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GURPS Locations: St. George's Cathedral

GURPS Locations: St. George's Cathedral


A Spire to Godliness The church: so central to medieval times, it can be difficult to grasp today. Communities poured great resources into monuments built in awe and fear of God. Now perhaps viewed as stone skeletons from a pious past, cathedrals were the most impressive structures of their era . . . GURPS Locations: St. George's Cathedral presents a grand example of such...   [click here for more]
Steve Jackson Games  $7.99

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GURPS WWII Classic: Grim Legions

GURPS WWII Classic: Grim Legions


Join the brave, proud, and doomed men carrying Mussolini's "8 million bayonets" into battle in GURPS WWII: Grim Legions, a sourcebook on the Italian armed forces. This 48-page book includes a summary of the war as seen, and endured, through Italian eyes; descriptions of Italian military organization and tactics with a roster of Italian land, naval, and air units during the...   [click here for more]
Steve Jackson Games  $2.99

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GURPS WWII: Doomed White Eagle

GURPS WWII: Doomed White Eagle


Squeezed between two much larger rivals who looked at its territory with hungry eyes, Poland was dealt perhaps the worst hand in all of World War II. Yet through it all, the Polish people fought for their freedom with determination and honor, paying the highest price of any country in the global conflict. GURPS WWII: Doomed White Eagle gives you everything you need to know...   [click here for more]
Steve Jackson Games  $7.99

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GURPS WWII: Michael's Army

GURPS WWII: Michael's Army


Romania was the third member of the European Axis powers, casting their lot with Germany in the hope that the Nazis could help them reclaim territory lost to the Russians in the aftermath of World War I. When the tide of the war turned, Romania switched sides, fighting Hitler with his own weapons and supplies. Michael's Army is a sourcebook for GURPS World War...   [click here for more]
Steve Jackson Games  $4.99

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GURPS WWII: Their Finest Hour

GURPS WWII: Their Finest Hour


In 1940, after tearing through Western Europe in a dazzling series of victories, the seemingly unstoppable Nazis were poised to take England. But Hitler could not cross the English Channel without undisputed control of the skies. The Germans would use the Luftwaffe, battle-tested in the Spanish Civil War and the blitzkrieg victories in Czechoslovakia, Poland, Belgium, and France, experienced...   [click here for more]
Steve Jackson Games  $7.99

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How to Use Religion in Your Game

How to Use Religion in Your Game


Gods. Spirits. Demons. Supernatural entities, or maybe mere myths. Omnipotent creators, powerful beings who occasionally interact with lesser ones, or impersonal concepts. Saviors, benevolent helpers who offer illumination or practical assistance, aloof observers, petty mischief-makers, or evil presences. Whatever they are, humankind has always been obsessed with them and with their demands: compliance...   [click here for more]
Avalon Game Company  $5.99

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Pyramid #3/032: Fears of Days Past

Pyramid #3/032: Fears of Days Past


Terror Is Timeless Since humanity began transcribing history, it's also been recording its fears. This month's Pyramid – the PDF magazine for roleplayers – is dedicated to bygone eras of terror, with horror-themed tricks and tools. This issue's forbidding features: "Creatures from the Pit," a GURPS Fourth Edition adventure for Atomic Horror. Written...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/035: Aliens

Pyramid #3/035: Aliens


The Stars Are Alive! Sure, Mars says they need women, but what are they really up to? Or those upstarts from Delta Cephei? Or any of the billions of beings who likely inhabit the cosmos? This month's Pyramid – the PDF magazine for roleplayers – takes an in-depth look at aliens. A shadowy autopsy of this issue's contents will reveal: "Alien Disadvantages," an exploration...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/037: Tech and Toys II

Pyramid #3/037: Tech and Toys II


From Gear to Eternity! Tomorrow is sooner than you think; it's time to augment your reality! This month's Pyramid – the PDF magazine for roleplayers – turns its laser-like focus on futuristic technology and gear. The packing list for this issue includes: "Starmaker, Starbreaker," a planet-molding marvel that's perfectly helpful and benign, with just a teensy chance that it might...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/039: Steampunk

Pyramid #3/039: Steampunk


Get All Steamed Up! It was a time when the genius of gears and the power of perseverance seemed enough to shape the world. This month's Pyramid – the PDF magazine for roleplayers – revisits this exciting era, bringing to life the power of "Steampunk." This impossibly imaginative issue includes: "Order of Precedence," a look at social hierarchies and their implications in Victorian...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/041: Fantasy World-Building

Pyramid #3/041: Fantasy World-Building


The World Is Yours to Shape Lots of people have fixer-uppers. But for some folks, these projects are entire worlds. This month's Pyramid – the PDF magazine for roleplayers – offers tools and resources to help build a fantasy world: "The Turning Points of History" offers a set of random tables to generate fantastic histories suitable for the smallest towns, the most epic...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/042: Noir

