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Against the Dark Yogi: Errata & Alternate Rules

Against the Dark Yogi: Errata & Alternate Rules


Sometimes even with the best efforts, errors slip through the production process. This document contains fixes to the errors found in the Against the Dark Yogi core rulebook and the Against the Dark Yogi: Campaign Options supplement. Also included in this document are a number of alternate rules intended for use in one-shot scenarios, as well as...   [click here for more]
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Dime Adventures: Arth Poster Map

Dime Adventures: Arth Poster Map


Dinosaurs still roam forgotten corners of the land. Alien influences operate from the skies. Mystics wield ancient powers. Strange new sciences promise to change the world. The dead rise from the grave. All the while, modern movements sweep the globe, and bold explorers venture deep into the unknown or delve into forgotten ruins. The world is ripe for adventure! Now you can have your own 12"...   [click here for more]
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Dime Adventures: Character Sheets

Dime Adventures: Character Sheets


A staple for any player or GM of Dime Adventures: Pulp Alternate History Roleplaying, these character sheets come in both form-fillable and standard PDF versions. Designed for use with Dime Adventures: Pulp Alternate History Roleplaying. ...   [click here for more]
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Dime Adventures: Circles in the Sky

Dime Adventures: Circles in the Sky


The heroes are going to be among the very first to circumnavigate the globe by airship! This is an astonishing feat of the modern era, and along the way they will encounter ruined temples, airship pirates, sinister cults, border wars, mysterious curses and demanding expedition sponsors. But perhaps the biggest threat is what awaits them when they complete their journey. Dime Adventures:...   [click here for more]
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Dime Adventures: Consequence Cards

Dime Adventures: Consequence Cards


A key component of the Dime Adventures rules are for characters to take consequences - the mechanical representation of various penalties, bonuses or status effects influencing the character. Different mechanics within the game can cause consequences, including special traits, critical successes and failures - or any situation where the GM thinks the consequence will heighten...   [click here for more]
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Dime Adventures: Cryptid Codex

Dime Adventures: Cryptid Codex


The world is full of odd beasts and mysterious denizens. Monsters are stranger and far more common than most people imagine. Often these cryptids lurk at the edges of civilization, other times they walk among us. Dime Adventures: Cryptid Codex provides a wealth of new beasts to challenge even the bravest heroes! Cryptid Codex is a key supplement...   [click here for more]
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Dime Adventures: Expedition Beyond Mount Terror

Dime Adventures: Expedition Beyond Mount Terror


Antarctica, the final continent, is the mother of all blank spots on the map. Its frozen reaches are largely unexplored, and most the land has yet to be seen by human eyes. The heroes are part of an expedition that seeks to travel to the interior of the continent. In this, they will face rival expeditions, plotting secret societies and the challenges of the frozen wastes. But nothing can prepare them...   [click here for more]
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Dime Adventures: GM Screen Inserts

Dime Adventures: GM Screen Inserts


These GM screen inserts are an invaluable tool for game masters looking to run Dime Adventures: Pulp Alternate History Roleplaying. Presented in letter-sized landscape format, they are designed to fit most popular customizable GM Screen products. Featured information includes: Character creation information Full listings of equipment properties Combat, inventions,...   [click here for more]
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Dime Adventures: Mystic Secrets

Dime Adventures: Mystic Secrets


There is more to Arth than meets the eye. Just below the surface exists all manner of paranormal abilities, from psychic powers to a myriad sorcerous traditions. Dime Adventures: Mystic Secrets is here to help tell stories of heroes who wield these powers, using them in the name of good, progress or civilization. Mystic Secrets is a key supplement...   [click here for more]
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Dime Adventures: Pulp Alternate History Roleplaying

Dime Adventures: Pulp Alternate History Roleplaying


The year is 1904, but in a world that never was! Dinosaurs still roam forgotten corners of the land. Alien influences operate from the skies. Mystics wield ancient powers. Strange new sciences promise to change the world. The dead rise from the grave. All the while, modern movements sweep the globe, and bold explorers venture deep into the unknown or delve into forgotten ruins. The world is ripe...   [click here for more]
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Dime Adventures: Quick-Start

