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Achtung! Cthulhu: Under the Gun (7th Edition)

Achtung! Cthulhu: Under the Gun (7th Edition)


+++ PREPARE TO TRAVEL IMMEDIATELY STOP EXPECT ONE WEEK ABSENCE STOP INSTRUCTIONS AND TRAVEL WARRANT COMING BY MESSENGER STOP URGENT AND SECRET +++ Dover, June 1940. German forces are barely 20 miles away across the English Channel. Artillery is rushed to the Dover area; shelters and bunkers are...   [click here for more]
Modiphius  $3.99

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Arkham Horror: The Dirge of Reason

Arkham Horror: The Dirge of Reason


LAKE HOUSE DESTROYED. 38 DEAD. CAUSE UNKNOWN. Federal Agent Roland Banks has always done things by the book. It was the only way to avoid being dragged into the mire of corruption and quid pro quo that is government in Prohibition America. But when Agent Banks busts the wrong bootlegging operation in backwoods Virginia, his punishment is a bizarre assignment near Arkham, Massachusetts. It is clear...   [click here for more]
Fantasy Flight Games  $3.99

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Colonial Gothic: Atlas

Colonial Gothic: Atlas


The New World... A seductive song beckons to all those willing to travel to the New World and make it their own. Newcomers arrive daily on its shores to make a new start. Many come seeking the freedom to practice their religious beliefs free from persecution. Others, still, seek to exploit the new land's abundant resources to make themselves rich beyond their dreams. It is a place...   [click here for more]
Rogue Games, Inc  $9.99 $7.49

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Fenix 1, 2018

Fenix 1, 2018


Vintermörkret ligger tungt över landet, så vad passar bättre än att ge årets första Fenix tema MÖRKER? Här hittar du massor av spelmaterial, från Graeme Davis artikel om hur du använder mörkret som taktiskt element i spel till mer spelspecifikt material till Ensamma Vargen, Eon, Hjältarnas Tid, Legend, Mythras, Neotech Edge, Western...   [click here for more]
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Fenix 1, 2019

Fenix 1, 2019


Fenix börjar året med en rejäl dos nostalgi, med allt från en genomgång av den starka trenden i svenska rollspel till nostalgiska återblickar och en massa härligt spelmaterial. Trots att det finns så många starka texter om spel och spelande finns det minst lika mycket välmatat spelmaterial, färdigt och klart för att få igång...   [click here for more]
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Fenix 2, 2017

Fenix 2, 2017


Denna gång kretsar temat runt Brott & Straff, vilket går igen i allt från högklassigt material till flera rollspel och vidare till mer allmänt hållna om gudsdomar, kriminalteknik i fantasyvärldar och mycket mer. Dessutom blir det ett bildreportage från Prolog, spelmaterial till Oktoberlandet, rättegångar i Western, tankar kring hur ni kan...   [click here for more]
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Fenix 2, 2018

Fenix 2, 2018


GENUS är temat på Fenix andra nummer 2018. Här hittar du massor om hur du kan använda könsroller i interaktiva spel av olika slag. Vi är extra glada att kunna presentera lite fler kvinnliga medverkande än vanligt, men också för härligt färgstarkt material som exempelvis småfolksscenariot Vi gå ej, förrän vi få potatis!...   [click here for more]
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Fenix 2, 2019

Fenix 2, 2019


När våren kommer vill många gräva i jorden. I spelsammanhang kan ARKEOLOGI erbjuda en mer äventyrlig variant på detta, så det är numrets tema. Här blir det massor av praktiska tips för historiska undersökningar, följt av äventyr i stora mängder. Det här numret av Fenix innehåller timmar av spelglädje, med flera...   [click here for more]
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Fenix 3, 2018

