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Birthright Campaign Setting (2e)

Birthright Campaign Setting (2e)


A king stands in the hight turret of his castle, squinting at the distant hills. He can just make out the figures of his troops engaging the enemy in battle. As a damp breeze whips at his cloak, he contemplates the war. He has culled the best generals, captains, and troops from his land. His court wizard wields powers that unnerve even the most seasonal warriors. Can the forces he commands hold the...   [click here for more]
Wizards of the Coast  $9.99

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Wardens of the Wild (PF/5e)

Wardens of the Wild (PF/5e)


Wardens of the Wild is a lorebook of all things elven.  Within these 216 pages are the details of their rich history, culture and relations with the other races along with some excellent fiction.  As a lorebook, it is a compilation of vast amounts of new and existing elven character options all in one easy to reference sourcebook.  This title is compatible...   [click here for more]
Total Party Kill Games  $14.99

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Greyhawk: The Adventure Begins (2e)

Greyhawk: The Adventure Begins (2e)


*Please note that a portion of the full-spread map (at the center near the seam) is obscured/missing due to the scanning process.* REDISCOVER THE BIRTHPLACE OF ADVENTURE! The year is 591 CY. The World of GREYHAWK has changed a lot, as nations topple and leaders plot. Whole realms are "lost"; others have crumbled; still others have advanced,...   [click here for more]
Wizards of the Coast  $9.99

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The Shattered Circle (2e)

The Shattered Circle (2e)


From time out of mind, the standing stones known as the Circle of Cahervaniel have stood lonely vigil on a grassy hilltop. Sheepherders once moved their flocks over the hill and through the circle, sometimes resting in the cool shadows cast by the ancient stones. Everything changed when a stone finger fell, revealing a fissure in the earth. Now, dark shadows caress the circle after the sun sets. Creatures...   [click here for more]
Wizards of the Coast  $4.99

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The Book of Many Things

The Book of Many Things


Current Summary 23 Races  14 Classes  67 Archetypes  49 Feats, Convergence, Spells, Class Options, Items, Equipment and more Description Come one, come all! Thrill at the fascinating, the bizarre, the deadly. Try your hand at powers unlike any before. Become what you want. Haven’t found it yet? We’ll add it! The Book of Many Things is a repository of options for the Pathfinder Roleplaying Game....   [click here for more]
Samurai Sheepdog  $12.00

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Blood Spawn (Birthright 2e)

Blood Spawn (Birthright 2e)


Blood Spawn: Creatures of Light and Shadow is a collection of monsters and adventures for the Birthright campaign setting. Far more than just a Monstrous Compendium volume, Blood Spawn is two accessories in one: The creature listings offer more than a dozen new monsters designed specifically for the Birthright world. Some of the denizens haunt the Shadow World, others populate...   [click here for more]
Wizards of the Coast  $4.99 $3.99

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Crypt of Lyzandred the Mad (2e)

Crypt of Lyzandred the Mad (2e)


The lich Lyzandred: a madman, an undead archmage, a survivor of the twin cataclysms that destroyed tow great empires. His name invokes fear in the hears of the smallest children, the bravest warriors, and the wisest sages. Like a malicious cat, the lich toys with all who stumble into his maze, tormenting them with strange puzzles and obscure riddles, monsters and demons, weird traps and dangerous magics....   [click here for more]
Wizards of the Coast  $4.99

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Birthright: Cities of the Sun (2e)

Birthright: Cities of the Sun (2e)


Honor, magic, and the open seas As far as one could see, ships closed menacingly, and warriors swarmed across enemy decks. Smoke tinted red by the dying sun shrouded the misty sea. The attacking seamen raised an unholy clamor, and the stench of flaming pitch stung the eye. Through it all, el-Arrasi stood proudly at the helm. When his vessel drew alongside the Anuirean...   [click here for more]
Wizards of the Coast  $4.99

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Axe of the Dwarvish Lords (2e)

Axe of the Dwarvish Lords (2e)


