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 Title    Publisher    Price  
The Eternal Rest

The Eternal Rest


The Eternal Rest is an inn that treats its patrons to a most macabre experience. Staffed by animated skeletons and operated by an eccentric necromancer, the inn provides a complete, ready to use setting when the game master needs to serve up a quick meeting place or overnight stay for the party without resorting to "just another inn." This 19-page supplement is suitable for any game system....   [click here for more]
John Ross Rossomangno  $2.95 $2.21

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Ancient World: Quick Start Guide (EGS)

Ancient World: Quick Start Guide (EGS)


Cynric removed his bow and nocked an arrow. Feradul pointed to a tree in the distance, indicating Cynric to shoot near the creatures in the hopes of scaring them away. He let the arrow fly and it thumped into the tree next to them. A loud roar answered the arrow and one of the creatures began bouncing around angrily. "I think we made it mad!" exclaimed Cynric. "You...   [click here for more]
Mystical Throne Entertainment  Pay What You Want

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Ancient World: Quick Start Guide (Savage Worlds)

Ancient World: Quick Start Guide (Savage Worlds)


Cynric removed his bow and nocked an arrow. Feradul pointed to a tree in the distance, indicating Cynric to shoot near the creatures in the hopes of scaring them away. He let the arrow fly and it thumped into the tree next to them. A loud roar answered the arrow and one of the creatures began bouncing around angrily. "I think we made it mad!" exclaimed Cynric. "You...   [click here for more]
Mystical Throne Entertainment  Pay What You Want

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CC 1: The Fester Lion's Den 5E

CC 1: The Fester Lion's Den 5E


Introducing Casual Confrontations! This product is for game masters who would like to use a more detailed encounter in place of a random encounter when the time calls for one. This series aims to showcase classic and rare creatures in a challenging and memorable encounter that your players are sure to enjoy. Over the past 50 years, a fester lion has been preying on...   [click here for more]
Wayward Rogues Publishing  $1.49

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CC 1: The Fester Lion's Den PF

CC 1: The Fester Lion's Den PF


Introducing Casual Confrontations! This product is for game masters who would like to use a more detailed encounter in place of a random encounter when the time calls for one. This series aims to showcase classic and rare creatures in a challenging and memorable encounter that your players are sure to enjoy. Over the past 50 years, a fester lion has been preying...   [click here for more]
Wayward Rogues Publishing  $1.49

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Cultures of Celmae: Oyapok

Cultures of Celmae: Oyapok


These small marsupial humanoids live and hunt the stagnant swamps of their homeland. Displaced by the cruel black dragon Dessuterrix, the Oyapok are only now emerging from the the shadows of their dark age to join the rest of the civilized world. Will they be accepted? New PC Race with a tragic history New Archetypes for Oyapok characters New god: The Traveler. is he the creator of Celmae in...   [click here for more]
Wayward Rogues Publishing  $1.49

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Cultures of Celmae: Oyapok 2e

Cultures of Celmae: Oyapok 2e


The oyapok are relative newcomers on the world stage, though they’ve existed in isolation in their swampy homes for centuries. These marsupials are industrious and family-oriented. Many, however, mistake their small size and good nature for indolence. As the oyapok begin to explore the world outside the waterways they call home, they bring back new innovations to their people. The question still...   [click here for more]
Wayward Rogues Publishing  $3.99

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Orphic Hybrid Class

Orphic Hybrid Class


An intermediary between the occult world and the world of the warriors, the orphic joins mental powers to physical fury. Since her prime age, she hears mysterious voices of power or folly speaking in her mind. Whether she learns to control her paranormal gifts or is overwhelmed by them, this condition plunges the orphic in a battle fury neither physical nor spiritual, but of mind and emotions. An...   [click here for more]
Wayward Rogues Publishing  $2.24

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Players Guide to Whispers of the Dark Mother Adventure Path

Players Guide to Whispers of the Dark Mother Adventure Path


Prepare yourself and your allies against the approaching threat of Shub-Niggurath's vile cult! This Pay-What-You-Want Players Guide provides several new options for characters for the Whispers of the Dark Mother Adventure Path. Included within: New feats, spells, and traits to help immerse your PC into the horror of the adventure path. New...   [click here for more]
Wayward Rogues Publishing  Pay What You Want

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Prodigy Hybrid Class

Prodigy Hybrid Class


The greatest artists seek inspiration beyond their imagination. A complete 1-20 hybrid class based on the bard and spiritualist. The prodigy is an uncompromising aesthete and expert on a mission to imbue the Material Plane with otherworldly beauty in all its forms. Though capable with a blade, she is most useful as an adept spellcaster. With the expertise of a genius and the confidence of an entertainer,...   [click here for more]
Wayward Rogues Publishing  $2.24

