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Warhammer Fantasy Roleplay Fourth Edition Rulebook

Warhammer Fantasy Roleplay Fourth Edition Rulebook


Can’t put it down, can you? You know what’s in here. You’ve seen them. The twisted ones, the arrogant ones, the lost ones. Oh, you’d like to walk away and life be all cake and daisies, but you know you’re going here instead. You’ll try to convince yourself it’s because you’re greedy for the loot, or can’t resist a fight, but we all know the truth....   [click here for more]
Cubicle 7 Entertainment Ltd.  $29.99

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Adventures in Middle-earth Player's Guide

Adventures in Middle-earth Player's Guide


In Adventures in Middle-earth™ the greatest fantasy setting of all time comes to the world's favourite roleplaying game rules! Take your gaming group to Middle-earth with this thematic and atmospheric, OGL-compatible setting guide. Smaug has been defeated, the Battle of Five Armies has been won, and Bilbo has returned to the Shire. But much danger still remains, and from the Orc-holds...   [click here for more]
Cubicle 7 Entertainment Ltd.  $19.99

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The One Ring™ Roleplaying Game

The One Ring™ Roleplaying Game


Smaug has been defeated, the Battle of Five Armies has been won, and Bilbo has returned to the Shire. But much danger still remains, and from the Orc-holds of the mountains to the dark and corrupt depths of Mirkwood a darkness waits, recovering its strength, laying its plans, and slowly extending its shadow… The One Ring ™ Roleplaying Game is the newest fantasy roleplaying...   [click here for more]
Cubicle 7 Entertainment Ltd.  $29.99 $17.99

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Adventures in Middle-earth Loremaster's Guide

Adventures in Middle-earth Loremaster's Guide


In Adventures in Middle-earth™ the greatest fantasy setting of all time comes to the world's favourite roleplaying game rules! Take your gaming group to Middle-earth with this thematic and atmospheric, OGL-compatible setting guide. “It's a dangerous business, Frodo, going out your door. You step onto the road, and if you don't keep your feet, there's no knowing where you might...   [click here for more]
Cubicle 7 Entertainment Ltd.  $19.99

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Chronicles of Darkness

Chronicles of Darkness


Keep walking. Eyes straight ahead. Don’t look back. In the shadows and between the cracks of our everyday lives hide the Chronicles of Darkness. Here lurk creatures of ancient myth and urban legend. Here lie the graves of angels and the bunkers of secret government programs. Here every malformed horror you’ve ever seen out of the corner...   [click here for more]
Onyx Path Publishing  $19.99

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The One Ring - Bree

The One Ring - Bree


Welcome to Bree and The Inn of the Prancing Pony! Nestled at the foot of the ancient landmark of the Bree-hill, Bree and The Prancing Pony provide a welcome respite from the trials of the road. With a wisdom all of its own, Bree has endured for centuries, minding its own business and serving passing travellers with good food and better beer. Surrounded by deserted and dangerous lands,...   [click here for more]
Cubicle 7 Entertainment Ltd.  $19.99 $11.99

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Adventures in Middle-earth - Bree-land Region Guide

Adventures in Middle-earth - Bree-land Region Guide


Welcome to Bree and The Inn of the Prancing Pony! Nestled at the foot of the ancient landmark of the Bree-hill, Bree and The Prancing Pony provide a welcome respite from the trials of the road. With a wisdom all its own, Bree has endured for centuries, minding its own business and serving passing travellers with good food and better beer. Surrounded by deserted and dangerous lands, and...   [click here for more]
Cubicle 7 Entertainment Ltd.  $19.99

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The One Ring - Horse-lords of Rohan

The One Ring - Horse-lords of Rohan


South along the Great River Anduin, beyond the southernmost peaks of the Misty Mountains, lies the land of Rohan. Here dwell the Rohirrim, the swift sons of Eorl who descended from the North centuries ago to settle in the land of Calenardhon. Known also as the Riders of the Mark, they are proud warriors and riders, ready to defend the Free Peoples against the threats arising in the twilight of the...   [click here for more]
Cubicle 7 Entertainment Ltd.  $22.99 $13.79