The rediscovery of an artifact forged at the dawn of time signals an age of strife and opportunity! The dwarven clans are in chaos, and a powerful host of goblins stands poised to sweep over the land in a wave of death and terror. Only the Axe of the Dwarvish Lords?one of the most powerful weapons ever created by the dwarven race?holds the key to ultimate victory against the massing humanoids. Can...   [click here for more]
Wizards of the Coast  $9.99

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Tribes of the Heartless Waste (2e)

Tribes of the Heartless Waste (2e)


The threat of death lurks everywhere Dmitri lost sight of his quarry in the gathering darkness and stumbled back from the carnage. Minutes ago, he and his comrades had been trudging homeward across the snowfield when, without warning, their guide plunged beneath the snow in a spray of slush and blood. By the time the ice borer attacks subsided, only Dmitri was left, himself beaten and bloodied from...   [click here for more]
Wizards of the Coast  $4.99

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The Book of Magecraft (2e)

The Book of Magecraft (2e)


Magic permeates the very air, earth, and sea of Cerilia - yet escapes the mastery of all but a rare few. Those who control the continent's magical energy can call upon forces incomprehensible to the rest of its inhabitants. These powerful figures are Cerilia's wizards: adventurers, advisers, and kings whose spells can affect the destinies of thousands. This 128-page book contains everything players...   [click here for more]
Wizards of the Coast  $9.99

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Blood Enemies: Abominations of Cerilia (2e)

Blood Enemies: Abominations of Cerilia (2e)


Cerilia: Where gods died and kings now rule with divine powers. Where dark powers contaminate flesh and blood, and evil shows its true visage in the abominations that stalk the land. Where monarchs both pure and corrupt clash over rulership of the BIRTHRIGHT campaign world! This book, designed for the Dungeon Master, is a guided to the most dangerous creatures on the face of Cerilia: the awnsheghlien....   [click here for more]
Wizards of the Coast  $9.99

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Greyhawk: Return of the Eight (2e)

Greyhawk: Return of the Eight (2e)


It begins the night a dragon falls on an off-duty adventurer. Fortunately, it's a small dragon. Unfortunately, it's connected to a big problem. Make that a huge problem: The survival of a well-known wizard belonging to the Circle of Five is at stake, but that's not the worst of it. Evil forces are attempting to infiltrate a secret fortress and unlock vast magical power, but that's not the worst,...   [click here for more]
Wizards of the Coast  $4.99

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Birthright: Book of Priestcraft (2e)

Birthright: Book of Priestcraft (2e)


Priests are more than mere physicians tending the wounded and healing the sick - they are defenders of the realm, champions of their god, and the politicians of Cerilia. Wheter they are ministering aid, performing diplomacy, inspiring the people, or dispersing undead legions of evil, priests command great power and authority. For the power of the Blood comes from the gods, and only their priests can...   [click here for more]
Wizards of the Coast  $9.99

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Earthdawn Rulebook (First Edition)

Earthdawn Rulebook (First Edition)


Before science, before history, there was an Age of Legend… For years humanity huddled in underground kaers, as the astral beings known as the Horrors ravaged the land in an orgy of terror and destruction. Now the long, dark age of the Scourge has passed, and brave adventurers emerge to reclaim their world. Elf, ork, t'skrang, human, and other wondrous races explore a world that teems with strange...   [click here for more]
FASA  $18.00

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The Rjurik Highlands (2e)

The Rjurik Highlands (2e)


The winter wind screamed mercilessly outside the tribal longhouse. Inside, the clan huddled comfortably around a blazing fire and heard the heroic legends of the skalds. "On a night worse than this," began the woman's tale, "our ancestors defeated the ice giant Gruumvok. The creature had already devoured their herds, smashed their village, and crippled some of their best warriors. But through their...   [click here for more]
Wizards of the Coast  $9.99

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King of the Giantdowns (2e)

King of the Giantdowns (2e)


Untamed by the laws of man, the Giantdowns region remains a buffer zone between the ruined empire of Anuire and its northern neighbor, the Rjurik Highlands. The Great Downs themselves are the stuff of legend: Giants, they say, are buried beneath the mounds, awaiting some call to rise and battle once more. But in the meantime, other forces threaten the Downs. A new awnshegh, the humanoid known as...   [click here for more]
Wizards of the Coast  $4.99

