #12: Journey into Riddle Canyon 1 on 1 Adventures #13: The Pearls of Pohjola 1 on 1 Adventures #14: A Sickness in Silverton 1 on 1 Adventures #15: Cipactli's Maw 1 on 1 Adventures #16: The Lost City of Bransik...   [click here for more]
32.Broken Earth: The Radiant Grove (Savage Worlds)

Broken Earth: The Radiant Grove (Savage Worlds)
by Sneak Attack Press

In the lead up to the Great War, a cave system in a once-unspoiled park in western Wisconsin was turned into a dumping ground for radioactive and biological waste. Somehow in that toxic ground, a miraculous tree bloomed. In the darkness it ate the radiation rather than depending on light from the sun. Fifteen years ago, a band of simians discovered this "Tree of Life" and built their home...   [click here for more]
33.Pirates of the Dominions

Pirates of the Dominions
by GRAmel

Notice: Due to a long title, which didn`t fit to spine, this book has a very small spine text. I hope that you will understand this and accept this :) Welcome back to the Dominions! In this sourcebook you’ll find plenty of info on one of the biggest tropes of Sword and Sorcery: pirates! Among these pages you’ll find stories ancient and new of sea and sail, freedom and betrayal, gold...   [click here for more]
34.Venommancer

Venommancer
by Wayward Rogues Publishing

A tiny poke can grow and fester into the most dangerous of infections. The venommancer knows this to be true. She relies on it. The venommancer can control even the most viral contagions with her mind. With a flick of her wrist a disease will take off, and with a sneer, it collapses in on itself. she gives herself up to her weapons of choice. With each passing day, she becomes more of a walking petri...   [click here for more]
35.Sixteen Stars: Creating Places of Perilous Adventure

Sixteen Stars: Creating Places of Perilous Adventure
by Sine Nomine Publishing

Smooth Your Path to Adventure Sixteen Stars gives a game master all the tools they need to generate adventure outlines and thrilling perils fit for sixteen different classic sci-fi locations. Whether delving into ancient alien temples or plunging into the human wilds of a savage hive-planet slum, Sixteen Stars provides you with the tables and techniques...   [click here for more]
36.The Starrunner Kit- The Black Hole Edition: A Sci-Fi Space Toolkit

The Starrunner Kit- The Black Hole Edition: A Sci-Fi Space Toolkit
by DIY RPG Productions

It’s time to set a course through the stars! The Starrunner Kit- The Black Hole Edition uses the awesome Black Hack rules and is inspired by White Star and the original Starrunner Kit to provide rules and suggestions for sci-fi space adventure! What'll you find in this book? Eleven space-faring classes including rules to generate a wealth of alien cultures. A bunch of blasters, explosives,...   [click here for more]
37.Fighters of Porphyra

Fighters of Porphyra
by Purple Duck Games

In a War-weary World, you need Fighting Men that do not carry Steel, but are of Steel… On the Patchwork Planet of Porphyra, war is a way of life, with vastly divergent cultures clashing in campaigns lasting for centuries. Fighters on Porphyra are better, different, with alternate rules to “unchain” the iconic class, and make it a force to be reckoned with! The myriad...   [click here for more]
38.Norwesteron

Norwesteron
by Wydraz

Norwesteron is an island-nation that you can use for a new campaign, or as part of an expedition to a new land. We include three high-resolution maps: one fully detailed for the Game Master, another without civilzation markers, and a simple black-and-white shoreline to use if the island is completely unknown to the players. All maps use a standard hexagon overlay for tracking movement. Basic details...   [click here for more]
39.Fate Dice Roll Emulator

Fate Dice Roll Emulator
by GameFerret

If you've purchased the Fate Core or other Fate rules and don't have Fate Dice, the Fate Dice Roll Emulator can help you get into the game until you can get some real Fate Dice. N.B. This product is an Active PDF Form (or AcroForm) and requires the use of a PDF Reader that supports JavaScript, such as Adobe Acrobat Reader or Tracker Software Products' PDF-Viewer or PDF-Editor. ...   [click here for more]
40.Ultimate Settings Guide: Conspiracies (EGS)