Dime Adventures: Quick-Start


The year is 1904, but in a world that never was! Dinosaurs still roam forgotten corners of the land. Alien influences operate from the skies. Mystics wield ancient powers, while strange new sciences promise to change the world. The dead rise from the grave. All the while, modern movements sweep the globe, and bold explorers venture deep into the unknown or delve into forgotten ruins. The world is...   [click here for more]
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Dime Adventures: Ready-Made Heroes

Dime Adventures: Ready-Made Heroes


Want to run a quick scenario, but don't have the time to write and stat out a full band of heroes? Are you starting up a new campaign, but your players don't know what they want to play? Here are thirteen pregenerated heroes ready to have adventures around the globe! Dime Adventures: Ready-Made Heroes is a supplement for Dime Adventures. Its features...   [click here for more]
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Dime Adventures: Strange Night at the Creedmoor Hotel

Dime Adventures: Strange Night at the Creedmoor Hotel


What begins as a normal-seeming night at an aging hotel quickly turns into a race against time to stop a sorcerous cabal from altering the reality of everyone on the premises. Along the way the heroes will confront hidden villains, unexpected allies and fiendish plots. But can the heroes stop this interdimensional menace, or will the cabal overwrite the heroes’ reality with their own? Dime...   [click here for more]
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Dime Adventures: World's Fair

Dime Adventures: World's Fair


The 1904 Saint Louis World’s Fair is to be a wonder of the modern age! People of all stripes are flocking to it from around the world, including the heroes. But where heroes go, villains tread as well. A sinister force is at work in the shadows, perverting the dream of the World’s Fair into a dream of world conquest, and only the heroes can stop it! Dime Adventures: World’s...   [click here for more]
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Shadows Over Sol: Beyond Human

Shadows Over Sol: Beyond Human


How would society change if fully-sentient AI became possible, or even common? What challenges would an android player character face in society? What more radical genelines have been created? Ultimately science fiction is about social and technological change. Shadows Over Sol: Beyond Human is here to help facilitate these stories! Shadows Over Sol: Beyond Human...   [click here for more]
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Shadows Over Sol: Colony Sheets

Shadows Over Sol: Colony Sheets


A staple for any player or GM using the Colony Building system found in the Siren's Call campaign and sourcebook, these colony sheets come in both form-fillable and standard PDF versions. Designed for use with the Siren's Call: Interstellar Colonization Roleplaying campaign and sourcebook for Shadows Over Sol....   [click here for more]
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Shadows Over Sol: Contacts

Shadows Over Sol: Contacts


From Venus to Saturn, humanity has taken up residence throughout the Sol system. Workers and gangsters, subcultural celebrities and corp executives, all are part of the ever-expanding masses that spread outward from Earth. Some will become contacts, a few will become friends and others will become potent enemies. Shadows Over Sol: Contacts is a character supplement containing...   [click here for more]
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Shadows Over Sol: Escape From Caikuang Station

Shadows Over Sol: Escape From Caikuang Station


A rogue Jenseitech scientist has stolen several dangerous biological samples and accidentally unleashed them on Caikuang Station. These stolen samples include a deadly alien protein capable of using the station’s residents as building blocks for its own unknown purposes. The team must track down the rogue scientist before everyone on the station suffers a fate far worse than death. But can...   [click here for more]
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Shadows Over Sol: Fatal Frontier

Shadows Over Sol: Fatal Frontier


Science fiction is about new discoveries and their resulting impacts, both wondrous and horrific. Shadows Over Sol: Fatal Frontier is brimming with a variety of these discoveries, just waiting to be uncovered. What happens when the ARC Project finally arrives at Alpha Centauri A? How would society react if first contact with intelligent life were made? What sorts of new fears,...   [click here for more]
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Shadows Over Sol: Heir to Darkness