Fenix 3, 2018


Fenix ger sig i kast med MONSTER av alla de slag. Här hittar du spelkonkret material och flera välmatade äventyr. Spelledare får tips om hur de kan få ut mesta möjliga av monsterbeskrivningar, för att skapa så intensivt läskiga spelningar som möjligt. En annan favorit är monstergeneratorn som hjälper dig skapa nya och unika monster med...   [click here for more]
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Fenix 4, 2017

Fenix 4, 2017


Sommartider är lediga kvällar och sovmorgnar. Det är tid att spela både långa och ruskiga äventyrskampanjer med vännerna som sällan hinner ses, eller passa på att spela med hela familjen. Vad du än söker har Fenix sommarnummer det mesta du kan önska dig och lite tid. I vår satsning på spel för hela familjen blir det massor...   [click here for more]
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Fenix 4, 2018

Fenix 4, 2018


Fenix utökade sommarnummer har tema VILDMARK. Läs nyheter, intervjuer, reportage, recensioner på nya spel och spelmaterial. Till numrets höjdpunkter räknar vi Kenneth Hites återkomst till Fenix efter hans tid i Mörkervärlden, Åsa Roos intressanta samtal med Gunilla Jonsson och Michael Petersén om KULT, skrivande och spel och de två långa...   [click here for more]
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Fenix 5, 2017

Fenix 5, 2017


Hösten är här och med den ett välmatat temanummer av Fenix som handlar om drakar. Graeme Davis inleder med drakar i olika skepnader följt av Drakflickan till Sagospelet Äventyr och drakartefakter till Eon, Till Hjältarnas Tid bjuder vi på två artiklar, Drakryttarna från Wyrmbergen och Drakskepp. Till det kommande rollspelet Freeway Warrior blir det...   [click here for more]
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Fenix 5, 2018

Fenix 5, 2018


Fenix höstnummer har tema RELIGION. Graeme Davis hjälper dig skapa fantasyreligioner (med detaljer och inbyggda konflikter), Syriens och Mesopotamiens gudasagor står i fokus för Kenneth Hite (som slänger in en dos Cthulhu) och äventyret till Leviathan. Mythras drar in Spindelgudens kult i spel, Western presenterar Kejsare Norton I, en San Franciscobo som anser sig regera...   [click here for more]
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Fenix 6, 2016

Fenix 6, 2016


Ett välmatat nummer med Tema Jul. Hjältarnas tid utökar sin värld med flera juliga varelser, besvärjelser och annat. I Mythras är spelarna svenska kulturpersonligheter i Dalarna inför julen 1906, där det julmysiga snabbt ger vika för något annat, ondare … I Sagospelet Äventyr får spelarna rädda barnens jul genom att hitta de...   [click here for more]
Askfageln  $5.99 $4.49

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Fenix 6, 2017

Fenix 6, 2017


Årets sista Fenix tar med läsarna på en upptäcktsresa bland kulter och hemliga sällskap. Här hittar du allt från handgripliga tips kring hur du skapar dina egna organisationer av Graeme Davis och Åsa Roos, till mer spelspecifikt material till Eon, Hjältarnas Tid och Mythras för att nämna några. Freeway Warrior presenterar en ny äventyrsplats...   [click here for more]
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Fenix 6, 2018

Fenix 6, 2018


Fenix sista nummer 2018 har tema HJÄLTAR. Handbok för Superhjältar blir rollspel och här ingår både en introduktion till spelet och ett äventyr ni kan spela direkt, med färdiga rollpersoner. Du hittar även 11 sidor äventyr till Symbaroum. Konventssuccén och dioramat Kellys Hjältar skärskådas, Eon bjuder på en mytomspunnen...   [click here for more]
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Fenix English Edition - the Kickstarter Issue

Fenix English Edition - the Kickstarter Issue


The Lost Treasures Issue Mummies – A New Approach Although it is an iconic monster in the history of horror movies, most fantasy and horror games do not give the mummy the respect it deserves. A flaming torch or some holy water, and it’s all over. Whether you are a roleplayer or a miniatures gamer, here are some options you can use to restore the bandaged...   [click here for more]
Askfageln  $4.99 $3.74

