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A Paladin in Hell (2e)

A Paladin in Hell (2e)


Eternally does the Lord of Nessus scheme, and his designs are for all eternity; In the pit of Hell do the devils teem round his throne, and his reign is unchallenged; By the eight Dark Ones is he held supreme, and his name (speak it not!) is Asmodeus. - From "The Canticle of Thumis," 142:15 To some, justice is more important than glory, duty is more important than desire, and goodness is more important...   [click here for more]
Wizards of the Coast  $4.99

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Calimport (2e)

Calimport (2e)


The City of Glory Revealed at Last! "Calimport? I'd sooner dive into Undermountain than risk my ship going to that gods-forsaken city!" "Ah - the fabled City of Glory. Its wonders remain unmatched by any other city across Faerun, e'en Waterdeep, for Calimport does not impede anyone's business due to some overbearing morality." "Walking through Calimport, either among...   [click here for more]
Wizards of the Coast  $4.99

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Caravans (2e)

Caravans (2e)


Journey through a perilous realm of searing sands and burning passions! Pit of the Ghuls, Genies' Anvil, Vishap's Teeth... the mere mention of these mystical sites fills men's hearts with fear and apprehension. Now the mysteries of the High Desert are revealed! Caravans takes player characters into Zakhara's greatest sea of sand to face its most treacherous denizens. Heroes match wits...   [click here for more]
Wizards of the Coast  $7.99

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Corsairs of the Great Sea (2e)

Corsairs of the Great Sea (2e)


Set Sail with the Pirates of Chaos! A thousand welcomes, noble friend! I see your eye is as keen as the eagle and your mind as sharp as my jambiya, for you hold in your hand a great treasure. This box contains everything needed to launch an epic adventure featuring corsairs and mamluks: - A stunning poster map of the Corsair Domains and Zakhara's northern shores. - Six full-color cardstock sheets...   [click here for more]
Wizards of the Coast  $9.99

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DLA3 Dragon's Rest (2e)

DLA3 Dragon's Rest (2e)


Your heroes find themselves on a demi-planar island in the Ethereal void, where a mysterious god enlists their help in his scheme to stop Erestem (Takhisis). The heroes must journey through space and time to recover the powerful cindergemsand forge a weapon to destroy Erestem. If your heroes fail, Erestem's evil minions will invade Taladas and destroy the Orthlox (Uninvolved) dragons, which...   [click here for more]
Wizards of the Coast  $4.99

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DLE3 Dragon Keep (2e)

DLE3 Dragon Keep (2e)


The good dragons of Krynn need help. Recruited by the silver dragon Saramber, the player characters have joined ranks with the dragons and sought to solve the mystery behind the deaths of many silver and bronze dragons and passed the tests set out for them, earning the trust of these ancient creatures. But now, Saramber fears evil dragons have discovered the portal that could lead them to the dragons'...   [click here for more]
Wizards of the Coast  $4.99

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DLR1 Otherlands (2e)

DLR1 Otherlands (2e)


Beyond Ansalon - beyond even Taladas - cut off from the rest of Krynn by distance or circumstance, lie several lost lands with enough excitement and peril to challenge the hardiest adventurer. Far beneath the vastness of Krynn's oceans is Watermere, home to the reclusive Dargonesti sea elves. In their valley on the sea floor, they work, play, explore, and resist the plots and forces of Takhisis,...   [click here for more]
Wizards of the Coast  $4.99

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Drizzt Do'Urden's Guide to the Underdark (2e)

Drizzt Do'Urden's Guide to the Underdark (2e)


The place has many names: the Underdark, Deepearth, the Realms Below, the Night Below, the Lightless Lands. This vast world beneath the surface is home to fabled races such as beholders, cloakers, drow, illithids, and ixzan. Menzoberranzan, the dreaded City of Spiders, is only one of the hidden cities of the Underdark. This 128-page book, compiled by the Underdark's most famous son, Drizzt Do'Urden,...   [click here for more]
Wizards of the Coast  $9.99

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Elminster's Ecologies (2e)

Elminster's Ecologies (2e)


"The world is vast and varied, comprising towering mountains, dense jungles, and sprawling seas. There are regions so cold that their snow never melts, others so hot that their rain turns to steam as it touches the ground. "It is this variety of environments that accounts for the variety of life. In my travels I have noted 73 distinct types of pine trees?I estimate the number of fishes...   [click here for more]
Wizards of the Coast  $9.99

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Elminster's Ecologies Appendix I: The Battle of Bones & Hill of Lost Souls (2e)

