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Battle Maps (12" x 18" Posters)

Battle Maps (12" x 18" Posters)


A collection of four Battle Maps (12 inches x 18 inches Posters) for tabletop role-playing or other miniatures-based adventure games. The maps consist of two grassland maps, a dungeon map, and a rocky ground map. Each map includes a one-inch grid. Print and Play Battle Maps Download the PDF version of the 12" x 18" Posters, take the PDFs to your local printer and ask them to print the posters...   [click here for more]
WyldFurr  Pay What You Want

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CAL3a Conversion Guide to Alfdaín (Lab Lord)

CAL3a Conversion Guide to Alfdaín (Lab Lord)


This Conversion Guide is an indispensable referee’s companion as Calidar sourcebooks are otherwise system-neutral. It provides all game statistics written for Labyrinth LordTMBasic Roleplaying mechanics. This supplement covers the three books in Calidar’s Alfdaín arc: CAL3 “AlfdaínAscendant” Gazetteer PG1 “Players’ Guide to Meryath” CA3 “Adventures...   [click here for more]
Calidar Publishing  Pay What You Want

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CAL3b Conversion Guide to Alfdaín (OSRIC)

CAL3b Conversion Guide to Alfdaín (OSRIC)


This Conversion Guide is an indispensable referee’s companion as Calidar sourcebooks are otherwise system-neutral. It provides all game statistics written for OSRICTM game mechanics. This supplement covers the three books in Calidar’s Alfdaín arc: CAL3 “AlfdaínAscendant” Gazetteer PG1 “Players’ Guide to Meryath” CA3 “Adventures in Alfdaín” Each...   [click here for more]
Calidar Publishing  Pay What You Want

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Defy the Legends Monster Tome II

Defy the Legends Monster Tome II


Defy the Legends (or DTL) is a tabletop roleplaying game designed by James Grammaticus and Lydia Scott. Inspired by 3.5e, Defy the Legends is a setting agnostic, balanced dungeon-crawler, combat based TTRPG for all of your fantasy TTRPG campaign needs. The system features 35 balanced player classes, over 1200 monsters, hundreds of pages of unique spells and a fully functioning item economy with crafting...   [click here for more]
James Grammaticus  Pay What You Want

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Defy the Legends Player's Tome

Defy the Legends Player's Tome


Defy the Legends (or DTL) is a tabletop roleplaying game designed by James Grammaticus and Lydia Scott. Inspired by 3.5e, Defy the Legends is a setting agnostic, balanced dungeon-crawler, combat based TTRPG for all of your fantasy TTRPG campaign needs. The system features 35 balanced player classes, over 1200 monsters, hundreds of pages of unique spells and a fully functioning item economy with crafting...   [click here for more]
James Grammaticus  Pay What You Want

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Defy the Legends- Legend Masters Guide

Defy the Legends- Legend Masters Guide


Defy the Legends (or DTL) is a tabletop roleplaying game designed by James Grammaticus and Lydia Scott. Inspired by 3.5e, Defy the Legends is a setting agnostic, balanced dungeon-crawler, combat based TTRPG for all of your fantasy TTRPG campaign needs. The system features 35 balanced player classes, over 1200 monsters, hundreds of pages of unique spells and a fully functioning item economy with crafting...   [click here for more]
James Grammaticus  Pay What You Want

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Encounter Building Cards: Combat

Encounter Building Cards: Combat


Use to Play RPG Solo or as GM Inspiration The Encounter Building Decks are meant to replace (or at least help) the Game Master in any medieval fantasy-based role-playing game by providing locations, traps, combatants, and decision making in any adventure you can imagine.  The system-less design of these decks allow them to be used with your RPG of choice and let the cards be idea generators...   [click here for more]
Eric Bright  Pay What You Want

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Encounter Building Cards: Decisions

Encounter Building Cards: Decisions


Use to Play RPG Solo or as GM Inspiration The Encounter Building Decks are meant to replace (or at least help) the Game Master in any medieval fantasy-based role-playing game by providing locations, traps, combatants, and decision making in any adventure you can imagine.  The system-less design of these decks allow them to be used with your RPG of choice and let the cards be idea generators...   [click here for more]
Eric Bright  Pay What You Want

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Encounter Building Cards: Locations

Encounter Building Cards: Locations


Use to Play RPG Solo or as GM Inspiration The Encounter Building Decks are meant to replace (or at least help) the Game Master in any medieval fantasy-based role-playing game by providing locations, traps, combatants, and decision making in any adventure you can imagine.  The system-less design of these decks allow them to be used with your RPG of choice and let the cards be idea generators...   [click here for more]
Eric Bright  Pay What You Want

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Encounter Building Cards: Traps

Encounter Building Cards: Traps


Use to Play RPG Solo or as GM Inspiration The Encounter Building Decks are meant to replace (or at least help) the Game Master in any medieval fantasy-based role-playing game by providing locations, traps, combatants, and decision making in any adventure you can imagine.  The system-less design of these decks allow them to be used with your RPG of choice and let the cards be idea generators...   [click here for more]
Eric Bright  Pay What You Want

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Encounter Building Oracle Deck

Encounter Building Oracle Deck


Use to Play Solo or as GM Aid Click "Alternate Preview" above for the full rulebook or you can get the rulebook as a separate item for free on this page. The Encounter Building Oracle Deck is meant to replace (or at least help) the Game Master in any fantasy-based role-playing game by providing arbitration and creative prompts in any adventure you can imagine.  The system-less design of this deck...   [click here for more]
Eric Bright  Pay What You Want

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Game Mechanics for the World of Calidar (Revised)

Game Mechanics for the World of Calidar (Revised)


