Full Moon Rising The world is in shadow. To one side stretches the forest, to the other the city. Your claws are stained with blood. Your senses whisper of prey that runs before you, and of predators who stalk even the likes of you. You hear the howls of your brothers and sisters. Luna rises. Your blood boils. It is time to hunt. Wolves at the Door Werewolf: The Forsaken the game... [click here for more]
From the Files of METAs…Rogues!
Ne’er-do-wells of the worst sort, these super-criminals have been flagged as dangerous, and should be approached with extreme caution. Each Rogue has a detailed history, tactics, and nemesis options for introducing them as long-running foes for the heroes in your supers game!
Includes: Acid Beth, Apogee, Backfire,... [click here for more]
The force of gravity is hers to command… Apogee!
A Power Level 12 Rogue, Apogee is a superhuman elitist who seeks to put meta-humans in charge of the future of humanity. Apogee is an iconic character in the Beacon City universe, but can be dropped into any campaign with very little alteration.
Apogee’s file is designated “Gold"... [click here for more]
He’s ready to tear up the streets… Road Hazard!
A Power Level 11 Rogue, Road Hazard is a highwayman with a need for speed! Road Hazard is an iconic character in the Beacon City universe, but can be dropped into any campaign with very little alteration.
Road Hazard’s file is designated “Blue" to identify the super-normal... [click here for more]
In comics, a popular archetype is an Avatar of Vengeance. They are a dark subspecies of characters touched by divine forces. Avatars are not friendly, noble gods of thunder or angels of mercy. Avatars of Vengeance mete out Old Testament-style punishment, even if they’re not explicitly connected to Judeo-Christian figures. This PDF contains everything you need to add this new template inspired... [click here for more]
Delphi Missions: The Living Land is part of a series of adventures designed to enhance any Torg Eternity campaign. Each of the eleven adventures inside is suitable for an evening of play, and may dropped into an existing story or played on its own. These dangerous missions add opportunities and complications to the Storm Knight’s lives.
This product contains adventures for Alpha Clearance Storm... [click here for more]
THE ONLY CONSTANT IS CHANGE.
“Potential is everywhere. You can’t really see it, but you can feel it. And all you really need to do is reach out, grab that potential in your hand, and bend it to your will. Nothing goes wrong if you just use your potential. I know it sounds easy. I can’t really tell you how to do it. But when you do, you’ll just know.”
- Janeka... [click here for more]