GETTING THERE: HALF THE FUN, TWICE THE DANGER!
When dealing with player character travel between adventure locations, the GM has two main choices—fade to black as the party starts the journey and resume once they are ready to resume the story, or to play through the journey and throw in one or two side adventures. This booklet is intended to provide ideas for the latter.... [click here for more]
Join the heroic movement in Light City!The Assembly is a short guide that transforms the excellent Swords & Wizardry Light into a supers game. It includes three new classes, modern and comic book-worthy weapons, and a set of villains to give your new heroes a real challenge!
If you stop by Light City for rules-light four-color gaming, we hope you'll let... [click here for more]
ACTION! DANGER! ROMANCE!
The NUELOW Stock Art Collection #16: Deadly Liaisons brings you more than 20 pulp action themed drawings of women and men in perilous situations, as well as a few romantic ones.
This latest entry in NUELOW Games' series of royalty free art collections adapted from the pages of Golden Age comic books features art by legendary talents such as Joe Doolin, Matt... [click here for more]
A TORG Eternity adventure in five Acts for Alpha Clearance Storm Knights.
SynopsisIt was meant to be such a simple job; just check in with some old doctor and investigate rumors of a haunting. How could we have known what we would find? Now we're trying to catch super villains in the Nile Empire, and hunt a dragon in the Aysles, just for a chance to win against what we uncovered.... [click here for more]