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Adventures in Middle-earth: The Road Goes Ever On

Adventures in Middle-earth: The Road Goes Ever On


The Road Goes Ever On is the Journeys supplement for Adventures in Middle-earth. It comprises a 32-page supplement, packed with ideas, new rules and guidance, along with 8 map files for viewing on your computer or tablet. The maps cover the greater part of known Middle-earth: Eriador, Wilderland, Rohan and Gondor/Mordor. With Player maps and hexed Loremaster maps, these...   [click here for more]
Cubicle 7 Entertainment Ltd.  $14.99

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The One Ring - Oaths of the Riddermark

The One Ring - Oaths of the Riddermark


“...in the Riddermark of Rohan the Rohirrim, the Horse-lords, dwell, and there are no horses like those that are bred in that great vale between the Misty Mountains and the White.” From The Lord of the Rings, by J.R.R. Tolkien Oaths of Riddermark contains six ready-to-play adventures set after the year 2955, and taking place in the lands of Rohan. The scenarios...   [click here for more]
Cubicle 7 Entertainment Ltd.  $19.99 $11.99

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Changeling: The Lost

Changeling: The Lost


A Storytelling Game of Beautiful Madness Taken from your home, transformed by the power of Faerie, kept as the Others’ slave or pet — but you never forgot where you came from. Now you have found your way back through the Thorns, to a home that is no longer yours. You are Lost. Find yourself. The Core Rulebook for Changeling: The Lost™ • A rulebook for playing...   [click here for more]
White Wolf  $19.99

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Glimpses of the Unknown

Glimpses of the Unknown


The world is a dark and dangerous place. It is filled with enigmas that do not fit neatly into boxes built by scientists or occultists. That doesn't stop us from trying to find an explanation for everything. It is human nature to compartmentalize, to label and identify the things that frighten them - a thing named is a thing neutered. But some things refuse to be categorized neatly. Some mysteries...   [click here for more]
White Wolf  $5.99

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The Fear-Maker's Promise (Changeling: The Lost)

The Fear-Maker's Promise (Changeling: The Lost)


This, the first SAS story kit for Changeling: The Lost, takes players' characters into the weirdly fantastic realm of the Hedge, where the terrors and wonders of the Fae lurk, and into the passion and courtly conflict of those who have escaped the Faerie lands and back into our world. They — and your characters — are changelings. Forever hunted by their former slave-masters from the Faerie...   [click here for more]
White Wolf  $6.99

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Legend of the Five Rings: Strongholds of the Empire

Legend of the Five Rings: Strongholds of the Empire


Across the Emerald Empire, the greatest servants of the Emperor make their homes in ancient castles, elaborate courts, impregnable fortresses, venerable dojo, and majestic palaces. Some exist in the wilds of the Empire, while others mark the center of great, sprawling cities. Some are centers of trade and artistry, while others exist far from any other sign of civilization. And yet, despite their many...   [click here for more]
Fantasy Flight Games  $19.99

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Yazata: The Persian Gods

Yazata: The Persian Gods


The Gods of Ancient Persia The Yazata - the Gods of Persia - have made their presence known. With them come new challenges, and new weapons in the war against the Titans. Whether you are a Hero, a Demigod or a God, these divinities can add a new layer to your cycle. A pantheon book for Scion • A new pantheon of Gods inspired by the myths of Persia • New Boons, Knacks, Birthrights...   [click here for more]
Onyx Path Publishing  $6.99

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Victorian Lost

Victorian Lost


Victorian Lost: A Maze of Smoke and Hedge is a historical setting for Changeling: The Lost. This book contains information on the late Victorian Era, including both actual history and fanciful imaginings of this time. You'll find discussions of the occasionally violent tensions between the rich and the masses of the poor who worked in their factories and homes. This...   [click here for more]
Onyx Path Publishing  $8.99

