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Silent Death: Rules of Warfare

Silent Death: Rules of Warfare


The alarm sounded alerting Thomas to an incoming spread of missiles. With no point-defenses left, he could only watch helplessly as the missiles slammed into the Talon's hull, smothering the ship with their incinerating embrace. With a thump and crack the Talon's viewports flashed to static. The only thing visible on the ship's control console was the digital timer counting down the seconds until...   [click here for more]
Metal Express  $6.00

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Silent Death: Q'Raj Void Protectorate

Silent Death: Q'Raj Void Protectorate


Let the stranger beware! " Allah Akhbar!" The war cry blasted from the com channel as a brilliant flash lit the port quarter. Renowitz snapped his eyes left in time to see two Shedu fighters breezing through the scattered remains of a Death Wind. He wrenched the controls into a high-G turn. " Allah Akhbar" sounded from the com again, a young female voice. "What does it mean?"...   [click here for more]
Metal Express  $9.00

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Silent Death: Operation - Dry Dock

Silent Death: Operation - Dry Dock


ID flags appeared under the blips on Rand's screen as the Commander's voice broke the silence. "Two Glaives coming in range. Hold your torps! They are out of protobolts and there is no way they can tag us with their Plazguns from this..." He was cut off as an lon Ram from the lead Glaive slammed into his ship. The second Glaive quickly followed suit and the Commander's ship disappeared in...   [click here for more]
Metal Express  $7.00

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GURPS Classic: Reign of Steel

GURPS Classic: Reign of Steel


It is 2047 A.D. The robot revolt is over, and the machines have won. Ruthless Artificial Intelligences have exterminated most of humanity, while the survivors are hunted like animals, or face slow death in the robots' brutal labor camps. But a lucky few have escaped death or enslavement. While most of mankind has succumbed to despair, some refuse to give up hope. Around the world small groups of...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Martial Arts: Fairbairn Close Combat Systems

GURPS Martial Arts: Fairbairn Close Combat Systems


William Ewart "Dan" Fairbairn was one of the most influential combat instructors of the first half of the 20th century. In his lifetime, he worked with organizations from the international Shanghai Municipal Police to MI-6 to the OSS. He developed combat instruction techniques, SWAT-type tactics, and even his own unarmed combat style. His teaching methods are still in use among law enforcement...   [click here for more]
Steve Jackson Games  $7.99

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GURPS After the End 1: Wastelanders

GURPS After the End 1: Wastelanders


New Heroes for a New World They say that life used to be easy, back before The End. People were civilized, food was abundant, and freakish monstrosities weren't trying to kill everyone. That all sounds so utopian, so peaceful . . . so boring! GURPS After the End 1: Wastelanders lets you create bold adventurers who journey forth to explore and thrive in a post-apocalyptic...   [click here for more]
Steve Jackson Games  $7.99

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GURPS After the End 2: The New World

GURPS After the End 2: The New World


It's Hellish but It's Home Civilized society is a thing of the past. Murderous creatures lurk around every corner. Even the environment itself seems out to get you. The worst thing you can do is travel into the wastes unprepared. The only way to survive is to know what hazards you'll be facing and how to overcome them. And GURPS After the End 2: The New World has...   [click here for more]
Steve Jackson Games  $9.99

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GURPS Disasters: Meltdown and Fallout

GURPS Disasters: Meltdown and Fallout


Atomic Power, Epic Danger! Radiation can be scary. You can't see it, smell it, or fight it by any conventional means, but it can be deadly just the same. GURPS Disasters: Meltdown and Fallout helps you bring this invisible threat to your gaming table, and gives adventurers the tools they need to deal with it. Inside this volume, you'll discover: The most common...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Infinite Worlds: Collegio Januari

GURPS Infinite Worlds: Collegio Januari


GURPS Infinite Worlds describes Infinity Unlimited, a mega-corporation that uses high technology to cross between parallel worlds. But what if the world-jumpers were not technicians, but wizards? What if Janus himself, the god of doorways, shared the spells and rituals needed to break through the quantum walls? The answer: Collegio Januari....   [click here for more]
Steve Jackson Games  $4.99

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GURPS Monster Hunters 4: Sidekicks

GURPS Monster Hunters 4: Sidekicks


Heroes Have What the Darkness Lacks -- Friends Anyone blessed with awesome abilities can take up armor and armaments to attack awful adversity. But what about the friends and allies with slightly less predestined potential? GURPS Monster Hunters 4: Sidekicks continues the fast-paced Monster Hunters series with information on the hunters...   [click here for more]
Steve Jackson Games  $5.99

