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 Title    Publisher    Price  
GAZ1 The Grand Duchy of Karameikos (Basic)

GAZ1 The Grand Duchy of Karameikos (Basic)


This is the first in a series - a completely new concept in gaming aids for the Dungeons & Dragons game system. Within these covers is a complete historical, economical, geographical, and sociological overview of the Grand Duchy of Karameikos. Entries on (and maps of) the major cities and towns, as well as biographical entries on the important figures in the Duchy, will aid the DM in preparing...   [click here for more]
Wizards of the Coast  $10.00 $4.99

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Aaron Allston's Strike Force

Aaron Allston's Strike Force


A superhero setting like no other. A role-playing game campaign book that includes techniques and lessons from over 22 years of play. A tribute to one of the greatest creators in the RPG industry, created using Champions 6th Edition. In 1988, Aaron Allston released Strike Force, a supplement detailing the first eight years of his superhero campaign. Noted for its extensive and highly-influential...   [click here for more]
High Rock Press  $20.00

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Dawn of the Emperors: Thyatis and Alphatia (Basic)

Dawn of the Emperors: Thyatis and Alphatia (Basic)


Thyatis. An empire run with military precision. An empire wherin fighting prowess is the most highly prized talent of all, and gladiatorial skill can lead to governmental status. Alphatia. An empire not so much run as allowed to exist by its aristocracy. An empire wherein magic use is the only talent that counts for anything, and lack of it can lead to a life of slavery. Product History...   [click here for more]
Wizards of the Coast  $9.99

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Dungeon Master's Design Kit (1e)

Dungeon Master's Design Kit (1e)


As any good Dungeon Master knows, preparation is the key to a great adventure. The more work done in advance, the smoother the play session will go. And nothing turns players off faster than a DM fumbling for the right piece of information in the middle of a fast-paced session. That's where the Dungeon Master's Design Kit comes in. Inside its 96 time-saving pages are scores of organizational ideas,...   [click here for more]
Wizards of the Coast  $4.99

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GAZ6 The Dwarves of Rockhome (Basic)

GAZ6 The Dwarves of Rockhome (Basic)


Dwarves have a reputation that is both good and bad. On the good side, they are known as loyal, hard-working, dependable, and fierce defenders of their homes. On the other side, they are condsidered...well, a little dull. No longer. The Dwarves of Rockhome, the latest Gazetteer for the DUNGEONS & DRAGONS games system, gives you a complete, in-depth look at a vibrant, living, anything-but-dull...   [click here for more]
Wizards of the Coast  $4.99

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GURPS Classic: Autoduel (First Edition)

GURPS Classic: Autoduel (First Edition)


Life in the Fast Lane! Live fast, drive hard, and leave the burning wreckage of your foes in your rearview mirror! The world of Car Wars comes to GURPS with GURPS Autoduel. In this supplement, you'll find detailed vehicle design rules, an assortment of ready-to-use vehicles, and guidelines for making Car Wars...   [click here for more]
Steve Jackson Games  $4.99

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GURPS Classic: Supers: School of Hard Knocks

GURPS Classic: Supers: School of Hard Knocks


New Kids on the Block! High school – a time for proms, football, and homework. But at Knox High, it's also time for some of the students to try out their new super abilities! They're powerful, confused, and misunderstood. They create destruction and chaos wherever they go. They're hunted by the authorities . . . and by dark powers. In School of Hard Knocks, your GURPS Supers...   [click here for more]
Steve Jackson Games  $2.99

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Hollow World Campaign Setting (Basic)

Hollow World Campaign Setting (Basic)


THE KNOWN WORLD: IT ISN'T FLAT, BUT IT IS HOLLOW. Within the sphere of the Know World is another world, the Hollow World. There your characters will meet ancient Nithians, long disappeared from the surface world and thought extinct: Blacklore Elves, living in a magical valley and served by automatons-devices that take care of everything, from serving their food to trimming their grass: Azcans, terrifying,...   [click here for more]
Wizards of the Coast  $9.99

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Justice Inc. Campaign Book (3rd Edition)

Justice Inc. Campaign Book (3rd Edition)


In this section of the Justice Inc. rules, you will learn most of the things you need to know to be able to create and run pulp adventures. The Campaign section will provide you with an overview of the different types of adventures which were common in the pulps. It will take you through the intricacies of plotting and preparing for an adventure. Lastly, we'll give you a large section on the era of...   [click here for more]
Hero Games  $5.00

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Justice Inc. The Role Playing Game Of The 20’s & 30’s (3rd Edition)

Justice Inc. The Role Playing Game Of The 20’s & 30’s (3rd Edition)


Welcome to the world of pulp adventure! Justice Inc. takes you to the world of the 1920s and '30s, where you and your friends will experience the action and excitement of those times. Justice Inc. shows you how to experience different types of stories, including Horror, Adventure, Mystery, Espionage, Romance, Science Fiction, and more. Justice Inc. is another game in the Hero System series; previous...   [click here for more]
Hero Games  $10.00

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Karameikos: Kingdom of Adventure (2e)

