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The Genius Guide to Fire Magic

The Genius Guide to Fire Magic


Fire is arguably the most dangerous and most useful of the elements. Fire represents the power of civilization, through cooking, forging, ceramics, and the production of light. It also represents the power of destruction in that it is a threat to farm, forest, and city alike. Fire is the first magic, and the power to rub sticks together to create a living heat that breathes and moves is the first shaman's...   [click here for more]
Rogue Genius Games  $3.99

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The Genius Guide to the Hellion

The Genius Guide to the Hellion


The hellion is a master of dark energies, especially afflictions and hexes, who draws his power from deals cut with one or more supernatural patrons. In many ways the hellion is a more martial version of the witch, sharing the witch’s power to draw on hexes and spells but with significantly more options (and inclination) to damage foes directly. What hellions give up in terms of more powerful...   [click here for more]
Rogue Genius Games  $3.99

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The Genius Guide to Feats of Metamagic

The Genius Guide to Feats of Metamagic


Metamagic is a kind of give-and-take system for spells that allows spellcasters to gain benefits for spells in exchange for using higher-level spell slots to cast them. This gives a spellcaster considerably more flexibility, especially spontaneous spellcasters, who have a limited number of spells known but can add metamagic to spell slots on the fly. While most of the obvious spell enhancements (increasing...   [click here for more]
Rogue Genius Games  $3.99

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The Genius Guide to Feats of Battle

The Genius Guide to Feats of Battle


There are lots of feats for battle in the core rules of the Pathfinder Roleplaying Game. In fact, it could be argued that most of the feats in the game are battle-related. This naturally leads to asking if yet more feats based on kicking ass and taking names are really needed. The answer is an emphatic "Yes!" This product presents numerous feats balanced for any character, but designed...   [click here for more]
Rogue Genius Games  $3.99

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The Genius Guide to the Templar

The Genius Guide to the Templar


The templar is a divine warrior-an agent and crusader for his god and (possibly) his church. Most are champions of a religious order, using their faith to gird them against the plots of heretics, infidels, and pagans. Others are devoted to a specific holy duty, perhaps one that has been entrusted to their family for generations. Although clerics are servants of their gods and paladins, in different...   [click here for more]
Rogue Genius Games  $3.99

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The Genius Guide to Another 110 Spell Variants

The Genius Guide to Another 110 Spell Variants


Although a vast number of spells are available in the game’s core rulebooks, many GMs and players have an insatiable desire for more options. In many cases it’s not necessary to create new spell options from scratch, since a few minor changes to an existing spell can create something with a very different feel or impact on game play. These spell variants are based on the idea that you can...   [click here for more]
Rogue Genius Games  $3.99

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The Genius Guide to Loot 4 Less Vol. 7: Krazy Kragnar's Used Chariots

The Genius Guide to Loot 4 Less Vol. 7: Krazy Kragnar's Used Chariots


Welcome to the seventh in our line of Loot 4 Less books, where we deal exclusively in items with a cost-to-consumer of 2,500 gp or less. That's right: no epic equipment, Chariots of Apollo, or even moderate magic items here. This is a forum for the cheapest of the cheap, and that's it. And just to up the level of difficulty, we also don't deal in one-shot (or even two- or three-shot)...   [click here for more]
Rogue Genius Games  $3.99

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Monster Menagerie: Engines of Destruction

Monster Menagerie: Engines of Destruction


Welcome to Engines of Destruction, the third in our line of Monster Menagerie monster books. Each volume in this line presents a small set of monsters tied to a single theme, but spread over a range of CRs. For Engines of Destruction, that theme is unusual constructs. Rather than presenting a gaggle of yet more golems made out of stone or metal materials, author Sam Hing...   [click here for more]
Rogue Genius Games  $3.99

