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Alternity Core Rulebook

Alternity Core Rulebook


Strange new worlds and deadly aliens? Mercenaries for hire? Post-apocalyptic survival? Explore your favorite visions of sci-fi adventure in the new Alternity Science Fiction Roleplaying Game from Sasquatch Game Studio. Alternity is a sci-fi roleplaying game system suitable for a wide range of genres. Designed with modularity in mind, Alternity campaigns can be set across the spectrum of sci-fi...   [click here for more]
Sasquatch Game Studio  $19.95

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Alternity Dark Nebula Mission Guide

Alternity Dark Nebula Mission Guide


For a thousand centuries the Ascendancy ruled the galaxy, but now the empire has fallen into an age of decadence and decay. Ambitious nobles and barbarian conquerors vie for power. Heroes armed with star swords and phase pistols seek the mysterious artifacts of a forgotten age. Finally, an ancient enemy has returned to the galaxy: one by one, the stars are going out. The Dark Nebula Mission...   [click here for more]
Sasquatch Game Studio  $11.95

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Alternity Protostar Arms and Equipment Guide

Alternity Protostar Arms and Equipment Guide


The Protostar Arms and Equipment Guide expands on the selection of gear described in the Alternity Core Rulebook. Naturally, it focuses on the technology of the Solar Era featured in the Protostar Mission Guide. In addition to the new weapons and tools you might expect, it also introduces the Cyberwear rules module. Both heroes and villains in the Protostar setting have access to all sorts of mechanical...   [click here for more]
Sasquatch Game Studio  $2.95

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Alternity Protostar Mission Guide

Alternity Protostar Mission Guide


The year is 2268, and humans have settled Mars, the asteroid belt, and the moon systems of the outer planets. On Neptune's moon Triton, a mysterious alien gate leads to a network of wormholes spanning hundreds of star systems. But this is a dangerous time to be alive: crime lords, despotic governments, and corrupt megacorps are all fighting to control the future. Choose your friends--and enemies--carefully....   [click here for more]
Sasquatch Game Studio  $11.95

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Alternity Science Fiction RPG Demo Pack

Alternity Science Fiction RPG Demo Pack


Welcome to the new Alternity Science Fiction Roleplaying Game, the game where you get to create your own future! The game shares a name and heritage with a popular RPG from the 1990s, and is a game that embraces all genres of science fiction, from low-tech post-apocalyptic wastelands to ultra-tech space opera. In this Demo Pack, you'll find a Quickstart guide for the Alternity rules...   [click here for more]
Sasquatch Game Studio   FREE 

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Alternity Xenologist's Guide

Alternity Xenologist's Guide


No space opera setting would be complete without strange planets teeming with hungry or hostile aliens. Vicious predators, territorial mineral beings, carnivorous plants, sharp-toothed swarms, space eels... if you can imagine a dangerous alien creature, it's out there somewhere. The Xenologist's Guide is a compendium of more than 50 new adversaries for the Alternity...   [click here for more]
Sasquatch Game Studio  $9.95

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City of the Spider Queen (3.5)

City of the Spider Queen (3.5)


THE FATE OF FAERÛN LIES IN SHADOWY DARKNESS Daggerdale is reeling from a sudden series of murderous drow raids. As a grave threat to the entire surface world develops in the war-torn dark elf city of Maerimydra, intrepid heroes must discover its source and destroy it, if they can. Designed to take 10th-level characters as far as 18th level, City of the Spider Queen...   [click here for more]
Wizards of the Coast  $29.95 $14.99

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Elemental Evil Player’s Companion (5e)

Elemental Evil Player’s Companion (5e)


Create Heroic Characters to Conquer the Elements! Not inherently evil, elemental power can be mastered by those with both malevolent and benign intentions. The Elemental Evil Player’s Companion provides everything players need to build a character that is tied directly into the Elemental Evil storyline. New race options include the aarakocra, deep gnome, genasi, and goliath. Additionally,...   [click here for more]
Wizards of the Coast   FREE 

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FRS1 The Dalelands (2e)

FRS1 The Dalelands (2e)


Between Cormyr and the Moonsea lie the beautiful forests and fields of the Dalelands, home to some of the most powerful characters and exciting adventures in the Heartlands. Proud and free, these scattered realms stand against the dark evil of Zhentil Keep and the savage raiders of the mountains and forests. Ancient magic lies buried in dangerous ruins within the vast Elven Woods, waiting for the hand...   [click here for more]
Wizards of the Coast  $4.99

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Gamma World Game Rules (4e)

Gamma World Game Rules (4e)


A rainbow of flickering colors dances across the night sky. Turning, you shamble off into the jumble of cloud towers amid the glow. With an effort of willpower you float over thegaping chasm of softrock and steel. Your large, webbed feet paddle the air slowly. Tame the wild frontiers of Gamma Terra in the GAMMA WORLD post-holocaust science-fantasy game! • Play a pure strain human or a mutated...   [click here for more]
Wizards of the Coast  $9.99

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Naval Battle Rules: The Seas of Cerilia (2e)

Naval Battle Rules: The Seas of Cerilia (2e)