This booklet provides the necessary instructions to help convert system-agnostic game statistics expressed in the Calidar books. It also gives an introductory overview of the Calidar Universe and its "known world," the Great Caldera. In a fantasy setting designed without core rules from a specific role-playing game, there lies a challenge in describing creatures, spells,...   [click here for more]
Calidar Publishing  Pay What You Want

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GM's Miscellany: One-Pagers I

GM's Miscellany: One-Pagers I


Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well, fear not! That’s where the One-Pager line comes in. This compilation gives you, the time-crunched GM, the system-neutral tools to effortlessly add verisimilitude and detail to your adventure.  Use the material herein either before or during play...   [click here for more]
Raging Swan Press  Pay What You Want

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Ironsmith

Ironsmith


All of Ironsmith Consolidated! All of the Ironsmith supplements have been consolidated into a single book that is the same 6 x 9 size of the original Ironsworn books.  Both the PDF and POD are Pay What You Want. If you already donated through the previous Ironsmith releases, please don't pay me again! Take the PDF for free and at cost for the POD. The production cost should be around $11 for the POD,...   [click here for more]
Eric Bright  Pay What You Want

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Ironsmith: Expanded Oracles

Ironsmith: Expanded Oracles


More Options for Ironsworn Oracles! UPDATED: Now includes the original Ironsworn oracles thanks to Shawn's updated license! Also, a spiralbound copy of this 90+ page book is available on other sites. Check my website for details. This supplement adds two additional tables for every table in the Ironsworn core rulebook effectively tripling your options.  Where normally you would roll your...   [click here for more]
Eric Bright  Pay What You Want

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Ironsmith: Sites (Physical Cards Only)

Ironsmith: Sites (Physical Cards Only)


More Options for Ironsworn Sites! This title is for the PHYSICAL CARDS ONLY for the Ironsmith: Sites supplement which includes ten additional themes, ten additional domains, two blank themes, and two blank domains as follows: Themes Contested Firstborn-Touched Floating Flooded Frozen Jurassic Maddening Mystical Time-Touched Volcanic Domains Belly of the Beast Desert Eyrie Jungle Sea Voyage Settlement Shipwreck Tundra World...   [click here for more]
Eric Bright  Pay What You Want

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Movie Night

Movie Night


An all-ages storytelling roleplaying game inspired by the movies of the 80's and shows such as Stranger Things. I originally designed this as a game to play with my daughter who was really wanting to try gaming but was a bit too young to take in all of the mechanics. It then developed into this, which was playtested in both a school and at a few small, daring tables. It's designed to be child-friendly...   [click here for more]
77studios  Pay What You Want

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Pocket Dungeons 001: Lost Crypt of the Revenant King

Pocket Dungeons 001: Lost Crypt of the Revenant King


HEY, WHAT THE HECK IS A POCKET DUNGEON? I'm so glad you asked!   Quick Description:  Each Pocket Dungeon contains (1) one fully customizable BLANK mini-map with (2) an adventure prompt built right in, PLUS! (3) every room broken down digitally into crisp, PRINTABLE ROOM MAPS built on a 5' X 5' grid for use with miniature fantasy figures. Detailed Description:...   [click here for more]
Ted Fauster Books  Pay What You Want

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QuaranZine 2020, Volume 2: THE FUNNEL

QuaranZine 2020, Volume 2: THE FUNNEL


Remember the good old days, when roleplaying games were in person, dice rolls were physical, and the finale of every dungeon wasn’t a teleconference bug? Those days aren’t back, but QuaranZine is here to help. This volume is meant for those judges, scattered across the planes, whose noble spirits have been tested by their social distancing, and are ready to game for a great cause:...   [click here for more]
The Social Distance Collective  Pay What You Want

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QuaranZine 2020: Volume 1

QuaranZine 2020: Volume 1


Remember the good old days, when roleplaying games were in person, dice rolls were physical, and the finale of every dungeon wasn't a teleconference bug? Those days aren't back, but Quaranzine is here to help. This volume is meant for those judges, scattered across the planes, whose noble spirits have been tested by their social distancing, and are ready to game for a great cause:...   [click here for more]
The Social Distance Collective  Pay What You Want

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Quest Fronts #1

Quest Fronts #1


Adventure starters for Ironsworn with universal compatibility instructions By integrating the design philosophy of Dungeon World campaign fronts and the elegant mechanics of Ironsworn for quests and expeditions, the Quest Fronts magazine takes the best of both systems to offer you adventure starters that...   [click here for more]
Ludic Pen  Pay What You Want

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Whimsy Cards

Whimsy Cards


Whimsy Cards are a narrative accessory that allow players to add to the story of any tabletop roleplaying game. Distribute one card to each player at the start of play. Players may use them at any time by revealing a card and describing how the current scene or situation changes as a result. The Gamemaster is allowed to suggest modifications and even veto the use of the card, but he...   [click here for more]
Nocturnal Media  Pay What You Want

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White Box: Unearthed Trove

White Box: Unearthed Trove


White Box: Unearthed Trove is a supplement for White Box and is compatible with any other Swords & Wizardry game. It adds: Three new character classes: the Assassin, the Illusionist and the Ranger. Each of them is designed to be simple and in the same fashion as the original...   [click here for more]
Fen Orc  Pay What You Want

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Zaltec II: The Generation Stone

Zaltec II: The Generation Stone


The mythical Generation Stone is apparently real, and is the cause for the events in The Return of Zaltec. You are a treasure hunter seeking the Stone, and the incredible power it is said to possess. Zaltec II: The Generation Stone is a graphical gamebook; a solo RPG an escape-room-esque puzzle book ...   [click here for more]
Insert Name Here  Pay What You Want

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