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Douglas H. Cole   Remove Search Term
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 Title    Publisher    Price  
Dragon Heresy Introductory Set

Dragon Heresy Introductory Set


In the Dragon Heresy Introductory Set PDF, King Krail of Torengar calls you to rid the border marches of Tanalor of fell beasts, unwholesome fae, and the remnants of the ancient dragon empire. Alongside friends and rivals, carve out your legend and your jarldom in the wild lands north of civilization, seeking fortune and glory worthy of skalds retelling. You will find everything...   [click here for more]
Gaming Ballistic, LLC  $25.00

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Dungeon Grappling

Dungeon Grappling


Live to Grapple. Grapple to Live. Beowulf struggles with Grendel. Sinew parts, Grendel flees, dying. A dragon plunges from above. It’s grasping talons seize the adventurers, bearing them away. Mighty Ajax and Clever Odysseus struggle against each other, yet neither can throw the other, nor be thrown. A python lashes out, grasping its prey first by the mouth, then its coils. It struggles...   [click here for more]
Gaming Ballistic, LLC  $9.00

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Fantastic Dungeon Grappling

Fantastic Dungeon Grappling


Fantastic Dungeon Grappling takes the "attack roll, defense roll, damage roll" basic play of Powered by GURPS and makes it work for grappling as well. A new simplified tracking mechanism - tested over years of play - keeps this fast and light at the table. And After the Grapple, easily and quickly perform feats such as Takedowns, Disarms,...   [click here for more]
Gaming Ballistic, LLC  $4.00

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GURPS Martial Arts: Technical Grappling

GURPS Martial Arts: Technical Grappling


Master Grappling . . . or Face Defeat! The canny warrior knows that grappling is fundamental to fighting. Any melee -- from a brawl to a swordfight -- could suddenly move into the clinch. Some fighters even specialize in such tactics! This is a hard subject to get a hold on, however; volumes have been written about leverage alone. GURPS Martial Arts: Technical Grappling...   [click here for more]
Steve Jackson Games  $9.99

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Hall of Judgment (2nd Edition)

Hall of Judgment (2nd Edition)


This is the PDF version of Hall of Judgment for the Dungeon Fantasy RPG, Powered by GURPS, updated with errata, new maps, and the print version was given a luxurious offset print run - it is the second edition of this product, produced under license from Steve Jackson Games....   [click here for more]
Gaming Ballistic, LLC  $17.49

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Lost Hall of Tyr (2nd Edition)

Lost Hall of Tyr (2nd Edition)


That's "too long, did not read" in Torengur. And Icelandic, for that matter. Lost Hall of Tyr (2nd Edition) is a mini-setting and adventure for the Dragon Heresy Roleplaying Game. Dragon Heresy is a self-contained complete game in one volume, and the Introductory Set covers Level 1-5. In the Dragon Heresy Introductory Set, you will find everything required to create your...   [click here for more]
Gaming Ballistic, LLC  $17.49

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Pyramid #3/033: Low-Tech

Pyramid #3/033: Low-Tech


The Gear From Yesteryear Is Here! Sticks and stones may break some bones, but inventors make sticks better! This month's Pyramid – the PDF magazine for roleplayers – is dedicated to technology of old, with a special emphasis on material that builds on GURPS Low-Tech: "The Deadly Spring," a detailed optional system that lets you create a near-infinite variety of...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/034: Alternate GURPS

Pyramid #3/034: Alternate GURPS


The Tweak-ist Link When it comes to helping craft exactly the kind of game you want, GURPS has choices galore. This month's Pyramid – the PDF magazine for roleplayers – is dedicated to optional tweaks and techniques that shake up the system, adding new possibilities or challenging the underlying assumptions of the game. This issue's molecular manipulations include:...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/044: Alternate GURPS II

Pyramid #3/044: Alternate GURPS II


Rules Made To Be Broken! GURPS is designed to be the game system you want it to be, with a plethora of possibilities and options of all types. But sometimes, you want to push the system to strange new places. Sometimes you want to be radical or experimental. This issue of Pyramid – the PDF magazine for roleplayers – is for you. This month's theme is Alternate...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/052: Low-Tech II

Pyramid #3/052: Low-Tech II


Everything Old Is New Again! When it comes to getting things done with technology and artisanal efforts, the past isn't what it used to be; it's better than ever! This month's issue of Pyramid – the PDF magazine for roleplayers – is devoted to more gear and know-how of a bygone era. Our tinkerers' trove includes: "Lord of the Manor," an exploration of how many households and...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/057: Gunplay

