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An astronomer from Miskatonic University disappears while making some lunar studying, in her home observatory. On her last contact, she talks about discovering something incredible. The MU financed the final part of the research and now fears that she is a charlatan. The University contacts Investigators to check Loretta’s home for answers to her disappearance after funding her research.
Update... [click here for more] |
Chaosium |
$2.00
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Will you survive?
This is a generic frame in which the GM can create a survival adventure in the apocalyptic style. It focuses on a group of people—the players’ characters—seeking provisions for a community. It is interesting to use the rules for Resources that were published in Fate Plus # 4—Apocalypse in the article Take Everything You Can! as a... [click here for more] |
Pluma Press |
Pay What You Want
|
 Will you survive?
This product contains files in PDF, EPUB and MOBI format.
This is a generic frame in which the GM can create a survival adventure in the apocalyptic style. It focuses on a group of people—the players’ characters—seeking provisions for a community. It is interesting to use the rules for Resources that were published in Fate Plus # 4—Apocalypse... [click here for more] |
Pluma Press |
$2.00
|
Are you ready for steampunk action?
The Heart of Fire is a steampunk adventure set in the Old West (19th century). Several steam powered machines, including conscious automata, are part of daily life. The rise of cities collided with the traditions of indigenous tribes. Disputes over territory are constant. Justice is maintained by the Sheriff and Patrolmen (PCs),... [click here for more] |
Pluma Press |
Pay What You Want
|
Are you ready for a steampunk action?
This product contains files in PDF, EPUB and MOBI format.
The Heart of Fire is a steampunk adventure set in the Old West (19th century). Several steam powered machines, including conscious automata, are part of daily life. The rise of cities collided with the traditions of indigenous tribes. Disputes over territory... [click here for more] |
Pluma Press |
$2.00
|
Ancient gods and treacherous ambitions.
This product contains files in PDF, EPUB and MOBI format.
The Sobek Sons is an adventure set during the First Egyptian Dynasty (32nd century BC), a turbulent period, after the unification of Upper and Lower Egypt. Pharaoh Narmer is the first mortal to rule Egypt, after a long period of domains of the gods.
Pharaoh Narmer unified Upper... [click here for more] |
Pluma Press |
$2.00
|
 You do not remember how you ended up in this situation. You are in a car – and what a car! It is a Mustang 74. You are well dressed: your suits are expensive. The car’s engine rumbles, but there’s no pavement beneath you. The Mustang is in free fall, more than 10 miles high. Beside you in the vehicle there are eight pounds of frozen cod, now scattered all over the car (which leave... [click here for more] |
Pluma Press |
$2.00
|
Death in our hands
This product contains files in PDF, EPUB, and MOBI format.
Necromancers are figures present in fantasy worlds. Capable of mastering death, their magic desecrates the dark realm and creates the connection between this plane and the underworld.
In Becoming a Necromancer, we will discuss some ideas about aspects and stunts for characters who have... [click here for more] |
Pluma Press |
$4.00
|
Welcome to tomorrow!
This product contains files in PDF, EPUB, and MOBI format.
The steam era is a magical period with scientists, new gadgets, and adventures. This era inspires fantastic campaigns in a unique style.
In this issue, we have an article on Airships, how to create and use it on adventures. Zimbro is a one-shot adventure written by Tiago... [click here for more] |
Pluma Press |
$4.00
|
Do not close your eyes now. The horror is here.
In this issue you will find:
How to create your own horror adventures in Fate;
How to create interesting characters for horror adventures;
How to modify Fate rules and new ideas for rules and mechanics;
Premade Player characters and NPCs to start playing quickly;
An adventure seed for you to play with your group.
Fate... [click here for more] |
Pluma Press |
Pay What You Want
|
 Do not close your eyes now. The horror is here.
This product contains files in PDF, EPUB and MOBI format.
In this issue you will find:
How to create your own horror adventures in Fate;
How to create interesting characters for horror adventures;
How to modify Fate rules and new ideas for rules and mechanics;
Premade Player characters and NPCs... [click here for more] |
Pluma Press |
$4.00
|
You're a superhero. Save the world!
In this issue you will find:
How to create your own supers adventures in Fate;
How to create interesting supers characters;
How to modify Fate rules and new ideas for rules and mechanics;
Premade Player characters and NPCs to start playing quickly;
New superpowers using the Venture City rules.
Fate Plus... [click here for more] |
Pluma Press |
Pay What You Want
|
You're a superhero. Save the world!
This product contains files in PDF, EPUB and MOBI format.
In this issue you will find:
How to create your own supers adventures in Fate;
How to create interesting supers characters;
How to modify Fate rules and new ideas for rules and mechanics;
Premade Player characters and NPCs to start playing... [click here for more] |
Pluma Press |
$4.00
|
Your next move can be deadly.
In this issue you will find:
Martial Styles in Fate;
Create groups, gangs and factions;
Define your combat style using Fate rules;
Create martial arts as extras.
Fate Plus is a monthly zine that creates new ideas, adventures, tools, and new rules for Fate Core and FAE (Fate Accelerated).... [click here for more] |
Pluma Press |
Pay What You Want
|
 Your next move can be deadly.
This product contains files in PDF, EPUB and MOBI format.
In this issue you will find:
Martial Styles in Fate;
Create groups, gangs and factions;
Define your combat style using Fate rules;
Create martial arts as extras.
Fate Plus is a monthly zine that creates new ideas, adventures, tools, and new rules... [click here for more] |
Pluma Press |
$4.00
|
The apocalypse has arrived. You are going to survive?
In this issue you will find:
Rules for zombie apocalypse, infection, cure, etc .;
Rules for a nuclear wasteland: radiation, radioactive consequences, etc .;
Rules for alien invasion;
Rules to stocking and spend resources.
Fate Plus is a monthly zine that creates new ideas, adventures, tools, and new... [click here for more] |
Pluma Press |
Pay What You Want
|
 The apocalypse has arrived. You are going to survive?
This product contains files in PDF, EPUB and MOBI format.
In this issue you will find:
Rules for zombie apocalypse, infection, cure, etc .;
Rules for a nuclear wasteland: radiation, radioactive consequences, etc .;
Rules for alien invasion;
Rules to stocking and spend resources.
Fate Plus... [click here for more] |
Pluma Press |
$4.00
|
You are trained to be the best. To do the impossible ... and you can not fail.
In this issue you will find:
How to build secret agencies;
How to create conflicts between secret organizations;
How to create spy characters in Fate;
How to create missions and adventures using the Fate Fractal rule;
How to play spy style from the 1990s.
Fate Plus is... [click here for more] |
Pluma Press |
Pay What You Want
|
You are trained to be the best. To do the impossible ... and you can not fail.
This product contains files in PDF, EPUB and MOBI format.
In this issue you will find:
How to build secret agencies;
How to create conflicts between secret organizations;
How to create spy characters in Fate;
How to create missions and adventures using the Fate Fractal rule;
How... [click here for more] |
Pluma Press |
$4.00
|
Exploring the unknown.
This product contains files in PDF, EPUB and MOBI format.
In this issue you will find:
How to create space colonization campaigns;
How to create an interactive space colony;
New rules: dramatic actions;
Microbial Life in Space.
Fate Plus and Fate Adventures is a monthly zine that creates new ideas,... [click here for more] |
Pluma Press |
Pay What You Want
|
 Exploring the unknown.
This product contains files in PDF, EPUB and MOBI format.
In this issue you will find:
How to create space colonization campaigns;
How to create an interactive space colony;
New rules: dramatic actions;
Microbial Life in Space.
Fate Plus and Fate Adventures is a monthly zine that creates new ideas,... [click here for more] |
Pluma Press |
$4.00
|
Update 10/6/19: The Obscura One has now 52 pages.
Obscura is a zine about the old school spirit in RPGs. Here we'll talk about games like DCC RPG, Sharp Sword and Sinister Spells, Solar Blades & Cosmic Spells, Dark Streets & Darker Secrets, bring to us new rules, monsters, tables, spells, etc., and... [click here for more] |
Pluma Press |
$4.00
|

