Flesh, Chrome, and Circuitry
The gritty world of GURPS Cyberpunk is filled with danger, violence and exotic beauty. This book presents three adventures that capture the dark essence of life in the streets of the all-too-near future. Each adventure offers challenging puzzles, mysterious encounters and heart-stopping action.
The Medusa Sanction sends a group of agents... [click here for more]
Life in the Shadows
In the world of the spy, nothing is as it seems. Your closest friends are your enemies; every plot has a hidden agenda; fact is stranger than rumor, and no one can be trusted. Anyone who enters the deadly world of espionage must have the sharpest wits, the best equipment, and the most complete information. Only the truly brave and cunning will live to see their next mission . .... [click here for more]
There's Gold in Them Thar Moons!
GURPS Spaceships 6: Mining and Industrial Spacecraft equips you to exploit the not-so-empty void for commercial gain. It includes 29 ready-to-use vessels, from orbital factories, mining platforms, and shipyards . . . through salvage spacecraft, tugs, and tankers . . . to the TL12^ Leviathan-class constructor, for those times when... [click here for more]
Ether and Magic and Psi . . . Oh My!
GURPS Spaceships 7: Divergent and Paranormal Tech introduces dozens of new options for spacefaring vessels, allowing them to go where no traditional technology has gone before! Now shipwrights can add tachyon sails, digestive systems, magical power plants, armor made of wood or orichalcum, plus other strange and wonderful innovations.... [click here for more]
THE LONG ROAD HOME2009
Long Range Team-601 left on its last mission. Four years in a savage SouthAm drug war with little support from home and no quarter given by the enemy. When the war ended, the team was scattered into civilian life, but their combat instincts, that craving for the rush of action, couldn't be purged. 2015
John "Professor" Freeman, Captain... [click here for more]