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 Title    Publisher    Price  
2017 Yearbook [BUNDLE]

2017 Yearbook [BUNDLE]


This special bundle product contains the following titles. All The Ages Awakening From Firelit Dreams Regular price: $5.50 Bundle price: $5.50 Format: PDF Where do dungeons come from? What did dragons crave before the first coins were minted? This book helps to tell a different sort of story with a different sort of adventure – it is a world both ancient...   [click here for more]
Game of the North  $136.70

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Antybestiariusz

Antybestiariusz


Przed Wami pierwszy suplement do gry Wyjątkowi Bohaterowie i Niezwykłe Zagrożenia. Antybestiariusz, składa się z pięciu głównych części – pierwsza dotyczy dwóch nowych klas, które będą mogli wybrać gracze w twojej kampanii. Rozszerzają one możliwości bohaterów oraz czynią ich bardziej tajemniczymi i mrocznymi. Druga część to opis dwudziestu...   [click here for more]
kuglarz  $6.99

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Bits & Pieces - An Equinox Sourcebook

Bits & Pieces - An Equinox Sourcebook


“Hello young man. I’ve travelled far: from Belt to belt and beyond. Do you mind if I sit down with you for a while? From Belt to belt you say? Be my guest. Tell me, tired traveler, what have you seen? The ins and outs of many ships. The corners and hallways of many stations. And beyond? Freedom, my friend: freedom between...   [click here for more]
Vagrant Workshop  $9.95 $7.46

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City of Brass (Fifth Edition)

City of Brass (Fifth Edition)


The Sultan bids you welcome... Good folk have vanished. Those who were once disparaged and forgotten now wield power unlike anything seen before. Rulers and sages turn a blind eye to the disturbing events unfolding around them. In every corner of the Lost Lands, the Cult of the Veiled One spreads unchecked. Prophesizing a cleansing jihad of flames and the coming of the Burning One, the cult has...   [click here for more]
Frog God Games  $49.99

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City of Brass (Swords and Wizardry)

City of Brass (Swords and Wizardry)


The Sultan bids you welcome... Good folk have vanished. Those who were once disparaged and forgotten now wield power unlike anything seen before. Rulers and sages turn a blind eye to the disturbing events unfolding around them. In every corner of the Lost Lands, the Cult of the Veiled One spreads unchecked. Prophesizing a cleansing jihad of flames and the coming of the Burning One, the cult has...   [click here for more]
Frog God Games  $49.99

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Cold Fury

Cold Fury


Those who forget the past are doomed Contained in this grimoire of ancient knowledge are quests that will lead those who dare to crumbling temples, labyrinthine tombs, sand-swept pyramids and dragon-haunted caverns. Here are demons and gremlins, ghosts and traitors, the ways and means to reach fabled islands and mayhap escape with your life. Will you rise up or be cast down to drown in the briny depths?...   [click here for more]
Serpent King Games  $9.95

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Dark Places (English)

Dark Places (English)


We all make mistakes in life. Sometimes our sins are so grave that our souls attract the attention of something beyond the world we know. There are things out there between life and death, and they dwell in the Dark Places of the human soul. As I crossed the threshold between life and death, between light and dark, I became something new–a Shadower. I have a new chance at life and the power...   [click here for more]
Vagrant Workshop  $14.95 $11.21

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Dark Places Card Set (English)

Dark Places Card Set (English)


This deck of cards is an optional extra for use with the Dark Places roleplaying game (available here). The deck consists of 55 cards in US Poker-Size (2.5” x 3.5”), with round corners and low-gloss UV coating. It contains all the cards found in the roleplaying game book, plus another 26 bonus cards exclusively available in this deck. ...   [click here for more]
Vagrant Workshop  $9.95

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Earthdawn: Das Zeitalter der Legenden (German)

Earthdawn: Das Zeitalter der Legenden (German)


Vor der Wissenschaft, vor der Geschichtsschreibung, in den Zeiten des frühen Weltalters gab es eine Ära der Magie. In dieser mystischen Zeit war Magie allgegenwärtig und berührte jeden Aspekt der Namensgebenden Rassen. Im ganzen Land schließen sich Helden zusammen, um die Dämonen zu bekämpfen und die Welt für jene zurückzuerobern, die in sie geboren...   [click here for more]
Vagrant Workshop  $22.25 $16.68

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Earthdawn: The Age of Legend (English)

Earthdawn: The Age of Legend (English)


Before science, before history, an era of magic existed in our world's dim past. Magic flowed freely, touching every aspect of the lives of men and women of the Namegiver races. Bold heroes from all across the land band together, arming themselves with powerful magical spells and treasures, ready to fight for life and freedom. It was an age of fantastical deeds and mythical stories. It...   [click here for more]
Vagrant Workshop  $24.95 $14.95

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EN5ider #116 - The Charity of St. Nicholas

EN5ider #116 - The Charity of St. Nicholas


This EN5ider delves into the holiday season with the new Charity domain for clerics, along with information on St. Nicholas and other saints in your campaign. This is the 116th article of EN5ider, a D&D 5E Patreon (https://www.patreon.com/ensider/overview). Consider joining us for as low as $1 a month! In addition to free articles on the front page of the Patreon,...   [click here for more]
EN Publishing  $0.99 $0.69

