This is a roleplaying game about the friends we had as children who showed us how to be brave, compassionate, and to never give up.
These friends were not imaginary in a way that is dismissive. They were, and are, very real. Your character might be a child. Your character might be an adult. Perhaps your character has left your friend behind, perhaps that friend is still very real.
Mr. T taught... [click here for more]
STRINGS is designed for use in roleplaying games where death is a strong possibility for characters, and more to the point, where a potential return from the brink of death is a given.
The basic idea of Strings stems from the fallibility of memory. It is also intentionally designed to bring more weight to death in your games. In many games, death is a condition and inconvenience.... [click here for more]
Gangs battle in urban landscapes, in the alleys, on the dance floors, and racing through the city streets. Strong Island empowers characters who put everything on the line, characters for whom the gang is all that they have. Are you willing to step up and throw dice, or are you gonna back down?
Strong Island is a setting, but more, it is also a toolkit, encouraging players to create their own... [click here for more]