This product focuses on replacing the standard types (Warrior, Explorer, Adept, Speaker) with racial types, so that you can play interesting variations of Humans, Elves, Dwarves, Gnomes, and Halflings and still have the huge world of potential descriptors open to you. Now you can have evocative and differentiating titles like a “Mysterious Elf who Cast Spells” and a “Jovial Dwarf... [click here for more]
This document presents an alternative system of damage and health for use in the Cypher System. It mostly uses the default rules when possible but removes the default “punishment” of spending points from your stat pools.
The Cypher System has many little “dials” in it so that you can tweak and adapt it to your needs. This is more of a “switch” than a “dial”,... [click here for more]
Dark forces are descending on a small rural town. Unnatural creatures prowl the woods. Things stir about in the graveyard. In the heart of town, a wicked witch conspires to become Homecoming Queen. And you have a test in the morning.
Meanwhile, you and your friends are in the woods trying to catch a dead body. It runs surprisingly fast. As you start to catch up with it, you hope that noise you hear... [click here for more]
Note: This supplement was made to enhance Savage Worlds Deluxe Explorer's Edition (SWDEE). If you are using Adventure Edition or later, you should not need this product.
This mini-supplement for Savage Worlds presents a new hindrance, "Driven", for characters that are obsessed with a personal goal or habitually committed to a task. This will be perfect for your thief who... [click here for more]