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Bastion of Faith (2e)

Bastion of Faith (2e)


Who are the priests your player characters turn to for cures and healing? What is the temple like where they line up for holy water? What is the patron church for the zealous party paladin? Where did your party's clerics and priests train, and where do they go when the time comes to learn higher mysteries? Bastion of Faith has answers to these questions and many more! Bastion of Faith a complete...   [click here for more]
Wizards of the Coast  $4.99

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Earthdawn Player's Guide (Savage Worlds Edition)

Earthdawn Player's Guide (Savage Worlds Edition)


THE AGE OF LEGEND Before science, before history, there was an Age of Legend... For years humanity huddled in underground kaers, as the astral beings known as the Horrors ravaged the land in an orgy of terror and destruction. Now the long, dark age of the Scourge has passed, and the brave adventurers emerge to reclaim their world. Elf, ork, t'skrang, human, and other wondrous races...   [click here for more]
FASA  $29.99 $17.99

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Legends of the Hero Kings (2e)

Legends of the Hero Kings (2e)


Far in the future, bards sing tales of kings and conquerors from ages past - but from your present. The Hero-Kings of legend are your player characters from your campaign, who even now shape the course of Cerilian history. More than simply an adventure collection, this 160-page book enables you, the Dungeon Master, to turn ordinary domain actions into oppurtunites for heroic exploits. Each of the...   [click here for more]
Wizards of the Coast  $9.99

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Warlock of the Stonecrowns (2e)

Warlock of the Stonecrowns (2e)


High in the Stonecrown Mountains, a new source of dark magic stirs, wakes, and spreads its wings to shroud the land in shadows. The Warlock of the Stonecrowns, an awnshegh regent who is as evil as he is powerful, is draining other regents' sources of magical power, choking their ability to cast the most powerful form of magic of all - realm magic! If that isn't enough, the Warlock threatens to close...   [click here for more]
Wizards of the Coast  $4.99

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Legends of Barsaive 09: Once Bitten, Twiceborn

Legends of Barsaive 09: Once Bitten, Twiceborn


Paranoia has shaken Haven to its very core and the village is more vulnerable than ever. Vardeghul is desperate to gather together a band of heroes to make peace with the cadaver kingdom that rests beneath their feet. This adventure takes characters on a romp through the catacombs beneath Parlainth and brings them face-to-face with increasingly terrifying creatures that cloak themselves in the dark....   [click here for more]
FASA  $2.99

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Player's Secrets of Roesone (2e)

Player's Secrets of Roesone (2e)


Once a lawless frontier less than a century ago, Roesone is one of the youngest states in all of Anuire. as the ruler of the land, you'll find that Roesone is surrounded by uncertain allies and dangerous enemies. Plots and intrigues creep through the halls of your court and shadowed powers are moving against you. It will take strength, courage and determination to keep your crown on your head - and...   [click here for more]
Wizards of the Coast  $4.99

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Namegivers of Barsaive

Namegivers of Barsaive


THE NAMEGIVERS Eight Namegiving races dwell in the land of Barsaive, each with its own culture and traditions. Despite their differences, they are bound by shared experiences, beliefs, and love for their land. Together they embody the heart and soul of Barsaive. This volume provides an indepth look at the Namegiver races of Barsaive: Dwarfs: stout and stubborn, the industrious dwarfs are the...   [click here for more]
FASA  $23.99

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Sword and Crown (2e)

Sword and Crown (2e)


The Sword and Crown is an event unrivaled in Anuirean politics. Every five years, rulers come from across the land to renew friendships, cement alliances, and provoke their enemies with poisoned words and sharpened swords. Wheels turn within wheels, and plots abound. It's politics as usual in Anuire. Except this conclave is different. Not only is it taking place in your kingdom, but before the festivities...   [click here for more]
Wizards of the Coast  $4.95

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Player's Secrets of Baruk-Azhik (2e)

