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 Title    Publisher    Price  
101 Aquatic Spells (PFRPG)

101 Aquatic Spells (PFRPG)


Adventure Awaits in the Deeps! 101 Aquatic Spells gives players and GMs a vast expanse of new spells. Whether characters are the crew of a mighty sailing ship, using an island base to explore nearby sunken ruins, or preparing to undertake the massive tribulations of an underwater campaign, this volume will provide dozens of new and unexpected spells for PCs and for NPC friends and foes to aid...   [click here for more]
Rite Publishing  $5.99

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21 Organizations 2nd Edition

21 Organizations 2nd Edition


This second edition version of 21 Organizations provides 23 diverse groups from Gypsy Knights Games' Clement Sector setting each with their own unique history, motives, and goals. Read about groups as varied as The Reliable Starship Escort Service, The Ducks of Death, Doctors Across the Stars, and Harbringer Productions. In addition, 21 Organizations also includes details and career tracks for the...   [click here for more]
Independence Games  $5.99

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Alfeimur Quinta Edizione

Alfeimur Quinta Edizione


Benvenuti in un mondo sopravvissuto a una immane catastrofe. Tagalor, il mondo della Regione dell’Alfeimur, è solcato da profonde cicatrici, lasciate sulle terre e sul campo magico dalla guerra che sette millenni fa si è conclusa col quasi completo sterminio di ogni forma di vita senziente. La morte degli Dei, la magia impazzita, l’ostilità tra...   [click here for more]
L&A Media  $16.48 $10.95

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Beastlands` Maelstrom Of Constructs

Beastlands` Maelstrom Of Constructs


Beastlands' Maelstrom Of Constructs is filled with 285 Constructs statblocks generated by code. Each monster has been generated procedurally making it hard to metagame and to keep your players on their toes. These 285 select monster statblocks between challenge rating 0.125 and 26. Each with motives, abilities, and actions that are impactful. Sometimes this...   [click here for more]
Beastlands  $5.00 $2.00

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Beastlands` Maelstrom Of Dragons

Beastlands` Maelstrom Of Dragons


Beastlands' Maelstrom Of Dragons is filled with 285 Dragon statblocks generated by code. Each monster has been generated procedurally making it hard to metagame and to keep your players on their toes. These 285 select monster statblocks between challenge rating 0.125 and 26. Each with motives, abilities, and actions that are impactful. Sometimes this book...   [click here for more]
Beastlands  $5.00 $2.00

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Beastlands` Maelstrom Of Fey

Beastlands` Maelstrom Of Fey


Beastlands' Maelstrom Of Fey is filled with 285 Fey statblocks generated by code. Each monster has been generated procedurally making it hard to metagame and to keep your players on their toes. These 285 select monster statblocks between challenge rating 0.125 and 26. Each with motives, abilities, and actions that are impactful. Sometimes this book will be...   [click here for more]
Beastlands  $5.00 $2.00

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Beastlands` Maelstrom Of Fiends

Beastlands` Maelstrom Of Fiends


Beastlands' Maelstrom Of Fiends is filled with 285 Fiend statblocks generated by code. Each monster has been generated procedurally making it hard to metagame and to keep your players on their toes. These 285 select monster statblocks between challenge rating 0.125 and 26. Each with motives, abilities, and actions that are impactful. Sometimes this book will...   [click here for more]
Beastlands  $5.00 $2.00

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Beastlands` Maelstrom Of Plants

Beastlands` Maelstrom Of Plants


Beastlands' Maelstrom Of Plants is filled with 285 Plants statblocks generated by code. Each monster has been generated procedurally making it hard to metagame and to keep your players on their toes. These 285 select monster statblocks between challenge rating 0.125 and 26. Each with motives, abilities, and actions that are impactful. Sometimes this book...   [click here for more]
Beastlands  $5.00 $2.00

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Beastlands` Maelstrom Of Undead

Beastlands` Maelstrom Of Undead


Beastlands' Maelstrom Of Undead is filled with 285 Undead statblocks generated by code. Each monster has been generated procedurally making it hard to metagame and to keep your players on their toes. These 285 select monster statblocks between challenge rating 0.125 and 26. Each with motives, abilities, and actions that are impactful. Sometimes this book...   [click here for more]
Beastlands  $5.00 $2.00