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GURPS Action 2: Exploits

GURPS Action 2: Exploits


You have your guns and your backup guns. You have your sick ride with a trunk full of explosives, high-tech gizmos, and of course a few more guns. You've assembled a crack team of commandos, street-smart lawmen, suave super-spies, and world-class burglars . . . maybe all of them at once! You're ready to rock and roll. All you need is a target. GURPS Action 2: Exploits...   [click here for more]
Steve Jackson Games  $9.99

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GURPS Martial Arts: Yrth Fighting Styles

GURPS Martial Arts: Yrth Fighting Styles


Become the Best Martial Artist on Yrth! GURPS Martial Arts looks at hand-to-hand combat of all kinds, with an emphasis on what's feasible on our Earthly orb. But what can fighters do in a world where "fantasy" is reality? GURPS Martial Arts: Yrth Fighting Styles explores the violent possibilities in the GURPS Banestorm...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Psi-Tech

GURPS Psi-Tech


Where GURPS Psionic Powers brought you powers of the mind, GURPS Psis presented the people who wield them, and GURPS Psionic Campaigns showed how to build settings around those elements, GURPS Psi-Tech is your gateway to the realm of psionic technology. It explores the paranormal interface...   [click here for more]
Steve Jackson Games  $9.99

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GURPS Power-Ups 1: Imbuements

GURPS Power-Ups 1: Imbuements


The Power is Within You! Ever wanted your character to pick up a sword - any sword - and make it a "flaming sword"? How about a gunfighter who could pick up any pistol and bypass armor without changing ammo? Now you can! Sean "Dr. Kromm" Punch has written GURPS Power-Ups 1: Imbuements specifically to address this ability. With skills falling...   [click here for more]
Steve Jackson Games  $4.99

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GURPS Power-Ups 2: Perks

GURPS Power-Ups 2: Perks


Penny Candy for Your Character! Everybody loves little bonuses for next to nothing. In GURPS, that means Perks -- one point advantages that add just a little edge to your character, and a whole mess 'o flavor. But like sweet treats, can you ever have enough? Sean "Dr. Kromm" Punch, architect of GURPS Fourth Edition, gathers together...   [click here for more]
Steve Jackson Games  $5.99

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GURPS Power-Ups 6: Quirks

GURPS Power-Ups 6: Quirks


Small Problems, Big Fun With GURPS characters, as in life, it's often the little things that matter most. Take quirks, for instance. At just -1 point apiece, you might think they don't count for much. That's one way of looking at things . . . but not the only way, and certainly not the most fun way! GURPS Power-Ups 6: Quirks shows...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Power-Ups 8: Limitations

GURPS Power-Ups 8: Limitations


Why Limit Yourself? It's part of what you sign up for with a point-based game like GURPS, but nobody likes to be forced to omit part of a nifty character concept because they lacked the budget to buy what they had in mind. Fortunately, there are ways around this (besides cheating!): limitations. By adding some fitting drawbacks to your cool abilities, you can power...   [click here for more]
Steve Jackson Games  $5.99

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GURPS Sorcery: Protection and Warning Spells

GURPS Sorcery: Protection and Warning Spells


Stop Trouble in Its Tracks The life of an adventurer is one of unexplored places, unexpected monsters, and unforeseen dangers. There's so much to do and so much to see, and you can't do any of that if you're dead. That's why all but the most foolhardy sorcerers need GURPS Sorcery: Protection and Warning Spells. Expanding on GURPS Thaumatology: Sorcery...   [click here for more]
Steve Jackson Games  $4.99

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GURPS Zombies: Day One

GURPS Zombies: Day One


Where Did All These Zombies Come From? Zombie geeks love to argue about runners vs. shamblers, and whether zombies are defined by mindless behavior or strictly by flesh-eating, infectiousness, and undeath. The topic is nuanced enough that you could tell a new zombie story each day. The catch is that gamers expect a campaign to last a bit longer than that. Which is where GURPS...   [click here for more]
Steve Jackson Games  $9.99

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GURPS Thaumatology: Magical Styles

GURPS Thaumatology: Magical Styles


Academy, fraternity, guild, order, school, society . . . fantasy has many names for wizardly cliques and factions. Sometimes, these are merely social constructs. Just as often, though, such groups represent philosophically distinct sects with unique magical methods, known as magical arts or styles. GURPS Thaumatology: Magical Styles aims to bring this richness to...   [click here for more]
Steve Jackson Games  $7.99