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Space: 1889 Core Rulebook

Space: 1889 Core Rulebook


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. In the year 1870, American inventor Thomas Edison paved the way to the stars! He...   [click here for more]
Clockwork Publishing  $49.99 $25.00

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Scion: God

Scion: God


Embrace Your Fate Now risen to the hallowed ranks of the Gods, the Scions must fight as soldiers in the Overworld War, facing the Titans and their spawn on a battleground beyond imagining. Can the addition of the Scions to the Gods’ ranks turn the tide of this epic conflict, or is the World doomed to fall to the chaos born of Titan ascendancy? The final battle has yet to be fought,...   [click here for more]
Onyx Path Publishing  $19.99

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Glories of the Most High: The Unconquered Sun

Glories of the Most High: The Unconquered Sun


The Secrets of the Incarnae Revealed The Exalts of the Unconquered Sun, Luna, and the Maidens of Destiny have always known that the Incarnae have had an interest in them, but what is really known about the Incarnae themselves? The "Glories of the Most High" series reveals many secrets of these higher powers, and a slew of new materials to use in your Exalted series. A PDF-Exclusive Series Book...   [click here for more]
White Wolf  $6.99 $4.19

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Glories of the Most High: Luna

Glories of the Most High: Luna


The Secrets of the Incarnae Revealed The Exalts of the Unconquered Sun, Luna, and the Maidens of Destiny have always known that the Incarnae have had an interest in them, but what is really known about the Incarnae themselves? The "Glories of the Most High" series reveals many secrets of these higher powers, and a slew of new materials to use in your Exalted series. A PDF-Exclusive Series Book...   [click here for more]
White Wolf  $6.99 $4.19

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Glories of the Most High: The Maidens of Destiny

Glories of the Most High: The Maidens of Destiny


The Secrets of the Incarnae Revealed The Exalts of the Unconquered Sun, Luna, and the Maidens of Destiny have always known that the Incarnae have had an interest in them, but what is really known about the Incarnae themselves? The "Glories of the Most High" series reveals many secrets of these higher powers, and a slew of new materials to use in your Exalted series. A PDF-Exclusive Series Book...   [click here for more]
White Wolf  $6.99 $4.19

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Convention Book: Void Engineers

Convention Book: Void Engineers


THE FEW, THE PROUD, THE ENLIGHTENED The Void Engineers are hiding something. They’ve traded many of their ideals for guns, turned vessels of peaceful exploration into mobile defense platforms, and — most frightening to the Union — forged themselves into an organized military. They’ve kept the rest of the Technocracy grounded as they fight a mysterious war...   [click here for more]
Onyx Path Publishing  $11.99

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Dragon Brigade: The Affair of the Orb Adventure

Dragon Brigade: The Affair of the Orb Adventure


Follow the trail of an assassin in the swashbuckling fantasy world of Margaret Weis and Robert Krammes' DRAGON BRIGADE! Based on the novella "The Affair of the Orb" by Chris Pierson, this self-contained adventure game book includes Cortex Plus rules system, characters, and a thrilling action mystery story for up to six players and one Game Master. Just...   [click here for more]
Magic Vacuum Design Studio  $4.99

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V20 The Hunters Hunted II

V20 The Hunters Hunted II


Most mortals turn away from the darkness that preys upon them, going about their lives in despair of the Damned and the evils they visit upon the world. But a precious few wage a personal war to shine light on those shadows and diminish them, like solitary candles shining in the night. The path of the hunter is lonely and fraught with danger, at once beset by the monsters they hunt and looked upon...   [click here for more]
Onyx Path Publishing  $15.99

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Convention Book: Progenitors

