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Curse of the Pirate King (The Fantasy Trip)

Curse of the Pirate King (The Fantasy Trip)


Curse of the Pirate King (by Christopher R. Rice and J. Edward Tremlett). The expedition seems simple: travel to the former capitol of a vast pirate nation, and find the fabled Blade of Dawn. This “straight-forward” mission is complicated by several factors: A long-ago betrayal brought a centuries-long curse upon the realm of the Pirate King and his island fortress. The...   [click here for more]
Gaming Ballistic, LLC  $4.99

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Dungeon Fantasy Companion

Dungeon Fantasy Companion


More Is Better! The Dungeon Fantasy Companion comprises all three stretch-goal supplements from the Dungeon Fantasy Roleplaying Game Kickstarter campaign: Traps. Ready-made traps for home-made adventures: nasty gadgets, complicated architecture, hidden poison, malicious magic, and devious tricks. Magic Items. This emporium of enchantment...   [click here for more]
Steve Jackson Games  $15.00

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Dungeon Fantasy Traps

Dungeon Fantasy Traps


Watch Your Step! In the Dungeon Fantasy Roleplaying Game, not all threats can be overcome with swords or spells. Catch heroes unaware with ready-made traps for home-made adventures: nasty gadgets, complicated architecture, hidden poison, malicious magic, and devious tricks. Endure the rain of liquid ice, disarm the dragon's maw hallway, untangle the riddle of stone . . ....   [click here for more]
Steve Jackson Games  $6.00

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GURPS Dungeon Fantasy 19: Incantation Magic

GURPS Dungeon Fantasy 19: Incantation Magic


A brand new kind of magic user for your dungeon-crawler game Why let wizards have all the fun? Become an incanter with this supplement, and bend reality to your will. These flexible magicians can conjure a variety of effects, but must prepare their most potent rituals in advance. With everything from new gear to new spells, GURPS Dungeon Fantasy 19: Incantation Magic...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Monster Hunters Power-Ups 1

GURPS Monster Hunters Power-Ups 1


Give the night something to fear. Even with your silver sword and iron dagger, sometimes you need an extra edge. Augment your fight against the forces of darkness with GURPS Monster Hunters Power-Ups 1. In addition to over a dozen abilities suitable for any champion, this supplement features power-up possibilities for champions who don't rely on paranormal traits, especially...   [click here for more]
Steve Jackson Games  $6.00

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Pyramid #3/028: Thaumatology II

Pyramid #3/028: Thaumatology II


Mind Your Mana! Can you ever have enough magic in your life? "No!" says Pyramid, the PDF magazine for roleplayers – and we mean it, as shown by this month's issue, entitled "Thaumatology II." Scrying this secret scroll reveals: "It’s Pure Chemistry!" – an expansion of the alchemy rules from GURPS Magic. This article includes 10 new elixirs, three new techniques,...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/029: Psionics

Pyramid #3/029: Psionics


Get Mental! We've put on our thinking caps and mined our minds for this month's Pyramid, the PDF magazine for roleplayers . . . and the results are crammed with cranial articles on "Psionics." This issue's great thoughts include: "Expanded Psychokinesis," a collection of six new abilities that expand on those in GURPS Psionic Powers. Manipulate sound, survive deadly falls,...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/031: Monster Hunters

Pyramid #3/031: Monster Hunters


Monster Killers Versus Killer Monsters! If you're all out of bubblegum, maybe it's time to kick some monster's aspirations. This month's Pyramid – the PDF magazine for roleplayers – is dedicated to the denizens of darkness and those who defeat them . . . especially the champions of GURPS Monster Hunters! This issue's creature features include: "Last Stand on Mason...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/043: Thaumatology III

Pyramid #3/043: Thaumatology III


The Magic Is Back! Are you looking for more magic at the gaming table? This month's Pyramid – the PDF magazine for roleplayers – is there for all your eye-of-newt needs. This month we visit the topic of Thaumatology for the third time, with more magical alternates and tweaks to add that spark back into your life. This issue's mana-marinated morsels include: "Adelphos...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/045: Monsters