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Fenix English Edition 1, 2018

Fenix English Edition 1, 2018


The Darkness Issue Darkness in Dungeons & Gameplay You open the door. Beyond it, there is only impenetrable darkness. Your torches and lanterns have no effect. Those characters with dark vision can see nothing. What will you do? Dungeons and other underground spaces are naturally dark, but most adventurers scarcely notice. With torches, lanterns, dark vision, infravision,...   [click here for more]
Askfageln  $2.49 $1.87

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Fenix English Edition 1, 2019

Fenix English Edition 1, 2019


Fenix no. 1, 2019 has a Nostalgia theme. This issue is only 8 pages of English material, featuring the following articles: Nostalgia – Pete Nash takes the readers back to a time long gone It was a Different Time – Graeme Davis on gaming in years long gone by Magnus Fallgren made the illustration for Graeme Davis...   [click here for more]
Askfageln  $1.99 $1.49

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Fenix English Edition 2, 2016

Fenix English Edition 2, 2016


The Death Issue Death, death never changes Death should be savoured, like a fine wine, from the perspective of the players themselves. There are many more ways to die than just a sword in the guts, and the dread of impending death is often overlooked. In this article you find a couple of examples of how to instill that fear of ultimate demise, drawn from literary sources...   [click here for more]
Askfageln  $3.99 $2.99

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Fenix English Edition 2, 2017

Fenix English Edition 2, 2017


The Crime & Punishment Issue CSI Fantasy This article takes a systemless look at “forensic magic” from British and European folklore, dating from the Middle Ages up to the 19th and early 20th centuries. In a low-magic fantasy game, some of them might actually work, and any of them can be used to provide interesting bits of colour to an investigative adventure....   [click here for more]
Askfageln  $3.99 $2.99

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Fenix English Edition 2, 2018

Fenix English Edition 2, 2018


The Gender& Diversity Issue Hear Them Roar! – Hags, Gender Roles and Misogyny in Folklore and Fantasy Graeme Davis in a thought provoking article on hags and how they are treated in folklore and fantasy – and how much more you could get out of them with a little effort ahead of gameplay! Text: Graeme Davis, Art: Anna Landin Grandville...   [click here for more]
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Fenix English Edition 2, 2019

Fenix English Edition 2, 2019


Fenix no. 2 has an Archeology theme This issue covers 18 pages all in English, particularly due to the pulp style adventure that is featured. Antiquarians & Shovelbums Graeme Davis writes about archeology in gaming Magnus Fallgren & Lukas Thelin made the illustrations to accompany the article Ancient ruins and unexpected...   [click here for more]
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Fenix English Edition 3, 2018

Fenix English Edition 3, 2018


The Monster Issue How to Read a Monster Description It sounds almost insultingly simple. After all, who would place a monster in an adventure without being familiar with its abilities? But by reading a monster’s rulebook description carefully – and reading between the lines a little – it is possible to create encounters that showcase its abilities, challenge...   [click here for more]
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Fenix English Edition 4, 2017

Fenix English Edition 4, 2017


The Cursed Issue If Dice Could Fly – Måns Danneman’s book casts dice in a high wire stunt show When I got my review copy of Måns Danneman’s Dice: Rendezvous with Randomness, I was skeptical. I wanted more words, more historical lore on the dice I saw. I didn’t get it at first, but I don’t go to a concert to read about the bands. Danneman’s...   [click here for more]
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Fenix English Edition 4, 2018

Fenix English Edition 4, 2018


The Wilderness Issue The Living Wilderness In many fantasy games, wilderness is simply the space between adventure locations: park-like and unchanging, except, perhaps, for the turning of the seasons. In a great deal of myth and folklore, though, the wilderness is a battlefield. Disputed by the forces of order and chaos, its whole nature changes in response to the shifting...   [click here for more]
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Fenix English Edition 5, 2017