Every land in Cerilia depends on the sea for military strength and trade. Many times, the quality of a regent's fleet and the naval power at his command prove the deciding factors in his success or failure as a ruler. This supplement expands the Birthright domain and War Card rules to handle sea travel and combat. Players can use the sample navies included for Anuirean, Khinasi, and Rjurik kingdoms...   [click here for more]
Wizards of the Coast  $4.99

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Night of the Vampire (2e)

Night of the Vampire (2e)


You are cordially invited to a masquerade celebrating the engagement of Lady Laina Vandevic to Lord Iajo Moubotka. Lord Gustav Vandevic welcomes you to his manor for an evening's entertainment. The servants are delighted to make your acquaintance - but watch out for the other guests! Intrigues within intrigues are afoot in Vandevicsny Manor. When a celebration becomes a night of terror, only the most...   [click here for more]
Wizards of the Coast  $4.99

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Player's Guide to Faerûn (3.5)

Player's Guide to Faerûn (3.5)


The heroes of the Forgotten Realms are as diverse and varied as the regions from which they hail. This collection of Faerûnian lore and arcana allows you to create and equip an endless array of characters braced for the challenges they’ll encounter. From races, feats, and spells to prestige classes, magic items, and more, Player’s Guide to Faerûn provides...   [click here for more]
Wizards of the Coast  $32.95 $14.99

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Primeval Thule 5e Adventure Anthology

Primeval Thule 5e Adventure Anthology


THe Primeval Thule 5e Adventure Anthology collects three 5e short adventures into one single PDF. Red Chains, by Steve Winter, for 4th to 6th level PCs The Watchers of Meng, by Robert J. Schwalb, for 5th to 8th level PCs Secrets of the Moon-Door, by Richard Baker, for 10th to 12th level PCs These adventures are also available individually, and more information on each can be found by following...   [click here for more]
Sasquatch Game Studio  $8.95

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Primeval Thule 5e Campaign Setting

Primeval Thule 5e Campaign Setting


Primeval Thule 5e is a sword-and-sorcery campaign setting redesigned for 5e (For other game systems, go back to our publisher page and select the version you want.) Welcome to Thule, a primordial land of fierce barbarians, elder horrors, and savage wilderness. In this ancient age, humankind is a young race, newly arisen on a monster-haunted Earth. Cities of cruel spledor lie scattered across the...   [click here for more]
Sasquatch Game Studio  $19.95

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Primeval Thule Campaign Setting for Savage Worlds

Primeval Thule Campaign Setting for Savage Worlds


Primeval Thule is a sword-and-sorcery campaign setting now redesigned for Savage Worlds in conjunction with Ross Watson and Sean Patrick Fannon of Evil Beagle Games! (For other game systems, go back to our publisher page and select the version you want.) Welcome to Thule, a primordial land of fierce barbarians, elder horrors, and savage wilderness. In this ancient age, humankind is a young race,...   [click here for more]
Sasquatch Game Studio  $19.95

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The Astromundi Cluster (2e)

The Astromundi Cluster (2e)


Far off the traveled paths of wildspace, a lone crystal sphere bobs in the phlogiston, waiting for unwary visitors greedy for adventure. This is the Astromundi Cluster, a setting easy to find...and nigh-impossible to escape. Unique among the spheres, Clusterspace holds no planets - only thousands of asteroids that wander in a seemingly endless realm. Here Arcane, neogi, illithids and humans have...   [click here for more]
Wizards of the Coast  $9.99

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Thunder Run - An Alternity Adventure

Thunder Run - An Alternity Adventure


You knew it had to happen sooner or later: War, plague, and then everything fell apart. They say the year’s 2044, but no one’s been keeping count lately. What’s left of the United States consists of dangerous towns, xenophobic outposts, and marauder gangs fighting over the pick of the ruins. Life is cheap and ammo is precious in this post-apocalyptic wasteland. Thunder Run...   [click here for more]
Sasquatch Game Studio  $4.99

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Ultimate Scheme: Plan Number B

Ultimate Scheme: Plan Number B


Presenting Plan Number B, the best expansion to the Ultimate Scheme board game! Every mastermind needs a backup plan, and Plan Number B adds new twists to Ultimate Scheme, including: A new deck of 21 Power Schemes 5 new Factions 3 new Ultimate Schemes 2 new X-factors 9 new Action Cards Interpol Agent rules Power up your Ultimate Scheme game with Plan Number B! This expansion requires...   [click here for more]
Sasquatch Game Studio  $14.99 $12.99

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Wizard's Spell Compendium Vol. 1 (2e)

Wizard's Spell Compendium Vol. 1 (2e)


The Ultimate Collection! The Wizard's Spell Compendium is a four-volume series describing every wizard spell for the AD&D game. Spells have been collected from rule books, campaign settings, supplements, adventures, and magazines dating back to 1975. Early entries have been updated to be immediately usable, making this the player's and DM's definitive source for wizard spells. ...   [click here for more]
Wizards of the Coast  $9.99

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World Builder's Guidebook (2e)

World Builder's Guidebook (2e)


Admit it. . . you've always wanted to design your own fantasy world. But the job was just too big and complicated, so you either quit in frustration or didn't start at all. Get out your pencils and markers, because it's time to make that dream come true! From the first steps of picking a campaign book to the final details of crafting a kingdom or city, World Builder's Guidebook leads you stage by...   [click here for more]
Wizards of the Coast  $4.99

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