Convention Book: Progenitors


Heart of the Union The Progenitors hid far more depth than anyone, Tradition or Technocrat, realized. Too long considered by others — and even themselves — as lab monkeys and cloistered researchers, their protective cocoon of isolation was ripped away by the Dimensional Anomaly. Forced by cataclysmic events, the Progenitors are injecting themselves back into a sick world....   [click here for more]
Onyx Path Publishing  $11.99

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The Elven Crystals

The Elven Crystals


A shattered stone, a fractured kingdom, one last chance Ereworn was once the jewel of the countries of Ellesland. The land was protected from the evils of the world by mystical wards around its boundary, and the king took counsel from the greatest of the elves, the archmage Elvaron. Elvaron foresaw many things, including his own death and the failing of the wards, and he worked to protect the...   [click here for more]
Serpent King Games  $9.95

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Winter Masques

Winter Masques


The winter light is pale and bright And so the serpent basks, The Beast is bowed beneath the plow, The djinn rest in their flasks, The craftsman's made to fit his trade, The workers match their tasks, On snowy floor, we waltz the score, We masquers are our masks. —Calcan Vocel This book includes: * Extended information on the seemings, from their durance to new Contract...   [click here for more]
White Wolf  $16.99

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World of Darkness: Inferno

World of Darkness: Inferno


The Legions of Hell It starts with the buzzing of flies. The smell of rotting meat. Then the whispers begin. They’re out there, waiting for a moment of weakness so they can slip through, hungry for the vices that feed them. You can even let them in — though be careful of the cost. A Character Book for World of Darkness® • A resource for portraying demons in...   [click here for more]
White Wolf  $17.99

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Dwarves Companion

Dwarves Companion


Amidst the sagas are tales which tell of a forgotten race known to mankind as the Dwarves. Now the truth can be told, for within these pages myths are laid to rest and the reality behind the stories of the Dwarves can be revealed. Inside this book is the story of how the Dwarven race was first conceived, its early history, its trials and tribulations with both Elvenkind and Mankind. The story of...   [click here for more]
Brittannia Game Designs Ltd  $15.95 $4.00

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Elves Companion

Elves Companion


Welcome to the Elves Companion, the supplement that blows away the veils that hide the truth behiind the Blight infecting the Elves. Discover the cultures of the Wood Elves, Great Elves and True Elves, their fall from the realms of Faerie and the reasons behind their self-imposed exile. Within this volume find out why the Elvish Longbow is so important and learn its true place within Elven Society,...   [click here for more]
Brittannia Game Designs Ltd  $15.95 $4.00

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The Books of Sorcery, Vol. III - Oadenol's Codex

The Books of Sorcery, Vol. III - Oadenol's Codex


Oadenol’s Codex is the guide to the practical application of sorcerous knowledge in the Second Age. From the creation of artifacts to the raising of manses, and from the subtle workings of thaumaturgy to the various naturally occurring miracles of Creation, this third of Exalted’s Books of Sorcery offers aspiring geomancers, sorcerer-engineers, thaumaturges and...   [click here for more]
White Wolf  $14.99

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All Stars Take on the Mega Dungeon

All Stars Take on the Mega Dungeon


Four amazing authors, four fantastic adventures! Four of the RPG Industry's brightest stars have each written an adventure compatible with the Gaming Paper Adventures: Mega Dungeon 1. All Stars take on the Mega Dungeon is a collection of four adventures by Monte Cook, Brian Cortijo, Ed Greenwood, and Steven Schend with stunning artwork by Joel Biske and Dan Houser. This adventure is compatible...   [click here for more]
Gaming Paper  $14.99 $7.50

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Victoriana - Faces in the Smoke Volume Two

Victoriana - Faces in the Smoke Volume Two


Shadows and Steel They watch...from the salons of the rich to the darkest corners of the tenements, the city plays host to countless organisations, each with their own agenda, battling in a shadow war for supremacy beneath the cover of the smog-filled streets. These groups range from the ancient to the new, from political activists to cultists worshipping dark gods. Their members are from all walks...   [click here for more]
Cubicle 7 Entertainment Ltd.  $14.99 $8.99