Ultimate Settings Guide: Conspiracies (EGS)
by Mystical Throne Entertainment

Conspiracies and conspiracy theories are a weird beast. There have been enough true conspiracies out there that we should be inherently skeptical. And it comes from a natural place. Recent studies have suggested that the major reason human brains are so complex has been in order to outsmart other humans. It is in our nature to make sure others do not outsmart us, and we are perpetually locked in this...   [click here for more]
41.Pathways #65:Menageries (PFRPG)

Pathways #65:Menageries (PFRPG)
by Rite Publishing

Pathways of Menageries! How can you say "No" to a FREE collection of Pathfinder templates, encounters, variant monster rules, and variant masterwork weapons? If you say no designer Owen K.C. Stephens and artist Douglas Deri will send the Beast Whisperer! Rite Publishing brings you Pathways, a free 'zine packed with plenty of Open Game Content for you to take to the...   [click here for more]
42.City of Haverford

City of Haverford
by Great River Games

A city map with descriptions that will fit in any Fantasy Campaign. This is the capital city of the Arch-Duchy of Haverford. ...   [click here for more]
43.One Page Dungeon Compendium: 2016 Edition

One Page Dungeon Compendium: 2016 Edition
by Shattered Pike Studio

More than sixty “one page dungeons” are contained within the compendium ranging from classic fantasy dungeons and wilderness hex crawls to horror-intrigue and dismantled star ships. The dungeons/ adventures were produced by members of the gaming community as entries in the 2016 One Page Dungeon Contest, and are licensed under the Creative Commons Attribution-Share Alike 3.0 license. By...   [click here for more]
44.Black Pudding #1

Black Pudding #1
by Random Order Creations

Glorping and shlorping along, the Black Pudding zlorts upon your party! What do you do? Read it, of course. This is an OSR-style zine of RPG goodies rendered in a highly visual style. Within these 24 ooze-soaked pages you'll find magic swords that make cuts no one can heal, monsters that shoot gold pieces, black knights, catgirls, chainmail chicks, and evil temples!...   [click here for more]
45.D.A.M.N. Magazine -- Winter 2017

D.A.M.N. Magazine -- Winter 2017
by Mystic Bull Games

DCC Adventure Magazine and News returns! Within these covers your players will struggle through steamy jungles, climb windswept peaks, claw your way over glaciers and tundras, and fight creatures from beyond ken. See the preview for the table of contents for our Winter 2017 issue. This quarterly magazine is packed with news, articles and adventures to support your DCC RPG campaign. Shoot us...   [click here for more]
46.101 Spells for the Common Man

101 Spells for the Common Man
by Zenith Games

Why are there so many spells for flinging flame, but none for harvesting crops? 101 Spells for the Common Man brings arcane power back to the people. Magic isn’t just for adventurers anymore. As the common folk go about their daily business, a select few augment their efforts using magic. No matter how rare magic is in your world, those working folk who possess the gift make...   [click here for more]
47.Future Races: Unmen

Future Races: Unmen
by Wayward Rogues Publishing

From the frozen reaches of deep space come the Un-Men. These body scavengers and pharmaceutical traders resemble humans...but there is something not quite right about them. Where do they come from? What do they want? Can they be trusted? Inside: New Player Race: Unmen Coldcraft, the Unman Space vessel Space Hulk: an adventure seed introduction to the Unmen for your space themed campaign....   [click here for more]
48.Ghastly Gourmands

Ghastly Gourmands
by Schwalb Entertainment

Monstrous Pages for Shadow of the Demon Lord Many perils await the travelers who venture beyond the villages and towns speckling the countryside. Among the greatest and most dangerous of these are ogres. Great, lumbering brutes driven by a need to gorge themselves on living flesh and warm blood, they constantly roam, seeking to stuff their gigantic maws with any creature too slow...   [click here for more]
49.Divinities and Cults: Volume II (DCC RPG)

