Title ▲ |
Publisher |
Price |
The sun sinks slowly over the desolation of the ancient and once grand Empire. In the distance, just upon the slopes of a broad cliff, lie the ruins of a city. Her alabaster walls wind their way along the rocky mesa, guarding buildings both fair and ruined. It was a great city in its day, now long since fallen to the ravages of time and war. Long ago she stood as a shining doorway to the east, a place... [click here for more] |
Troll Lord Games |
$49.99
|
G'Day, Duel Mate!
The economic superpower of 2038, Australia has triumphed during the crises that have ruined a world. Aussies eat "real" (non-algae) food, drive petrol-guzzling cars, and support national and regional duel circuits. But how can visitors to the Land Down-Under know what perils await? Consult . . . The AADA Road Atlas and Survival Guide, Volume Four: Australia.... [click here for more] |
Steve Jackson Games |
$4.00
|
Note: For print orders, please note this is a scanned title, and some text might be slightly blurry.
Red dragons. Storm giants. Dragon rulers. Frost giants. They're all here, in this book, in complete, ready-to-play mini-adventures. No matter what level your characters are, there is something here for you (and them). Need a diversion? Want to spice up a long-running campaign? Want to play, but don't... [click here for more] |
Wizards of the Coast |
$4.99
|
"Tell me, teacher?How does one open the cabinet of security? Of what use is the banner of bravery? And what are the limits of the sun deck? My books and scrolls tell me nothing about many of the magical treasures I've heard you mention time and again." "No, Phaedras, your manuscripts are too general. But since you have inquired, I will allow you to peruse this, one of my most treasured volumes?The... [click here for more] |
Wizards of the Coast |
$4.99
|
A ravaged land. . . . Villains that really are larger than life. . . . A time for heroes. . . . A decade ago, the land of Geoff was overrun by a horde of giants, ogres, and evil humanoids, its people either slain, enslaved, or driven into exile. Now at last the tide has turned. Against the Giants features: The full text of three classic adventures by Gary Gygax:
G1: Steading of the Hill Giant... [click here for more] |
Wizards of the Coast |
$4.99
|
As society has crumbled and all the convenience of the modern age were lost the need for cheap labor grew and with that the slave markets. One of the most effective and feared slavers out there is known as the Black Sparrow. Her slave carts deliver their cargo to the towns, the tech cultists and the cannibals that make the wastes their home. Despite her hard heart there are still those who love... [click here for more] |
Occult Moon |
$1.99
|
From above a mound of scrap Nani looks down over the Junkyard, D.A.W.G her loyal mechanical companion by her side, the letters don’t stand for anything but Nani know that in the time before all military hardware had dots between after every letter in their name. From where she stands she can not see the wars the Tyrants son’s are fighting in his absence, the people starving or the machine tribes... [click here for more] |
Occult Moon |
$1.99
|
The poison jungles along the shore of the glass sea are home to secrets and peaceful tribe men. Some of those secrets may be coming to the surface soon and the cannibal cults of the Shimer Drift are starting to see the tribes of the poison jungle as a delicacy, or maybe even an addiction. Can your team of wasters keep the secrets or uncover them, save the tribes or help feed the cannibals? Or will... [click here for more] |
Occult Moon |
$1.99
|
In the Red Hills people tell a lot of stories, the talk of a pleasant valley where everything is green and growing, where people have enough water and nobody fights. They all tell stories of a great fiery star crashing to earth during the fall. Some of these stories are true and the people of the Greenvale do seem to have everything they need but lately some of them are learning the secret of the... [click here for more] |
Occult Moon |
$1.99
|
Cutting through the wastes like a glistening frozen ocean is the glass sea. This vast stretch of glass is filled with sparks and plied by ships which float above the smooth surface on magnetic rails. It is a place where electricity is harvested and cathode city, the biggest port on the glass sea has electric lights all night long. ... [click here for more] |
Occult Moon |
$1.99
|