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The Compass of Celestial Directions, Vol. VI - Autochthonia

The Compass of Celestial Directions, Vol. VI - Autochthonia


Long forgotten by the people of Creation, the inventor of Exaltation still lives and slumbers behind ancient seals. His body is a vast industrial miracle, populated by the descendants of refugees and abductees from the First Age. These Autochthonians have established eight mighty nations, empowered the Alchemical Exalted as their champions, and mastered secrets of mystical artifice long lost to Creation....   [click here for more]
White Wolf  $11.99

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Dragon Reaches of Marakush

Dragon Reaches of Marakush


Come and journey through a continent widely different but ultimately the same. A land of High adventure where the world awaits heroes and heroines for the ultimate adventure of a lifetime. Intended for use with all editions of Chivalry and Sorcery and other fantasy role-playing games. ...   [click here for more]
Brittannia Game Designs Ltd  $14.95 $3.00

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Invite Only

Invite Only


Singular vampires are so many terrible things. Why should it be any different when many vampires get together? It isn't. In fact, it's exponentially worse. Kindred are designed to be solitary predators. Why they gather in such large groups is a complicated issue. Are they lonely? Do they need to keep enemies within arms' reach? Do they need to understand the other creatures that inhabit their homes?...   [click here for more]
White Wolf  $8.99

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Seeds of Tomorrow (Scion)

Seeds of Tomorrow (Scion)


Children Are Our Future Before the Visitation of a Scion’s divine parent, the Scion in question is mortal, and as vulnerable to physical, mental and emotional danger as any other child. Yet they are also potential sources of great power, and (to those who might be able to identify them as such) prospective pawns. Someone has developed a way to detect such Scions-to-be, and is poised to take...   [click here for more]
Onyx Path Publishing  $6.99

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Rites of Spring

Rites of Spring


The King of Spring has been enspelled And wanders in the green. The Queen of Spring put on her Mask And walks a path unseen. The Knight of Spring is dressed in gold And guards the maiden’s dream. The Knave of Spring, she stole the moon… Or so it all would seem. — Pretty Penny, freelance soothsayer This book includes: * Expanded information on the magic of the Lost,...   [click here for more]
White Wolf  $16.99

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Autumn Nightmares

Autumn Nightmares


All the leaves are yellow, All the grass is brown. All the nights are longer, Sun goes down. Crows are in the branches, Wolves are in the wild. Others in the shadows, Goodbye, child. --Anonymous This book includes: • Motivations, methods and examples from the antagonist changeling factions • In-depth treatment of the True Fae, complete with new potential Keepers...   [click here for more]
White Wolf  $16.99

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Anderia

Anderia


Further explore the world introduced in "The Dragon Reaches of Marakush". Enter the region of Anderia, partake of the lush and verdant geography, marvel at the inhabitants and their Machiavellian politics. Intended for use with Chivalry and Sorcery and all other fantasy role-playing games. ...   [click here for more]
Brittannia Game Designs Ltd  $14.95 $3.00

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God-Machine Condition Cards

God-Machine Condition Cards


Part of the new God Machine Chronicle rules, Conditions add an additional layer of consequence and reward to certain actions in the World of Darkness. Various things within the course of a game can cause Conditions. These include exceptional successes, supernatural abilities, and really any situation where the Storyteller thinks they can be used to heighten the drama...   [click here for more]
Onyx Path Publishing  $1.99

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Lords of Summer

Lords of Summer


Swear again your allegiance to your Court take up your knight’s banner and badge once more The ties between us shall be renewed, and the old oaths fulfilled We all stand together in summer, the season of war This book includes: • A detailed look at freeholds, how they operate and how to create particularly vivid settings for a chronicle • Information on the four...   [click here for more]
White Wolf  $16.99