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Fenix 6, 2004

Fenix 6, 2004


Fenix nr 6 är ett välmatat temanummer på 68 sidor där ukroni och kontrafaktisk historia genomsyrar flera artiklar, med allt från utförliga kampanjmiljöer, en artikel om hur man skapar ukronier och en intervju med ukroniernas mästare Harry Turtledove. Huvudartikel är Den Röda Planeten - en spännande och annorlunda kampanjmiljö i en nära...   [click here for more]
Askfageln  $3.99 $2.99

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Goblin Player's Guide

Goblin Player's Guide


Goblins! The seed of chaos has marked these fairy-folk for time immemorial, and they have marked back. Marked & bitten & cunningly created! Your Game of the North Goblin will be nicely served by this elite package of character sheets & records - and your Game of the North experience will be lavishly embroidered by the dozen pages of additional details & tables &...   [click here for more]
Game of the North  $5.50

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Nomad Base Class

Nomad Base Class


The Nomad Base Class The nomad is a wandering warrior from a far off culture (like a barbarian generally is) who is as skilled at ingratiating himself into said culture as he is at slaying his enemies. He has a unique “cultural adaptation” mechanic that is somewhat reminiscent of the ranger’s favored enemy. This draws from a variety of literary and historical sources...   [click here for more]
Little Red Goblin Games  $3.99

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Patient Null - Ein Abenteuerpaket für Equinox

Patient Null - Ein Abenteuerpaket für Equinox


AUSBRUCH Die Entwined Serpents hat nur ein Ziel: die Ursache der zehrenden Krankheit zu finden, die im Erdgürtel ausgebrochen ist. Aber was kann die Ursache sein? Ein Virus? Eine mytische Droge? Eine Biowaffe aus längst vergangenen Tagen? WAHNSINN Diese entsetzliche Krankheit hat verheerende Auswirkungen auf ihre Opfer, bevor sie sterben....   [click here for more]
Vagrant Workshop  $11.10 $8.32

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Patient Zero - An Equinox Adventure Pack

Patient Zero - An Equinox Adventure Pack


OUTBREAK The Entwined Serpents has only one mission: discovering the source of a wasting sickness plaguing the Earth Belt. But what is it? A virus? A mystic drug? A biological weapon from ages past? MADNESS This terrifying sickness ravages the infected before killing them. Paranoia. Schizophrenia. Extreme aggression....   [click here for more]
Vagrant Workshop  $9.95 $7.46

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Peripheral Code: Writing in the Margins of Ars Magica, Issue 1 (Winter 2016)

Peripheral Code: Writing in the Margins of Ars Magica, Issue 1 (Winter 2016)


Peripheral Code: Writing in the Margins of Ars Magica is a fanzine for the game Ars Magica, which is published by Atlas Games. This is the first issue! Contents Editorial: The Winter of Our Discontent Atlas Games: An Update on "Magic Shoe" by Jeff Tidball Wizard World: Playing Ars Magica with the Apocalypse Engine...   [click here for more]
Perambulations Press  $3.99

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Sinister Six-Pack - A Fully-Illustrated Miniature Bestiary

Sinister Six-Pack - A Fully-Illustrated Miniature Bestiary


Surprise even the most veteran players with these fully-realized new monsters. Each has unique powers and exclusive illustrations. Built in strict adherence to the D&D 3.5e rules set. Each monster entry has its own art and is structured just as it would be in the Monster Manual. Any of these critters will leave your players with something new to talk about for years to come. Monsters...   [click here for more]
ThinkTank Games  $6.66 $3.33

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Six Color Metamorphosis

Six Color Metamorphosis


The Magic of Transformation is among the most formidable of a wizard's talents. The Six Color Metamorphosis elaborates upon & expands the Transformation Spell Seed & grants a glimpse at the practices of the Lodge of Six Colors - alchemist-magicians who seek to perfect reality itself. ...   [click here for more]
Game of the North  $2.80

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SotS: More than Starlight  - Fiction

SotS: More than Starlight - Fiction


The streets of Neo-Noir IV are illuminated by more than starlight as Sikatrix-attaché, Detective Dale Shepard, struggles not to fall through the cracks left by the fallen Blood Empire. But with a planet riddled with crime, a people bucking for independence and an authority clamping down a simple murder investigation turns deadly. Can one Human with a badge make a difference in a galaxy of outlaws...   [click here for more]
Owlman  $2.00

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Svärdsspel och hjältedåd

Svärdsspel och hjältedåd


Detta är ett rollspel med enkla och fria regler, där spelledaren har stora möjligheter att modifiera det han vill för att få det att passa äventyret. ...   [click here for more]
Damiano Ognissanti   FREE 

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The Afterworld a Guide to the Worlds Beyond Death

The Afterworld a Guide to the Worlds Beyond Death


What happens when you die? A question of pemanent interest to all who live. But what about those who live only in our imaginations? This is a game supplement intended to provide continuing adventures for dead Player Characters in any game system or setting. Intended as a universal aid to all games, The Afterworld is unbounded by reason, a vast, dark realm of unhindered imagination. ...   [click here for more]
Game of the North  $3.80