The burn is a dark and ashy place where few people feel comfortable traveling. The discomfort is caused by more than just the dreary ash covered landscape and the occasional charred skeleton, the burn is stronghold of the cannibal cults. This group of leaderless fanatics roam the burn and surrounding wastes looking for either converts or lunch. ... [click here for more] |
Occult Moon |
$1.99
|
The Vault was built to keep humanity safe but it may just have become a prison. The overseer watches every move and makes sure that everyone does what is best for the future of humanity. There are those that think the future may be now from ambitious free traders to repair technicians that have seen the outside world an survived. ... [click here for more] |
Occult Moon |
$1.99
|
In the days before the world came apart a small group of psychics field a research facility with a special crop of plants. These plants had given them their powers and those powers had shown them what the scientist had in mind for them. Then the world ended but these psychic refuges found a little place to call their own, today the village still grows there special crops and tries to hide away... [click here for more] |
Occult Moon |
$1.99
|
No matter how bad thing get there will always be those things people need, and more importantly the things they want, when they cannot get those things anywhere else they always find themselves coming to Tradertown. It is a rolling city of thieves and merchants, pleasure and wonder, pain and debt. If you need something bad enough chance are someone in Tradertown has it, and chances are the... [click here for more] |
Occult Moon |
$1.99
|
Out in the middle of the great Glass Sea there is an island that is home to the old Flint Hills Research Laboratory. This lab survived the events that brought on the fall of civilization and has continued to experiment and research ways to make the world that remained better. Perhaps you have already seen their handiwork over in the psychic village. But not everything is going well on the island.... [click here for more] |
Occult Moon |
$1.99
|
Threshold. The northernmost town in the Duchy?and your last stop before your adventures begin. Threshold, the gateway to mysterious castles, lost temples, deadly caves and caverns. You have heard the stories and legends now you wish to see for yourself. This product provides a complete campaign adventure that will take beginning characters from 1st all the way to 3rd level and possibly beyond, drawn... [click here for more] |
Wizards of the Coast |
$9.99
|
This module includes a cover folder with maps and a complete description booklet to form a ready-made scenario for DUNGEONS & DRAGONS® Basic Set. It has been specially designed for use by beginning Dungeon Masters so that they may begin play with a minimum of preparations.
Within are many features to aid novice players and Dungeon Masters: legends, history and background information, a list... [click here for more] |
Wizards of the Coast |
$4.99
|
A CALL TO ARMS
The landing of the Theran behemoth atop the Ayodhya Liferock was like a thrown gauntlet to the nations of Barsaive. Now, the Dwarf kingdom of Throal picks up that gauntlet, and attempts to gather the forces of Barsaive in a climactic struggle for independence from Thera.
The Dwarf nation of Throal attempts to gather the political and military support of the peoples of Barsaive... [click here for more] |
FASA |
$10.80
|
THE WAR IS OVER
The forces of Thera have been pushed from Barsaive's borders. But what of the aftermath? The Denairastas family holds Jerris in its iron grip. The orks of Cara Fahd continue to struggle as its tribes strive to become a nation in more than just name. Vivane has become a city of the living dead. King Neden of Throal has locked himself away in his chambers. The Horror Clouds are... [click here for more] |
FASA |
$12.00
|
Things were bad enough in the decaying city of Bedlam before the psychopathic supervillain called the Cold Killer showed up. Now the authorities are up to their necks in frozen corpses in the middle of a blazing hot summer and the city is on the brink of panic. But when Our Heroes try to stop the Cold Killer's rampage, they get sucked into far deeper and more terrible matters. Because in a place like... [click here for more] |
Plain Brown Wrapper Games |
$4.95
|
Just When You Thought It Was Safe to Go in the Water . . .
If you thought the roads were tough in 2040, you ain't seen nothin' yet. Boat Wars takes the action and excitement of Car Wars off the land and into the water!