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Beastlands` Maelstrom Of Vermin

Beastlands` Maelstrom Of Vermin


Beastlands' Maelstrom Of Vermin is filled with 285 Vermin statblocks generated by code. Each monster has been generated procedurally making it hard to metagame and to keep your players on their toes. These 285 select monster statblocks between challenge rating 0.125 and 26. Each with motives, abilities, and actions that are impactful. Sometimes this book...   [click here for more]
Beastlands  $5.00 $2.00

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Generic Adventures: Abducted

Generic Adventures: Abducted


GENERIC ADVENTURES: ABDUCTED A generic cyberspace / science fiction adventure. Abducted is a cyberspace-heavy science-fiction adventure for a small game group that has watched too many X-Files-episodes. This is a generic adventure, created for ANY type of science-fiction/cyberpunk/cyberspace setting/world. The adventure is written without any rule system in mind....   [click here for more]
PenguinComics.com  $1.00

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Generic Adventures: Hidden

Generic Adventures: Hidden


GENERIC ADVENTURES: HIDDEN A generic cyberpunk / tech-noir science fiction adventure. Hidden is a small, quick and easy adventure for any game group that wants a fast and simple adventure for a single night. This is a generic adventure, created for ANY type of science-fiction/cyberpunk/tech-noir setting/world. The adventure is written without any rule system in...   [click here for more]
PenguinComics.com  $1.00

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Generic Adventures: Pirates!

Generic Adventures: Pirates!


GENERIC ADVENTURES: PIRATES! A generic high seas pirate action adventure. Pirates! is a non-linear high seas/pirate adventure that places the adventurers in a situation where they can gain control over Shark Bay - a pirate run island in the Caribbeans! They only have to get rid of the five pirate captains that rule the town now... This is a generic adventure,...   [click here for more]
PenguinComics.com  $1.00

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Generic Adventures: The Beast

Generic Adventures: The Beast


GENERIC ADVENTURES: THE BEAST A generic fantasy dungeon / hack-and-slash adventure. The Beast is a small, quick and easy adventure for any game group that wants a fast and simple adventure for a single night. This is a generic adventure, created for ANY type of fantasy setting/world. The adventure is written without any rule system in mind. Most RPG rules based...   [click here for more]
PenguinComics.com  $1.00

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Generic Adventures: The Last V8

Generic Adventures: The Last V8


GENERIC ADVENTURES: THE LAST V8 A generic science fiction /post apocalypse adventure. The Last V8 is a hardcore, action-packed, straight-forward, no-nonsense post-apocalypse adventure for a small roleplaying group. This is a generic adventure, created for ANY type of science-fiction/post apocalypse setting/world. The adventure is written without any rule system...   [click here for more]
PenguinComics.com  $1.00

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Generic Adventures: Vestige

Generic Adventures: Vestige


GENERIC ADVENTURES: VESTIGE A generic flashback/backwards fantasy thriller adventure. Vestige differs from other Generic Adventures in that way that this adventure calls for only one Player with one Game Master. Also – this adventure is played out backwards! This is a generic adventure, created for ANY type of fantasy setting/world. The adventure is written...   [click here for more]
PenguinComics.com  $1.00

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Hope Playtest

Hope Playtest


HOPE Is about keeping the last bastion of humanity afloat in the end times. - Post-apocalyptic base building. - Quick character creation and organic progression - Make a character in no time and progress the skills you use BY USING THEM. - d10 Bounded Accuracy Roll-Under mechanic. - Generate an entire map of places for the Players to explore - Generate Missions to drive exploration -...   [click here for more]
Grit, Glory, and Games  Pay What You Want

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Houserules Handbooks: More Spell Points

Houserules Handbooks: More Spell Points


Making Magic Magical The spell point system introduced in Houserule Handbooks: Spell Points was designed to be a flexible, simple set of rules for replacing the normal spell slot/spell preparation system used by spellcasters in the Pathfinder Roleplaying Game Core Rulebook with a different resource management system – spell points. Though both successful in this goal and quite...   [click here for more]
Rogue Genius Games  $9.95

