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Pyramid #3/021: Cyberpunk

Pyramid #3/021: Cyberpunk


Where the glow of neon and chrome meet the cacophony of corporate corruption, a near-future of adventure awaits. This month, Pyramid – the PDF magazine for roleplayers – sends its information insurgents to scope out cyberpunk. This issue includes: "Console Cowboys and Cyberspace Kung Fu," new rules for cinematic hacking that build on the foundation of GURPS Action...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/028: Thaumatology II

Pyramid #3/028: Thaumatology II


Mind Your Mana! Can you ever have enough magic in your life? "No!" says Pyramid, the PDF magazine for roleplayers – and we mean it, as shown by this month's issue, entitled "Thaumatology II." Scrying this secret scroll reveals: "It’s Pure Chemistry!" – an expansion of the alchemy rules from GURPS Magic. This article includes 10 new elixirs, three new techniques,...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/030: Spaceships

Pyramid #3/030: Spaceships


Your Ticket to the Stars! Let's face it: If you had any plans for leaving our world, you'd need a spaceship. This month's Pyramid – the PDF magazine for roleplayers – is devoted to the craft, captains, and complications of interplanetary travel. This issue's itinerary will take you to the following destinations: "Practical Astromancy," a look at off-world exploits in GURPS...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/036: Dungeon Fantasy

Pyramid #3/036: Dungeon Fantasy


Go Underground! This crypt has been sealed for thousands of years. Do you dare disturb it? Of course! This month's Pyramid – the PDF magazine for roleplayers – takes an in-depth look at dungeon fantasy, with a special emphasis on GURPS Dungeon Fantasy. This gateway to adventure leads you to: "The Demolisher," an explosive new template written by GURPS...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/050: Dungeon Fantasy II

Pyramid #3/050: Dungeon Fantasy II


Return to the Dungeon! Are you looking for new goodies to add to your dungeon-crawling campaign, but don't want to decipher crypt-ic sources? Pyramid – the magazine for roleplayers – is the trove you love, with another issue devoted to GURPS Dungeon Fantasy! This issue's treasure includes: "Races as Professions," an old-school approach of the good old days,...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/055: Military Sci-Fi

Pyramid #3/055: Military Sci-Fi


Get Ready Today for the Wars of Tomorrow Alert the troops; we're exiting hyperspace! This month's issue of Pyramid – the PDF magazine for roleplayers – looks at the future of face-to-face combat. This issue's intel includes: "Tactical Shooting: Tomorrow," an optional extrapolation of GURPS Tactical Shooting by that volume's specialist, Hans-Christian Vortisch....   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/058: Urban Fantasy II

Pyramid #3/058: Urban Fantasy II


The City: More Magical Than Ever! Forget the city guidebooks; consult the spell books! This month's Pyramid – the PDF magazine for roleplayers – is another look at tying fantastic gaming to urban environments . . . of the past or present! This issue's contents include: "Safe as Houses," a GURPS guide on how to defend structures from paranormal threats....   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/073: Monster Hunters II

Pyramid #3/073: Monster Hunters II


Don't Go Gently Into The Night Keeping the monsters at bay takes skill, courage, resources, luck, and a secret or two. You'll get most of those with this month's Pyramid, the PDF magazine for roleplayers. This arcane collection takes on the fight against the forces of darkness, with a special emphasis on GURPS Monster Hunters. This issue's awesome arsenal includes: "Tactical...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/080: Fantasy Threats

Pyramid #3/080: Fantasy Threats


You Can't Spell Wondrous or Hazardous Without Us! Danger comes in all different kinds in medieval magical worlds. Fortunately, there are heroes to deal with this plethora of perilous problems. This month's Pyramid – the PDF magazine for roleplayers – looks at fantasy threats, from crypt-crawling creatures to personal problems to kingdom-claiming connivers. Its phenomenal features...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/091: Thaumatology IV

Pyramid #3/091: Thaumatology IV


Magic Like Lightning, So Shocking and Dangerous Where wizards duel and a dark tome hides, where metal spells and foul brews reside, where spirits lurk in machines to awake, let this Pyramid help your magic to make! The latest installment of Pyramid – the PDF magazine for roleplayers – is another assortment of arcane-expanding miscellany, perfect to add all manner of new excitement...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/097: Strange Powers

Pyramid #3/097: Strange Powers


Unleash the uncanny. Extraordinary abilities may belong to those you least expect . . . including yourself. Unchain the impossible in this month's issue of Pyramid, the PDF magazine for roleplayers. "High Psi" by Kelly Pedersen amps up psionic powers, making them more powerful than ever. This month's column from David L. Pulver adds anime-flavored anthropomorphized high-tech weapons. Whether...   [click here for more]
Steve Jackson Games  $7.99

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