Divinities and Cults: Volume II (DCC RPG)
by OSRDAN Games

EVEN MORE CLASSIC DEITIES FOR DCC RPG! Have you unleashed the mighty power of Divinities and Cults in your game yet? Divinities and Cults: Volume II covers the Gods and Goddesses of both the Celtic and Roman Pantheons, as well as a number of Evil Cults. Like Volume I, this work provides detailed tenets, special cleric considerations, healing side-effects, numerous divine...   [click here for more]
50.The B/X Warrior

The B/X Warrior
by Necrotic Gnome Productions

Explode the talents of your combat-oriented characters with this book! More than simply a fighter, the warrior class has access to talents drawn from a wide range of archetypes, all integrated into a single class. Berserkers & swashbucklers, thugs & knights, paladins & rangers, gladiators & skalds. No need for all of those specialised sub-classes any more! Within...   [click here for more]
51.Wearing the Cape: The Roleplaying Game

Wearing the Cape: The Roleplaying Game
by Wearing the Cape Productions

Cape (plural capes): literally, a sleeveless garment hanging from the neck over the back and shoulders; figuratively, a superhuman who has chosen to act as a superhero. Synonyms: hero, mask, super, superhero. Connotations: ‘cape’ is used as both a familiar and derogatory term for superheroes, who often casually refer to themselves as capes but generally consider it a demeaning...   [click here for more]
52.Apes Victorious

Apes Victorious
by Goblinoid Games

ALERT! ALERT! PREMATURE LANDING! You groggily come back to consciousness after a long cryosleep. Your ship’s warning system is telling you the ship has entered the atmosphere of a planet and is about to crash land under autopilot. Crawling to a seat, you buckle in, joining your fellow astronauts as you quickly check instrument readings. Through the cockpit window you see a barren,...   [click here for more]
53.Wormskin Issue 4

Wormskin Issue 4
by Necrotic Gnome Productions

A lakeside adventure locale: the Atacorn's Retreat, wherein the Atacorn Farthigny, spawn of the Nag-Lord, may be encountered. A d30 generator table for the many lesser standing stones that litter the wood. A brief exposition of the use of fairy trinkets by those of mortal birth. The second (and final) part of the Ruined Abbey dungeon, in which the secrets and horrors of the crypts beneath the...   [click here for more]
54.Sharp Swords & Sinister Spells

Sharp Swords & Sinister Spells
by Old Skull Publishing

Sharp Swords & Sinister Spells A Sword & Sorcery Rules Light Role Playing Game with Old School Spirit In ages past, great kingdoms covered the world. Now, their ruins dot the savage wilderness that encroaches the few decadent city-states of our current time. In this perilous world, brave adventurers bearing sharp swords and sinister spells look for glory, gold and forbidden knowledge. What...   [click here for more]
55.Portal Rats

Portal Rats
by Parenthesis Press

Based on the popular The Black Hack, Portal Rats is a standalone game of planar adventure. Create weird denizens of the multiverse, face down an expanded range of interdimensional adversaries, and work your way up from being just another "portal rat" - the nobodies of the planes, capable of anything. ...   [click here for more]
56.The Lucanii Drift

The Lucanii Drift
by Kitsune Press

The Lucanii Drift - A Starships & Spacemen campaign. Set deflector screens to maximum! All ahead full! High above the main galactic arm lies a brilliant stream of stars - the Lucanii Drift. Separated from the Confederation by a hazardous wilderness of storm-swept space, the Lucanii Drift is only now being entered and explored. Player characters crew a Confederation starship. Their...   [click here for more]
57.CC1 Creature Compendium

CC1 Creature Compendium
by New Big Dragon Games Unlimited

Remember those flashes of inspiration that electrified your brain when you first picked up that hardback volume of monsters all those years ago? The countless nights you sat up thinking of how to use those monsters, where to put them, and when your players would meet them? Those unceasing waves of joy that swam over you and your players as you unleashed those creatures,...   [click here for more]
58.White Star Companion [Swords & Wizardry]