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Merchants & Markets

Merchants & Markets


As game masters, we've all spent time designing our dungeon adventures to the fullest detail only to see our players spend a considerable amount of time in the local shops looking for goodies. We don't always plan out those parts of our adventure and usually have to improvise. What if we had a few generic or named shops with details on inventory, the shopkeeper and even a few side quest adventure...   [click here for more]
ThrowiGames  $7.50

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The Genius Guide to Crystal Magic

The Genius Guide to Crystal Magic


Gemstones and other crystals have long been associated with magic and purity. You only have to think of how crystal balls are used in fiction-often portrayed as the very source of a witch or wizard's powers-to be sure of that connection. Even in modern times, the link has remained strong. Go to any bookstore or new age gift store to see that people today still associate crystals with healing and arcane...   [click here for more]
Rogue Genius Games  $3.99

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The Genius Guide to the Witch Hunter

The Genius Guide to the Witch Hunter


The Witch Hunter is a 20-level base class designed for use with the Pathfinder Roleplaying Game. It is a warrior class that specializes in finding and defeating evil spellcasters (and spell-using monsters) and fixing the problems such creatures cause. Though witch hunters are able combatants against any foes, they excel when facing enemies that draw much of their power from cursing, draining,...   [click here for more]
Rogue Genius Games  $3.99

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The Genius Guide to the Armiger

The Genius Guide to the Armiger


The Genius Guide to the Armiger introduces the armiger base class-a warrior who specializes in defensive techniques and the use of shields and heavy armor. As a great tactician once noted, the best way to win a fight is to be the last man standing. Or, put more colloquially, sometimes the best offense is a good defense! Armigers are masters of defense, able to shrug of attacks that...   [click here for more]
Rogue Genius Games  $3.99

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101 2nd Level Spells (PFRPG)

101 2nd Level Spells (PFRPG)


Never Cast the Same Spell Twice!   101 2nd Level Spells gives you – yes, you guessed it – 101 2nd level spells, that will help you realize the vision you’ve had for your spellcaster. From spells that are cast as move, swift and immediate actions to a curses for each stat, or spells that makes DCs random, 101 2nd Level Spells brings a host of...   [click here for more]
Rite Publishing  $5.99

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101 Monster Feats (PFRPG)

101 Monster Feats (PFRPG)


What is the measure of a Monster? Weather you need new custom crafted options for your monstrous creations or new ways to enhance existing foes, 101 Monstrous Feats is here to serve. Why not make sure your getting the most out of your monsters? With 101 Monster Feats you will find more options for all the universal monster abilities so that no encounter is just another troll or just another dragon....   [click here for more]
Rite Publishing  $5.99

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The Genius Guide to Feats of Divine Might

The Genius Guide to Feats of Divine Might


New feats for characters focused on divine powers and spells should mean more than new metamagic feats, extra uses of abilities each day, and taking Weapon Focus with a deity's favored weapon. Just as monks, fighters and rogues can use feats to adjust and modify their fighting styles, clerics, druids, rangers and paladins should have a range of options that let them adapt their divinely-granted abilities....   [click here for more]
Rogue Genius Games  $3.99

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101 Npc Boons (PFRPG)

101 Npc Boons (PFRPG)


Not every treasure belongs in a hoard, not every bauble is traded for coin. Sometimes you want to reward your player characters with the favor of the local townsfolk, with a ship captain's gratitude, or a city watchman's respect. But just what does a caravan leader's respect earn your heroes at the end of the day? Now the answer is easy with 101 Boons! Building on the concepts first discussed in...   [click here for more]
Rite Publishing  $5.99

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The Genius Guide to Divination Magic

The Genius Guide to Divination Magic


The saying "knowledge is power" is overused to the point of being cliché. But like most clichés, it has a nugget of truth to it. In a world of magic, where threats can be anything from mundane brigands to psionic half-dragon medusa priests of elder gods, it holds especially true. Divination spells allow characters to learn all manner of useful information: whether something...   [click here for more]
Rogue Genius Games  $3.99

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Mastering Magic: Deadly Druids - Pathfinder

