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Instant Towns V: Bayhrst

Instant Towns V: Bayhrst


"A series of low stone walls divides and encircles the village. The village itself is a fairly typical, small farming village. The low stone wall is about chest high and is more for keeping livestock from wandering into town than it is to keep any serious enemies out. Bayhrst is somewhat off the beaten path and does not see a lot of trade. Its one and only claim to fame is the nearby battlefield...   [click here for more]
Art of War Games  $0.50

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100 Fantasy Ships

100 Fantasy Ships


This PDF gives you 100 different realistic short descriptions of fantasy ships you might run into at sea or in a harbor. Includes Ship's Name, Description and Commander. ...   [click here for more]
Art of War Games  $1.00 $0.50

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How To: Life Cleric in 5th Edition

How To: Life Cleric in 5th Edition


In this series I am going to take apart specific builds of specific character class and explain how they can be played. There will always be exceptions and outstanding outliers. What I hope to accomplish is to create a guide for players who have never run that particular character build before so they can jump right into a game and be a integral member of the team. What is a Cleric? Clerics are divine...   [click here for more]
Art of War Games  $1.00

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Instant Towns I: Madun

Instant Towns I: Madun


The Instant Towns pdfs provide GMs with interesting NPCs and locations to use with or against your player group. Instant Towns can be interesting stops along the road, temporary bases from which to loot nearby ruins or side quests in between major campaign events. The pdf provides a brief description of each Town including tavern, meals and costs, patrons and some rumors, town goings on, any stores,...   [click here for more]
Art of War Games  $0.50

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Instant Towns II: Caford

Instant Towns II: Caford


The Instant Towns pdfs provide GMs with interesting NPCs and locations to use with or against your player group. Instant Towns can be interesting stops along the road, temporary bases from which to loot nearby ruins or side quests in between major campaign events. The pdf provides a brief description of each Town including tavern, meals and costs, patrons and some rumors, town goings on, any stores,...   [click here for more]
Art of War Games  $0.50

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Instant Towns III: Nulukkhur

Instant Towns III: Nulukkhur


The town sits upon a mountainous crag, accessible by a single bridge. Nulukkhur was once a prosperous and wealthy trading post between the dwarf clans of the Smoking Mountains and the humans and gnomes of the midlands. Human, Gnomish and Dwarven traders all set up offices here and the town market used to be a bustling and crowded place. Part of the town clings to the cliffside and part of the town...   [click here for more]
Art of War Games  $0.50

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Instant Towns IV: Pedale

Instant Towns IV: Pedale


This small outpost is surrounded by a wooden palisade which protects it from external enemies. Inside the town other wooden walls seperate the town into five small districts. The central area around a giant statue of a hideous demon figure is the hub of the town. The rest of the town is divided into four equal quadrants along the cardinal directions. The nearby city of Amber was abandoned...   [click here for more]
Art of War Games  $0.50

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Instant Towns VI: Wegate

Instant Towns VI: Wegate


"The city is is surrounded by hundreds of stone statues that activate whenever an enemy army is nearby. The guardian statues are constantly being added to by a powerful sorcerers who govern the city. The city of Wegate is surrounded by hostile goblinoid tribes and terrorized from within by a vampire hiding among the populace. It is home to the Ruby Hammer tavern which has become a gathering...   [click here for more]
Art of War Games  $0.50

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Instant Towns VII: Catun

Instant Towns VII: Catun


"Catun was once a toll station on the King's Road. The thorp is dominated by a single tall tower. Most of the town is made up of tents and other temporary dwellings though there are a few stout buildings left over from its days as a toll station. There are only three permanent structures in town the Tower, The Hunter and Mug tavern and inn and the pawn shop G&M's Artifacts and Relics....   [click here for more]
Art of War Games  $0.50

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Instant Towns VIII: Waham

Instant Towns VIII: Waham


"Waham is a sleepy farming village far off the beaten path. The village is dominated by a single tall tower. The tower has been locked for as long as anyone can remember and no one has ever been inside though many wandering adventurers have tried they have all failed. The local farmers no longer pay the old tower much notice except as a very large sun dial. The townsfolk have laid out carved...   [click here for more]
Art of War Games  $0.50

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Rare and Mystical Tomes 13

Rare and Mystical Tomes 13


The Rare and Mystical Tomes pdfs provide GMs with interesting Tomes, Spellbooks, Librams and Grimoires to use with or against your player group. The pdf provides a brief description of each Tome, spells contained, special abilities or ability increases confered and costs/sale price. ...   [click here for more]
Art of War Games  $0.50

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Rare and Mystical Tomes 14

Rare and Mystical Tomes 14


The Rare and Mystical Tomes pdfs provide GMs with interesting Tomes, Spellbooks, Librams and Grimoires to use with or against your player group. The pdf provides a brief description of each Tome, spells contained, special abilities or ability increases confered and costs/sale price. ...   [click here for more]
Art of War Games  $0.50

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Side Quests I: The Mines of Tarifel

Side Quests I: The Mines of Tarifel


"The village is defended by a strong stone wall and towers. It is ruled by a grim dwarven Captain, the dwarf lady Grida. Tarifell is known for its stone quarries. The quarries produce some of the finest marble in this region but the mine is where the money is made. The mine is a motherlode of good iron and a few deposits of rubies for good measure. The dwarves were starting to open up another...   [click here for more]
Art of War Games  $1.00

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Side Quests II: The Abandoned Dwarf Hold of Gundabar