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Monster Omnicron: Dy'etu

Monster Omnicron: Dy'etu


YOU HAVE A NEW GAME! YOU NEED NEW MONSTERS! The curiosity and gentle nature of the Dy’etu makes them approachable, and the legends of the mountain villages give great credence to this. It is believed that if someone can find (or stumble upon) a Dy’etu and bond with them, it will be their protector for life. Each Monster Omnicron presents one monster (and two stat blocks) compatible...   [click here for more]
Rogue Genius Games  $1.95

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Monster Omnicron: Panoptant

Monster Omnicron: Panoptant


YOU HAVE A NEW GAME! YOU NEED NEW MONSTERS! Serving as keepers of lore and guardians for druid circles throughout the world, panoptants are massive beings made from plant matter and dozens of smaller creatures known as panoptins. Druids create panoptins as living repositories of knowledge, and may assign them specific tasks they go to great lengths to accomplish. When panoptins return to join the...   [click here for more]
Rogue Genius Games  $1.95

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Monster Omnicron: Rihn

Monster Omnicron: Rihn


YOU HAVE A NEW GAME! YOU NEED NEW MONSTERS! Fires are as natural and regular as seasonal rain, clearing detritus from the ground, opening canopies to allow light to shine through, and even triggering seeds to mature and spread. When a forest or other ecosystem approaches the end of its growth cycle, the flamebearing deerlike creatures known as rinhs appear, surveying the habitat and deciding whether...   [click here for more]
Rogue Genius Games  $1.95

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Never Tell Me the Odds: The Space-Scoundrel RPG About Risking It All

Never Tell Me the Odds: The Space-Scoundrel RPG About Risking It All


YOU ARE A SPACEFARING SCOUNDREL. You’ve blasted, cheated, swindled, double-crossed, charmed, and hyper-jumped your way across half the galaxy. But now, you’ve made a few bad decisions and gotten into some real trouble. The one thing in all the universe that you really care about is in terrible danger, and keeping it safe might require the ultimate sacrifice. Are you desperate...   [click here for more]
Smrvl  Pay What You Want

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Persons of Interest: Creating Patrons and Nemeses

Persons of Interest: Creating Patrons and Nemeses


Forging Villains and Patrons Persons of Interest offers a selection of system-neutral tools for building antagonists and other NPCs for your GMing needs. While written for the Stars Without Number sci-fi role-playing game, the tools in Persons of Interest are compatible with almost any setting or game system. Within these...   [click here for more]
Sine Nomine Publishing  $7.99

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Random Solo Adventure: Halloween II - Oh no! I'm a Werewolf!

Random Solo Adventure: Halloween II - Oh no! I'm a Werewolf!


Halloween II - Oh no! I'm a Werewolf! is a FREE tiny Random Solo Adventure. 19 pages of scary, werewolf-horror fun! Dwell into the dark cemetery, face the zombies - roam the streets and EAT people!, But hurry up home, before sunrise! The book is based on the Random Solo Adventure rule system, though a bit minimized for the free version. This is...   [click here for more]
PenguinComics.com  Pay What You Want

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Sci-Fi / Cyberpunk Mini Adventure Cards

Sci-Fi / Cyberpunk Mini Adventure Cards


FUNDED IN FIVE DAYS AT KICKSTARTER! Sci-fi / Cyberpunk Mini Adventure Cards A 50 card deck, created for "any" science-fiction / cyberpunk roleplaying game. This deck consists of 40 Mini Adventures that can be used as seeds for a larger campaign, or played out directly while improvising. Use the cards with your favourite science-fiction/cyberpunk RPG. On ten cards...   [click here for more]
PenguinComics.com  $5.95 $3.95

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Science Fiction Codex of Lists Samples

Science Fiction Codex of Lists Samples


This free book includes 3 of the 90 science fiction RPG lists found in the Science Fiction Codex of Lists. The three sample lists in this product include: High-Tech Grenades Spatial Anomalies Super Science. Please visit the DriveThruRPG page for the original game: Science Fiction Codex of Lists ...   [click here for more]
JEN Games   FREE 

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Starfarer's Codex: Legacy Cavalier

Starfarer's Codex: Legacy Cavalier


BE A SPACE KNIGHT Wars may not be fought with lances and cavalry anymore, but that doesn't mean they can't be fought with dedication to a code! As war changed, cavaliers (and their mounts) have changed with it! The armor may have been replaced by cerameplate and the lance by a plasma rifle, but the code? The code remains. Whether you are an honorable member of the Order of the Comet changing to...   [click here for more]
Rogue Genius Games  $4.95

