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20 Pre-Generated Characters

20 Pre-Generated Characters


This is a collection of ready to use player-characters for Glory Road Roleplay. It was supposed to be twenty characters but one of the characters so obviously would need a couple of servants that I added two more characters, designed to be NPCs. As to when you would use characters like that, there are several possibilities. I am going to run a game at a gaming store and I am going to give one of...   [click here for more]
Bill Reich  $1.00

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A Misplaced Prince

A Misplaced Prince


This adventure  is the first one designed to use “Overland Travel in the Silk Road Setting for Glory Road Roleplay or OSR/D20,”  That is a collection of random tables of encounters for different locations, linked to descriptions and stat blocks for the encounters. It does cost a dollar but having it there allowed me to make this and future modules in this setting, shorter and less expensive and...   [click here for more]
Bill Reich  $1.00

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Five Exotic Dragons! - Jigsaw Fantasy (Characters - Antagonists)

Five Exotic Dragons! - Jigsaw Fantasy (Characters - Antagonists)


Dragons are rather more complex beasts than most - more intelligent than most humanoids even. This Jigsaw Piece looks at a few of the more fascinating and unique examples that could fit in many different worlds. As with all Jigsaw Fantasy products this also includes a series of "Jigsaw Links" giving advice on how to tie the elements into your own setting, using examples drawn from many...   [click here for more]
Artemis Games  $5.50

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HASP High Adventure Solo Play

HASP High Adventure Solo Play


High Adventure These rules are designed to be used along side Iron Crown's Platinum best selling game HARP High Adventure Role Playing. You will need to have a copy of HARP or any version of Rolemaster to use this book Solo Play These rules profice a simple d100 solo engine for answering simple and complex questions. Rules for 'prompt words' or...   [click here for more]
Parts Per Million  $2.50

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Mondragon Keep

Mondragon Keep


This is an adventure for five or six Glory Road player-characters who have reached fifth through seventh level. Characters who have gone through the “Under the Abandoned Monastery” adventure and one or more of the adventures that precede it would be suitable. It is also possible to create characters at a suitable level.   Mondragon has generally been pronounced MONdruhgone, the first and last...   [click here for more]
Bill Reich  $0.75

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OSR A Misplaced Prince

OSR A Misplaced Prince


This module is the first OSR adventure designed to use “Overland Travel in the Silk Road Setting for Glory Road Roleplay or OSR/D20,”  That is a collection of random tables of encounters for different locations, linked to descriptions and stat blocks for the encounters. It does cost a dollar but having it there allowed me to make this and future modules in this setting, shorter and less expensive...   [click here for more]
Bill Reich  $1.00

Add to Bards and Sages RPG Resource Order  
OSR Mondragon Keep

OSR Mondragon Keep


This is an adventure for five or six OSR/D20 player-characters who have reached fifth through seventh level. Characters who have gone through the “OSRUnder the Abandoned Monastery” adventure and one or more of the adventures that precede it would be suitable. It is also possible to create characters at a suitable level.   Mondragon is pronounced MONdguhgone, the first and last syllables nearly...   [click here for more]
Bill Reich  $0.75

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OSR The Spire in the Hills

OSR The Spire in the Hills


It is mid-summer, a time of hot dry days and cool, almost cold nights here in the basin.  Someone, perhaps the Saka scout from the previous adventure, has heard that shepherds on the north edge of the basin have seen a tower or spire that was not seen last summer, the last time that they brought their sheep to graze in the cool hills. Others have probably heard about it but there has been no word...   [click here for more]
Bill Reich  $1.00

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Overland Travel in the Silk Road Setting

Overland Travel in the Silk Road Setting


This is a set of random encounter tables for the fictional Eren Basin that is the setting for our Silk Road adventures. There are tables for the Silk Road itself, for the Basin off of the Silk Road and one for the foothills. The tables could be used for any plains or semi-arid relatively level area. Each location has a daytime encounter table and an encounter table that covers possible campsite intruders...   [click here for more]
Bill Reich  $1.00

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Overland Travel in the Westwood

Overland Travel in the Westwood


This is a set of random encounter tables and encounter descriptions for the Westwood in the fictional Black Mountain District in the dwarf Kingdom of Glon’ that is the setting for our Black Mountain adventures. The kingdom is run by dwarfs but there are more humans around on the surface. More information about the District can be found by clicking on the link above. There are tables for several...   [click here for more]
Bill Reich  $1.00

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Poradnik Gier Solowych

Poradnik Gier Solowych


Często, gdy RPG-owcy mówią o grze solo, mają na myśli grę jeden gracz – jeden MG. Ten dodatek prezentuje jednak opcję jeden-na-zero – grę bez Mistrza Gry. W Poradniku Gry Solowej do Savage Worlds znajdziesz zasady, które pozwolą ci zastąpić Mistrzynię i losowo generować fabułę. Jasne, gra solowa nie jest tym samym, co wspólna zabawa z przyjaciółmi, ale nadal ma wiele cech, za...   [click here for more]
Pinnacle Entertainment  $2.99

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Targeting and Armor Avoidance 2 ed

Targeting and Armor Avoidance 2 ed


This is an optional sub-system for Glory Road combat. It is optional because it adds a layer of complexity to an already-complex combat system. When I was ready to publish the full game rules, I realized that the targeting and armor avoidance system we had used over the years was too complex and had largely fallen into disuse, although it was quite popular with some, a sizeable minority, of the players....   [click here for more]
Bill Reich  $0.50

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The Spire in the Hills

The Spire in the Hills


It is mid-summer, a time of hot dry days and cool, almost cold nights here in the basin.  Someone, perhaps the Saka scout from the previous adventure, has heard that shepherds on the north edge of the basin have seen a tower or spire that was not seen last summer, the last time that they brought their sheep to graze in the cool hills. Others have probably heard about it but there has been no word...   [click here for more]
Bill Reich  $1.00

Add to Bards and Sages RPG Resource Order  
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