Pyramid #3/042: Noir


Make Your Way in a World of Gray The shadows from the streaks of rain form lines like prison bars across the wall of your office. Who can you trust in this questionable world? Only yourself . . . and Pyramid, the PDF magazine for roleplayers. This month we turn our black-and-white gaze on the world of noir: "The Zephyr Club," an adventurous locale for any mostly modern milieu. Written by...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/045: Monsters

Pyramid #3/045: Monsters


Unnatural Selections Fight or flight: the choice is yours! This month's issue of Pyramid – the PDF magazine for roleplayers – is devoted to monsters . . . as well as those who fight them. Our creature features are: "Inhuman Options," an expansion for GURPS Monster Hunters that adds templates and possibilities for inhuman heroes. Written by that series' architect,...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/047: The Rogue's Life

Pyramid #3/047: The Rogue's Life


"Steal" Outwits "Steel"! We're practicing our thievery skills by taking this . . . subject seriously! This month's issue of Pyramid – the PDF magazine for roleplayers – is devoted to rogues, crooks, and those who hope to stop them. Our kleptomaniacal compendium includes: "May the Shadows Guide You" – Adds to the possibilities presented in GURPS Powers: Divine Favor....   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/048: Secret Magic

Pyramid #3/048: Secret Magic


Good Magicians Never Reveal the Secret Magic lurks in shadows, and many who practice the impossible do so discreetly. This month's issue of Pyramid – the PDF magazine for roleplayers – is devoted to secret magic and those who maintain the supernatural subterfuge. Our ghostly grimoire includes: "Magical Tradecraft," an expansion of the Ritual Path magic system found in GURPS...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/056: Prehistory

Pyramid #3/056: Prehistory


Get Really Retro! What happens before page one? Cavemen and more from the dawn of time! This month's issue of Pyramid – the PDF magazine for roleplayers – looks at all things prehistoric. This issue's ancient wisdom includes: "Caveman Fundamentals," a collection of GURPS Fourth Edition templates and roles that will let you create a club-wielding cliff-climber...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/059: Conspiracies

Pyramid #3/059: Conspiracies


Uncover the Truth . . . or Work to Conceal It! The shadows are known for their secrets. Will the heroes shed their light on the darkness, or be swallowed by the gloom? This month's Pyramid – the PDF magazine for roleplayers – looks at conspiracies big and small. This issue we offer a doozy of a dossier: "Conspiracy in Action!" – Sean Punch's look at how to add conspiracies...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/063: Infinite Worlds II

Pyramid #3/063: Infinite Worlds II


Why Settle for the Whole World? Don't settle for being stuck in the same old universe when there are infinite worlds to explore! This month's Pyramid – the PDF magazine for roleplayers – reports on what's new in realms beyond, with features that are sure to interest GURPS Infinite Worlds fans or others looking to broaden their horizons with new rules and possibilities....   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/067: Tools of the Trade – Villains

Pyramid #3/067: Tools of the Trade – Villains


Bad Guys Need Great Goodies A grim determination to make the world a more subjugated place isn't always enough. Whether you're a fantasy monarch, a superspy mastermind, or a Nazi officer, sometimes you need an extra edge . . . something those foolish heroes will never be able to overcome. This month's Pyramid – the PDF magazine for roleplayers – looks at resources that villains...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/068: Natural Magic

Pyramid #3/068: Natural Magic


Nature Is Magic! Arcane forces can be pretty wild . . . and the wilderness can be pretty arcane! This month's Pyramid – the PDF magazine for roleplayers – looks at how the natural and supernatural collide . . . for good and ill. This preternatural publication presents: "The Magic Desert," a sandy site to explore (or escape). Written by GURPS Fantasy-Tech 1: The...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/081: Horrific Creations

Pyramid #3/081: Horrific Creations


Creepy Creations for Countless Campaigns! Ghoulish things come in small packages. They can also emerge from vats . . . or lurk at crossroads, awaiting the curious. This month's Pyramid – the PDF magazine for roleplayers – checks out the tangibly terrifying, for a suitably scary assortment of situations. Its frightening features include: "Iraqi Irruptor Blues," an adventure for...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/094: Spaceships III

Pyramid #3/094: Spaceships III


Space is a pretty big place. Learn your way around it well enough to create five-star campaigns in this month's issue of Pyramid, the PDF magazine for roleplayers. In “So You Want To Build a Spaceship” by Roger Burton West and Timothy Ponce, you'll find out how to build spaceships to fit the feel of your campaign – whether your story is one of slick intergalactic exploration...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/103: Setbacks

Pyramid #3/103: Setbacks


Not all challenges can be solved with a sword or blaster. To rise against adversity, you must first understand the problems you face. This issue of Pyramid, the PDF magazine for roleplayers, presents a variety of setbacks and obstacles for adventurers to overcome. David L. Pulver offers a system for GURPS Spaceships malfunctions to endure and fix. Matt Riggsby gives designer's...   [click here for more]
Steve Jackson Games  $8.00

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