Flying realm down!
A 13th Age RPG sandbox adventure for player characters level 1-7 (and a bit beyond).
When the flying realm of Vantage crashes to earth in the Dragon Empire, a long-kept secret is revealed: it was the control point for magical wards that kept a dozen ancient evils in check.
The icons have offered you rival opportunities for glory, plunder, and/or heroic sacrifice... [click here for more]
You’ve defeated the monsters, now it’s time to loot the lair!
By ENnie award-winning author ASH LAW, Loot Harder: A Book of Treasures brings you hundreds of new magic items for your 13th Age game, including true magic items, consumables, and items for new classes.
Brave adventurers (and GMs) will find game-changing, campaign-defining... [click here for more]
You used to be a spy. You were part of the clandestine world, backed up by the full strength of the shadow state. Then you asked the wrong questions, discovered things you shouldn’t know about who really rules the world.You found the truth. You found the vampires – and got burned.You’re all alone against them.
One player. One Gamemaster.
The odds... [click here for more]
Pathways #79: Familiar
How can you say "No" to a FREE collection of Pathfinder templates, encounters, variant monster rules, and variant masterwork weapons? If you say no designer Wendall Roy and artist Lauren Covarrubias will send the Raven to track you down!
Rite Publishing brings you Pathways, a free 'zine packed with plenty of Open Game Content for you to take to the table.... [click here for more]
The Archmage BANISHES them.
The Crusader CONQUERS them.
The Great Gold Wyrm DEFIES them.
The Diabolist SUMMONS them.
When the world cracks open and the demons attack, what will YOU do?
The Book of Demons takes an in-depth look at the Abyssal enemies of the 13th Age—the demonic hordes whose eternal struggle to shatter reality causes hellholes, dimensional breaches, and other,... [click here for more]
Enter a place born from all of Lovecraft’s creations, and governed by servitors of the Old Ones.
Great Arkham – the Cthulhu City.
There is – by certain unreliable and maddening accounts, and now by your own dreadful experience – a city on the eastern seaboard of the United States, in northern Massachusetts. You do not recall seeing it on maps when you were growing... [click here for more]