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Side Quests II: The Abandoned Dwarf Hold of Gundabar

Side Quests II: The Abandoned Dwarf Hold of Gundabar


"Most of the thorp is delved into the sides of a rocky hill. From the road the two turrets of the gatehouse are carved from the rocky hillside and rise above it for a 360 degree view all around the area. The gatehouse has a large stout wooden door that appears to be locked and barred. A large iron door knocker hangs from one of the two doors. It is governed by an arcane sorcerer,...   [click here for more]
Art of War Games  $1.00

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Side Quests III: The Shrine of Burdok the Bloody

Side Quests III: The Shrine of Burdok the Bloody


"Ampheath was devastated by warfare long ago, and tormented ghosts haunt its streets at night. Those dwarven ghosts parade through the city streets and march out of the city into the lands east of town. Eventually they find their way to the Shrine of Burdok the Bloody. It is unknown what happens in this ancient burial mound once the ghosts enter but no one in town has been brave enough to...   [click here for more]
Art of War Games  $1.00

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Side Quests IV: The School of Sorcerous Arts

Side Quests IV: The School of Sorcerous Arts


"The ruins of the School of the Sorcerous Arts was a common destination for spell casters, academics and sages. It was once a thriving research destination that was one the frontier of research into magical items. Many of the resident mages used to "mine" the old statue in town for its valuable metal. No one knows what happened at the school to cause its destruction but it has lain...   [click here for more]
Art of War Games  $2.00

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Side Quests V: The Lair of Amzuulan the Sphinx

Side Quests V: The Lair of Amzuulan the Sphinx


"Egladhon is an ancient city of the Elves nestled deep within a well tended but sprawling forest. Most of the buildings in the city are constructed from living trees. These tree homes are the abodes of the Elves and the Elves alone. All other races must live on the ground in buildings of stone and salvaged wood from the few dead trees within the forest. Most of the non-Elf population are halflings...   [click here for more]
Art of War Games  $2.00

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Side Quests VI: The Secret Tomb

Side Quests VI: The Secret Tomb


"The town of Wawold has seen better days. The town is a labyrinth of winding, narrow streets and dark alleys. It was once a thriving metropolis centered in a vast web like trading network until the gods intervened. The city had become decadent in its wealth and power. The money it accumulated through trade and business fed more than greed. It fed hubris. This vainglorious pride fueled discontent...   [click here for more]
Art of War Games  $2.00

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The Gilded Road

The Gilded Road


To be Determined ...   [click here for more]
Leave the Silver  $7.99

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The Wall

The Wall


You are the occupying soldiers of a foreign power garrisoning a city far from home. You do not share a culture with the citizens, and your state has decided to use the existing political structure to maintain its rule. You stand as the voice of the occupying power, ensuring the elite protect that power’s interests while avoiding antagonizing the regular citizens. You do not want political opposition...   [click here for more]
Sword's Edge Publishing  $5.00

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Ultimate Fantasy Tavern Guide

Ultimate Fantasy Tavern Guide


Eat, Drink, and Make Merry! Once upon a time, the tavern was the social center of civilization, a place to hang out, eat, hear the latest news, and generally relax. Yet taverns are often overlooked in fantasy campaigns except as places to recover lost health, or attempt to bleed money from hapless characters. The Ultimate Fantasy Tavern Guide offers the players and GM a wealth of opportunity to...   [click here for more]
Three Sages Games  $5.00

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Wonderworker Hybrid Class

Wonderworker Hybrid Class


For some, magic is not only a thing to ponder, but the stuff of wonder! Using the power of their eccentric imaginations, wonderworkers fill the natural world with vibrant phenomena and awe-inspiring spells. Inspired by the magical princesses and kooky magicians from numerous animated features, the wonderworker is a mage for all seasons and situations. Work wonders by crafting hybrid spells, gain the...   [click here for more]
Wayward Rogues Publishing  $1.86

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Worlds of Adventure: Fantasy Realms Moderators Guide

Worlds of Adventure: Fantasy Realms Moderators Guide


Welcome to Worlds of Adventure! This book contains all the rules needed for Moderators in the Worlds of Adventure: Fantasy Realms Roleplaying Game. The game rules, how to create new magic, guidelines on moderation, wilderness survival and a small bestiary. Its all here between these covers. Worlds of Adventure: Fantasy Realms Moderators Guide is the second of the core rulebooks...   [click here for more]
Applied Vectors  $10.00

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