Mastering Magic: Deadly Druids - Pathfinder


For the birds! By feather, fang, claw, and paw! In this, the fourth of the Mastering Magic series of PDFs, you'll find a druid whose abilities have been shuffled and...toned down? As one of the classes commonly touted as "unnecessarily strong," or Tier 1 by those who use the Tier Measurements, the druid can usually hold its own. A little goes a long way, though...so the druid loses out in some...   [click here for more]
Tipsy Tabby Publishing  $3.00

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The Genius Guide to Feats of Critical Combat

The Genius Guide to Feats of Critical Combat


The concept of a "critical hit" has been part of roleplaying games from the very start-an attack that is extraordinarily well placed or timed perfectly and, as a result, is exceptionally damaging. It started as a phrase used after the results of an attack were determined, but quickly made its way into variant systems and house rules until nearly every campaign had its own version. And in...   [click here for more]
Rogue Genius Games  $3.99

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Mastering Magic: Deadly Dweomers - Pathfinder

Mastering Magic: Deadly Dweomers - Pathfinder


More Hellish hexing for your villains vexing! You've had plenty of time to win with your warriors. Now let's see how magic can be mastered! In this, the first of the Mastering Magic series of PDFs, you'll find new spells, as well as two new systems for determining how hard it is to resist your magics! Easily escape from any bond! Give the fighter the vampiric might to slay any foe! Take a little...   [click here for more]
Tipsy Tabby Publishing  $3.00

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Christina Stiles Presents: Waysides - Rock Bottom

Christina Stiles Presents: Waysides - Rock Bottom


So, your party walks into a tavern ... Rock Bottom is the seediest of taverns, a ramshackle little out-of-the-way hole in the wall. No one of influence ever goes there. And anyone who'll show a face there is most likely up to no good. Waysides are drop-in locales to add flavor to your town or city. Each one includes the location stats; tips on how to use it; background information on the origins...   [click here for more]
Rogue Genius Games  $1.99

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The Genius Guide to Loot 4 Less: Things That Make You Go Boom

The Genius Guide to Loot 4 Less: Things That Make You Go Boom


Equipping low-level characters in the Pathfinder Roleplaying Game can be a little dull - they have limited resources, and magic items cost a lot of gold. Written by industry veterans and Pathfinder contributors Owen K.C. Stephens and Stan!, this book contains an incredible array of permanent magic items each of which costs 2,500 gp or less. The Loot 4 Less books are some of the best-selling...   [click here for more]
Rogue Genius Games  $6.99

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Operation: Nazi Smasher (5E)

Operation: Nazi Smasher (5E)


A Hypercorps 2099 adventure set in WW2 for 5th Edition PCs of 16th level or 8th level [Hyper Score 6] using the 5E and Hyper Score rules. After the despicable display of bigotry and hatred in Charlottesville VA in August 2017 a group of artists, designers, and writers joined me to do something about it. This thrilling adventure is the result of our work...   [click here for more]
Legendary Games  $9.99 $8.49

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Complete Races

Complete Races


Design the races you want with this new release from John Fraser, the author of Complete Control: Character Design for the Uninhibited. With this 10-page release, you'll find rules to mathematically break down and build up existing and new races, including support for the new and alternate races introduced in Dreamscarred Press's Third Dawn Campaign Setting. Included are tables giving a variety...   [click here for more]
Dreamscarred Press  $1.92 $1.63

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101 Not So Simple Monster Templates (PFRPG)

101 Not So Simple Monster Templates (PFRPG)


Think you've seen it all? It's a big, scary world out there, and for your players, it's gotten nastier. 101 Not So Simple Monster Templates gives you more options, more creative flexibility and more ways to just freak out your players with new templates - itching to be added to any PFRPG monster. Enjoy simple templates like cowardly creature who just wants to run away (even...   [click here for more]
Rite Publishing  $5.99

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The Tomb-World of Alak-Ammur