Elminster's Ecologies Appendix I: The Battle of Bones & Hill of Lost Souls (2e)


Ask the average dull peasant when and where the Battle of Bones took place and likely he will scratch his head and stammer that it was in the year 1090 Dale Reckoning, at a battlefield bordering on the southwest edge of Anauroch, the Secret Desert. And that afterwards, the humans and their allies camped on the slopes of the Hill of Lost Souls, which has since been abandoned to all but the spirits...   [click here for more]
Wizards of the Coast  $4.99

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Elminster's Ecologies Appendix II: The High Moor & The Serpent Hills (2e)

Elminster's Ecologies Appendix II: The High Moor & The Serpent Hills (2e)


An excerpt from A Treatise on the Life of the High Moor by the druid Bara: The environment includes such things as terrain, flora, fauna, weather, and natural and arcane forces. All these elements - each aspect of the environment and each organism - form a tapestry known as the ecology. And like a tapestry of cloth, this one can suffer severe damage if a single thread is removed, no matter...   [click here for more]
Wizards of the Coast  $4.99

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FMA1 Fires of Zatal (2e)

FMA1 Fires of Zatal (2e)


This first game adventure for the Maztica campaign setting comes from the conclusion to the Maztica novel trilogy. The fate of the Maztica hangs in the balance as gods struggle for mastery of a shattered island. A few heroes must penetrate the great volcano, Zatal, to break the power of the god of war. "On the Night of Wailing, when the creatures of Viperhand come to life, when the great Maztican...   [click here for more]
Wizards of the Coast  $4.99

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FMA2: Endless Armies (2e)

FMA2: Endless Armies (2e)


The second adventure set in the land of Maztica. A plague of giant army ants threatens to annihilate the peaceful jungle kingdom of Payit. Can the heroes stop the army long enough to break the magical force that impels the deadly insects? Includes Battlesystems rules scenarios for use in the New World as wall as role-playing adventures. "Deep within the heart of the jungles of Far Payit is...   [click here for more]
Wizards of the Coast  $4.99

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FROA1 Ninja Wars (2e)

FROA1 Ninja Wars (2e)


Behold The Shining Temple of Bishamon! Located above the city of Aru on the island nation of Wa, this shrine is the focus of a great pilgrimage. Every year, thousands of people travel here to celebrate the Ceremony of the Three Thousand Steps. For townsfolk and travelers alike, it is a time of great celebrations and revelry. For Benju Matsutomo, Daimyo of Aru, it is a time of worry and concern....   [click here for more]
Wizards of the Coast  $4.99

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Gamma World: Gamma Knights (4e)

Gamma World: Gamma Knights (4e)


Face the dangers of Gamma Terra in the most potent weapon system of the Ancients--powered battle armor! Battle mutant monsters, rampaging robots, and the ultimate challenge of other Gamma Knights Choose a standard suit and srat play instantly or custom design a suit for maximum power. Designed to be both a fast playing boardgame and a supplement to the popular GAMMA WORLD science-fantasy role...   [click here for more]
Wizards of the Coast  $4.99

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GWQ2: All Animals Are Equal (4e)

GWQ2: All Animals Are Equal (4e)


Three-hundred years after the end of civilization, the creatures are running the zoo. Home to a bewildering array of talking, intelligent creatures, the ZOO has turned into a melting pot of political intrigue, assassination, and homicide. The factions bicker end battle over territory, food, water, and power. Here in the zoo, humans are the outsiders. But when player characters enter the scene, they...   [click here for more]
Wizards of the Coast  $4.99

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Hollow World Campaign Setting (Basic)

Hollow World Campaign Setting (Basic)


THE KNOWN WORLD: IT ISN'T FLAT, BUT IT IS HOLLOW. Within the sphere of the Know World is another world, the Hollow World. There your characters will meet ancient Nithians, long disappeared from the surface world and thought extinct: Blacklore Elves, living in a magical valley and served by automatons-devices that take care of everything, from serving their food to trimming their grass: Azcans, terrifying,...   [click here for more]
Wizards of the Coast  $9.99

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HWA1 Nightwail (Basic)

HWA1 Nightwail (Basic)


Under the ruins of Barleycorn Monastery, a tunnel leads one thousand miles downward. Through it a rescue mission into the Broken Lands turns much stranger. Much more serious. For the trail leads to the Hollow World. Launch your D&D game players into fabulous lost-worlds adventure across the Hollow World! Travel the Azcan Empire. Explore the secret labyrinth of the Great Pyramid in Chitlacan....   [click here for more]
Wizards of the Coast  $8.95 $4.99

