Green Ronin's own Steve Kenson and Christopher McGlothlin stop by to talk about the new edition of Hero High for Mutants and Masterminds.
You can find Hero High here
We also talk about ICONS Adversaries and what the future holds for ICONS.
Jim Seals returns to help Mike with hosting duties. ... [click here for more]
Mutiny at Blooming Port
As they travel the northernmost reaches of Panalane, the adventurers encounter the Tovarē. These hunter-gatherers, previously bound to the Great River, present a royal charter allowing them to resettle Blooming Port, a abandoned settlement nearby, and they beg the PCs for assistance.
The crossing ahead is hazardous, but the heroes’ true mettle... [click here for more]
Peripheral Code: Writing in the Margins of Ars Magica is a fanzine for the game Ars Magica, which is published by Atlas Games. This is the first issue!
ContentsEditorial: The Winter of Our Discontent
Atlas Games: An Update on "Magic Shoe" by Jeff Tidball
Wizard World: Playing Ars Magica with the Apocalypse Engine... [click here for more]
Peripheral Code: Writing in the Margins of Ars Magica is a fanzine for the game Ars Magica, which is published by Atlas Games.
The second issue of Peripheral Code includes a complete adventure for your Ars Magica saga, set in the port town of Barfleur. in "The Mutability of Otherworldly Fortunes," your magi are in a position to tip the balance in a century-old war between the Infernal... [click here for more]
The third issue of Peripheral Code is bigger and better than ever, packed with adventures and campaign ideas for your Ars Magica game.
The Siege of Bedford, a complete sandbox adventure
A Bonisagus mystery cult
A mythic location, the Covenant of the Green Knight
Saga ideas for the Rhine Tribunal
The adventures of Heron Moros, an apprentice of House Tremere,... [click here for more]