The Tomb-World of Alak-Ammur


Even within the deepest recesses of history’s own heart, one cannot find a sorcerer more powerful nor infamous than the man known as Alak-Ammur. His origins lie hidden behind a veil of lies and half-truths so thick that it is useless to even speak of them. Know simply this, that Alak-Ammur grew strong in the ways of arcane lore as easily and quickly as other men take to breathing fresh air. Few...   [click here for more]
Rogue Genius Games  $10.99

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Star Tramps - Freelance Space Exploration (PFRPG)

Star Tramps - Freelance Space Exploration (PFRPG)


Star Tramps is a game of grimy, mercenary space exploration in the interstellar wild west. It takes the familiar Pathfinder ruleset and transports it into a galaxy just emerging from an apocalyptic war over the ruins of a dead empire. The PCs are freelance explorers, hoping to make their fortune out in the periphery by making contact with lost human worlds to earn the bounty paid by the Extropy Society,...   [click here for more]
Charles Smith Games  $7.64 $6.49

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Mastering Magic: Saluting the Sorcerer - Pathfinder

Mastering Magic: Saluting the Sorcerer - Pathfinder


Who is the Master? Your sorcerer's game just got stepped up! In this, the second of the Mastering Magic series of PDFs, you'll find the sorcerer, a class defined by inborn magical power, given the treatment he deserves! Become a literally natural mage by taking the druidic bloodline, or show the world just how much firepower you can bring to bear as a bearer of the elementalist bloodline! Smite...   [click here for more]
Tipsy Tabby Publishing  $3.00

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Bloodlines & Black Magic

Bloodlines & Black Magic


The Worlds You Don’t Know Hamlet had the right of it when he said, “There are more things in heaven and Earth, Horatio, than are dreamt of in your philosophy.” The scope of human knowledge and endeavor is woefully limited, compared to the incalculable vastness of the cosmos as it truly is. Worlds – metaphysically speaking – lay atop,...   [click here for more]
Storm Bunny Studios  $19.99

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The Genius Guide to Exalted Domains of War and Ruin

The Genius Guide to Exalted Domains of War and Ruin


Although classes such as the oracle, druid, and inquisitor all have a special connection with the divine, perhaps no class has a deeper or more powerful bond to the gods than the cleric. Clerics show this deep devotion to their deity in many ways, one of the most important of which is the selection of their two granted domains. The choice of specific domains helps to shape and define the cleric, and...   [click here for more]
Rogue Genius Games  $3.99

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Ultimate Fantasy Tavern Guide

Ultimate Fantasy Tavern Guide


Eat, Drink, and Make Merry! Once upon a time, the tavern was the social center of civilization, a place to hang out, eat, hear the latest news, and generally relax. Yet taverns are often overlooked in fantasy campaigns except as places to recover lost health, or attempt to bleed money from hapless characters. The Ultimate Fantasy Tavern Guide offers the players and GM a wealth of opportunity to...   [click here for more]
Three Sages Games  $5.00

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Wasteland Wares: Fifth Edition Equipment For Post-Apocalyptic Worlds

Wasteland Wares: Fifth Edition Equipment For Post-Apocalyptic Worlds


This content is compatible with the Fifth Edition of the world's best known d20-based fantasy roleplaying game. A compendium of riches and rust. Wasteland Wares is an inventory of Post-Apocalyptic equipment and rules supporting their use. campaign worlds and pre-published settings. You could also use much of the content in other kinds of futuristic setting. Wasteland...   [click here for more]
Spilled Ale Studios  $6.99 $5.94

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Monster Menagerie: Rise of the Goblinoids

Monster Menagerie: Rise of the Goblinoids


Welcome to the Rise of the Goblinoids, the fourth in our line of Monster Menagerie monster books. Each volume in this line presents a small set of monsters tied to a single theme, but spread over a range of CRs. For Rise of the Goblinoids, that theme is goblins and all the strange things descended from one of the most prolific of monstrous species. In addition to goblins...   [click here for more]
Rogue Genius Games  $3.99

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The Genius Guide to the Order of Vigilance