White Star Companion [Swords & Wizardry]
by Barrel Rider Games

The Galaxy Just Got Bigger! Daring Men of Tomorrow and intrepid Deep Space Explorers face off against a horde of savage White Simians in the floating jungle of a lost world. Plucky Sidekicks escape relentless Bounty Hunters aboard their modified skyboards. Somewhere on the edge of the galaxy, an Orbital Battle Station is about to obliterate an entire planet with the push...   [click here for more]
59.Ultimate Settings Guide: Conspiracies (Savage Worlds)

Ultimate Settings Guide: Conspiracies (Savage Worlds)
by Mystical Throne Entertainment

Conspiracies and conspiracy theories are a weird beast. There have been enough true conspiracies out there that we should be inherently skeptical. And it comes from a natural place. Recent studies have suggested that the major reason human brains are so complex has been in order to outsmart other humans. It is in our nature to make sure others do not outsmart us, and we are perpetually locked in this...   [click here for more]
60.The Wizard's Scroll - Issue 1

The Wizard's Scroll - Issue 1
by Seattle Hill Games

The Wizard's Scroll is a new Swords & Wizardry fanzine. Within you will find all manner of excellent gaming material by some truly creative fans of the game. 2 Races: The Testudo (tortoise men) and Ratfolk A Spell: Binding Familiars An NPC for Carcosa 4 Monsters: The Skin Bag, Lightning Monk, Shield Guardian and the Abominable Beastman 7...   [click here for more]
61.The Cthulhu Hack

The Cthulhu Hack
by Just Crunch Games

The Cthulhu Hack is a game of investigation; characters battling the sanity-shattering horrors of Lovecraftian gods and monsters. With an elegant dice mechanic and fast, player-focussed gameplay, The Cthulhu Hack is designed for quick and easy pick-up play. Ordinary people dragged into strange and supernatural situations, The Cthulhu Hack tests muscle, mind and mettle in the face...   [click here for more]
62.Stay Frosty

Stay Frosty
by Garske Games

GAME OVER, MAN The bugs are through the perimeter, the gates of hell have opened, the mothership is landing, and the Captain's brain got sucked out...there's only one thing you can do, Marine...Stay Frosty. Stay Frosty is an OSR game of future marines versus whatever the universe can throw at them. Use these rules to play games in the style of your...   [click here for more]
63.In The Company of Wights (PFRPG)

In The Company of Wights (PFRPG)
by Rite Publishing

Fuel Your Undying Urge! Come discover secrets beyond death with the hollowed. They are restless dead, wights, corporeal undead clinging to unlife through the power of a fragment of their soul knows as the Urge. Be the revenant driven by vengeance for its violent death, the devout knight who voluntarily gave its life to serve as an immortal guardian, or even the ravenous master of...   [click here for more]
64.d30 Sandbox Companion

d30 Sandbox Companion
by New Big Dragon Games Unlimited

d30-based Mechanics, Charts, and Tables to Support and Simplify the Role of the DM The d30 Sandbox Companion is the ideal right-hand man for the DM who wants to avoid his sandbox campaign running him. Whether starting an adventure from scratch, filling in the details of a campaign world, or just struggling to keep up with players, this compilation of d30-based mechanics, charts,...   [click here for more]
65.Ruinous Palace of the Metegorgos

Ruinous Palace of the Metegorgos
by In Search of Games

Why Go to the Ruinous Palace? Old Gold to be Stolen from Old Places Rumors of Supernatural Fecundity and Ruination. What wizard would not wish to study such? Nearby communities are hemorrhaging Livestock. The Dragon learns to hunt and gather. A forest Unmolested for centuries… could become a fortune in Timber. Ruinous Palace of the Metegorgos is a new adventure from...   [click here for more]
66.Weekly Wonders - Rituals of the Fey

