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Terror Planet of the Amazon Queen

Terror Planet of the Amazon Queen


Terror Planet of the Amazon Queen is a 35-page long pulp adventure for Savage Worlds, where the player characters have to face an invading army of warrior women from the innards of alien planet... in another dimension... from the future. The heroes will have to fight dinosaurs, strange predators, primitive warriors, interdimensional portals and will glimpse the true evil - strange Caretakers manipulating...   [click here for more]
GRAmel  $7.99

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Werewolf: The Apocalypse 20th Anniversary Edition

Werewolf: The Apocalypse 20th Anniversary Edition


These are the final days- The signs are clear: Even our pups know That this is the age of the Apocalypse!   Werewolf the Apocalypse roared into hobby games in 1992, inspiring a generation of fans to stand up and howl their defiance at a corrupted world in a battle they knew they were doomed to lose. WtA presented the Garou: creatures at once both man and wolf, and filled...   [click here for more]
Onyx Path Publishing  $29.99

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Supernatural Handbook

Supernatural Handbook


There are Things That Go Bump in the Night...   The Supernatural Handbook is a sourcebook of heroic horror for the Mutants & Masterminds Superhero Roleplaying Game. It lays out the elements for a successful M&M game in which the strange and paranormal are true and a few lone heroes struggle against the Things That Go Bump in the Night. The Supernatural...   [click here for more]
Green Ronin  $14.95

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Beast Player's Guide

Beast Player's Guide


"You know what’s out there? No, you don’t. Stop trying to list them off. Yeah, yeah, you’ve met the vampires and the werewolves and the ghosts and so forth, but you haven’t seen a hundredth of what’s really there. Look, I’m not shaming you. I’m trying to make a point. You don’t know. You never will. There’s no complete picture, no magic moment...   [click here for more]
Onyx Path Publishing  $14.99

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Gamma World Player's Handbook (GW 6e)

Gamma World Player's Handbook (GW 6e)


Up From the Ruins The Final Wars destroyed civilization. Competing forces battle for control of the shattered remains, using everything from strong fists and cold steel to the most advanced science of the old world and mysterious new powers of the mind. The Gamma World Player's Handbook presents a new edition of the classic sci-fi adventure game, energized for the 21st century!...   [click here for more]
Wizards of the Coast  $34.95 $14.99

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W20 Pentex Employee Indoctrination Manual

W20 Pentex Employee Indoctrination Manual


POLICIES AND PROCEDURES The Pentex Employee Indoctrination Handbook is the gold-standard corporate guidebook for employees of the world’s finest multi-national corporation and many of their subsidiary companies. This volume contains the main Pentex handbook, along with the Guide to Werewolves, and this year’s round of updated corporate handbooks for our subsidiaries. MONKEYWRENCHED!...   [click here for more]
Onyx Path Publishing  $7.99

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Monte Cook's World of Darkness

Monte Cook's World of Darkness


One year ago, eldritch horrors of cosmic malevolence called the Iconnu attempted to destroy our reality. They failed, but the attempt left the world in rapidly darkening shadow. Dead souls returned to claim living bodies, creating blood-drinking undead fiends: vampires. Bestial spirits came as well, to create werewolves, and demons formed bodies from worldly matter. Magic crashed back into the...   [click here for more]
White Wolf  $19.99

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Deadlands Reloaded: The Inheritors

Deadlands Reloaded: The Inheritors


Dear Aunt Agatha is dead, and she’s left the family farm in Kansas to a posse member. The lucky sod just has to go back to Kansas and sign a few papers for a one-way ticket to Easy Street. The arrangements only take a week to complete, so as long as the ranch isn’t haunted, no old feuds see fit to unearth themselves, and Black River doesn’t get a hankering for the family plot, everything...   [click here for more]
Pinnacle Entertainment  $3.99

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Beyond the Horizon (GW 6e)

Beyond the Horizon (GW 6e)


Into the Unknown Few people dare brave the unexplored mysteries of Gamma World™… but heroes do. New races, new monsters and new mysteries await those with the courage to face them. Undaunted by danger, heroes cross the changing lands and seas, bringing home knowledge and power for personal glory and the good of their own tribe. Gamma World Unfolds The...   [click here for more]
Wizards of the Coast  $24.99 $11.99

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Cryptic Alliances & Unknown Enemies (GW 6e)

Cryptic Alliances & Unknown Enemies (GW 6e)


Home Sweet Home It’s a dangerous world out there, and Gamma World characters rely on their community for rest and support. But the home front has its own opportunities and perils. The Helping Hand, the Knife in Your Back This book expands on Gamma World’s innovative rules for communities, offers a rogue’s gallery of ready-to-use leaders, rivals...   [click here for more]
Wizards of the Coast  $22.99 $9.99