Player's Secrets of Baruk-Azhik (2e)


Long before humans invaded Cerilia, the dwarves of the land had carved out a peaceful life for themselves, marred only by the persistent savagery of orog tribes. Since the human incursion, life has changed little for the natives of Baruk-Azhik, sequestered safely beneath the inhospitable mountains known as the Iron Peaks. Baruk-Azhik is a domain of untold riches; there seems to be no end to the precious...   [click here for more]
Wizards of the Coast  $4.99

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Player's Secrets of Stjordvik (2e)

Player's Secrets of Stjordvik (2e)


Stjordvik is a domain teetering on the brink of economic collapse, but rich in resources that could inject fresh life into the royal treasury. The land is politically fragmented by provincial jarls who go their own way rather than heed their king, but at the same time populated by freemen who disdain those petty power-seekers. For centuries the Great Oak Wall along the northern and western borders...   [click here for more]
Wizards of the Coast  $4.99

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Legends of Barsaive 02: Lip Service

Legends of Barsaive 02: Lip Service


What should have been a simple missing person's case, turns out to be far more sinister! Cadavermen add a complication in pursuing the search. Lip Service is a 40 page booklet that continues the story begun in Toys In The Attic.  It can also be used as a stand alone scenario using Earthdawn 4th Edition .  This adventure is set for 3-8 characters of First to Second Circle.  Lip Service takes place...   [click here for more]
FASA  $2.99

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Monstrous Compendium Annual - Volume III

Monstrous Compendium Annual - Volume III


Welcome to the third installment of the Monstrous Compendium annual. Drawn from our best adventures of 1995?not to mention the award-winning Dragon, Dungeon, and Polyhedron magazines?this annual also marks the return of many old classics and introduces some nifty new critters! More than 100 denizens of the land, sky, sea, and Outer Planes are ready to sneak, storm, or wheedle their way out of these...   [click here for more]
Wizards of the Coast  $4.95

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Player's Secrets of Endier (2e)

Player's Secrets of Endier (2e)


Welcome to Endier, one of the smallest domains in Anuire. Carved from the tracherous forest known as Spiderfell, it is precariously balanced between three of the more powerful realms of the land, playing a delicate game of politics and diplomacy to survive. One misstep could mean its ruin; the fate of the land rests squarely on the shoulders of you, its regent. It is said that with great risks come...   [click here for more]
Wizards of the Coast  $4.99

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Birthright: Player's Secrets of Ariya (2e)

Birthright: Player's Secrets of Ariya (2e)


On the shore of the Sea of the Golden Sun lies Ariya, the oldest city in all Cerilia. The City of Temples and its surrounding provinces form the jewel of Khinasi history, who brought glory to Aryia seven centuries age. Now Ariya's citizens turn to you, their newly crowned lord prince, to restore the city-state to its former eminence. Tested by war-hungry neighbors, religious zealots, and a shrinking...   [click here for more]
Wizards of the Coast  $4.99

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The Doomgrinder (2e)

The Doomgrinder (2e)


The Doomgrinder, a mysterious stone windmill many leagues east of the City of Greyhawk, has for centuries been the source of rumors, frustration and fear. The rumors say that vast treasures are stored inside—all cursed. The frustration belongs to hundreds of adventures who over the years have attempted to enter the windmill and failed. The fear is felt by those who believe the world will end when...   [click here for more]
Wizards of the Coast  $4.99

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Runvir's Tomb: An Earthdawn Shard (Classic Edition)

Runvir's Tomb: An Earthdawn Shard (Classic Edition)


SEARCH FOR WISDOM Before science, before history, an era of magic existed in our world’s dim past. Magic flowed freely, touching every aspect of the lives of men and women of the Name-giver races. It was an age of heroes, an age of fantastical deeds and mythical stories. In this Age of Legend, bold heroes from all across Barsaive band together—ready to fight for life and freedom against...   [click here for more]
FASA  $3.99

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Player's Secrets of Halskapa (2e)

Player's Secrets of Halskapa (2e)