A group of scientists from Miskatonic University camp in the mountains near Arkham to study an astronomical phenomenon of lights never seen before. What was supposed to be an exciting discovery becomes a nightmare. This scenario can be used by the Keeper to introduce a new group of Investigators that have their first contact with the Mythos.
This is a pamphlet with an adventure structure... [click here for more] |
Chaosium |
$2.00
|

Traveling to the edge of the universe, going where no one ever goes, exploring new planets, fighting vile creatures, these are the galactic animals. Yes, you read it right! In a distant future or a distorted past—it does not really matter—they dominate an entire galaxy with their eccentric craziness and courage. So board on your spaceship, invite your friends, and fasten your belts,... [click here for more] |
Pluma Press |
$8.99 $6.89
|

The Investigators receive an invitation to a gala party in which only a select group of people have the privilege to participate. What dark secrets and promiscuous actions does this night of horrors promise? The Keeper can use this adventure for short games and the first contact of the Investigators (or Players) with the Cthulhu Mythos.
This is a pamphlet with an adventure structure for Call of Cthulhu 7th. Print,... [click here for more] |
Chaosium |
$2.00
|
A group of people spends some time in a cabin, far away from the city, to party with alcohol (banned in the 1920s), camp, and hunt in the woods. After a while, some strange events occur in the cabin, and the wood surrounds the area. This scenario can be used by the Keeper to introduce a new group of Investigators that have their first contact with the Mythos.
Update 11/07/2020:... [click here for more] |
Chaosium |
$2.00
|