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Wraith the Oblivion (2nd Edition)

Wraith the Oblivion (2nd Edition)


The Storytelling Game of Passion and Horror This isn't Heaven. This isn't Hell. This isn't anything you could have imagined. Death wasn't the end. Death wasn't the answer. Death was just the beginning. So what do you do? Do you listen to the voice inside your head telling you to just let go? Or do you still fight, still love, still feel the passion that won't let you rest? Oblivion's the easy way...   [click here for more]
White Wolf  $14.99

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Hunter: Mortal Remains

Hunter: Mortal Remains


As the Prey Evolves... Everywhere you turn, a vampire eats some poor factory worker. Werewolves shred cars. Witches curse the innocent. Serial killers devastate communities. But what about the stranger aspects of the World of Darkness? Mortal Remains picks up where we left off with Night Stalkers, Spirit Slayers, Witch Finders,...   [click here for more]
Onyx Path Publishing  $16.99

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Ravenloft (3.0)

Ravenloft (3.0)


A Domain of Dread A night of eternal terror. A world ruled by fear and horror. Vampires who rule the night. Shapeshifters who prowl the forests. Eldritch ghouls and undead skeletons who prey upon a fearful populace. If ever a world needed heroes, it is the world of Ravenloft. A World of Gothic Adventure The Ravenloft setting takes one of the classic roleplaying...   [click here for more]
Wizards of the Coast  $29.95 $14.99

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Ravenloft Player's Handbook (3.5)

Ravenloft Player's Handbook (3.5)


Step into the Darkness Within the darkness, terror reigns. Vampires rule the night. Shapeshifters howl beneath the gibbous moon. Ancient evil and new-made ghosts and ghouls prey upon a populace ruled by fear. Yet within the darkness glows a light - a few brave souls who stand against the evil. Have you the courage to join their struggle? Gothic Adventure in the Domain of Dread The Ravenloft Player's...   [click here for more]
Wizards of the Coast  $14.99 $11.24

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Book of Lost Spells for Fifth Edition

Book of Lost Spells for Fifth Edition


Ask any wizard. There’s no such thing as too many spells. This massive compendium of magical mayhem ought to satisfy even the most discerning necromancers and thaumaturgists, and they aren’t easy to please (especially the necromancers). The Book of Lost Spells has vital resources for anyone wanting to add a bit more mystery to the magic of Fifth Edition! ...   [click here for more]
Frog God Games  $25.00

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Tome of Horrors III

Tome of Horrors III


ENnie Nominee Best Adversary/Monster Product The Horrors Return! Necromancer Games brings you another volume in the series of monster books that made Monte Cook says "If a role playing game is a gun, then Tome of Horrors is a case of hollow point, explosive shells!" Tome of Horrors III contains over 200 never-before-seen monsters, from the devestation swarm to the mortuary cyclone...   [click here for more]
Necromancer  $34.99 $9.99

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Book of Lost Spells

Book of Lost Spells


Ask any wizard. There’s no such thing as too many spells. This massive compendium of magical mayhem ought to satisfy even the most discerning necromancers and thaumaturgists, and they aren’t easy to please (especially the necromancers). Weighing in with a total of 708 spells, the Book of Lost Spells is a vital resources for anyone wanting to add a bit more mystery to the...   [click here for more]
Frog God Games  $25.00

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Tome of Artifacts

Tome of Artifacts


Let the Wonders of the Ages Inspire You! Few elements of fantasy roleplaying are as rife with possibility and potential as are artifacts, those ancient and unpredictable items of potent magics. Travel in quest of mystic wonders, stand as civilization's only defense against villains equipped with horrific powers, or challenge the gods themselves. Within these pages lie sufficient ideas...   [click here for more]
Necromancer  $39.99 $19.99

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Hollowfaust: City of Necromancers

Hollowfaust: City of Necromancers


Lords of the Dead A sourcebook for any fantasy campaign, both the Scarred Lands and elsewhere. In the shadow of a dormant volcano crouched the dead city of Sumara. Wandering necromancers rediscovered it in the wake of the Divine War, and from the bones of that slain nation, the wizards fashioned a new realm: Hollowfaust, City of the Necromancers. Today, this city-state...   [click here for more]
Onyx Path Publishing  $19.95 $8.99

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Bard's Gate

Bard's Gate


City of Bards In the far north lies the ancient city of Bard's Gate. Located on a strategic trade route, this city is famed far and wide as a bastion of art and learning that welcomes bards, performers, writers, artists and crreators of all sorts. Yet this citadel of enlightenment, deep in the wilds, is also threatened by dark forces - the gnolls and orcs from the wilderness and cults of evil...   [click here for more]
Necromancer  $34.99 $18.99