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PD One: Federation Sourcebook 1994

PD One: Federation Sourcebook 1994


The original Prime Directive (called Prime Directive One by some) expanded its horizons with this sourcebook. New character types, new skills, more equipment, new species, and lots of information, especially about the Vulcans and their psionic skills and disciplines. There's even a rundown of the important crew members aboard the USS Agincourt in Y172. You will need...   [click here for more]
Amarillo Design Bureau  $14.95 $12.00

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Silent Death: Sigurd Archdiocese

Silent Death: Sigurd Archdiocese


Guttman's battle orders boomed from the com units of the Sigurd Carrier Wing T-01 "Thor's Hammer." There was no sound of doubt or fear, only fury that the Brood would enter Midgard space. "Bach's Symphony, break to intercept the forward elements. Odin's Anvil proceed with me to primary targets. Make them pay with blood, no Brood survivors." The Brood have swept through human domains...   [click here for more]
Metal Express  $7.00

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Silent Death: Rules of Warfare II

Silent Death: Rules of Warfare II


RULES OF WARFARE II " Ha!" screamed Erik as disrupter gun fire flashed through the space beside his Marut. With just a squeeze his impulse gun scored a ravaging hit against the offending Chupacabra. The mangled Chupy tumbled through space scattering un-launched missiles like a trail of breadcrumbs behind it. With a flick of his wrist Erik saluted his fallen opponent "Bye-bye goat sucker."...   [click here for more]
Metal Express  $7.50

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SPARKS: Critters

SPARKS: Critters


TRY BEFORE YOU BUY! Before purchasing this set, please download and enjoy the Sparks: Free For All set at no charge! It includes Sparks from several different sets, to prepare you for what you'll find in this one! Give it a test drive, and you'll like what you see! Sparks gone sideways! The...   [click here for more]
Cumberland Games & Diversions  $3.99

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SPARKS: Dan Smith Stockpile

SPARKS: Dan Smith Stockpile


TRY BEFORE YOU BUY! Before purchasing this set, please download and enjoy the Sparks: Free For All set at no charge! It includes Sparks from several different sets, to prepare you for what you'll find in this one! Give it a test drive, and you'll like what you see! SPARKS: Dan Smith Stockpile Way back in the late...   [click here for more]
Cumberland Games & Diversions  $4.99

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SPARKS: The Dungeoneers

SPARKS: The Dungeoneers


TRY BEFORE YOU BUY! Before purchasing this set, please download and enjoy the Sparks: Free For All set at no charge! It includes Sparks from several different sets, to prepare you for what you'll find in this one! Give it a test drive, and you'll like what you see! SPARKS: The Dungeoneers In a deep valley, isolated...   [click here for more]
Cumberland Games & Diversions  $4.99

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SPARKS: Watch the Skies!

SPARKS: Watch the Skies!


TRY BEFORE YOU BUY! Before purchasing this set, please download and enjoy the Sparks: Free For All set at no charge! It includes Sparks from several different sets, to prepare you for what you'll find in this one! Give it a test drive, and you'll like what you see! SPARKS: Watch The Skies! Ray guns. Flying Saucers....   [click here for more]
Cumberland Games & Diversions  $4.99

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SPARKS: Monster Cinema

SPARKS: Monster Cinema


TRY BEFORE YOU BUY! Before purchasing this set, please download and enjoy the Sparks: Free For All set at no charge! It includes Sparks from several different sets, to prepare you for what you'll find in this one! Give it a test drive, and you'll like what you see! A Mini Set (of Minis)! This set isn't...   [click here for more]
Cumberland Games & Diversions  $2.99

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Destiny's Price

Destiny's Price


The Test The wet street mirrored the neon and the dark equally, impassively. At my feet, another life. I swallowed, knelt, felt her faltering pulse. I caressed her cheek. A caress like the angel of death. My throat tightened: Why do I stay? As if in response, the dying girl whispered, "Hold me." "At what price such power?" asked Siehchang. And again: "At what price...   [click here for more]
White Wolf  $9.99

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Anointing the Seer - d20 fantasy system adventure