Weekly Wonders - Rituals of the Fey
by Necromancers of the Northwest

Enchanted Magic of the Fair Folk Occult rituals, from Pathfinder Roleplaying Game: Occult Adventures, bring magic to the masses, with lengthy and difficult to perform magical rites which can be performed even by non-spellcasters, but which come with a cost, as well as the risk for terrible backlash to occur for those who meddle in things they do not understand. Unlike traditional...   [click here for more]
67.rpgKids (v1.5)

rpgKids (v1.5)
by Highmoon Games

Introduce children to the hobby of a lifetime with rpgKids, the simple-to-play game of fantasy adventures. rpgKids was originally published at the ENnie-nominated (2010) blog, NewbieDM.com, and was included in Open Game Table: The Anthology of Roleplaying Game Blogs, Vol. 1. This new edition (v1.5) incorporates feedback from dozens of sessions of play and adds new rules to enhance...   [click here for more]
68.Vigilantes of Horror II

Vigilantes of Horror II
by Purple Duck Games

The Monsters are Coming for you… and there’s Nothing you can do about it! Vigilantes of Horror 2 is here! Stories and legends from not that long ago, of twisted craftsmen, hostile organisms from outer space, unkillable killers and monsters, tortured souls whose art is their only release… Vigilantes of Horror! Would you like to play or pursue the Blob, The Phantom of...   [click here for more]
69.Gregorius21778: Get-A-Goon

Gregorius21778: Get-A-Goon
by Kai Pütz a.k.a Gregorius21778

Goons. It does not matter if your RPG is about modern crime, a gritty cyberpunk game, one about hidden horrors that lurk behind the thin facade of the real world or a comic-style game about super-heroes out to save the city: if there are goons, they are nothing but their muscle and the will to solve things the ugly way. And ultimately, they are ultimately expandable. Still, when they hit the...   [click here for more]
70.Rolemaster Fanzine Issue 0001

Rolemaster Fanzine Issue 0001
by PPM

Welcome to issue 1 of the RoleMaster Blog Monthly or RMB Monthly from now on. What you will find here is a selection of posts from the blog edited and repurposed for reading offline. All the posts included in this issue were first published during March 2017 on www.rolemasterblog.com and this was a month during which Brian Hanson was trying to post a blog a day for the entire month. Not every post...   [click here for more]
71.Hubris: A World of Visceral Adventure

Hubris: A World of Visceral Adventure
by DIY RPG Productions

Hubris is a weird fantasy setting that uses the awesome Dungeon Crawl Classics rules! In this book you will find 10 territories filled with tables and charts to generate interesting locations and encounters, new occupations, 4 new classes, 5 new playable races, 3 new spells, 4 new patrons, including 3 patrons spells for each, 11 new and terrible gods, 14 tables and charts for a GM to use to aid them...   [click here for more]
72.Raiders!

Raiders!
by Night Owl Workshop

What if the first roleplaying game had been about skulking around in ancient ruins, underground tombs, and ancient graveyards in search of treasure, magic and secrets Man Was Not Meant To Know… but the heroes themselves were pulpy archaeologists, explorers and mercenaries from the 1930s instead of the wizards and warriors of fantasy? Raiders! is a roleplaying game about “adventurous archaeology.”...   [click here for more]
73.Solo

Solo
by Zozer Games

SOLO is a solo add-on for Cepheus Engine and the 2D6 SF roleplaying game that it is based on. Available as a softback edition NOW on lulu.com If your players are out of town, or you want to experience your own sci-fi setting ‘from the inside’, SOLO is the answer. This isn’t the usual collection of...   [click here for more]
74.OWB001: WWII: Operation WhiteBox

OWB001: WWII: Operation WhiteBox
by Small Niche Games

The Great Crusade. That's what General Dwight D. Eisenhower called the effort to defeat the Axis powers in WWII. Tabletop roleplaying games have always been about epic quests, heroic deeds, and great crusades. These games feature mercurial wizards, diabolical dragons, and cunning adventurers. Such fantastical tropes are not so different from what has come to pass in our own history. In fact,...   [click here for more]
75.Delta Green: Observer Effect

Delta Green: Observer Effect
by Arc Dream Publishing

If we look too deeply into the roiling chaos of reality, chaos may look back. The Olympian Holobeam Array, funded in part by the U.S. Department of Energy, was built to delve into a fringe theory of physics. It uses highly classified technology that its parent company developed in conjunction with the U.S. military. A few hours ago, the Holobeam Array went online. A few minutes ago, it went offline...   [click here for more]
76.Conan: Adventures in an Age Undreamed Of core book