The Genius Guide to the Order of Vigilance


The Genius Guide to the Order of Vigilance presents a group of three thematically linked prestige classes for the Pathfinder Roleplaying Game. These classes represent various disciplines taught to members of an elite guild of bodyguards known as the Order of Vigilance, an organization dedicated to the notion that any group of individuals only ever reaches their ultimate potential...   [click here for more]
Rogue Genius Games  $2.99

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#1 With a Bullet Point: 7 Shadow Assassin Feats

#1 With a Bullet Point: 7 Shadow Assassin Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.49

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Advanced Adventures #39: The Dark Tower of Arcma

Advanced Adventures #39: The Dark Tower of Arcma


The Dark Tower of Arcma is an OSRIC(tm) module designed for 6-10 adventurers of levels 6-10. For many years now the locals around the village of Dunmoth have spoken only in whispers about the strange goings on in the Wild Woods around the village. Tales of a dark tower that appears in the night and then disappears again by day have been passed along for generations in the village. Strange creatures...   [click here for more]
Expeditious Retreat Press  $7.00 $5.95

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Starfarer's Codex: Witch Legacy Class

Starfarer's Codex: Witch Legacy Class


There’s More to Magic than Spells and Items! Starfarer’s Codex: Legacy Witch Class brings the legacy class of the witch to the Starfinder Roleplaying Game. Reimagined for the far future, the starfaring witch is a spellcaster with access to 6th level of spells, powerful magic hexes, and a familiar as well as the skills and proficiencies to operate in a science-fantasy...   [click here for more]
Rogue Genius Games  $4.95

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Demihuman Delvers, Volume 1

Demihuman Delvers, Volume 1


DEMIHUMAN DELVERS, Volume 1: Things Old, Things New, Things Borrowed, Things True 21 NEW RACES FOR YOUR OLD SCHOOL GAME Ivanhoe Unbound is proud to note that this supplement is compatible with Swords and Wizardry WhiteBox and any other game based on the original 1974 edition of a world-famous RPG whose name rhymes with "Truncheons and Flagons"! The biggest advantage of Swords...   [click here for more]
Ivanhoe Unbound  $4.95 $4.21

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Third Dawn Campaign Setting

Third Dawn Campaign Setting


Enter a world of psionic power and mental might, where the thoughts of its citizens can become reality. Explore a world devastated millenia ago by a disaster brought about by magic, a magic that no longer exists. Discover a world without gods or clerics, without wizards or mages, a world that embraces the power of psionics and the art of the mind. Enter the Third Dawn Campaign Setting. Learn about...   [click here for more]
Dreamscarred Press  $6.47 $5.50

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Mirrorshades

Mirrorshades


Welcome To Dystopia… Mirrorshades are an iconic symbol of the Cyberpunk genre, donned like a superhero's mask by ordinary individuals who would dare to take a stand against impersonal monolithic entities attempting to grind down humanity beneath their heel: mighty megacorporations, violent gangs, and sociopathic artificial intelligences. So put on your Mirrorshades, and take up the Good Fight!...   [click here for more]
Three Sages Games  $2.50

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D66 Compendium 2

D66 Compendium 2


Names and Ideas to the Rescue! Never be without the perfect name for a futuristic gambling game, military base, space ship, or character ever again! Make game preparation easier and be ready when your game takes a turn toward uncharted systems. Have a name ready for every planetary feature, every plague, every bureaucracy, and every piece of high-tech medical equipment with just...   [click here for more]
Mongoose  $10.00

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High Psionics: Fleshcrafting

High Psionics: Fleshcrafting


There have been rumors of practitioners of techniques that modify, manipulate, and alter the physical form in new and disturbing ways. Some claim to have even seen the results of these experiments: frightening creatures with amazing abilities. Now you, too, can learn the secrets of the psionic art of Fleshcrafting... and your world may never be the same! High Psionics: Fleshcrafting...   [click here for more]
Dreamscarred Press  $2.93 $2.49