Pyramid #3/057: Gunplay


Ready, Game, Fire! Lock and load, fearless readers! This month's Pyramid – the PDF magazine for roleplayers – looks at an arsenal of articles related to guns. We present a fully loaded six-shooter of features, with: "Modern Warfighter: Gear," an assortment of new, modern-day equipment that builds on the GURPS High-Tech tradition, with new weapon accessories,...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/061: Way of the Warrior

Pyramid #3/061: Way of the Warrior


Secrets of Sword and Fist, Revealed! With the glint of a sword, a handful of chalk, and salt tossed into the ring, those who fight are now prepared for battle. This month's issue of Pyramid – the PDF magazine for roleplayers – looks at the way of the warrior! This compendium for combatants includes: "More Power to Dungeon Warriors!" – an expansion for GURPS Dungeon...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/065: Alternate GURPS III

Pyramid #3/065: Alternate GURPS III


New Tools for Tinkerers You can do anything with GURPS . . . but sometimes, you want to push the envelope even more. This month's Pyramid – the PDF magazine for roleplayers – offers new GURPS character-creation options, rules you can use, and ways to work together like never before. This game-tweaking issue includes: "Bucket of Points," GURPS...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/076: Dungeon Fantasy IV

Pyramid #3/076: Dungeon Fantasy IV


Go Fourth, Dungeon Delver! The teeming tombs of vile creatures are chittering with excitement and they're dying for you to visit! This month's Pyramid – the PDF magazine for roleplayers – returns for a fourth time to the realm of GURPS Dungeon Fantasy, with a trove of articles sure to interest players and GMs alike. This issue includes: "Psychic Swords...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/077: Combat

Pyramid #3/077: Combat


These Are Fighting Words! One of the joys of RPGs is the ability to solve a whole range of problems with good old-fashioned battle. This month's Pyramid – the PDF magazine for roleplayers – looks at matters great and small, past and present in relation to GURPS combat. This action-packed issue includes: "Combat Writ Large," a detailed compilation and expansion...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/083: Alternate GURPS IV

Pyramid #3/083: Alternate GURPS IV


Consider the Alternatives! The possibilities are endless with GURPS, and in the latest Pyramid – the PDF magazine for roleplayers – we push the limits of how much awesomeness mortal minds can comprehend! Innovative optional rules, fresh possibilities for making characters, and daring system tweaks can all be found within these pages. Its scintillating selections include:...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/087: Low-Tech III

Pyramid #3/087: Low-Tech III


The Past Is Back, Better Than Ever! Olden times come to life with new gaming goodness! This month's Pyramid -- the PDF magazine for roleplayers -- once again revisits the past, with fresh opportunities to discover intriguing treasures to enliven your pre-modern gaming. This month's timeless tome contains: "The Broken Blade," an optional look at weapon quality in GURPS. Douglas...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/120: Alternate GURPS V

Pyramid #3/120: Alternate GURPS V


Push beyond the limits of your imagination. GURPS is a system that's perfect for those who like to tweak and build. This month's Pyramid, the PDF magazine for roleplayers, is devoted to new rules and alternate systems to really shake up your games. Keep the thrills flowing between combat and exciting non-lethal endeavors, with new rules from GURPS Action mastermind...   [click here for more]
Steve Jackson Games  $8.00

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The Citadel at Nordvorn

The Citadel at Nordvorn


In The Citadel at Nordvorn, you will find many adventures, plus more trouble the players will doubtless create on their own. The area is so teeming with strife and peril that their characters will have the opportunity to stand at the center of many crises. The Citadel at Norðvorn is a setting for the Dungeon Fantasy RPG....   [click here for more]
Gaming Ballistic, LLC  $17.49

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The Fantasy Trip Hexagram - Issue #3

The Fantasy Trip Hexagram - Issue #3


The third time's the charm . . . or should that be "charms"? This third issue of Hexagram includes new magic items for The Fantasy Trip, plus mini-adventures, rule options, behind-the-scenes insight, and more. It's 40 pages of fantastic fun! Where else are you going to find the treasure of the stone king, the legendary undying armor, and enchanted pickles in one package?...   [click here for more]
Steve Jackson Games  $5.00

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