Side Quests II: The Abandoned Dwarf Hold of Gundabar


"Most of the thorp is delved into the sides of a rocky hill. From the road the two turrets of the gatehouse are carved from the rocky hillside and rise above it for a 360 degree view all around the area. The gatehouse has a large stout wooden door that appears to be locked and barred. A large iron door knocker hangs from one of the two doors. It is governed by an arcane sorcerer,...   [click here for more]
Art of War Games  $1.00

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Side Quests III: The Shrine of Burdok the Bloody

Side Quests III: The Shrine of Burdok the Bloody


"Ampheath was devastated by warfare long ago, and tormented ghosts haunt its streets at night. Those dwarven ghosts parade through the city streets and march out of the city into the lands east of town. Eventually they find their way to the Shrine of Burdok the Bloody. It is unknown what happens in this ancient burial mound once the ghosts enter but no one in town has been brave enough to...   [click here for more]
Art of War Games  $1.00

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Side Quests IV: The School of Sorcerous Arts

Side Quests IV: The School of Sorcerous Arts


"The ruins of the School of the Sorcerous Arts was a common destination for spell casters, academics and sages. It was once a thriving research destination that was one the frontier of research into magical items. Many of the resident mages used to "mine" the old statue in town for its valuable metal. No one knows what happened at the school to cause its destruction but it has lain...   [click here for more]
Art of War Games  $2.00

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Side Quests V: The Lair of Amzuulan the Sphinx

Side Quests V: The Lair of Amzuulan the Sphinx


"Egladhon is an ancient city of the Elves nestled deep within a well tended but sprawling forest. Most of the buildings in the city are constructed from living trees. These tree homes are the abodes of the Elves and the Elves alone. All other races must live on the ground in buildings of stone and salvaged wood from the few dead trees within the forest. Most of the non-Elf population are halflings...   [click here for more]
Art of War Games  $2.00

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Side Quests VI: The Secret Tomb

Side Quests VI: The Secret Tomb


"The town of Wawold has seen better days. The town is a labyrinth of winding, narrow streets and dark alleys. It was once a thriving metropolis centered in a vast web like trading network until the gods intervened. The city had become decadent in its wealth and power. The money it accumulated through trade and business fed more than greed. It fed hubris. This vainglorious pride fueled discontent...   [click here for more]
Art of War Games  $2.00

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Taverns of the Week 17

Taverns of the Week 17


The Taverns of the Week pdfs provide GMs with interesting NPCs and locations to use with or against your player group. The pdf provides a brief description of each tavern, meals and costs, patrons and some rumors. ...   [click here for more]
Art of War Games  $0.50

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The Game Master's Notebook: The City of Ravenclaw: The Crossed Blades

The Game Master's Notebook: The City of Ravenclaw: The Crossed Blades


The Tavern of the Week pdfs provide GMs with a fully fleshout out tavern with a description, meals, fleshed out patrons and an adventure hook for each patron as well as links from the tavern to various organizations within a generic city. The Crossed Blades tavern sits in the middle of the docks and warehouse districts and has become the hub for the local thieves guild, The Dockworker's Association....   [click here for more]
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The Game Master's Notebook: The City of Ravenclaw: The Golden Fang Inn and Tavern

The Game Master's Notebook: The City of Ravenclaw: The Golden Fang Inn and Tavern


The Tavern of the Week pdfs provide GMs with a fully fleshout out tavern with a description, meals, fleshed out patrons and an adventure hook for each patron as well as links from the tavern to various organizations within a generic city. The Golden Fang is a recent addition to the Civic Quarter and serves a very upscale clientel. There is music and entertainment every night and has become a popular...   [click here for more]
Art of War Games  $1.00

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The Game Master's Notebook: The City of Ravenclaw: The Red Claws Mercenary Company

The Game Master's Notebook: The City of Ravenclaw: The Red Claws Mercenary Company


The Red Claws are a nototrious mercenary outfit based out of Ravenclaw. The Red Claws undertake all kinds of jobs for different members of the Eight. Mostly they provide security for high value cargo caravans and various properties throughout the city. They exclusively use monsterous races like gnolls and hobgoblins as their foot soldiers while members of Thraut's clan of dragonborn provide the officers...   [click here for more]
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The Game Master's Notebook: The City of Ravenclaw: The Sewers of Ravenclaw

The Game Master's Notebook: The City of Ravenclaw: The Sewers of Ravenclaw


Rumors of things lurking in the sewers are running rampant throughout the city. Moaning can be heard in the dark hours before dawn eminating from the sewer drains. An agent of the Eight approach the characters and ask them to investigate. The reward is very large but they wouldn't pay so much if it were safe. What or who is creating the zombies? Can the party find out before the city is overrun with...   [click here for more]
Art of War Games  $2.00

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Villains of the Week 2: Baztia Bsten: Queen of Thieves

Villains of the Week 2: Baztia Bsten: Queen of Thieves


"Baztia Bsten: Queen of Thieves Baztia was once the daughter of a well to do aristocrat though no one, not even her, knows who her parents were. Her parents disappeared one night after attending the games in Radaman's Pleasure Pit and they have never returned. When her parents did not return the servants looted her house and stole everything worth a copper or more. She fled during...   [click here for more]
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Villains of the Week 2: Dolkara, Crusader of Darkness

Villains of the Week 2: Dolkara, Crusader of Darkness


Dolkara Crusader of Darkness "When you first see Dolkara she appears bright, youthful and pleasant. She is anything but those things. Her heart is as black as coal. She is a merciless psychopath bent on causing destruction and inflicting suffering on anyone she meets. She pretends to be a cleric of good and noble gods in order to insinuate herself into towns, temples and...   [click here for more]
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