Pyramid #3/045: Monsters


Unnatural Selections Fight or flight: the choice is yours! This month's issue of Pyramid – the PDF magazine for roleplayers – is devoted to monsters . . . as well as those who fight them. Our creature features are: "Inhuman Options," an expansion for GURPS Monster Hunters that adds templates and possibilities for inhuman heroes. Written by that series' architect,...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/046: Weird Science

Pyramid #3/046: Weird Science


Do the Impossible . . . Scientifically! Fire up your Jacob's ladder, tune your theremin, and tell the world that it is they who are mad! This month's issue of Pyramid – the PDF magazine for roleplayers – is devoted to weird science! Our senses-shattering symposium includes: "The Power of Weird Science" – Describes how GURPS Powers can form the basis...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/047: The Rogue's Life

Pyramid #3/047: The Rogue's Life


"Steal" Outwits "Steel"! We're practicing our thievery skills by taking this . . . subject seriously! This month's issue of Pyramid – the PDF magazine for roleplayers – is devoted to rogues, crooks, and those who hope to stop them. Our kleptomaniacal compendium includes: "May the Shadows Guide You" – Adds to the possibilities presented in GURPS Powers: Divine Favor....   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/048: Secret Magic

Pyramid #3/048: Secret Magic


Good Magicians Never Reveal the Secret Magic lurks in shadows, and many who practice the impossible do so discreetly. This month's issue of Pyramid – the PDF magazine for roleplayers – is devoted to secret magic and those who maintain the supernatural subterfuge. Our ghostly grimoire includes: "Magical Tradecraft," an expansion of the Ritual Path magic system found in GURPS...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/049: World-Hopping

Pyramid #3/049: World-Hopping


Pick a World, Any World . . . Humanity has long looked up from Earth at the vastness of creation and exclaimed, "Get me off this mudball!" Pyramid – the magazine for roleplayers – is here to help, with an issue devoted to world-hopping: places to go, and how to get there. Your space-age strongbox includes: "The Fast Reach," an oft-dangerous cluster of star systems that allows...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/056: Prehistory

Pyramid #3/056: Prehistory


Get Really Retro! What happens before page one? Cavemen and more from the dawn of time! This month's issue of Pyramid – the PDF magazine for roleplayers – looks at all things prehistoric. This issue's ancient wisdom includes: "Caveman Fundamentals," a collection of GURPS Fourth Edition templates and roles that will let you create a club-wielding cliff-climber...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/057: Gunplay

Pyramid #3/057: Gunplay


Ready, Game, Fire! Lock and load, fearless readers! This month's Pyramid – the PDF magazine for roleplayers – looks at an arsenal of articles related to guns. We present a fully loaded six-shooter of features, with: "Modern Warfighter: Gear," an assortment of new, modern-day equipment that builds on the GURPS High-Tech tradition, with new weapon accessories,...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/058: Urban Fantasy II

Pyramid #3/058: Urban Fantasy II


The City: More Magical Than Ever! Forget the city guidebooks; consult the spell books! This month's Pyramid – the PDF magazine for roleplayers – is another look at tying fantastic gaming to urban environments . . . of the past or present! This issue's contents include: "Safe as Houses," a GURPS guide on how to defend structures from paranormal threats....   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/060: Dungeon Fantasy III

Pyramid #3/060: Dungeon Fantasy III


The Cutting Edge of Dungeon Delving! The omens of a hundred generations have been revealed. Evils lost to the ages shall soon swarm over the land. And – yes – there will be treasure involved. This month's Pyramid – the PDF magazine for roleplayers – returns to the realm of catacomb crawling, with an emphasis on support for GURPS Dungeon Fantasy. This issue's...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/063: Infinite Worlds II

Pyramid #3/063: Infinite Worlds II


Why Settle for the Whole World? Don't settle for being stuck in the same old universe when there are infinite worlds to explore! This month's Pyramid – the PDF magazine for roleplayers – reports on what's new in realms beyond, with features that are sure to interest GURPS Infinite Worlds fans or others looking to broaden their horizons with new rules and possibilities....   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/064: Pirates and Swashbucklers

Pyramid #3/064: Pirates and Swashbucklers


All That's Missing Is a Parrot! Set sail for adventure upon the seven seas . . . or above the spectacular skies, or among sword-and-sorcery associates! This month's Pyramid – the PDF magazine for roleplayers – hoists the Jolly Roger and swings from a chandelier to find maritime muses in unlikely ports. This issue's buried treasure includes: "Swords Against Evil," Sean Punch's...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/065: Alternate GURPS III