Anointing the Seer - d20 fantasy system adventure


A malevolent warlock appears at the coronation of the new priestess at a flourishing temple, renowned for it's high priest's abilities as an augury, and lays a curse on all there. A call goes out for some brave souls who must enter the now dangerous temple, discover the nature of the woe laid upon the priestess and set all to right. Before all is done, they will face a witch and her minions, a warlock...   [click here for more]
Unicorn Rampant Publishing  $7.00

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Exiles Of The Wicked Maze: Dark Lust

Exiles Of The Wicked Maze: Dark Lust


Exiles Of The Wicked Maze: Dark Lust Created By: Dave Woodrum Art By: Dan (SMIF) Smith Roughly five harvests ago a particularly courageous prisoner was exiled into the dungeon maze only to return to the surface as a great warrior. This prisoner was able to reclaim their right to return to the society above and was championed as...   [click here for more]
Fishwife Games   FREE 

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GURPS Action 1: Heroes

GURPS Action 1: Heroes


In a world where danger lurks in every shadow, death can come around any corner, and every sentence sounds like a movie trailer, there are those who would risk their lives to save the day. These brave souls are men of fortune. They are men of fate. They are men of . . . action! Action 1: Heroes draws its inspiration from the heroic men and women of action movies of the 1980s...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Action 3: Furious Fists

GURPS Action 3: Furious Fists


In Action 1: Heroes, you got stripped-down, hard-core rules for heroes who were too tough to handle! In Action 2: Exploits, you got so much crunch for running action-movie campaigns that it blew your mind! The excitement continues with Action 3: Furious Fists. This guide to martial-arts mayhem includes...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Action 4: Specialists

GURPS Action 4: Specialists


Time to Bring in the Experts Yes, GURPS Action is back with a vengeance! Action heroes might be stereotyped, but they rarely fit into nice, neat boxes. Studios spend big bucks making sure we all know exactly what's special about the hero of their latest blockbuster. While Action 1: Heroes and Action 3: Furious Fists are...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Classic: High-Tech

GURPS Classic: High-Tech


From Blunderbuss to Bazooka . . . and Beyond! GURPS High-Tech is a sourcebook for the technology that extends man's mind and hands. On the battlefields of 14th-century Europe or in the lonely alleys of 20th-century America, adventurers need the best equipment. Whether the problem is navigating the trackless seas or stopping the monster cold in his tracks, GURPS...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Lands Out of Time

GURPS Lands Out of Time


Humans and dinosaurs go together like gamers and pizza. That tens of millions of years separated the last of the dinosaurs from the first of the humans is a mere inconvenience, easily ignored. GURPS Lands Out of Time is a sourcebook for human/dino adventuring, providing all you need to know to place man and giant reptile side-by-side, whether it's a "Lost World"...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Power-Ups 3: Talents

GURPS Power-Ups 3: Talents


There Is No Substitute for Talent Training is good, but being a "natural" is better! GURPS Fourth Edition brings this real-life adage to the gaming table with Talents - advantages that improve groups of related skills and make them easier to learn. But so many Talents appear in so many GURPS supplements that choosing among them...   [click here for more]
Steve Jackson Games  $5.99

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GURPS Power-Ups 4: Enhancements

GURPS Power-Ups 4: Enhancements


Enhance Your Game! Enhancements are useful tools, providing unlimited ways to modify advantages. GURPS Power-Ups 4: Enhancements adds to the material from the GURPS Basic Set to provide new and powerful options. This is a one-stop compendium of all general enhancements introduced after the Basic Set was released...   [click here for more]
Steve Jackson Games  $5.99

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GURPS Psionic Campaigns

GURPS Psionic Campaigns


Harnessing the unfathomable power of the mind isn't as easy as it sounds! Fortunately, GURPS Psionic Campaigns is here to help navigate the trickiest aspects of incorporating those abilities into adventures. This supplement contains: A brief history of psionics, from ancient times to modern research. A discussion of various ways to utilize psi in a campaign, both thematically...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Reign of Steel: Will to Live

GURPS Reign of Steel: Will to Live


Fatal Error: (A)void / (R)ebel / (F)lee? For millennia, humanity has mastered tools to further its goals. But what if technology became the master? Imagine a world where robots rule -- a tomorrow where imagination is outlawed. GURPS Reign of Steel: Will to Live includes all the intel required to upgrade the classic GURPS Reign of Steel setting...   [click here for more]
Steve Jackson Games  $9.99

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GURPS Social Engineering: Back to School