Conan: Adventures in an Age Undreamed Of core book
by Modiphius

WELCOME TO THE HYBORIAN AGE! KNOW, O PRINCE, THAT BETWEEN THE YEARS WHEN THE OCEANS DRANK ATLANTIS AND THE GLEAMING CITIES, AND THE YEARS OF THE RISE OF THE SONS OF ARYAS, THERE WAS AN AGE UNDREAMED OF, WHEN SHINING KINGDOMS LAY SPREAD ACROSS THE WORLD LIKE BLUE MANTLES BENEATH THE STARS... Robert E. Howard’s Conan: Adventures in an Age Undreamed Of takes you into...   [click here for more]
77.White Box Gothic [Swords & Wizardry]

White Box Gothic [Swords & Wizardry]
by Barrel Rider Games

"Alone with the dead, I dare not go out!" White Box Gothic brings gothic horror to your Swords & Wizardry WhiteBox campaign! Inside this terrible tome you'll find a horde of horrors! Six New Classes: From the deadly Monster Hunter to the damned Dhampir. Thirty New Spells: Speak with the dead,...   [click here for more]
78.Delta Green: Future/Perfect, Part 1

Delta Green: Future/Perfect, Part 1
by Arc Dream Publishing

"Future/Perfect, Part 1" is a scenario for Delta Green: The Role-Playing Game. It's ideal for introducing new characters and new players to Delta Green. Decades ago, an explosion leveled the Hunt Electrodynamics Plant and put most of Hellbend, California, out of work. Now the town is nearly dead. Only eighty-two people call the crumbling remains of Hellbend home, and those...   [click here for more]
79.The Class Hack

The Class Hack
by Cross Planes Game Studio

Do you enjoy THE BLACK HACK but wish you had more classes to add to it? THE CLASS HACK presents 10 additional Classes inspired by the Original 1970's Fantasy Roleplaying game for the THE BLACK HACK OSR compatible clone. Add the Assassin, Acrobat, Barbarian, Bard, Cabalist, Cavalier, Druid, Monk, Paladin, and Ranger to your campaign. ...   [click here for more]
80.Super Powered Legends: Chipmonk

Super Powered Legends: Chipmonk
by Rogue Genius Games

Critter Whisperer Cheryl Dipsee grew up in the crime-ridden streets of Chicago, unafraid because she was the daughter of the notorious super villain Mammal Master! Initially a part of her father's crime gang, Cheryl turned away from them, and her life of crime, to make a better life, and a better world as the heroic Chipmonk (PL 10)! In the years since her debut, Cheryl has teamed up with an unlikely...   [click here for more]
81.The Genius Guide to the Cruorchemist

The Genius Guide to the Cruorchemist
by Rogue Genius Games

Strange Name, Wyrd Abilities Much like sorcerers, the cruorchemist draws power from her unusual ancestry, yet her familial ties are far less obvious and much of her powers are recessive and lie dormant. She can draw upon this power to cast a limited number of spells, but lacks the efficacy possessed by a true sorcerer. For this reason, she learns to manipulate the innate magical power that flows within...   [click here for more]
82.Places of Power: Tumblestone Inn (5e)

Places of Power: Tumblestone Inn (5e)
by Raging Swan Press

A 5e Compatible GM's Resource by Creighton Broadhurst Built atop the ruin of a fallen borderland keep, Tumblestone Inn stands amid the wilderlands, far from civilisation’s comforts. Within its stout walls can be found warmth, good cheer and a hearty welcome; without lies little but howling wilderness, marauding orcs and other lurking dangers. Here, gather mercenaries, sellswords and the like...   [click here for more]
83.Places of Power: Tumblestone Inn (SNE)

Places of Power: Tumblestone Inn (SNE)
by Raging Swan Press

A System Neutral Edition Compatible GM's Resource by Creighton Broadhurst Built atop the ruin of a fallen borderland keep, Tumblestone Inn stands amid the wilderlands, far from civilisation’s comforts. Within its stout walls can be found warmth, good cheer and a hearty welcome; without lies little but howling wilderness, marauding orcs and other lurking dangers. Here, gather mercenaries,...   [click here for more]
84.Village Backdrop: Hard Bay (5e)