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The Wise & the Wicked 2nd Edition (5e OGL)

The Wise & the Wicked 2nd Edition (5e OGL)


Heroes, Villains, and Others in Between! This tome is a revision of the original book by the same title, which was first published for use with 3rd edition rules for the world’s most popular roleplaying game. In this revised edition of The Wise & the Wicked, all the same characters have returned (and we’ve added some new ones, too!), all newly updated to 5th...   [click here for more]
Onyx Path Publishing  $14.99

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The Wise & the Wicked 2nd Edition (Pathfinder)

The Wise & the Wicked 2nd Edition (Pathfinder)


Heroes, Villains, and Others in Between! This tome is a revision of the original book by the same title, published for use with 3rd edition rules for the world’s most popular roleplaying game. In this revised edition of The Wise & the Wicked, all the same characters have returned (and we’ve added some new ones, too!), all newly updated to Pathfinder Roleplaying...   [click here for more]
Onyx Path Publishing  $14.99

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World of Darkness: Slasher

World of Darkness: Slasher


Blood Splatter There’s a different breed of killer out there. They aren’t driven by the need to drink blood or the pulse of the full moon. They kill because they have to, because murder is the only thing they know. Will you hunt the slashers — or join their ranks? A Chronicle Book for World of Darkness® and Hunter: The Vigil™ • A grim exploration...   [click here for more]
White Wolf  $18.99

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Dark Ages: Vampire

Dark Ages: Vampire


The Long Night is Over The diablerie of Saulot, the waking of Mithras, the destruction of Michael the Patriarch, the return of the Dracon - it all means the time of reflection is over. The Inquisition stirs and the time to act is now. Across Europe, monarchs of the night set princes and barons at each other's undying throats. Young vampires take to the field ready to claim their domain and...   [click here for more]
White Wolf  $17.99

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Guide to the Technocracy

Guide to the Technocracy


Embracing Science for All Mankind We are the Greatest scientific minds of the world. We influence every aspect of human society. We protect the Earth from the aliens without and the deviants within. Through order, science and technology, our conventions shape the course of the furure and catalog the wonders of the cosmos. We are there whenever someone uses a tool. We create the advancements...   [click here for more]
White Wolf  $15.99

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Witch Finders (Hunter: The Vigil)

Witch Finders (Hunter: The Vigil)


Suffer Not the Witch To Live With words of power and forbidden wisdom, they unlock the doors of reality. But when those doors are unlocked, anything is free to slip through. Too often, these sorcerers call up what they cannot put down. Against the devastation of unleashed horrors and unchained magic, one must be vigilant. A Character Book for Hunter: The Vigil™ • A long...   [click here for more]
White Wolf  $19.99

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Dark Ages: Europe

Dark Ages: Europe


Shadowed Kingdoms The peace of the Long Night is over, and we must fight for our very survival. Each of us, the so-called lords of the night, claims domains and influence across this fractured continent. Some of us stand as feudal lords, others as gods, but it is over these lands and these hearts that we do battle. Bloodied Battlefields Dark Ages Europe...   [click here for more]
White Wolf  $12.99

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Hunter Horror Recognition Guide

Hunter Horror Recognition Guide


Strange Encounters The Vigil brings no easy explanations — every night is a new mystery, a bizarre creature, an unknown terror. But hunters are humans, and humans must categorize — they take notes, keep journals, snap pictures and attempt to illustrate the horrors they meet on the hunt. By doing so, hunter cells try to find patterns, solve enigmas, and most important of all, keep...   [click here for more]
White Wolf  $11.99 $8.99

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Blood Sea: The Crimson Abyss

Blood Sea: The Crimson Abyss


Waves of Scarlet A sourcebook for any fantasy campaign, both the Scarred Lands and elsewhere. In a trench deep in the ocean floor lies the bound titan Kadum. He bleeds endlessly from the hole in his chest where his heart was plucked out. This blood -- the blood of the Mountainshaker, the blood of the Father of Monsters -- changes everything that it touches, men and beasts...   [click here for more]
Onyx Path Publishing  $23.99 $9.99

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World of Darkness: Combat

World of Darkness: Combat


When Diplomacy Fails... Not all conflicts are resolved with politics and manipulation. Survival is a tricky business, and the average denizen of the World of Darkness had better know a thing or two about fighting. Once the Black Spiral Dancers smash your door into toothpicks, or the Spectres boil howling out of the Tempest, there's no more time for words. It's Time to Beat...   [click here for more]
White Wolf  $8.99