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The Blue Book of Summoning

The Blue Book of Summoning


Have you ever wanted to summon up space-demons from the moon? Well, now you can. The Blue Book gives you all the information you will need to formulate your own spellbook - your own summoned minions and your own QLPTH from which to command demon armies. Not for those who do not dare blasphemy in pursuit of Power - the Blue Book includes 5 Monster Templates & 8 New Demons - for your reckless...   [click here for more]
Game of the North  $5.00 $4.90

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The Game of the North Player's Guide

The Game of the North Player's Guide


The Public Domain meets the Old School Renaissance in a game for creators & storytellers. The Game of the North balances the theatricality of the table experience with the strategy of a wargame & the unbounded infinity of an art project. Specially formulated for players and referees who like to make their sessions special, their settings unique & their stories sublime the Game of the North...   [click here for more]
Game of the North  $35.60

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The Grimoire of Grimoires

The Grimoire of Grimoires


A Book About Spellbooks and Rules For Spellbook I love spell books. They are fascinating bits of fantasy. Wizards are supposed to be wise. They got that way because of what they learned. Books are where you store that knowledge. None of that is cutting deals with powers, thank you very much. I am looking at you Warlocks. The books themselves can often be dangerous. The book's arcane lore could often...   [click here for more]
The Basics of the Game Publishing  Pay What You Want

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The Hundred Worlds:  An Introduction for Players

The Hundred Worlds: An Introduction for Players


Beyond Fantasy & Beyond Science Fiction - beyond expectations & imagination you find The Hundred Worlds. Welcome to a new setting for the Game of the North - where dreams touch reality & reality recoils, just a little bit. The Hundred Worlds is a Sword & Planet, Pulp Adventure, Fantasy Epic in a setting beyond your imagination. Welcome! This guide will help you make your character...   [click here for more]
Game of the North  $6.50

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The Masterclass Codex: Sixteen New Character Classes For Your Fifth Edition Campaign

The Masterclass Codex: Sixteen New Character Classes For Your Fifth Edition Campaign


ALCHEMISTS, SAVANTS, MONSTER TAMERS, NOBLES, GUNFIGHTERS, TINKERERS AND MORE! This compilation of the books A TOUCH OF CLASS and A TOUCH MORE CLASS contains 16 full character classes for your 5E games! These new classes are fully detailed with exciting class-themed abilities! Each of these classes also contains a range of subclasses to further customize them. Play as the brilliant...   [click here for more]
EN Publishing  $19.99 $14.99

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Truth Beyond Paradox

Truth Beyond Paradox


Passion. Loss. Laughter. Fear. Truth is a paradox, especially when magick is involved. To get beyond illusions of reality, then, a person must reach beyond what we think is possible and find what’s really there. Set in the award-winning world of Mage: The Ascension, the 17 tales featured in this collection span from the bizarre humor of “The Theogenesis Gimmick”...   [click here for more]
Onyx Path Publishing  $3.99

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Unquenchable Will of Wolves Appendix I:  Battles at Sea

Unquenchable Will of Wolves Appendix I: Battles at Sea


Journeys to the North require ships! This appendix to the upcoming & ongoing Unquenchable Will of Wolves campaign setting provides you with all you need to stage your own sea battles in the interpretive, evocative style that the OSR makes possible. The rules here are as simple & as complex as you wish them to be - they are a starting place & an end - depending on your enthusiasm for...   [click here for more]
Game of the North  $3.20

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Unquenchable Will of Wolves Campaign Guide Part 1 - Beginnings

Unquenchable Will of Wolves Campaign Guide Part 1 - Beginnings


Pirate Treasure! Dungeon Entries! Oceanic Conflicts! This is the first part of the sample setting for the Game of the North - an OSR sandbox adventure that lets characters make their own way & set their own agenda. Provided here is a guide to your PC's entry to the North - a lost continent full of adventure, treasure & lost civilizations. Welcome now to the Shrike River Delta &...   [click here for more]
Game of the North  $6.70

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Unquenchable Will of Wolves Encounter Book 1

Unquenchable Will of Wolves Encounter Book 1


Players entering the North via the Will of Wolves campaign will need people & creatures to interact with – that’s what this book does. Because the campaign setting itself is rather big the sections have been broken up into more digestible pieces and these run more or less from the southernmost edge of the map to the northernmost edge of the campaign setting. This book & the accompanying...   [click here for more]
Game of the North  $16.60

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[5E] A Touch More Class: 9 More Classes for 5th Edition

[5E] A Touch More Class: 9 More Classes for 5th Edition


Welcome to the second compilation from EN5ider Magazine for the 5th Edition of the world's oldest fantasy roleplaying game! Within these pages, you will find the details of nine new character classes designed to enhance the flavor and composition of your adventuring party. Whether you are blasting away with gunpowder weapons, sending forth beasts to do your fighting for you, or using the power...   [click here for more]
EN Publishing  $14.99 $9.99

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