This supplement gives you complete, official rules for movement, combat, and construction of boats and hovercraft.... [click here for more] |
Steve Jackson Games |
$8.00
|
You step from the cool shade of the Long Branch Saloon into the midday heat of Promise City. Loosening your Colt in its holster, you look down Main Street and spot the leather and denim-clad stranger who called you out. Citizens of the town scramble for cover as they sense the forthcoming battle. The outlaw doesn't look fast enough to match your draw, but ... wait! Your keen eyes catch the unmistakable... [click here for more] |
Wizards of the Coast |
$4.99
|
Two rows of unpainted wooden buildings face each other across the wide, dirt street. A signboard creaks mournfully in the hot wind. Down this track rides a lone figures, tired but alert. His boots, hat, and buckskin jacket are alayered with dust. But the ivory-handled revolver on his hip is spotless and cool. Neither a beacon nor a threat, it's simply there, a part of the man.
Drift back to the days... [click here for more] |
Wizards of the Coast |
$9.99
|
A magical peril awaits with Brute Magic! Expand the Brutes Fantasy Microgame with this add-on that includes 22 new Disposable Heroes® Paper Miniatures (8 characters plus two sets of 7 summoned creatures) and 4 schisms of magic, including slinging, convoking, painting, and trilling.... [click here for more] |
Precis Intermedia |
$1.95
|
Beneath the shadows of the ancient, dreaded Castle Zagyg stands the fortified town of Yggsburgh. Its stout walls and cobbled ways give ample refuge to those bold and worthy adventurers who come to the Four Tors to plunder the dungeon deeps of the Mad Mage. Beyond the protective covering of the town’s walls and the deep waters of the Urt and Nemo Rivers, lie a vast rolling countryside from the Glittering... [click here for more] |
Troll Lord Games |
$19.99
|
TLG 8336
Castles & Crusades Lost City of Gaxmoor
ISBN: 978-1-936822-97-3
Format: PDF
Page Count: 129
North of the Bergruken, upon the broken slopes of the Massif the sun’s fading brilliance outlines the ancient ruins of the once thriving metropolis of Gaxmoor. The former beacon of Imperial power mysteriously... [click here for more] |
Troll Lord Games |
$29.99
|
"Get the fantasy miniatures game that started it all! Chainmail is a fully fleshed out fantasy miniatures game that puts YOU in charge of your very own army. Whether you want to fight historical battles based in the trenches of reality or fantasy battles rife with magic and fantastic beasts, Chainmail gives you the rules to fight the wars you want to fight! The Chainmail Medieval Miniatures section... [click here for more] |
Wizards of the Coast |
$4.99
|
This special edition of Codex features original material featured in the first forty episodes of the Discern Realities Dungeon World podcast! Inside:
Five new procedures, techniques, and hacks
Thirteen custom moves
Thirty-nine magic items
Seven Compendium Classes
An adventure starter
Nineteen original illustrations
Custom layout by Oli Jeffery ... [click here for more] |
The Gauntlet |
$7.00
|
Divine Power at Your Command
Mastery of divine power is no longer reserved for the cleric or paladin. With devotion and dedication, any hero can become a divine champion and a force to shake the heavens. Your strength comes from the universe itself, and you can use your divine gifts to create, heal, or destroy. Your choices shape the world.
This book gives players and Dungeon... [click here for more] |
Wizards of the Coast |
$14.99
|
Join the crusade - Subcribe today!
Issue five offers better cover quality and improved interior page quality. We've brough in a new design team and this issue shows it.
Crusader Journal is one of the few magazines that offers today's role playing gamers articles about the games they play and how to play them. Specifically geared toward Castles & Crusades, it also contains nuggest and tips on... [click here for more] |
Troll Lord Games |
$10.49
|
Join the crusade - Subcribe today! What's inside:
Regular Columns: Marshal of the Crusade Stephen Chenault brings you the lastest Alea iact est: "Its All in the Hunt. Running games that pit C&C characters against time and deadly foes."