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Midnight Roads

Midnight Roads


The roads are lovely, dark and deep… There are things in the world that no laws account for – things that bestow blessings no man remembers or curses for slights long past. But the things, they do not forget. They wait for the right hand to fall upon them, the right eyes to see their glory, the right heart to recognize their power. Midnight Roads includes: •...   [click here for more]
White Wolf  $14.99

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Dungeonlands: Heroes And Servitors

Dungeonlands: Heroes And Servitors


They came from all corners of the universe, servitors of vile alien gods to protect the Lich Queen and keep an angel imprisoned in the Dungeonlands. High Fantasy; Epic Conflict Heroes & Servitors is a book of pre-generated characters, ready to play with backstories written. Get straight into the action. And for GMs, there’s an evil, twisted version of each character, together with a...   [click here for more]
Savage Mojo  $9.99

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Edge of Infinity: The Scarred Planes

Edge of Infinity: The Scarred Planes


At the Edge of Infinity, Where Dwell the Gods A sourcebook for any fantasy campaign, both the Scarred Lands and elsewhere. Even the vast Scarred Lands are tiny compared to the scope of the Great Beyond. From the horrendous wastes of the Apocalypse Abyss to the beautific glories of the Adamantine Heavens, these planar realms...   [click here for more]
Onyx Path Publishing  $23.99 $10.99

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Bastet

Bastet


The Shadow Children walk the twilight days unafraid, For none may rival them in their sleek majesty. None can equal their ferocity: The jungle trembles like smoke at our furious roars, The sun grants us strength to slay the rain, With a blow from our paws we shake the earth. None can equal their honour: The wisdom of forever...   [click here for more]
White Wolf  $10.99

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ROLF: Bat Meets Cat

ROLF: Bat Meets Cat


It May Be the End of Chicken Sandwiches as We Know Them! When the public gets stirred up over statements made by the general manager of Baba Yaga's Chicken Hut, militant chicken rights crusaders seize the opportunity to turn the citizens of Guardian City away from tasty chicken sandwiches forever. When the villainous Chickenhawk sets into motion the final stage of his nefarious...   [click here for more]
NUELOW Games  $0.60

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World of Darkness: Asylum

World of Darkness: Asylum


You people! You people! Listen to me! I know all about this — I know what is going on here. You aren't healers — you're jailors! They're all terrified of us, so they let you treat us any way you like! But I know what goes on in here, what goes on behind those doors, when the secretaries and the orderlies go home! You think we're the monsters, because we don't think like you do? You haven't...   [click here for more]
White Wolf  $16.99

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World of Darkness: Urban Legends

World of Darkness: Urban Legends


Whispers carry the stories through the generations. So unreal that people no longer believe. "Legend." They do not realize that legends can be more real than real. Truths From the Tales We’ve all heard the stories. Alligators live in the sewers. Kidney thieves prowl the cities. Chant “Bloody Mary,” and she appears. These are urban legends. In...   [click here for more]
White Wolf  $14.99

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Dark Ages: Storytellers Companion

Dark Ages: Storytellers Companion


The Night has Many Tales From the infernal Baali, to the Lhainnan witches and the morbid faith of the Road of Bones, the Dark Medieval hides many secrets. Not all vampires hail from the 13 clans and not all follow the five great roads. All Told by Firelight The Dark Ages: Vampire Storytellers Companion gives you access to secrets and advice to enrich stories and make them easier...   [click here for more]
White Wolf  $8.99

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Echoes of the Past: The Slarecian Legacy

Echoes of the Past: The Slarecian Legacy


From the Shadowed Past A sourcebook for any fantasy campaign, both the Scarred Lands and elsewhere. Deep in the history of the Scarred Lands, the gods and titans joined forces to destroy the slarecians, a people of strange and terrible power. The full repurcussions of this mighty war remain as much a mystery as its cause. What powers did the slarecians wield? Why were...   [click here for more]
Onyx Path Publishing  $23.99 $10.99

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Tribebook: Glass Walkers (Revised)

Tribebook: Glass Walkers (Revised)


Fang, Claw and Bullet Not all werewolves are creatures of the wild. Some stalk the city streets, hunting their prey in back alleys and boardrooms. Technology is their ally and computers are their slaves. When the war erupts in the city streets, they'll be ready to fight with tooth and claw, with electricity and glass. They are the Glass Walkers. Skating the Weaver's Webs The fifth...   [click here for more]
White Wolf  $8.99

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Player's Guide to Wizards, Bards and Sorcerers