Fenix English Edition 5, 2017


The Dragon Issue When is a Dragon not a Dragon? It sounds like a childhood riddle, but it is a question well worth asking before you place a dragon in your campaign. In most fantasy and games, a dragon is a “boss” monster: the most powerful opponent in an adventure or campaign, placed at the end so that the heroes can defeat it in a climactic battle. In their...   [click here for more]
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Fenix English Edition 5, 2018

Fenix English Edition 5, 2018


The Religion Issue Creating Fantasy Religions The gods are a vital part of any fantasy race or culture. Their nature reveals a great deal about what that particular culture values, and what it fears. Some deities are role models, encouraging mortals by example; others are personified dangers, to be appeased with sacrifices and correct behavior. In most fantasy games, though,...   [click here for more]
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Fenix English Edition 6, 2016

Fenix English Edition 6, 2016


The Christmas Issue 2016, but since it is a Fenix magazine, nothing is only sweet and cuddly … The 3 Best Shortcuts when you Create Aliens From working on his game M-SPACE, Clarence has found a few simple shortcuts for alien creation. When trying to come up with strange life forms, you often need to rewire your creativity a bit to force it into new paths. Here are...   [click here for more]
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Fenix English Edition 6, 2017

Fenix English Edition 6, 2017


The Cults Issue Creating Cults Cultists are to horror games what goblins are to fantasy games: numerous, cheap, disposable opponents. Dressed in hooded robes, armed with torches and ornate daggers, the fanatical hordes come cheerfully to their deaths, assaulting the PCs in wave after wave. They are – quite literally – faceless enemies, ciphers rather than creatures,...   [click here for more]
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Fenix English Edition 6, 2018

Fenix English Edition 6, 2018


The Heroic Issue Heroic Weapons from disparate cultures and litterature Heroes. The greatest heroes never truly fade in myth or legend, they live on in our stories, forever remembered. Yet what is a hero? Someone who is good and virtuous? Maybe they are portrayed that way today in the modern world. But it was not always so. Text: Pete Nash...   [click here for more]
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Fenix Kickstarter Edition

Fenix Kickstarter Edition


Fenix Kickstarter Edition är ett 80-sidigt temanummer om Försvunna Skatter och Begravd Kunskap. Eftersom detta unika nummer ligger helt fristående från den vanliga utgivningen har vi låtit det bli mer tidlöst, där inget utrymme ägnas åt mer dagsaktuella artiklar, nyhetsreportage eller recensioner. Istället är allt rent spelmaterial från...   [click here for more]
Askfageln  $9.99 $7.49

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Flames of Freedom: Beginnings

Flames of Freedom: Beginnings


Flames of Freedom: Beginnings The long march to freedom begins here. While the world watches and both sides draw up the plans of war, others lurk in the shadows, prowling forgotten tunnels, and heroes battle. An ancient enemy sows seeds of strife, and a much larger battle is about to begin. While Colonists cry for freedom and Loyalists struggle to reconcile with England, dark enemies...   [click here for more]
Rogue Games, Inc  $7.99 $5.99

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GURPS Classic: Best of Pyramid 2

GURPS Classic: Best of Pyramid 2


Pyramid Magazine has been bringing you the best in gaming since 1993. Here's a second volume of the best of Pyramid's GURPS coverage, all in one convenient place. GURPS Best of Pyramid 2 includes the "Unlimited Mana" variant rules, "The Hole" – one of the most requested articles ever, straight from Pyramid #1 –...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Classic: Faerie

GURPS Classic: Faerie


They lie, steal, kidnap, maim, and kill – and we put them in our children's nurseries. They are the Fair Folk . . . the Little People . . . the Faeries. You may think they only appear in tales, but they are everywhere: in the shadows, behind the trees, beneath the hills – and yes, even under the bed. They have lived beside us since the very beginning. Some are pretty and delicate, with...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Classic: Middle Ages 1 (Second Edition)