Village Backdrop: Hard Bay (5e)
by Raging Swan Press

A 5e Compatible GM’s Resource supplement by Greg Marks Hard Bay’s fate has ever been tied to the sea. Although blessed with a natural, protected harbour and plentiful fishing, foul weather and a dangerous, unwholesome reputation have conspired to keep the village nothing more than a dreary, isolated place. A vein of smuggling and thievery ran deep through the village until the Sharkrazor...   [click here for more]
85.Village Backdrop: Hard Bay (SNE)

Village Backdrop: Hard Bay (SNE)
by Raging Swan Press

A System Neutral Edition GM’s Resource supplement by Greg Marks Hard Bay’s fate has ever been tied to the sea. Although blessed with a natural, protected harbour and plentiful fishing, foul weather and a dangerous, unwholesome reputation have conspired to keep the village nothing more than a dreary, isolated place. A vein of smuggling and thievery ran deep through the village until the...   [click here for more]
86.Weekly Wonders - Feats of Exploration

Weekly Wonders - Feats of Exploration
by Necromancers of the Northwest

Do You Have What It Takes To Survive? The wilderness. Nearly every great fantasy story features some amount of time trekking through the vast and untamed expanse of nature. From The Lord of the Rings to The Belgariad, The Wheel of Time, and even your gaming table, it seems almost inevitable that mighty heroes will be challenged by the daunting power of the awe-inspiring...   [click here for more]
87.Pythos Tabletop Roleplaying Game (Beta Edition)

Pythos Tabletop Roleplaying Game (Beta Edition)
by Starlit Games LLC

Simultaneous action combat in a world of ancient mythological fantasy. Currently in Beta, Pythòs is great for new role-players as well as experienced gamers who want to try something new. Compared to other roleplaying games and tabletop wargames, Pythos is very easy to learn. Combat is quick and interesting, using a simultaneous action system instead of an initiative system. Pythos is...   [click here for more]
88.Heroic Maps - Foxtail Moor: Ruined Watchtower

Heroic Maps - Foxtail Moor: Ruined Watchtower
by Heroic Maps

Foxtail Moor: Ruined Watchtower High upon a rocky crag in the bleak landscape of Foxtail Moor, the ruined watchtower has stood there for centuries. Occassionally visited for the well in the courtyard that still draws fresh water, there have been more recent activities in the courtyard now, with the tent and camp of someone intent on exploring the ruins.  ...   [click here for more]
89.Bastion:the border Village of Namar

Bastion:the border Village of Namar
by Eldritch Enterprises

A mini-campaign sourcebook, in detail, set in the north woods. Includes two adventures and an entire town intended for use as the basis for a campaign. Personalities, drama, politics, and power struggles, its all here! Intended for use either as a stand-alone campaign sourcebook or in conjunction with the Forest of Deceit adventure series: Forest of Deceit, Strange...   [click here for more]
90.Fantasy Mook Traits

Fantasy Mook Traits
by Phil Nicholls

A set of tables to distinguish your mooks. While running my Tales of the Hero Wars campaign, I noticed how much my Players enjoyed wading through a horde of mooks before confronting a major foe. These mooks were relatively faceless, yet I needed a way to distinguish between them. I wanted to give my Players more options than just "I hit the one who hit me!” By adding...   [click here for more]
91.Caves of Nerja

Caves of Nerja
by Khaghbboommm

Hola! I went to Spain in 2013 and stayed in Nerja, where they have some spectacular caves. I took a lot of photos and when I looked them closely, I thought I saw monsters lurking... I have finally finished the solo - it's got 45 separate cave sections - and the artwork is now finished. There is a mountain of adventuring to be done whether you are a binge-delver or someone who likes to take it...   [click here for more]
92.Honeycomb Storage Tanks Card Models Kit

