Updated April 2015!Now expanded to 144 pages, the game includes over 30 additional monsters, more art, appendices for mass combat, minor character archetypes, character callings, nature magic, and edits throughout to tighten up the presentation and clarify rules, this game is a lean, mean fighting machine straight out of 1981!
Saga... [click here for more]
This is the second edition of Synergy Fantasy; rebranded as Worlds of Adventure: Fantasy Realms with a host of additional content, rules addition, revisions and expansions. Synergy is the same game system as that found in Blue Planet v.2 adapted for the fantasy genre. The Test Drive has a streamlined version of the rules, sample characters and a short scenario for you to try them... [click here for more]
As Griffonport expanded, what began as a few taverns around the docks expanded to a thriving melting pot—a community of sailors, wanderers, merchants, and those who derive a living from the sea. Decades of growth have changed this small hamlet to a thriving port city.
A complete port city backdrop, ready to insert into any campaign world. Compatible with 3.5 and Pathfinder Rules sets, Griffonport... [click here for more]
Welcome to Glow City, where the corporations will beat you down as much as the gangs. Cyberninjas patrol the neon streets with katanas, the Iron Maidens roam the roads with chains and chop shops are filled with the poor and bored who want to alter their bodies beyond their wildest dreams. Hulking sentries guard the gleaming skyscrapers of the elite and psycho juicers drop adrenaline before holding... [click here for more]
Under Tenkar's Tavern, Levels 1-3 for Swords & Wizardry
Once a boisterous and popular bar, Tenkar’s Tavern has recently become a place shrouded in mystery and despair. Members of the kitchen staff have disappeared and have not returned in several days. Additional hired hands have also since gone missing. An empty kitchen means unhappy customers and the barkeep Nerik is losing money! He... [click here for more]