Pyramid #3/065: Alternate GURPS III


New Tools for Tinkerers You can do anything with GURPS . . . but sometimes, you want to push the envelope even more. This month's Pyramid – the PDF magazine for roleplayers – offers new GURPS character-creation options, rules you can use, and ways to work together like never before. This game-tweaking issue includes: "Bucket of Points," GURPS...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/066: The Laws of Magic

Pyramid #3/066: The Laws of Magic


The Laws of the Universe Are Magical! Mystic circles, arcane pacts, and fundamental forces you don't want to defy – such are oft the ways of magic. This month's Pyramid – the PDF magazine for roleplayers – presents a look at magic where doing the impossible means following the rules . . . and sometimes bending them, if you can get away with it. This spellbinding issue...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/067: Tools of the Trade – Villains

Pyramid #3/067: Tools of the Trade – Villains


Bad Guys Need Great Goodies A grim determination to make the world a more subjugated place isn't always enough. Whether you're a fantasy monarch, a superspy mastermind, or a Nazi officer, sometimes you need an extra edge . . . something those foolish heroes will never be able to overcome. This month's Pyramid – the PDF magazine for roleplayers – looks at resources that villains...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/069: Psionics II

Pyramid #3/069: Psionics II


Over-Mind Matter! You can move mountains if you put your mind to it . . . sometimes literally! This month's Pyramid – the PDF magazine for roleplayers – looks at the power of the mind. This consciousness-expanding installment includes: "A Little Bit Psychic," a meaty mini-supplement from GURPS mastermind Sean Punch. Add dozens of new perks and minor abilities to...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/071: Spaceships II

Pyramid #3/071: Spaceships II


The Ship of Things to Come! If we're ever to dwell among the stars, the odds are good we'll be using spaceships. Fortunately, this month's Pyramid will help ensure you're not caught empty-handed and star-struck! This armada of adventure includes: "Reign of Steel: Deep Space," where GURPS Reign of Steel author David L. Pulver takes that setting nearly two decades into the future...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/072: Alternate Dungeons

Pyramid #3/072: Alternate Dungeons


Dungeons, Only Different! Everyone loves gathering friends for a good GURPS Dungeon Fantasy tomb-looting exploit. But sometimes you want to shake things up. Do things differently. Think "outside the dungeon." This issue of Pyramid – the PDF magazine for roleplayers – takes your Dungeon Fantasy game into unexpected realms. This month's untraditional...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/073: Monster Hunters II

Pyramid #3/073: Monster Hunters II


Don't Go Gently Into The Night Keeping the monsters at bay takes skill, courage, resources, luck, and a secret or two. You'll get most of those with this month's Pyramid, the PDF magazine for roleplayers. This arcane collection takes on the fight against the forces of darkness, with a special emphasis on GURPS Monster Hunters. This issue's awesome arsenal includes: "Tactical...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/074: Wild West

Pyramid #3/074: Wild West


It's Our "Most Wanted" Pyramid Yet! There's a strange newcomer in town . . . one that promises to shake things up for outlaws and marshals alike. It's this month's Pyramid – the PDF magazine for roleplayers! In this issue, we turn our steely focus toward Wild West gaming. The gold mine that awaits you includes: "Ashiwi County," an in-depth look at the Ashiwi (or, as the Spanish...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/075: Hero's Jackpot

Pyramid #3/075: Hero's Jackpot


Reward Yourself! Sure, you can say that being a hero means trying to do the right thing in bad situations. But the truth is, sometimes you're doing it for the loot. This month's Pyramid – the PDF magazine for roleplayers – looks at rewards, gifts, and stuff that heroes can use . . . whether they're in the past, present, or future! This vault of awesomeness includes: "Just...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/076: Dungeon Fantasy IV

Pyramid #3/076: Dungeon Fantasy IV


Go Fourth, Dungeon Delver! The teeming tombs of vile creatures are chittering with excitement and they're dying for you to visit! This month's Pyramid – the PDF magazine for roleplayers – returns for a fourth time to the realm of GURPS Dungeon Fantasy, with a trove of articles sure to interest players and GMs alike. This issue includes: "Psychic Swords...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/077: Combat