Honeycomb Storage Tanks Card Models Kit
by Dave Graffam Models

This cardstock print-and-build terrain kit is easy to assemble, requiring only cardstock paper sheets to print on (index weight, 110#, or 199gsm recommended), hobby knife, paper glue, metal ruler and cutting mat. This model is designed at the popular 28mm gaming scale (1 inch equals 5 feet or 2 meters), and can be shrunk down to 15mm, 20mm or 25mm scales by simply adjusting the print...   [click here for more]
93.Wandering Heroes of Ogre Gate

Wandering Heroes of Ogre Gate
by Bedrock Games

Suggested contribution amount: $9.99 A World of Wuxia Enter a land of broken hearts and shattered bones, haunted by the legacy of the Demon Emperor. Find adventure and explore a wuxia-infused world of rival sects, blood-stained sabers, ancient manuals, and legendary kung fu masters. Born high or low, you are a martial hero who can channel internal energy...   [click here for more]
94.Deep Carbon Observatory

Deep Carbon Observatory
by False Machine Publishing

Deep Carbon Observatory is an adventure for Dungeons and Dragons. The adventure takes players from a town devastated by an unexpected flood, through a drowned land where nature is turned upside down and desperate families cling to the roofs of their ruined homes, hiding from the monstrous products of a disordered world, through the strange tomb of an ancient race, to a profundal zone, hidden for millennia...   [click here for more]
95.Black Pudding #2

Black Pudding #2
by Random Order Creations

Shlep! Shlock! Here glorps issue #2 of Black Pudding, an OSR-styled zine of RPG goodness. It's a lurid conglomeration of hand-drawn bits and digital bobs to use at your table. Zlort this zine with Labyrinth Lord, Swords & Wizardry, OSRIC, or whatever you like. This issue features goodies from the depraved minds of Matt Hildebrand and Karl Stjernberg. Character classes...   [click here for more]
96.A Baker's Dozen of Inhabited Worlds

A Baker's Dozen of Inhabited Worlds
by Azukail Games

In a science fiction setting, new worlds to explore are often needed, especially if players go off the beaten track. This supplement describes thirteen new inhabited worlds, including an asteroid and a double planet, that can be dropped into a game. The worlds are all described in a system-agnostic manner, enabling them to be used with any system. The worlds are primarily terrestrial in nature, although...   [click here for more]
97.Sidequest Decks: Wilderness & Frontier Fantasy

Sidequest Decks: Wilderness & Frontier Fantasy
by Inkwell Ideas

Need fantasy adventure ideas in wilderness or frontier areas? Use our SideQuest Decks: Wilderness & Frontier Fantasy. Each card is a dynamic adventure! Draw a card for an adventure outline. The outline includes backstory, ways to get the PCs involved, encounter possibilities, and follow-up ideas. The other side of the card is the most important map for that adventure. Use maps...   [click here for more]
98.Aethera Campaign Setting

Aethera Campaign Setting
by Legendary Games

Amazing Adventures Among the Stars! Experience the Pathfinder Roleplaying Game like never before! Discover worlds where magic and technology exist together, where powerful spacefaring vessels called aetherships ply the skies and the stars. The Aethera Campaign Setting features a binary star system with multiple inhabited worlds that have only just...   [click here for more]
99.T2000 v2  East Africa Sourcebook

T2000 v2 East Africa Sourcebook
by Game Designers' Workshop (GDW)

From the deserts of Somalia to the Serengeti of northern Tanzania, the waters of the Indian Ocean to the jungles of the Congo, the East African/Kenya Sourcebook, the first new work for Twilight 2000 since 1995, shines a light on an area hinted at in previous works but never before detailed, where what is left of civilization in Africa struggles against the Somali Islamists, the PARA,...   [click here for more]
100.The Race Hack

The Race Hack
by Cross Planes Game Studio

Do you enjoy THE BLACK HACK but wish you had races? THE RACE HACK presents two overall approaches for THE BLACK HACK OSR Compatible Clone. In Part One, each race is presented with two options: bonuses and penalties to attributes or features to represent racial abilities. In both cases you simply choose your class, modify it with your choice of race, and start playing as you did with the First...   [click here for more]
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