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Starfarer's Codex: Legacy Gunslinger

Starfarer's Codex: Legacy Gunslinger


Starfarer’s Codex: Legacy Gunslinger brings the dashing, daring gunslinger concept from the fantasy era into the future! Designed to focus on the most interesting options from the gunslinger class, Legacy Gunslinger allows any character to become an expert in the way of the gun, presenting a Gunslinger feat, a gunslinger archetype (appropriate for any Starfinder Roleplaying Game-compatible...   [click here for more]
Rogue Genius Games  $4.95

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Starfarer's Codex: Multiclass ThemeTypes

Starfarer's Codex: Multiclass ThemeTypes


Be All The Things You Can Be! The Starfinder Roleplaying Game gives you three primary tools to customize the class abilities of your character-themes, archetypes, and multiclassing. Unfortunately, that sometimes makes it difficult to exactly create the character you want early on in your character's career. Sometimes what you REALLY need is a way to gain some multiclassing abilities in place of your...   [click here for more]
Rogue Genius Games  $3.95

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Starfarer's Codex: Technomancy Manual

Starfarer's Codex: Technomancy Manual


Put More “Mancy” in Your “Technomancy!” Technomancy is the heart of the science-fantasy feel of the Starfinder Roleplaying Game, so you always want more of it! The Technomancy Manual gives you 21 new spells, ranging from a phantom limb to assembling a vehicular transport junkbot! Because Technology is better with a Little Magic! ...   [click here for more]
Rogue Genius Games  $3.95

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Terrors from the Id: The Book of Psionic Horror

Terrors from the Id: The Book of Psionic Horror


HORRORS OF THE MIND UNLEASHED! Within every creature lies the potential for destruction, for acts of cruelty and violation which sane minds can barely comprehend. Just as psionic power amplifies the abilities of the mind to change the world, it also magnifies the many horrors which linger in the dark recesses of thought few dare to traverse. Within this 40-page Pathfinder...   [click here for more]
Legendary Games  $7.99

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The Codex of the Black Sun: Sorcery for Stars Without Number

The Codex of the Black Sun: Sorcery for Stars Without Number


Unleash the power of arcanotech and the willful might of eldritch Shadows on your Stars Without Number campaign with the Codex of the Black Sun. In this supplement for the award-winning Stars Without Number sci-fi RPG, you'll get all the tools you need to add space magic and interstellar sorcery into your campaign. Advice...   [click here for more]
Sine Nomine Publishing  $29.99 $9.99

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The Faithful Few

The Faithful Few


The world has changed. Reality as you know it is gone, as are many of those you’ve come to know and appreciate over the years. But not all of them. The Faithful Few explores four classes from our original Pathfinder® Roleplaying Game content as they exist in Pathfinder Second Edition. The convoker creates and modifies a physical form through which the avatar of his god can affect...   [click here for more]
Samurai Sheepdog  $5.99 $3.99

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The Genius Guide to More Druid Talents

The Genius Guide to More Druid Talents


The concept of druid talents (and why they are a good idea) is first presented in The Genius Guide to the Talented Druid, along with a large number of talents (many adapted from the abilities of druid archetypes). The new talents presented here can be used with that book, or added as new options for the traditional druid class. With the extra options, a druid can gain the powers of astrology, or ley...   [click here for more]
Rogue Genius Games  $3.95

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The Genius Guide to the Talented Druid

The Genius Guide to the Talented Druid


Command the Forces of Nature Druids are masters of all aspects of nature, able to change shape, earn the loyalty of an animal companion, command elemental powers, and much, much more. But... what if you just want to be a storm druid? Or want to focus on some of the more obscure aspects of the powers of nature? Or wish to command clerical forces of fire AND plants? With the popular Edge and Talent...   [click here for more]
Rogue Genius Games  $4.95

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vs. the Wasteland

vs. the Wasteland


Welcome to the exciting world of vs. the Wasteland! Using the vs. M Engine created by Phillip Reed! vs. the Wasteland is a roleplaying game in which players struggle to survive in a post-apocalyptic world. Whether the end of the world came from an atomic war, an extinction level event, or a global pandemic; it doesn’t really matter. Now, your...   [click here for more]
Fat Goblin Games  $9.95

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