GURPS Social Engineering: Back to School


You Have a Lot to Learn GURPS is one of the rare few RPGs that lets characters improve between adventures as well as from them. The challenge is in making study interesting -- perhaps even an adventure in itself. GURPS Social Engineering: Back to School is the ideal textbook for gamers who want to learn how. Drama geeks will like...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Spaceships 7: Divergent and Paranormal Tech

GURPS Spaceships 7: Divergent and Paranormal Tech


Ether and Magic and Psi . . . Oh My! GURPS Spaceships 7: Divergent and Paranormal Tech introduces dozens of new options for spacefaring vessels, allowing them to go where no traditional technology has gone before! Now shipwrights can add tachyon sails, digestive systems, magical power plants, armor made of wood or orichalcum, plus other strange and wonderful innovations....   [click here for more]
Steve Jackson Games  $7.99

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GURPS Template Toolkit 1: Characters

GURPS Template Toolkit 1: Characters


A Template for Your Templates Character templates eliminate a lot of the fuss and headache of character design for new GURPS players, and provide even veterans with inspiration that can help them get over writer's block. The catch? Templates shift much of this load onto the GM, who might suffer from headaches and writer's block of his own! GURPS Template Toolkit...   [click here for more]
Steve Jackson Games  $9.99

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GURPS Thaumatology: Age of Gold

GURPS Thaumatology: Age of Gold


"I'm an alchemist," snarled the masked mystery man. "You crooks try to shoot me" -- he thumped his fist into his palm -- "and I'll turn your lead bullets into gold teeth." In the world of the 1930s, costumed crimefighters clash with cunning criminals. The eldritch forces that empowered Merlin and Circe have emerged anew. With two-fisted research and fearless forays to far lands, a new generation...   [click here for more]
Steve Jackson Games  $7.99

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In Nomine Superiors: Eli

In Nomine Superiors: Eli


Of all the Archangels, Eli produces the most contradictory images in the hearts of angels. He is both creator and destroyer - full of life and hope, his future wide-open, but out of control and out of his mind. His servants embody the Earth's primal creative forces. Casual and disorganized they may have become, but they remain makers of beauty and servants of Heaven. Eli was one of Heaven's oldest...   [click here for more]
Steve Jackson Games  $7.99

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In Nomine Superiors: Lilith

In Nomine Superiors: Lilith


I know what you Need. Enigmatic. Immortal. Selfish. Mercurial. Human. Love her or hate her, the Princess of Freedom is a mover and shaker of In Nomine's Hell. Underestimate her, misunderstand her, and she'll take advantage. Now the GM can also take advantage, with In Nomine Superiors: Lilith. What's it like to know your only safety...   [click here for more]
Steve Jackson Games  $7.99

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In Nomine Superiors: Litheroy

In Nomine Superiors: Litheroy


The truth will set you free . . . but only if you know what it is! Litheroy has no dark secrets, no contradictions of character, no skeletons in his closet. He tells the truth as he sees it, when he sees it, and he works hard to see as much of it as he can. Of the Archangels, he is one of the most worthy of emulation. But while In Nomine Superiors: Litheroy is...   [click here for more]
Steve Jackson Games  $7.99

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In Nomine: A Very Nybbas Christmas

In Nomine: A Very Nybbas Christmas


Nybbas, the Demon Prince of the Media, has a plan to move the meaning of Christmas even more toward the secular and commercial - make it last all year! It's not as crazy as it sounds, and there are reasons that forces on both sides might want to see it happen. This fun-filled In Nomine scenario can be played by characters from either side, as either a part of your regular...   [click here for more]
Steve Jackson Games   FREE 

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In Nomine: Angelic Player's Guide

In Nomine: Angelic Player's Guide


The Good Guys Evil, beware! The Heavenly Host is here, terrifying and beautiful, and ready to play. The Angelic Player's Guide contains everything you ever wanted to know about angels -- their history, their laws, the Choirs they belong to and the Superiors they serve . . . even the dark paths that can lead them to a Fall from Grace. In addition to expanded angel descriptions,...   [click here for more]
Steve Jackson Games  $7.99

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In Nomine: City On Fire

In Nomine: City On Fire


When a Cherub of War discovers a relic of great importance has gone missing, he declares war on the Infernal Tethers in town, turning the delicate balance of power into a City On Fire . . . City On Fire is an In Nomine adventure that can be played by either angelic or demonic characters. The Cherub's actions are upsetting...   [click here for more]
Steve Jackson Games  $7.99

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