From the fishing village of Fing Zulor to the druidic city or Odemark and the great capital of Skapa Hjarring, this is Halskapa, the greatest kingdom of the Rjurik Highlands in the Birthright campaign setting. King Berving, aged and ailing, a man who once united the discordant provinces of Hlaskapa, is abdicting his throne in favor of your character. Once, he could take almost any action and keep...   [click here for more]
Wizards of the Coast  $4.99

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Player's Secrets of Binsada (2e)

Player's Secrets of Binsada (2e)


The many-headed Hydra slithers in the Harrowmarsh on your western border. The Sphinx prowls its blasted lands, breathing a venomous wind upon the lush savannah. The Harpy's birds of prey circle in coastal salt breezes, raiding laden ships. It seems as if Binsada, your land of simple, nomadic cattle herders, is hemmed in by monstrous enemies on all sides. Binsada is a realm where honor means more than...   [click here for more]
Wizards of the Coast  $4.99

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Earthdawn Player's Guide (Pathfinder RPG Edition)

Earthdawn Player's Guide (Pathfinder RPG Edition)


THE AGE OF LEGEND Before science, before history, there was an Age of Legend... For years humanity huddled in underground kaers, as the astral beings known as the Horrors ravaged the land in an orgy of terror and destruction. Now the long, dark age of the Scourge has passed, and the brave adventurers emerge to reclaim their world. Elf, ork, t'skrang, human, and other wondrous races...   [click here for more]
FASA  $29.99 $17.99

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Earthdawn Player's Guide (Revised Edition)

Earthdawn Player's Guide (Revised Edition)


THE AGE OF LEGEND Before science, before history, an era of magic existed in our world’s dim past. Magic flowed freely, touching every aspect of the lives of men and women of the Namegiver races. It was an age of heroes, an age of fantastical deeds and mythical stories. It was the Age of Legend. Bold heroes from all across Barsaive band together—ready to fight for life and freedom...   [click here for more]
FASA  $17.99

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Earthdawn Shards Collection Volume One (Third Edition)

Earthdawn Shards Collection Volume One (Third Edition)


JOURNEY TO LANG An errand along the Serpent River exposes the characters to the dangers of the Scourge. RUNVIR'S TOMB Searching a tomb for magical treasure, the heroes find that not everything evil is dead. KEPT IN THE DARK In the depths of the Servos Jungle, an expedition takes a different direction when the heroes encounter the Therans. PALE RIVER Beneath the Kingdom...   [click here for more]
FASA  $14.99

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Denizens of Earthdawn Volume One

Denizens of Earthdawn Volume One


DENIZENS OF EARTHDAWN VOLUME ONE The Name-givers. The eight Name-giving races of Barsaive form the heart and soul of the land. They share many experiences and beliefs, but have their own cultures and traditions. Each race is unique and together they breathe life into the land of Barsaive.   Denizens of Earthdawn, Volume I provides an in-depth look at four of the Name-giving...   [click here for more]
FASA  $10.80

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Earthdawn Rulebook (Second Edition)

Earthdawn Rulebook (Second Edition)


Before science, before history, there was an Age of Legend - and Legends never truly die...   For years, the Name-givers - those races gifted with the ability to Name, and shape the very magic of the world - were forced to live in underground citadels known as kaers, while malevolent creatures from astral space, so terrible they could only be called Horrors, ravaged their world.  ...   [click here for more]
FASA  $18.00

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Denizens of Earthdawn Volume Two

Denizens of Earthdawn Volume Two


DENIZENS OF EARTHDAWN, VOLUME TWO The Name-givers. Eight Name-giving races dwell in the land of Barsaive, each with its own culture and traditions. Despite their differences, they are bound by shared experiences, beliefs, and love for their land. Together they embody the heart and soul of Barsaive   Denizens of Earthdawn, Volume II provides an in-depth look at four of...   [click here for more]
FASA  $10.80

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Barsaive Campaign Set

Barsaive Campaign Set


Steeped in tales of legendary heroes, Barsaive lies at the heart of the Earthdawn universe. This set includes cards depicting many of the treasures and creatures found in Barsaive, a map of the land, an Explorer's Guide that describes many facets of life in Barsaive, and the Gamemaster's Book, providing gamemasters with what they need to present a fully realized Earthdawn campaign to their players....   [click here for more]
FASA  $15.00