Karameikos: Kingdom of Adventure (2e)


This box set presents the campaign setting of the Kingdom of Karameikos, itself a part of the larger Mystara campaign setting. The box set contains the following: - The Explorer's Guide, containing background information for the setting. - The Adventure Book, containing two adventures. - 2 poster-sized maps. - parchment maps and several player handouts. - hero cards. Much of the information in...   [click here for more]
Wizards of the Coast  $9.99

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Lands Of Mystery (3rd Edition)

Lands Of Mystery (3rd Edition)


Justice, Inc. went a long way toward at least mentioning each different type of fiction popular in the pulps. Open the box, start playing, and suddenly you're a steely-eyed crime-fighter in trench coat or torn shirt, fighting gangsters, foiling maniacal world-conquerers, combating the supernatural, and more. However-yes, believe it or not-there were more varieties of pulp adventures than those. Justice,...   [click here for more]
Hero Games  $7.50

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Mark of Amber (2e)

Mark of Amber (2e)


Tienne d'Ambreville, the most powerful wizard in all Glantri, is missing and presumed dead. There are some who would like to keep it that way. Only by entering the dreams of a dying Immortal can player characters discover the truth. Meanwhile, a sinister killer stalks the d'Ambreville family, murdering them one by one. Can the heroes identify the killer and solve the mystery before it's too late?...   [click here for more]
Wizards of the Coast  $4.99

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Mythic Greece The Age of Heroes (3rd Edition)

Mythic Greece The Age of Heroes (3rd Edition)


You don’t have to be an expert on classical mythology to play: MYTHIC GREECE gives you everything you need to adventure into Greek legend. Ready your armor and your war-galley, and prepare to enter the Age of Heroes! ...   [click here for more]
Hero Games  $7.50

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Ninja Hero (4th Edition)

Ninja Hero (4th Edition)


Ninja Hero is the martial arts sourcebook for the HERO System, and is equally useful for heroic and superheroic campaigns. It includes martial arts from Aikido to Wrestling - and everything in between. Extensive guidelines help you simulate the feel of martial arts movies and comics. Use Ninja Hero to spice up the martial arts in an existing game, or provide the background for an entire campaign based...   [click here for more]
Hero Games  $7.50

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Strike Force 1988 Original Edition (3rd Edition)

Strike Force 1988 Original Edition (3rd Edition)


This is the original 1988 version of Strike Force: a real piece of gaming history! In 1988, Aaron Allston and Hero Games released Strike Force, a supplement detailing the first eight years of his superhero campaign. Noted for its extensive and highly-influential advice to gamemasters on how to run a long-term campaign, Strike Force is a landmark RPG publication: part campaign sourcebook, part GM guide,...   [click here for more]
High Rock Press  $10.00

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Super Agents (3rd Edition)

Super Agents (3rd Edition)


In order to use this book, you have to have either Champions or Danger International. It wouldn't hurt to have both. If there can be comics about super-agents, there can also be gaming campaigns. That's where this supplement comes in. Super-Agents is a campaign supplement with guides on running, well, super-agents. Running them as player-characters, as the focus of an ongoing campaign. If you don't...   [click here for more]
Hero Games  $7.50

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The Circle and METE (2nd Edition)

The Circle and METE (2nd Edition)


Deep in the heart of the city is a secret garden where The Master dwells. His origin is a mystery, but his purpose seems clear: to teach the secrets of sorcery. Mystics and mediums, sorcerers and psychics trade knowledge in the safety of the garden. Come and practice the arcane arts, unravel ancient mysteries and walk the paths of power. Join The Circle for adventure in the realm of the fantastic!...   [click here for more]
Hero Games  $5.00

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The Spell Book (3rd Edition)

The Spell Book (3rd Edition)


Here it is. The book that holds the answers to such timeless questions as: 'What is Metamorphosis?" and "Do my levels add to my targeting roll?" I know the faithful have been waiting for Fantasy Hero support material for a long while. Then, like a bolt from the blue, Magic Items hit the shelves. And now the Spell Book. Rounded out with the Hero System Bestiary, you have at your disposal all the material...   [click here for more]
Hero Games  $5.00

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The Strike Force Archives

The Strike Force Archives


The Strike Force Archives: over 800 megs of Aaron's original material retrieved by Jason Walters with the assistance of the Allston Estate. (The original recovered material was a 600 MB zip file, which unpacked itself into 872 MB with over 5,800 items.) Edited and organized by Strike Force co-author Michael Surbrook, it includes an introduction and an index to this vast collection of newsletters, artwork,...   [click here for more]
High Rock Press  $20.00

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Trail of the Gold Spike (3rd Edition)

Trail of the Gold Spike (3rd Edition)


The beautiful Beth Whitley tells a terrifying tale of danger at the Gold Spike mine. The sinister figure known only as the Condor has forced the closure of half of Whitley Mining through death threats and ''unfortunate accidents." But why? What does this have to do with the legend of the lost gold mine or the mysterious pale men seen late at night? What is the Condor's deadly plot? Battle the insidious...   [click here for more]
Hero Games  $5.00

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