Shadows Over Sol: Heir to Darkness


When the child heir to a powerful family has been "misplaced" and sold into indenture in the Belt, the team is hired to look into the whereabouts of the missing kid. But there is more in motion than meets the eye, as the team will soon to run afoul of corporate spies, bounty hunters and a bizarre cult. In the process the team will be led on a race against time across the Main Belt, and...   [click here for more]
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Shadows Over Sol: Lethal Inheritance

Shadows Over Sol: Lethal Inheritance


When the team is offered a unique opportunity to acquire their very own spaceship for essentially free, they must travel to an abandoned energy facility. This is the sort of windfall dreamed of by scrappers across the system, and one that few wouldn’t jump at given the chance. But like many free things, it comes with a very dangerous catch. Not only does the group have to first secure the...   [click here for more]
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Shadows Over Sol: Quick-Start (Revised)

Shadows Over Sol: Quick-Start (Revised)


Jump right into a sci-fi horror future! Two hundred years from now what should be the shining beacon of the future is instead cloaked in conspiracy and horror. Humankind has expanded throughout the solar system, and there discovered mysteries older than humanity. The culture has shattered into myriad subcultures; nation-states are the hollow shells of what they once were. Corporations and other...   [click here for more]
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Shadows Over Sol: Ready-Made Heroes

Shadows Over Sol: Ready-Made Heroes


Want to run a quick scenario, but don't have the time to write and stat out a full team? Are you starting up a new campaign, but your players don't know what they want to play? Here are nine pregenerated characters ready to experience the horrors of the Sol system! Shadows Over Sol: Ready-Made Heroes is a supplement for Shadows Over Sol. Its features...   [click here for more]
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Shadows Over Sol: Return to Titan

Shadows Over Sol: Return to Titan


In 2189 the first manned mission to Saturn’s moon, Titan, ended when two of the crew mysteriously disappeared while exploring the surface. Aborting the mission early, the returning crew were quickly debriefed and the whole incident was hushed up. Now a fledgling corp wants to return to the distant moon and discover the cause of that disappearance. The team has been chosen to crew that mission....   [click here for more]
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Shadows Over Sol: Shiny New Toys

Shadows Over Sol: Shiny New Toys


What would science fiction be without fantastic technologies or life-changing discoveries? What would it be without climactic spaceship battles or tense standoffs? Shadows Over Sol: Shiny New Toys is here to help tell these stories, with new weapons, new gear and rules for vehicular confrontation! Shadows Over Sol: Shiny New Toys is a key supplement...   [click here for more]
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Shadows Over Sol: Siren's Call

Shadows Over Sol: Siren's Call


Humanity’s first step beyond the Sol system might be its last. The ARC Project is humanity’s first ever attempt to build and launch an interstellar colony vessel. It is one of the most ambitious endeavors ever undertaken. If successful, it will transport some 10,000 colonists the 4.4 light years from Sol to the planet Siren, orbiting Alpha Centauri A. The journey will take 400 years,...   [click here for more]
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Shadows Over Sol: Siren's Call Player's Brief

Shadows Over Sol: Siren's Call Player's Brief


Humanity’s first step beyond the Sol system might be its last. The ARC Project is humanity’s first ever attempt to build and launch an interstellar colony vessel. It is one of the most ambitious endeavors ever undertaken. If successful, it will transport some 10,000 colonists the 4.4 light years from Sol to the planet Siren, orbiting Alpha Centauri A. The journey will take 400 years,...   [click here for more]
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Shadows Over Sol: The Nereus Incident

Shadows Over Sol: The Nereus Incident


When a colonist is found dead on the ARC Construction Platform, the team is called in to investigate. In the process, the scrappers will face off against Unitech saboteurs, factional intrigue, experimental horrors and stumble upon a secret that may best remain hidden. Shadows Over Sol: The Nereus Incident is an investigative horror scenario for Shadows Over Sol. It is...   [click here for more]
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