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Tournament Troubles: An Earthdawn Shard (Classic Edition)

Tournament Troubles: An Earthdawn Shard (Classic Edition)


FIGHT FOR YOUR RIGHT Before science, before history, an era of magic existed in our world’s dim past. Magic flowed freely, touching every aspect of the lives of men and women of the Name-giver races. It was an age of heroes, an age of fantastical deeds and mythical stories. In this Age of Legend, bold heroes from all across Barsaive band together—ready to fight for life and freedom...   [click here for more]
FASA  $3.99

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Legends of Barsaive 07:  Heavy Metal Queen

Legends of Barsaive 07: Heavy Metal Queen


The Adventuring Companies have located the final piece of an ancient map of Parlainth. Trapped inside the borders of Blood Wood, a deal has brokered with members of the Carithasca ranelle to release the artifact. This adventure sets characters on an journey through Kaer Eidolon and into the Wood itself. There, the players must tread right under the elven queen’s watchful gaze in order to liberate...   [click here for more]
FASA  $2.99

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Earthdawn Journal #5

Earthdawn Journal #5


Issue #5 dated Aug/Sept/Oct 1995.  The Earthdawn Journal contains articles and art for all things Classic Earthdawn.  Each quarterly issue contains articles covering adventures, new information on specific Barsaive locations, skills, creatures, items and all things Earthdawn. ...   [click here for more]
FASA  $3.99

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A Tear For Jaspree: An Earthdawn Shard (Classic Edition)

A Tear For Jaspree: An Earthdawn Shard (Classic Edition)


THE PLAGUE OF BARSAIVE Before science, before history, an era of magic existed in our world’s dim past. Magic flowed freely, touching every aspect of the lives of men and women of the Name-giver races. It was an age of heroes, an age of fantastical deeds and mythical stories. In this Age of Legend, bold heroes from all across Barsaive band together—ready to fight for life and freedom...   [click here for more]
FASA  $3.99

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Denizens of Barsaive Volume One (Savage Worlds Edition)

Denizens of Barsaive Volume One (Savage Worlds Edition)


The Namegivers The eight Namegiving races of Barsaive form the heart and soul of the land. They share many experiences and beliefs, but have their own cultures and traditions. Each race is unique and together they breathe life into the land of Barsaive. Denizens of Barsaive Volume One provides an indepth look at four of the Namegiving races of Barsaive: Elves:...   [click here for more]
FASA  $24.99 $14.99

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Denizens of Barsaive Volume Two (Savage Worlds Edition)

Denizens of Barsaive Volume Two (Savage Worlds Edition)


The Namegivers The eight Namegiving races of Barsaive form the heart and soul of the land. They share many experiences and beliefs, but have their own cultures and traditions. Each race is unique and together they breathe life into the land of Barsaive. Denizens of Barsaive Volume Two provides an indepth look at four of the Namegiving races of Barsaive: Dwarfs:...   [click here for more]
FASA  $24.99 $14.99

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Player's Advantage: Fighter

Player's Advantage: Fighter


Blood and Honor Delve into your favorite classes with new rules, alternate class features, prestige classes, and other exciting additions. For the new player, you'll find helpful information to develop your character from both a rules and roleplaying standpoint. Experienced players will discover ample new options to breathe new life into old classes. Game Masters, do not despair, there are helpful...   [click here for more]
Samurai Sheepdog  $12.00

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Mists of Betrayal (Revised Edition)

Mists of Betrayal (Revised Edition)


YOU WANT US TO GO WHERE? The amulet of finely-wrought silver surely holds potent magics, but without the key to unlocking its powers it's just another piece of pretty jewelry. One man can unravel the talisman's secrets and unleash its hidden forces: Hiermon, Wizard of Haven. Of course, the mage demands a price for his services. A simple errand, but one that will take you into the dark domain of Queen...   [click here for more]
FASA  $12.00

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