Pyramid #3/077: Combat


These Are Fighting Words! One of the joys of RPGs is the ability to solve a whole range of problems with good old-fashioned battle. This month's Pyramid – the PDF magazine for roleplayers – looks at matters great and small, past and present in relation to GURPS combat. This action-packed issue includes: "Combat Writ Large," a detailed compilation and expansion...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/078: Unleash Your Soul

Pyramid #3/078: Unleash Your Soul


Tap The Power Of The Spirit! Heroes and villains are often made of sterner stuff than the rest of humanity. They've got fortitude. They've got style. Most of all, they've got spirit! This month's Pyramid – the PDF magazine for roleplayers – looks at the power of the spirit, and how it can be used for good or nefarious purposes. Our soulful selections include: "Blessed Be," an...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/079: Space Atlas

Pyramid #3/079: Space Atlas


Getting Out of Your System! If you've got a spaceship, you likely want to leave our solar system and travel to new worlds. This month's Pyramid – the PDF magazine for roleplayers – can help by providing new planets to explore and ways to get there! This passport to the unknown includes: "Ostara," a colony of outcast Earth troublemakers who have turned into something else,...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/080: Fantasy Threats

Pyramid #3/080: Fantasy Threats


You Can't Spell Wondrous or Hazardous Without Us! Danger comes in all different kinds in medieval magical worlds. Fortunately, there are heroes to deal with this plethora of perilous problems. This month's Pyramid – the PDF magazine for roleplayers – looks at fantasy threats, from crypt-crawling creatures to personal problems to kingdom-claiming connivers. Its phenomenal features...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/082: Magical Creations

Pyramid #3/082: Magical Creations


Conjure See How Magical This Issue Is? Relics! Potions! Charms and more! All of these and other magical enticements have been created for you in this month's Pyramid, the PDF magazine for roleplayers. This issue's spellbinding summonings include: "Dungeon Brewmasters," new rules for brewing potions and chemicals in GURPS Dungeon Fantasy, by Jason "PK" Levine,...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/083: Alternate GURPS IV

Pyramid #3/083: Alternate GURPS IV


Consider the Alternatives! The possibilities are endless with GURPS, and in the latest Pyramid – the PDF magazine for roleplayers – we push the limits of how much awesomeness mortal minds can comprehend! Innovative optional rules, fresh possibilities for making characters, and daring system tweaks can all be found within these pages. Its scintillating selections include:...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/084: Perspectives

Pyramid #3/084: Perspectives


Bring a Whole New Perspective to Your GURPS Game! Sometimes the most amazing thing you can do with your gaming is to look at things from a new angle, shake things up, and challenge your perspectives. This issue of Pyramid – the PDF magazine for roleplayers – is devoted to looking at things from a different point of view. Its senses-stretching articles include: "The Long...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/085: Cutting Edge

Pyramid #3/085: Cutting Edge


Bringing You Tomorrow . . . Today! The future isn't some far-off wonderland; it encroaches on the present with every passing moment! This issue of Pyramid – the PDF magazine for roleplayers – checks out skills, ideas, and tech from the not-too-distant future, whether it's a transhuman tomorrow, a cyberpunk society, or something even stranger. This issue features: "Training for...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/086: Organizations

Pyramid #3/086: Organizations


Get Organized! It's never been easier to spotlight organizations in your GURPS game, thanks to GURPS Boardroom and Curia and GURPS Dungeon Fantasy 17: Guilds. We're amping up our organizational efforts with this month's Pyramid – the PDF magazine for roleplayers – as we look at all things group-related. This issue features: "What's in...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/087: Low-Tech III

Pyramid #3/087: Low-Tech III


The Past Is Back, Better Than Ever! Olden times come to life with new gaming goodness! This month's Pyramid -- the PDF magazine for roleplayers -- once again revisits the past, with fresh opportunities to discover intriguing treasures to enliven your pre-modern gaming. This month's timeless tome contains: "The Broken Blade," an optional look at weapon quality in GURPS. Douglas...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/089: Alternate Dungeons II