Player's Guide to Wizards, Bards and Sorcerers


Legacy and Lore Arcane might is a source of both peace and war. Whether by bards who have garnered knowledge from generations of epics, by sorcerers who have powerful potential in their blood or by wizards through the meticulous use of arcane formulae, arcane magic holds the power to build worlds or destroy them. First in the Player's Guide Series This first sourcebook...   [click here for more]
Onyx Path Publishing  $23.95 $9.99

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Player's Guide to Rangers and Rogues

Player's Guide to Rangers and Rogues


The Vigilant and the Villainous None are better suited to tracking foes through wilderness and stalking profit through dark allies than the ranger and the rogue. Whether used for ends good and noble or selfish and foul — or something in between — such talents are indispensable in any fantasy campaign. The Way of Stealth and Shadow This is...   [click here for more]
Onyx Path Publishing  $23.95 $9.99

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White Wolf Inphobia Magazine #50

White Wolf Inphobia Magazine #50


Included in this Issue: Playing in the Streets by Rich Warren - Games set in the city are the current rage. This article is for players and helps you get the most from your city. Last issue we talked about GMing a city campaign. The two articles sure look good together. Setting the State by Cherie Daniels - The art of staging for Mind's Eye Theatre Road to Heaven by Phiippe Boulle - The Wyrm...   [click here for more]
White Wolf  $4.50 $1.99

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Vampire aus der Alten Welt: Kompendium für Erzähler

Vampire aus der Alten Welt: Kompendium für Erzähler


Die Nacht kennt viele Geschichten ... Das finstere Mittelalter birgt viele Geheimnisse, von den höllischen Baali über die Lhiannan-Hexen bis hin zum morbiden Glauben des Wegs der Knochen. Nicht alle Vampire entstammen den 13 Clans, und nicht alle wandeln auf den fünf großen Wegen. ... die alle im Schein der Feuer erzählt werden. Das Kompendium für Erzähler enthält:...   [click here for more]
Feder & Schwert  $8.73

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Saturnine Night

Saturnine Night


Good Book says the world's caught in a long, dark night, waiting for a brand new dawn to come and sweep all that darkness away. Don't know if that'll ever happen, but I do know this: there's folks set on making things darker. They're looking for ways to break the laws the Good Lord set for all of nature's ways. I've seen it happen, and the night's getting darker and longer. Sometimes I think I...   [click here for more]
White Wolf  $17.00

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Dark Ages: Inquisitor Companion

Dark Ages: Inquisitor Companion


Heaven's Fury No matter how many demons we slay, more rise to take their place. No matter how many of their servants we put to the torch, Satan corrupts more. Yet we shall not fall into despair, for God is on our side, and faith can - and shall - move mountains. Let the fiends be the ones to cower, for we are coming, and nothing shall stay our righteous hand. Amen. Smite...   [click here for more]
White Wolf  $13.99

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Player's Guide to Monks and Paladins

Player's Guide to Monks and Paladins


The Dedicated and The Devoted "Some pursue adventuring as a means to glory and riches... while others battle chaos and evil in dedication to a higher cause. Whether they take up sword and shield for a righteous cause or master physical arts to perfect body, mind and spirit, these champion are anything but ordinary. Concluding the Player's Guide Series This...   [click here for more]
Onyx Path Publishing  $23.95 $9.99

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Fading Suns: Byzantium Secundus

Fading Suns: Byzantium Secundus


Beacon of Hope, Sanctuary of Shadows Byzantium Secundus - the center of the Known Worlds and seat of the Empire. There is no more important or intrigue-laden world, for here the fates of millions are determined. The destiny of humanity is in the hands of the royal ambassadors, Church fathers, merchant princes, alien envoys and underground conspiracy groups all vying for the Emperor's attention and...   [click here for more]
Ulisses Spiele  $8.99

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The Faithful and the Forsaken

The Faithful and the Forsaken


Dark Dwarves and Lost Elves A sourcebook for any fantasy campaign, both the Scarred Lands and elsewhere. Once, the high elves commanded a powerful empire, opposed only by the wicked charduni — ferocious evil dwarves with a thirst for conquest. Today, both races are a mere whisper of their former selves. The elves went from high to forsaken as they lost their god,...   [click here for more]
Onyx Path Publishing  $19.95 $8.99

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The Wise & The Wicked

The Wise & The Wicked


Champions of Gods and Titans A sourcebook for any fantasy campaign, both the Scarred Lands and elsewhere. The Wise and the Wicked introduces a host of extraordinary movers and shakers — those who carry out the will of the fates and who can be valuable friends, useful resources or tenacious foes for the player characters of your campaign....   [click here for more]
Onyx Path Publishing  $17.95 $8.99

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