Gary Gygax’s How it All Happened: Gary continues his account of the origin of the role playing games we’ve all come to know and love!... [click here for more] |
Troll Lord Games |
$10.49
|
Wieder laden zwei Abenteuer zum Erleben cthuloider Machenschaften ein. Das erste spielt in Deutschland im idyllischen Harz, das zweite in der pulsierenden Metropole New York.
In Der tiefe Fall des Dr. Erben ist es die lebensgefährliche Erkrankung eines Investigators, der die Spieler mit einem ganz besonderen Arzt und seinen Praktiken in Kontakt bringt. Die persönliche Betroffenheit macht... [click here for more] |
Pegasus Press |
$11.03
|
1927. Für die Vereinigten Staaten ist es eine Zeit des Wachstums und Wohlstands. Der durchschnittliche Amerikaner genießt die Annehmlichkeiten von Flüsterkneipen und Jazz. All dies wird sich ändern, sehr bald ändern. Als ein Medium mit geheimnisvoller Vergangenheit Eindrücke aus der Zukunft wahrnimmt und davon fast in den Wahnsinn getrieben wird, beginnt für die Investigatoren eine Serie... [click here for more] |
Pegasus Press |
$16.11
|
In diesem Buch kommt es zum finalen Sturm auf Innsmouth, jene verkommene Küstenstadt am Teufelsriff, in der seit Jahrzehnten der Verfall der Gebäude und Errungenschaften der Zivilisation nur von der Degeneration seiner Bewohner übertroffen wird. Die US-Regierung hat beschlossen, diesen Ort des Bösen von der Landkarte zu tilgen, und die Investigatoren spielen dabei eine zentrale... [click here for more] |
Pegasus Press |
$13.96
|
Welcome to the world of the D&D game!
The Dungeons & Dragons world is a place where powerful creatures contest with ordinary men and women in a subtle war pitting good agasint evil, law against chaos.
It is a world of magic, a world of mystery, a world of fantastic adventure -- all a backdrop for your own adventures.
Inside is everything you need to launch... [click here for more] |
Wizards of the Coast |
$4.99
|
At last, the cycle is complete. Players and Dungeon Masters alike may experience the wonder of reaching for the ultimate levels of mortal might with the D&D Master Set. In the Basic Set you learned to crawl through dungeons and defeat the minions of evil. In the Expert Set you set out on wanderings through the wilderness. In the Companion Set you climbed to the pinnacle of success and founded... [click here for more] |
Wizards of the Coast |
$4.99
|
NOTE: This is a scanned PDF. Some text and images might be slightly blurry as a result.
The final confrontation with the giant, King Snurre, and the entry of mighty adventurers into the cavers under his stronghold discovered that Dark Elves, the Drow, had instigated the giant alliance and its warfare upon mankind and its allied races. This material was originally published as two separate... [click here for more] |
Wizards of the Coast |
$4.99
|
Having put down a rising of giants, it was discovered that the motivating force behind their depredations was that of long-forgotten evil: the Dark Elves. Determined to seek out these creatures, a body of doughty adventurers mounted an expedition to learn the strength of the Drow and bring retribution to them. This module contains background information, a large-scale referee's map with... [click here for more] |
Wizards of the Coast |
$4.99
|
As a member of a bold party of adventurers, you and your associates have trekked far into what seems to be a whole underworld of subterranean tunnels -- arteries connecting endless caves and caverns which honeycomb the foundations of the lands beneath the sun. Your expedition has dogged the heels of the Dark Elves who caused great woe and then fled underground. This adventure provides a... [click here for more] |
Wizards of the Coast |
$4.99
|
No trip through the Wasted West is complete without the screeching tunes of the Apocalypse! These 10 toxic tunes by Gary Everett and Enoch Hain will lend your Hell On Earth a suitably creepy post-apocalyptic vibe.