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Scroll of Exalts

Scroll of Exalts


The Chosen of the Incarnae, the Dragons, the Neverborn, the Yozis and the Great Maker all strive to chart the course of Creation. In their attempts, these Exalted heroes often come into conflict or alliance. Found within are examples of all seven types of Exalt, ranging from the ancient Sidereal Chejop Kejak to the young Dragon-Blood Cathak Meladus and all ages (and power levels) in between. Some aim...   [click here for more]
White Wolf  $14.99

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Manual of Exalted Power: Dragon-Blooded

Manual of Exalted Power: Dragon-Blooded


A Guide to the Princes of the Earth Gifted with power by the Five Immaculate Dragons, the Terrestrial Exalted once formed the backbone of the Solar Deliberative’s grand army. Then, when the Solars went mad with power, the Dragon-Blooded Host rose up as one to slay the tyrants and set the world aright. Can the Dragon-Bloods hold onto the reins of power, or does the return of...   [click here for more]
White Wolf  $17.99 $9.99

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Return of the Scarlet Empress

Return of the Scarlet Empress


The Scarlet Empress returns and, unknown to most, heralds the Yozi Reclamation. Soon, Creation will be plunged into conflict. Whether they support the Empress's efforts or oppose her at every turn, the world's Exalted will be at the heart of the struggle. In the end, as the heavens shake and the Blessed Isle burns, what tales will they tell of your deeds? A ready-made series for Exalted®...   [click here for more]
White Wolf  $19.99 $9.99

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The Books of Sorcery, Vol. I - Wonders of the Lost Age

The Books of Sorcery, Vol. I - Wonders of the Lost Age


Monuments to First Age Ingenuity At the height of the First Age, miraculous achievements were possible that are impossible in the fallen Age of Sorrows. But now, the past readies to give up its secrets to the returned Solar Exalted that they might remake Creation into a place of wonder once again. The Wonders of the Lost Age are lost no more. Draw back the hazy veil of intervening...   [click here for more]
White Wolf  $14.99

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Swords at Dawn

Swords at Dawn


The Rising Sun of Change A new day is coming. It could be for better, or it could be for worse. The tides of change are sweeping across the Hedge. Alliances crumble. New oaths are forged. What will remain the same, and what will be lost forever as a new day dawns? A Character Book for Changeling: The Lost™ • Details on the wars and conflicts of the Lost. • Talecrafting...   [click here for more]
White Wolf  $27.99 $16.79

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The Books of Sorcery, Vol. IV - The Roll of Glorious Divinity I - Gods & Elementals

The Books of Sorcery, Vol. IV - The Roll of Glorious Divinity I - Gods & Elementals


In this fourth of Exalted's five Books of Sorcery, elementals and spirits finally get their due. This supplement outlines both the little gods of Creation and the Terrestrial Bureaucracy, as well as the elementals and their many courts. In addition, it also reveals the many spirit Charms available to these divine beings (as well as to enterprising Eclipse and Moonshadow Caste Exalted). This book...   [click here for more]
White Wolf  $14.99

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Equinox Road

Equinox Road


The Path Perilous The road is dangerous, and you may be torn apart by the Thorns. The destination is a risk of death, or the return to slavery. But there’s much to be gained for those brave and clever enough to dare the return — the return to Faerie. A Chronicle Book for Changeling: The Lost™ • Advice on the Changeling endgame, from increased power levels and...   [click here for more]
White Wolf  $16.99

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Dancers in the Dusk

Dancers in the Dusk


Dusk turns deeper, colors die Bats go singing in the sky One and all We may fall Down where wicked goblins lie. Shade draws farther, farther on Light is fading, sun is gone Friends, draw near Face your fear Perhaps there’ll never be a dawn. Mime the barn owl ’s soundless dive Wake your soul, your senses five Step the mark Trip the dark You dance the dusk, for you ’re alive....   [click here for more]
White Wolf  $16.99

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