GURPS Classic: Middle Ages 1 (Second Edition)


Welcome to the age of chivalry, fealty, and piety. GURPS Middle Ages 1 takes you to therich, dark world of medieval England, where knights fight for King and God, nobles trade favors and treachery, and peasants work the land. Three major periods are covered: the Saxon Kingdoms, Norman England, and the High Middle Ages. Medieval combat is described at length, from simple...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Classic: Vikings (Second Edition)

GURPS Classic: Vikings (Second Edition)


"From the fury of the Norsemen, oh Lord, deliver us!" So prayed the Irish monks. To the victims of a Viking raid, the Norsemen were bearded giants with bloody axes. But the Viking was much more – a skilled navigator, a brave explorer, a hard-working trader. A dreamer whose songs and stories live even today. And a Viking was a free man – a man to whom honor and reputation were...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Crusades

GURPS Crusades


The Crusades lasted nearly two centuries, and their effects are felt to this day. These wars were a time of conflict, an era of secular and religious crisis, and an age of adventure. GURPS Crusades presents all the information you need to bring this exciting period to the gaming table: A description of the world at the time of the Crusades, which lays the groundwork to...   [click here for more]
Steve Jackson Games  $7.99

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Something Rotten in Kislev The Enemy Within Part 4

Something Rotten in Kislev The Enemy Within Part 4


Something is rotten in Kislev. Beastmen are raiding, killing and burning. The dead are walking the streets of remote cities, and entire colonies are rejecting the Tsar's rule. But are these mysteries linked, and if so, how?   Sent by Graf Boris of Middenheim to 'help' the Tsar, the adventurers will find themselves contending not only with undead and beastmen but also with ghosts,...   [click here for more]
Cubicle 7 Entertainment Ltd.  $9.99

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Tales of Freeport

Tales of Freeport


Rousing Tales of Blood and Thunder! Anything can happen in Freeport—and in this book, it does! Evil serpent folk, hidden pirate treasure, lost civilizations, foreign intrigue, scheming merchants, nightmarish creatures and marauding orcs are all in a day’s work in the City of Adventure. Death lurks around every corner, but wealth and glory await those with the strength...   [click here for more]
Green Ronin  $18.95

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The Goblin's Lair (Basic)

The Goblin's Lair (Basic)


Contents: Instruction Sheet Trouble Below (16-page(?) adventure module) Palace of Dread (16-page(?) adventure module) Cardstock miniatures Cardstock tiles Maps 2 Dice (d6 and d10) This boardgame-like boxed set is meant to be used with the "Dungeons & Dragons Game". Players are pitted against the Goblin King and his three armies during his bid to conquer Thunder Rift in a...   [click here for more]
Wizards of the Coast  $4.99

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Warhammer Fantasy Roleplay First Edition - Death on the Reik The Enemy Within Part 2

Warhammer Fantasy Roleplay First Edition - Death on the Reik The Enemy Within Part 2


“The time shall come when the enemies of Chaos shall relax their guard and pay no heed to the shadows at their backs. Then shall the Great Mutator cause the warped moon to awaken, and the beloved of Mórr shall spit upon the lands of The Empire. Where his spittle doth land, there shall the weak fear to tread, but the possessor of the spittle shall wield great power” -Extract...   [click here for more]
Cubicle 7 Entertainment Ltd.  $9.99

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Warhammer Fantasy Roleplay First Edition - Empire in Flames The Enemy Within Part 5

Warhammer Fantasy Roleplay First Edition - Empire in Flames The Enemy Within Part 5