01 - The Last War
02 - After the Bombs
03 - The Hard Rock Saloon
04 - Denver
05 - Drifter
06 - Junkers' Jam
07 - The Ruins
08 - Law Dogs
09 - Welcome to Hell
10 - The Fight Goes On... [click here for more] |
Pinnacle Entertainment |
$2.99
|
Demonomicon of Iggwilv: Yeenoghu By Robert J. Schwalb: Unleash the bloodthirsty Demon Prince of Gnolls—and his many loyal followers—on your unsuspecting PCs.
Vor Kragal: Lost City of Bael Turath By Nicolas Logue: This long-dead relic of the ancient tiefling empire is rife with adventure for those willing to brave its dark streets.
Playing Warforged... [click here for more] |
Wizards of the Coast |
$4.99 $2.99
|
A massive map of the Dragon Isles - suitable for the budding buccaneer! ... [click here for more] |
Cakebread & Walton |
$1.99
|
The Shadow Rift of the Umbraforge By Scott Fitzgerald Gray: A Scales of War Adventure Path adventure. Following a lead from “Siege of Bordrin’s Watch,” the heroes pursue dark creepers who were selling weapons and armor to the orcs responsible for trying to attacking Overlook. Their investigation will take them into the darkness beneath the ancient city, and beyond. An adventure... [click here for more] |
Wizards of the Coast |
$4.99
|
MENACE OF THE ICY SPIRE By Sean Molley: New to Loudwater, the heroes learn of a tower locked in ice in the nearby wilderness. Traveling there, they discover that the tower’s master left many surprises behind for the unwary. A FORGOTTEN REALMS® adventure for 1st-level PCs.
THE ZIGGURAT BEYOND TIME By David Noonan: Rising from the surface of a massive lake, an... [click here for more] |
Wizards of the Coast |
$4.99
|
Table of Contents:
Glacial Rift of the Frost Giant Jarl Lords of Chaos: Olhydra and Yan-C-Bin Bestiary: The Dao and the Marid ... [click here for more] |
Wizards of the Coast |
$4.99 $2.99
|
Contents
1 The Tomb of Owlbear Pirates! by Christopher Perkins I hope you like owlbears, pirates, and deathtraps, 'cause this issue's full of them!
2 Owlbear Run by Christopher Perkins and Steve Townshend Every year, two wizards in neighboring towns host a competition. This year, it's an owlbear race over the mountain. Will your owlbear be the first to cross the finish line? An off-the-beaten-path... [click here for more] |
Wizards of the Coast |
$4.99
|
The 1st Edition Dungeon Master's Guide is Back! Dungeon Masters everywhere, rejoice! Too long have you had to suffer along with crucial charts and tables spread through many works. Too long have you had to use makeshift references trying to solve the problem. You now have a complete compilation of the most valuable material for your refereeing, the Dungeon Master's Guide. Herein you will find:
Combat... [click here for more] |
Wizards of the Coast |
$9.99
|
The second installment of our yearly collection of articles and adventures for the Empire! system, the 1810 Miscellany focuses on taking your game to new and exciting places. Create new characters in the Deaths Head Legion or step into the American Revolutionary War with the Hessen Jagers. Cross swords with some of the most despicable villains of their time or sail the seven seas aboard the 'Old Barky',... [click here for more] |
Omnihedron Games |
Pay What You Want
|
During the Scourge, the Horrors ravaged the world unchecked while we were forced to hide in the magical citadels and kaers. It was only through the magical traditions passed down from generation to generation that we were able to face these evil entities, and reclaim what was ours. New battles call for new ways, however, and the power of tradition has grown stronger, augmented with the knowledge... [click here for more] |
FASA |
$16.20
|
Before science, before history, there was an Age of Legend - and Legends never truly die...
For years, the Name-givers - those races gifted with the ability to Name, and shape the very magic of the world - were forced to live in underground citadels known as kaers, while malevolent creatures from astral space, so terrible they could only be called Horrors, ravaged their world. ... [click here for more] |
FASA |
$18.00
|