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HWA2 Nightrage (Basic)

HWA2 Nightrage (Basic)


Snakes fly, stones walk, and colossal monsters burrow in the world's crust?do these omens foretell catastrophe? Perhaps so, for now the dark elves walk in the sunlight, wearing armor that turns the sharpest blades and strongest spells. They are poised to conquer the fabulous Hollow World. But what is the armor? How does its creation involve the ancient, mile-long Great Annelids, as well as those...   [click here for more]
Wizards of the Coast  $8.95 $4.99

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HWA3 Hollow World: Nightstorm (Basic)

HWA3 Hollow World: Nightstorm (Basic)


Third Adventure in the Blood Brethren Trilogy. To find the Immortals! The all-powerful Immortals have vanished! The quest to locate them has led across the Atlass Ocean to the land of the Shahjapur, where moguls hunt tigers, untouchables respectfully avoid higher castes, and holy fakirs perch immobile for years on end. In this land of shrines and elephants and shapeshifting assassins, resolution...   [click here for more]
Wizards of the Coast  $4.99

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HWR1 Sons of Azca (Basic)

HWR1 Sons of Azca (Basic)


Heart of Darkness In the Hollow World, one civilization above all others is known as the fiercest, most dangerous race, to be avoided as much as possible: the Azcans. Are they truly cannibals, given to performing sacrifices as entertainment? Is their architecture really some of the most extraordinary in all the Hollow World? Is there any truth to the rumor that there is some connection...   [click here for more]
Wizards of the Coast  $10.95 $4.99

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HWR2 Kingdom of Nithia (Basic)

HWR2 Kingdom of Nithia (Basic)


MAGIC AND MYSTERY The Nithians have long been the stuff of legend on the outer world; they are a little less mysterious in the Hollow World. Ruled by powerful pharaohs, said by some to be Immortals in mortal form, they are the most changeless of all the cultures in this realm. What are the fabled powers of the Nithian pyramids? Is there still a relationship between the Haptans and the Tanagoro tribes?...   [click here for more]
Wizards of the Coast  $4.99

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Kidnapped (2e)

Kidnapped (2e)


Ruthless kidnappers have abducted the eight-year-old son of Reverend Judge Hykros Allumen, Ravens Bluff's reigning high priest of Tyr. You have been entrusted with the task of delivering the ransom--500,000 gp worth of platinum, magic, and jewels. Can you see it safely past all the greedy bandits trying to intercept you and take the treasure for themselves? And if you do, can you trust the kidnappers...   [click here for more]
Wizards of the Coast  $4.99

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Maztica (2e)

Maztica (2e)


Based on the Maztica Trilogy by Doug Niles, a new world of adventures far beyond the Shining Sea opens to players. A land of Aztec and Mayan-like high culture with brutal, bloodthirsty gods, new creatures and lavish treasures. Maztica is a brand new frontier for the Forgotten Realms adventure setting. Product History Maztica Campaign Set (1991), by Douglas Niles, is...   [click here for more]
Wizards of the Coast  $9.99

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Nightbane® World Book 3: Through the Glass Darkly™

Nightbane® World Book 3: Through the Glass Darkly™


Palladium Books® Presents: Through the Glass Darkly™ For the Nightbane® RPG Series Explore a side of magic you have never considered. Exactly how does magic work? Could it be a “living” thing? What happens when magic goes wrong? What other types of sorcerers are there? What lies beyond the Mirrorwall? Over 50 new magic spells and new types of magic. Rules...   [click here for more]
Palladium Books  $20.95 $10.99

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PC4 Night Howlers (Basic)

PC4 Night Howlers (Basic)


"Even a man who is pure of heart, and says his prayers by night. . ." Night Howlers is the fourth book in the Creature Crucible series, which explores new character types for the D&D game. Whether the referee wants to add one or two were-creatures to the party line-up, base a whole series of adventures around the were-creatures' struggle for survival, or add some very special...   [click here for more]
Wizards of the Coast  $4.99

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Return to the Keep on the Borderlands (2e)

Return to the Keep on the Borderlands (2e)


First published in 1981, B2, The Keep on the Borderlands by Gary Gygax as been played by more people than any other roleplaying adventure, providing an introduction to the hobby for hundreds of thousands of gamers. Now, almost twenty years later, the Keep has declined into a sleepy outpost settlement. The trained warriors once stationed here and the experienced adventurers who once flocked to the...   [click here for more]
Wizards of the Coast  $4.99