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Christina Stiles Presents: Races Revised - Emergence of the Aardvolk

Christina Stiles Presents: Races Revised - Emergence of the Aardvolk


Welcome to Races Revised - Emergence of the Aardvolk, the latest Christina Stiles Presents offering from Super Genius Games! Many races have received short shrift over the years, while elves, dwarves, gnomes, halflings, half-elves, and half-orcs have hogged the player spotlight. Well no more! Races Revised are meant to inspire you to consider what’s interesting about an alternate race;...   [click here for more]
Rogue Genius Games  $3.99

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OPERATION: NAZI SMASHER (5E) (Charity Product)

OPERATION: NAZI SMASHER (5E) (Charity Product)


A Hypercorps 2099 adventure set in WW2 for 5th Edition PCs of 16th level or 8th level [Hyper Score 6] using the 5E and Hyper Score rules. After the despicable display of bigotry and hatred in Charlottesville VA in August 2017 a group of artists, designers, and writers joined me to do something about it. This thrilling adventure is the result of our work...   [click here for more]
Legendary Games  $10.00 $8.50

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Hypercorps 2099: Specimens in Centralia

Hypercorps 2099: Specimens in Centralia


HYPERCORPS 2099: Specimens in Centralia The Ms. Grey that hired you for this job didn't give a lot of details, but the place you're headed to has been off the proverbial map for over a century now, a patch of forsaken wilderness called Centralia. Reading over the details of what you're after again, you hear something distinctly unnatural from outside the vehicle—the sound of throttling...   [click here for more]
Legendary Games  $4.99 $4.24

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Wasteland Wanderers: Fifth Edition Classes For Post-Apocalyptic Worlds

Wasteland Wanderers: Fifth Edition Classes For Post-Apocalyptic Worlds


This content is compatible with the Fifth Edition of the world's best known d20-based fantasy roleplaying game. Bring a touch of class to a savage world. Wasteland Wanderers presents six all-new and modified classes designed to suit Post-Apocalyptic campaign worlds and pre-published settings. You could also find homes for these classes and their archetypes in modern,...   [click here for more]
Spilled Ale Studios  $3.99 $3.39

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Path of War Expanded

Path of War Expanded


The Path of War continues onward! Inside the pages of this tome, your options for martial characters more than double! Within Path of War Expanded you will find more maneuvers, stances, and feats for your existing martial disciples as well as a host of new options! There are new classes, archetypes, martial traditions, and even the new class template that provides a way to use a single archetype...   [click here for more]
Dreamscarred Press  $34.99 $14.99

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The Genius Guide to Feats of Immediate Action

The Genius Guide to Feats of Immediate Action


Everyone loves rolling a high initiative when a combat starts. Going first is its own reward, allowing a player to get the jump on foes, grab points of tactical advantage, and set the tone for the combat to come, but it's also just fun. Finding yourself at the bottom of the initiative order is significantly less exciting. For low rollers, the combat round can seem to lag on, having little to do but...   [click here for more]
Rogue Genius Games  $3.99

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The Genius Guide to Exalted Domains of Light and Lore

The Genius Guide to Exalted Domains of Light and Lore


Exalted Domains are a new option that grants clerics a truly special and unique connection to one aspect of their deity's power in exchange for one of their domains. Rather than draw bonus powers and spells from two domains, the cleric with an Exalted domain has a greater focus on a single domain, and can utilize powers not available to any other character. Exalted domains can be used to create clerics...   [click here for more]
Rogue Genius Games  $3.99

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High Psionics: Formbound Mysteries

High Psionics: Formbound Mysteries


For some, the greatest pleasure in life is the knowledge that at any time they can alter their form, take to the battlefield with their trusty sidekick (animal or astral), and change the world around them. These are the Formbound.   Set loose the power of shapechanging in this new supplement in the High Psionics series of books! With two new psionic classes, two new psionic prestige...   [click here for more]
Dreamscarred Press  $3.24 $2.75

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