Breaker is a solo roleplaying game rules set focusing on helping you tell stories that are centered around character emotion and motivation in the face of intense struggle.
Breaker helps prompt role play within the rules themselves. It places the characters emotional state first and requires a narrative change for every roll that is made.
The name Breaker refers to the very real chance that a character... [click here for more]
You are food. You always have been. It is what you were born to be. It is what your parents and your parents parents were born to be. Your life is a stalling pattern until the day when they come for you. Being food is your one and only value. To think other wise is the way to madness or an earlier date with their dinner table. Sometimes when you are under pressure, when you are suffering... [click here for more]
In Memory is an add on to any game you currently love. It's about old friends, past partners, worn out soldiers and veterans of the deepest dungeons gathering together at a pub to talk about their exploits over ale!
In Memory is a roleplaying game add on. You use it as an additional layer over the top of any roleplaying game your group is already familiar with. It frames an adventure or scene... [click here for more]
Iron in the Blood takes Ironsworn to dark cold places. Play a vampire as they struggle to control their hunger down through the ages, from historical to modern settings. Iron in the Blood is an evolving hack for Ironsworn, with new releases making the game better and more compelling.
Iron in the Blood is not a stand alone game. It relies on the use of Ironsworn by... [click here for more]
You are an orphan. You have lived your whole life, or most of your life, in the orphanage called Mistlethorp Down. You are forced to work hard, day in and out on keeping Mistlethorp Down and the staff looking nice and in comfort. When you are good you are treated bad, and when you are bad you are thrown in the Pit and forgotten for days on end. New children come to Mistlethorp Down,... [click here for more]
The Thaumaturge is a play style for the Breaker Solo Roleplaying game. It includes rules for playing a Thaumaturge character but remains neutral in terms of the setting of the game. It is meant for you to use the play style in any world that you feel best fits it.
This document contains: The Oracle and the Oracle Correspondences which are a rework of The... [click here for more]
Tourniquet is a set of guildelines and rules to help you navigate your way through playing Vampire the Masquerade when you are alone. It utilizes the Scale of Trouble and Grace (previously found in Witch & Knave) to help you produce narrative change with nearly every roll of the dice. It prompts you for description allowing you to move through the world of darkness being surprised... [click here for more]
Witch and Knave is an OSR inspired solo dungeon crawling roleplaying game. It has a light sketch of a setting that implies extreme human injustice to themselves and others while facing an unknowable, alien demonic infestation of the world. You play a Knave or a Knave with magic (called a witch), that has been cast out of society for not conforming. You are forced to face the demons... [click here for more]
Daemons and other Monsters is a collection of Foes for use with Witch & Knave. They were all generated using the Foe generator in the main rule book during actual plays. They may be embellished a bit or modified due to the game play.
Perfect for those times when you don't have the time to roll up a new foe!
... [click here for more]