"Graf Boris, Ar-Ulric and myself have talked for many hours. We planned and thought, but in the end we realised that desperate times need desperate measures. "We want you to find Ghal-maraz, the Hammer of Sigmar Heldenhammer."   The Emperor is weak - maybe - ready to abdicate. The Empire is torn by internal strife: old hatreds are remembered and new ones invented. Summoned to meet...   [click here for more]
Cubicle 7 Entertainment Ltd.  $9.99

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Warhammer Fantasy Roleplay First Edition - Power Behind the Throne The Enemy Within Part 3

Warhammer Fantasy Roleplay First Edition - Power Behind the Throne The Enemy Within Part 3


Intrigue, Corruption and Death in the great city of Middenheim! Refugees fleeing town, ridiculous taxes, priests of Ulric and Sigmar fighting in the streets, and rumours of beasts in the sewers – something is very wrong in the City of Middenheim. In the confusion of the city’s carnival, only the cunning and the brave will be able to cut away a web of...   [click here for more]
Cubicle 7 Entertainment Ltd.  $9.99

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Warhammer Fantasy Roleplay First Edition - Shadows Over Bögenhafen The Enemy Within Part 1

Warhammer Fantasy Roleplay First Edition - Shadows Over Bögenhafen The Enemy Within Part 1


And at the appointed time we shall rise from our secret places and throw down the towns ans cities of the Empire. Our brethren shall pour forth from the forests to slay and burn. Chaos will cover the land and we, the chosen servants, shall be exalted in His eyes. Hail to Tzeench, Changer of the Ways – Njawrr’thakh ‘Lzimbarr Tzeentch!” Excerpt from The Book of...   [click here for more]
Cubicle 7 Entertainment Ltd.  $9.99

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Warhammer Fantasy Roleplay First Edition Core Rulebook

Warhammer Fantasy Roleplay First Edition Core Rulebook


Fully OCR'd, bookmarked and cleaned up to look amazing, the first edition of the seminal Warhammer Fantasy Roleplay comes to PDF! We’ve painstakingly scanned every page, and created a PDF that maintains the appearance of the original. This does make for a slightly larger file than we’d normally produce, but on this occasion, we think it’s worth it for all the great First Edition...   [click here for more]
Cubicle 7 Entertainment Ltd.  $9.99

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Warhammer Fantasy Roleplay Fourth Edition Enemy Within Campaign - Volume 1: Enemy in Shadows

Warhammer Fantasy Roleplay Fourth Edition Enemy Within Campaign - Volume 1: Enemy in Shadows


Welcome to the revised and updated Director’s Cut of one of the most highly regarded roleplaying campaigns ever written! Enemy in Shadows presents the first part of the epic Enemy Within campaign, the sequence of Warhammer Fantasy Roleplay adventures that inspired a generation of gamers. So, gather your heroes as you take them from humble beginnings as penniless...   [click here for more]
Cubicle 7 Entertainment Ltd.  $19.99

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Warhammer Fantasy Roleplay Fourth Edition Rough Nights and Hard Days

Warhammer Fantasy Roleplay Fourth Edition Rough Nights and Hard Days


Warhammer Rough Nights & Hard Days A collection of five new and classic scenarios written by WFRP Legend, Graeme Davis. These can be played as stand-alone adventures, or combined into an epic five-part campaign, where the Characters become embroiled in a bitter dispute between two of the Empire’s quarrelling noble houses. Rough Nights & Hard Days also introduces...   [click here for more]
Cubicle 7 Entertainment Ltd.  $19.99

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Warhammer Fantasy Roleplay Fourth Edition Rulebook

Warhammer Fantasy Roleplay Fourth Edition Rulebook


Can’t put it down, can you? You know what’s in here. You’ve seen them. The twisted ones, the arrogant ones, the lost ones. Oh, you’d like to walk away and life be all cake and daisies, but you know you’re going here instead. You’ll try to convince yourself it’s because you’re greedy for the loot, or can’t resist a fight, but we all know the truth....   [click here for more]
Cubicle 7 Entertainment Ltd.  $29.99

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