Pyramid #3/089: Alternate Dungeons II


New Domains of Adventure! Pick up your sword and get ready for adventure as we take GURPS Dungeon Fantasy into totally different realms! This issue of Pyramid – the PDF magazine for roleplayers – offers up meaty new options for your Dungeon Fantasy (or just plain GURPS fantasy) games. Its supplement-length features include: "Havens and...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/090: After the End

Pyramid #3/090: After the End


Yesterday's Gone; Tomorrow Begins Now! The world may have ended, but the fun is just beginning! The latest installment of Pyramid – the PDF magazine for roleplayers – unleashes the potential of GURPS After the End, with loads of new material to enhance your post-apocalyptic possibilities. This issue's radioactively radiant features include: "Are We Not Men?," an...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/091: Thaumatology IV

Pyramid #3/091: Thaumatology IV


Magic Like Lightning, So Shocking and Dangerous Where wizards duel and a dark tome hides, where metal spells and foul brews reside, where spirits lurk in machines to awake, let this Pyramid help your magic to make! The latest installment of Pyramid – the PDF magazine for roleplayers – is another assortment of arcane-expanding miscellany, perfect to add all manner of new excitement...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/093: Cops and Lawyers

Pyramid #3/093: Cops and Lawyers


When Law and Order Hang in the Balance The peal of a squad-car siren. The banging of a judge's gavel. These sounds can spell sweet relief . . . or stomach-dropping doom. This month's Pyramid brings the forces of the police and the legal systems to your gaming table. "Mass Combat in the City" is GURPS Mass Combat author David Pulver's guide to police vs. large criminal groups. "Above...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/095: Overland Adventures

Pyramid #3/095: Overland Adventures


Not all paths are paved. Or safe. In a low-tech world, travel can be dangerous. Explore the perils of getting from here to there in this month’s issue of Pyramid, the PDF magazine for roleplayers. In "The Emerald Hell," you'll discover the adventure potential of jungles, with ideas for travel, survival, combat, dangers, and even campaigns. This month in David L. Pulver's column, encounter...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/097: Strange Powers

Pyramid #3/097: Strange Powers


Unleash the uncanny. Extraordinary abilities may belong to those you least expect . . . including yourself. Unchain the impossible in this month's issue of Pyramid, the PDF magazine for roleplayers. "High Psi" by Kelly Pedersen amps up psionic powers, making them more powerful than ever. This month's column from David L. Pulver adds anime-flavored anthropomorphized high-tech weapons. Whether...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/098: Welcome to Dungeon Fantasy

Pyramid #3/098: Welcome to Dungeon Fantasy


Adventure awaits the brave. The most difficult part of the heroic journey is often the beginning. We make embarking easier than ever for GURPS Dungeon Fantasy adventurers in this month's issue of Pyramid, the PDF magazine for roleplayers. With "You All Meet at an Inn," expectations flip when the heroes find themselves desperately defending a tavern. In this issue's included bestiary,...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/099: Death and Beyond

Pyramid #3/099: Death and Beyond


Embrace the hereafter. For some worlds, death isn't the end; it's the beginning of new and exciting possibilities. We spring beyond this mortal coil with this month's issue of Pyramid, the PDF magazine for roleplayers. "Necro-Psi" by Christopher R. Rice unleashes necromantic abilities through a lens of psionic might. This month's column from David L. Pulver lets players become...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/100: Pyramid Secrets

Pyramid #3/100: Pyramid Secrets


Treasures await the intrepid. For years, Pyramid – the PDF magazine for roleplayers – has delivered monthly delights to your gaming table. In this, our 100th issue, we bring you material that spans the possibilities of GURPS in all its amazement. "Infinite Weapons" arms you with new GURPS High-Tech firearms you might find across the GURPS Infinite...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/101: Humor

Pyramid #3/101: Humor


Embark on a journey of a thousand smiles. The gaming table is a perfect place to laugh with friends . . . and comedy is more accessible than ever with this month's issue of Pyramid, the PDF magazine for roleplayers. Craft GURPS heroes who embrace their humorous potential with Phil Masters' "What Fools These Mortals Be?" This month's column from David L. Pulver includes three ready-to-use...   [click here for more]
Steve Jackson Games  $8.00

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