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Ruined Kingdoms (2e)

Ruined Kingdoms (2e)


Unveil the forbidden secrets of Nog and Kadar! The Nogaro River has seen the rise and gall of countless empires, unequaled in their evil and terror. Buried but not destroyed, their legacy lives on, shrouded by the tangled jungle and by time itself. With Ruined Kingdoms, bold explorers can at last lift the veil of oblivion and unravel the mysteries of a dark and sinister past. Inside you'll discover:...   [click here for more]
Wizards of the Coast  $7.99

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Ruins of Undermountain II: The Deep Levels (2e)

Ruins of Undermountain II: The Deep Levels (2e)


"Looking for adventure are ye? Looking for a place brimming with silver and gold, a place dripping with things magical? "I know a place far and not far from here where all of that-and more-can be had. But mind me lads and lassies, there are other things there as well-danger and risk and uncertainty, and creatures never before seen by the likes of sell-swords and wizards who tread...   [click here for more]
Wizards of the Coast  $9.99

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Ruins of Zhentil Keep (2e)

Ruins of Zhentil Keep (2e)


Visit the Heart of the Black Network Known throughout the Realms as the headquarters of the Zhentarim, Zhentil Keep has long been a trade hub, a seat of power, and a nest of corruption at the edge of the Moonsea. This set details Zhentil Keep in the days of Band the Black Lord, before the Time of Troubles. It also presents the new Zhentil Keep, a city nearly destroyed by the insane Cyric,...   [click here for more]
Wizards of the Coast  $9.99

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Spellbound (2e)

Spellbound (2e)


The treasures and excitement of the Unapproachable East invite the courageous, yet strangers are never welcomed! This campaign expansion for Forgotten Realms explores the eastern regions of Thay, Aglarond, and Rashemen. Product History Spellbound (1995), by Anthony Pryor, is a boxed supplement for the Forgotten Realms. It was published in June 1995.   About...   [click here for more]
Wizards of the Coast  $9.99

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The Lost Shrine of Bundushatur (2e)

The Lost Shrine of Bundushatur (2e)


Long ago, the Lords of Chaos strove with the forces of Law and were defeated. Their great temple destroyed and their minions scattered to the four winds, the Chaos Lords withdrew, and a new balance held sway in the land. But prophecy said that one day the fallen temple would rise again, heralding the Lords' return to spread Chaos across the world once more. And now comes a cry for help from the...   [click here for more]
Wizards of the Coast  $4.99

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The Magic Encyclopedia Volume I (2e)

The Magic Encyclopedia Volume I (2e)


To an adventurer, the most prized treasure of all is magic. Open this book and you will find a concise listing of every enchanted item ever invented for the D&D fantasy role playing game. Volume One runs from Abacus to Goblet. The listing includes an experience point value and a gold piece sale value for each item. At last, you'll know exactly what every bauble in any hoard is really worth. No...   [click here for more]
Wizards of the Coast  $4.99

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The Magic Encyclopedia Volume II (2e)

The Magic Encyclopedia Volume II (2e)


Did you ever wonder what a phylactery is? Do you know what the difference between a cloak and a robe is? The Magic Encyclopedia answers these questions with succinct definitions of every type of item found in a magical treasure hoard, and every definition has an illustration. The list of definitions in Volume Two runs from Goggle to Zwieback, and completes the list begun in Volume One. The listing...   [click here for more]
Wizards of the Coast  $4.99

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Time of the Dragon (2e)

Time of the Dragon (2e)


When the true gods punished Istar by wreaking the Cataclysm on Krynn, a shower of meteors pounded the continent of Ansalon. Halfway around the world, a similar continent was shattered by a single, enormous meteor. Thousands of square miles of land disappeared beneath a smoking sea of magma, which boiled up from beneath the planet's crust. Mountain ranges were toppled, rivers changed course, and weather...   [click here for more]
Wizards of the Coast  $9.99

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Villains' Lorebook (2e)

Villains' Lorebook (2e)


Evil takes many forms in the lands of Faer?n. This book brings all of them out of the darkness and into the light. These are the characters who have tested the mettle of the foremost heroes of the FORGOTTEN REALMS campaign world. They spread chaos and death wherever they venture, ruining whatever they touch. And they're coming to your campaign! Inside this companion volume to Heroes' Lorebook,...   [click here for more]
Wizards of the Coast  $9.99

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